Races in the Ur-Quan Hierarchy
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Erkundungen Im Spannungsfeld Von Pädagogik, Spielspass Und Technischer Machbarkeit
Zeitschrift für Theorie und Praxis der Medienbildung ISSN 1424-3636 Themenheft Nr. 15/16: Computerspiele und Videogames in formellen und informellen Bildungskontexten Erkundungen im Spannungsfeld von Pädagogik, Spielspass und technischer Machbarkeit Gedanken zur Konzeption und Entwicklung spielbasierter digitaler Lernumgebungen Florian Berger und Alexander Marbach Abstract Computerspiele sind heute aus der digitalen Medienwelt nicht mehr wegzuden- ken. Ihre rasante technische Entwicklung sowie ihre hohe Akzeptanz in der Jugend- kultur werfen Fragen nach pädagogischer Verwertbarkeit dieses Mediums auf. Auf diesem Gebiet besteht Forschungsbedarf: Für den Einsatz aktueller Spielkonzepte als Lehrmittel existieren keine fundierten Theorien oder Konzepte. Der schöpfe- rische Umgang mit Spielen durch Anwender («Emergent Gameplay») bietet hier durch sein hohes Motivationspotential einen vielversprechenden Ansatz. Die oft wenig beachtete Rolle der digitalen Spielen zugrunde liegenden Softwaretechnik sollte stärkere Berücksichtigung finden: Es existiert einerseits ein für die Akzeptanz beim Anwender notwendiges Minimum, andererseits ist der Einsatz des aktuellen technischen «state of the art» für die Umsetzung pädagogischer und didaktischer Ambitionen durch seine enormen Anforderungen wenig zielführend. Im Ergeb- nis sind Idee und Spielspass das Mass auch für Anwendungen des Game-Based Learn ing. Einleitung Die Einführung neuer Kommunikations- und Medientechnik wird regelmässig durch eines von drei Phänomenen begleitet: Ignoranz, scharfe Ablehnung oder übertriebene Begeisterung. Das erste deutsche Telefonbuch, 1881 in Berlin er- schienen, wurde – der damaligen Teilnehmerzahl entsprechend – als das «Buch der 94 Narren» bezeichnet. Ein zeitgenössischer Kommentar lautete: «Wir haben ein gut ausgebautes Botensystem. Was soll uns da das Fernsprechen nützen?»1 Reaktionen, die in eine der drei genannten Kategorien passen, finden sich auch für das Kino2 oder das Internet. 1 DeutschlandRadio Berlin, «KalenderBlatt« vom 14.6.2001. -
Case History
Page 1 of 15 Case History: Yinjie Soon STS 145, Winter 2002 Page 2 of 15 Yinjie Soon STS145: History of Computer Game Design Final Paper 12 February 2002 Case History Star Control II: The Ur-Quan Masters In July 1990, the two partners who formed the software company Toys for Bob released their first game, Star Control, under game publisher Accolade for the personal computer system. These two men – Paul Reiche III and Fred Ford – were big fans of science fiction, and in Reiche’s case, fantasy role playing games (especially Dungeons and Dragons). Unsurprisingly, the game had a strong science fiction theme and heavy doses of traditional role-playing elements, wherein the player controlled one of two sides in an effort to either take over the universe as the marauding conquerors of the Ur-Quan Hierarchy, or save the universe as the brave defenders of the Alliance of Free Stars. Star Control effectively interleaved elements of strategy and action; the player tried to outwit the opposing forces in various turn-based inter-planetary strategic scenarios, and subsequently engaged enemy ships in real-time “space melee” one-on-one spaceship dogfights, similar in style to Spacewar, the earliest of video games (Derrenbacker). Many of the sequel’s most interesting elements, such as the unique characteristics of each race’s ships and behaviors, were established in this game and would carry on to Star Control 2. Figures 1a and 1b show some scenes from Star Control, illustrating how advanced some of the graphics from the game were for the time (figure 1a is also an early manifestation of the creators’ sense of humor – the ship shown in the middle of the picture is the flagship of an all-female race of humanoids; the explanation behind the visual is left to the reader’s imagination.). -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Star Control II: Deep Space Questing His Is the Kind of Game That Rainbow Worlds, and Solving an Reminded Me of Staif/Ight: a Picture Gives Me Nightmares
Not sold in stores Star Control II: deep space questing his is the kind of game that Rainbow Worlds, and solving an reminded me of Staif/ight: a picture gives me nightmares. It's so intriguing m1x of puzzles that materi fills the top of the screen, and you T much fun, I couldn't quit alize as you roam deep space. Ancient converse by choosing lines from the playing long enough to write the galactic history as well as current window below. The difference is that review. "Let me just discover one events must be studied and inter the aliens' remarks, and often your more Rainbow World, and find preted for a clue to the "hidden plot" choice of questions and responses, enough exotic minerals to afford rumored to be found somewhere in are the funniest in role-playing another fusion thrust and fuel tank, hyperspace. history. Some aliens will join your and I can write a much better re As in Staif/igbt, struggle to defeat the view," I rationalized as I played until you guide your little Ur-Quan and may past midnight all last week. space ship through provide new ships But the deadline draws near, as it solar systems, that will accompany has for me in the game - you've got galaxies and hy and defend yours, or to defeat the Ur-Quan within a set perspace. But the assist in other ways. number of years, or they wipe out action is more Others are in league you and other civilizations and smoothly animated with the Ur-Quan. -
Star Control 3
Table of Contents (click on the page you want to go to) 3 STAR CONTROL UNIVERSE TIMELINE 5 CAPTAIN’S MISSION BRIEFING 7 INSTALLATION AND CONFIGURATION 8 SETTING UP SOUND 8 RUNNING THE GAME 9 VIEWING THE ONLINE MANUAL 11 USING STAR CONTROL 3 12 TITLE SCREEN 12 HYPER MELEE 12 HYPER MELEE CONFIGURATION SCREEN 13 FLEET SETUP SCREEN 14 IN MELEE 15 ADVENTURE GAME 16 QUADRANT SCREEN 17 SYSTEM SCREEN 18 ORBIT SCREEN 20 COLONY SCREEN 21 TYPES OF FACILITIES 22 ICONS 3Page2 22 CONTROL SCREEN ™ 23 DIALOGUE SCREEN 24 RACE SECTION 29 SHIP DATA 39 HAVING FUN PLAYING STAR CONTROL 3 40 CREDITS Star Control Star Control Universe Time Line 2115 Humans meet the their first alien race, the Chenjesu. 2116-2134 Humans join the Chenjesu and many other races in the Alliance of Free Stars to battle the Ur-Quan Kzer-Za and their Hierarchy of Battle Thralls. There were many great battles among the stars. (1) 2134 Humans find the Precursor factory in a cave on Vela 2. The planet is cut off from Earth by the advance of the Hierarchy. 2135-2143 Humans on Vela 2 rename it Unzervalt and build a colony. The Captain is born on Unzervalt. Unknown to the colonists on Unzervalt, Earth falls to the Ur-Quan Hierarchy. 2144-2155 Colonists discover that the young Captain is the only person who can interface with Precursor computers. The Captain activates the Precursor factory and it builds the first Precursor vessel. The Alliance forces fall to the Hierarchy. 2155 The Captain flies the Precursor vessel to Earth and discovers that is has been conquered and put under a Slave Shield by the Hierarchy. -
Case 4:17-Cv-07025-SBA Document 102 Filed 12/27/18 Page 1 of 20
Case 4:17-cv-07025-SBA Document 102 Filed 12/27/18 Page 1 of 20 1 2 UNITED STATES DISTRICT COURT 3 FOR THE NORTHERN DISTRICT OF CALIFORNIA 4 OAKLAND DIVISION 5 6 STARDOCK SYSTEMS, INC., Case No: C 17-07025 SBA 7 Plaintiff, ORDER DENYING MOTION FOR 8 PRELIMINARY INJUNCTION vs. 9 Dkt. 56 PAUL REICHE III and ROBERT 10 FREDERICK FORD, 11 Defendants. 12 AND RELATED COUNTERCLAIM. 13 14 This is a copyright action between Plaintiff and Counter-Defendant Stardock 15 Systems, Inc. (“Stardock” or “Plaintiff”), Defendants and Counter-Claimants Paul Reiche 16 III (“Reiche”) and Robert Frederick Ford (“Ford”) (collectively “Defendants”), and 17 Counter-Defendants GOG Limited and GOG Poland sp. z.o.o (“GOG”) and Valve 18 Corporation d/b/a Steam (“Valve”) (collectively “Counter-Defendants”), regarding a 19 videogame franchise known as “Star Control.” 20 Reiche and Ford created the concept for Star Control, and, in partnership with 21 Accolade, Inc. (“Accolade”), developed and published a trilogy of videogames under that 22 name in the 1990s. Pursuant to the written agreement of those parties, the intellectual 23 property (“IP”) rights in Star Control were divided, such that Reiche and Ford held some of 24 the rights and Accolade held others. In 2013, Stardock acquired Accolade’s rights in the 25 Star Control IP and began developing a new game titled Star Control: Origins (“Origins”). 26 Reiche and Ford contend that Origins (as well as promotional content associated therewith) 27 infringes upon their rights in the Star Control IP. Stardock disputes the validity of Reiche 28 and Ford’s claim to ownership of any Star Control IP. -
Hyperspace (Science Fiction) 1 Hyperspace (Science Fiction)
Hyperspace (science fiction) 1 Hyperspace (science fiction) Hyperspace is a plot device sometimes used in science fiction. It is typically described as an alternate region of space co-existing with our own universe which may be entered using an energy field or other device. Travel in hyperspace is frequently depicted as faster-than-light travel in normal space. Hyperspace is sometimes used to enable and explain faster than light (FTL) travel in science fiction stories where FTL is necessary for interstellar travel or intergalactic travel. Spacecraft able to use hyperspace for FTL travel are sometimes said to have a hyperdrive. Detailed descriptions of the mechanisms of hyperspace travel are often provided in stories using the plot device, sometimes incorporating some actual physics such as relativity or string theory in order to create the illusion of a seemingly plausible explanation. Hyperspace travel is nevertheless a fictional technology. Authors may develop alternative names for hyperspace in their works, such as the Immaterium (used in Warhammer 40,000), slip space in the Halo universe, Z space in Animorphs, or "Underspace" (U-space), commonly referred to in the works of Neal Asher. Normal space In normal 3-D space, the "shortest path" between two events A and B is found in the following way. First, look at all paths in 4-D space-time between A and B, and find the space-time path that takes the shortest time to traverse. Because of relativity, there is no such thing as universal time: so let the time be measured with respect to a clock whose motion matches the space-time path. -
Of 81 /Users/Tom/Desktop/Games.Txt Saved
/Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d -
Japan Import
Stalker Call Of Pripyat SKU-PAS1067400 Forza 3 - Ultimate Platinum Hits -Xbox 360 NBA Live 07 [Japan Import] Jack Of All Games 856959001342 Pc King Solomons Trivia Challenge Mbx Checkers 3D Karaoke Revolution Glee: Volume 3 Bundle -Xbox 360 Battlefield: Bad Company - Playstation 3 Wii Rock Band Bundle: Guitar, Drums & Microphone PS3 Mortal Kombat Tournament Edition Fight Stick SEGA Ryu ga Gotoku OF THE END for PS3 [Japan Import] Foreign Legion: Buckets of Blood I Confessed to a Childhood Friend of Twins. ~ ~ Seppaku School Funny People Dream Pinball 3D Midnight Club: Los Angeles [Japan Import] Fragile: Sayonara Tsuki no Haikyo [Japan Import] Bowling Champs The Tomb Raider Trilogy (PS3) (UK IMPORT) Disney/Pixar Cars Toon: Mater's Tall Tales [Nintendo Wii] Hataraku Hit [Japan Import] Navy SEAL (PC - 3.5" diskette) Mystery Masters: Wicked Worlds Collection Dynasty Warriors 8 - Xbox 360 Storybook Workshop - Nintendo Wii Learn with Pong Pong the Pig: The Human Body New - Battlefield 3 PC by Electronic Art - 19726 (japan import) Angry Birds Star Wars - Xbox 360 Viva Media No Limit Texas Hold'Em 3D Poker 2 (plus 2 games) Cards & Casino for W indows for Adults X-Plane 10 Flight Simulator - Windows and Mac London 2012 Olympics - Xbox 360 Fisherman's Paradise II (Jewel Case) John Daly's ProStroke Golf - PC Dungeons & Dragons: Chronicles of Mystara Trapped Dead Memories Off 6: T-Wave [Japan Import] Anno 2070 Complete Edition Microsoft Flight Simulator 2004: A Century of Flight - PC New Casual Arcade Crystal Bomb Runner Stop The Alien Hordes Search -
Star Control Online MMO Executive Summary Developed by Jason Wages
Star Control Online Star Control Online MMO Executive Summary Developed by Jason Wages © 2009, Electronic Arts All rights reserved. Confidential and Proprietary Information Star Control Online Executive Summary Page 1 © 2009, Electronic Arts CONFIDENTIAL AND PROPRIETARY Star Control Online MMO Executive Summary Star Control Online (SCO) is a new massively multiplayer online adventure based on the hit 1992 PC classic Star Control II (SC2). Utilizing a combination of traditional and innovative levelling techniques, an involved and immersive atmosphere as well as being set in a futuristic science- fiction setting will make this MMO like no other. By combining modern technology with a classic and tested concept, Star Control Online will draw both new gamers, experienced online gamers looking for a fresh direction, and long-time gamers who remember the fun they experienced with the original Star Control series. The game will combine a richly diverse universe of adventure, dozens of alien races, both personal and ship levelling, real-time space combat, and an epic storyline to immerse players in. Game Overview Star Control Online takes place in the year 2154, 20 years after the defeat of humanity and their allies to the forces of the dreaded Ur-Quan slave empire and their minions. Freeing themselves from the yoke of oppression and reuniting their original forces, the Alliance of Free Stars pits itself against the Hierarchy of Battle Thralls to either free themselves from tyranny or find themselves and their worlds once again locked under the red glow of planetary slave shields. And all the while, both forces must brave the many dangers of space, including a host of external and terrifying alien presences determined to sweep away all that stands before them. -
Role Playing Resource Guide
X14 S2 Hintbook 5/6/96 1:18 PM Page 1 Role Playing Resource Guide Written by Paul Reiche III and Fred Ford Alien illustrations by George Barr Ship illustrations by Jeff Rianda X14 S2 Hintbook 5/6/96 1:18 PM Page 2 TABLE OF CONTENTS Introduction..........................................................................................1 Technical Support Information...........................................................................................2 Star System Details ................................................................................3 The 20 Overall Richest Star Systems............................................3 The 20 Most Mineral Rich Star Systems .......................................4 The 20 Most Life Rich Star Systems .............................................5 A Complete List of all Star Systems and their Contents ................6 Rainbow World Locations ........................................................20 Alien Homeworld Locations .....................................................21 New Alien Races Biographies ..............................................................22 Burvixese.................................................................................22 Chmmr....................................................................................23 Dnyarri....................................................................................24 Drall ........................................................................................25 Druuge ...................................................................................25 -
Motion for Suspension in View of Civil Proceeding with Consent
Trademark Trial and Appeal Board Electronic Filing System. http://estta.uspto.gov ESTTA Tracking number: ESTTA914047 Filing date: 08/07/2018 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD Proceeding. 91242194 Applicant Defendant Paul Reiche, Fred Ford Other Party Plaintiff Stardock Systems, Inc. Have the parties No held their discov- ery conference as required under Trademark Rules 2.120(a)(1) and (a)(2)? Motion for Suspension in View of Civil Proceeding With Consent The parties are engaged in a civil action which may have a bearing on this proceeding. Accordingly, Paul Reiche, Fred Ford hereby requests suspension of this proceeding pending a final determination of the civil action. Trademark Rule 2.117. Paul Reiche, Fred Ford has secured the express consent of all other parties to this proceeding for the sus- pension and resetting of dates requested herein. Paul Reiche, Fred Ford has provided an email address herewith for itself and for the opposing party so that any order on this motion may be issued electronically by the Board. Certificate of Service The undersigned hereby certifies that a copy of this paper has been served upon all parties, at their address of record by Email on this date. Respectfully submitted, /Mark S Palmer/ Mark S Palmer [email protected], [email protected] [email protected], [email protected], [email protected] 08/07/2018 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD STARDOCK SYSTEMS, INC, Opposition No. 91242194 Opposer, Serial No. 87633531 Mark: GHOSTS OF THE PRECURSORS PAUL REICHE, FRED FORD, Publication Date: March 6, 2018 Applicants.