Not sold in stores Tl-IE WiNTER CES of ouR discoNTENT

uckily I made it through another Broderbund CES in Vegas and, unlike our In a bold move, plans to Fans of Prince ofPersta will be happy L hapless editor last year, didn't revive the series with Return to to know that Prince ofPersta II is on get banished from the city for the Zork. It is a graphic adventure that the way. This sequel far surpasses the next six months. The only gambling I takes place in the Great Underground original game in scope and detail. It did was a few slots, but I was amazed Empire and encompasses all the features indoor and outdoor levels, a how long a roll of quarters can last locations from past Zorkl. All the more liberal timer, new moves like sometimes, and how quickly that characters in are crouch and crawl, fully animated same roll can digitized, and it in­ cinematic screens and a more chal­ disappear a few cludes a lot of video lenging and deeper plot. minutes later. (they took over 20 I've arranged hours of footage, much Capstone the list of compa­ of which will make it nies alphabetically into the CD version). The same design team that brought us and followed them Activision employed 7be Dark Half is now working on a with the awards. professional actors and Wayne's World adventure in which There were not too actresses and made a the object is to save the cable access many true adven­ major production out of show from bankruptcy by holding a tures to see in Las Sir-Tech's Realms ofArkania Return to Zork. The telethon. Wayne's World has a Vegas-lots of hybrids, interface pops up over the simple interface, lots of rooms and the action games and a full-screen graphics; each command is incomparable juvenile humor that few videogame conversions. CD-ROM intelligently animated so you don't Wayne's World fans expect. is alive and well, and adventures are have to remember icons and their quickly crossing that line because functions. To top it off, the game will /COM hard disks can't support such big come in a hexagon-shaped box. ICOM is the company that brought us games anymore. Shadowgate, 1be Uninvited and Deja ASCII Vu I and II. They recently released an Access Spellcraft will be one of the first updated Sbadowgate for Windows Access had no new games to show, games to take advantage of the and are about to release Beyond and only a little bit of news. Amazon mouse for the Super NES system. It Continued on page 6 will be out on CD soon, and the next retains all of the PC version's fun Tex Murphy game will come out on and features. Domtnusis ASCII's CD - before the disk-based version is next adventure/strategy title. It has released. Like Amazon, it will employ many adventure elements, such as Contents the cliff- hanger, chapter-based spells, traps, combat and monsters, approach. but is at heart a strategy game in Adventure Road ...... 2 which you must protect your realm Amazon ...... 3 from invading monsters with your Nothing new in the way of adventure own legions of monsters. Real-time, Spelljammer ...... 4 here either. But Accolade is now animated combats, monster flexibility Shadowlands ...... 5 distributing Tsunami's products, and a large game world make this CES Party Report ...... 8 Rtngworld and Blue Force, which are title a hard one for any gamers to described on page seven. pass up. Paladin 2 ...... 9 Walkthru: Rex Nebular l 0 Eric is ready details) was set to ship- by now. Dear QuestBusters: The beta they sent looked even Exactly what is the QuestBusters The latest quest from Legend more impressive than Spellcraft. Guild and how do I join? Entertainment, Erle the Unready, (It will require at least a 386SX Saddam Hussein is on the shelves. ' and VGA.) Farther out to sea, satire of adventure gaming is sure Tsunami's ProtoStar: War on the to give even 's This is one of the most common Frontier is an outer space adven­ wacked out sense of humor a run questions we get from new ture planned for this summer. for its money. members. Until now the answer has been: "When your solution Ultimo Underworld II Still the Book oF Swords for a quest has been officially By now we should have received accepted by the GuildMaster." No This sequel features eight worlds, and shipped all advance orders, more. By recent decree of ye each with its own dungeon, rather so write if yours hasn't arrived. Official DecreeMaster, all mem­ than one dungeon as in the For some obscure reason, bers are now official members of original game. The picture is also changed the name of 1be Book of the QuestBusters Guild. If your 300/o bigger. Swords to the ludicrous title 1be dues are paid up, you're in the Manual ofSwords-withoot Guild. Magic Candle Ill palch consulting the QuestBusters What was once hailed as the Bugs in version 1.0 made it Guild. greatest group of questers on this impossible to complete the quest, Apparently someone at Origin planet will henceforth be known but a patch was sent to all thought the book was about how as the Society of People who Save registered questers. It's also to use swords, not a collection of the Game Before Opening the available on CompuServe and solutions. So to Chest. (Until we come up with GEnie as well as Mindcraft's BBS avoid confusion, we will continue something better.) (310-320-5196). to call it 1be Book ofSwords . If Designer Ali Atabek says you'd like to express your mal­ Magic Candle 4, due this summer, content with the unauthorized may be the last in the series. An name change, write to David all-new engine is in development Ladyman c/o Origin, 110 S. Wild Editor: Shay Addams for the next series, Realms of Basin #230, Austin TX 78746. Managing Editor: Dora McCormick Fate: Gryphon Masters ofHavlar, Editorial Consultant: Edgar Schrock for the end of the year. More new quests News Editor: Lloyd the Weatherman Capstone's LA Law: 1be Computer Contributing Editors: Russ Ceccola, In ye offing Game uses digitized graphics Al Giovetti, Bernie Yee, Fred Philipp, Sir-Tech's importing Realms of from the 1V series and poses Clancy Shaffer, Rich Heimlich, Arkania from Germany in April. eight cases for you to tackle as a Stephen King, Ken St. Andre, Brian And the clue book for Dark new lawyer on the team. Smith, Bruce Wiley, Duffy, This Reviewer Savant is nearly ready. (You know it's a tough quest when the Far out West QuestBusters, ye official journal of the developer has nightmares over Sierra's taking a Blazing Saddles QuestBusters Guild, Is published doing the clue book.) Sierra's next approach to their 1880's Old West monthly by Sometimes You Kill the major release will be Space Quest Ore, Sometimes the Ore Kills You, adventure Freddy Pharkus: V, probably by March. (But for Productions. Annual dues: $19 ($6 Frontier Pharmacist. Which those who can't wait, the solution extra for Adventure Express). figures, when you consider it's is already available in Peter and Canada/Mexico: $26. Overseas: $36. being written by Al Lowe. Look Contents Copyright 1993 Eldtritch, Jeremy Spear's 1be Space Quest for Freddy in April or May. LID. All Rights Reserved. Copying Companion. It also contains without express permission Is solutions for the first four games prohibited and punishable by Two in the series. kldress change Good Ole Boys In the White House. Also look for Betrayal at Some people are still writing to Krondor from Dynamix soon, and our old PO Box - the new Member: Tsunami's Ringworld: Revenge of address is PO Box 85143, Tucson South American the Patriarch (see page seven for AZ 85754. Explorers' Club Amazon: 6uardians of Eden ome of my clearest a pure animated quest. can't get any more hints. Your memories of growing up in I. Q. must be above 100 in order S the Forties are of anxiously Yeinferface to see the "Hero Ending." (Save awaiting the next installment of before you get a hint, then A horizontal bar on the bottom of restore the game and proceed.) the Saturday afternoon matinee the screen holds icons that control serials at the local move house Many of the sequences are actions such as look, take, talk (which cost a dime - God those very arcade-oriented and take and exit a location. Character were the days!) Usually consisting place in real-time. 1hese move movement is directed with the of twelve to fifteen chapters that very swiftly, so most people will arrow keys. This each ended with a cliffhanger that have to repeat movement is kept you coming back the next them quite a few often jerky, and week to see how the hero times to get you'll fre­ escaped, they were ludicrous in them right in the quently find retrospect. But to a kid in short time yourself playing Scranton, Pennsylvania, they allotted. Tedious trial and error provided many exciting moments. at first, they are with the arrow In Amazon: Guardians of eventually keys in an effort Eden, Access attempts to capture rewarding. to keep Jason this nostalgic mood. 1hey employ moving in the a fourteen-chapter sequence of direction you Hint events, throwing in plot twists, want him to go. And he won't Look very carefully at each item mysterious characters and heart­ automatically move around in every location. Some things stopping cliffhangers galore. objects, but bumps into them the you'll need are very tiny, only a way characters used to do in few pixels wide, and are easily Info the jungle Sierra games. 1he number of missed. A good example is the 1he story transpires in 1957, saved games is unlimited. pack of cigarettes lying on the when Allen Roberts vanishes on a ground when you arrive in Cuzco scien­ SVGAsupport is weak (Lucky Strike - I love it!). tific Amazon's only annoying You can play in VGA or SVGA r expe­ aspect is the "Shock Warning" Type: Action Adventure mode. With the latter, the graphics dition that occurs when you're killed. System: MSDOS (640, window is reduced so much that to the You get killed so often, you'll VGA or SVGA, hard disk the text is too small to read. 1he dark, soon be seeing it in your sleep. with 8 Megs free, & 1 MB 256-color graphics are for the drum­ Conclusion: Overall this is a Ram required; mouse most part hand-drawn, though throb­ decent game. I usually shun recommended; Realsound digitized illustrations are used for bing arcade games of any type, but in and all major sound boards character close-ups. heart this instance they added a little Music and sound effects are of the tension and adrenaline rush to an good, and rarely annoying; The Amazon basin. As his only brother otherwise good but run-of-the­ digitized speech is infrequent, but Jason, you respond to Allen's final mill graphic adventure. Some is handled well on those occa­ crazed message by journeying to arcade sequences, though, such sions. the Amazon's lush tropical rain as avoiding rocks while canoeing One nice feature is the built-in forests to rescue him. down the river, are too arcadish. ,. hint menu, which is quester­ Travelling by plane, boat and I'd still recommend it, and look adjustable to none, some or all. other means, you'll experience forward to Access' next adven­ By placing a question mark icon a perilous search through a land ture - which I hope will have on an object or character in the where legends come to life, more adventure and less action. scene, you can also get immediate danger lurks behind every comer, help of a more explicit nature. and incredible treasures wait to Dlfftculty: Quester-adjustable; Each time you use this, your I. be discovered. You'll find each arcade scenes are difficult Q. drops. When it hits zero, you episode intriguing, danger-filled Company: Access and fast-paced, making Amazon Price: $69.95 more of an action adventure than QuestBusters price: $55 Spelljammer: Pirates of Realmspace

he minute I received SSI/ have its good points. First, the the software itself. If you lose a T TSR's latest game, I graphics have been vastly im­ battle, you are "treated" to an shuddered: "Oh, no! Not another proved. Gone is the ability to alter express trip to the very beginning Gold Box game!" Bracing myself the individual parts of the charac­ of the game's bootup screen for another long, drawn-out game ter icons, but the detail is clear and are forced to go through the with nothing but ceaseless and attractive. copy protection all over again. A combat, tacky graphic and The only possible improve- better handling of this situations mindless music, I ment would be to would have been to move you to installed it on my automatically the "load game" screen instead. ever-dwindling adjust each This was disastrous when I hard disk. individual icon to was having all those problems Well, I am reflect the kind of mentioned above, producing even the first to admit armorand more wear and tear on my poor when I'm weapon the hammer. Then at the last part of wrong; the game character is the game, the program automati­ isn't that long, packing. Also, cally saves and (again) drops you there is a lot of and fortunately, back to the title screen. At that combat - this ts you can place the point I assume that you can Advanced throngs of men­ continue developing the charac­ Dungeons & Dragons after all, the at-arms (up to 60) at your direct ters, but why bother? If it contin­ graphics have gotten a lot better, command, or leave them for the ues to be as monotonous as all and I have been caught whistling computer to control. In many the previous "character building" the music .... But does this make cases it is better to control the combats, then it just degenerates Spelljammer a better game than NPCs yourself, as the program's into another Twilight 2000. its predecessors? control is best described as The one real saving grace to Sadly, it doesn't. Pirates of "artificial stupidity." Hirelings the entire package was the Realmspace is yet another edition will either charge blithely into the interface. Both the mouse icons of the same hackneyed plot line fray, impinging on the actions of and the keyboard equivalents SSI has been feeding us years. your player-characters, or cower were well thought out and The basic plot is this that your in a comer and do nothing. placed. A few glitches were party of ten characters and One other evident though. ..., additional men-at-arms for crew disturbing factor is Type: Fantasy Role-playing The manual set sail through Realmspace to that this game is Systems: , Atari ST, mentions a other planets, hauling cargo and sloW. When I first MSDOS (640K required, Center key I'll performing odd jobs to gain started the review, 1O+ MHz recommended, option, but wealth and notoriety until asked the boot-up process mouse highly recom­ be hom­ to perform a special quest: find took three minutes mended; VGA, EGA; swoggled if I the Neogi mother ship and and 50 seconds to Roland, Ad Lib, Sound could get it to destroy it before they enslave all load all the files after Blaster) work. One time of known Realmspace. Though passing the copy I tried to use it this seems more straightfoiward protection. At first, while casting a than other AD&D offerings, my system was a '386sx/25mhz, Fireball. The result was Crispy previous games had more sub­ with a Seagate 157 42mb hard Characters. The animated 3-D stance than Spelljammer. There drive accessing at 28ms. Slow, but graphics in Realmspace, how­ are just four steps to the quest, not that slow.... My poor Artisoft ever, were very smooth and only two of which require com­ foam-rubber hammer got a lot of attractive. bat. And there are no other sub­ work calming my frustration. Conclusions: Even though a lot quests or puzzles to break the After installing my new Maxtor of my opinions were colored by monotony. In fact, true to the 200mb drive, lo and behold the the problems I had encountered other SSI games, the final combat game would start after 40 sec­ due to the Disk Manager I was can be so difficult as to make you onds! This was a relief, except for originally using, there could have wonder why you shelled out another problem, this time with been more substance to a game money for the frustration. However, Spelljammer does Continued on page 14 dream comes to Nancock, character portrait icon (not the and water to survive. Eating and A one of the members of the character graphic) of head, hands drinking are not automatic · fellowship of adventurers duly and legs to control the actions. functions. Characters can starve chartered by the Lord of Aquanor, 'Ihe head is for eating and read­ to death while carrying around capital of the Harbor Lands. 'Ihe ing. 'Ihe action, or left, hand is for large stores of food or beside a dream tells of the ruthless slaugh­ using an object. 'Ihe transit, or water fountain. After you use the ter of the people and the ruler right, hand is for collecting, action hand to perform other Vashnar in the lands of Koranos dropping, throwing or operating. non-combat functions, weapons by the evil Overlord's unspeak­ 'Ihe walk, or left, leg is for must be manually reequipped ably evil horde army. moving one into the action 'Ihe adventurers are com­ character only. hand. Targeting pelled by the dream, which was 'Ihe lead, or small items can delivered by the unresting spirits right, leg is for be very difficult. of Vashnar's dead, anguished moving the group Your character over the brutal death of their around in preset may even be friends, and families. In return for formations, but it killed by a mouse the promise of untold wealth, the only works when before you can four adventurers - a Priest, a all characters are target him. Fighter, a Mage and a 'Ihief - on the screen at 'Ihe icon venture into the Shadowlands to one time. system allows all avenge Vashnar and restore him 'Ihe keyboard the characters to to life on the altar of regeneration equivalents for most commands act individually, and combat is deep within the Overlord's are hard to use, and many _objects conducted with weapons and Temple. are hard to select even with the spells in real-time. Most of the Sbadowlands begins in the mouse, since the game was problems of real-time combat same manner as most role-playing designed for very precise pointing with multiple characters are games, with the evil villain and at very small area pixel elements. seen. '!here is no Paragon-like hordes of monsters to slay and Game play is tedious and non­ "PAL system," where all the worlds to save. Character creation intuitive, but the manual gives 23 characters, other than the randomly assigns each character pages of detailed instructions for player's alter , act indepen­ numerical values, illustrated with each game action. Players are well dently in combat. Many people bar graphs, for the advised to read find real-time combat with four basic statistics and understand individually controlled multiple of combat, "magik," rType: Fantasy Role-playing "I themanual­ characters far too difficult to strength and health. Systems: Amiga, Atari ST, especially the coordinate. In a critical battle, Characters may be MS DOS (640K required, 1O+ areas on your characters may be killed re-rolled by select­ MHz recommended, mouse lighting and before you can issue all the ing "chance cards" highly recommended; VGA, extinguishing needed orders. until the attributes EGA; Roland, Ad Lib, Sound torches needed Individually controlled charac­ are satisfactory. Blaster) to conserve ters give you the freedom to Other statistics are light - before pursue multiple quests by armor level, food, ~~ splitting the party into sub-parties water and force. Characters can Simple game actions may to complete separate goals. be personalized with names, and require many steps that become Some puzzles require the their appearance changed by tedious after playing for a long members to act alone to solve using graphic icons for hair, eyes, period of time. Dropping or them. Others require them to act nose and mouth. A pre-rolled throwing requires five operations: in two teams of two characters group is available for quick start. select character portrait, place each. item in action hand, select the Physical puzzles require the Hands and feet item, select transit hand, target or use of items or characters as select location to throw or drop. counterweights or objects thrown Sbadowlands is fully mouse­ Characters require both food controlled and icon-activated, using a separate additional Continued on page 14

5 CES lt:JXJt1 .... fron1 1 game has gorgeous visuals, quite impressive and offers smooth animation and an exciting another brand of game, soundtrack. as does Rebel Assault, LucasArts' Shadowgate, a fully animated first CD-only title that features version for CD. Beyond Konami/Hero fully rendered graphics, video­ captured models and full Shadowgate is impressive and Hero Software assured me that soundtrack with speech. Rebel features a nice soundtrack and Champfons will be released in the Assault is a pure action game and detailed graphics. next month or so and showed me bound to be a huge hit with Wing a quite-playable copy of the Commanderfans, perhaps even Interplay game. There are a whole bunch more so than X-Wtng, which is of stories now, and lots of bells Interplay unveiled my show more simulator-based. favorite at a special party. and whistles in this RPG that lets Stonekeep is a first-person dun­ you create your own superhero geon game that and send him blows away even or her through Their first adventure, Rome Ulttma Under­ multiple challenges you to become an world visually adventures. emperor by accomplishing all (something I never Champions is kinds of mini-goals scattered over expected to sure to be a big a sprawling landscape. Rome has happen so soon). hit because of detailed graphics in a view like In Stonekeep you the amount of Populous, and a nifty interface. travel through care and ' other products were corridors whose attention to SimFann (strategy, like SimLife) walls look video­ detail lavished and El Fish, a wonderfully flexible captured rather than Legends ofValor,from SS/ upon it -which is fish tank and breeding program drawn, and interact instantly noticeable. that is their first true software toy with monsters and objects that are in my mind, as opposed to a rotoscoped and smoothly ani­ LucasAtts strategy game. mated for full effect. Sound LucasArts has an impressive effects of walking and running lineup of products, but only two MiaoProse feet and blows to the monsters' of them qualify as adventures. MicroProse did an about-face and bodies round out the experience, Day of the Tentacle (Maniac had more impressive non-simula­ which Interplay president Brian Mansions sequel) will be out tors than their normal batch of Fargo has been waiting 10 years soon and features three characters new flight sims (only two of to be able to produce. that you control in three different these). Return ofthe Phantom Interplay has a brand new time zones as you strive to set uses the same interface as Rex game interface and system for Tbe things right after a purple tentacle Nebular, but in far spookier wrd ofthe Rings for the Super rebels against its neighbors. The places that feature period graphics NES machine; like Spellcraft, it graphics are quite cartoonish and and the classic Phantom touches. also uses the Nintendo mouse. detailed, and an iMuse soundtrack DragonSphere takes the Rex 1his videogame system might accompanies the action. Those interface and builds RPG elements very well become a viable unfamiliar with the original game on top of it in MPS's next platform for computer game need not worry: click on the attempt at the genre. Tbe Legacy: companies to enter the Commodore 64 in one of the Realm of Terror is a gorgeous videogame market (Might & Magic character's bedrooms, and you Ulttma Underworld viewpoint III, from American Sammy, will can access and play the entire game that takes place in a also use the Super NES mouse). original game within the confines haunted house and environs. The Alone in the Dark is of the Day ofthe Tentacle plot. animation is quite smooth and the Interplay's other adventure of Talk about bundled software! house was very realistic. All three note, a bit-mapped graphic The other adventure from games were only available for adventure inside a haunted house. LucasArts is the "talkie" version view as demos, with no firm It uses polygon characters and of Indiana ]ones and the Fate of release dates announced. monsters for a rather strange Atlantis, currently my favorite combination. The action is graphic adventure. Voices of Millenium gruesome and the adventure professional actors greatly en­ Daughter of the Serpent is finally touches on topics in the style of hance the experience, as was the on the way through Electronic H.P. Lovecraft's works . .The case with J,oom. X-Wing looked Arts and is well worth the wait.

. Qwe:st'Bitste:rs 1he game employs full-screen winners nonetheless. Ian Currie not be that great given how far graphics and a pop-up interface, demoed his mission-based adven­ SSI themselves have advanced an inventoiy window that you ture game in which you control past the Gold Box system. slide the main game window teams of characters selected from Flashback is Delphine's away to access, and "hyper­ a large pool of pr~xisting people newest adventure, featuring graphics," in which you click on to send on missions in South rotoscoped animations, brilliant parts of the screen and get America. The controls are simple, colors, thrilling soundtrack and intelligent responses and other the cinematics are quite nice and the standard Delphine pop-up pop-up interfaces and objects. the game has a lot of depth. In menu interface. Veil ofDarkness April, look for is the next game New World CompuHng Realms of from Event Arkania, a Horizon, develop­ Dark Side ofXeen is far along and German RPG ers of The Sum­ will link directly to Clouds of (it's #l there) moning and Xeen. It has larger characters than in which you DarkSpyre. Veil Clouds and more speech and develop charac­ takes a darker turn music. (They also have several ters and explore than EH's past strategy games on the way, a rather large games but suc­ including Emptre Deluxe.) and dynamic ceeds with its game world that wonderful graph­ ORIGIN uses first-person Tsunami's Ringworld ics and sounds and These guys had no new adven­ dungeons and 3/4 intuitive interface. tures to show, only the recently­ view animated combat. Its over­ released '[Jlttma Underworld II, head map and flexible system Tsunami their FX Screen Saver and an remind me a lot of Betray~/ at This new company is headed by extended demo of Serpent Isle, Krondor. , who was producer on which is part two of Wttma VII. EA hits such as Bard's Tale. But they finally brought Strike Spectrum-Holobyte They had an impressive lineup of Commander out of hiding for These guys had Iron Heltx, a products, at least one of which their competitors to see. Chris game like the old Hacker titles, in (Wacky Punsters) is already in Roberts was hard at work back in which you remotely control the the stores. Ringworld takes the Austin perfecting the beta they game's character. In this case Krondor approach by expanding were showing, so his brother Erin you have to rectify things on a upon an award- winning demoed the game. Richard biological research spaceship run author's work (Larry Niven's Garriott also touted the game amok with mutants. It's a CD­ Ringworld in this case). It pack­ during its brief appearances on only title with gorgeous graphics ages the new characters and plot the show floor. and a slick interface. Spectrum in an attractive interface and will also soon release National deep, puzzle-strewn stoiyline. Psygnosis Lampoon's Chessmeister 5 Blue Force is Police Quest Eveiy now and then these guys Billion and One-a Battle Ch~ designer Jim Walls' and his put out an adventure worth a type game with goofier anima­ partner Cheryl Lloyd's new mention, and Hired Guns is tions, more risque graphics and an police thriller. This game has a actually pretty good. At first easier chess computer brain. believable plot, lots of routine available for the Amiga, Hired cases, digitized actors and fully Guns is a four-character RPG with Strategic Simulations animated action - just what the look and feel of Obttus, its dedicated fans of Fox's Cops SSI only had self-running demos first-person views and overhead like myself need. available for Dark Sun and Eye of map. It has a decent interface and ~Games of CES: Stonekeep the Beholder m, but both looked can be played by one to four. was hands-down the most pretty impressive. Unlimited impressive of the new titles Adventures is a construction kit visible in Vegas. It will certainly Sir-Tech with which you can create your take games one step closer to 1here was no new Wizardry own Gold Box games, although showing, but Sir-Tech has two the demand for this product may Continued on next page ., Ye Official CE S Party Report

Boy, CES is disappointing since schmoozing with industry folk company parties, so I decided to companies stopped throwing the and sampling the Alexis Park's strongarm my pal Matt Taylor into kinds of big bashes for which they food and drink. seeing Siegfried & Roy with me. were famous in the old days. Still, We heard about GamePro (Both Taylor and Alvey are there's always something gotng magazine's awards ceremony/ quickly becoming contributors to on. I dtdn 't manage to crash the party and headed to the Sands these CES reports by supplying AT&Tparty, but I bad lots offun Hotel at midnight. The party was party information and helping me J at ntgbt in Vegas anyway, even in full swing, and many of the crash them.) You've got to get without a trip to the Palomino industry's finest were on the the tickets first thing in the Club. dance floor and crowded at the morning, but the show is abso- • bar. IDG always manages to lutely incredible and lasted a Wednesday night attract a good crowd, and their good two hours, a full six hours latest bash kept close to tradition. before I boarded my plane at the The night before the first day of Las Vegas airport bound for the CES show has, for some odd Pennsylvania and dreams of more reason, become a big party night. Friday night CES parties. Schwing!!!! I missed the Fuji and Pioneer Interplay spared no expense, parties because I made the renting one of the bigger meeting mistake of choosing a late flight, rooms at the Convention Center but dropped by Acclaim's suite for their presentation of Th~Booltof at the Desert Inn for a few hours Stonekeep. The room was deco- of noshing, drinking and playing. rated with all kinds of weaponry, Acclaim always throws the best and guests could even get their S\'VorbS hospitality suites and has all their picture taken in a genuine rack. If you haven't already ordered new games set up throughout the People in monster costumes and yours, here are the games covered room for casual play. The food medieval attire roamed through- in our sixth volume of the Quest was great, drinks flowed, and out the chambers, and Interplay for Clues series. See back page anyone who's anyone in the projected Stonekeep on a large print media was close at hand screen. for pricing. that night. Brian Fargo cut his speech short so that the demo could get · TheJJaggerofAmon-Ra . Tbe!JatkHa/f underway without malfunction, Thursday night . DarkSeed which he acknowledged always At first I thought Thursday would . r:ure seemed to happen anyway. Sure be a bust, but me and my buddies . GJliHirls enough, the computer needed a . Matt Taylor and Robb Alvey reboot to behave. Traditions, · Indiana]onesandtheFate found out where the 3DO recep­ traditions .... must be ':hose pesky ofAt/a.ntis tion was held and were able to QuestBusters reporters in atten- · King'sQuestVI watch ' recorded dance. · Tbel.egendofKyrandia presentation - which we had · LostFilesofSberlockHolmes: Binary Zoo, Broderbund's missed the previous day while newest affiliate, rented out the · PlanMnejromOuterSpace · QuestforGloryIII: The Wages Shark Club from 6 until 9 and ojWar demoed their fun new · leatberGoddessesofPbobosII CES Rc1~11 .... fr0l117 edutainment titles alongside the food and drinks. Their games will · LordoftbeRingsll: The be award-winners for sure. 1iroTowers "virtual reality." My other faves i Finally, Compton's New Media · Migbt&Magic:CloudsofXeen were (in no particular order) : and their affiliates threw a little · Planet's&lge: TbePointof 1 Dominus, Prince ofPersia II, get-together at Caesar's Palace N:JRetum Alone in the Dark, Champions, to show off their CD titles and · ProphecyoftbeSbadow Day of the Tentacle, Daughter of make a few announcements. Lots . spellcastf.ng301 Serpents, Tbe Legacy: Realm of . TbeSummoning of new faces, but then again we Terror, flashback and Blue Force. are in a CD market these days. · TreasuresoftbeSavageFrontler Saturday was a bust for · Ulttma VII: TbeBlackGate · :FargeofVirtue s Qu~stBi«st~rs Paladin Il: have svvord, vvil1 travel again

Contrary to the belief of reviewers making the campaign-like quest who have called this a pure role­ linking more varied. playing game, Paladin II is the elapsed time indicator, active There is no autocombat, and actually a strategy game in a character statistical display, each of up to ten characters must fantasy setting - with role-playing character icon row, and the be moved individually. This statistics that can be transported fourteen icon-based controls. means it will take more than from game to game. Like the Game play proceeds in a several hours to complete each earlier Paladin (produced in rounded fashion, with the player quest. A quest ends when all the 1987) and Breach and Breach 2 characters moving one at a time, goals are completed, a quest goal (1989), Paladin II includes a from the Paladin first to your is destroyed, or the time allotted quest builder that allows you to Mages last. After the friendly on the quest timer expires. Quest add to the 20 quests that come movement and combat phase, the objectives can include: rescue all with the game. This enemy prisoners; obtain all white scrolls; is all surviving members exit the more than the ten 1' I l1D : 0 0 : 10: 00 movement quests of Paladin SW .:JI:H and combat area at a predetermined point; and fourteen mis­ phase follows, kill a specific percentage of sions of Breach 2. where enemy enemy; destroy all black scrolls; Most players agree characters or capture and hold all sentry that the quest­ defend or posts. There are more possible builder modules of attack player quest objectives than found in the Breach and Paladin characters one earlier games. were among their at a time. It is extremely frustrating and best features. Movement illogical that quest goals such as occurs first, then combat. scrolls and rescued prisoners can Two goals in one Every player and enemy be destroyed by the enemy character has certain equipment, simply by killing the character You assume the role of a Paladin, powers and spells, each of which who picked up the quest item. or holy knight, who seeks out has a cost in movement and Destruction of a quest goal can and destroys evil and defends the vitality. Once the allotted move­ abruptly end a very long and weak from oppression. Paladin ment points are used, the tedious quest (in Paladin you lls immediate objective is to either complete the quest or you fulfil! the victory conditions of character's turn phase is over and the next character's move­ don't), so protect quest goals each quest, and its long-term goal judiciously. is smviving multiple quests and ment and combat phase begins. The ten-character party can be developing skills into those of a composed of the Paladin leader, legendary hero. Queslsand Swordsmen, It employs a simultaneously campaigns Rangers, Thieves active mouse- and keyboard­ Each quest is a Type: Quest-oriented and Mages. controlled icon interface. The small strategy game tactical combat Twelve classes or initial screen allows you to create based on individual System: MSDOS (640K profession types characters and to start a quest by character level RAM, VGA, hard drive of opponents combining available characters tactics. Quests may required; 286+, Microsoft­ (double the six with the available quests, then be linked together compatible mouse recom­ available in the activate the union into the game to form greater mended; Ad Lib, Sound original Paladin) or "quest in progress." campaigns with Blaster can be placed l Once the quest begins, the larger objectives around the quest enrollment screen will be than the individual combat arena. These include 1 replaced by the main quest quests. The Paladin, his party and Fighters, Sorcerers, Icelords, screen. On the left side of the any equipment can be transferred Gargoyles, Displacer Beasts and display is the "combat window," from one linked quest to another, Dopplegangers. a top-down oblique view of your or a new party and equipment can Paladin has 30 objects that party with the active character in be supplied in the new quest. exist in real time (more than the the center of the display. To the New objectives will replace the right of the combat window are old in successive linked quests, Continued on page 11

9 ~KTHROUGH: Rex Nebular

General notes ~Fr@ J. l'hl1ipp ft Take the Credit Card. Return South to Corridor. Look at everything for clues and ~F.Shaif~ humor. Take everything you can. Go West and walk up ramp to You can't be killed, so try out answer is 'throw forks from Gender Bender. You will be anything that appears dangerous. kitchen'. She will take you into transformed into a Woman. Go to The computer will resurrect you hut. When she leaves, grab a Teleporter and teleport back to back to where you were prior to Twinkiefruit. Exit. Try going The Village. At hut where you got dying. North. twinkiefruit, go North. Talk to •, woman. Ask her about the vase. Return ~ast to Lowlands. Try Ask her for the Roast Chicken. Mcxles going North. Go East to Palm Take it. Return to Underground. There are three levels of difficulty: Tree. Hose Down monkey with Go South to Corridor. novice, advanced and expert. This blowgun. Get binoculars. West. solution follows the Novice mode Put twinkiefruit on leaves over with variations in the Expert pit. EXPERT: At palm tree, get At the bar mode noted in italics. It can be plant stalk. Put poison darts in. At Go South and enter Bar. Take assumed that the intermediate pit, take pile ofleaves and put on Repair List from pocket of person (Advanced) mode will fall some- pit. sitting at end of bar. Read for two where in between. Proceed North to Hut with Stone more transporter numbers (de- Tower. Get Bones. Climb tower. scribed as 'Need Minor Adjust- Transporters Look at Strange Device with ments'). Sit at bar. Talk to These numbers differ depending binoculars. Note number to bartender. Buy Alien Liquor. Exit on which mode you are in, and activate Teleporter. Go North. If and continue South to Armory. may be random, so write them Zatox is there, return when he Use security card on slot. Get the down for future reference. leaves. Enter Teleporter. Note Target Module. number. Punch in first number. Continue East to Storage Room Underwater and put card in slot. Get the You start out with your Log. Underground fortress Charge Cases. Exit and go to Lab. Open access panei. Get Shield While in Cell talk to West Wall. Get Petrox, Lecithin and Formal- Modulator. Look at the view Open vent. While in Medical dehyde. Mix ingredients in Kettle screen. Go through door to Life Facility talk to Intern. When following the formula you read. Support Section. Get Binoculars. Intern leaves, get Scalpel. Talk to Take the Explosive. Return to Open refrigerator and get Burger. Dr. Slache. Tell her how healthy Gender Bender and change Continue through next door and you are. When back in Cell #4 yourself back to a man. Go to get Timer Module and Rebreather. ·pry the vent with the scalpel. Go Teleporter and use second Return to ladder and exit ship. to Cell #3 and talk to Sauropod. number on list of teleporters that Swim East, South, East. Pick up a Proceed West to Security Station 'Need Minor Adjustments'. Dead Fish along the way. At and open grate. Enter room. Tunnel entrance, give dead fish to Sit at desk. Push green and red Abandoned City monster. EXPERT: Put burger in buttons until cells unlock. Go East (Machopolis) dead fish and give stuffedfish to to Cell #2 and get Security Card. Go West. Enter car. Bring up monster. Go through tunnel and Continue East to Medical Facility controls. Select Sandbar Restau- exit. and try to take the Tape Recorder. rant. Enter restaurant. Get Fishing You will end up with a Audio Rod and Padlock Key. Disas- Village Tape. Return West past Security semble rod for Fishing Line. Station to Corridor. Go North to Go North and West from Low- EXPERT: open cash register. Security Room. Get Tape Player. lands to Witch Doctors Hut. Enter. Return to car and go to Abdul's Put audio tape in and Activate. Get Blowgun and Poisoned Darts. Setvice Station. Go in side Write down formula for Bomb. Exit and continue West. Monkey entrance and get Polycement and Take Guards Arm off of floor and will appear and steal your binocu- Reatview Mirror. EXPERT: Tbrow put on hand scanner. Door opens. lars. Continue West and talk to bone overfence. Go in side Get your stuff. North to Native Woman. The one key entrance.. Tbrow bone in danger Teleporter. Check dead guard.

10 QuestB~stCJ'S zone under car. Push lift button to take the Vase. Exit. Go South. Paladin II supports 256-color down. Exit and go to Kane Lab. Get the Bottle. Fill bottle with VGA (Paladin and Breach 2 used water (1/2 full). Return to Pent­ 16- color graphics). Each of the In the Lab house and put the bottle on the five classes or professions of pedestal. You will now have the player characters has a distinctive Enter Lab and pull lever on Laser Vase. Enter Teleporter and punch and identifiable animated icon. Cannon. Put mirror in laser beam. in first number on Repair List There are five special full-screen Exit. EXPERT: Go to Machprose under 'Need Minor Adjust­ graphics that illustrate mission Software and get penltght on ments'. success or failure, the Paladin's counter. Open for Durafatl cells. death, victory conditions, and the Exit and go to Residential. Enter mission briefing. Paladin II has Bruces place. Go East. Get Spaceport Walk East. Look at damaged ship. more animation and sound then Compact and Note. Read note for Paladin and Breach 2, and combinatlontosafe. Opensafe Get Remote. Expert: At control panel, push buttons 1: timer, 2: supports digitized sound effects and get Door Key. EXPERT: Get and music, which were absent in compact and put in laser beam. remote, 3: ttmer, 4: start timer. Extt panel. Walk east. Walk east. the original game. Exit and go to Williams Bypass. Documentation is twice as Unlock Control Box with padlock Wait. Walk west. Get remote. Go to Control Panel. Press Remote extensive as that for Breach 2 key. This will lower the boat. Go and four times that seen in to Buckluster Video. button. Go East to good ship. Enter. Use polycement on crack in Paladin. It contains an items list, Unlock door with door key. Get windshield. Go in Service Panel. opponents list, spells list, hot-key Phone Handset. Disassemble to Install Shield Modulator and command list, quest descriptions, strategy and hints, and many get Phone Cells. Expert: Put Target Modulator. Exit Panel. Dura/ail cells in handset. Put Activate Remote. Pull Throttle. other explanations and descrip­ handset on cradle. Exit. Return. Collect your reward. tions that make it easier to play. Get handset. Open. Get charged cells. The quest builder interface is Exit and walk to Alley. Give cells both mouse-controlled pull-down to Hermit. Get Fake ID. menu and hot-key activated. Any P._'\l~itt 2 .... fr0l11 9 number of quests can be made Sledge Mall with the quest builder to further thirteen objects of the original enhance the game play. Existing Cruise on to Sledge Mall and put Paladin and the 21 of Breach 2) games can be edited to improve fake id in East Maintenance and can be placed on the combat them by adding items or mon­ Elevator slot. You will now be zone or into the inventories of sters not in the original designs. standing on the Maintenance characters. When dropped, the The games are built easier and Platform. Tie fishing line to Hook objects remain where they are faster than those of the previous on Pylon. East. Get ID Card. dropped, except for explosive strategy games in this series. If Drive to City Security. Put ID card crystals that blow up when the you tire of building your own in slot. Take Detonators. Return to tum elapses after they were quests, a 20-quest add-on disk is Restaurant and take fishing line. dropped. Arrows and spells fly available for $19.95. Attach line to boat. through the air and can be aimed The only bug that I found was Go to North Sea Window. Put precisely with crosshairs where that the Displacer Beasts did not detonators in charges. This will appropriate. disappear after they were killed, give you two Bombs. Put timer Characters can move step-by­ making movement around them module on bomb to produce a step or by using the mouse to in small corridors very difficult. A Time Bomb. Put time bomb on trace a path to the edge of the form of automapping is imple­ ledge. Return to Maintenance visible screen. Once a path is mented with built-in detection Platform. The City will flood, and traced, the character moves along and seeing abilities that allow an a boat will appear. Pull the the specified path to the specified overview of the combat area. An fishing line and climb in the boat. destination, recentering the additional automapping system The Sea Monster will appear. Put combat display over the character. should have been used to allow bomb in chicken. Throw Chicken Additional moves can be made in Bomb at Monster. Go North to this way until all movement points Continued on page 14 Governors Penthouse. Enter. Try are expended.

11 Spelljammer needed later. which is free. The Captain increases levels Carl Muckenhoupt Don't bother with mission for less fastest, so make him a Mage. than 20 florin, unless the location Assign a Cleric as Helmsman so is very close. Always complete missions for alchemical materials. you don't lose a Mage's Don't leave the caverns until spells. Cargo trading isn't well you get the Will O' Wisp spell. Make potions while travelling to avoid blowing up inns. Train developed, so don't waste much There's a key hidden in a later Alchemist in SpkLatin and R&W time on it; pick up cargo for your area that you can't reach using as often as possible. destination as a matter of conve­ Fireberries; as a Wisp, you can. Battle tips: Use long-range nience. Best all-around ship is the You must use the Freeze scroll weapons until enemies are 1-2 Deathspider. Best way to earn twice. First in the caverns to cross inches away. Concentrate missile money is to hail an approaching the lava bridge and get the key; ship, demand surrender and make sure you have a tulip, blue fire on one foe. If battle is 4 demand all gold and cargo. gem, yellow gem, red gem and an against 4, have weak character parry and strong ones go berzerk, Combat: save game at start of an a~ple. The globe Malcolm takes is so strong ones can defeat their encounter; don't battle Umber hidden in the west part of the opponents and help weaker ones. Hulks. Battle are lengthy, so if forest. Use Freeze scroll to get For really tough foes, have you need healing, disengage, globe. Take it back to the foun­ character with best armor parry have Cleric "heal all officers," tain and fill a flask with magic while the rest of the party goes then grapple the ships, reboard water. Drink it and fill flask again. berzerk. Always kill enemies who a.."ld go at it again (slain enemies Take flask to hut and pour in throw potions right away to save won't be regenerated). Fight cauldron. Put tulip and yellow Wights from a distance, or gem in cauldron .... armor and strength. Nicholas Blawat they'll drain levels. In most Jim Davis battles you can put officers in side rooms of deck and let your The Summoning Might&. Magic: Xeen soldiers-crew wear the enemy When fighting monsters that can Portal passkeys: Deep Mine down with volleys of arrows, then shoot at you (Hags, Specters, Kappa - Kappa Mine in Dwarf have officers come out and finish Jesters, etc.), or if you're low on Mines. Showtime - shows the end them off for the experience spell points, run to an adjacent game. Count Du Money - gets lots points. Only Captains get points room and stand next to the wall of gold in Dragon's Cave. Shangri­ for destroying enemy ships; other closest to the room you just left. la - the sixth and hidden town officers get them only for hand­ The monsters will continue firing, inside the Volcano Cave. to-hand combat. but will hit the wall. While you Attributes: Accuracy at B3: 0, 4. Mike Prero regain spell points, they'll be Armor at A3: 3, 3. Hit Points at running into each others' shots Al: 4, 12. Might at D2: 3, 8. Magic Spellcasting 301 and killing themselves! Then go Points at A4: 3,3 There are two ways to get money. back and finish off the last one Tommy Russell Cast Uppssy on the casino (from who will be wounded. This tri~k outside), and the dealers will stop is especially useful in the Citadel Nightshadow: set 3 dials to 9 to cheating. Ruelotto is recom­ basement. awaken vampire. mended for winning quickly. Mike Blackbum Charles D. Jones Every day the maximum wager is raised by 10 gold pieces, so you Daralands This month contributors Jim may want to wait awhile. You Davis and Mike Blackbum Miscellaneous tips: Buy horses may also sell things to the pawn were randomly selected to before travelling to speed up the receive the game of their shop. Many items, such as your trip. Be careful not to lose them ~loak and Otto's tie, are more choice - so send in your clues by climbing city walls or jumping and tips today. (All submis­ valuable if you cast Uppssy on off a boat outside a city. Always sions become property of them. You can always buy an rescue merchant caravans. Al­ item back if you discover it's Eldritch, LID until October 12, ways try to trade for Alchemy, 2317 A. D.)

1l •.-

Spellcraft: £art'1 Colle5e Name Level #of Jewels Powder Candles Stones Aspect Name Aspects Teleportals Place Portal Attack Spells Solihub 133, 102 Kabelo 115, 075 Magic Sword 1 1 6 3 Protection Nekros 062, 024 Bow of Power 2 2 5 11 8 Pinpricks Minalt 186, 176 Oshcrun Isles 149, 022 Catapult 3 3 9 25 16 Hard Hearts Personal Teleportal codes Modlfer Spells Oshcrun 3 skulls Revelation 2 2 9 5 14 Third Eye Segrann Isles spine, legbone, wishbone Invulnerable** 3 3 8 18 30 Freedom from Minalt skull, wingbone, wishbone Fear Outsiders wishbone, wishbone, anything else Tasur wingbone, legbone, wishbone Terrain Voliplan wishbone, wingbone, spine Change Spells Arches wishbone, skull, wingbone Make Chasm 3 3 8 32 24 Cutting Knife Kabelo skull, wingbone, wingbone

Close Chasm 3 3 8 24 32 Needles Green Isles legbone, wishbone, skull Brian Whaite Earthquake 3 3 8 32 24 Jelly

Remove Rocks 4 4 30 40 60 Absence God Whisper Location Create Rocks 4 4 30 60 40 High and Low Vorhamme Komdrum Rests in Mines of Sarra Kaznur Helnibor Cellars of Qaldiur on far side of pool Otther · Spells Olkanis Shibanabal 4th level of Tarrak Prillila Dalmata Center of Upper Green Island 039-018 Transform 3 3 11 19 27 That which is Tas Pintalda Wesgar Tower not Bahar Wentegal on SW Outsider Island Ore 1 1 3 2 4 Slaves Selene Brundishar North and east of Esheim Entas Wuckawoo In Crowndeep Cavern, located a short The hardest part of Spellcraft is figuring out the spells, which these distance inside Crowndeep, if you do not tables address for two categories. (If Earth is not your College, add have the proper party and items.she will 2 to number in # of Aspects column.) They were provided by send you back. Clancy F. Shaffer. If you want a complete set of tables for Spellcraft C. F. Shaffer spells, send $2 to QuestBusters, PO Box 85143, Tucson AZ 85754. items in hand. Sleep, eat, save Spdl~'.\n11~r .... fron1 4 and load icons are located below the statistics display. Items have at teleporters to activate counter­ an existence of their own and that takes up 7+ megabytes of weights elsewhere in the maze. remain where they are dropped. precious disk space. The anticli­ Tactical combat is possible with But the authors elected not to mactic ending was surprising, individually controlled characters, have paper doll-like equipping or except for the automatic save, and but it is not possible where only automatic equipping functions. I'd hate to see what would have the leader is controlled by the The magic system is unique. happened if I hadn't had player. And though tactical Points of magical power must be enough space left on the drive. combat is a feature of the game, drained from objects, which All in all, Spelljammerwas only most players prefer combat that cannot recharge and will lose somewhat enjoyable and could takes place in rounds, not in real­ effectiveness, in expending the have been better with a little time. magic power needed to cast more effort. If you really liked all Many actions that are auto- spells. Magic scrolls and spell of the various AD&D games, then . matically controlled in other books can be used to cast the you will probably like this one games are manually controlled in spells by clicking on them while too. Shadow/and. You cannot just held by the action hand. Tune is select the key from your inven­ not suspended when selecting Difficulty: Intermediate tory and click on the locked spells, so up to six of the most Company: Omnitrend/lmpres­ keyhole. No, you must first move effective offensive spells must be sions the key to your action hand, then prepared in advance by placing Price: $59.95 select the lock. them in the desired order of QuestBusters price: $50 There is no autocombat or casting in the spell books. When automapping function, and the the book is selected and a target r~L~in 2 .... fro1-tt 11 overhead, oblique, "isometric 3- is selected, the spells will be cast ' D" display lacks a coordinate one at a time. for the incorporation of already system. This is so disorienting that Conclusions: Sbadowlands known items into this map even manual mapping is some­ introduces some very new, system. Some form of map what difficult. The display superfi­ innovative ideas, such as the memory would be more helpful cially resembles Darklands, but "photoscape" real-time system and realistic. the controls are more difficult to for illuminating areas with realistic Conclusions: Tom Carbone and use than Darklands, which shading that obscures darkened Omnitrend have employs rounded combat. Indi­ objects, and certain monsters that been around for vidual or team character move­ are attracted or repelled by light over ten years, ment can be very awkward, since and darkness. And the bestiary is producing games the characters have no "routing an interesting group of evil of high quality, system" for avoiding obstacles, on creatures, such as Skeletons, high value which they can get stuck for a ~ '., Minotaurs, rats, scorpions, snakes and high "- · frustrating period of mouse­ and Hellhounds. enjoyment. pushing redirection. The physical puzzles challenge Paladin II contin­ dexterity and intelligence. But the ues in this tradition game may prove too demanding Taking invenlory as a good solid pro­ and not in time with many game Your character inventory window ject that should bring players' tastes, with its highly is activated by right-button enjoyment to those who like lethal nature (save often), awk­ clicking on the character portrait. fantasy-based tactical combat ward task-intensive interface, lack Each inventory item is graphically games. I'm looking forward to of automatic functions and the displayed in the sixteen available Paladin III, which will have real­ combination of real-time combat slots of the upper right-hand time combat, characters with with tactical character controls. display's backpack section. personalities that act on their Items in the action hand are own, and other enhancements. Difficulty: Frustrating displayed in the upper central Company: Domark display, where chests, which Difficulty: Intermediate increase character carrying Price: $49.95 Company: Omnitrend/lmpres­ Quest.Busters price: $45 capacity, can be opened and the sions contents of up to six additional Price: $59.95 items displayed. QuestBusters price: $50 Numerical and bar graph statistics are displayed below the 14 $25 each: Spelljammer, Legend of Need money fast, selling Megatrav Kyrandia, Spellcraft, Buck Rogers 2, 2, Cosmic Forge, Future Magic, Pool Free ads for members only. 1O Siege, Secret of Sliver Blades, of Rad, Starfllght 2 - all In good adventures per ad, original Spellcastlng 101, more. Mike Prero, condition with all docs - for $2511 software only. .. = clue book 12659 Eckard Way, Auburn CA Brett Stauffer, 131 Hopewell­ included. 95603 Wertesville Rd, Hopewell NJ 08525 Apple Sell/trade: 5" HD VGA: *M & M 3, Sell only, $20 each: Magic Candle 3, Sell/trade: most SSI (including $20. Martian Memo, $15. *Colonel's Dark Savant, Terminator 2029. Phantasfe series), Wizardries, Bequest, $10. Future Magic, $10. Shadowland, $15. Larry 1 VGA, $1 O Sierras, Ultfmas, lnfocom text More. Ernie De Keyser, 832 11 112 St P. Matta, 73 Basswood Rd, games, Bard's Tales, New Word, SW, Rochester MN 55902 Farmington CT 06032 Epyx, Datasoft. Glenn Berryman, PO Box348, McVeytown PA 17051 Sell only: Loom CD, King's Quest 5 Sell/trade, $25 each: M & M Xeen, CD, $25 each plus $3 shipping. Free Pohl's Gateway. $10: BAT. Shawn C-64 shipping If you buy both. Want Star Lauzon, 422 Sellery, Madison WI Trade/sell: 75 games, $5-$20 eachE. Control 2. Joe Marietta, 10429 53706 Plundered Hearts, Wizard of Oz, Corporal Way, San Diego CA 92124 Legend of Blacksilver, Ultfma 6, Will trade: Uitima 7, Ultima Under­ Below the Root.... Send SASE for Sell/trade: Ultlma 7, Conquests of world, Bard Construction, Populous, list, with your list. Daniel Cohen, Longbow, $20 each. Forge of Virtue, Starfllght 2, Siar Trek 25th, or 2225 Rutland Ave, Redondo Beach $14. Want Spellcastlng 101. Greg Drakkhen for Gateway, Lost Trea­ CA90278 Watanabe, 1313 Wake Forest Dr sures of lnfocom, Dark Sun, Ultlma #217, Davis CA 95616 4-5, Savage Empire, Martian MSDOS & Quest-allkes Dreams, Quest for Glory 1 VGA, Sell only, all 3": Rex Nebular, $17; Sell only: Space Quest 4 CD, Willy others. Chris Pitcavage, 19 Egypt Amazon, $20. $10 each: Gobliiins, Beamish CD, $35 each or both for Lane, Clinton CT 06413 Police Quest 1 VGA Joseph Courter, $60. 3" HD VGA: Police Quest 3, 410 N 1oth St, Prospect Park NJ $15. King's Quest 6, $25. Chris Kelly, 5" Uitlma 7 & Forge, Magic Candle 07508-2211 3709 Sandal Lane, Cincinnati OH 2, *Bard 3, Ultfma 6. 3" Ultlma 45248-2815 Underworld. Will take $100 for all, or $20 each, 3": Quest for Glory I will trade. Have more. Shane Biller, (VGA), M & M 3, Megatraveller 2, Sell/trade: Countdown to Doomsday, 701 Hamilton, Stoughton WI 53589 The Summoning, Krynn Trilogy, Wing Crystals of Trazere, *M & M 2, M & M Commander; 5": Countdown to 3, Ultfma 5, Magic Candle 2, Eye 2, Trade, 3": Megatraveller 2, *King's Doomsday, Megatrav 1, *Ultfma 6, Bane of Cosmic, Bard's Tale Con­ Quest 4, CD with Ultima Underworld *Martian Dreams. Bill Fleckenstein, struction, Martian Memo, Prophecy of & Wing Commander 2. New Gravis 3002 N 32nd St #14, Phoenix AZ Shadow. Joe DeFeo, 1460 Buck Hill joystick. Send list; I also buy. Marlo 85018. Prodigy: XMSJ66A. Dr, Southampton PA 18966 Zecca, 136 Smadbeck Rd, Carmel NY 10512 Sell/trade: Savage Empire, M & M 3, Sell only, $25 each, VGA 3" HD: Crystals of Trazere, more. Want *Legend of Kyrandla, *Magic Candle Sell only, 3": Dark Savant, $25. Spellcraft, Ultlma 5, new RPGs. Wiil 2, 5" Tunnels & Trolls. $15 each: 3" Spelljammer, $18. *Lord ·of Rings 2, trade my 2 for your 1; send llst. Fountain of Dreams, War In Middle $18. Postpaid. Richard Robillard, 52 Eddie Deale, Rte 3 Box 89-B, Mineral Earth, *Dragon Wars, Centurion. Both S Main St, Bafdwinville MA 01436 VA23117 sizes: Conquests of Camelot, Trial by Fire, Space Quest 3. Robert Kraus, Trade/sell: Bane of Cosmic, Buck Sell/trade: Space Quest 4, Rise of 3038 N Christiana, Chicago IL 60618 Rogers 1, Champs of Krynn, Death Dragon, Martian Memo, Eye 1, Willy Knights of Krynn, Dark Heart of Beamish, Ecoquest, Conan, Count­ Wiii buy: Bard 2, *Bane, *Monkey Uukrul, Demon Winter, Gateway to down. Lars Batista, 540 Brickell Key Island 1 & 2, *Champions of Krynn. Savage Frontier, King's Quest 3 & 5, #1711, Miami FL33131 Daryl Dally, 621 N Wakefield St, Larry 5, Mines of , many more. Arlington VA 22203 Send SASE. Claude Brouflfette, Sell only, $25 each: *Eye 2, Wizardry 1845 Baseline Rd #725, Ottawa, 7, *Savage Empire, *Martian Sell, $15 each plus S&H: Ultlma Ont, Canada K2C 3K4 Dreams. Ultima 7, $25. Ultima 6, Underworld 2, Ultima 7 Part 2, Star $15. Ultlma 5, $12. Ultlma 1 (EGA), Control 2, Magic Candle 3, Batman $5. Tommy Russell, 519 Broadway, Returns, more. Send llst of wants. Bethpage NY 11714-2206 Checks rejected. Jeff Bernard, 14526 Free! Juniper St, San Leandro CA 94579 Check your mailing label Trade, 5": Elvira, Rise of Dragon, for your expiration date. Martian Memo, Megatrav 1, M & M 3", $25 each: *M & M 3, *Planet's 3. Want 5" or 3": Lost In LA, Dark Edge. 5", *Dark Queen Krynn. Want If it's April 1993 or later, Savant, Lord Rings, Corporation. P , Wasteland, Cobra Mission. J you will get 13 issues for Kmosena, 5827 Emstan Hills Rd, Wilkes, 3189 Haney's Br., Huntington the price of 12 if you Racine WI 53406 WV25704 renew by March 1.

1S' SPEaAl.. OF THE MONTH! Lost Files of Sherlock: ...... $54 Quest for Glory 3: ...... $55 Order Ttie King's Quest Dungeon Master: ...... $45 Companion or Space Quest Quest for aues 2, 3 or 4 ...... $25 Ultima 7: Forge of Virtue ...... $25 Companion by M~ 5 for onl (40 solutions in each) The Summoning ...... $55 $18. Or gel both for $34 - Rex Nebular ...... $55 Quest for Clues: Book of Swords .. $17 include $3 shlpping for 1, $5 for Quest for Oues: Book of Orbs $ ... 17 both (in USl\ see international Legend of Kyrandia ...... $55 (20 solutions in each) rates below). Dagger of Amon Ra ...... $59 (includes US shipping; Canadians, Spellcasting 301 ...... $45 Official Book of Ultima ...... $17 APOs add $3 ftmds) (solutions to Ultimas 1-7, Ultima us Lost Treasures oflnfocom 1 or 2 . $42 Underworld) Lure of the Temptress ...... $45 MSDOS Quests King's Quest Companion ...... $20 (Please state disk siz.e, other specs) See this issue's reviews for prices Space Quest Companion ...... $20 Waxworks ...... $45 oflatest releases. Quest for aues 1: photocopies of II ...... $45 To USA, add $3 shipping per book, solutions ...... $2 Spellcraft ...... $45 game; $2 each on additional items. To each to USA. others add $1 each King's Quest VI ...... $69 APO & Canada, add $4/$2. Overseas, add $12/$8. No bills mes. QB Map Kit, 100 map sheets in each VISN Crusaders of the Dark Savant ...... $59 Mastercard, check or postal money Kit A (graphic adventures) ...... $8 Might & Magic: Xeen ...... $55 order. AZ residents add 5% sales tax. KitB(lela'ro -p ymg quests) ...... $8 Please send street address, not PO Box.

Qu~stBustus Bulk Rate U. S. Postage Paid PO Box85143 Tucson P2. Tucson AZ 85754 Perrntt No. 1153 Forwarding and Return Postage Guaranteed Address Correction Requested

Membership expires 93/09 CHIP STANEK 2962 GASLIGHT CIR SPRINGAELD MO 65610

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