Tl-IE Winter CES of Our Discontent
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Erkundungen Im Spannungsfeld Von Pädagogik, Spielspass Und Technischer Machbarkeit
Zeitschrift für Theorie und Praxis der Medienbildung ISSN 1424-3636 Themenheft Nr. 15/16: Computerspiele und Videogames in formellen und informellen Bildungskontexten Erkundungen im Spannungsfeld von Pädagogik, Spielspass und technischer Machbarkeit Gedanken zur Konzeption und Entwicklung spielbasierter digitaler Lernumgebungen Florian Berger und Alexander Marbach Abstract Computerspiele sind heute aus der digitalen Medienwelt nicht mehr wegzuden- ken. Ihre rasante technische Entwicklung sowie ihre hohe Akzeptanz in der Jugend- kultur werfen Fragen nach pädagogischer Verwertbarkeit dieses Mediums auf. Auf diesem Gebiet besteht Forschungsbedarf: Für den Einsatz aktueller Spielkonzepte als Lehrmittel existieren keine fundierten Theorien oder Konzepte. Der schöpfe- rische Umgang mit Spielen durch Anwender («Emergent Gameplay») bietet hier durch sein hohes Motivationspotential einen vielversprechenden Ansatz. Die oft wenig beachtete Rolle der digitalen Spielen zugrunde liegenden Softwaretechnik sollte stärkere Berücksichtigung finden: Es existiert einerseits ein für die Akzeptanz beim Anwender notwendiges Minimum, andererseits ist der Einsatz des aktuellen technischen «state of the art» für die Umsetzung pädagogischer und didaktischer Ambitionen durch seine enormen Anforderungen wenig zielführend. Im Ergeb- nis sind Idee und Spielspass das Mass auch für Anwendungen des Game-Based Learn ing. Einleitung Die Einführung neuer Kommunikations- und Medientechnik wird regelmässig durch eines von drei Phänomenen begleitet: Ignoranz, scharfe Ablehnung oder übertriebene Begeisterung. Das erste deutsche Telefonbuch, 1881 in Berlin er- schienen, wurde – der damaligen Teilnehmerzahl entsprechend – als das «Buch der 94 Narren» bezeichnet. Ein zeitgenössischer Kommentar lautete: «Wir haben ein gut ausgebautes Botensystem. Was soll uns da das Fernsprechen nützen?»1 Reaktionen, die in eine der drei genannten Kategorien passen, finden sich auch für das Kino2 oder das Internet. 1 DeutschlandRadio Berlin, «KalenderBlatt« vom 14.6.2001. -
Case History
Page 1 of 15 Case History: Yinjie Soon STS 145, Winter 2002 Page 2 of 15 Yinjie Soon STS145: History of Computer Game Design Final Paper 12 February 2002 Case History Star Control II: The Ur-Quan Masters In July 1990, the two partners who formed the software company Toys for Bob released their first game, Star Control, under game publisher Accolade for the personal computer system. These two men – Paul Reiche III and Fred Ford – were big fans of science fiction, and in Reiche’s case, fantasy role playing games (especially Dungeons and Dragons). Unsurprisingly, the game had a strong science fiction theme and heavy doses of traditional role-playing elements, wherein the player controlled one of two sides in an effort to either take over the universe as the marauding conquerors of the Ur-Quan Hierarchy, or save the universe as the brave defenders of the Alliance of Free Stars. Star Control effectively interleaved elements of strategy and action; the player tried to outwit the opposing forces in various turn-based inter-planetary strategic scenarios, and subsequently engaged enemy ships in real-time “space melee” one-on-one spaceship dogfights, similar in style to Spacewar, the earliest of video games (Derrenbacker). Many of the sequel’s most interesting elements, such as the unique characteristics of each race’s ships and behaviors, were established in this game and would carry on to Star Control 2. Figures 1a and 1b show some scenes from Star Control, illustrating how advanced some of the graphics from the game were for the time (figure 1a is also an early manifestation of the creators’ sense of humor – the ship shown in the middle of the picture is the flagship of an all-female race of humanoids; the explanation behind the visual is left to the reader’s imagination.). -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
Pre-Conference Newsletter 2018
UPDATED Southwest Association of College and University Housing Officers FEBRUARY 18-20, 2018 SAN MARCOS, TX Registration is still See you in San Marcos! available at $240 Newsletter–Pre-conference 2018 REGISTER ONLINE NOW AT: www.swacuho.org SWACUHO 2018 Pre-conference 2018 In This Issue From The President .............................................................................3 From The President-Elect .....................................................................4 We want to hear from you! ................................................................5 Newsletter and Communications Committee .........................................5 Executive Board 2017–2018 ...............................................................6 Committee Chairs ...............................................................................7 Connections That Spark! SWACUHO 2018 .........................................9 Southern Placement Exchange is Happening Soon! .............................10 Greetings from Mid-Level Committee! ................................................11 Excellence in all That We Do .............................................................12 Give Back to the Local Community .....................................................13 Research, Assessment, and Information Committee .............................14 SWACUHO Texas State Director ........................................................15 Engaging in Research and Assessment the Kaizen Way ........................................................................16 -
Margaret W. Wong & Associates
TOLEDO COLUMBUS SALES: 419-870-6565 DETROIT, Since 1989. www. l a p r ensa1.com FREE! TOLEDO: TINTA CON SABOR Margaret W. Wong & Associates Attorneys at Law Tending to all your immigration needs, Margaret W Wong & Assoc. has 60 years of combined experience in immigration law. We assist clients with all types of work visas, green cards, J-1 waivers, I-601A, labor certifications, deportation cases, asy- CLEVELAND • LORAIN lum, motion to reopen, circuit court ap- COLUMBUS peals, and many others. Our firm has offices in Cleveland, OH; Ohio & Michigan’s Oldest & Largest Latino Weekly Columbus, OH; New York, NY; Chicago, IL; Atlanta, GA; and Nashville, TN. We have assisted clients within the state of Classified? Email [email protected] Ohio, throughout the rest of the USA, and internationally. Contact us today to get our experience and compassion on August/agosto 2, 2013 Weekly/Semanal 20 Páginas Vol. 53, No. 22 About Margaret W Wong: your side. • Author The Immigrant’s Way • U.S. News and World Report Se Habla Español Best Law Firm • Law Professor of Case EDUCATION IS THE ANSWER! Western Reserve University (216) 566-9908 • Ohio Leading Lawyer www.imwong.com • 2012 Ohio Asian Legend Cleveland Office: Atlanta Office: Chicago Office: 3150 Chester Ave, 5425 Peachtree Parkway 2002 S. Wentworth Ave., Suite 200 Cleveland, OH 44114 Norcross, GA 30092 Chicago, IL 60616 Phone: (216) 566-9908 Phone: (678) 906-4061 Phone: (312) 463-1899 Fax: (216) 566-1125 New York Office: Nashville Office: Columbus Office: 139 Centre Street, By Appointment Only By Appointment Only PH112, 301 S. -
Computer Gaming World Issue
VOL. 3 NO. 3 MAY -JUN 1983 FEATURES CLOSE ASSAULT 6 Review and Analysis Bob Proctor FillADVENTURE GAME CONTEST 7 in the Crossword Puzzle COMPUTER AMBUSH 10 Review and Analysis David Long PINBALL CONSTRUCTION SET 12 A Toy for AH Ages John Besnard WHEN SUPERPOWERS COLLIDE 14 Part 1 Germany 1985 Maj Mike Chamberlain GALACTIC ATTACK! 19 Sir-tech's Space Combat Game Dick Richards TELE-GAMING 20 A New Column Patricia Fitzgibbons THE NAME OF THE GAME 22 A New Column by Jon Freeman TWO COMPUTER BASEBALL LEAGUES 23 Two leagues for SSI's Computer Baseball Stanley Greenlaw CHESS 7.0 33 Odesta's Program Evaluated Floyd Mathews Departments Inside the Industry 2 Hobby and Industry News 3 Taking a peek 4 Silicon Cerebrum 13 Atari Arena 28 The Learning Game 30 Microcomputer Mathemagic 34 Route 80 35 Micro-Reviews 36 Reader Input Device 47 INSIDE THE INDUSTRY by Dana Lombardy, Associate Publisher Game Merchandising This issue we're going to look at the order them in the quantities they can with one of his new games, when another nearly thirty computer games that have handle. publisher may be selling twice as many been on the best-sellers lists for months. of his slowest-selling game! Because they As you can see, wholesalers are im- There was a time when a new game really are in the "middle" of things, portant to the software industry. And program came out, sold out, and then wholesalers can provide a much more because of their unique position, they the next new program came along to accurate picture of the overall software have a perspective on what's happening replace it and repeat the cycle. -
Star Control II: Deep Space Questing His Is the Kind of Game That Rainbow Worlds, and Solving an Reminded Me of Staif/Ight: a Picture Gives Me Nightmares
Not sold in stores Star Control II: deep space questing his is the kind of game that Rainbow Worlds, and solving an reminded me of Staif/ight: a picture gives me nightmares. It's so intriguing m1x of puzzles that materi fills the top of the screen, and you T much fun, I couldn't quit alize as you roam deep space. Ancient converse by choosing lines from the playing long enough to write the galactic history as well as current window below. The difference is that review. "Let me just discover one events must be studied and inter the aliens' remarks, and often your more Rainbow World, and find preted for a clue to the "hidden plot" choice of questions and responses, enough exotic minerals to afford rumored to be found somewhere in are the funniest in role-playing another fusion thrust and fuel tank, hyperspace. history. Some aliens will join your and I can write a much better re As in Staif/igbt, struggle to defeat the view," I rationalized as I played until you guide your little Ur-Quan and may past midnight all last week. space ship through provide new ships But the deadline draws near, as it solar systems, that will accompany has for me in the game - you've got galaxies and hy and defend yours, or to defeat the Ur-Quan within a set perspace. But the assist in other ways. number of years, or they wipe out action is more Others are in league you and other civilizations and smoothly animated with the Ur-Quan. -
Races in the Ur-Quan Hierarchy
X14 S2 Manual 5/6/96 1:35 PM Page 1 1 Table of Contents Introduction 5 Starting the Game 25 Confirm System Requirements 25 Installing Star Control II 25 Start-up 26 Play Controls 27 Menu Controls 27 Keyboard Menu Controls 27 Joystick Menu Controls 28 Combat Commands 28 Default Keyboard Combat Controls 28 Joystick Combat Controls 29 Navigation 29 The Effects of Inertia and Gravity 29 Interplanetary Travel 30 Encounters in Interplanetary Space 31 Entering Planetary Orbit 31 Planet Types and Descriptions 31 “Pushing” Up into HyperSpace 33 HyperSpace Travel 34 Fuel Use in HyperSpace 34 Encounters in HyperSpace 35 Returning to TrueSpace 35 Ship Commands 35 Starmap 35 Alien Spheres of Influence 36 Using the Autopilot Feature 36 Scanning a Planet 37 Specific Scans 39 Mineral Scan 39 X14 S2 Manual 5/6/96 1:35 PM Page 2 2 Biological Scan 40 Energy Scan 40 Dispatching a Lander 40 Planet Surface Exploration 41 Lander Status Display 41 Returning to the Flagship 41 Gathering Minerals 41 Planetary Hazards 42 Collecting Life-form Data 43 Flagship’s Manifest 43 Checking Cargo 43 Using Devices 44 Ship’s Roster 44 Game Options 45 Saving a Game in Progress 45 Loading a Saved Game 45 Changing Game Settings 46 Changing Names 47 Quitting the Game 47 The Earth Starbase 47 The Starbase Commander 48 Transferring Minerals to the Starbase 48 Outfitting Your Flagship 48 Flagship Characteristics 49 Fuel 49 Flagship Enhancement Modules 49 Adding and Removing Modules 50 The Shipyard 51 Adding and Removing Crew 51 Combat Vessels 52 Leaving the Starbase 53 X14 S2 Manual -
Dragon Magazine #163
SPECIAL ATTRACTIONS Issue #163 9 The endless challenge of magic. Vol. XV, No. 6 November 1990 Back To School Magic School! Gregory W. Detwiler 10 If you want to be a specialist mage, youd better know each schools Publisher pros and cons. James M. Ward Oops! Sorry! Donald Hoverson Editor 15 So you miscast a fireball spell. What could possibly happen? Roger E. Moore Hedge Wizards Gregg Sharp 18 Some mages are perfectly happy to see a dungeon. Fiction editor never Barbara G. Young Magic Gone Haywire Rich Stump 27 Lots of things can go wrong with a magical item. Such as . Assistant editor Dale A. Donovan A Hoard For the Horde David Zeb Cook Insert A gatefold special: A hoard (horde?) of four new monsters for the Art director FORGOTTEN REALMS setting. Larry W. Smith Production staff OTHER FEATURES Gaye OKeefe Angelika Lokotz Tracey Zamagne The Role of Books John C. Bunnell 32 Murders most foul in universes most bizarre. Subscriptions Janet L. Winters The Voyage of the Princess Ark Bruce A. Heard 41 Betrayal and escapeinto the claws of darkness. U.S. advertising The Role of Computers Hartley, Patricia, and Kirk Lesser Roseann Schnering 47 When a dungeon thaws out, it goes bad right away. U.K. correspondent Storm Winter fiction by M. C. Sumner and U.K. advertising 58 Her father was kidnapped. Then a kidnapper came to ask for her help. Sue Lilley The MARVEL®-Phile David E. Martin, Chris Mortika, Scott Davis, 71 and William Tracy Just because a villain is dead doesnt mean you cant bring him to life. -
Star Control 3
Table of Contents (click on the page you want to go to) 3 STAR CONTROL UNIVERSE TIMELINE 5 CAPTAIN’S MISSION BRIEFING 7 INSTALLATION AND CONFIGURATION 8 SETTING UP SOUND 8 RUNNING THE GAME 9 VIEWING THE ONLINE MANUAL 11 USING STAR CONTROL 3 12 TITLE SCREEN 12 HYPER MELEE 12 HYPER MELEE CONFIGURATION SCREEN 13 FLEET SETUP SCREEN 14 IN MELEE 15 ADVENTURE GAME 16 QUADRANT SCREEN 17 SYSTEM SCREEN 18 ORBIT SCREEN 20 COLONY SCREEN 21 TYPES OF FACILITIES 22 ICONS 3Page2 22 CONTROL SCREEN ™ 23 DIALOGUE SCREEN 24 RACE SECTION 29 SHIP DATA 39 HAVING FUN PLAYING STAR CONTROL 3 40 CREDITS Star Control Star Control Universe Time Line 2115 Humans meet the their first alien race, the Chenjesu. 2116-2134 Humans join the Chenjesu and many other races in the Alliance of Free Stars to battle the Ur-Quan Kzer-Za and their Hierarchy of Battle Thralls. There were many great battles among the stars. (1) 2134 Humans find the Precursor factory in a cave on Vela 2. The planet is cut off from Earth by the advance of the Hierarchy. 2135-2143 Humans on Vela 2 rename it Unzervalt and build a colony. The Captain is born on Unzervalt. Unknown to the colonists on Unzervalt, Earth falls to the Ur-Quan Hierarchy. 2144-2155 Colonists discover that the young Captain is the only person who can interface with Precursor computers. The Captain activates the Precursor factory and it builds the first Precursor vessel. The Alliance forces fall to the Hierarchy. 2155 The Captain flies the Precursor vessel to Earth and discovers that is has been conquered and put under a Slave Shield by the Hierarchy. -
Dc5m United States IT in English Created at 2016-11-11 00:03
Announcement DC5m United States IT in english 54 articles, created at 2016-11-11 00:03 articles set mostly positive rate 6.2 1 0.0 Google Daydream VR on sale in the UK for £69 But you'll need a Pixel device to use it,Peripherals,Mobile ,virtual reality,Google (1.02/2) 2016-11-10 15:54 2KB www.computing.co.uk 2 3.3 Watch out for the iPhone’s 911 bug Don’t click on strange links is the new don’t talk to strangers 2016-11-10 18:01 2KB feedproxy.google.com 3 6.0 Top 50 best free games you should play today Because gaming can be pricey, the PC's best free games 2016-11-10 17:27 36KB feedproxy.google.com 4 0.6 : Prevent a failed Windows update installing Windows updates can be annoying but we show you how to take control of them in the latest version of Windows 10 Anniversary Update, as well as the previous November update. 2016-11-10 17:27 2KB www.pcadvisor.co.uk 5 1.8 : How to track a phone - locate a lost Android, lost iPhone or lost Windows Phone If you've lost your phone it's not necessarily gone forever. But don't wait until you lose your phone to prepare: you'll need to configure it now to enable you to find a lost Android, iPhone or Windows Phone. Here's how to... 2016-11-10 17:18 6KB www.pcadvisor.co.uk 6 0.0 | How to play Dishonored 2 at midnight tonight: Dishonored 2 to be released tomorrow, new trailer launched Here's all we know about Dishonored 2 and its official release date, plus the pre-order pricing, platforms, gameplay rumours and an official trailer and screenshots.