Dragon Magazine #163
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Faraone Ancient Greek Love Magic.Pdf
Ancient Greek Love Magic Ancient Greek Love Magic Christopher A. Faraone Harvard University Press Cambridge, Massachusetts London, England Copyright © 1999 by the President and Fellows of Harvard College All rights reserved Printed in the United States of America Second printing, 2001 First Harvard University Press paperback edition, 2001 library of congress cataloging-in-publication data Faraone, Christopher A. Ancient Greek love magic / Christopher A. Faraone. p. cm. Includes bibliographical references and indexes. ISBN 0-674-03320-5 (cloth) ISBN 0-674-00696-8 (pbk.) 1. Magic, Greek. 2. Love—Miscellanea—History. I. Title. BF1591.F37 1999 133.4Ј42Ј0938—dc21 99-10676 For Susan sê gfir Ãn seautá tfi f©rmaka Æxeiv (Plutarch Moralia 141c) Contents Preface ix 1 Introduction 1 1.1 The Ubiquity of Love Magic 5 1.2 Definitions and a New Taxonomy 15 1.3 The Advantages of a Synchronic and Comparative Approach 30 2 Spells for Inducing Uncontrollable Passion (Ero%s) 41 2.1 If ErÃs Is a Disease, Then Erotic Magic Is a Curse 43 2.2 Jason’s Iunx and the Greek Tradition of Ago%ge% Spells 55 2.3 Apples for Atalanta and Pomegranates for Persephone 69 2.4 The Transitory Violence of Greek Weddings and Erotic Magic 78 3 Spells for Inducing Affection (Philia) 96 3.1 Aphrodite’s Kestos Himas and Other Amuletic Love Charms 97 3.2 Deianeira’s Mistake: The Confusion of Love Potions and Poisons 110 3.3 Narcotics and Knotted Cords: The Subversive Cast of Philia Magic 119 4 Some Final Thoughts on History, Gender, and Desire 132 4.1 From Aphrodite to the Restless -
Name Region System Mapper Savestate Powerpak
Name Region System Mapper Savestate Powerpak Savestate '89 Dennou Kyuusei Uranai Japan Famicom 1 YES Supported YES 10-Yard Fight Japan Famicom 0 YES Supported YES 10-Yard Fight USA NES-NTSC 0 YES Supported YES 1942 Japan Famicom 0 YES Supported YES 1942 USA NES-NTSC 0 YES Supported YES 1943: The Battle of Midway USA NES-NTSC 2 YES Supported YES 1943: The Battle of Valhalla Japan Famicom 2 YES Supported YES 2010 Street Fighter Japan Famicom 4 YES Supported YES 3-D Battles of Worldrunner, The USA NES-NTSC 2 YES Supported YES 4-nin Uchi Mahjong Japan Famicom 0 YES Supported YES 6 in 1 USA NES-NTSC 41 NO Supported NO 720° USA NES-NTSC 1 YES Supported YES 8 Eyes Japan Famicom 4 YES Supported YES 8 Eyes USA NES-NTSC 4 YES Supported YES A la poursuite de l'Octobre Rouge France NES-PAL-B 4 YES Supported YES ASO: Armored Scrum Object Japan Famicom 3 YES Supported YES Aa Yakyuu Jinsei Icchokusen Japan Famicom 4 YES Supported YES Abadox: The Deadly Inner War USA NES-NTSC 1 YES Supported YES Action 52 USA NES-NTSC 228 NO Supported NO Action in New York UK NES-PAL-A 1 YES Supported YES Adan y Eva Spain NES-PAL 3 YES Supported YES Addams Family, The USA NES-NTSC 1 YES Supported YES Addams Family, The France NES-PAL-B 1 YES Supported YES Addams Family, The Scandinavia NES-PAL-B 1 YES Supported YES Addams Family, The Spain NES-PAL-B 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt USA NES-NTSC 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt UK NES-PAL-A 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt -
The Grand History of Eberron
The Grand History of Eberron Edited by Christopher J. Monte Based on the bestselling campaign world of Eberron created by Keith Baker and Wizards of the Coast The longer you look back, the farther you can see forward. —Sir Winston Churchill The world is a fine place and worth the fighting for… —Ernest Hemingway, For Whom the Bell Tolls There is a tide in the affairs of men, Which, taken at the flood, leads on to fortune; Omitted, all the voyage of their life Is bound in shallows and in miseries. On such a full sea are we now afloat, And we must take the current when serves, Or lose our ventures. —William Shakespeare, Julius Caesar , Act IV, scene iii 2 Acknowledgements and Works Cited All ideas and storylines below are trademark/copyright their respective publishers and/or creators. This is a non-profit publication for use as a supplement to Eberron reading and the Dungeons and Dragons game and is NOT in any way affiliated with Wizards of the Coast or any other licensed distributor of Dungeons and Dragons merchandise. Any items or rights that are the property of these sources are not claimed by this writer. All rights are reserved to their original creators. The world of Eberron was created by Keith Baker. This work represents only a compilation of information and ideas first published in the following sources by him and other authors and game designers employed by Wizards of the Coast and is in no way an original work of this author. City of Stormreach by Keith Baker, Nicolas Logue, James Desborough and C.A. -
Evelyn De Morgan Y La Hermandad Prerrafaelita
Trabajo Fin de Grado Lux in Tenebris: Evelyn De Morgan y la Hermandad Prerrafaelita Lux in Tenebris: Evelyn De Morgan and the Pre- Raphaelite Brotherhood. Autor/es Irene Zapatero Gasco Director/es Concepción Lomba Serrano Facultad de Filosofía y Letras Curso 2018/2019 LUX IN TENEBRIS: EVELYN DE MORGAN Y LA HERMANDAD PRERRAFAELITA IRENE ZAPATERO GASCO DIRECTORA: CONCEPCIÓN LOMBA SERRANO HISTORIA DEL ARTE, 2019 ÍNDICE INTRODUCCIÓN - JUSTIFICACIÓN DEL TRABAJO…………………………………....1 - OBJETIVOS…………………………………………………………....2 - METODOLOGÍA……………………………………………………....2 - ESTADO DE LA CUESTIÓN………………………………………....3 - AGRADECIMIENTOS………………………………………………...5 LA ÉPOCA VICTORIANA - CONTEXTO HISTORICO…………………………………………….6 - EL PAPEL QUE DESEMPEÑABA LA MUJER EN LA SOCIEDAD…………………………………………………………….7 LA HERMANDAD PRERRAFAELITA…………………………………...10 EVELYN DE MORGAN - TRAYECTORIA E IDEOLOGÍA ARTÍSTICA……………………...13 - EL IDEAL ICÓNICO RECREADO…………………..……………....15 - LA REPRESENTACIÓN DE LA MUJER EN SU PRODUCCIÓN ARTÍSTICA...........................................................................................16 I. EL MUNDO ESPIRITUAL…………………………………...17 II. HEROÍNAS SAGRADAS…………………………………….21 III. ANTIBELICISTAS…………………………………………....24 CONCLUSIONES…………...……………………………………………….26 BIBLIOGRAFÍA Y WEBGRAFÍA…………………………………………28 ANEXOS….……………………………………………………………..........32 - REPERTORIOGRÁFICO…………………………………………….46 INTRODUCCIÓN JUSTIFIACIÓN DEL TRABAJO Centrado en la obra de la pintora Evelyn De Morgan (1855, Londres) nuestro trabajo pretende revisar su producción artística contextualizándola -
Reading William Morris, Peter Kropotkin, Ursula K. Le Guin, and PM in the Light of Digital Socialism
tripleC 18(1): 146-186, 2020 http://www.triple-c.at The Utopian Internet, Computing, Communication, and Concrete Utopias: Reading William Morris, Peter Kropotkin, Ursula K. Le Guin, and P.M. in the Light of Digital Socialism Christian Fuchs University of Westminster, London, [email protected], http://fuchs.uti.at Abstract: This paper asks: What can we learn from literary communist utopias for the creation and organisation of communicative and digital socialist society and a utopian Internet? To pro- vide an answer to this question, the article discusses aspects of technology and communica- tion in utopian-communist writings and reads these literary works in the light of questions con- cerning digital technologies and 21st-century communication. The selected authors have writ- ten some of the most influential literary communist utopias. The utopias presented by these authors are the focus of the reading presented in this paper: William Morris’s (1890/1993) News from Nowhere, Peter Kropotkin’s (1892/1995) The Conquest of Bread, Ursula K. Le Guin’s (1974/2002) The Dispossessed, and P.M.’s (1983/2011; 2009; 2012) bolo’bolo and Kartoffeln und Computer (Potatoes and Computers). These works are the focus of the reading presented in this paper and are read in respect to three themes: general communism, technol- ogy and production, communication and culture. The paper recommends features of concrete utopian-communist stories that can inspire contemporary political imagination and socialist consciousness. The themes explored include the role of post-scarcity, decentralised comput- erised planning, wealth and luxury for all, beauty, creativity, education, democracy, the public sphere, everyday life, transportation, dirt, robots, automation, and communist means of com- munication (such as the “ansible”) in digital communism. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
The Dwarvenhold Campaign Geography
The Dwarvenhold Campaign Geography Domain Name: Deep Root This is the region of the underdark in which you live. It includes areas of dwarf, drow and deep gnome control. A domain is the equivalent of an island. City-State: DwarvenHold DwarvenHold is the name of the city-state of the mountain dwarves. It includes mines, giant caverns with conventional buildings, and dwellings built along caverns that dig deep into the surrounding area. Dwarvenhold feeds itself on miles of cavern-corrals, caves used for fungus cultivation. There are also multiple lakes stocked with cave fish. Dwarvenhold is formed in concentric circles. The innermost circle, called the Great Hall, is a giant cavern with conventional buildings. The center of the Great Hall is The Courtyard, a vast cavern where the king holds his audience. A giant stalactite lies in the center of the cavern and reaches nearly to the ceiling, hundreds of feet above. The stalactite has been hollowed out and used as the seat of power for the city-state. Many younger dwarves live in the Courtyard, preferring its new style of dwarven architecture and constant activity. Many of these dwarves live in apartments carved into the cavern walls. The apartments extend nearly a hundred feet up from the surface. Concentric circles of caverns extend out from The Courtyard. Those with wealth and power tend to live in inner circles, while outer circles are used for mining, poorer housing and military outposts. The farther away from The Great Hall, the more dangerous it is. There are well established routes, considered roads within the kingdom, as well as private caverns and routes that are off limits to those who don't belong. -
|What to Expect from L'elisir D'amore
| WHAT TO EXPECT FROM L’ELISIR D’AMORE AN ANCIENT LEGEND, A POTION OF QUESTIONABLE ORIGIN, AND THE WORK: a single tear: sometimes that’s all you need to live happily ever after. When L’ELISIR D’AMORE Gaetano Donizetti and Felice Romani—among the most famous Italian An opera in two acts, sung in Italian composers and librettists of their day, respectively—joined forces in 1832 Music by Gaetano Donizetti to adapt a French comic opera for the Italian stage, the result was nothing Libretto by Felice Romani short of magical. An effervescent mixture of tender young love, unforget- Based on the opera Le Philtre table characters, and some of the most delightful music ever written, L’Eli s ir (The Potion) by Eugène Scribe and d’Amore (The Elixir of Love) quickly became the most popular opera in Italy. Daniel-François-Esprit Auber Donizetti’s comic masterpiece arrived at the Metropolitan Opera in 1904, First performed May 12, 1832, at the and many of the world’s most famous musicians have since brought the opera Teatro alla Cannobiana, Milan, Italy to life on the Met’s stage. Today, Bartlett Sher’s vibrant production conjures the rustic Italian countryside within the opulence of the opera house, while PRODUCTION Catherine Zuber’s colorful costumes add a dash of zesty wit. Toss in a feisty Domingo Hindoyan, Conductor female lead, an earnest and lovesick young man, a military braggart, and an Bartlett Sher, Production ebullient charlatan, and the result is a delectable concoction of plot twists, Michael Yeargan, Set Designer sparkling humor, and exhilarating music that will make you laugh, cheer, Catherine Zuber, Costume Designer and maybe even fall in love. -
By Christie Golden
ELEGY by Christie Golden © 2018 Blizzard Entertainment, Inc. By the moons’ glow, listen. Beside the river, listen. Holding those you love, listen: To the cries of the dying, To the whisper of the wind over the silent dead, To the song my broken heart will ever sing Of the story of the Tree of the World And the death of all the dreams It once cradled in its mighty boughs. 1 PART ONE: IN THE IVORY TOWER In purity, all things are born. The eldest tree was once a tender sapling, And even the stars were young. O Lady Elune, Weep tears so sweet At the thought of the innocence That once was ours. Clang! The martial music of swordplay rang out as the two blades clashed. The combatants sprang apart, circling. The older man, hair and beard as white as moonlight, feinted, then brought his weapon arcing up and around. But the younger man was quick and deftly blocked the blow. Sparks flew, and the colliding blades glinted in the sunlight. “Nicely done,” Genn Greymane grunted even as he lunged. Again, the youth parried. “But one of these days, you’ll have to go on the—” Greymane barely got his sword up in time to prevent King Anduin Wrynn’s blow. “Offensive?” Anduin grinned. He bore down with the weapon, feeling the older man’s blade straining against it. His sun-colored hair had come loose and was falling into his eyes, and he grimaced as he realized Greymane had noticed. The Gilnean king abruptly pulled back. Caught off balance, Anduin stumbled forward. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Download PDF / Glantri (Mystara) ^ OLTYWHRFQRYG
TBBK4WZYMYVP Book » Glantri (Mystara) Glantri (Mystara) Filesize: 4.45 MB Reviews Extremely helpful to any or all category of individuals. It really is rally fascinating throgh studying time period. I am just quickly could possibly get a pleasure of reading a composed ebook. (Lawrence Keeling) DISCLAIMER | DMCA J6MYTBKFZLXO > Doc ^ Glantri (Mystara) GLANTRI (MYSTARA) To save Glantri (Mystara) PDF, you should refer to the link listed below and download the ebook or gain access to additional information which are related to GLANTRI (MYSTARA) ebook. TSR, 1999. Book Condition: New. TSR Mystara Glantri (SW (MINT/New)) Product Note: with CD Manufacturer: TSR Product Line: Mystara Type: Box Set Code: TSR2511 Copyright Date: 1995 Author: Monte Cook, Bruce Heard Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land. And when the world's most powerful wizards are also its craiest princes, nothing is ever quite as it seems! Cast the magic of Glantri over your games! Inside this box you'll find: An audio CD role-playing aid with realistic sound eects and character voices for your game sessions.