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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
The Dwarvenhold Campaign Geography
The Dwarvenhold Campaign Geography Domain Name: Deep Root This is the region of the underdark in which you live. It includes areas of dwarf, drow and deep gnome control. A domain is the equivalent of an island. City-State: DwarvenHold DwarvenHold is the name of the city-state of the mountain dwarves. It includes mines, giant caverns with conventional buildings, and dwellings built along caverns that dig deep into the surrounding area. Dwarvenhold feeds itself on miles of cavern-corrals, caves used for fungus cultivation. There are also multiple lakes stocked with cave fish. Dwarvenhold is formed in concentric circles. The innermost circle, called the Great Hall, is a giant cavern with conventional buildings. The center of the Great Hall is The Courtyard, a vast cavern where the king holds his audience. A giant stalactite lies in the center of the cavern and reaches nearly to the ceiling, hundreds of feet above. The stalactite has been hollowed out and used as the seat of power for the city-state. Many younger dwarves live in the Courtyard, preferring its new style of dwarven architecture and constant activity. Many of these dwarves live in apartments carved into the cavern walls. The apartments extend nearly a hundred feet up from the surface. Concentric circles of caverns extend out from The Courtyard. Those with wealth and power tend to live in inner circles, while outer circles are used for mining, poorer housing and military outposts. The farther away from The Great Hall, the more dangerous it is. There are well established routes, considered roads within the kingdom, as well as private caverns and routes that are off limits to those who don't belong. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
Symbolic Reasoning for Hearthstone
1 Symbolic Reasoning for Hearthstone Andreas Stiegler, Member, IEEE, Keshav Dahal, Senior Member, IEEE, Johannes Maucher, Member, IEEE, and Daniel Livingstone, Member, IEEE planning aspects and the reasoning systems required for it are Abstract—Trading-Card-Games are an interesting problem focus of our research. domain for Game AI, as they feature some challenges, such as A lot of reasoning and planning research is currently highly variable game mechanics, that are not encountered in this conducted for Real-Time-Strategy (RTS) games, such as intensity in many other genres. We present an expert system “StarCraft”4, as analyzed by Ontanón et al [1]. Reasoning and forming a player-level AI for the digital Trading-Card-Game Hearthstone. The bot uses a symbolic approach with a semantic planning in games, RTS games in particular, was promoted as structure, acting as an ontology, to represent both static an interesting research problem by Buro [2, 3] and by many descriptions of the game mechanics and dynamic game-state researchers since then [4]. In Hearthstone, as in RTS games, a memories. Methods are introduced to reduce the amount of lot of short and long term planning has to be done. RTS bots expert knowledge, such as popular moves or strategies, are typically split into micro- and macro-management, dealing represented in the ontology, as the bot should derive such with individual units or the large scale battle plan respectively. decisions in a symbolic way from its knowledge base. We narrow down the problem domain, selecting the relevant aspects for a The move selection in Hearthstone is arguably of similar play-to-win bot approach and comparing an ontology-driven complexity to typical planning tasks in RTS. -
The Lone Drow: Companions of the Hall
The Lone Drow: Companions of the Hall By Thomas M. Costa The Companions of the Hall are some of the Forgotten Realms' most celebrated heroes. This article contains statistics for Catti-brie, Regis, and the Bouldershoulder Brothers, Ivan and Pikel. Also below is an updated 3.5 version of Guenhwyvar. Drizzt (as well as Artemis) are in the Forgotten Realms Campaign Setting, while Bruenor and Wulfgar are in Silver Marches. Catti-brie: Female human fighter 7; CR 8; Medium humanoid; HD 7d10+14; hp 52; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Base Atk +7; Grp +8; Atk +10 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9 melee (1d4+2/19-20, +1 distance dagger) or +8 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +11 ranged (1d4+1/19-20, +1 distance dagger); Full Atk +10/+5 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9/+4 melee (1d4+2/19-20, +1 distance dagger) or +8/+3 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14/+9 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +12/+12/+7 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows and Rapid Shot) or +11/+6 ranged (1d4+1/19-20, +1 distance dagger); AL CG; SV Fort +7, Ref +5, Will +5; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17. -
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore Eszter Barabás A research Paper submitted to the University of Dublin, in partial fulfillment of the requirements for the degree of Master of Science Interactive Digital Media 2020 Declaration I have read and I understand the plagiarism provisions in the General Regulations of the University Calendar for the current year, found at: http://www.tcd.ie/calendar I have also completed the Online Tutorial on avoiding plagiarism ‘Ready, Steady, Write’, located at http://tcd-ie.libguides.com/plagiarism/ready-steady-write I declare that the work described in this research Paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: Eszter Barabás 2020 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: Eszter Barabás 2020 Summary This paper examines the popular franchise known as Warcraft, applying the theory of intermediality to the different mediums that contribute to it, analyzing each of their roles and how intermediality manifests across all platforms. The three established forms of intermediality, that of medial transposition, media combination and intermedial references are used, as well as the concept of transmedia storytelling, considered a fourth type. These categories are first introduced and defined, along with the vast network of media artifacts that contribute to the Warcraft lore. Each consecutive chapter focuses on one form of intermediality, applying it to a few representative works from the Warcraft franchise. -
Prelude Part 1 Station Station: in All the World of the Drow, There Is No
Prelude Part 1 Station Station: In all the world of the drow, there is no more important word. It is the calling of their, of our religion, the incessant pulling of hungering heartstrings. Ambition over rides good sense and compassion is thrown away in its face, all in the name of Lloth, the Spider Queen. Ascension to power in drow society is a simple process of assassination. The Spider Queen is a deity of chaos, and she and her high priestesses, the true rulers of the drow world, do not look with ill favor upon ambitious individuals wielding poisoned daggers. Of course, there are rules of behavior, every society must boast of these. To openly commit murder or wage war invites the pretense of justice, and penalties exacted in the name of drow justice are merciless. To stick a dagger in the back of a rival during the chaos of a larger battle or in the quiet shadows of an alley, howeveI, is quite acceptable, even applauded. Investigation is not the forte of drow justice. No one cares enough to bother Station is the way of Lloth, the ambition she bestows to further the chaos, to keep her drow "children" along their appointed course of self imprisonment. Children? Pawns more likely, dancing dolls for the Spider Queen, puppets on the imperceptible but impervious strands of her web. All climb the Spider Queen's ladders; all hunt for her pleasure, and all fall to the hunters of her pleasure. Station is the paradox of the world of my people, the limitation of our power within the hunger for power. -
Othering” Strategies
BUILDING A WORLD OF WARCRAFT: CYBER-COLONIALISM THROUGH “OTHERING” STRATEGIES by LEVI PRESSNELL BETH S. BENNETT, COMMITTEE CHAIR JASON EDWARD BLACK MATTHEW PAYNE A THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of Communication Studies in the Graduate School of The University of Alabama TUSCALOOSA, ALABAMA 2013 Copyright Levi Pressnell 2013 ALL RIGHTS RESERVED ABSTRACT This thesis provides a rhetorical analysis of the popular video game World of Warcraft (WoW) and related material. The subscriber base of this game makes it a particularly prominent example of discourse with potentially great influence. Where previous studies have focused less on WoW’s narrative in favor of a psychological or sociological approach, this study attempts to examine the rhetorical implications of the game’s storyline. The study situates WoW within a suitable critical space and shows how strategies used to emphasize racial differences result in a new theoretical framework described by the term “cyber-colonialism.” The study highlights three strategies through which WoW emphasizes the differences between racial groups and thereby creates its cyber-colonial portrayals: constructing opposing binaries, the role of geography and climate, and the use of color as a marker of deviance. These strategies all have an established history within ancient, medieval, and modern literature and likely influence the way in which participants view WoW’s cultures. The remainder of the rhetorical analysis highlights three arguments WoW itself teaches about particular rhetorical strategies. In particular, this study shows how WoW embraces cross- cultural cooperation, rejects scapegoating as an appropriate rhetorical tool, and encourages the involvement of native cultures in solving problems. -
World of Warcraft 2016 Calendar Pdf, Epub, Ebook
WORLD OF WARCRAFT 2016 CALENDAR PDF, EPUB, EBOOK Inc. Sellers Publishing | none | 15 Aug 2015 | Sellers Publishing, Incorporated | 9781416298397 | English | Portland, United States World of Warcraft 2016 Calendar PDF Book World of Warcraft: Warlords of Draenor was released on November 13, One change is the PvP honour system that unlocks PvP talents. Galaxy Buds Pro review: Samsung's best earbuds yet. Popular calendar title! It was very beautiful and yes, heartfelt. Khadgar Robert Kazinsky Shop by Category. Quotes Durotan : There has been a war between orcs and humans for as long as can be remembered. There are two new playable races, the Worgen for the Alliance and Goblins for the Horde. For other uses, see Event. Event Moderators have an "Outlined Crown" next to their name. Moreover, the Death Knight, the first hero class was introduced, which starts at level It allows you to track your damage or healing output based on the spells you cast and the abilities you use. Tags: horde, alliance, world of warcraft, wow, video games, sweater. Tags: world of warcraft, blizzard, gaming, gamer, wow, fantasy, videogames, video game, crest, minimalist, minimal, game, class, race. Alt-right click on the world map allows you to type in whatever you would like to remember. Wall Art. Plot Summary. Tags: shadowland, shadowland shop, world of warcraft shop, world of warcraft uk, world of warcraft and, world of warcraft store, world of warcraft australia, world of warcraft canada, world of warcraft south africa, world of warcraft in game, kyrians, dark hunter kyrian, kyrian of thrace, kyrian of bastion, kyrian of thrace dark hunter, kyrian world of warcraft, meaning of kyrian. -
Blizzard Entertainment Establishes Book-Publishing Label
December 8, 2016 Blizzard Entertainment Establishes Book-Publishing Label Blizzard Publishing's first releases include the World of Warcraft® Adult Coloring Book and popular out-of-print Warcraft novels and manga IRVINE, Calif.--(BUSINESS WIRE)-- Blizzard Entertainment today announced the creation of a book-publishing label, Blizzard Publishing, dedicated to developing and releasing new Blizzard publications and reissuing out-of-print titles in the company's Warcraft®, StarCraft®, and Diablo® settings, directly and through ongoing global partnerships. Each of Blizzard's game universes has been inhabited by millions of players worldwide, and Blizzard Publishing will help maintain the lore and legacy of the company's earliest novels and manga while also providing a variety of new ways for people to engage with Blizzard's rich worlds and characters. Several of Blizzard Publishing's upcoming releases will be available in multiple formats, such as print, audiobook, and e-book. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20161208005308/en/ The first books published under the Blizzard Publishing label include two sets of previously released novels and manga from award-winning and New York Times best-selling authors. Blizzard Legends Warcraft: The Last Guardian by Jeff Grubb Warcraft: Lord of the Clans by Christie Golden World of Warcraft: Rise of the Horde by Christie Golden Blizzard Manga Warcraft Legends: Volume One, with stories by Richard A. Knaak, Dan Jolley, and Jae-Hwan Kim Warcraft Legends: Volume Two, with stories by Richard A. Knaak, Dan Jolley, and Aaron Sparrow Future releases in the Blizzard Legends and Blizzard Manga series will include titles across multiple Blizzard franchises. -
A Point of Utter Blackness Formed in the Center of the Fiery Sphere
A point of utter blackness formed in the center of the fiery sphere. From far within it, a voice filled Mannoroth‟s mind, a voice as familiar to him as his own. Mannoroth…it is you… But not that of Sargeras. We have waited too long…it said in a cold, analytical tone that made even the huge demon shrink into himself. The way must be made completely open for him. I will see to it that it is finally done. Be ready for me, Mannoroth…I come to you even now. And with that, the blackness spread, becoming a huge emptiness above the pattern. The portal was not quite as it had been when first the night elves created it, but that was because the one who spoke from the other realm now also strengthened it. This time, it would not collapse. “To your knees!” Mannoroth roared. Still under his sway, the sorcerers had no choice but to immediately obey. The Fel Guard and night elven soldiers in attendance followed suit a moment later. Even Captain Varo‟then quickly knelt. The demon was the last to kneel, but he did so with the most deference. Almost as much as he feared Sargeras, he feared this one. We are ready, he informed the other. Mannoroth now kept his gaze on the floor. Any single act, however minute, that could be construed as defiance might mean his painful demise. We, the unworthy, await your presence…Archimonde… This book is a work of fiction. Names, characters, places and incidents are products of the author‟s imagination or are used fictitiously.