Not sold in stores ·

To successfully retell a legend, the All the conflict coils around the clues that still take some thought writer must put his or her own kidnapping of King Richard, whom before you can apply them, Marx personal stamp on the story by keep­ Robin hopes to free by raising the increases the odds that you'll do ing some of the original elements, ransom. Of course we all know how everything you're supposed to do on tossing away others, and inventing Robin intends to do so; the fun part a particular day. wholly new pieces is that you get to rob Much has been made of the that keep the legend · from the rich and give effects of Sierra's new interface on fresh and intriguing to the poor, fight with the nature of the puzzles, particu­ to those who've read quarterstaff and bow, larly in recent issues of ye very the books or seen the and confront tyranny in Journal. Having played through films a dozen times. the ultimate underdog III and now about half In Conquests of the story of all time. of Longbow, I see the point our Longbow, Christy As in recent Sierra reviewers have made. Marx weaves her quests, the story unfolds However, half the "problem" lies own distinctive tale day by day. And this is in a gamer's expectations: if you're of courage, romance the longest one yet, expecting the same kinds of puzzles and intrigue. with thirteen days of varied activi­ as in yesteryear and don't keep your ties, exploration and puzzle-solving. mind open to change, you will prob­ A Multi-faceted vision Each day begins with you leaving the ably be disappointed in the new style With her invention of an emerald cave at your hideout in Sherwood of Sierra questing. But if you enter and diamond heart that Robin pieces Forest, and ends when you return at each new world with an open mind together aher dreaming of Maid nightfall. and accept it for what it is, not what Marian, Marx rewrites the classic Characters will ohen tell you you expect it to be, it's far more love story. Countless episodes of where they're headed, giving you a likely that you'll be delightfully combat, cunning and stealth, clue as to where you might go next: surprised than let down. (The basis however, make it far more exciting to join Little John at the overlook to than a medieval cruise on the Love watch Watley Street in hopes of Continue~ on page 14 Boat, and Marx' multifaceted vision replenishing the now-empty treas­ of the Robin Hood legend and of life ury, or go with Dale to practice with in the 12th Century make this an your bow in the glade? This holds adventure that will be equally true for people you meet in other enjoyed by men, women and places, who ohen advance the plot children. with their conversation. The setting, while romanticized, is as true to life as the story is to the One day at a time legend. Robin is portrayed as a A fundamental aspect of the new multi-dimensional character with his Sierra style is centered on the "day own hopes, dreams and personal by day" design of the stories. This nightmares. Right away you learn lends each story a more life-like feel that Robin and his band of men are and narrows the nature of the not wild about living in the woods, puzzles and their distribution and that he needs, even dreams throughout the quest. Some thin~ about, a good woman. may be performed only on certain days as well as under specific condi­ tions. With easy-to-find hints and by Shay Addams Shay Addams' Most people Interplay's Castles: The Northern are unaware of Campaign mission disk is out, The Mail Maze the fact that with new combat features, Picts Advcn tu re 99% of the and Vikings, and options for ~ ~pn Road writers and buying and selling grain, etc. (it U...__-===~__J~t!:::· =~ editors of the will be covered fully in computer game Simulations!). Their latest from Dear QuestBusters: magazines are Delphine, Out of this World, is About the December article on named Russ, and on the way, using simulations­ "Adventure Express," I'm that once a year type polygons for graphics. Ocean worried that people who get they all meet to pick has Elf for the Amiga and PC. It Journal 3rd class will never find the Russ who made the biggest looks more like a fancy ladder out about the news and clues in contributions to the art and craft game than an adventure. it. Will these be covered in the we like to call writing and editing. next issue? At an exclusive dinner party in Sierra extends help line Denise Drummond San Francisco, our very own For the Christmas season, Sierra Contributing Editor Russ Ceccola has extended their Customer Don't panic! All the news that is was recently named "Russ of the Support Lines. Through March still news will be reported in the Year." 31, they're open 8 next issue. If you get it sent 1st Congratula­ AM-9PMPST Class, you'll get a two-page insert tions, Russ! Monday-Friday, with all the news and clues that and until 5 PM on arrived while the upcoming issue Secret Saturdays. (209) was being printed, along with Weapons 683-8989. brief excerpts from upcoming ofUltima? The Sierra reviews. If you wish to upgrade, We regret to Network start-up check your mailing label and report that kits have been count the number of issues left in Ultima VII well-received by your sub, then multiply by 50it. has been Russes Sipe, Ceccola & DeMarla major retailers such Everyone who gets the Journal delayed until as Babbages and Software Etc., via Air Mail will automatically February. So was Leather and Sierra expects to reel in receive "Adventure Express" - Goddesses of Phobos II. 10,000 users by year's end. the most up-to-the-minute news 's compilation of all-text SierraLand is now open, though in the industry! games was set to ship the end of the formal opening is set for later December, but we haven't seen it this year, when LarryLand will yet. Interplay's Star Trek was still also arrive. Recent aaditions in beta in mid-December. Magic include E-Mail, Conference Candle II is now an early January Rooms and Sierra Game Hints. release. A playable demo is availa­ Sierra also released a few games, ble on Compuserve and GEnie: mainly edutainment pieces like Editor: Shay Addams characters developed in the demo · Dr. Brain, Mixed-up Fairy Tales Managing Editor: Dora McCormick can be used in the game, enabling and the l.Arry Laffer Utilities. News Editor: Cousin It you to get a head start. (OK, the last one's actually sex Contributing Editors: Bernie Yee, Al Giovetti, Rich Heimlich, Ken St. edutainment, but it's still fun.) Games that made it Andre, Stephen King, Brian Smith, SSI said they were "building the Steven Payne, Russ Ceccola, Bruce E. New Game Books Wiley, Duffy, This Reviewer packages" for Eye of the A pair of new books from Peter Beholder II last night, so it Spear arrived last week. The QuestBusters, the journal of the should be out now. Monkey Unauthorized Uncensored Leisure world's largest group of adventure Island II made it out the door, Suit Larry Bedside Companion is gamers, is published monthly by the but Indy in Atlantis probably a revised edition with clues to Addams Family. Annual dues: 3rd Class, $19; 1st Class, $25, Canada, won't arrive until March. Look games I-V. Spear also hooked up for a color Mac Monkey I by $26, Int'l, $36. Contents Copyright with a virtually unknown ghost­ Eldritch, LTD., 1991, All Rights February. Les Manley in: Lost in writer to do Dvorak's Guide to Reserved. Copying without express L. A. shows off Accolade's new PC Games. It's a full of capsulre permission is prohibited & punisha­ GUI interface and their introduc­ reveiws and tips for hundreds of ble by changing your name to Russell. tion of digitized videos for games and two disks of shareware graphics. It's VGA only, and will games. Both are highly recom­ be covered here next nionth. Member: mended (but buy Quest for Clues South American Explorers Club IV first!). Bard's Tale Construction Set

n the good old days I played plunge in and create a program. opponunity to customize or Tunnels and Trolls six times a You need to know what you want rename your character types. I week. (Not Dungeons and to do before you get staned. You There is also an Adventurer's Dragons, never Dungeons and should begin by making lists: how Guild for saving the game and Dragons - though the experi­ many dungeons and what to call resting, a Ganh's Equipment ence was much the same.) Many a them, how many monsters, how Shoppe for buying and selling dungeon my friends and I delved, many items, how many spells. equipment, and a Review Board many a city explored, and many a That's because you will be for level increases and gaining monster we sent back to meet its using a different new magic maker. But the most fun of all editor for each spells. I was in being the Game Master in section of adven­ hadn't real­ charge of the expedition, and I ture creation: one ized that did that a lot. for maps, one for Garth had a These days I do most of my monsters, one for _..__,_ franchise dungeon-delving via computer. items and one for operation, But for everyone who wants to spells. il••I but the pres­ create their own adventures, The program • ence of these Interplay has finally released the also includes a util­ three distinc­ Bard's Tale Construction Set . . ities section for saving your levels, tive institutions lets you know Now you can make the mazes, set your monsters, your items, and that you are definitely in the the monsters in ambush, reward your spells, and one grand Bard's Tale universe. the mighty or the cunning with compiler for putting it all together gold, jewels and magic. into a stand-alone, playable Arts and crafts Best of all, you can be a adventure that you may distribute The program gives you a lot of fantasy game designer without freely to friends. art for creatures and scenery, but need of programming ability or a a whole lot of an is needed in publisher. If the prospect of Game included order to make a really snazzy The program also includes a new adventure. In that sense, more art Type: RPG Construction Set sample adventure in the Bard's is still needed. The construction Tale style: "The Mystery of the set comes with several open slots System: MSDOS (640K required, hard disk recommended, mouse Star Festival at Isil Thania." You you can fill with your own can either create characters or use Deluxepaint II drawings. Those optional; CGA, EGA, TGA, 256- of us who don't have Dpaint II color VGNMCGA; Ad Lib, Pro­ the party provided with the game Spectrum, Sound Blaster, Roland, to go sewer-crawling, dungeon­ are just out of luck. Tandy) delving, and castle-crashing just Personally, I would have like the old days in Skara Brae. preferred a little editor program Better still, you can use these for drawing my own monsters or achieving dungeon-master deity dungeons, creatures, and dungeon walls, something inside on MSDOS machines, including monsters as examples of how to the main program. Going outside Tandy and other IBM questalikes, put together your own creations. the program to draw something appeals to you, then you will You can examine all the maps, in Dpaint, then saving it into the want Bard's Tale Construction look at all the spells, or items, etc. correct subdirectory of the main Set. Interplay provided a rather mini­ program, then imponing it into mal manual under the assumption an open slot - all this will really Big bad Bard that player/designers would learn slow down the process of getting It is a huge program, taking up their craft by studying the sample new graphics into the program. three high-density disks in game that is provided. compressed format. You will Certain special modules are The daily specials almost certainly need a hard drive provided as pan of the compiled The hean of the program is in the with three megabytes of free program. Character generation, creation of what Interplay calls space in order to decompress and for example, is exactly the same specials. Specials include all the run the program. as in Bard's Tale I. You have no really interesting pans of the This is not the kind of program: the monsters, the treas- program that allows you to just by Ken St. Andre Continued on next page

January 3 Dick Tro.cy: The Crime-solving Ad.venture by Russ Ceccola Frankly, I didn't think I would the proper layouts, color enjoy Dick Tracy. I didn't like the criminal. Each choices and use movie very much, despite the crime you of gimmicks from excellent character makeups for wrap up puts the comic strip the comic strip criminals such as another villain and movie keep Flattop, Pruneface and Deadhead, out of action the visuals lively and the presence of Madonna as and you one and entertaining. the town tease. Yet even though step closer to Indoor and this one is for best-suited for Big Boy. outdoor fight and beginners, it is certainly worth exploration playing for its excitement and Clues on your wrist scenes are fun, and you get to see crime-solving challenges. A crime lab, rogues' gallery, the the full range of Warren Beatty's Tracy puts fourteen of the Kid, and Dick's two-way wrist poses. Sound Source owners get a criminals from the 1990 feature radio help narrow down the real treat, while the rest of us film into a mystery game. It pits suspects to a few likely ones. You have to deal with the crummy PC you as Dick Tracy against minor get clues from the criminals' hide­ speaker. criminals as you build up a solid outs and the scene of the crime. Conclusions: Dick Tracy rests on case against Big Boy Caprice.You Unlike Disney's Roger Rabbit, the border of action games and will investigate assorted crimes, Dick Tracy doesn't have incredi­ adventures, but the game is worth attempting to locate and arrest ble graphics. The gameplay, it for the challenge it offers to sound effects and music, however, players' investigative skills. ll Type: Action-intensive mystery more than compensate for the System: MSDOS (640K required, lack of graphic prowess. Difficulty: Novice In aerial view, action/arcade joystick optional, 10 Mhz, hard Company: Walt Disney segments, you ride around and go disk & Sound Source recom­ Price: $39.95 mended; VGA, EGA, TGA) head-to-head with the thugs when QuestBusters price: $34 Planned conversions: Amiga you find them. Graphics are nothing impressive, but the screen

iii future versions. Bard Con ..... from page 3 another by going back to a main menu showing your various Conclusions: Bard's Tale choices. This approach works Construction Set is a deep, power­ ures, the character interaction. well, but it takes a lot of time. For ful program with a lot of Each map may contain up to example, it would be a lot faster potential for would-be dungeon 30 specials, and each special may to simply type in the special designers. Skimpy documentation contain up to 30 lines of code tell­ instructions -the format is easy forces the onus of learning to use ing the game what to say, display enough to learn. it well on the buyer. You will and do. The manual does include Another criticism of the need plenty of patience, persever­ a few examples of typical specials program is that some obvious ance and willpower to actually such as the Pit special on page 14. things seem to have been left out. build anything worth playing Study them carefully if you hope For example, there is no provision with this gaming tool. to design your own Bard's Tale to take gold or give objects I predict that most buyers will adventure. among the various special possi­ play the mini-adventure included, Except for the Deluxepainting, bilities. Nor can you edit the toy with the construction set, and everything is done via menus and music to provide different tunes wish for something easier. This cursor manipulation. You can for Bards to play, or draw and program certainly shows that change labels by typing in your import your own dungeon walls. even with the best of tools, creat­ own words, construct specials by There is no animation in the ing a good role-playing game is choosing one of 66 lines of code monster window, and you can't no easy task. ll to put on a given line, and set simply place a predesigned walls and doors and specials on monster in a dungeon without maps by moving the cursor and Company: Interplay invoking a special. Perhaps some hitting return. You even get from Price: $54.95 of these needs will be addressed in one segment of the program to QuestBusters price: $38 Three million killers, not enough time: Murder!

by Ken St. Andre headings of people, places, Severe tire damage emember Clue, the best objects, and motives. You'll have Copy protection seemed a bit Rmystery board game ever? to work fast, for you have only excessive. The disk itself is What a kick it was to race two hours of real time to piece protected, and you must look up through that old mansion, digging together the solution - you can a key word in the manual before up weapon, motive and opportu­ pause the game, but you can't the credits even appear. The nity! Aha! Colonel Mustard in save it. Murder! is meant to be manual tells how to use the icons, the library with a branding iron! played and finished in one sitting. though it could have been a bit Wrong! It was Professor Plum in more extensive and clearer, and the library with a bookend! Black & white movies also gives you twelve celebrated An English game, Murder tries Graphics show an isometric view for the same effect. You must of an English mansion in black uncover a murderer within a strict and white. Color is used solely to time limit. To do so requires a lot decorate the borders. It looks like of legwork: finding clues, taking a Lord Peter Wimsey episode in fingerprints, asking questions - black and white, full of lords, you know, the detective bit. And ladies, visitors and servants, many you don't get a Watson-type side­ of whom have very similar names; kick to help you out. for example, William Jenkins the Butler, John Jenkins the Footman, The dating game and Mrs. Viola Jenkins, a visitor. Murder! offers almost three Characters wander around case histories, each of which million crimes. Each time you constantly when not talking to seemed more.interesting than the change one of four major varia­ you. Though animation is very game you are about to play. bles (date, name of house, type of smooth , they can walk through The idea may be to provide house and difficulty}, you get a each other, which causes a atmosphere, or just to stretch out different crime. The really big ghostly effect of one person a painfully short game instruction variable is date, ranging from dissolving, then reappearing pixel manual. Whatever excitement this January 1, 1914 to December 31, by pixel. And character images game may contain has to come 1945. There are four difficulty are recycled, so sometimes you'll out of your mind as you try to levels: Novice to Supersleuth. see four women in one adventure piece together the who, what, All the crimes are cut from who all look exactly the same. why and when of each homicide. one master pattern. Someone is I tried eight different cases and The only action you'll see murdered within a house by one never solved one. Partly, I attrib­ onscreen is people walking of the occupants. The program ute my lack of detective derring­ around, talking and sitting down. itself must be a masterpiece of do to my natural obtuseness, Conclusions: I'm more of a Mike randomization to generate so partly to the fact that it took me a Hammer-style detective - I solve many different possible stories. while to master the interface - mysteries by getting hit over the but mostly because the game Type: Animated Mystery head several times and shooting seemed a bit buggy. Characters bad guys until I get Mr. Big, not System: Amiga, MSDOS (640K & are designed to give you their bits by doing logic puzzles in my mouse required; 16-color EGA, of information just once, but in head. But if you like cerebral VGA, no sound board support) every single game many charac­ whodunits with a British flavour ters could only say that they (and can overlook a few bugs), Murder! has a most elegant could tell me nothing more. then Murder! may be just your interface and playing field. All Since they hadn't told me cuppa tea, old chap. ll commands are handled by means anything yet, I had the distinct of icons that allow you to ask feeling that the program thought I questions, take fingerprints, pick had already received those clues. Difficulty: Quester-adjustable up objects and arrest the Once the game locked up, and Protection: ondisk & keyword murderer. A secondary set of once it went crazy and printed Company: U.S. Gold/Accolade icons generate conversation and gibberish all over the screen. In List price: $4 5 semi-automatically take notes for both cases, all I could do was QuestBusters price: $35 you, listing all clues under the turn the Amiga off and start over.

January 5 Corporation: mapping mania

ver the years, European two women and two androids. Each Cybernetics Corporation estab­ agent has abilities and skills that may 0 lished itself as the leader in be boosted temporarily by artificial robot design technology. Domestic, means but which cannot be perma­ agricultural and industrial robots nently increased by training or forged the success of this multi­ experience. Psionics are used in the national giant that became Universal game, in addition to the normal Cybernetics Corporation. reflexes, vision and combat skills. Corporation, as the company was called, with their domestic servant Lots of gear droids that were programmed for Once a character is selected for its entertainment, household chores and statistical configuration, you need to ''... th e main. gardening, became a household word. equip him or her from the available challenge A life of leisure had arrived, and most equipment with the limited funds of the people began to devote them­ provided for the mission. lies in selves to the arts or scholarly pursuits. Recommended and necessary Encouraged by its cybernetics mission equipment include the most mapping success, Corporation began investigat­ powerful pistol, body armor, each of the ing the genetic bioengineering of grenades, bombs, electronic lock-pick, organic life backpack computer sixteen forms. Part of (which provides auto­ levels.'' this project was mapping), gas mask for to develop a self­ humanoid protection sufficient killing against poison gas, and machine for a vision-enhancing visor certain client with (which provides vision designs of world after disconnecting a domination. building's electricity). The project Corporation is a was doomed to Meet the monsters real-time, first-person failure from the perspective adventure beginning. It was nQ surprise when game. It is not a pure role-playing some of the creatures escaped and· game, since it has no character statis­ began killing and devouring unsus­ tics to improve. There are plenty of pecting citizens who strayed near the artifacts that will give you certain research facility. powers, but the powers are temporary, lasting only as long as the length of Zodiac: CIA of the future time it takes the ammunition to run The new world order had been out or the charge to run down. successful in founding a cohesive world government that still found it Mapping mania necessary to maintain ultra-secret espi­ The main challenge lies in mapping onage agencies to control certain each of the sixteen floors of the undesirable elements of the populace. Universal Cybernetics Corporation One such agency, Zodiac, was headquarters. While mapping the selected to enter the Corporation structure, you are also taking out the headquarters facility and obtain the cameras and laser traps. Your charac­ evidence in the form of an embryo of ter must determine which characters one of the killing creatures. Once the are harmless, like the maintenance evidence was obtained, the operative droids, and dangerous, like the human needed to escape and return the guards, battle droids and alien evidence to Zodiac. mutants. Dangerous characters are to To begin the game you must select be destroyed, harmless ones left alone. an agent alter ego from the available After wandering awhile, you get agent staff of six operatives: two men, the impression there is just enough

6 January equipment left around to be useful but causes much confusion. Your charac­ not enough to keep you alive for very ter is often moving into walls, sliding long. I always find myself running out along walls or simply immobilized by of power or ammunition, and the walls. I found the movement shaded game ends with me being captured square completely unmanageable. and put out of my misery. Battling the bad guys Fields of dreams Combat involves guns, Psionics (psychic powers) are available grenades, hand-to-hand only to human characters. Psionics can combat, or psionic spell­ be enhanced by drugs or by the psi-eye casting. With a pistol in device. Every psionic "spell" has three either hand, your free fields of power that in turn have three hand cannot be used to states which determine effect. The first punch an opponent. field is the level of power: none, little To dislodge the or a lot. The second field effect is small crab-like robots related to intensity: none, positive or without wasting negative. The third field effect relates precious ammunition, Ready your to where the effect is·manifested: you need a free hand. To use a free weapons! none, home (self) or away (others). hand, though, you must move the There are four basic psionic powers: pistol from your hand to chest holster, levitation, heal, density and mind wasting time. A better arrangement blast. would have been to use an icon or The interface can be activated by a toggle key to switch between punch mouse or keyboard. You use the and fire to perform these functions. control key to toggle between cursor control and moving your character. Inconsistent graphics This toggle is the first large mistake in The level of detail in the graphics is a clumsy interface. Player movement quite good in pictures of the monsters, and cursor control should be indepen­ equipment, weapons, character selec­ dent of one another. Other keys tion and objects. But the graphics govern the generic commands of look depicting the walls and doors of the and manipulate. The onscreen mouse headquarters are no more than simple icons control such commands as lines drawn on the walls like the first repair, sleep, up and down. Wizardry games of the early 1980s. Another confusing aspect of the Color is employed sparsely, and interface is the you'll see more repair of damaged Type: Role-playing adventure black and white equipment or body System: Amiga, ST, MSDOS than anything else. parts. Damage is The holograms repaired by looking (640K & 10mhz or better required, hard disk and and the monsters at the damaged item Microsoft-compatible mouse are colorful, but and activating the recommended; VGA, EGA or are predominantly repair icon. Player Tandy 16-color; Roland, Ad Lib, green and yellow. movement is deter­ Sound Blaster, Tandy 3-voice, Music and mined by the .. PC speaker) sound effects are onscreen "shaded also minimal and square." By posi- unremarkable for a tioning the red marker within the game of this type. There are very few square, you can turn or move side­ sounds that utilize the sound board. ways, right or back. The shaded Corporation allows only one saved square is very hard to master and game, which is painfully inadequate for such a game. The save feature by Al C. Giovetti continued on page 14 by Russ Ceccola ~ ccasionally I chance across strength can take the Grail. You Puzzles & mini-quests ~ a game that completely gain spiritual strength by solving Puzzles get more complex as the surprises me. GrailQuest is moral dilemmas along the way. game goes on, but never detract such a game. I never saw the orig­ GrailQuest's presentation from enjoying the scenery and inal Macintosh game, but consists of three main areas: a situations. Mini-quests keep you something tells me I would not graphics window, text window occupied along the way, and have been as greatly impressed by and control panel. The graphics success in these sometimes it as I am by the VGA version. in VGA mode are gorgeous depends on three qualities: physi- What is most surprising is that because they are largely digitized cal health, magic resistance and it's from Artwonc, better known pictures of locations and charac- spiritual strength. for their fine chess and bridge ters. Only the usable objects ,~·'."i ·.,. The latter increases gradu- f programs, as well as their hugely are computer-drawn. ~: · -~ ally throughout the game; ' popular Strip Poker games, than These digitized pictures, . _':" others more readily change for adventures. GrailQuest is a especially those depicting ·. • -~~ as a. result _of a .parti~lar fine product that will please fans locations, bring ··:.::.. . :;~ i action or mactton. High of the Arthurian legends, even GrailQuest's vision of " ·· -~·. :, physical health and though that theme has been Arthurian times to life ~~D magic resistance help you beaten to death in recent months. with a sense of drama, as ~ win battles. It is impor- Initially I was predisposed to seen in the recent releases ""' tant to find the objects that complain about it as yet another Martian Memorandum, Police favorably adjust these levels. This game in which you have to find Quest III and Heart of China. touch of role-playing makes the the Holy Grail or partake in The text descriptions and puzzles and plot more interesting. qu~sts in and around legendary responses are displayed in an GrailQuest was conceived and Camelot. Although a quest for the easily-read font. Together the text developed in the fine tradition of Holy Grail is now a stale subject window and graphics window the classic text adventure, except (except, of course, in Monty take up the upper two-thirds of that there are great digitized Python's hit movie,) I thoroughly the screen. pictures and no old-style parser. enjoyed GrailQuest because of its The story is interesting, and the presentation, puzzles, simple ~sy does it subplots break it up into bite-size prose and user-friendly interface. Most designers struggle with a chunks. Lots of digitized sounds Not a very difficult game, it is suitable command entry system and music play through the PC's built around puzzles that are fun for their games. GrailQuest uses speaker to spice things up. an uncomplicated system that Conclusions: Two things require Type: Graphic Adventure makes game control simple. A change when the author uses this System: Mac (512K, b/w only), control panel along the bottom game system again. First, MSDOS (512K & hard disk third of the screen contains clicka­ GrailQuest takes about an hour required, mouse optional; EGA, ble boxes for the various game to install, a ridiculous waste of VGA, no TGA; digitized speech commands or current game time caused by the digitized options. You click on a box to. Planned conversions: none pictures. And though it's still execute a command. If further easy to move around, the WALK information is necessary, the or RIDE commands should have to solve because they're object­ program prompts you for it by been replaced by a compass rose oriented and because many of the placing additional choices in the to eliminate the need to first click objects are hidden or contained control panel boxes. on the verb. Other than these within other objects. As an example, it is easy to see small gripes, GrailQuest is a fun The ultimate goal (you which objects are in a location by game set in a merry olde England guessed it!) is to find the Holy clicking the GET command. All full of puzzles, challenges and Grail. As Percival, you must objects you can pick up will chivalrous deeds. survive a number of hurdles along replace the commands in the the way. In particular, you must panel boxes. To finish the survive the Wastelands and and command, click on the object you Difficulty: Novice to intermediate make it through the Castle wish to get, or hit ESC to cancel Company: Artworx Perilous. To top things off, only it. You deal with all commands in Price: $40, MSDOS; $30, Mac knights with high spiritual the panel the same way. QuestBusters price: $35/$25

8 January Riders of Rohan by Al C. Giovetti nother in a long line of games Aragom and his Graphics & based on J. R. R. Tolkien's books, group must go to sound fi Rohan dwells on the Battle of Edoras and quickly The colorful graph­ Rohan from the second book of convince the King of ics are quite good. The Lord of the Rings trilogy, Rohan to mobilize his armies. Several screens are divided into a The Two Towers. Hobbits Frodo Once these events are set in graphi~ on one side and text on and Sam have forged on alone to motion the game is decided by the other. Graphics are carefully Mount Doom to destroy the Ring several arcade sequences and drawn depictions of the charac­ of Power, while Aragom and his tactics and strategy on the combat ters and their armies. party pursue the Ores who screen and the overall map of the In the adventure portion, text kidnapped Merry and Pippin, two land of Rohan. \l other Hobbits. The Ring is not represents the narrative character interaction, and the graphic of the involved, for the main plot Combat & strategy l involves the inhabitants of character's head and shoulders The map is depicted in overhead illustrates the interaction. Colors Isenguard, Helm's Deep, Edoras view on the main strategic screen. and Fangom Forest. are bright and do not give the It resembles the one used in War impression of a limited palette. All the forces in each of these in Middle Earth. When two locations must be convinced of Music and sound effects are opposing troops come into close used well, if sparingly. The intro­ the need to unite and fight the proximity a battle is eminent. forces of evil wizard Saruman, duction has a very suspenseful A scouting report can be musical sequence. An 80-page, who has joined in the fight to obtained to assist ih making the dominate Middle Earth. detailed, interesting and useful decision to fight or evade the "guide book" is used for keyword Once they're persuaded to enemy troops. Using the quick unite, your task is to control of copy protection. combat option is very foolish, Lack of since in order to win the game, time Type: Adventure & War Game you must defeat Saruman's troops compression System: MSDOS (640K required, without taking many casualties. in strategic hard disk & mouse recommended; Your only hope to defeat the combat MCGA, VGA, EGA, TGA; Ad Lib, enemy troops with minimal casu­ causes some Sound Blaster, Tandy) alties is to confront them on the problems. battlefield and harass the enemy You can while destroying their army with the forces of Rohan in a war name an mounted archers. A direct game. You must mobilize quickly unlimited confrontation will prove fatal. to destroy the forces of Saruman number of saved games. The Once a battle has started, the and keep a substantial force of game installs easily and does not top-down battle map, with no Rohirrim, the soldiers of Rohan, take up much on a hard disk. terrain, becomes the arena. and heros alive to come to the aid Conclusions: Rohan is more of a Opposing units enter at the top of Gondor at the end of the game. war game than an adventure. and the defending units are posi­ Game mechanics are well thought tioned horizontally across the Adventure war out and provide an entertaining & bottom of the screen. The battle diversion. The majority of its Rohan is basically a strategy resembles that of Microprose's intricacies are taken up in the game with some Sword of the Samurai. tactics of using cavalry against aspects. Knowing what to say and Other battle options include a slower infantry and foot archer where to send certain heros to side-view of two opponents in a units. The game has substantial obtain the needed mobilization melee duel or a magic duel. The replay value in trying the different quickly is a matter of trial and mouse or keyboard controls the alternatives which lead to victory error. Merry and Pippin must be parries and thrusts of the battle, rather than defeat. lit freed by Eomer and his heavy while bars of health flank the cavalry, then flee into Fangorn combatants. There is also an arch­ Forest to mobilize Treebeard and ery contest. A practice mode lets Difficulty: Advanced the Ents, an ancient and powerful you work on archery, melee and Company: Konami race of ambulatory trees, against magic duels. Price: $49.95 Saruman's forces. QuestBusters price: $38 WALKTHRU: Police Quest Ill: The Kindred by Paul Shaffer Day One Go to your office. Get form from Day Two basket. Go to briefing room. Talk Get music box from closet. Exit. to Morales. Get clipboard (left side of podium). Return to office. Sustained. Get form from basket. Go to third floor. Give form to Mike. Get card. Return to office. Use computer. Put card in computer. Personnel. Morales. ~~~!~~~~;d.' :,,,dff' Review. 199137. Serial number. Quit. Quit. Go to first floor. ·::·· 09987. Review. 199124. Quit. Open storage closet. Get batteries Quit. Call reporter. Go to and flares. Go to men's locker evidence lockup. Put chain in room. Open locker. Get flash­ to police car. Put license in computer. Form 900. Enter time drawer. 199144. Put medal in light, notebook and night stick. drawer. 199144. Return to office. (When dispatch and vehicle code: exceeding speed calls, go to your office and call limit. Get ticket. Give ticket to man. Return to patrol. Hospital dispatch. Then finish this section Go to flower shop. Talk to before driving to Aspen Falls.) Too Slow woman. Pay woman. Talk to Aspen Falls Match speed. Look plates. Enter receptionist (twice). Use elevator. Examine Marie. Talk Marie. Give (To reach Aspen Falls, drive east plate ID in computer. Use siren. Note time when exiting car. Talk rose to Marie. Give music box to on River until you see the Aspen Marie. Kiss Marie. Exit. Falls sign. Stop car and get out to driver. Look license. Go to there.) Talk to woman with child. police car. Put license in E. Examine man. Talk to man. computer. Form 900. Enter time Grab man. Search (get) man's and code: driving too slow in fast Day Three clothes. Examine license. Throw lane. Get ticket. Go to right side Go to homicide. Get message in keys into pond. Get nightstick. As of the driver's car. Return ticket box. Go to unmarked car. Go to man attacks, use nightstick on to man. Return to patrol. address on message (go south on Second Street, stop and exit car him. Cuff man. Search man. Too Drunk Open passenger door. Get in car. just south of Poppy). Talk to bag Check license # on computer. Match speed. Look plates. Enter lady. Show badge to lady. Cuff Return to station. Open locker. plate ID in computer. Use siren. cart to pipe. At station, talk to Put gun in locker. Go to booking. Note time. Talk to man (twice). lady. Get lunch bag (on Earl's . Put license and knife into drawer. Search (get) man. Cuff him. Take desk). Talk to woman. Use Open inner door. Code: posses­ (get) him to patrol car. Enter car. computer. Tools. Drawing sion of concealed weapon. Get Return to station. Open locker. Composite. Adjust features until cuffs. Retrieve gun. Go to car. Put gun in locker. Go to booking lady says all are OK. Search. room. Remove cuffs. Examine Quit. Quit. Talk to woman. Get Interstate 41 breathalyzer. Turn machine on. cuffs. Go car. Go to interstate where Morales is Get tube. Get printout. Use waiting (drive north on 7th, turn drawer. Open inner door. Enter Mall east on 41). Walk around right code: driving while intoxicated. Exit car. Note stores. Wait for Morales to return. Go car. side of car. Talk to Morales. Talk Marie at the Mall to woman in car. Talk to Morales. Signature. Return to car. Retrieve gun. Go to Homicide. Patrol interstate 41at55 mph. Call dispatch. Go to car. Go to Day Four Oak Tree Mall. After doctor gives Station: Preparing for Court Traffic Patrol you the chain, examine Marie. Go to homicide. . Get subpoena Do not leave the interstate until Talk to Marie. Exit room. from box. Go to marked car. you have given tickets to four Back at the Mall Open glovebox. Get calibration drivers. You should spot two chart. Go to unmarked car. Go to speeders first. When you see Talk to reporter. Examine car. courthouse. either one, match speed with it. Examine ground. Put batteries in flashlight. Use flashlight on Look plates. Enter plate id in Courthouse computer. If it's the sheriff, let ground. Walk around car. Stop him go. If not, turn siren on. when you see a glint. Get glint . Enter building. Talk to attorney. When exiting car, note time. Examine medallion. Examine Give chart to attorney. Go to car. Walk around right side of car. reporter's card. Go to car. Talk to man. Examine license. Go

10 January The Mall and the Key Store message indicating you have done (from glob south of cushion). N. Examine pentagram. Return to Take Morales keys. Go to key this correctly). Quit. Quit. Go to Third floor. Click on top comer car. Get scraper and envelopes. store. Give key to clerk. Pay him. Return to car and replace keys. of desk with hand icon. Get track­ Return to pentagram, get blood Wait for Morales. Go to 300 W. ing device. Go to car. Go to East with scraper. Return to car. Rose. Palm between 8th and 9th. Exit. Replace scraper. Go car. 300 West Rose Gold Nugget Saloon Mall Examine car. Put tracker on car. Exit car. Go army recruiter. Show Open trunk. Open briefcase. Get Enter saloon. Talk badge to recruiter. Show picture scraper, toothpicks, and enve­ to people. to recruiter. Get printout. Go car. lopes. Close briefcase and trunk. Save. Ready your pistol (click it Examine wrecked car. Use scraper on yourself). When suspect enters room, look at him (twice). He'll Station on paint. Examine body. Move go for his gun. When he runs, get Go to evidence lockup. Turn in shirt. Examine pentagram. in the car, turn on your tracker ring, cult book and blood sample. Examine hand. Use toothpick on and follow him to the freeway. 199145. Go psychologist office. hand. Search pants. Exit. Put Talk psychologist. Give military equipment back in trunk. Go car. Freeway wreck record to psychologist. Exit. Return to station. Use flares on interstate. Examine Examine photo (noting address Station: Morale's Desk body. Get keys. Search body. on post). Go to 522 West Palm. Talk to ambulance guy. Use key Go to evidence lockup. Put skin 522 West Palm samples and paint sample in on trunk. Examine cocaine. Get Examine house, window, dog, drawer. 199145. Go to homicide. cocaine. Return to homicide. Get note from box. electric meter. Knock on door. Go Save. Use Morales' key in her Go to hospital. to courthouse. drawer. Examine paper (386). Hospital Close drawer. Get paper from Visit Marie. Examine Marie. Talk Courthouse box. Go to hospital. Marie. Kiss Marie. Exit. Enter building. Talk to judge. Hospital Show news clipping to judge. Show photo to judge. Get Use elevator. Examine chart. Get warrant. Return to West Palm chart. Examine (look) Marie. Day Six Examine IV readout. Push call Go to homicide. Talk to Captain. 522 West Palm button. Wait for nurse. Talk to Computer. Homicide. Review. Examine door. Knock. Return to nurse. Kiss Marie. Exit. 199145. Go to 1st floor. Go to ladies locker room. Go to men's courthouse. locker room. Get toilet paper. Put it in toilet. Talk to janitor. Go to Courthouse Day Five Enter. Get judicial order. Return Go to psychologist's office. Get ladies locker room. Open Morales' locker with combination to West Palm. file from desk. Go to homicide. Examine bulletin board. Talk to from desk. Examine contents. Get notebook and click it on cocaine. 522 West Palm Hanks. Use computer. Homicide. Save. Give order to knock door Review. 199145. Quit. Quit. Call Exit. Go to homicide. Talk to captain. Go to coroner's. down. When entering, ready dispatch. Use computer. Tools. pistol (click it on yourself). Fire at - City Map. Plot past the four Coroner's man who rolls out. Examine murder/assaults (plot points over second man. Talk man. Cuff man. roads, not intersections, at: 200 Enter building. Examine drawers. Open drawers until you find Steve Examine sofa cushion. Move West Palm and North Third, 300 cushion. Use remote on TV, chan­ West Rose and 0 South Third, Rocklin's tag. Read tag. Get enve­ lope (after coroner returns). nel eight. Enter secret passage. 400 S. 6th and 0 River, 300 E. Save. Ready gun. Walk around Rose and 100 S. 9th). Check Examine envelope. Examine locket. Exit. Go car. room. Attack will come as you pattern (draw lines to connect all reapproach exit- shoot attacker. four points). Plot hypothetical Hospital H you then get killed, see the fifth point where it would form preceding sections on "The Mall perfect pentagram (200 E. Palm, Visit Marie. Give locket to Marie. Talk Marie. Kiss Marie. Exit. and the Key Store," "Station: 300 N. 8th). Connect all dots to Morales' Desk," and "Station: form five-sided shape; connect Morales' Locker." dots through center to shape to 500 West Peach form an inverted five-pointed Talk to fireman with bullhorn. star, or pentagram (you'll get a Enter building. Get photograph tlte KiQgd~-: to the left is where the Big Battle - · . '=' occurs. Once an egg chamber is ~ •.fl. found, back off to camp and cast \ Pools of Darkness your protective spells, because a If something is in the way, walk dangerous fight will be triggered Of the dimensions beyond the around it and get back on course. by your natural response to find­ four portals, the easiest is the You should find the Urse. Don't ing the eggs. Aher you destroy the Dragon Prince's plane. Build up fight him. Avoid him, then find eggs, Kalistes and friends will Strength for the next two. The and enter his cave. Take the oozee arrive to fight. fourth can't be reached until you and ammo. When your oozee solve the others. Bill Dawson looks like it's going to run out, you get 65,000 more rounds. Kalistes won't show up to fight Kelly Smith unless goaded. Her pool is in a Dark Phlan: at the wall, blow the temple complex beneath Horn of Doom for each party member. Manshoon's Tower. It will be Bane of the Cosmic Forge beneficial to first go through the Gothmene's Palace: use "look" to Here are a few bugs in the Quest prison area and help Silk. (You'll redistribute items of power. In the for Clues IV solution for this get help from the Drows in the outer Palace, Rakshasa will game. In the section "Basement: ruined temple.) impersonates Sasha and the party Level One," the dungeon key is immediately enters the inner Take the road outside the temple not there. See paragraph seven to Palace. They'll meet Elminster, to a stockade and collect a Dwarf find it. In paragraph three, it who is also being impersonated Fighter, Storm, then return down should say "southeast tower," not by Rakshasa. Blow the Horn of the road to the first bend at the southwest. On the map of the Doom to undermine the morale lower center of the overland map. "Castle Basement: Level One," of the Dragon Guards. Show the You can find another NPC, Queegueg is one room south of Talisman of Bane to the Minion Dennia, nearby, where webs and the indicated postion. lava have formed "ramparts." Guards for the same effect. Have In the section on the rubber She'll lead you to the Testing your most dispensable character strands, you need four of them, Grounds. Save slots for these two. wear the Crystal Ring, in case you not three. In the same section: Add Dennia before finding the don't get a chance to cast a Heal after using the chisel at all four assassin Valardis, and he won't spell on him in the final battle; locations marked (C), you must even show up. have him swim the Pool to retrieve the Crystal. Once you return to the first location and use The Testing Ground is near a located Gothmenes, refuse to it again. On the map of Giant mountain peak in a foggy area bargain. Have the character with Mountain, the correct location of just left of the overland Center. the Crystal use it on the Minions (D) is west of thest, at end of the You can get the Ward of Safe climbing out of the Pool. That path north of (E) next to moun­ Passage by taking the Drow tests. character will then lose all but tain in center. Dennia shows you a secret door four Hit Points. There are three F. J. Philipp near the first trial room, then you very tough battles, so be sure to must pass seven tests. The last is Heal and cast Protection spells just a Drider under an illusion, so between rounds. Shadow Sorcerer kill it. Vivienne Stevenson The northwest corner of the map Follow a Drow named Daris to is 0, 1, so a location described as capture the Ward and battle the 4, 1 is the fifth block from the Pet of Kalistes, Shest. The gate­ Bad Blood north and the first block from the way to the Parlor is inside a Here's how to get lots of "oozee west. Food caches for refugees are village beside it. With the Ward, ammo." Pick any person and start at 3, 4; 12, 6 and 14, 6 (but when you can pass a "seamles!!" wall at your journey. Go to Zerotown you get any one, the other two the left center of the village. The and buy the bazooka from the will disappear). There's also a "Swiftest solution is to find the man. Blast him with it. Then head cache at 8, 6 and 30, 7. It's kitchen at the top left and use the to Okkarn. Go to the right side of recommended you take the refu­ trap door down to the basement. the fence and walk straight down. gees to 8, 6, then go to 3, 4 to get Either of the two egg chambers at

12 January the Royal Jelly for the Neidar 7; 16 at 22, 7 Castle Blood Reign: dungeon King. Then the food will be deliv- Quiver of Arrows: Room 2 (1, 2; password is ogre, chest password ered to the refugees at 8, 6. Next 22, 7; 9, 19) is nortic. take the refugees to 14, 6, then to C. F. Shaffer Castle Dragontooth: dungeon 30, 7. From there go to Skullcap, password is 2000, chests are which is the entrance to Corporation opened by using math based on Thorbardin. It's at any of the five If you ever get caught and put in 12-hour clock entrances at the south end of the prison, you need a bomb to blow Castle Greywind: dungeon pass- map: 31, 3; 31, 7; 31, 11; 31, 15; your way out. Head for the near- word is circle. Don't take chests, 31, 19. If you look you'll see a est elevator (use your computer to or you'll lose all your gold. Free skull appear at 8 PM; this is the find it) and exit the prison level. Greywind to learn half the entrance. To improve your abilities, make computer code. At the outpost mines, enter at 8, sure you have brain implants, or Castle Blackwind: dungeon pass- 6, go north one room, east one take new courses when you get a word is ten; Blackwind tells other room and south one room to get chance. To avoid monsters, don't half of computer code. the Brass Rod, which is needed to stand too close to doors (which Slithercult Stronghold: answer is free the dragon in room three at open automatically if you're epsilon. Skullcap. It in turn will slay near). The game is in real-time, Arachnoid Cavern: Zeta tells you Ember the Dragon. Leave the but you can pause by examining day to find Seashell; answer to mines the same way to avoid your gun. delay and battles. Lord Might is 20301, you Andrew Phang multiply by 2, not 52. Keys are found at: Cyclops Tavern: don't go through Green: Troll Cave (21, 4); slay door to west in mid-west section. troll with Fireball Conquests of the Longbow Cursed Cold Tavern: answers are Red: Ogre's Camp (27, 16) enter On the first few days, there is a tomor~ow, icicle, echo, chain. To in daytime lot of action at the overlook. raise island, say youth. Pirate Silver: Shipwreck (9, 19) fight treasure is real on Onesday. Skeletons Willy Beamish Fortress of Fear: pull B, R, X, B Yellow: Battlefield (15, 14) Examine the jetski carefully for Hall of Insanity: answers are tear, Key Ring: see Yellow Key an item needed in the phone blink, eyes Brown: Skullcap (room 3A) booth. To get rid of Ray the Dark Warriors Keep: answer is Final key: Fitzan (9, 2) Tavern bouncer, think astrologi- 314 cal. In the Tavern, be generous Cathedral of Carnage: answer Other useful gear: with your lottery ticket. To get weeds. Heads at N, 0, P, Q, R Cure Light Wounds: Battlefield past the Sludgeworks guard, use should be turned to face south, (15, 14), Skullcap (room 9) the pass from the Union boss' east, north, west, north in this office. Examine the blueprints order. Deactivation code: JVC. Fireball: Shipwreck (9, 19) from the Humpford mansion Bracers of Defense: Battlefield (7, Main Engine section: passwords ... carefully, and you'll be able to are warp and sublevel. 16), Skullcap (room 3A) navigate the tram section. Alpha/Beta Engine section: pass- Sword +3: Hobgoblin pirates (10, Andrew Phang 19) word to return to Main Engine section: primary Sword +2: Hidden City, room 4 (18, 18) and Troll Cave (21, 4) Might & Magic ID C. F. Shaffer Ring of Protection +3: Lizard Wildabar: don't pull any levers in Men Temple; use Fireball north in the dungon. room 2 to clear plants and see This month Vivienne Stephenson Swamp Town: to Statue of yad, and Bill Dawson were randomly chest (carry Ring in pack for say mirror and get password selected to receive the game of protection from Green Dragon at primary for Main Engine section their choice for sending in Keys. 26, 10, then wear it later. Castle Whitehead: dungeon So send in yours today! (All Vorpal Sword: Skullcap (room 4) password is joabary, chest submissions become exclusive Bows: Skullcap (room 3) 5 at 13, password is smello property of Eldritch, LTD. until October 11, 2317 A.D. Longbow ...... from page 1 cameos - bordered boxes depicting lushly illustrated. Written by Marx, the head and shoulders of the person it is one of Sierra's most enlightening for all QB and Simulations! reviews, - that alternate between the sides pieces of documentation, not to in fact, is "review it for what it is, and top and bottom of the screen. mention practical and concise. (It not what you think it should be or In a few arcade sequences, such also serves as copy protection in assumed it would be." After all, we as a quarterstaff fight, you fight by several stages of the quest). She are game players and reviewers, not clicking directly on an animated includes a two-page bibliography of frustrated game designers.) character. (Set your arcade level fiction and non-fiction. And no one can criticize to the max, and you'll automat­ Conclusions: From Errol Flynn to Longbow for lack of puzzles: it ically win these.) There's also John Cleese, the finest and funniest contains the most puzzles Sierra ever an ancient board game, 9 actors have played the role of packed into a game - including Men's Morris, to play. Robin Hood. Conquests of the Time Zone! While you must click You'll hear the expected Longbow is your chance to disap- certain items, such as scrolls and lutes and flutes, but melodies pear into Sherwood Forest, rob coins, on people and things, prose­ are treated more delicately from the rich and give to the based puzzles, even riddles, are also than in most games. And poor - don't miss it! Christy in play. An example of this is the there is no music in many Marx has hit the mark twice, first way you read clues in a scroll to scenes, emphasizing the songs with her tales of King Arthur and learn which "faces" to click on to when you do hear them. now the legend of Robin Hood. I open a door that leads out of a can't imagine what she's aiming castle. Marx has made the most Icons new & olde for on her next quest, and I can't effective use yet of Sierra's new "no­ wait to tag along. lit typing" interface. When you travel great distances, a Puzzles, many with alternative map icon lets you view a map and solutions that lead to multiple paths click on locations to go directly to Difficulty: Intermediate them. In at least one aerial-view map through the game, start out easy and Company: Sierra, Inc. grow more complex, with a total of a castle's interior, your character walks around the halls on the map. Price: $59.95 score of over 7,000 points. That QuestBusters price: $41 reflects only one of three scores. Another new icon controls shoot­ Another tells how much gold you've ing your bow. In combat, you just raised to pay the ransom, and click on the target. When practicing, another how many of your original you see a behind-the-bow view and Corporation ..... from page 7 31 Merry Men are still alive. will find it easy to aim by using an animated flag to note wind direction should be more versatile. The Video visions (keeping in mind that at greater distances you must aim high). Other program installs effortlessly onto a Visually we're treated to another icons are Sierra's standard mix, such hard drive and takes up about five round of video-captured animation as the eye to look at things. megabytes. Documentation is func­ reflecting the latest evolution in There is little in the way of tional, but too brief. computer graphics. Sierra videotapes magic, aside from certain rings and Conclusions: Corporation is an live actors (and lucky employees) artifacts, but much in the way of excellent game - except, of course, walking, shooting arrows, and so myth and lore. Elements such as for the clumsy interface and poor on, then converts the video to money and the druid's lore of gems use of graphics and sound. And of animated graphics that are the most and trees are authentically treated. course, the fact that many people realistic and fluid yet. I marveled at Remember how you trustingly have found it almost unplayable due Marian's graceful moves as she hand over your wallet when buying to the difficulties in manipulating the performed the Spiral Dance in things in Larry V and Police Quest shaded square for movement. If you Robin's dream. III? Here you click on your money­ can manage the clumsy interface, Interaction is the name of the bag, and a number beside each of Corporation could be good. B game, for there are no lengthy three coins (silver, half-penny, animated sequences that serve farthing) tells how many of that Difficulty: Intermediate simply as passive entertainment (a denomination is left. Then you click valid criticism of Larry V, for Company: Virgin on a hand beside the coin to choose instance). Conversational scenes are List price $49.95 the number to give to someone. dramatically reinforced with little The manual is succinct and QuestBusters price: $35

14 January r

Destiny for $20 @.Maureen Moran, 160 EMra, Cosmic Forge, recent RPGs. T. ~d::~~~~op West 96 St, 9S, NYC, NY 10025 Dauer, 347A W. 3rd Ave, Dugway UT 84022 adventures with a free ad. Sell/lrade games, most 3". Steve Lake, 90 Adventures and original Trade/sell, $15@: 3 (both • McKay St, Beverly MA 01915 sizes), Magic Candle 1 (5"). Kuo-shu Huang, programs only, limit 10 games per ad, POB 11508, Los Angeles CA 90011 one ad per issue. * =cluebook included. Will buy Maniac Mansion, EMra 1. L. Klein, Rte 2 Box 317, Oldtown ID 83822 King's Quest 1 (enhanced), $15. King's Apple Quest 2 &3, $10@. 1, $15 $1 o@: Space Quest 1, Tower of Myraglen, Trade/sell: Buck Rogers, Hero's Quest 2, (all are 5"). Or take all 4 for $40. Paul Times of Lore, Realms of Darkness. $15@: *M many more. Les Minaker, 76 Keeble Shaffer, 4735 Roswell Rd NE 17-H, Atlanta & M 2, Dark Heart of Uukrul, Suspended, Crescent, Ajax, Ontario Canada L1 T 3R5. GA30342 Wizardry. $20 @:Wizardry 4, *Keef the Thief. Write 1st. Gayle Ann Stanford, 3281 Foxgate Dr, $15 @, 2 for $25 or al 3 for $32: lndy's Last Sell only, $24@: King's Quest 5 (5" VGA), Memphis TN 38115 Crusade VGA 256, Populous 3" &Stellar 7. Heart of China (3" HD VGA). Police Quest 2, Want Trial by Fire 3". Paul Shaffer, 4735 $14. Want Larry 5, Longbow (VGA). Chris Sell/trade: Enchanter TrHogy, $40. Temple of Roswell Rd NE 17H, Atlanta GA 30342 Kelly, 3709 Sandal Lane, Cincinnati OH Apshai, $5. $20 @: War of Lance, Pool of 45248 Rad.Hltchhiker's Guide, $15. Send SASE for list Sell only, 5", $24@: *Eye of Beholder, M & of used games. Frank Lee Linne, 1219 M 3 3". $28 @: *Martian Dreams, *Pools of Want 1 with clue book. Don Green, Eastwood Dr, Seguin TX 78155 Darkness. $22 @: *Megatraveller 2, 2528 5th Ave, Sacrarn,ento CA 95818 1-103 Ave, Edmonton, Alb, Canada T5N OT8 Gateway to Savage Frontier. Postpaid. Richard Robillard, 52 S. Main St, Baldwinville Want to buy Scott Adams adventure 1-2. MA01436 James Dowell, 2614 59th Ave NE, Tacoma Amiga _ WA98422 Sell/trade: Bard's Tale, Champions of Krynn, It Sell/lrade, $15@: Dragons of Flame, Came from the Desert, Battlete<;h, Buck Rogers, Fountain of Dreams, Keys of Maramon, Pool WiU trade Ultima 6 for 8vira, Bane of Indy Jones Last Crusade (adventure), Targhan, of Radiance, Roadwar Europa, T &T. $20 Cosmic, or Savage Empire. Chris Pitcavage, Hero's Quest, Immortal, Dr. Doom's Revenge. @: Buck Rogers, Dark Spyre, Wizardry 5, 19 Egypt Lane, Clinton CT 06413 Send your list for mine. Darren Martinez, 36 others. Want M & M 3, Pools of Darkness. Radcliffe Rd, Island Park NY 11558 Rober Breezeley, 1995A Barrymore Sell only, $25@ or $35 for both, aO 3" HD: Common, Fremont CA 94538 *M & M 3, Utlima 6, King's Quest 5, Bad Sell/trade: *Krynn, *Neuromancer, *Eye of Blood, Rise of Dragon, Heart of China, Beholder, *King's Quest 4, M &M 2, Zork Sell only, all 5.25 HO, except both: Space Gateway to Savage Frontier, Dragonstrike Trilogy, Zak McKracken, more. Dan Bulmer, 231 Quest 4, Martian Memo, $25 @. $20, 8vira (5"), Where in Past is Carmen? (both). Add Heddle Ave, Victoria BC, Canada V9B 1T9. (both). $1 o@: Day of Viper, Mines of , $4 shipping for each. Terry Kwong, 9047 B.A.T., Darkspyre (both). $5@: Gold Rush Molinzero Ct, Elk Grove CA 95758 Amiga 500, 2 drives, 1 meg, complete, 1 year (both), Prophecy (both). Or aft games for old: $700. P. Matta, 73 Basswood Rd, $110. Corey Silver, 14L Jean Marie Gdns, Trade/sell: M & M 3, $25, Castles, $20. Want Farmington CT 06032 Nanuet NY 10954 Magic Candle 2. Tony El6son, 407 N DMsion, Lowell Ml 49331 Will buyl1rade, want Heart of China, Rise of Trade: Knights of Legend for Bad Blood, Buck Dragon, Larry 5, Space Quest 4, most Want Times of Lore and Bane of Cosmic, 5" Rogers for B. A. T. Sell Tangled Tales, $15 adventures. Lars Batista, 12131 Dickinson or 3". Ted Worre, POB 261 New Albany IN or , $5. James Wilkes, Dr, MT 518 Hecht, Coral Gables FL 33146 47151-0261. 3189 Haneys Br., Huntington WV 25704 Sell only, all VGA HO, $13@: Martian Memo Trade/sell, $25 @: *Colonel's Bequest (both Sell only, 150 C64/128 games, send SASE for (5"), Larry 5 (3"), Police Quest 3 (3"). Greg sizes), *Pool of Rad (5"). $20 @: *Conquests list. Also C128 system for sale. John E. Mintz, 413 Santa Anna Trail, Martinez GA of Camelot (both), Manhunter 1 or 2 (both), Peterson, 4101 S. Sheridan #12, Lennon Ml 30907 Times of Lore (5"). $15@: *lndy's Last 48449-9412 Crusade (5"), *Gold Rush (both), Battletech 1 Sell only: Space Quest 4 (VGA, 1.44 MB), (both), Mechwarrior (both). I pay shpping. $30. Both disk sizes: *Elvira 1, $30; Larry 3, Send SASE for full list. D. Schwarz, 11430 MSDOS &Questalikes $20; Space Quest 3, $15. *Hard Nova 5:, St. Michaels Dr, Dallas TX 75230-2436 Trade: Eye of Beholder, Space Quest 4, $25. 3": Spellcasting 101, $25; *Drakkhen, Countdown, Battletech 2, more. Want M & M 3, $20; Wizardry 5, $20; *Fountain of Dreams, Trade/sell: Space Quest 4 (3"), $29; Faery Monkey Island (256 color), Covert Action, any $15; War in Middle Earth, $15. Robert Kraus, Tale Adventure (5"), $17; Keef the Thief (3"), new VGA. Andy Webster, 2012 Cedar St, 3038 N. Christiana, Chicago IL 60618 $7; Conquests of Camelot (both), $21. Want Jacksonville IL 62650 Stellar 7, Nova 9, Star Trek, Day of Viper. SeHnrade: Larry 1 (old version), 2, 3, 4 & 5; Sean Stratum, 866 Mercury Circle, Littleton Sell Megatraveller 2, 5" VGA/EGA for $34 or Police Quest 1-3, King's Quest 1, 4 *5; 0080124 trade for any Leisure Sult Larry. David Young, Manhunter 1, 2; Hero's Quest, Quest for 698-975 Gold Run Rd, Susanville CA 96130 Glory 2, *Space Quest 3, Gold Rush, Les Trade/sell, 5": Altered Destiny, Countdown, Manley in Search for K"mg, more. Want any Les Manley Search for King, Questmaster, Sell/trade: Les Manley, It Came from Desert, new VGA, CD-ROM, more. For details, write Magic Candle 1, Faery Tale Adventure, older lnfocoms, Carm Sandiegos. Send SASE & Bertrand Fan, 1944 Starvale Rd, Glendale Earthrise, Starflight 2, Tmes of Lore, Third list. David Winfrey, 323 Jewel Dr, Statesboro GA CA91207 Courier. Send list. Any reasonable offer. Tim 30458 Denzler, 12941 Izard St, Omaha NE 68154 Trade only: *Gateway to Savage Frontier, Want to buy hint book for Fool's Errand, *Silver Blades, *Pools of Darkness, *Bard 3. Timequest. Sell Spellcasting 101, Altered Want Savage Empire, Martian Dreams, ' ' ,tureNation! Martian Memorandum $41 II Passport to Adventure II Spellcasting 201 $47 ... ' t land we think of as Gateway to Savage Frontier $39 ;·'lation, each citizen has Pools of Darkness $35 !C responsibility- not to Books and Map Kits Might & Magic Ill $47 ' 1.A to pull jury duty, but to Quest for Clues 2, 3 or 4 $25 Secret of Monkey Island 2 $40 bu, ~ - ~ adventure gamest So get (40 solutions in each volume) Megatraveller 2 $47 out ther t- dnd exercise your constitu­ Eye of the Beholder $39 Official Book ofUltima $15 tional right to slay ores and look for (with solutions to I-VI) gold keys until dawn I And don't Amiga Missions forget that when you buy your Altered Destiny $45 games and books here, you'll get 2- King's Quest Companion $15 Legend of Faerghail $33 3 months more QBs free for each (with solutions to I-V) Lord of the Rings Volume 1 $36 product ordered! Quest for Clues I: photocopies of solu­ Amiga & MSDOS (Offers applicable only to tions are $2 each to USA; others add $1. Death Knights of Krynn $39 QuestBusters members, and assorted Gateway to Savage Frontier $35 QB Map Kit (includes US shipping, and sundry citizens of Canadians, APOs send $3 US funds.) AdventureNation. Void where l Kit A: (for text/graphic games) $8 prohibited by Royal Decree.) Kit B: (for role-playing games) $8 (100 sheets of mapping paper in each) MSDOS Quests (State disk size& EGA or VGA.) US addresses, add $3 shipping @ book or Willy Beamish $44 game, $2 @ on multiple orders. To APO, Police Quest 3 $41 $6; Canada, $4; overseas, $12/$8. No Roger Rabbit $33 credit cards or bill mes. AZ residents, add Conan the Cimmerian $33 5% sales tax. Send street address, we Shadow Sorcerer _ $33 cannot ship to PO Boxes. Bard's Tale Construction Set $36 Larry 5 VGAorEGA $41

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