DRAGON Magazine (ISSN 0279-6848) Is Pub- Advance in Level

Total Page:16

File Type:pdf, Size:1020Kb

DRAGON Magazine (ISSN 0279-6848) Is Pub- Advance in Level D RAGON 1 as it ever occurred to you how much big-time foot- ball resembles a fantasy adventure game? Players Contents prepare themselves in a dungeon (the locker room), set out for the wilderness (the field) at the appointed time, and then proceed to conduct melee after me- lee until a victor emerges. We’ve taken that line of reasoning SPECIAL ATTRACTION one step further with MONSTERS OF THE MIDWAY, this MONSTERS OF THE MIDWAY — A fantasy football issue’s special inclusion. You can choose and coach a team of game for two players . 35 AD&D™ monsters — and the team that wins isn’t always the one with the biggest players: that little guy with the hairy feet can OTHER FEATURES really kick! Dragon Rumbles: Guest editorial by E. Gary Gygax ...... 4 This month’s article section is chock full of new material for Blastoff! — First look at the STAR FRONTIERS™ game ... 7 D&D® and AD&D campaigns. In Leomund’s Tiny Hut, Len Weapons wear out, skills don’t — Variant system for Lakofka unveils a system for determining the quality of armor AD&D™ rules on weapon proficiency ................ 19 and weapons, which is complemented by Christopher Town- The Missing Dragons — Completing the colors .......... 27 send’s proposal for a new way of defining weapon proficiency. Timelords — A new NPC, any time you’re ready .......... 32 If new monsters are more up your alley, you’ll enjoy the official Tuatha De Danann — Celtic mythos revised ............. 47 descriptions of the baku and the phoenix in Gary Gygax’s Law of the Land — Give your world “personality” ........ 56 Featured Creatures column, followed by Richard Lloyd’s exam- WAR! — Every campaign can use conflict. ............... 63 ination of “The Missing Dragons.” The Pong papers — TOP SECRET® advice .............. 66 In the category of new character classes, we present another Module Design Contest — All you need to know ......... 71 of Lew Pulsipher’s inventions, the Timelord. And the main topic of From the Sorcerer’s Scroll is a description of new character REGULAR OFFERINGS classes and sub-classes from the notebooks of Mr. Gygax that Out on a Limb — Letters from readers . 2 are being considered for inclusion in the upcoming AD&D From the Sorceror’s Scroll — New character classes. 9 expansion volume. Greyhawk’s World — Latest campaign news ............. 11 In the second installment of his intermittent series on how to Leomund’s Tiny Hut — Weapon & armor quality. ......... 13 build a “realistic” fantasy world, Ed Greenwood spells out the Featured Creatures — The baku and the phoenix ......... 25 need for an adventuring environment to have its own set of laws Convention schedule ................................... 55 and customs — so that the world (or each part of the world) Up on a Soapbox — Playing styles ...................... 68 takes on a “personality” all its own and provides a vibrant, vital Dragon’s Augury: backdrop for the activities of the player characters. Immediate- Wizardry; Akalabeth; Crush, Crumble & Chomp ........ 73 ly following Ed’s article, Lew Pulsipher addresses a similar The Chamax Plague / Horde .......................... 75 issue from a different angle, suggesting that the presence of Empire Builder ....................................... 75 war and conflict — or at least the threat of it — is what keeps a What’s New ............................................ 76 campaign alive. Which, conveniently enough, brings us full Wormy ................................................ 78 circle, back to MONSTERS OF THE MIDWAY — because if a Dragon Mirth .......................................... 80 football game isn’t a war, then what is? — KM Firing back be used, but development and use of major single normal person. A cannon of that size is firearms should be limited to NPC’s and the made to be used against forts, not people. Dear Editor: DM. If players insist on expanding their armo- Besides, the 14 rounds it takes to reload the Kwang Lee’s letter (“Out on a Limb,” issue ry by developing gunpowder, a DM-invented 8,000-pound monster is more than enough #63) against Ed Greenwood’s “Firearms” arti- threat can be extremely persuasive in halting time to get out of the gun’s line of fire, as they cle (issue #60) appeared to jump to several such activity. Or, better yet, the DM can say cannot follow moving targets (they have conclusions. that the character’s gunpowder just doesn’t enough trouble hitting fixed ones as it is). For one, Greenwood’s article was not an work (due to wetness, improper mixing, etc.). In combat situations, 5-50 is not as power- attempt to change the AD&D system into a If a player persists, and the DM is feeling ful as it may seem. A medium-level (6th level) historical simulation. Gunnery would remain particularly nasty, a percentage chance can magic-user spits out more damage in less more of an art rather than a science. Early be used to determine if the gunpowder acci- than one-seventh of the time (two fireballs for firearms were crude, cumbersome, and very dentally explodes (a 500-pound charge of 6-36 each, or 12-72 total); a red dragon can few in number. Their effect on the game as a gunpowder going off in a laboratory tends to inflict up to 164 points of damage on a party in whole would be minor, as the guns’ use would stop further research for a time). These meth- a single round! This does not include the 88 be extremely limited. Cold steel and magic, ods, both warnings and direct action, will pre- points of breath weapon available to some of rather than gunpowder, would remain as the vent “mad wizards” from abusing gunpowder. these creatures. The 50-point maximum of “great equalizers.” Lee also complains about the use of a can- the cannon pales when confronted by this Experimentation and further development non that does 5-50 points of damage when whirlwind of power. of these weapons should be firmly controlled normal people only have 3 hit points. Only a However, the final choice is up to the indi- by the DM. Suggestions from the players can fool would use an 8½-inch cannon against a vidual. If gunpowder is used in a campaign, 2 SEPTEMBER 1982 the DM should determine beforehand the allowing the character to meet the charisma amount of the guns’ use and the extent of their qualification as long as the character’s pre- effect. A pre-set limit on the evolution of the generated score for that ability is 13 or higher. weapons and the DM’s firm control of their I can’t explain the final “mistake” you point- use will make it impossible for the weapons to ed out by referring to a rule book, but I can ask disrupt the balance of the game. you to accept the “fact” that the jester, as Steven Zamboni presented in that article, is a unique character Sacramento, Calif. class, and dwarves and halflings who are Vol. VII, No. 4 September 1982 members of that class are likewise unique in their ability to manipulate (however ineffi- Publisher . Jake Jaquet ciently and unpredictably) some of the forces Editor-in-Chief . Kim Mohan Jester adjustments of magic. As support for that line of reason- Editorial staff . Bryce Knorr ing, I offer this month’s edition of “From the Marilyn Mays Dear Editor: Sorceror’s Scroll” (page 9), wherein Gary Gali Sanchez The article in DRAGON #60 about elves was Gygax describes his concept of a jester as a Sales . Debbie Chiusano superb, as were the sections on alignment character — which can be human, gnome, or Circulation . Corey Koebernick and cantrips. Then came a new NPC class, the halfling — with “some magic-user spells and Office staff . Cherie Knull Jester. I thought the Jester was very well illusionist magic.” If both he and we have Roger Raupp done, but I found three mistakes. made a “mistake,” then at least we’re in good Contributing editors . Roger Moore First, on Table I, the experience level is ten company. — KM Ed Greenwood levels higher for the first ten categories than it should be. A simple typographical error, but This issue’s contributing artists: still . Clyde Caldwell Mary Hanson- Second, according to the article half-orcs ‘Just a game’ Jim Holloway Roberts may achieve 4th level — but this is wrong. In Larry Elmore David Larson order to become a Jester, a charisma of 13 or Dear Editor: Jeff Easley Phil Foglio greater is needed, and no half-orc may pos- I have been playing D&D and AD&D for Ray Williams David Trampier sess a charisma rating higher than 12 (see three and a half years. I have found it very Paul Sonju Edward Atwood Character Race Table III, page 15, PH). enjoyable and interesting, and also quite Roger Raupp Finally, Jesters gain spell power as they harmless. DRAGON Magazine (ISSN 0279-6848) is pub- advance in level. Unfortunately, halflings and Yet I am constantly reading articles by peo- lished monthly for a subscription price of $24 dwarves may advance to respectable level, ple who claim that D&D gets kids into demon- per year by Dragon Publishing, a division of TSR thus gaining the ability to cast spells of a mag- ics, lowers their respect for life, and is anti- Hobbies, inc., P.O. Box 110, Lake Geneva WI ical nature. This is a power specifically prohi- religious. Some of these people claim to have 53147. bited to either race. I find this particularly played D&D. One man said he was going to DRAGON Magazine is available at hundreds ironic because Mr. Moore (the author) once raise money through donations and “buy as of hobby stores and bookstores throughout the wrote, “Dwarves do not use any magical many copies of the game as I can and then United States and Canada, and through a limit- ed number of overseas outlets.
Recommended publications
  • Dungeon Module B4
    Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time.
    [Show full text]
  • The Apocalyptic Post Table of Contents; for Both the Lazy and the Organized
    Volume 1: The Issue 5: Winter/Spring Apocalyptic Post An Unofficial Gamma World E-zine Moses "Wolfy" Includes original content by: Derek Holland Derek Winston Wildermuth Kerry Jordan Randy Messick Sean Kindred • Volume 1: Issue 5: Winter/Spring The Apocalyptic Post Table of Contents; for both the lazy and the organized THE SLEETH SPEAKS Table of Contents It seems that these days we are only three steps from living Gamma World. Problem is that when the bombs - The Mutant Menagerie drop, we aren't going to be sprouting any wings. However The Ecology of the Land Shark - Kerry Jordan 1 - 3 the idea of humans with wings is something not so far fetched anymore anyways. Before Gamma World, we get The Ecology of the Borer Beetle - Kerry Jordan 4 - 5 to live in Cyberpunk, remember. Various Mutant Plants and Animals - Derek Holland 6 Giant worms - Derek Holland 7-8 Already we have robots to fight our wars. A recent article in the New York Times talks all about the uses of robots in - Gamma Flora the combat field ranging from spotting to killing. Laser light Thorny - 4th ed. Plant critter - Derek Holland 8 weapons are not a thing of the future, but rather a reality today. Taking animal husbandry to the next level all together, we have found both the human genome code - The Arms Race and the secrets to cloning. New weapons for 1st edition - Randy Messick 9 - 11 Primitive Ranged Weapons - Derek Holland 12 Without the benefit of DNA level manipulation, people GW5 Bio-Weapons - Sean Kindred 13 - 16 have done some pretty crazy things with our animals The Gamma World Shopper - Derek Winston 19 - 26 already.
    [Show full text]
  • The Argonautica, Book 1;
    '^THE ARGONAUTICA OF GAIUS VALERIUS FLACCUS (SETINUS BALBUS BOOK I TRANSLATED INTO ENGLISH PROSE WITH INTRODUCTION AND NOTES BY H. G. BLOMFIELD, M.A., I.C.S. LATE SCHOLAR OF EXETER COLLEGE, OXFORD OXFORD B. H. BLACKWELL, BROAD STREET 1916 NEW YORK LONGMANS GREEN & CO. FOURTH AVENUE AND 30TH STREET TO MY WIFE h2 ; ; ; — CANDIDO LECTORI Reader, I'll spin you, if you please, A tough yarn of the good ship Argo, And how she carried o'er the seas Her somewhat miscellaneous cargo; And how one Jason did with ease (Spite of the Colchian King's embargo) Contrive to bone the fleecy prize That by the dragon fierce was guarded, Closing its soporific eyes By spells with honey interlarded How, spite of favouring winds and skies, His homeward voyage was retarded And how the Princess, by whose aid Her father's purpose had been thwarted, With the Greek stranger in the glade Of Ares secretly consorted, And how his converse with the maid Is generally thus reported : ' Medea, the premature decease Of my respected parent causes A vacancy in Northern Greece, And no one's claim 's as good as yours is To fill the blank : come, take the lease. Conditioned by the following clauses : You'll have to do a midnight bunk With me aboard the S.S. Argo But there 's no earthly need to funk, Or think the crew cannot so far go : They're not invariably drunk, And you can act as supercargo. — CANDIDO LECTORI • Nor should you very greatly care If sometimes you're a little sea-sick; There's no escape from mal-de-mer, Why, storms have actually made me sick : Take a Pope-Roach, and don't despair ; The best thing simply is to be sick.' H.
    [Show full text]
  • The Symbolism of the Dragon
    1 THE SYMBOLISM OF THE DRAGON Chinese flying dragon (courtesy of dreamstime.com Ensiferrum 7071168) THE PRIMORDIAL SEVEN, THE FIRST SEVEN BREATHS OF THE DRAGON OF WISDOM, PRODUCE IN THEIR TURN FROM THEIR HOLY CIRCUMGYRATING BREATHS THE FIERY WHIRLWIND. The Stanzas of Dzyan Out of the whirlwind spoke the voice that ignites, that sounds like no voice ever heard. It is, instead, a flame that swirls down out of yawning darkness and scorches the flanks of the trembling world. Amongst the clouds gathered in storm, its fiery curves are sometimes glimpsed and the scraping of its taloned feet echo up the blackened caverns leading to the bowels of the earth. These are aspects of its voice . extensions of its flaming breath. They shine like glittering scales spiralling through the atmosphere. They project forth in the wake of that thunderous tone which issues from the depths of the very source of sound, from the primordial throat which opens out to another world. Thus it is that dragons float at the edge of the universe and near the apertures leading to unknown but frightening realms. Their fiery breath resounds and their reptilian form expands and contracts into myriad shapes described in thousands of stories the world over. But their exact nature remains a mystery and, despite their legendary reputation, for many persons they have never existed. It has been held that the dragon, "while sacred and to be worshipped, has within himself something still more of the divine nature of which it is better to remain in ignorance". Something double-edged is suggested here, and the question of the existence of the dragon deepens to become one of how to approach the Divine without being incinerated by its lower emanations.
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • Thursday Friday
    3:00 PM – 4:00 PM Thursday 4:00 PM – 5:00 PM 12:00 PM – 1:00 PM “Hannibal and the Second Punic War” “The History of War Gaming” Speaker: Nikolas Lloyd Location: Conestoga Room Speaker: Paul Westermeyer Location: Conestoga Room Description: The Second Punic War perhaps could have been a victory for Carthage, and today, church services and degree Description: Come learn about the history of war gaming from its certificates would be in Punic and not in Latin. Hannibal is earliest days in the ancient world through computer simulations, considered by many historians to be the greatest ever general, and focusing on the ways commercial wargames and military training his methods are still studied in officer-training schools today, and wargames have inspired each other. modern historians and ancient ones alike marvel at how it was possible for a man with so little backing could keep an army made 1:00 PM – 2:00 PM up of mercenaries from many nations in the field for so long in Rome's back yard. Again and again he defeated the Romans, until “Conquerors Not Liberators: The 4th Canadian Armoured Division in the Romans gave up trying to fight him. But who was he really? How Germany, 1945” much do we really know? Was he the cruel invader, the gallant liberator, or the military obsessive? In the end, why did he lose? Speaker: Stephen Connor, PhD. Location: Conestoga Room Description: In early April 1945, the 4th Canadian Armoured Division 5:00 PM – 6:00 PM pushed into Germany. In the aftermath of the bitter fighting around “Ethical War gaming: A Discussion” Kalkar, Hochwald and Veen, the Canadians understood that a skilled enemy defending nearly impassable terrain promised more of the Moderator: Paul Westermeyer same.
    [Show full text]
  • A Free Fanmade Setting Conversion for Dungeons and Dragons 5E Written
    a free fanmade setting conversion for DUngeons and Dragons 5e written by Emanuele Galletto Original Gamma worlD seTting by James M. Ward and Gary Jaquet RuLes conversion parTially based on Omega World, by Jonathan Tweet, Polyhedron Magazine #153 Wizards of the Coast’s D&D Gamma World line, by Richard Baker, Bruce R. Cordell and Robert J. Schwalb Disclaimer I do not own any rights on Gamma World, Dungeons and Dragons, or any of the creatures and/or characters, places and rules in this document. This PDF is and will always be available for FREE, and is nothing but a personal tribute to a great setting and an exciting rules system. TabLe of coNTeNTs CHAPTER or SECTION PAGE__ ✇ INTRODUCTION PAGE 3 - The Setting… What’s Up? PAGE 3 - The Rules… What’s New? PAGE 3 ✇ CHARACTER CREATION PAGE 4 - Summary PAGE 4 - Bios PAGE 5 - Mutations PAGE 8 - Gamma Wanderer Class and Level Progression PAGE 15 ✇ SKILLS PAGE 17 - New SKills Descriptions PAGE 17 ✇ EQUIPMENT PAGE 18 - Economy PAGE 18 - Armor PAGE 18 - Weapons PAGE 19 - Wanderer’s PacK PAGE 20 - Scavenged JunK PAGE 20 - Ancient Gear PAGE 22 ✇ RUNNING A GAMMA FIVE GAME PAGE 27 - Having Fun PAGE 27 - Terrain and Hazards PAGE 28 2 inTroDucTion Gamma World is a very special setting. First of all, it’s crazy, blending together sci-fi, fantasy, post-apocalypse, pulp narrative and humor. But there’s more to it than that. From its very beginning in 1978, Gamma World dared to thread on fears and anxieties that each and every one of us might face one day: nuclear conflict, radiation, aliens, the singularity complex.
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Fantasy Adventure Game Expert Rulebook
    TABLE OF CONTENTS Reference Charts from D&D® Basic X2 Character Attacks X26 PART 1: INTRODUCTION X3 Monster Attacks X26 How to Use This Book X3 PART 6: MONSTERS X27 The Scope of the Rules X3 MONSTER LIST: Animals to Wyvern . X28 Standard Terms Used in This Book X3 PART 7: TREASURE X43 Assisting A Novice Player X3 Treasure Types X43 The Wilderness Campaign X3 Magic Items X44 High and Low Level Characters X4 Explanations X45 Using D&D® Expert Rules With an Early Swords X45 Edition of the D&D® Basic Rules X4 Weapons and Armor X48 PART 2: PLAYER CHARACTER INFORMATION X5 Potions X48 Charts and Tables X5 Scrolls X48 Character Classes X7 Rings X49 CLERICS X7 Wands, Staves and Rods X49 DWARVES X7 Miscellaneous Magic Items X50 ELVES X7 PART 8: DUNGEON MASTER INFORMATION X51 FIGHTERS X7 Handling Player Characters X51 HALFLINGS X7 Magical Research and Production X51 MAGIC-USERS X7 Castles, Strongholds and Hideouts X52 THIEVES X8 Designing a Dungeon (recap) X52 Levels Beyond Those Listed X8 Creating an NPC Party X52 Cost of Weapons and Equipment X9 NPC Magic Items X52 Explanation of Equipment X9 Designing a Wilderness X54 PART 3: SPELLS Xll Wandering Monsters X55 CLERICAL SPELLS Xll Travelling In the Wilderness X56 First Level Clerical Spells Xll Becoming Lost X56 Second Level Clerical Spells X12 Wilderness Encounters X57 Third Level Clerical Spells X12 Wilderness Encounter Tables X57 Fourth Level Clerical Spells X13 Castle Encounters X59 Fifth Level Clerical Spells X13 Dungeon Mastering as a Fine Art X59 MAGIC-USER AND ELF SPELLS X14 Sample Wilderness Key and Maps X60 First Level Magic-User and Elf Spells SampleX14 fileHuman Lands X60 Second Level Magic-User and Elf Spells X14 Non-Humans '.
    [Show full text]
  • British Library Conference Centre
    The Fifth International Graphic Novel and Comics Conference 18 – 20 July 2014 British Library Conference Centre In partnership with Studies in Comics and the Journal of Graphic Novels and Comics Production and Institution (Friday 18 July 2014) Opening address from British Library exhibition curator Paul Gravett (Escape, Comica) Keynote talk from Pascal Lefèvre (LUCA School of Arts, Belgium): The Gatekeeping at Two Main Belgian Comics Publishers, Dupuis and Lombard, at a Time of Transition Evening event with Posy Simmonds (Tamara Drewe, Gemma Bovary) and Steve Bell (Maggie’s Farm, Lord God Almighty) Sedition and Anarchy (Saturday 19 July 2014) Keynote talk from Scott Bukatman (Stanford University, USA): The Problem of Appearance in Goya’s Los Capichos, and Mignola’s Hellboy Guest speakers Mike Carey (Lucifer, The Unwritten, The Girl With All The Gifts), David Baillie (2000AD, Judge Dredd, Portal666) and Mike Perkins (Captain America, The Stand) Comics, Culture and Education (Sunday 20 July 2014) Talk from Ariel Kahn (Roehampton University, London): Sex, Death and Surrealism: A Lacanian Reading of the Short Fiction of Koren Shadmi and Rutu Modan Roundtable discussion on the future of comics scholarship and institutional support 2 SCHEDULE 3 FRIDAY 18 JULY 2014 PRODUCTION AND INSTITUTION 09.00-09.30 Registration 09.30-10.00 Welcome (Auditorium) Kristian Jensen and Adrian Edwards, British Library 10.00-10.30 Opening Speech (Auditorium) Paul Gravett, Comica 10.30-11.30 Keynote Address (Auditorium) Pascal Lefèvre – The Gatekeeping at
    [Show full text]
  • Land of Faerie: the Disappearing Myth
    Volume 5 Number 2 Article 1 10-15-1978 Land of Faerie: The Disappearing Myth Caroline Geer Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Geer, Caroline (1978) "Land of Faerie: The Disappearing Myth," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 5 : No. 2 , Article 1. Available at: https://dc.swosu.edu/mythlore/vol5/iss2/1 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Discusses various theories for the origins of fairies (and tales about them) in myth, history, and religion. Additional Keywords Faerie—Origins; Fairy tales—Origins; Fairy tales—Relation to Myth; Bonnie GoodKnight This article is available in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: https://dc.swosu.edu/mythlore/vol5/iss2/1 LAND OF FAERIE: THE DISAPPEARING MYTH by Caroline Geer So an age ended, and its last deliverer died Tolkien, however, asserts that "history often resembles In bed, grown idle and unhappy; they were safe: 'myth,' because they are both ultim ately of the same stuff.
    [Show full text]
  • Dragon Magazine
    May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high.
    [Show full text]