The Apocalyptic Post Table of Contents; for Both the Lazy and the Organized
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A Free Fanmade Setting Conversion for Dungeons and Dragons 5E Written
a free fanmade setting conversion for DUngeons and Dragons 5e written by Emanuele Galletto Original Gamma worlD seTting by James M. Ward and Gary Jaquet RuLes conversion parTially based on Omega World, by Jonathan Tweet, Polyhedron Magazine #153 Wizards of the Coast’s D&D Gamma World line, by Richard Baker, Bruce R. Cordell and Robert J. Schwalb Disclaimer I do not own any rights on Gamma World, Dungeons and Dragons, or any of the creatures and/or characters, places and rules in this document. This PDF is and will always be available for FREE, and is nothing but a personal tribute to a great setting and an exciting rules system. TabLe of coNTeNTs CHAPTER or SECTION PAGE__ ✇ INTRODUCTION PAGE 3 - The Setting… What’s Up? PAGE 3 - The Rules… What’s New? PAGE 3 ✇ CHARACTER CREATION PAGE 4 - Summary PAGE 4 - Bios PAGE 5 - Mutations PAGE 8 - Gamma Wanderer Class and Level Progression PAGE 15 ✇ SKILLS PAGE 17 - New SKills Descriptions PAGE 17 ✇ EQUIPMENT PAGE 18 - Economy PAGE 18 - Armor PAGE 18 - Weapons PAGE 19 - Wanderer’s PacK PAGE 20 - Scavenged JunK PAGE 20 - Ancient Gear PAGE 22 ✇ RUNNING A GAMMA FIVE GAME PAGE 27 - Having Fun PAGE 27 - Terrain and Hazards PAGE 28 2 inTroDucTion Gamma World is a very special setting. First of all, it’s crazy, blending together sci-fi, fantasy, post-apocalypse, pulp narrative and humor. But there’s more to it than that. From its very beginning in 1978, Gamma World dared to thread on fears and anxieties that each and every one of us might face one day: nuclear conflict, radiation, aliens, the singularity complex. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
University of Huddersfield Repository
University of Huddersfield Repository Wood, Christopher Were the developments in 19th century small arms due to new concepts by the inventors and innovators in the fields, or were they in fact existing concepts made possible by the advances of the industrial revolution? Original Citation Wood, Christopher (2013) Were the developments in 19th century small arms due to new concepts by the inventors and innovators in the fields, or were they in fact existing concepts made possible by the advances of the industrial revolution? Masters thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/19501/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Were the developments in 19th century small -
FANTASY GAMES and SOCIAL WORLDS Simulation As Leisure
>> Version of Record - Sep 1, 1981 What is This? Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 FANTASY GAMES AND SOCIAL WORLDS Simulation as Leisure GARY ALAN FINE University of Minnesota As the longevity and success of this journal attest, simulation games have had a considerable impact on the scholarly commun- ity, spawning cottage industries and academic specialties. Simu- lation gaming is now well established as a legitimate academic pursuit and teaching tool. Simultaneous with the growth of educational games, the 1970s witnessed the development and popularity of other role-playing games, essentially simulations, which have enjoyment and fantasy as their major goals. These games are known generically as fantasy role-playing games. My intent in this article is to describe the games, discuss the relationship of these games to similar activities (including educational simulations), describe the players, and examine their reasons for participating in this social world. By studying these play forms, researchers who specialize in educational simulations can observe parallels in this leisure activity. AUTHOR’S NOTE: The author would like to thank Sherryl Kleinman and Linda Hughes for comments on previous drafts of this article. SIMULATION ~c GAMES, Vol. 12 No. 3, September I981 251-279 @ 1981 Sage Pubhcations, Inc. 251 Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 252 WHAT IS FANTASY ROLE-PLAY GAMING? A &dquo;[fantasy] role-playing game&dquo; has been defined as &dquo;any game which allows a number of players to assume the roles of imaginary characters and operate with some degree of freedom in an imaginary environment&dquo; (Lortz, 1979b: 36). -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing— A non-wargaming friend of mine recently asked me why I did this; why did I put all my effort into this line of work? What did I perceive my endeavors to be? Part of this curiosity stems from the fact that this person has no inkling of what games are all about, in our context of gaming. He still clings to the shibboleth that wargamers are classic cases of arrested de- velopment, never having gotten out of the sandbox and toy soldiers syndrome of childhood. He couldn’t perceive the function of a magazine about game-playing. This is what I told him: Magazines exist to disseminate information. The future of magazine publishing, the newly revived LIFE and LOOK notwithstand- VOL. III, No. 11 May, 1979 ing, seems to be in specialization. Magazines dealing with camping, quilting, motorcycles, cars, dollhouse miniatures, music, teen interests, DESIGN/DESIGNERS FORUM modeling, model building, horses, dogs, fishing, hunting, guns, hairstyl- A Part of Gamma World Revisited —Jim Ward ................ 5 ing and beauty hints already exist; why not wargaming? Judging and You—Jim Ward ............................... 7 I put out TD as a forum for the exchange of gaming ideas, Sorceror’s Scroll—The Proper Place of Character philosophies, variants and debate. TD is a far cry from Soldier of For- Social Class in D&D -- Gary Gygax ........ .12 tune, that bizarre publication for mercenaries, gun freaks and other vio- 20th Century Primitive—Gary Jacquet ...................... 24 lence mongers. In fact, the greater part of wargamers are quite pacifistic Gamma World Artifact Use Chart —Gary Jacquet ............ -
DTIC) (Computer Generated) Bibliography of Technical Reports Related to Gyrojet Weapons (Mbassociates, MBA), 1962-1978
Description of document: Defense Technical Information Center (DTIC) (computer generated) bibliography of Technical Reports related to Gyrojet weapons (MBAssociates, MBA), 1962-1978 Requested date: 29-December-2013 Released date: 28-January-2014 Posted date: 03-February-2014 Source of document: Defense Technical Information Center (DTIC-R) ATTN: FOIA Requester Service Center 8725 John J. Kingman Road, Suite 0944 Ft. Belvoir, VA 22060-6218 The governmentattic.org web site (“the site”) is noncommercial and free to the public. The site and materials made available on the site, such as this file, are for reference only. The governmentattic.org web site and its principals have made every effort to make this information as complete and as accurate as possible, however, there may be mistakes and omissions, both typographical and in content. The governmentattic.org web site and its principals shall have neither liability nor responsibility to any person or entity with respect to any loss or damage caused, or alleged to have been caused, directly or indirectly, by the information provided on the governmentattic.org web site or in this file. The public records published on the site were obtained from government agencies using proper legal channels. Each document is identified as to the source. Any concerns about the contents of the site should be directed to the agency originating the document in question. GovernmentAttic.org is not responsible for the contents of documents published on the website. Highest Classification: Unclassified DTIC Bibliography Export Time Stamp: 2014-01-28 10:22:31 AM Number of Citations: 24 Format: FOIA UL Display EXPORT CONTROL The following notice applies if this bibliography includes abstracts with references marked "Export Control" EXPORT CONTROL WARNING NOTICE This document contains technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., sec. -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
GURPS+-+4Th+Edition+-+High-Tech
Written by SHAWN FISHER, MICHAEL HURST, and HANS-CHRISTIAN VORTISCH Additional Material by DAVID L. PULVER, SEAN PUNCH, GENE SEABOLT, and WILLIAM H. STODDARD Edited by SEAN PUNCH Cover Art by ABRAR AJMAL and BOB STEVLIC Illustrated by BRENT CHUMLEY, IGOR FIORENTINI, NATHAN GEPPERT, BRENDAN KEOUGH, and BOB STEVLIC ISBN 978-1-55634-770-2 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES 5. WEAPONRY. 78 FIREARMS . .78 Dirty Tech: Full-Auto Conversions . 79 How to Treat Your Gun . 79 CONTENTS Drawing Your Weapon . 81 Immediate Action. 81 INTRODUCTION . 4 PERSONAL DEVICES AND Shooting. 82 Publication History. 4 CONSUMER GOODS . 30 Reloading Your Gun . 86 About the Authors. 4 Personal Accessories. 31 Careful Loading . 86 Appliances . 32 Black-Powder Fouling . 86 1. THE EQUIPMENT AGE . 5 Foodstuffs . 33 Air Guns . 88 Ranged Electric Stunners . 89 TIMELINE . 6 Luxuries . 34 TL5: The Industrial Revolution . 6 Non-Repeating Pistols . 90 COMMUNICATIONS . 35 Revolvers . 92 TL6: The Mechanized Age . 6 Mail and Freight . 35 TL7: The Nuclear Age. 6 Dirty Tech: Improvised Guns . 92 Telegraph . 36 Semiautomatic Pistols . 97 TL8: The Digital Age . 6 Telephone. 36 Dirty Tech . 6 Automatic Revolver . 97 Radio . 37 Disguised Firearms . 98 BUYING EQUIPMENT . 7 Radio in Use. 38 Rocket Pistol. 99 You Get What You Pay For . 7 Other Communications . 40 Shotguns . 103 The Black Market . 7 MEDIA . 40 Muskets and Rifles . 107 New Perk: Equipment Bond . 7 Audio Storage, Recording, Drilling . 108 Legality and Antiques. 8 and Playback . 40 Minié Balls . 109 WEAR AND CARE . 9 Video Storage, Recording, The Kalashnikov . -
A Gamma World Village
GAMMA WORLD, D20 3.5 “The Guardian is Dead” by William R. Gibson, Feb 22nd 2012 Version #996133.21.43 Foreword While I have not played Gamma World in many years, I recently had an idea that fit so beautifully into that setting that I had to flesh it out and see where it lead. So, here it is. The basis was a peaceful village of limited size, voluntarily managed by an AI, and devoted to stewardship of the land. I wanted to make a pure-strain human settlement that was not hyper-advanced or flat out crazy, like so many seem to be. This is a work in progress. Feel free to use it for your own game. And remember, the most important thing about role playing games is having fun! - William R. Gibson February 22nd 2012 Any questions or comments can be directed to me via email, [email protected]. Table of Contents The Village of Attwatta Preziv........................3 The Nanounit Production System.............19 The Beginning................................................3 The Tower's Systems.................................20 The Shutdown................................................4 Village Technology.....................................21 The New Era...................................................6 Notable Features of the Village...............22 Culture, Philosophy & Lifestyle ................7 The Distillery............................................22 Tradition & Ceremony..................................7 The Foundry............................................... 22 Code of Law.................................................8 The -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
The Apocalyptic Post Issue 1 Inaugural an Unofficial GAMMA WORLD® Online Bi-Monthly Aug - 2000
Volume 1 The Apocalyptic Post Issue 1 Inaugural An Unofficial GAMMA WORLD® Online Bi-Monthly Aug - 2000 Art by John Traglio Covering All Versions of the GAMMA WORLD® RPG The Apocalyptic Post is an eZine dedicated to the GAMMA WORLD® roleplaying game. It is offered free of charge to all interested parties and is not to be sold in any form. It may be printed if distributed free of charge. The Apocalyptic Post supports all five editions of the GAMMA WORLD® roleplaying game. To the extent that they overlap with one or more of the vari- ous GAMMA WORLD® editions, this publication also supports other roleplaying systems and settings (i.e.: ALTERNITY®). GAMMA WORLD®, ALTERNITY®, and METAMORPHOSIS ALPHA® are registered trademarks of Wizards of the Coast, Inc. This work is not authorized by, nor affiliated in any way with, Wizards of the Coast, Inc. Nothing herein is to be construed as a denial of, or challenge to, Wizards of the Coast, Inc.'s ownership of these intellectual properties. TALISLANTA® is a registered trademark of SMS, Inc. All original content herein are the intellectual properties of their respective author(s). Apocalyptic Post © 2000 Benjamen Hebert, et. al. Design © 2000 Tormentor and Lord Irish Volume 1 The Apocalyptic Post Issue 1 Inaugural An Unofficial GAMMA WORLD® Online Bi-Monthly Aug - 2000 THE SLEETH SPEAKS Welcome to the first issue of The Apocalyptic Post. This eZine comes on the heels of Action Check and The Dark Times, two excellent online resources for Wizards of the Coast's now-defunct ALTERNITY® science fiction role- playing game. -
Dragon Magazine #108
DRAGON 1 SPECIAL ATTRACTION 49 12 Mutant Manual II Various authors Another collection of GAMMA WORLD@ game creatures 87 OTHER FEATURES 9 Leomunds Tiny Hut Lenard Lakofka Ideas for adding variety to AD&D® game monsters Publisher 2 The role of nature Bruce Humphrey Mike Cook Systems for bringing physical environment into play Editor-in-Chief 22 The ecology of the pernicon John Nephew Kim Mohan Dont let a bunch of these bugs get to you Editorial staff 25 The pernicon: a new version John Nephew Patrick Lucien Price Suggestions for toning it down and tuning it up Roger Moore 28 Cantrips for clerics Arthur Collins Editorial assistance Introducing the orison, 0-level magic for those other casters Eileen Lucas 30 A different design Lisa R. Cohen Making tournament adventures requires a special outlook Art, graphics, production Roger Raupp 36 Agents and A-bombs Thomas M. Kane Kim Lindau The TOP SECRET® game comes of age nuclear age, that is Subscriptions 40 After the blast Roger E. Moore Pat Schultz How to play it right, in case anyones left 42 The plants of Biurndon Eric W. Pass Advertising Creating customized greenery for your campaign Mary Parkinson 62 ORIGINS Awards nomination ballot Contributing editors 68 The Grey Stones Josepha Sherman Ed Greenwood Its whats inside the stones thats really important Katherine Kerr This issue's contributing artists THE ARES SECTION Brian McCrary Larry Elmore David Trampier Joseph Pillsbury 78 High Tech and Beyond James Collins Edward B. Wagner Roger Raupp Globe crackers and smart computers in TRAVELLER® gaming Richard Tomasic James Faulkenberg 81 An Honorable Enemy Gregg Sharp Stephen Hearon Janet Aulisio Oni, the greatest enemy of Japans CHAMPIONS villains Jeff Butler 86 Old Yazirians Never Die Peter C.