Macworld OCTOBER 1999 Macworld OCTOBER 1999 5 Contacts
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Metacreations Corp
SECURITIES AND EXCHANGE COMMISSION FORM PRER14A Preliminary revised proxy soliciting materials Filing Date: 2000-10-10 SEC Accession No. 0000950123-00-009240 (HTML Version on secdatabase.com) FILER METACREATIONS CORP Mailing Address Business Address 6303 CARPINTERIA AVE 498 SEVENTH AVE CIK:919794| IRS No.: 954102687 | State of Incorp.:DE | Fiscal Year End: 1231 CARPINTERIA CA 93013 NEW YORK NY 10018 Type: PRER14A | Act: 34 | File No.: 000-27168 | Film No.: 737230 8055666200 SIC: 7372 Prepackaged software Copyright © 2012 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document 1 SCHEDULE 14A INFORMATION PROXY STATEMENT PURSUANT TO SECTION 14(A) OF THE SECURITIES EXCHANGE ACT OF 1934 (AMENDMENT NO. ) Filed by the Registrant [X] Filed by a Party other than the Registrant [ ] Check the appropriate box: [X] Preliminary Proxy Statement [ ] Confidential, for Use of the Commission Only (as permitted by Rule 14a-6(e)(2)) [ ] Definitive Proxy Statement [ ] Definitive Additional Materials [ ] Soliciting Material Pursuant to Section 240.14a-12 MetaCreations Corporation -------------------------------------------------------------------------------- (Name of Registrant as Specified In Its Charter) -------------------------------------------------------------------------------- (Name of Person(s) Filing Proxy Statement, if other than Registrant) Payment of Filing Fee (Check the appropriate box): [X] No fee required. [ ] Fee computed on table below per Exchange Act Rules 14a-6(i)(4) and 0-11. (1) Title -
Case History
Page 1 of 15 Case History: Yinjie Soon STS 145, Winter 2002 Page 2 of 15 Yinjie Soon STS145: History of Computer Game Design Final Paper 12 February 2002 Case History Star Control II: The Ur-Quan Masters In July 1990, the two partners who formed the software company Toys for Bob released their first game, Star Control, under game publisher Accolade for the personal computer system. These two men – Paul Reiche III and Fred Ford – were big fans of science fiction, and in Reiche’s case, fantasy role playing games (especially Dungeons and Dragons). Unsurprisingly, the game had a strong science fiction theme and heavy doses of traditional role-playing elements, wherein the player controlled one of two sides in an effort to either take over the universe as the marauding conquerors of the Ur-Quan Hierarchy, or save the universe as the brave defenders of the Alliance of Free Stars. Star Control effectively interleaved elements of strategy and action; the player tried to outwit the opposing forces in various turn-based inter-planetary strategic scenarios, and subsequently engaged enemy ships in real-time “space melee” one-on-one spaceship dogfights, similar in style to Spacewar, the earliest of video games (Derrenbacker). Many of the sequel’s most interesting elements, such as the unique characteristics of each race’s ships and behaviors, were established in this game and would carry on to Star Control 2. Figures 1a and 1b show some scenes from Star Control, illustrating how advanced some of the graphics from the game were for the time (figure 1a is also an early manifestation of the creators’ sense of humor – the ship shown in the middle of the picture is the flagship of an all-female race of humanoids; the explanation behind the visual is left to the reader’s imagination.). -
In Late 1999, Metacreations Divested Itself of a Family of Creative Softwar E Tha a Short Time Later Kai Dropped out of Sight
In late 1999, MetaCreations divested itself of a family of creative softwar e tha a short time later Kai dropped out of sight. Now Corel has revived Bryce with WhereWhere isis KaKa The end of the millennium panicked a lot of digital artists—not is now writing Corel’s new KPT Effects filters, and shows a real because of the Y2K bug, but because MetaCreations had an- understanding of what users are looking for in their KPT stuff. Its nounced it was dropping some of the most beloved creative soft- website (www.ambientdsn.com) provides users with a wealth of ex- ware ever written. What was going to happen to Painter, Bryce, amples and tutorials. Poser, Ray Dream and KPT? I wrote Matt Fox-Wilson at Ambient to congratulate him on User lists were flooded with anguished speculation. After all, the new set of filters—but more to ask him the question that’s there was a huge cult following for these products. People wrote been bothering me ever since the great MetaCremation… tutorials on how to make them work with each other in ways that MetaCreations never understood. And now it looked like they WHERE THE HECK IS KAI KRAUSE? would no longer have any support. I can remember how people raged against the Today we’re happy to see that the torch interfaces Kai and his people created in has been passed to Corel through its ac- the early days of desktop pub- quisition of Painter, Bryce and KPT. lishing. They were The popular and always surprising KPT series of filters had been un- der the care of Ambient Soft- ware of New Zealand since KPT 5. -
MACWORLD AUGUST 1999 DREAM MACHINE • FLAT-PANEL DISPLAYS • SCSI CARDS • MAC OS X • FINAL CUT PRO • PHOTOSHOP 5.5 Read Me First Simon Jary, Editor-In-Chief
NEW: ADOBE PHOTOSHOP 5.5 PREVIEW MACWORLD MORE NEWS, MORE REVIEWS AUGUST 1999 AUGUST DREAM MACHINE • FLAT-PANEL DISPLAYS • SCSI CARDS • MAC OS X • FINAL CUT PRO • PHOTOSHOP 5.5 OS X • FINAL CUT PRO PHOTOSHOP • SCSI CARDS • MAC DISPLAYS • FLAT-PANEL DREAM MACHINE Macworldwww.macworld.co.uk WIN! £5,500+ Dream machine Mac goodies 450MHz G3 Power Mac tested Win your perfect Mac – worth over £7,500! 17 Flat screens Save your desk space, be cool Millennium Mac Prepare yourself now for OS X New Macs for business Is Apple planning a brand new range? AUGUST 1999 £4.99 read me first Simon Jary, editor-in-chief ast year’s dramatic decision by Apple There was a stand-off. Instead of admitting its previous perilous state and to flounce out of its only UK Mac show getting on with knocking the socks off the beige pretenders, Apple stamped L caused chaos and confusion among its foot until the organizers jumped. And instead of seizing the initiative and exhibitors and visitors alike.Whatever the creating the best Mac show ever, the organizers faffed around with dumb warped reasoning, the swift exit by the principal ideas until they came up with a stupid, Siamese-twin-type show of two halves SHUT YOUR EYES AND IMAGINE YOU’VE attraction devalued Apple Expo to the point of it that suited no one and confused the bejesus out of everyone. becoming more a mini-market for resellers than a grand exhibition of the Apple jumped ship.You could see its point, but nothing could obscure the 61 JUST BEEN GIVEN £7,500 TO BUY YOUR state of the Mac. -
Qwhat Format Should I Use for Importing Into 3D Studio
Canoma Frequently Asked Questions v1.0 August 1, 1999 Robert Seidl Q What format should I use for importing into 3D Studio Max ? A VRML2, 3D Studio reads the geometry, textures and creates a separate camera object for each source image in Canoma. Q I resized some of my source images in a project *after* I'd started the project. (The book says you can do this if you don't change the aspect ratio which I didn't) It failed. The images, now 50% their original size, didn't fit anymore, displaced from the upper left corner. Whats going on ? A Dont* do that ! Canoma doesn’t like resizing of source images. At all. The comment in the manual refers to edited textures that you pass to a pixel editor like Photoshop with the Canoma "brush" tool. For example, you may get a relatively lores texture on some surface, but you want to put some text on there (uhm, bigger than a 3 pt font :-) So you do an Image Resize in Photoshop, making sure you do not change proportions. Then you can add type in -say- 20 point fonts. Save it and the texture comes back, in higher resolution. Source images cannot have their dimensions changed at all once you got started. Very sorry. The reason is that our 3dv files currently save pin & bead coordinates in pixel coordinates, and obviously those are all wrong once you change your source image dimensions. One solution we are considering for the future is to write out floating point 0..1 coordinates. -
Macworld MARCH 2000 3 Read Me First Simon Jary, Editor-In-Chief
FREE! EVERY 1999 ISSUE OF MACWORLD HERE ON 2nd CD! MACWORLD MARCH 2000 MORE NEWS, MORE REVIEWS MAC OS X REVEALED MAC Macworldwww.macworld.co.uk • iBOOK TIPS • DIGITAL CAMERAS DIGITAL iTools reviewed Apple’s free Internet goodies • MACWORLD EXPO REPORTS EXPO REPORTS MACWORLD Aqua iBook expert tips The best Mac OS ever! Everything you need to know Digital cameras tested Cool new interface 11 two-megapixel beauties • Amazing features DREAMWEAVER 3 DREAMWEAVER Super-fast iBook Win one! Apple has finally revealed 68the progressive, new-look contents user interface that’ll complement its modern new operating system, Mac OS X. Feel the future of your Macintosh right now! March 2000 11 This month’s cover CDs 79 95 111 features 103 create PDF All in the past Archiving Macworld 1999. 85 107 create web regulars 68 Mac OS X 85 Snap decision Feel the width Seamless streaming media. We examine and assess An in-depth look at two- the features of Apple’s megapixel digital cameras. 111 create graphics much-anticipated new A new dimension operating system. 95 Dreamweaver 3 Using Photoshop in 3D work. We put the latest 117 secrets 79 iBook tips version of the Web-design Out of site... Getting the most from your powerhouse under the Managing Web-site passwords iBook when out and about. microscope. Macworld Contents continues page 5 Macworld MARCH 2000 3 read me first Simon Jary, editor-in-chief etting to know Mac OS X – with its Aqua interface full of pulsing be the end for the Calculator, Chooser, special effects – will take some time. -
Corel Ventura 8.0, Than Ever That the NTPCUG News- Story
Online Edition May 2000 VOLUME 19 • NUMBER 5 Of Interest In This Issue... Articles and Announcements: Special Items: Published monthly by members of President’s Message . 2 - 4 North Texas Personal Computer Users Vendor Presentations . 1 Group for their use. Send all editorial Timothy Carmichael correspondence to: Editor, North Texas !!!Mark Your Calendar!!! . 4 PC NEWS at: [email protected] SIG Meetings . 1 Connie Andrews Rooms & Times Send address changes to: Membership Entering SIG Notes Through the Web 5 - 6 Director,NTPCUG, P.O. Box 703449, Bill Parker SIG Reports . 11-20 Dallas, TX 75370-3449. The Variety Store . 7 - 10 Reagan Andrews Managing Editor Reagan Andrews Officers & People You (214) 828-0699 should know . 21 Copy Editor Connie Andrews (214) 828-0699 Newsletter Exchange Lewis Graber The opinions expressed herein are those of the authors and do not neces- sarily reflect those of the Group or its members. Copyright ©2000 by North Texas PC NEWS. (Articles without spe- cific copyright notices may be repro- duced unchanged by other not-for- profit User Groups if credit is given to Submit Newsletter articles to: [email protected] the author and the publication.) Visit the North Texas PC Users Group Web page: http://www.ntpcug.org Circulation: Member distribution was 835 Submitting Articles and Stories to the Newsletter The editors of North Texas PC NEWS use Microsoft Word for Windows 97. The North Texas PC NEWS is going particularly if the editors have This issue of North Texas PC NEWS online—and it’s more important questions or suggestions about the was composed using Corel Ventura 8.0, than ever that the NTPCUG news- story. -
Appendix: Graphics Software Took
Appendix: Graphics Software Took Appendix Objectives: • Provide a comprehensive list of graphics software tools. • Categorize graphics tools according to their applications. Many tools come with multiple functions. We put a primary category name behind a tool name in the alphabetic index, and put a tool name into multiple categories in the categorized index according to its functions. A.I. Graphics Tools Listed by Categories We have no intention of rating any of the tools. Many tools in the same category are not necessarily of the same quality or at the same capacity level. For example, a software tool may be just a simple function of another powerful package, but it may be free. Low4evel Graphics Libraries 1. DirectX/DirectSD - - 248 2. GKS-3D - - - 278 3. Mesa 342 4. Microsystem 3D Graphic Tools 346 5. OpenGL 370 6. OpenGL For Java (GL4Java; Maps OpenGL and GLU APIs to Java) 281 7. PHIGS 383 8. QuickDraw3D 398 9. XGL - 497 138 Appendix: Graphics Software Toois Visualization Tools 1. 3D Grapher (Illustrates and solves mathematical equations in 2D and 3D) 160 2. 3D Studio VIZ (Architectural and industrial designs and concepts) 167 3. 3DField (Elevation data visualization) 171 4. 3DVIEWNIX (Image, volume, soft tissue display, kinematic analysis) 173 5. Amira (Medicine, biology, chemistry, physics, or engineering data) 193 6. Analyze (MRI, CT, PET, and SPECT) 197 7. AVS (Comprehensive suite of data visualization and analysis) 211 8. Blueberry (Virtual landscape and terrain from real map data) 221 9. Dice (Data organization, runtime visualization, and graphical user interface tools) 247 10. Enliten (Views, analyzes, and manipulates complex visualization scenarios) 260 11. -
Key Event Animation and Bryce
User Guide for Macintosh® and Windows® Trademarks Special thanks to Susan Kitchens for technical inspiration on textures and the Deep Texture Bryce is a trademark of MetaCreations Editor. Corporation. QuickDraw and QuickTime are trademarks, and Apple, Macintosh and Box Design by Magdelana Bassett and Darin Power Macintosh are registered trademarks of Sullivan. Apple Computers, Inc. Windows is a registered trademark and Video for Windows is a Quality Assurance testing by Meredith Keiser, trademark of Microsoft Corporation. All other Fernando Corrado, Kevin Prendergast, and product and brand names mentioned in this Stephen Watts. user guide are trademarks or registered trademarks of their respective holders. The Bryce User Guide was written by Erick Vera; updated by Lynn Flink and Donna Copyright Ford;edited by Valarie Sanford; project management by Erick Vera; art directed by This manual, as well as the software described Garvin Soutar; illustrated by Garvin Soutar and in it is furnished under license and may only be Heather Chargin; production by Erick Vera; used or copied in accordance with the terms of prepress production by Rich O’Rielly and Erick such license. Program copyright ©1990-1999 Vera; review and validation by Brian Wagner MetaCreations Corporation, including the look and Ales Holecek; tutorials written and and feel of the product. Bryce User Guide illustrated by Peter Sharpe (http:// copyright ©1999 MetaCreations Corporation. www.petersharpe.com), and Susan Kitchens No part of this guide may be reproduced in any (http://www.auntialias.com). form or by any means without the prior written permission of MetaCreations Corporation. Chapter openers by Garvin Soutar. Section dividers illustrated by Bill Munns. -
Star Control 3
Table of Contents (click on the page you want to go to) 3 STAR CONTROL UNIVERSE TIMELINE 5 CAPTAIN’S MISSION BRIEFING 7 INSTALLATION AND CONFIGURATION 8 SETTING UP SOUND 8 RUNNING THE GAME 9 VIEWING THE ONLINE MANUAL 11 USING STAR CONTROL 3 12 TITLE SCREEN 12 HYPER MELEE 12 HYPER MELEE CONFIGURATION SCREEN 13 FLEET SETUP SCREEN 14 IN MELEE 15 ADVENTURE GAME 16 QUADRANT SCREEN 17 SYSTEM SCREEN 18 ORBIT SCREEN 20 COLONY SCREEN 21 TYPES OF FACILITIES 22 ICONS 3Page2 22 CONTROL SCREEN ™ 23 DIALOGUE SCREEN 24 RACE SECTION 29 SHIP DATA 39 HAVING FUN PLAYING STAR CONTROL 3 40 CREDITS Star Control Star Control Universe Time Line 2115 Humans meet the their first alien race, the Chenjesu. 2116-2134 Humans join the Chenjesu and many other races in the Alliance of Free Stars to battle the Ur-Quan Kzer-Za and their Hierarchy of Battle Thralls. There were many great battles among the stars. (1) 2134 Humans find the Precursor factory in a cave on Vela 2. The planet is cut off from Earth by the advance of the Hierarchy. 2135-2143 Humans on Vela 2 rename it Unzervalt and build a colony. The Captain is born on Unzervalt. Unknown to the colonists on Unzervalt, Earth falls to the Ur-Quan Hierarchy. 2144-2155 Colonists discover that the young Captain is the only person who can interface with Precursor computers. The Captain activates the Precursor factory and it builds the first Precursor vessel. The Alliance forces fall to the Hierarchy. 2155 The Captain flies the Precursor vessel to Earth and discovers that is has been conquered and put under a Slave Shield by the Hierarchy. -
Download 860K
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23 -
Texture Mapping Tutorial for Poser 3 the Complete Texture Mapping Tutorial for Poser 3
Texture Mapping Tutorial for Poser 3 The Complete Texture Mapping Tutorial for Poser 3 This tutorial has been made available again here for Poser 3 by courtesy of Dan Nichols, the author. This was originally the "read me" text of the "Texture Map Survival Kit for Poser3" by Dan Nichols, which is now no longer available. Dan has a new version of this tutorial for Poser 4 on his own site http://poseworks.8m.com/z_tu_tmskguide.html . If you have any questions regarding this tutorial, please contact Dan himself. I have updated the links for Poser 3 textures, since the old ones Dan gave are way outdated. Please bear in mind, that this is only the tutorial without the special additions like Dan's "Descriptive Grid Templates" and the textures mentioned in # XIII. of the tutorial. I have added some "colored by groups" texture templates for you to download. Please check the download section of the site.The colored groups make it a bit easier to paint the texture onto the map. The Complete Texture Mapping Tutorial for Poser 3 1 How to Use Templates\Texture Maps 2 Loading Texture Maps into Poser 3 Making Your own Texture Maps 4 How to Use Bump Maps 5 Loading Bump Maps into Poser 6 Making Your own Bump Maps 7 Using the DGTemplates (Templates not included here) 8 Working with Colors on Maps 9 Working with Luminosity on Maps 10 Resolution\Detail 11 Post-Production 12 Texture Depots 13 The Contents of this Kit (Content not included here) Texture Mapping Tutorial for Poser 3 I.