NEXT Generation Issue #21 September 1996
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PC CD-ROM Nintendo 64 PlayStation Saturn 3D0 Arcade M2 Online V ' •* .... 1 Contact Next Generation Imagine Publishing, Inc. 150 North Hill Drive Brisbane CA 94005 Advertising 415.' Editorial 415. 468. 4684 (E-mail: ngonline@imagine- FAX 415- 46B. 4686 If you have questions about subscription, please contact Customer Service 415. 4&i Customer Service fax 415. 656. 2486 (E-mail: [email protected] with"Next Generation" as the subject) Editorial Neil West editor-in-chief Douglass Perry managing editor Chris Charla features editor Jeff Lundrigan reviews editor Eugene Wang associate art director Richard Szeto associate art director Retrogaming: hip or hype? still Eugene Jarvis is the creator of 1 98 's Defender and 1 982's Robotron, two of arcade gaming's all-time classics. He's in the Colin Campbell editor, NG Online are as good as they used to be? Christian Svensson new media editor business, at the helm of Midway's Cruis'n World. So does this veteran believe that games Editorial Contributors Patrick Baggatta, Jason Bates, Roger Burchill, Nicolas di Costanzo, Chris Crawford, Francis Kong, Mike Salmon, EH" Tod Vaughn, Marcus Webb, Gary Whitta, I Mike Wolf, Bernard Yee, George Zachary Photography & Artistic Contributors Mark Koehler, Cal Clapper Advertising Doug Faust advertising manager Aldo Rice-a-Roni the San Francisco treat Melody Stephenson ad coordinator Production Richard Lesovoy production director Kim Hansen production coordinator Imagine Publishing, Inc. Jonathan Simpson-Bint publisher Gail Egbert circulation director Maryanne Napoli single copy sales dir. Doug Haynie circulation analyst Bruce Eldridge newsstand sales manager Tom Valentino vice president/CFO Chris Anderson president Next Generation (ISSN* 1078-%93) is published monthly by Imagine Publishing, Inc, 150 North Hill Drive, Brisbane, CA 94005, USA. Periodicals Class postage paid at Brisbane, CA, and additional mailing offices. POSTMASTER send changes of address to Next Generation, PO Boi 536BO, Boulder, CO 80322-3680. Newsstand Company. Subscriptions: one year (12 issues) US: $34. Canada: $48. Foreign: $58. Canadian price Includes postage and GST (GSTfl R 128 220688) CPC lnt'1 Pub Mail #0781126. International Licensing Representative Robert J. Abramson and Associates, Inc. 720 Post Road Imagine Publishing, Inc. All rights reserved Reproduction in whole or in part without permission is prohibited. Imagine Publishing, I also publishes Ultra Game Players, Boot, PC Gamer, MacAddict and The Net. Ultra Game Players, Ultra Game Players Guide, and Game Players Encyclopedia are tradenai of Imagine Publishing, Inc. Products named in m pages are tradenames or trademarks of their respective companies. Imagine Publishing, Inc. not affiliated with the companies or products covered in Next Generation, or the dastardly I Loop smuggling cartel of Petaluma. I Produced The top 100 video and computer games of all time Some games you love to play, some games you live to play. With an eye toward both past glories and modern m of both style and substance, spectacularly unafraid of controversy. Next Generation lists the 1 00 best games e introducing talking Retrogaming: hip or hype? One of gaming's outspoken designers, Eugene Jarvis (Robotron, Cruis'n USA), on games past and present 14 breaking News All the latest information from the world of gaming 20 Generator (word from the developers) 22 Arcadia (coin-op news and updates) 24 Movers & Shakers (business news) 27 Joyriding (online gaming news) 28 The way games ought to be 32 subscribing Why pay a premium to fight the crowds at smelly, dirty newsstands? Subscribe and stay home http//www.next-generation.com/ 4 launches in Japan and the crowd goes wild • Sega comes out swinging at the Next Generation Online Ex-Apple designer Jean-Louis Gassee unveils the twin CPU BeEox The latest gaming news, exclusive previews, downloads, and chat. Updated every day. It really is great, and well worth checking out if you're online 36 ng special The top 100 games of all time In gaming's 20-plus years history, only a few titles have stood the test of time (and odds are that in another 20 years we'll still be arguing about this list) 76 viewing Next Generation salutes the work of computer graphic artists with an impressive gallery of work 83 ng software Alphas Previews of some of the coolest stuff headed your way, plus two profiles of the companies and men who bring them to you: Ultimo Online (PC); Tiger Shork (PC. PS-X); Turok: Dinosaur Hunter (N64); Diehard (Arcade); Alech warrior: Mercenaries (PC); Fighting Vipers (Saturn); Interplay (multi); Interactive Magic (multi) Alphas: eight games previewed Previews of the most groundbreaking new games and the companies that make them: Ultima 146 rating Online (PC); Turok (N64); Fighting Vipers (Saturn); Interplay (multi); Interactive Magic (multi) Finals Without reviews, life itself would be impossible — no. wait a minute, that was chemistry. Anyway: Mario 64, PilotWings 64 (N64); Namco Museum vol. I, Fade to Black, Space Hulk (PS-X); Legend of Oasis, Virtual Open Tennis (Saturn); Gosper (3DO); Fire Fight,AH64D Longbow, Knight's Chase (PC); Descent 2 (Mac); '96 M orsupilom i, X-perts, World Series Baseball (Genesis); Star Gladiator, Gun Blade NY (Arcade) 173 corresponding Letters What do you know, it s well. Who'd have thought? 166 now hiring The game industry is looking for a women, and trained stoats. Go check it Finals: 34 games reviewed Next month... a much, we even play the bad ones (then beat them with sticks). Including: Next Generation #22 arrives on newsstands ii o 64~Piiotwings 64 (N64): Longbow (PC); Star Gladiator (Arcade); Fade to Black (PS-X) August. Find out how to subscribe on page 36 EVERYTHING YOU'VE HEARD IS TRUE. m (» 1Is* POWERED By I namco ww.namcD.Rnm r \ U ' Pi ; ««r A£/i THE GREATEST FIGHTERS OH EARTH HIT IN SEPTEMBER. ! ratings icon is a register "New games stink! Old games are still the best!" So claim the ever-growing cult of retrogamers. Are they right? Or are they just suffering from nostalgia? One man who sees both sides of the story is Midway's Eugene Jarvis, who — as designer of 1 980's Defender and last year's Cruis'n USA — has been in the business for 20 years. So, Eugene... HIP OR HVP€? "In the late '70s and \ early '80s , it was like being Elvis — the first 'rock and roll guy' — or Beatles..." the , M-geneiation.com/ talking n compiling the definitive all-time Top 1 00 of computer and videogames (page 36), the staff of Next Generation constantly found itself comparing new games to old. And this led to arguments. Certainly, such pioneering classics as Defender, Galax'tans, Pac-Man, Robotron, Asteroids, and Space Invaders were great fun at the time, and deserve massive credit for breaking new gaming ground. But compared to 1 996's state-of- the-art, do they still really cut the mustard? We concluded that some did, and some didn't (and, as usual, our decisions are destined to spark controversy). But the debate is only destined to increase in vehemence, as the retrogaming cult gathers more and more momentum. One man who's had a videogame insider's perspective from the very beginning to the present day is the outspoken Eugene Jarvis. Jarvis' Defender and Robotron are undisputed classics (he's even got his own fan page, check out http://www.cs.uregina.ca/~bakay/jarvis/jarvis.html) while his Cruis'n USA is one of Nintendo's key titles in the launch of Nintendo 64. Next Generation met with Jarvis at Midway's Chicago headquarters to talk oldies, goldies, and the future of videogaming. Golden oldies NG: Do you think that the old arcade games regarded as "classics" have realty survived the test of time? Or are we just looking through the rose-colored spectacles of nostalgia? Eugene: No, some of those old games really still are a lot of fun. I'm kinda biased, but I still play Robotron two or three times every day. Some of the newer game designers who I work with — kids who are just 20 or 21 years old — are getting into Robotron for the first time. They are almost surprised to discover that it's got some great action, great play mechanics, and, perhaps most important of all, I think, great tension. The essence of the videogame is survival of the fittest. So when playing a game, it's the game versus just you and your survival instinct — and that's the most powerful instinct a human being gBneraUon.com/ talking were the very first games in that style. Nothing like them had ever appeared before. We went from a blank screen to a game. Now, Daytona USA's leap from Pole Position isn't as big as Pole Position's leap from nothing at all. So, perhaps it's inevitable that even though Daytona USA is a superior game, people aren't as excited by it as when Pole Position first appeared. The late 70s and early '80s was a time when a lot of these genres and game styles were formulated. It was like being the first Elvis — the first "rock and roll guy" — or the Beatles. We had an open field, and the most obviously powerful concepts were soon exploited. Since then, game designers have had little choice but to build on existing concepts — as most of the choice virgin real estate was gobbled up years ago. NG: But that doesn't mean that the gameplay has. The will to live overrides everything. has to stay stagnant So, in my opinion, the essence of a great Eugene: Sure. Daytona USA is essentially Pole videogame is to exploit that instinct, to really get Position with better graphics.