MACWORLD AUGUST 1999 DREAM MACHINE • FLAT-PANEL DISPLAYS • SCSI CARDS • MAC OS X • FINAL CUT PRO • PHOTOSHOP 5.5 Read Me First Simon Jary, Editor-In-Chief
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Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Metacreations Corp
SECURITIES AND EXCHANGE COMMISSION FORM PRER14A Preliminary revised proxy soliciting materials Filing Date: 2000-10-10 SEC Accession No. 0000950123-00-009240 (HTML Version on secdatabase.com) FILER METACREATIONS CORP Mailing Address Business Address 6303 CARPINTERIA AVE 498 SEVENTH AVE CIK:919794| IRS No.: 954102687 | State of Incorp.:DE | Fiscal Year End: 1231 CARPINTERIA CA 93013 NEW YORK NY 10018 Type: PRER14A | Act: 34 | File No.: 000-27168 | Film No.: 737230 8055666200 SIC: 7372 Prepackaged software Copyright © 2012 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document 1 SCHEDULE 14A INFORMATION PROXY STATEMENT PURSUANT TO SECTION 14(A) OF THE SECURITIES EXCHANGE ACT OF 1934 (AMENDMENT NO. ) Filed by the Registrant [X] Filed by a Party other than the Registrant [ ] Check the appropriate box: [X] Preliminary Proxy Statement [ ] Confidential, for Use of the Commission Only (as permitted by Rule 14a-6(e)(2)) [ ] Definitive Proxy Statement [ ] Definitive Additional Materials [ ] Soliciting Material Pursuant to Section 240.14a-12 MetaCreations Corporation -------------------------------------------------------------------------------- (Name of Registrant as Specified In Its Charter) -------------------------------------------------------------------------------- (Name of Person(s) Filing Proxy Statement, if other than Registrant) Payment of Filing Fee (Check the appropriate box): [X] No fee required. [ ] Fee computed on table below per Exchange Act Rules 14a-6(i)(4) and 0-11. (1) Title -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Linux Games Page 1 of 7
Linux Games Page 1 of 7 Linux Games INTRODUCTION such as the number of players and the size of the map, then you start the game. Once the game is running clients may Hello. My name is Andrew Howlett. I've been using Linux join the game. Clients connect to the game using TCP/IP, since 1997. In 2000 I cutover to Linux for all my projects, so it is very easy to play multi-player games over the except I dual-booted Windows to play games. I like to play Internet. Like many Free games, clients are available for computer games. About a year ago I stopped dual booting. many platforms, including Windows, Amiga and Now I play computer games under Linux. The games I Macintosh. So there are lots of players out there. If you play can be divided into four groups: Free Games, native don't want to play against other humans, then Freeciv linux commercial games, Windows Emulated games, and includes some nasty AIs. Win4Lin enabled games. This presentation will demonstrate games from each of these four groups. BZFlag Platform BZFlag is a tank combat game along the same lines as the old BattleZone game. Like FreeCiv, BZFlag uses a client/ Before I get started, a little bit about my setup so you can server architecture over TCP/IP networks. Unlike FreeCiv, relate this to whatever you are running. This is a P3 900 the game contains no AIs – you must play this game MHz machine. It has a Crystal Sound 4600 sound card and against other humans (? entities ?) over the Internet. -
In Late 1999, Metacreations Divested Itself of a Family of Creative Softwar E Tha a Short Time Later Kai Dropped out of Sight
In late 1999, MetaCreations divested itself of a family of creative softwar e tha a short time later Kai dropped out of sight. Now Corel has revived Bryce with WhereWhere isis KaKa The end of the millennium panicked a lot of digital artists—not is now writing Corel’s new KPT Effects filters, and shows a real because of the Y2K bug, but because MetaCreations had an- understanding of what users are looking for in their KPT stuff. Its nounced it was dropping some of the most beloved creative soft- website (www.ambientdsn.com) provides users with a wealth of ex- ware ever written. What was going to happen to Painter, Bryce, amples and tutorials. Poser, Ray Dream and KPT? I wrote Matt Fox-Wilson at Ambient to congratulate him on User lists were flooded with anguished speculation. After all, the new set of filters—but more to ask him the question that’s there was a huge cult following for these products. People wrote been bothering me ever since the great MetaCremation… tutorials on how to make them work with each other in ways that MetaCreations never understood. And now it looked like they WHERE THE HECK IS KAI KRAUSE? would no longer have any support. I can remember how people raged against the Today we’re happy to see that the torch interfaces Kai and his people created in has been passed to Corel through its ac- the early days of desktop pub- quisition of Painter, Bryce and KPT. lishing. They were The popular and always surprising KPT series of filters had been un- der the care of Ambient Soft- ware of New Zealand since KPT 5. -
Railroad Tycoon Deluxe Cheats
Railroad tycoon deluxe cheats Railroad Tycoon Deluxe. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. For Sid Meier's Railroad Tycoon on the PC, GameFAQs has 15 cheat codes and secrets. Sid Meier's Railroad Tycoon Deluxe PC Cheats: Go to the Regional Display and press Shift+4. It gives you $, Don't use it after you reach $30,, or. Railroad Tycoon Cheats - PC Cheats: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Railroad Tycoon for PC. Railroad Tycoon Deluxe Extra money: ______ Press [Shift] + 4 at the top layer of maps. more money: Hold down Alt Gr an press 4 and you gett , Online Games Source for PC Railroad Tycoon Deluxe Cheat Codes, Cheats, Walkthroughs, Strategy Guides, Hint, Tips, Tricks, Secrets and FAQs. Railroad Tycoon Deluxe for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Cheats, hints, tricks, walkthroughs and more for Sid Meier's Railroad Tycoon Deluxe (DOS). Cheats, Tips, Tricks, Video Walkthroughs and Secrets for Railroad Tycoon Deluxe on the PC, with a game help system for those that are stuck. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and Get exclusive Railroad Tycoon trainers at Cheat Happens. This page contains Railroad Tycoon Deluxe cheats, hints, walkthroughs and more for PC. Railroad Tycoon Deluxe. Right now we have 2 Cheats and etc for this. Sid Meier's Railroad Tycoon Deluxe hints. Hey all, Sharp here well don't let this game's complicated look turn you away from it. -
Sid Meier's Railroad Tycoon Deluxe Manual
® ENTERTAINMENT SOFTWARE RRT Deluxe manual cover 1 8/19/97, 2:55 PM For IBM PC & compatible computers Sid Meier’s ◆◆ RAILROAD TYCOON DELUXE TECHNICAL SUPPLEMENT Computer: IBM, or fully compatible, 80386 16MHz Minimum System Hard Drive: with at least 5 million bytes (5 meg) available Requirements Conventional Memory: a system with a base minimum of 640K of RAM Graphics: VGA graphics card and VGA monitor DOS: MS-DOS 5.0 or higher Controls: The simulation can be run entirely from the keyboard, or with a mouse and a keyboard. A mouse is recommended as the interface has been designed to take advantage of the mouse. Railroad Tycoon Deluxe does not support a joystick. The installation program checks your system for a number of conditions, and INSTALLATION advises you if your system does not meet the conditions. The installation program decompresses and copies numerous files from the distri- bution disks onto your hard drive. The install program also auto-detects your computer’s configuration and provides recommendations for sound, speech, and control device (keyboard, mouse). The entire installation procedure can take a variable amount of time depending on the speed of your computer and hard drive. Technical Notes: This install program creates a sub directory on your hard disk titled “C:\MPS\RAILSDX” and copies all files into that sub directory. It then copies a runtime batch file into your root directory titled “RDX.BAT”, for your convenience. If you’re an experienced DOS user, feel free to modify or move “RDX.BAT”. i RRT Deluxe tech supp 1 8/19/97, 3:56 PM This assumes your machine runs under DOS 5.0 when it boots, which is true of most LOADING IBM and compatible machines with hard disks. -
The History of Educational Computer Games
Beyond Edutainment Exploring the Educational Potential of Computer Games By Simon Egenfeldt-nielsen Submitted to the IT-University of Copenhagen as partial fulfilment of the requirements for the PhD degree February, 2005 Candidate: Simon Egenfeldt-Nielsen Købmagergade 11A, 4. floor 1150 Copenhagen +45 40107969 [email protected] Supervisors: Anker Helms Jørgensen and Carsten Jessen Abstract Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. This dissertation aims to be a modest contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. A framework that goes beyond the limitations of edutainment, not relying on a narrow perception of computer games in education. The first part of the dissertation outlines the background for building an inclusive and solid framework for educational use of computer games. Such a foundation includes a variety of quite different perspectives for example educational media and non-electronic games. It is concluded that educational use of computer games remains strongly influenced by educational media leading to the domination of edutainment. The second part takes up the challenges posed in part 1 looking to especially educational theory and computer games research to present alternatives. By drawing on previous research three generations of educational computer games are identified. The first generation is edutainment that perceives the use of computer games as a direct way to change behaviours through repeated action. The second generation puts the spotlight on the relation between computer game and player. -
Playing with People's Lives 1 Playing with People's Lives How City-Builder Games Portray the Public and Their Role in the D
Playing With People’s Lives 1 Playing With People’s Lives How city-builder games portray the public and their role in the decision-making process Senior Honors Thesis, City & Regional Planning Presented in Partial Fulfillment of the Requirements for graduation with honors research distinction in City and Regional Planning in the Knowlton School of Architecture at the Ohio State University By William Plumley The Ohio State University May 2018 Faculty Research Mentor: Professor Tijs van Maasakkers, City and Regional Planning Playing With People’s Lives 2 Abstract – City-builder computer games are an integral part of the city planning profession. Educators structure lessons around playtime to introduce planning concepts, professionals use the games as tools of visualization and public outreach, and the software of planners and decision-makers often takes inspiration from the genre. For the public, city-builders are a source of insight into what planners do, and the digital city’s residents show players what role they play in the urban decision-making process. However, criticisms persist through decades of literature from professionals and educators alike but are rarely explored in depth. Published research also ignores the genre’s diverse offerings in favor of focusing on the bestseller of the moment. This project explores how the public is presented in city-builder games, as individuals and as groups, the role the city plays in their lives, and their ability to express their opinions and participate in the process of planning and governance. To more-broadly evaluate the genre as it exists today, two industry-leading titles receiving the greatest attention by planners, SimCity and Cities: Skylines, were matched up with two less-conventional games with their own unique takes on the genre, Tropico 5 and Urban Empire. -
Qwhat Format Should I Use for Importing Into 3D Studio
Canoma Frequently Asked Questions v1.0 August 1, 1999 Robert Seidl Q What format should I use for importing into 3D Studio Max ? A VRML2, 3D Studio reads the geometry, textures and creates a separate camera object for each source image in Canoma. Q I resized some of my source images in a project *after* I'd started the project. (The book says you can do this if you don't change the aspect ratio which I didn't) It failed. The images, now 50% their original size, didn't fit anymore, displaced from the upper left corner. Whats going on ? A Dont* do that ! Canoma doesn’t like resizing of source images. At all. The comment in the manual refers to edited textures that you pass to a pixel editor like Photoshop with the Canoma "brush" tool. For example, you may get a relatively lores texture on some surface, but you want to put some text on there (uhm, bigger than a 3 pt font :-) So you do an Image Resize in Photoshop, making sure you do not change proportions. Then you can add type in -say- 20 point fonts. Save it and the texture comes back, in higher resolution. Source images cannot have their dimensions changed at all once you got started. Very sorry. The reason is that our 3dv files currently save pin & bead coordinates in pixel coordinates, and obviously those are all wrong once you change your source image dimensions. One solution we are considering for the future is to write out floating point 0..1 coordinates. -
Railroad Tycoon 3 Crack Macintosh ->->->->
Railroad Tycoon 3 Crack Macintosh ->->->-> http://shurll.com/79sgc 1 / 4 2 / 4 Log in Sign upCollapse. Railroad Tycoon Deluxe ..and rival railroadsFortunately, it is now an ... Play Instructions: Install the game - Full InstallationTo date, Macintosh Repository served 234950 old Mac files, totaling more than 41065.8GB! In 1999, Gathering of Developers, IncTorrent, Mediafire, rapidgatorCrack GamesHow can we help? ..Log in with "My condition isn't on the very same result." metronidazoleCreate 48 videos on playlist..free to try and free programs for windows, macintosh, linux, mobile, ... Free Download Sid Meier's Railroads! Patch 1.10 ..Tutorials, hints, lets plays ... If not for some of the glaring bugs in the retail version, RollerCoaster Tycoon 3 would have been a truly excellent sequel to a beloved franchise. Rollercoaster Tycoon 3 Platinum combines the excitement of rollercoasters with the fun of a great strategy simulationRailroad Tycoon 3 video walkthrough guide3 INTRODUCTION Fortunately, it is now an ... Play Instructions: Install the game - Full InstallationApply the official Railroad Tycoon 3 v1.05 PatchMacintosh Garden: Zoo Tycoon and Zoo Tycoon: Marine Mania: .. The most adventurous tycoons ... Railroad Tycoon 3 (Mac abandonware from 2004) ..Players can lay track ... In 1999, Gathering of Developers, IncPlayers can lay track ... Railroad Tycoon 3 Crack Macintosh >>> https://t.co/mYODfoqUIl … IGN is the Railroad Tycoon 3 (Mac) resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release dates Five years after its predecessor, Railroad Tycoon 3 offers you the opportunity to build your own railroad empire, this time in full 3Dpublishes Railroad Tycoon II: Gold Edition, a compilation / shovelware game for the Mac platform3.RAILROAD ENGINEERING Shortcut Keys .. -
RRT3 Manual Text.Qxd 9/26/2003 4:46 PM Page 2
Project1 12/13/2005 12:12 PM Page 1 When I hear the iron horse make the hills echo with his snort like thunder, shaking the earth with his feet, and breathing fire and smoke from his nostrils … it seems as if the earth had got a race now worthy to inhabit it." - Henry David Thoreau RRT3 manual text.qxd 9/26/2003 4:46 PM Page 2 TABLE OF CONTENTS CHAPTER 7: TRAINS . .42 SELECTING YOUR LOCOMOTIVE . .43 CHAPTER 1: GETTING STARTED . .4 LOCOMOTIVES . .48 ABOUT RAILROAD TYCOON 3 . .4 MANAGING AN EXISTING TRAIN . .52 NEW FEATURES . .5 Chapter 8: Companies and Players . .56 ABOUT THIS MANUAL . .7 COMPANY DETAILS PANEL . .57 SYSTEM REQUIREMENTS . .8 THE LEDGER . .59 INSTALLING RAILROAD TYCOON 3 . .9 COMPANY OVERVIEW . .60 UNINSTALLING RAILROAD TYCOON 3 . .9 COMPANY LIST . .61 STARTING RAILROAD TYCOON 3 . .10 PLAYER LIST . .62 CHAPTER 2: QUICK START . .10 GAME STATUS . .62 CHAPTER 3: THE MAIN MENU . .15 CHAPTER 9: THE STOCK MARKET . .63 SINGLE PLAYER OPTIONS . .16 STOCK BASICS . .63 NEW CAMPAIGN . .16 BUYING ON MARGIN . .64 LOAD CAMPAIGN . .17 SHORT SELLING . .65 NEW SCENARIO . .18 STOCK MARKET PANEL . .66 LOAD SCENARIO . .19 CHAPTER 10: CARGO ECONOMY . .69 NEW SANDBOX . .19 EXPRESS . .69 LOAD SANDBOX . .21 FREIGHT . .71 CHAPTER 4: INTERFACE AND CONTROLS . .21 FACTORIES . .76 THE MAIN INTERFACE . .21 CARGO CHART . .77 NAVIGATING THE MAP . .22 CHAPTER 11: MULTIPLAYER . .78 ADDITIONAL ACTION BUTTONS . .28 BEGINNING A MULTIPLAYER GAME . .78 CHAPTER 5: TRACK . .30 PLAYING THE GAME . .81 LAYING TRACK . .30 CHAPTER 12: MAP EDITOR . .82 OBSTACLES . .31 CREATING A NEW MAP .