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Deadlands: Reloaded Core Rulebook
This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman, -
Audio Middleware the Essential Link from Studio to Game Design
AUDIONEXT B Y A LEX A N D E R B R A NDON Audio Middleware The Essential Link From Studio to Game Design hen I first played games such as Pac Man and GameCODA. The same is true of Renderware native audio Asteroids in the early ’80s, I was fascinated. tools. One caveat: Criterion is now owned by Electronic W While others saw a cute, beeping box, I saw Arts. The Renderware site was last updated in 2005, and something to be torn open and explored. How could many developers are scrambling to Unreal 3 due to un- these games create sounds I’d never heard before? Back certainty of Renderware’s future. Pity, it’s a pretty good then, it was transistors, followed by simple, solid-state engine. sound generators programmed with individual memory Streaming is supported, though it is not revealed how registers, machine code and dumb terminals. Now, things it is supported on next-gen consoles. What is nice is you are more complex. We’re no longer at the mercy of 8-bit, can specify whether you want a sound streamed or not or handing a sound to a programmer, and saying, “Put within CAGE Producer. GameCODA also provides the it in.” Today, game audio engineers have just as much ability to create ducking/mixing groups within CAGE. In power to create an exciting soundscape as anyone at code, this can also be taken advantage of using virtual Skywalker Ranch. (Well, okay, maybe not Randy Thom, voice channels. but close, right?) Other than SoundMAX (an older audio engine by But just as a single-channel strip on a Neve or SSL once Analog Devices and Staccato), GameCODA was the first baffled me, sound-bank manipulation can baffle your audio engine I’ve seen that uses matrix technology to average recording engineer. -
Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
TRACKS Binders: with 768 Pages of Valuable Information Now Contained Within a Years Issues of TRACKS It Is Worth Keeping Your Copies Protected
TTRRAACCKKSS Inter City Railway Society - February 2016 Inter City Railway Society founded 1973 www.intercityrailwaysociety.org Volume 44 No.2 Issue 518 February 2016 The content of the magazine is the copyright of the Society No part of this magazine may be reproduced without prior permission of the copyright holder President: Simon Mutten (01603 715701) Coppercoin, 12 Blofield Corner Rd, Blofield, Norwich, Norfolk NR13 4RT Chairman: Carl Watson - [email protected] Mob (07403 040533) 14, Partridge Gardens, Waterlooville, Hampshire PO8 9XG Treasurer: Peter Britcliffe - [email protected] (01429 234180) 9 Voltigeur Drive, Hart, Hartlepool TS27 3BS Membership Sec: Colin Pottle - [email protected] (01933 272262) 166 Midland Road, Wellingborough, Northants NN8 1NG Mob (07840 401045) Secretary: Stuart Moore - [email protected] (01603 714735) 64 Blofield Corner Rd, Blofield, Norwich, Norfolk NR13 4SA Events: Louise Watson - [email protected] Mob (07921 587271) 14, Partridge Gardens, Waterlooville, Hampshire PO8 9XG Magazine: Editor: Trevor Roots - [email protected] (01466 760724) Mill of Botary, Cairnie, Huntly, Aberdeenshire AB54 4UD Mob (07765 337700) Sightings: James Holloway - [email protected] (0121 744 2351) 246 Longmore Road, Shirley, Solihull B90 3ES Photo Database: John Barton Website: Trevor Roots - [email protected] contact details as above Books: Publications Manager: Carl Watson -
2K Announces Sid Meier's Civilization® VI for Nintendo Switch September
2K Announces Sid Meier’s Civilization® VI for Nintendo Switch September 13, 2018 6:46 PM ET The full Civilization VI experience comes to a home console for the first time Join the conversation on Twitter using the hashtag #OneMoreTurn NEW YORK--(BUSINESS WIRE)--Sep. 13, 2018-- 2K and Firaxis Games today announced that Sid Meier’s Civilization® VI, winner of The Game Awards’ Best Strategy Game, DICE Awards’ Best Strategy Game and latest entry in the prestigious Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. Additionally, 2K and Firaxis Games have partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180913005109/en/ Originally created by legendary game designer, Sid Meier, Civilization is a turn-based strategy game in which you build an empire to stand the 2K and Firaxis Games today announced that Sid test of time. Explore a new land, research technology, conquer your Meier's Civilization® VI, winner of The Game Awards' Best Strategy Game, DICE Awards' Best enemies, and go head-to-head with history’s most renowned leaders as Strategy Game and latest entry in the prestigious you attempt to build the greatest civilization the world has ever known. Civilization franchise, is coming to Nintendo Switch™ on November 16, 2018. (Graphic: Business Now on Nintendo Switch, the quest to victory in Civilization VI can Wire) take place wherever and whenever players want. -
Doncaster's Wheels, Wings & Moving Things
Doncaster's Wheels, Wings & Moving Things History | Health | Happiness Doncaster’s Wheels, Wings and Moving Things Introduction: Doncaster has a strong industrial and railway heritage; some of the most famous locomotives in the world were built and designed at ‘the Plant.’ Doncaster hosted one of the world’s first aviation meetings in 1909 and the first British fighter jets to be used in the Second World War, Gloster Meteors, were stationed at RAF Finningley, what is now a busy and expanding Robin Hood Airport. Ford cars also once rolled off production lines in the town. Perhaps you have your own memories of some of these great moving machines? What Above: Approach to Doncaster station. memories do wheels bring back for you? Your Image: Heritage Doncaster first bike, your first car, rail journeys to the seaside? In this pack you will find a variety of activities that relate to Doncaster’s history of wheels, wings and moving things. We hope you enjoy this opportunity to reflect. Please feel free to share your thoughts and memories by emailing: [email protected]. We’d love to hear from you! Contents Within the sections below you will find a variety of activities. Page 2: A Coaching Town Fit for the Races Page 3-10: Doncaster’s Railway Heritage Pages 11-13: Give us a Coggie/ Doncaster Cycling Stories/On your Bike Pages 14-15: Ford in Doncaster/British Made Ford Cars Page 16: Music on the Move Quiz Page 17: Word Search Page 18-19: Trams and Trolleybuses Page 20: Guess the Wheels, Wings and Moving Things Page 21: Crossword Page 22: England’s First Flying Show! Page 23: The Flying Flea The Gloster Meteor in level flight, 1st January 1946. -
East Coast Modern a Route for Train Simulator – Dovetail Games
www.creativerail.co.uk East Coast Modern A Route for Train Simulator – Dovetail Games Contents A Brief History of the Route Route Requirements Scenarios Belmont Yard – York Freight Doncaster – Newark Freight Grantham – Doncaster Non-Stop Hexthorpe – Marshgate Freight Newark – Doncaster Works Peterborough – Tallington Freight Peterborough – York Non-Stop Selby – York York – Doncaster Works Operating Notices Acknowledgements © Copyright CreativeRail. All rights reserved. 2018. www.creativerail.co.uk A Brief History of the Route The first incarnation of the East Coast Main Line dates back to 1850 when London to Edinburgh services became possible on the completion of a permanent bridge over the River Tweed. However, the route was anything but direct, would have taken many, many hours and would have been exhausting. By 1852, the Great Northern Railway had completed the 'Towns Line' between Werrington (Peterborough) and Retford, which saw journey times between York and London of five hours. Edinburgh to London was a daunting eleven. Over time, the route has endured harsh periods, not helped by two world wars. It only benefited from very little improvement. Nevertheless, journey times did shrink. Names and companies synonymous with the route, such as, LNER and Gresley have secured their place in history, along with the most famous service - 'The Flying Scotsman'. Motive power also developed with an ever increasing calibre including A3s, A4s Class 55s and HSTs that have powered expresses through the decades. The introduction of HST services in 1978 saw the Flying Scotsman reach Edinburgh in only five hours. A combination of remodelling, track improvements and full electrification has seen a further reduction to what it is today, which sees the Scotsman complete the 393 miles in under four and a half hours in the capable hands of Class 91 and Mk4 IC225 formations. -
Orion 100 Current Edition.Indd
A shipwreck! - For many years it was assumed that Orion was named after the LNWR engine No. 1957, Orion – one of the ‘Alfred the Great’ class upon which the miniature Orion was modelled. No.1957, in turn, was named after a Royal Navy corvette, HMS Orion (1879-1909). Recent research suggests differently, however. It seems that Richard Darroch’s Uncle Duncan was a passenger on board the paddle steamer Orion when it struck rocks just to the NW of Portpatrick Harbour entrance, with considerable loss of life in June 1850. Fortunately, Duncan Darroch was saved; his nephew naming his locomotive after the ORION at 100 tragic steamer in recognition of his uncle’s survival. The Stephenson Locomotive Society (SLS) is perhaps, like the LNWR, ‘the oldest fi rm in the business’ since the SLS founded in 1909 is now the oldest railway society in the world. Originally, it hoped to gather, organise and share information about motive power on railways. Since then its scope has increased greatly; it is directly involved in railway history and heritage on a wide, international front. Its support for railway heritage started in 1927 with the saving of the beautiful express engine Gladstone (now in the NRM). In our times the SLS has saved a large collection of artefacts, most of which are on public display; it maintains one of Europe’s largest railway history libraries, together with an extensive archive and a mass of over 80,000 railway photographs, all available to bona fi de researchers; its many meetings and talks around the country are also open to the public, who may also purchase copies of its prestigious Journal. -
The Evolution of the Steam Locomotive, 1803 to 1898 (1899)
> g s J> ° "^ Q as : F7 lA-dh-**^) THE EVOLUTION OF THE STEAM LOCOMOTIVE (1803 to 1898.) BY Q. A. SEKON, Editor of the "Railway Magazine" and "Hallway Year Book, Author of "A History of the Great Western Railway," *•., 4*. SECOND EDITION (Enlarged). £on&on THE RAILWAY PUBLISHING CO., Ltd., 79 and 80, Temple Chambers, Temple Avenue, E.C. 1899. T3 in PKEFACE TO SECOND EDITION. When, ten days ago, the first copy of the " Evolution of the Steam Locomotive" was ready for sale, I did not expect to be called upon to write a preface for a new edition before 240 hours had expired. The author cannot but be gratified to know that the whole of the extremely large first edition was exhausted practically upon publication, and since many would-be readers are still unsupplied, the demand for another edition is pressing. Under these circumstances but slight modifications have been made in the original text, although additional particulars and illustrations have been inserted in the new edition. The new matter relates to the locomotives of the North Staffordshire, London., Tilbury, and Southend, Great Western, and London and North Western Railways. I sincerely thank the many correspondents who, in the few days that have elapsed since the publication: of the "Evolution of the , Steam Locomotive," have so readily assured me of - their hearty appreciation of the book. rj .;! G. A. SEKON. -! January, 1899. PREFACE TO FIRST EDITION. In connection with the marvellous growth of our railway system there is nothing of so paramount importance and interest as the evolution of the locomotive steam engine. -
The Unauthorised History of ASTER LOCOMOTIVES THAT CHANGED the LIVE STEAM SCENE
The Unauthorised History of ASTER LOCOMOTIVES THAT CHANGED THE LIVE STEAM SCENE fredlub |SNCF231E | 8 februari 2021 1 Content 1 Content ................................................................................................................................ 2 2 Introduction ........................................................................................................................ 5 3 1975 - 1985 .......................................................................................................................... 6 Southern Railway Schools Class .................................................................................................................... 6 JNR 8550 .......................................................................................................................................................... 7 V&T RR Reno ................................................................................................................................................. 8 Old Faithful ...................................................................................................................................................... 9 Shay Class B ..................................................................................................................................................... 9 JNR C12 ......................................................................................................................................................... 10 PLM 231A ..................................................................................................................................................... -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games.