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How to Play to Descent 3 in a Virtual Machine?
How to play to Descent 3 in a virtual machine? Tutorial VM #001 Check by : Mzero Author : Darkers Version 1.1 Page 1 sur 66 Summary Content How to play to Descent 3 in a virtual machine? ...................................................................................... 1 I. Introduction .................................................................................................................................... 3 II. Requirements .................................................................................................................................. 4 III. VirtualBox Installation ................................................................................................................ 7 IV. Create a Virtual Machine .......................................................................................................... 11 V. Install Windows XP ....................................................................................................................... 17 VI. Configure Windows XP ............................................................................................................. 29 VII. Update Windows XP ................................................................................................................. 35 VIII. Additional Software installation .............................................................................................. 44 IX. Install Descent 3 ....................................................................................................................... -
Virtual Machine Technologies and Their Application in the Delivery of ICT
Virtual Machine Technologies and Their Application In The Delivery Of ICT William McEwan accq.ac.nz n Christchurch Polytechnic Institute of Technology Christchurch, New Zealand [email protected] ABSTRACT related areas - a virtual machine or network of virtual machines can be specially configured, allowing an Virtual Machine (VM) technology was first ordinary user supervisor rights, and it can be tested implemented and developed by IBM to destruction without any adverse effect on the corporation in the early 1960's as a underlying host system. mechanism for providing multi-user facilities This paper hopes to also illustrate how VM in a secure mainframe computing configurations can greatly reduce our dependency on environment. In recent years the power of special purpose, complex, and expensive laboratory personal computers has resulted in renewed setups. It also suggests the important additional role interest in the technology. This paper begins that VM and VNL is likely to play in offering hands-on by describing the development of VM. It practical experience to students in a distance e- discusses the different approaches by which learning environment. a VM can be implemented, and it briefly considers the advantages and disadvantages Keywords: Virtual Machines, operating systems, of each approach. VM technology has proven networks, e-learning, infrastructure, server hosting. to be extremely useful in facilitating the Annual NACCQ, Hamilton New Zealand July, 2002 www. Annual NACCQ, Hamilton New Zealand July, teaching of multiple operating systems. It th offers an alternative to the traditional 1. INTRODUCTION approaches of using complex combinations Virtual Machine (VM) technology is not new. It was of specially prepared and configured OS implemented on mainframe computing systems by the images installed via the network or installed IBM Corporation in the early 1960’s (Varian 1997 pp permanently on multiple partitions or on 3-25, Gribben 1989 p.2, Thornton 2000 p.3, Sugarman multiple physical hard drives. -
Exploration and Combat in Nethack
EXPLORATION AND COMBAT IN NETHACK by Jonathan C. Campbell School of Computer Science McGill University, Montréal Monday, April 16, 2018 A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES AND RESEARCH IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE Copyright ⃝c 2018 Jonathan C. Campbell Abstract Roguelike games share a common set of core game mechanics, each complex and in- volving randomization which can impede automation. In particular, exploration of levels of randomized layout is a critical and yet often repetitive mechanic, while monster combat typically involves careful, detailed strategy, also a challenge for automation. This thesis presents an approach for both exploration and combat systems in the prototypical rogue- like game, NetHack. For exploration we advance a design involving the use of occupancy maps from robotics and related works, aiming to minimize exploration time of a level by balancing area discovery with resource cost, as well as accounting for the existence of se- cret access points. Our combat strategy involves the use of deep Q-learning to selectively match player items and abilities to each opponent. Through extensive experimentation with both approaches on NetHack, we show that each outperforms simpler, baseline approaches. Results are also presented for a combined combat-exploration algorithm on a full NetHack level context. These results point towards better automation of such complex roguelike game environments, facilitating automated testing and design exploration. i Résumé Les jeux du genre roguelike partagent un ensemble commun de systèmes de jeu de base. Ces systèmes sont souvent complexes et impliquent une randomisation qui peut être un obstacle à l’automatisation. -
Programming with SDL
PROGRAMMING Creating a game with SDL Creating a game Programming with SDL In this, the first in a series of articles, type fonts (TTF). Most of these libraries have been submitted by end users and Steven Goodwin looks at SDL.What it do not form part of the main SDL pack- age. This is not a problem in itself, but if is. How it works. And more impor- your primary purpose is to use SDL for cross-platform development work, be tantly, how to use it to write a brand sure to check the libraries’ availability new game, Explorer Dug. for your particular platform, since not all are fully supported. BY STEVEN GOODWIN The Windows heritage of SDL is very evident within the API, as much of the Figure 1:The opening image terminology (and many of the functions) have very close equivalents in DirectX. DL stands for Simple DirectMedia for Linux, using the SDL project, by com- However, it does not emulate Windows Layer and is a cross-platform API panies that otherwise, are unwilling (or in any way. Instead, every call to the SDL Sfor programming multi-media unable) to release their source code to graphics API, for example, will make applications, such as games. It provides the world. direct use of a driver from the host oper- a stable base on which developers may Some of the most notable releases have ating system, rather from an emulated work, without being concerned with come from the aforementioned Loki system. how the hardware will deal with it – or Games and include Civilization: Call to On Windows, this means DirectX. -
CASE STUDY Userful Multiplier and Win4lin Pro Reduce Costs of Point
CASE STUDY TM Userful Multiplier and Win4Lin Pro Reduce Costs of Point-of-Sale Terminals A Case Study by Omni Technology Solutions, leverage the Linux Desktop, he recommended the Userful a Userful Partner Multiplier*, a software add-on that allows multiple users to share a single computer. Win4Lin Pro Desktop was installed to allow Birchwood to run Simply Accounting on Linux. “Userful Multiplier* cut the hardware DOSEMU, which comes bundled with SUSE Linux, handled costs in half and Win4Lin Pro Desktop the DOS-based Framer’s Assistant point-of-sale application provided Windows compatibility to run quite nicely. their Simply Accounting package.” “Birchwood Art Gallery was always running into virus and - Mike Ducharme, spyware infections when they were using Windows 98 and IT consultant, Windows XP. Even with up-to-date anti-virus and anti- Birchwood Art Gallery spyware software, the systems were still getting major infections on a monthly basis, resulting in costly down-time Overview until they were cleaned up,” said Mr. Ducharme. “The security of Novell’s SUSE Linux Desktop provides peace of mind to Birchwood Art Gallery - based in Winnipeg, Canada - their staff,” continued Ducharme, “allowing them to carry out specializes in fine art reproductions and original artwork their work activities without fear of virus or spyware infesta- by a wide range of Canadian and international artists. On tion. Additionally, the Userful Multiplier* cut the hardware their web site and in their gallery, you will find artwork, costs in half and Win4Lin Pro Desktop provided Windows sculptures, prints and books from hundreds of artists. Lyn compatibility to run their Simply Accounting package.” Chercoe and Carole Solmundson, Birchwood Art Gallery’s owners, have earned a reputation for customer service The Results excellence since 1993 and sell art online all over the world. -
Helpfile for Freeciv ; ; Each [Help *] Is a Help Node
; Helpfile for Freeciv ; ; Each [help_*] is a help node. ; ; 'name' = name of node as shown in help browser; the number of leading ; spaces in 'name' indicates nesting level for display. ; ; 'text' = the helptext for this node; can be an array of text, which ; are then treated as paragraphs. (Rationale: easier to update ; translations on paragraph level.) ; ; 'generate' = means replace this node with generated list of game ; elements; current categories are: ; "Units", "Improvements", "Wonders", "Techs", ; "Terrain", "Governments" ; ; Within the text, the help engine recognizes a few "generated table"s. ; These are generated by the help engine, and inserted at the point of ; reference. They are referenced by placing a $ in the first column ; of a separate paragraph, followed immediately with the name of the ; generated table. See the code in helpdlg.c for the names of tables w ; hich can be referenced. ; ; This file no longer has a max line length: strings are wrapped ; internally. However to do nonwrapping formatting, make sure to ; insert hard newlines "\n" such that lines are less than 68 chars ; long. ; This marks 68 char limit > ; ; Notice not all entries are marked for i18n, as some are not ; appropriate to translate. ; ; Comments with cstyle comments are just to stop xgettext from ; complaining about stray singlequote characters. [help_about] name = _("About") text = _("\ Freeciv is a turnbased strategy game, in which each player becomes \ the leader of a civilization, fighting to obtain the ultimate goal: \ the extinction of all other civilizations.\ "), _("\ Original authors:\n\ (they are no longer involved, please don't mail them!)\ "), "\ Allan Ove Kjeldbjerg [email protected]\n\ Claus Leth Gregersen [email protected]\n\ Peter Joachim Unold [email protected]\ ", _("\ Present administrators: \ "), "\ Marko Lindqvist [email protected]\n\ R. -
Running Windows Programs on Ubuntu with Wine Wine Importer Shanna Korby, Fotolia
KNoW-HoW Wine Running Windows programs on Ubuntu with Wine Wine importer Shanna Korby, Fotolia Korby, Shanna Users who move from Windows to Ubuntu often miss some of their favorite programs and games. Wouldn’t it be practical to run Windows applications on the free Ubuntu operating system? Time for a little taste of Wine. BY TIM SCHÜRMANN any Ubuntu migrants miss to develop something similar for Linux. Box or VMware, Wine does not emulate games and graphics programs A short while later, the first version of a whole PC and thus cannot be consid- Msuch as CorelDRAW or prod- Wine was released. Today, more than ered a real emulator. This also explains ucts such as Adobe Photoshop. The only 300 volunteer programmers from all over the name Wine, which means Wine Is solution is to install Windows parallel to the world continue to contribute to the Not an Emulator. Ubuntu – or try Wine, which tricks ap- Wine project. Because of the way Wine works, it of- plications into believing they are run- fers a number of advantages. Chiefly, ning on a Windows system. What’s in a Name? you do not need an expensive Windows The history of Wine goes back to the To run Windows programs on Ubuntu, license. Programs will run almost as fast year 1993. At the time, Sun developed a Wine uses a fairly complex trick: It sits as on the Redmond operating system, small tool to run Windows applications between the Windows application and and windows behave as if they belong on its own Solaris operating system, Ubuntu like a simultaneous interpreter. -
In This Day of 3D Graphics, What Lets a Game Like ADOM Not Only Survive
Ross Hensley STS 145 Case Study 3-18-02 Ancient Domains of Mystery and Rougelike Games The epic quest begins in the city of Terinyo. A Quake 3 deathmatch might begin with a player materializing in a complex, graphically intense 3D environment, grabbing a few powerups and weapons, and fragging another player with a shotgun. Instantly blown up by a rocket launcher, he quickly respawns. Elapsed time: 30 seconds. By contrast, a player’s first foray into the ASCII-illustrated world of Ancient Domains of Mystery (ADOM) would last a bit longer—but probably not by very much. After a complex process of character creation, the intrepid adventurer hesitantly ventures into a dark cave—only to walk into a fireball trap, killing her. But a perished ADOM character, represented by an “@” symbol, does not fare as well as one in Quake: Once killed, past saved games are erased. Instead, she joins what is no doubt a rapidly growing graveyard of failed characters. In a day when most games feature high-quality 3D graphics, intricate storylines, or both, how do games like ADOM not only survive but thrive, supporting a large and active community of fans? How can a game design seemingly premised on frustrating players through continual failure prove so successful—and so addictive? 2 The Development of the Roguelike Sub-Genre ADOM is a recent—and especially popular—example of a sub-genre of Role Playing Games (RPGs). Games of this sort are typically called “Roguelike,” after the founding game of the sub-genre, Rogue. Inspired by text adventure games like Adventure, two students at UC Santa Cruz, Michael Toy and Glenn Whichman, decided to create a graphical dungeon-delving adventure, using ASCII characters to illustrate the dungeon environments. -
Introduction to Containers
Introduction to Containers Martin Čuma Center for High Performance Computing University of Utah [email protected] Overview • Why do we want to use containers? • Containers basics • Prepare your computer for containers • Build and deploy a container • Containers for complex software • https://www.surveymonkey.com/r/RDMBHMS 10/31/2017 http://www.chpc.utah.edu Slide 2 Hands on setup 1. Download the talk slides http://home.chpc.utah.edu/~mcuma/chpc/Containers17.pdf https://tinyurl.com/y8v44z95 2. If you have CHPC account, using terminal application (Mac terminal, PuTTY, GIT Shell) – ssh [email protected] 3. Make sure you can see singularity – which singularity 4. Make sure you can sudo singularity command – sudo singularity –version OR – if you don’t have CHPC account, use Singularity on your laptop 10/31/2017 http://www.chpc.utah.edu Slide 3 Why to use containers? 10/31/2017 http://www.chpc.utah.edu Slide 4 Software dependencies • Some programs require complex software environments – OS type and versions – Drivers – Compiler type and versions – Software dependencies • Python/R/MATLAB versions • glibc, stdlibc++ versions • Other libraries and executables • Python/R libraries 10/31/2017 http://www.chpc.utah.edu Slide 5 Reproducible research • Research outputs include software and data • Software reproducibility – Software repositories (svn, git) – Good but often software has dependencies • Data reproducibility – Data as publication supplementary info, centralized repositories (NCBI), … – Disconnected from the production environment -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
How Free Become Open and Everything Else Under the Sun
This article was published as the featured article in the Journal Media/Culture here: http://journal.media-culture.org.au/0406/02_Coleman-Hill.php How Free Become Open and Everything Else Under the Sun Biella Coleman and Benjamin Mako Hill Abstract: Free and Open Source Software (FOSS) has been adopted as a political tool by leftist activists. At the same time, it has been embraced by large corporations to extend profits and has been criticized as an integral force in late capitalism. It has been adopted by members of the growing Commons movement as a model for limiting the power of capitalism. This essay attempts to confront the variability of these relationships through a cursory analysis of each field and through an look at FOSS philosophy and practice. It argues that Free Software exists as a politically agnostic field of practice--built on and through a broadly defined philosophy. It analyzes the way that this philosophy is well suited for the spread of FOSS technologies and its translation into the terms of radically different, even oppositional, social and political movements. Author Bios and Contact Information Benjamin "Mako" Hill is a Free and Open Source Software developer and advocate. He is a director of Software in the Public Interest and a member of the Debian project -- by most accounts the single largest Free Software project. In addition to volunteer and professional Free Software work, Hill writes and speaks extensively on issues of free software, intellectual property, collaboration, and technology. email: [email protected] Biella Coleman is a cultural anthropologist from the University of Chicago currently writing her dissertation on the ethical dynamics and political implications of the Free and Open Source movement. -
THE 2003 Editionlinux
SUBSCRIBE or renew your subscription to APC for your chance to WIN the new Alfa 156 JTS, valued at over $54,000 Only $65 for 12 issues THE 2003 edition linux POCKETBOOK Subscribe ... www.apcmag.com Online at magshop.com.au or Call 13 61 16 Authorised under NSW Permit No. L02/09075 VIC: 02/2531 SA: T02/3553 ACT: TP02/3650 NT: NT02/3286 For terms and conditions refer to www.xmas.magshop.au. Expiry date: 24/12/02 Contents CHAPTER 1 Customising Gnome 57 CHAPTER 6 Editorial INTRODUCTION 11 Exploring KDE 60 WORKING WITH WINDOWS 131 The origins of the Customising KDE 64 What about Windows? 132 Welcome back to The Linux Pocketbook 2003 edition! penguin 12 Windows connectivity 138 Many of you will probably remember the original print ver- CHAPTER 4 sions of The Linux Pocketbook on newsstands across the country. Why Linux? 18 Basic security 145 The original versions sold so well that we ran out of copies. We’ve The ways of the world 20 USING LINUX 67 had countless requests for reprints, so we’ve decided to bundle the Connecting to the Net 68 CHAPTER 7 entire book into this single resource. This version of the pocketbook relies heavily on Mandrake Linux 9.0 or Red Hat 8.0. Both were CHAPTER 2 Applications 71 PLAYING WITH LINUX 151 released late in 2002, and can be easily found for sale at www.everyth INSTALLING LINUX 21 Conjuring Linux 75 Linux multimedia 152 inglinux.com.au, or for download from either mandrakelinux.com or First published December 2000.