In This Day of 3D Graphics, What Lets a Game Like ADOM Not Only Survive
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Serious Games to Cope with the Genetic
i “thesis_A4” — 2018/12/20 — 12:35 — page 1 — #1 i i i Dipartimento di Informatica “Giovanni Degli Antoni” Doctoral Programme in Computer Science SERIOUS GAMES TO COPE WITH THE GENETIC TEST REVOLUTION Doctoral Dissertation of: Renato Mainetti Supervisor: Prof. N.Alberto Borghese Tutor: PhD Serena Oliveri The Chair of the Doctoral Program: Prof. Paolo Boldi Year 2018 – Cycle XXXI i i i i i “thesis_A4” — 2018/12/20 — 12:35 — page 2 — #2 i i i i i i i i “thesis_A4” — 2018/12/20 — 12:35 — page 1 — #3 i i i Acknowledgements Financial support: This work is supported by the project Mind the Risk from The Swedish Foundation for Humanities and Social Sciences, which had no influence on the content of this thesis. Grant nr. M13-0260:1 1 i i i i i “thesis_A4” — 2018/12/20 — 12:35 — page 2 — #4 i i i This research was carried out under the supervision of Prof.ssa Gabriella Pravettoni and Prof. N. Alberto Borghese. I wish to thank them for the great opportunity they gave me, allowing me to be part of the Mind the Risk project. It has been a wonderful experience and I am grateful for the trust I was given in conducting my research. I wish to thank all the people involved in the MTR project, with which I had the pleasure to work and especially Serena, Ilaria and Alessandra. Many thanks also go to Silvia and Daria for the help in collecting additional data. I wish to thank all the people who helped, participating in the test experiments. -
Matheus Lima Cunha Desenvolvimento De Um Jogo Do
Universidade de São Paulo Instituto de Matemática e Estatística Bachalerado em Ciência da Computação Matheus Lima Cunha Desenvolvimento de um jogo do gênero Metroidvania com geração procedural de mapas. São Paulo Dezembro de 2020 Desenvolvimento de um jogo do gênero Metroidvania com geração procedural de mapas. Monografia final da disciplina MAC0499 – Trabalho de Formatura Supervisionado. Supervisor: Prof. Dr. Ricardo Nakamura São Paulo Dezembro de 2020 Agradecimentos Gostaria de agradecer minha família que sempre cuidou de mim e me motivou a seguir meus sonhos. Thalia Laura por me ajudar com a parte visual do jogo e, mais importante, nos momentos difíceis.Por fim, meu orientador, Ricardo Nakamura, por me orientar mesmo observando muitos outros alunos. i Resumo Neste trabalho foi desenvolvido um jogo do gênero metroidvania aplicando-se técnicas de geração procedural de conteúdo na criação do mapa. Essa ideia vêm da suposição que essas técnicas, pouco usadas em jogos do gênero, possam contribuir positivamente para a experiencia: beneficiando sensação de exploração (uma das principais características do gê- nero metroidvania) e estimulariam que o usuário os jogue novamente após ter terminado a historia. O desenvolvimento foi feito em três etapas: criação do jogo base, estudo de al- goritmos e implementação do gerador. As primeiras versões serviram para fundamentar as principais mecânicas de jogo, sem o uso de geração procedural. Após um estudo de diferen- tes algoritmos, as melhores foram implementadas no protótipo final. As avaliações indicam interesse e divertimento da maior parte dos usuários do protótipo final. Próximos passos para este trabalho incluem a melhoria do sistema de combate do jogo como também testes com diferentes algoritmos de geração. -
Exploration and Combat in Nethack
EXPLORATION AND COMBAT IN NETHACK by Jonathan C. Campbell School of Computer Science McGill University, Montréal Monday, April 16, 2018 A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES AND RESEARCH IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE Copyright ⃝c 2018 Jonathan C. Campbell Abstract Roguelike games share a common set of core game mechanics, each complex and in- volving randomization which can impede automation. In particular, exploration of levels of randomized layout is a critical and yet often repetitive mechanic, while monster combat typically involves careful, detailed strategy, also a challenge for automation. This thesis presents an approach for both exploration and combat systems in the prototypical rogue- like game, NetHack. For exploration we advance a design involving the use of occupancy maps from robotics and related works, aiming to minimize exploration time of a level by balancing area discovery with resource cost, as well as accounting for the existence of se- cret access points. Our combat strategy involves the use of deep Q-learning to selectively match player items and abilities to each opponent. Through extensive experimentation with both approaches on NetHack, we show that each outperforms simpler, baseline approaches. Results are also presented for a combined combat-exploration algorithm on a full NetHack level context. These results point towards better automation of such complex roguelike game environments, facilitating automated testing and design exploration. i Résumé Les jeux du genre roguelike partagent un ensemble commun de systèmes de jeu de base. Ces systèmes sont souvent complexes et impliquent une randomisation qui peut être un obstacle à l’automatisation. -
Mythic: Dynamic Role-Playing
TM Create dynamic role-playing adventures without preparation For use as a stand-alone game or as a supplement for other systems TM Adventure Generator Role Playing System by Tom Pigeon Published by Word Mill Publishing Credits “To help, to continually help and share, that is the sum of all knowledge; that is the meaning of art.” Eleonora Duse The author extends his heartfelt thanks to those friendly souls who helped make this book come true. Without contributors, playtesters, friends, helpful advice, guidance and criticism, there would be no Mythic. ARTISTS MORAL SUPPORT RyK Productions My wife, Jennifer, who believes all things are possible. To contact RyK, you can send email to [email protected], or visit Also, my daughter Ally, just because she’s so darn cute. their webpage at www.ryk.nl RyK Productions is responsible for artwork on pages: 12, 16, TECHNICAL SUPPORT 28, 37, 64, 70, 77, 87, 89, 95, 96, 97, 99, & 119 Apple, for making such an insanely great computer. Karl Nordman OTHER FORMS OF SUPPORT To contact Karl, send email to [email protected]. View Word Mill Publishing, my daytime job. his work on the web at www.angelfire.com/art/xxtremelygraphic/ Karl North is responsible for artwork on pages: 8, 19, 32, 34, 41, 47, 50, 57, 60 PRINTING W RDS Printing in Ontario, California. Thanks to Bob for his W guidance and for investing in technology that allows for the production of digital print-on-demand products. Word Mill Publishing 5005 LaMart Dr. #204 • Riverside, CA 92507 PLAYTESTERS [email protected] • www.mythic.wordpr.com A host of online and real-time gamers whose names are lost Mythic © Copyright 2003 by Tom Pigeon and Word Mill Publishing. -
Nordic Game Is a Great Way to Do This
2 Igloos inc. / Carcajou Games / Triple Boris 2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project. Once a Tale reimagines the classic tale Hansel & Gretel, with a twist. As you explore the magical forest you will discover that it is inhabited by many characters from other tales as well. Using real handmade puppets and real miniature terrains which are then 3D scanned to create a palpable, fantastic world, we are making an experience that blurs the line between video game and stop motion animated film. With a great story and stunning visuals, we want to create something truly special. Having just finished our prototype this spring, we have already been finalists for the Ubisoft Indie Serie and the Eidos Innovation Program. We want to validate our concept with the European market and Nordic Game is a great way to do this. We are looking for Publishers that yearn for great stories and games that have a deeper meaning. 2Dogs Games Ltd. Destiny’s Sword is a broad-appeal Living-Narrative Graphic Adventure where every choice matters. Players lead a squad of intergalactic peacekeepers, navigating the fallout of war and life under extreme circumstances, while exploring a breath-taking and immersive world of living, breathing, hand-painted artwork. Destiny’s Sword is filled with endless choices and unlimited possibilities—we’re taking interactive storytelling to new heights with our proprietary Insight Engine AI technology. This intricate psychology simulation provides every character with a diverse personality, backstory and desires, allowing them to respond and develop in an incredibly human fashion—generating remarkable player engagement and emotional investment, while ensuring that every playthrough is unique. -
Prophecy: the Fall of Trinadon in This Quest You Take the Part Comfortable Village Is Overrun En Dungeon Levels
t Vol. VI, # 6 June, 1989 $2.50 Best Quest of the Month Prophecy: The Fall of Trinadon In this quest you take the part comfortable village is overrun en dungeon levels. I was par- games with pretty impressive of a lowly marketing execu- by empire soldiers. ticularly pleased to find that weapons lists, but I do know tive from the Sony corpora- Alas, while dreaming you could move back and that Prophecy has some of the tion. Your career depends on about these events, you awak- forth between most original discovering why the compa- en to the screams of your several of the items I've seen ny's share in the television family and friends as they are dungeons, in a long time. market has dropped since Syl- ruthlessly butchered by em- which is Besides the tra- vania released the black ma- pire troops. Quickly you don handy if you ditional array of trix picture tube. What's that? gloves and shield. You are realize you've swords, knifes, Oh, that's Trinitron ... wrong unarmed but determined, one reached one axes and bows quest-this is the one about way or another, to obliterate level without of varying lev- Trinadon. the threat of Kre11ane in re- obtaining a els, there are The central character in turn for the slaughter of your necessary item also items that Trinadon is practically the father. Your adventure has from another are not so obvi- only person without a name, begun! one. ous, such as simple blue pow- so I'll just call him Steve. -
ULTIMA VIII INSTALL GUIDE Welcome to ULTIMA VIII Pagan
THIS BOX CONTAINS: (8) 3.5" floppy disks (your game!) Install Guide (8 pp.) with quick install instructions, directions for creating a floppy boot disk, configurations for a variety of memory management systems and Troubleshooting answers to possible problems. Player's Guide and Reference (8 pp.) with a step-by-step introductory Walkthrough covering movement, fighting, interaction, personal stats, and so forth. History of Pagan (32 pp.) with brief descriptions of Pagan's characters, places, creatures and spells. Map and Coin Registration Card- we'd love to know who you are! Catalogs and other advertising, describing the worlds we create at ORIGIN. ULTIMA VIII INSTALL GUIDE Welcome to ULTIMA VIII Pagan . This guide includes quick installation instructions for users more familiar with the process, and a detailed, step-by-step guide to installing the game. If you experience any difficulty, consult Troubleshooting. To avoid compatibility or memory problems, please take a moment to confirm that your machine matches the system requirements. Remember, you may safely stop and return to the previous menu by pressing~ - Note: Ultima VIII Pagan has been fully tested with the Double Space disk compression utility that shipped with MS-DOS version 6.0. Performance will decrease due to increased hard disk access. We cannot guarantee the compatibility of our games with other disk compression utilities. Q!lICK INSTALLATION Note: If you are running a disk cache such as other shell program), and install directly SMARTDrive prior to installing, you need to from the DOS command prompt (C:\>). disable it to insure a clean installation. Refer to 2. -
A Pairwise Abstraction for Round-Based Protocols
A Pairwise Abstraction for Round-Based Protocols Lonnie Princehouse Nate Foster Ken Birman Department of Computer Science, Cornell University f lonnie, jnfoster, ken [email protected] Distributed systems are hard to program, for a number of make predictable use of the network. As such, they are reasons. Some of these reasons are inherent. System state “good neighbors” in massive multi-tenant data centers, such is scattered across multiple nodes, and is not random ac- as those that drive Amazon’s EC2. Many cloud computing cess. Bandwidth is an ever-present concern. Fault tolerance services have relaxed consistency requirements in favor of is much more complicated in a partial-failure model. This availability, and this also plays to the strengths of round- presents both a challenge and an opportunity for the pro- based protocols. gramming languages community: What should languages Our goal with CPG is to design abstractions for describ- for distributed systems look like? What are the shortcom- ing these protocols that make it easy to develop richer proto- ings of conventional languages for describing systems that cols via composition and code re-use. The fundamental unit extend beyond a single machine? seen by programmers in CPG is a pair of nodes. A protocol Prior work in this area has produced diverse solutions. in CPG is defined using a select function, which identifies The DryadLINQ [7] language expresses distributed compu- pairs of nodes to communicate in each round, and an up- tations using SQL-like queries. BLOOM [1] also follows a date function, which takes the states of the selected nodes data-centric approach, but assumes an unordered program- as input and produces their updated states after communica- ming model by default. -
Med20 Character Creation Rules
MIDDLE -EARTH D20 CHARACTER CREATION RULES To create characters for this campaign, o +4 racial bonus on any Craft skill of the players will use 25 points to purchase abilities player's choice — it should be noted that according to the Purchase rules on pages 15-16 Ñoldor were legendary for their work with of the Pathfinder Roleplaying Game Core precious metals and jewelry. Rulebook . Then, character creation proceeds as o +2 racial bonus on any Perform (Sing) described in the Pathfinder Roleplaying Game checks. Core Rulebook . Additionally, players will create o +2 racial bonus on saves vs. fire. a 2 nd -level character, but the 1 st -level must be a o +2 racial bonus on saves vs. poison. basic NPC class ! Players may use the Pathfinder o Immune to Aging: Ñoldor Elves are Roleplaying Game Advanced Player’s Guide , immortal unless killed. Pathfinder Roleplaying Game Ultimate Combat , o Ñoldor Elves do not sleep, meditating and Pathfinder Roleplaying Game Ultimate Magic instead for about three hours every day. to create their characters. For all sources, use o Immune to natural cold. the following rules modifications. In addition, o Immune to disease, mundane or magical. the Variant Rules for Armor as Damage o Immune to scarring. Reduction, Called Shots, Piecemeal Armor, o Movement unimpeded by snow or wooded and Wounds and Vigor from Pathfinder terrain. Roleplaying Game Ultimate Combat (pp. 191-207) o Immune to any fear effects caused by are being utilized. Please note that these rules undead. are subject to change at any time without prior o Cannot be turned into undead. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Living Forgotten Realms Campaign Guide Explains How to Beyond
LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters. -
Shadowcaster Free
FREE SHADOWCASTER PDF Cinda Williams Chima | 560 pages | 17 May 2017 | HarperCollins Publishers Inc | 9780062662910 | English | New York, United States Marine LED Lighting & Lighting Controls from Shadow-Caster Edit this Page All abandoned pages. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. Edit this Shadowcaster All stubs. Shadowcaster Class is strongest at night. Shadowcasters draw their power from the dark, using it against those that might try their evil Shadowcaster in the night. Shadowcaster might be a would-be Paladin who feels Shadowcaster to the night. Because shadowcasters do not follow social norms, they must take laws with a grain of salt. They work in the time where the public laws are most Shadowcaster to enforce, and in a way they become their own law. Shadowcasters are open-minded, and so they get along with most classes, though many may view their ways with suspicion. Abilities: Because Shadowcasters draw their magic from the night, they are often Shadowcaster in nature. Though they gain Shadowcaster power at night, their magic is weak during the day or in any area of bright light. Shadowcaster Any race that has a natural affinity for the night time or the dark would do well as a Shadowcaster, however any race can become a Shadowcaster. Starting Age Shadowcaster Complex. Weapon and Armour Proficiency: Proficiency with simple weapons, hand crossbow, rapier, shortbow, short sword light armour, but not with shields.