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Virtualgl / Turbovnc Survey Results Version 1, 3/17/2008 -- the Virtualgl Project
VirtualGL / TurboVNC Survey Results Version 1, 3/17/2008 -- The VirtualGL Project This report and all associated illustrations are licensed under the Creative Commons Attribution 3.0 License. Any works which contain material derived from this document must cite The VirtualGL Project as the source of the material and list the current URL for the VirtualGL web site. Between December, 2007 and March, 2008, a survey of the VirtualGL community was conducted to ascertain which features and platforms were of interest to current and future users of VirtualGL and TurboVNC. The larger purpose of this survey was to steer the future development of VirtualGL and TurboVNC based on user input. 1 Statistics 49 users responded to the survey, with 32 complete responses. When listing percentage breakdowns for each response to a question, this report computes the percentages relative to the total number of complete responses for that question. 2 Responses 2.1 Server Platform “Please select the server platform(s) that you currently use or plan to use with VirtualGL/TurboVNC” Platform Number of Respondees (%) Linux/x86 25 / 46 (54%) ● Enterprise Linux 3 (x86) 2 / 46 (4.3%) ● Enterprise Linux 4 (x86) 5 / 46 (11%) ● Enterprise Linux 5 (x86) 6 / 46 (13%) ● Fedora Core 4 (x86) 1 / 46 (2.2%) ● Fedora Core 7 (x86) 1 / 46 (2.2%) ● Fedora Core 8 (x86) 4 / 46 (8.7%) ● SuSE Linux Enterprise 9 (x86) 1 / 46 (2.2%) 1 Platform Number of Respondees (%) ● SuSE Linux Enterprise 10 (x86) 2 / 46 (4.3%) ● Ubuntu (x86) 7 / 46 (15%) ● Debian (x86) 5 / 46 (11%) ● Gentoo (x86) 1 / -
Introduction to Containers
Introduction to Containers Martin Čuma Center for High Performance Computing University of Utah [email protected] Overview • Why do we want to use containers? • Containers basics • Prepare your computer for containers • Build and deploy a container • Containers for complex software • https://www.surveymonkey.com/r/RDMBHMS 10/31/2017 http://www.chpc.utah.edu Slide 2 Hands on setup 1. Download the talk slides http://home.chpc.utah.edu/~mcuma/chpc/Containers17.pdf https://tinyurl.com/y8v44z95 2. If you have CHPC account, using terminal application (Mac terminal, PuTTY, GIT Shell) – ssh [email protected] 3. Make sure you can see singularity – which singularity 4. Make sure you can sudo singularity command – sudo singularity –version OR – if you don’t have CHPC account, use Singularity on your laptop 10/31/2017 http://www.chpc.utah.edu Slide 3 Why to use containers? 10/31/2017 http://www.chpc.utah.edu Slide 4 Software dependencies • Some programs require complex software environments – OS type and versions – Drivers – Compiler type and versions – Software dependencies • Python/R/MATLAB versions • glibc, stdlibc++ versions • Other libraries and executables • Python/R libraries 10/31/2017 http://www.chpc.utah.edu Slide 5 Reproducible research • Research outputs include software and data • Software reproducibility – Software repositories (svn, git) – Good but often software has dependencies • Data reproducibility – Data as publication supplementary info, centralized repositories (NCBI), … – Disconnected from the production environment -
Sdruno (Extio) on Linux Using Wine 4.0 on Ubuntu 16.04 a Guide Put Together by the Community
SDRuno (ExtIO) on Linux using Wine 4.0 on Ubuntu 16.04 A Guide Put Together by The Community The following procedure outlines the approach used to get the ExtIO version of SDRuno running under Wine within a Linux environment. This was pulled together as a result of the efforts of various individuals on the SDRplay forum and we have found that it works on Ubuntu 16.04. Please note the following: • This is for x86 platforms ONLY and will not work on ARM systems • If you have little or no experience with Linux, this is not recommended. Linux is in our view, not for the inexperienced or faint-hearted users. • This is NOT an ‘official’ SDRplay flow. We will not be providing ANY support for users who try this and have problems. We recommend that if you are having problems that you reach out via our community forum and hopefully the people that figured this out will be in a better position to advise you. • This flow also works for HDSDR. It may also work for SDR# or any other Windows applications that use the RTL_TCP interface or the ExtIO interface. • This will NOT work with the main version of SDRuno (non ExtIO version) at present, but we hope that we will be able to provide hooks in the future so that it will. • This does not diminish our commitment to develop a fully-fledged native Linux version of SDRuno as part of our cross-platform development program. This is intended to open more options for dedicated Linux users. -
Reactos-Devtutorial.Pdf
Developer Tutorials Developer Tutorials Next Developer Tutorials Table of Contents I. Newbie Developer 1. Introduction to ReactOS development 2. Where to get the latest ReactOS source, compilation tools and how to compile the source 3. Testing your compiled ReactOS code 4. Where to go from here (newbie developer) II. Centralized Source Code Repository 5. Introducing CVS 6. Downloading and configuring your CVS client 7. Checking out a new tree 8. Updating your tree with the latest code 9. Applying for write access 10. Submitting your code with CVS 11. Submitting a patch to the project III. Advanced Developer 12. CD Packaging Guide 13. ReactOS Architecture Whitepaper 14. ReactOS WINE Developer Guide IV. Bochs testing 15. Introducing Bochs 16. Downloading and Using Bochs with ReactOS 17. The compile, test and debug cycle under Bochs V. VMware Testing 18. Introducing VMware List of Tables 7.1. Modules http://reactos.com/rosdocs/tutorials/bk02.html (1 of 2) [3/18/2003 12:16:53 PM] Developer Tutorials Prev Up Next Chapter 8. Where to go from here Home Part I. Newbie Developer (newbie user) http://reactos.com/rosdocs/tutorials/bk02.html (2 of 2) [3/18/2003 12:16:53 PM] Part I. Newbie Developer Part I. Newbie Developer Prev Developer Tutorials Next Newbie Developer Table of Contents 1. Introduction to ReactOS development 2. Where to get the latest ReactOS source, compilation tools and how to compile the source 3. Testing your compiled ReactOS code 4. Where to go from here (newbie developer) Prev Up Next Developer Tutorials Home Chapter 1. Introduction to ReactOS development http://reactos.com/rosdocs/tutorials/bk02pt01.html [3/18/2003 12:16:54 PM] Chapter 1. -
Windows Legacy Application Support Under Wine
White Paper: Windows Legacy Application Support Under Wine Windows Legacy Application Support Under Wine Windows Legacy Application Support Under Wine Overview: With the constant pressure from Microsoft to migrate to newer versions of Windows, many users are left with unpalatable options for running their older applications. Wine Wine offers a viable offers a viable, inexpensive alternative for keeping alternative for keeping these legacy applications functioning in perpetuity. legacy Windows apps It is a truism that the needs of customers and vendors are often at running in perpetuity. cross-purposes. Nowhere has this been more vividly demonstrated than in the forced upgrade cycles of the Microsoft Windows platform, which have completely reversed the leverage customers normally wield over their suppliers. In many cases, end-users have seen little utility in switching to newer versions of Windows, but have been left with essentially zero choice in the matter. Forced OS upgrades have, in turn, forced the migration of many legacy applications. These older Windows programs—which in many cases are still perfectly functional—must either be redeveloped for a newer Windows platform, or replaced. This places yet another cost on top of the cost of the OS upgrade. However, this cycle, which once appeared unbreakable, now seems to be weakening. For one thing, Windows is no longer as dominant as it once was on the desktop. The rise of both Mac OS X and Linux have begun eating into the monopolistic power of Microsoft to dictate these cycles. Second is the fact that users now have a realistic alternative The MS OS forced- for running their legacy apps. -
The Other Architectures and Wine
The other Architectures and Wine By André Hentschel Agenda ● PowerPC ● MIPS ● ARM ● AArch64 ● Thumb-2 ● Buildroot PowerPC (32-Bit) ● Not quite matured ● Not many users left (even none?) ● Missing debugger support Status: Keep it alive as far as feasible MIPS (32-Bit / 64-Bit) ● Interesting with regards to Android ● I tried porting it, but there seems to be some nasty problem with virtual memory Status: Not working, not upstream ARM (32-Bit) ● Runs PEs, gets packaged ● Waiting for mingw-w64-arm ● Biggest area of potential improvements is floating point support (mostly for debugging purposes) Status: Most matured “other Architecture” ARM64 (AArch64) ● VarArgs support needed in GCC as it was with x86_64 ● Register X18 used for TEB on Windows, GCC uses it as temp register and as “static chain register” Status: Winelib only due to ABI problems Thumb-2 ● Bug 33349 ● “Use Thumb binaries on ARM?” ● Want to keep the ARM port compatible to old ARMv5TE hardware ● So maybe as “new” Architecture? Status: Thinking about it Buildroot.org ● A simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation ● A set of Makefiles and patches ● Can generate any or all of a cross- toolchain, a rootfs, a kernel image and a bootloader image Buildroot.org ● Wine (1.6.2) support since 2015.05 ● Can easily be used to test Wine on different architectures, just replace 1.6.2 with the version you like and select needed packages ● Should I add a Wiki page about it? config BR2_PACKAGE_WINE bool "wine" depends on BR2_TOOLCHAIN_USES_GLIBC # Wine only builds on certain architectures depends on BR2_HOSTARCH = "x86_64" || BR2_HOSTARCH = "x86" || \ BR2_HOSTARCH = "powerpc" || BR2_HOSTARCH = "arm" || \ BR2_HOSTARCH = "aarch64" # Wine has much CPU specific code and mostly makes sense on x86 depends on BR2_i386 help Wine is a compatibility layer capable of running Windows applications on Linux. -
DOS Virtualized in the Linux Kernel
DOS Virtualized in the Linux Kernel Robert T. Johnson, III Abstract Due to the heavy dominance of Microsoft Windows® in the desktop market, some members of the software industry believe that new operating systems must be able to run Windows® applications to compete in the marketplace. However, running applications not native to the operating system generally causes their performance to degrade significantly. When the application and the operating system were written to run on the same machine architecture, all of the instructions in the application can still be directly executed under the new operating system. Some will only need to be interpreted differently to provide the required functionality. This paper investigates the feasibility and potential to speed up the performance of such applications by including the support needed to run them directly in the kernel. In order to avoid the impact to the kernel when these applications are not running, the needed support was built as a loadable kernel module. 1 Introduction New operating systems face significant challenges in gaining consumer acceptance in the desktop marketplace. One of the first realizations that must be made is that the majority of this market consists of non-technical users who are unlikely to either understand or have the desire to understand various technical details about why the new operating system is “better” than a competitor’s. This means that such details are extremely unlikely to sway a large amount of users towards the operating system by themselves. The incentive for a consumer to continue using their existing operating system or only upgrade to one that is backwards compatible is also very strong due to the importance of application software. -
Linux Games Page 1 of 7
Linux Games Page 1 of 7 Linux Games INTRODUCTION such as the number of players and the size of the map, then you start the game. Once the game is running clients may Hello. My name is Andrew Howlett. I've been using Linux join the game. Clients connect to the game using TCP/IP, since 1997. In 2000 I cutover to Linux for all my projects, so it is very easy to play multi-player games over the except I dual-booted Windows to play games. I like to play Internet. Like many Free games, clients are available for computer games. About a year ago I stopped dual booting. many platforms, including Windows, Amiga and Now I play computer games under Linux. The games I Macintosh. So there are lots of players out there. If you play can be divided into four groups: Free Games, native don't want to play against other humans, then Freeciv linux commercial games, Windows Emulated games, and includes some nasty AIs. Win4Lin enabled games. This presentation will demonstrate games from each of these four groups. BZFlag Platform BZFlag is a tank combat game along the same lines as the old BattleZone game. Like FreeCiv, BZFlag uses a client/ Before I get started, a little bit about my setup so you can server architecture over TCP/IP networks. Unlike FreeCiv, relate this to whatever you are running. This is a P3 900 the game contains no AIs – you must play this game MHz machine. It has a Crystal Sound 4600 sound card and against other humans (? entities ?) over the Internet. -
The Linux Gamers' HOWTO
The Linux Gamers’ HOWTO Peter Jay Salzman Frédéric Delanoy Copyright © 2001, 2002 Peter Jay Salzman Copyright © 2003, 2004 Peter Jay SalzmanFrédéric Delanoy 2004-11-13 v.1.0.6 Abstract The same questions get asked repeatedly on Linux related mailing lists and news groups. Many of them arise because people don’t know as much as they should about how things "work" on Linux, at least, as far as games go. Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration ... you get the picture. Every aspect of your computer plays a role in gaming. It’s a demanding topic, but this fact is shadowed by the primary goal of gaming: to have fun and blow off some steam. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what’s going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they’re not. 1. Administra If you have ideas, corrections or questions relating to this HOWTO, please email me. By receiving feedback on this howto (even if I don’t have the time to answer), you make me feel like I’m doing something useful. In turn, it motivates me to write more and add to this document. -
MX-18.3 Users Manual
MX-18.3 Users Manual v. 20190614 manual AT mxlinux DOT org Ctrl-F = Search this Manual Ctrl+Home = Return to top Table of Contents 1 Introduction................................................................................2 2 Installation..................................................................................8 3 Configuration...........................................................................37 4 Basic use..................................................................................93 5 Software Management...........................................................126 6 Advanced use.........................................................................141 7 Under the hood.......................................................................164 8 Glossary.................................................................................178 1 Introduction 1.1 About MX Linux MX Linux is a cooperative venture between the antiX and former MEPIS communities, using the best tools and talents from each distro and including work and ideas originally created by Warren Woodford. It is a midweight OS designed to combine an elegant and efficient desktop with simple configuration, high stability, solid performance and medium-sized footprint. Relying on the excellent upstream work by Linux and the open-source community, we deploy Xfce 4.12 as Desktop Environment on top of a Debian Stable base, drawing from the core antiX system. Ongoing backports and outside additions to our Repos serve to keep components current with developments. -
MX-19.2 Users Manual
MX-19.2 Users Manual v. 20200801 manual AT mxlinux DOT org Ctrl-F = Search this Manual Ctrl+Home = Return to top Table of Contents 1 Introduction...................................................................................................................................4 1.1 About MX Linux................................................................................................................4 1.2 About this Manual..............................................................................................................4 1.3 System requirements..........................................................................................................5 1.4 Support and EOL................................................................................................................6 1.5 Bugs, issues and requests...................................................................................................6 1.6 Migration............................................................................................................................7 1.7 Our positions......................................................................................................................8 1.8 Notes for Translators.............................................................................................................8 2 Installation...................................................................................................................................10 2.1 Introduction......................................................................................................................10 -
Download the Index
41_067232945x_index.qxd 10/5/07 1:09 PM Page 667 Index NUMBERS 3D video, 100-101 10BaseT Ethernet NIC (Network Interface Cards), 512 64-bit processors, 14 100BaseT Ethernet NIC (Network Interface Cards), 512 A A (Address) resource record, 555 AbiWord, 171-172 ac command, 414 ac patches, 498 access control, Apache web server file systems, 536 access times, disabling, 648 Accessibility module (GNOME), 116 ACPI (Advanced Configuration and Power Interface), 61-62 active content modules, dynamic website creation, 544 Add a New Local User screen, 44 add command (CVS), 583 address books, KAddressBook, 278 Administrator Mode button (KDE Control Center), 113 Adobe Reader, 133 AFPL Ghostscript, 123 41_067232945x_index.qxd 10/5/07 1:09 PM Page 668 668 aggregators aggregators, 309 antispam tools, 325 aKregator (Kontact), 336-337 KMail, 330-331 Blam!, 337 Procmail, 326, 329-330 Bloglines, 338 action line special characters, 328 Firefox web browser, 335 recipe flags, 326 Liferea, 337 special conditions, 327 Opera web browser, 335 antivirus tools, 331-332 RSSOwl, 338 AP (Access Points), wireless networks, 260, 514 aKregator webfeeder (Kontact), 278, 336-337 Apache web server, 529 album art, downloading to multimedia dynamic websites, creating players, 192 active content modules, 544 aliases, 79 CGI programming, 542-543 bash shell, 80 SSI, 543 CNAME (Canonical Name) resource file systems record, 555 access control, 536 local aliases, email server configuration, 325 authentication, 536-538 allow directive (Apache2/httpd.conf), 536 installing Almquist shells