“Análisis Y Configuración De API's Para Ejecución De Aplicaciones
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Running Windows Programs on Ubuntu with Wine Wine Importer Shanna Korby, Fotolia
KNoW-HoW Wine Running Windows programs on Ubuntu with Wine Wine importer Shanna Korby, Fotolia Korby, Shanna Users who move from Windows to Ubuntu often miss some of their favorite programs and games. Wouldn’t it be practical to run Windows applications on the free Ubuntu operating system? Time for a little taste of Wine. BY TIM SCHÜRMANN any Ubuntu migrants miss to develop something similar for Linux. Box or VMware, Wine does not emulate games and graphics programs A short while later, the first version of a whole PC and thus cannot be consid- Msuch as CorelDRAW or prod- Wine was released. Today, more than ered a real emulator. This also explains ucts such as Adobe Photoshop. The only 300 volunteer programmers from all over the name Wine, which means Wine Is solution is to install Windows parallel to the world continue to contribute to the Not an Emulator. Ubuntu – or try Wine, which tricks ap- Wine project. Because of the way Wine works, it of- plications into believing they are run- fers a number of advantages. Chiefly, ning on a Windows system. What’s in a Name? you do not need an expensive Windows The history of Wine goes back to the To run Windows programs on Ubuntu, license. Programs will run almost as fast year 1993. At the time, Sun developed a Wine uses a fairly complex trick: It sits as on the Redmond operating system, small tool to run Windows applications between the Windows application and and windows behave as if they belong on its own Solaris operating system, Ubuntu like a simultaneous interpreter. -
Virtualgl / Turbovnc Survey Results Version 1, 3/17/2008 -- the Virtualgl Project
VirtualGL / TurboVNC Survey Results Version 1, 3/17/2008 -- The VirtualGL Project This report and all associated illustrations are licensed under the Creative Commons Attribution 3.0 License. Any works which contain material derived from this document must cite The VirtualGL Project as the source of the material and list the current URL for the VirtualGL web site. Between December, 2007 and March, 2008, a survey of the VirtualGL community was conducted to ascertain which features and platforms were of interest to current and future users of VirtualGL and TurboVNC. The larger purpose of this survey was to steer the future development of VirtualGL and TurboVNC based on user input. 1 Statistics 49 users responded to the survey, with 32 complete responses. When listing percentage breakdowns for each response to a question, this report computes the percentages relative to the total number of complete responses for that question. 2 Responses 2.1 Server Platform “Please select the server platform(s) that you currently use or plan to use with VirtualGL/TurboVNC” Platform Number of Respondees (%) Linux/x86 25 / 46 (54%) ● Enterprise Linux 3 (x86) 2 / 46 (4.3%) ● Enterprise Linux 4 (x86) 5 / 46 (11%) ● Enterprise Linux 5 (x86) 6 / 46 (13%) ● Fedora Core 4 (x86) 1 / 46 (2.2%) ● Fedora Core 7 (x86) 1 / 46 (2.2%) ● Fedora Core 8 (x86) 4 / 46 (8.7%) ● SuSE Linux Enterprise 9 (x86) 1 / 46 (2.2%) 1 Platform Number of Respondees (%) ● SuSE Linux Enterprise 10 (x86) 2 / 46 (4.3%) ● Ubuntu (x86) 7 / 46 (15%) ● Debian (x86) 5 / 46 (11%) ● Gentoo (x86) 1 / -
History of Value Creation
History of Value Creation Creator of entertainment culture in Japan and around the world Trend in operating income Note: 1983–1988: Fiscal years ended December 31 1989–2020: Fiscal years ended March 31 1995 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1996 1997 1998 1999 2000 Big hits drive Genesis business expansion Capcom Co., Ltd. was established in Osaka in 1983. The Nintendo In the 1990s, the arrival of Super NES prompted Capcom to Entertainment System (NES) came out that same year, but it was formally enter home video game development. Numerous hit difficult to develop high-quality arcade-level content for, so titles were created that drew on Capcom’s arcade game Capcom focused business development on the creation and development expertise. The Single Content Multiple Usage sales of arcade games using the proprietary high-spec circuit strategy was launched in earnest in 1994 with the release of a board “CP System.” Hollywood movie and animated movie based on Street Fighter. Title history 1983 1992 Released our first originally Released Street Fighter II developed coin-op Little League. for the Super NES. 1984 1993 Released our first arcade Released Breath of Fire video game Vulgus. for the Super NES. 1985 1996 Released our first home video Released Resident Evil for game 1942 for the Nintendo PlayStation, establishing Entertainment System (NES). the genre of survival horror with this record-breaking, long-time best-seller. 1987 Released Mega Man for the NES. Capcom and Entertainment Culture 1991 Street Fighter II becomes a major hit The game became a sensation in arcades across the country, establishing the fighting game genre. -
MX-18.3 Users Manual
MX-18.3 Users Manual v. 20190614 manual AT mxlinux DOT org Ctrl-F = Search this Manual Ctrl+Home = Return to top Table of Contents 1 Introduction................................................................................2 2 Installation..................................................................................8 3 Configuration...........................................................................37 4 Basic use..................................................................................93 5 Software Management...........................................................126 6 Advanced use.........................................................................141 7 Under the hood.......................................................................164 8 Glossary.................................................................................178 1 Introduction 1.1 About MX Linux MX Linux is a cooperative venture between the antiX and former MEPIS communities, using the best tools and talents from each distro and including work and ideas originally created by Warren Woodford. It is a midweight OS designed to combine an elegant and efficient desktop with simple configuration, high stability, solid performance and medium-sized footprint. Relying on the excellent upstream work by Linux and the open-source community, we deploy Xfce 4.12 as Desktop Environment on top of a Debian Stable base, drawing from the core antiX system. Ongoing backports and outside additions to our Repos serve to keep components current with developments. -
MX-19.2 Users Manual
MX-19.2 Users Manual v. 20200801 manual AT mxlinux DOT org Ctrl-F = Search this Manual Ctrl+Home = Return to top Table of Contents 1 Introduction...................................................................................................................................4 1.1 About MX Linux................................................................................................................4 1.2 About this Manual..............................................................................................................4 1.3 System requirements..........................................................................................................5 1.4 Support and EOL................................................................................................................6 1.5 Bugs, issues and requests...................................................................................................6 1.6 Migration............................................................................................................................7 1.7 Our positions......................................................................................................................8 1.8 Notes for Translators.............................................................................................................8 2 Installation...................................................................................................................................10 2.1 Introduction......................................................................................................................10 -
3.2.2 Microsd-Muistikortti
RETROPIE-PROJEKTI Emulointiaseman konfigurointi ja käyttöönotto Eero Räsänen Opinnäytetyö Toukokuu 2015 Tietotekniikka Tietoliikennetekniikka ja tietoverkot TIIVISTELMÄ Tampereen ammattikorkeakoulu Tietotekniikan koulutusohjelma Tietoliikennetekniikka ja tietoverkot EERO RÄSÄNEN RetroPie-projekti Emulointiaseman konfigurointi ja käyttöönotto Opinnäytetyö 68 sivua, joista liitteitä 6 sivua Toukokuu 2015 Opinnäytetyön aiheena oli tutustua Raspberry Pi:lle tehtyyn RetroPie-projektiin, sekä sen konfigurointiin ja käyttöönottoon. Työssä esitellään itse RetroPie-projekti, sen toteuttamiseen tarvittavat ohjelmat ja laitteet, sekä kerrotaan "How to" -näkökulmasta projektin toteuttaminen. Projektia voidaan muokata haluamalla tavalla, mutta tähän on sisällytetty oma näkemykseni parhaasta mahdollisesta RetroPie-projektista ja sen sisällöstä. RetroPie-projekti mahdollistaa helpon tavan asentaa yli 30 erilaista emulaattoria Raspberry Pi:n sisälle. Projekti käyttää EmulationStationia graafisena front-endinä, ja RetroPie Setup -skriptiä back-endinä tarvittavien Rasbian-pakettien asentamiseen. Tämä on yksi suosituimmista Raspberry Pi:lle toteutetuista projekteista, jolla pääsee nauttimaan nostalgisesta retropelaamisesta. Opinnäytetyön ohjeet RetroPie-projektin toteuttamisesta sopivat hyvin tavalliselle Raspberry Pi -pohjasta kiinnostuneelle henkilölle, jolla ei ole juurikaan aikaisempaa Linux-osaamista. Työ sisältää välttämättömimmät konfiguraatiot, jotta RetroPie saadaan toimimaan tavallisen videopelikonsolin tavoin. Lisäksi työssä on lisäominaisuutena -
Company Profile President's Message
Doc.02 99.9.30 6:31 PM Page H2 1 COMPANY PROFILE PRESIDENT’S MESSAGE A leading company in the amusement have succeeded in producing one hit after advertising and incentive-based consumer industry, Capcom develops, publishes and another, and the release of Resident Evil in promotions such as our innovative Fighters Edge program. distributes a variety of software games for March 1996 established a new genre, both arcade machines and home video "Survival Horror", which is unrivaled by our With the new millennium on the horizon, the business consoles. We also operate amusement competitors. Popular all over the world, the world is on the brink of change. We are entering an age where consumers will have the power of choice. facilities at 47 locations in Japan. Since the outstanding Resident Evil series has Bidding farewell to mass consumption, we will see foundation of the company in May 1979, we contributed enormously to Capcom's growth. the development of an information-centered society have taken a leading role in the entertainment In addition to our existing overseas which contributes to a higher level of customer software industry and have continued to subsidiaries in the United States and Asia, we satisfaction as well as increased environmental awareness. And in the years to come, the world will respond to the demand and expectations of established Capcom Eurosoft in London, continue to change at a faster rate than ever. customers. In March 1991, we achieved the England in July 1998, as a main sales base for top position in the arcade game industry with the European home video game market. -
Graphical Process Unit a New Era
Nov 2014 (Volume 1 Issue 6) JETIR (ISSN-2349-5162) Graphical Process Unit A New Era Santosh Kumar, Shashi Bhushan Jha, Rupesh Kumar Singh Students Computer Science and Engineering Dronacharya College of Engineering, Greater Noida, India Abstract - Now in present days every computer is come with G.P.U (graphical process unit). The graphics processing unit (G.P.U) has become an essential part of today's mainstream computing systems. Over the past 6 years, there has been a marked increase in the performance and potentiality of G.P.U. The modern G.P.Us is not only a powerful graphics engine but also a deeply parallel programmable processor showing peak arithmetic and memory bandwidth that substantially outpaces its CPU counterpart. The G.P.U's speedy increase in both programmability and capability has spawned a research community that has successfully mapped a broad area of computationally demanding, mixed problems to the G.P.U. This effort in general-purpose computing on the G.P.Us, also known as G.P.U computing, has positioned the G.P.U as a compelling alternative to traditional microprocessors in high-performance computer systems of the future. We illustrate the history, hardware, and programming model for G.P.U computing, abstract the state of the art in tools and techniques, and present 4 G.P.U computing successes in games physics and computational physics that deliver order-of- magnitude performance gains over optimized CPU applications. Index Terms - G.P.U, History of G.P.U, Future of G.P.U, Problems in G.P.U, eG.P.U, Integrated graphics ________________________________________________________________________________________________________ I. -
Download the Index
41_067232945x_index.qxd 10/5/07 1:09 PM Page 667 Index NUMBERS 3D video, 100-101 10BaseT Ethernet NIC (Network Interface Cards), 512 64-bit processors, 14 100BaseT Ethernet NIC (Network Interface Cards), 512 A A (Address) resource record, 555 AbiWord, 171-172 ac command, 414 ac patches, 498 access control, Apache web server file systems, 536 access times, disabling, 648 Accessibility module (GNOME), 116 ACPI (Advanced Configuration and Power Interface), 61-62 active content modules, dynamic website creation, 544 Add a New Local User screen, 44 add command (CVS), 583 address books, KAddressBook, 278 Administrator Mode button (KDE Control Center), 113 Adobe Reader, 133 AFPL Ghostscript, 123 41_067232945x_index.qxd 10/5/07 1:09 PM Page 668 668 aggregators aggregators, 309 antispam tools, 325 aKregator (Kontact), 336-337 KMail, 330-331 Blam!, 337 Procmail, 326, 329-330 Bloglines, 338 action line special characters, 328 Firefox web browser, 335 recipe flags, 326 Liferea, 337 special conditions, 327 Opera web browser, 335 antivirus tools, 331-332 RSSOwl, 338 AP (Access Points), wireless networks, 260, 514 aKregator webfeeder (Kontact), 278, 336-337 Apache web server, 529 album art, downloading to multimedia dynamic websites, creating players, 192 active content modules, 544 aliases, 79 CGI programming, 542-543 bash shell, 80 SSI, 543 CNAME (Canonical Name) resource file systems record, 555 access control, 536 local aliases, email server configuration, 325 authentication, 536-538 allow directive (Apache2/httpd.conf), 536 installing Almquist shells -
Microsoft Windows –História
Microsoft Windows –História Bárbara Alves nº9 12ºB ÍNDICE Breve introdução Windows 95 Windows 98 Windows XP Windows Vista Windows 7 Windows 8 Windows 10 Características técnicas Implementações alternativas ao Windows e suas APIs de programação o Wine o CrossOver o ReactOS o Cedega o Darwine I Breve introdução Microsoft Windows (ou simplesmente Windows) é uma família de sistemas operacionais desenvolvidos, comercializados e vendidos pela Microsoft. É constituída por várias famílias de sistemas operacionais, cada qual atendendo a um determinado setor da indústria da computação, sendo que o sistema geralmente é associado com a arquitetura IBM PC compatível. As famílias ativas do Windows incluem Windows NT, Windows Embedded e Windows Phone; estes podem abranger subfamílias, como Windows CE ou Windows Server. Entre as famílias Windows extintas estão o Windows 9x; o Windows 10 Mobile é um produto ativo, não relacionado à família defunta Windows Mobile. A Microsoft introduziu um ambiente operacional chamado Windows em 20 de novembro de 1985, como um shell para MS-DOS, em resposta ao crescente interesse em interfaces gráficas de usuário (GUIs). O Microsoft Windows passou a dominar o mercado de computadores pessoais (PC) do mundo, com mais de 90% de participação de mercado, superando o Mac OS, que havia sido introduzido em 1984. A Apple chegou a ver o Windows como uma invasão injusta em sua inovação no desenvolvimento de produtos GUI, como o Lisa e o Macintosh (eventualmente resolvido na Justiça em favor da Microsoft em 1993). Nos PCs, o Windows ainda é o sistema operacional mais popular. No entanto, em 2014, a Microsoft admitiu a perda da maioria do mercado global de sistemas operacionais do sistema operacional móvel Android, devido ao enorme crescimento nas vendas de smartphones. -
Ubuntu Unleashed 2015 Edition: Covering 14.10
Matthew Helmke with Andrew Hudson and Paul Hudson Ubuntu UNLEASHED 2015 Edition 800 East 96th Street, Indianapolis, Indiana 46240 USA Ubuntu Unleashed 2015 Edition Editor-in-Chief Copyright © 2015 by Pearson Education, Inc. Mark Taub All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, record- Acquisitions Editor ing, or otherwise, without written permission from the publisher. No patent liability is Debra Williams assumed with respect to the use of the information contained herein. Although every Cauley precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for Managing Editor damages resulting from the use of the information contained herein. Kristy Hart ISBN-13: 978-0-672-33837-3 Project Editor ISBN-10: 0-672-33837-8 Andy Beaster Library of Congress Control Number: 2014946899 Printed in the United States of America Indexer First Printing November 2014 Cheryl Lenser Trademarks Proofreader All terms mentioned in this book that are known to be trademarks or service marks have Sarah Kearns been appropriately capitalized. Sams Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity Technical Editors of any trademark or service mark. Micah Brown Elizabeth Krumbach Warning and Disclaimer Every effort has been made to make this book as complete and as accurate as Editorial Assistant possible, but no warranty or fitness is implied. The information provided is on an Kim Boedigheimer “as is” basis. -
Universidad De Guadalajara
Universidad de Guadalajara Centro Universitario en Arte, Arquitectura y Diseño Doctorado Interinstitucional en Arte y Cultura Tema de Tesis: En contra de la momificación. Los videojuegos como artefactos de cultura visual contemporánea: la emulación y simulación a nivel circuito, a modo de tácticas de su preservación Tesis que para obtener el grado de Doctor en Arte y Cultura Presenta: Romano Ponce Díaz Director de Tesis: Dr. Jorge Arturo Chamorro Escalante Línea de Generación y Aplicación del Conocimiento: Artes Visuales. Guadalajara, Jalisco, febrero del 2019 1 En contra de la momificación. Los videojuegos como artefactos de cultura visual contemporánea: la emulación y simulación a nivel circuito, a modo de tácticas de su preservación. ©Derechos Reservados 2019 Romano Ponce Díaz [romano.ponce@ alumnos.udg.mx] 2 ÍNDICE DE ILUSTRACIONES. 8 ÍNDICE DE TABLAS. 8 1.1 PRESENTACIÓN 9 1.2 AGRADECIMIENTOS 11 1.3 RESUMEN 13 1.4 ABSTRACT 14 2 PRIMER NODO: EXPOSICIÓN. 16 2.1.1 CAPÍTULO 2. EL PROBLEMA PREFIGURADO: 19 2.2 OTRO EPÍLOGO A MANERA DE PRÓLOGO. 19 2.3 EL RELATO COMO PRESERVADOR DEL TESTIMONIO DE LA CULTURA. 20 2.4 LA MEMORIA PROSTÉTICA, SU RELACIÓN CON LOS OBJETOS, Y, LA NATURALEZA FINITA 27 2.4.1 CINEMATOGRAFÍA, EXPLOSIONES Y FILMES PERDIDOS 29 2.4.2 LOS VIDEOJUEGOS Y LAS FORMAS DE MIRAR AL MUNDO 33 2.4.3 VIDEOJUEGOS, IDEOLOGÍA, VISUALIDAD Y ARTE: 35 2.4.4 LA ESTRUCTURA DE LA OBSOLESCENCIA Y EL MALESTAR DE LA CULTURA 46 2.5 ANTES DE QUE CAIGA EN EL OLVIDO: UNA HIPÓTESIS 49 2.5.1 SOBRE LOS OBJETIVOS, ALCANCES, Y LA MORFOLOGÍA DEL TEXTO 51 3 CAPÍTULO 3.