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History of Value Creation

Creator of entertainment culture in Japan and around the world

Trend in operating income

Note: 1983–1988: Fiscal years ended December 31 1989–2020: Fiscal years ended March 31

1995 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1996 1997 1998 1999 2000

Big hits drive Genesis business expansion

Capcom Co., Ltd. was established in Osaka in 1983. The In the 1990s, the arrival of Super NES prompted to Entertainment System (NES) came out that same year, but it was formally enter home development. Numerous hit difficult to develop high-quality arcade- content for, so titles were created that drew on Capcom’s Capcom focused business development on the creation and development expertise. The Single Content Multiple Usage sales of arcade games using the proprietary high-spec circuit strategy was launched in earnest in 1994 with the release of a board “CP System.” Hollywood movie and animated movie based on .

Title history 1983 1992 Released our first originally Released Street Fighter II developed coin-op Little League. for the Super NES. 1984 1993 Released our first arcade Released video game Vulgus. for the Super NES. 1985 1996 Released our first home video Released for game 1942 for the Nintendo PlayStation, establishing Entertainment System (NES). the genre of with this record-breaking, long-time best-seller. 1987 Released for the NES.

Capcom and Entertainment Culture 1991 Street Fighter II becomes a major hit The game became a sensation in arcades across the country, establishing the genre. In 1992, a national tournament was held at the Ryogoku Kokugikan in what might be called the © CAPCOM, Shogakukan, ShoPro, first ever tournament. TV Tokyo 2002

© 2002 CONSTANTIN FILM PRODUCTION GMBH / NEW LEGACY FILM LTD. 1988 2002 CP System -media out of Capcom IP starts in earnest Through leveraging our proprietary, high-performance circuit board we were able to The Hollywood film adaptation of Resident Evil, along with captivate game players with exquisitely depicted, immersive the animated TV show and movie adaptations of the game worlds of the highest quality, allowing us to produce one youth-orientated Mega Man Battle Network, marked the hit after another in both the arcade and home video game markets. beginning of our foray into branding game-based content.

05 CAPCOM INTEGRATED REPORT 2020 Value Creation Story Medium- to Long-Term Latest Creative Report Foundation for Financial Analysis and Growth Strategy Sustainable Growth (ESG) Corporate Data 22,827 million yen

2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020

Increasing shares in Globalization Europe and North America and the digital shift

In 2000, Capcom listed its shares on the First Section of the Tokyo With game consoles now offering full internet functionality and Stock Exchange. In the 2000s, Capcom created one hit title after the popularization of gaming on PCs, the video game market has another that gained popularity overseas. The Hollywood movie expanded beyond one segment of developed countries and now version of Resident Evil earned 102 million U.S. dollars globally, permeates the globe. As a result of Capcom’s early initiatives to part of a six-title hit series that continues to spread the Capcom support digital sales, including releasing past titles onto current brand throughout the world. game consoles and ongoing sales of catalog titles, operating profit margins and the overseas unit sales ratio have been on the rise.

2001 2012 Released for Released Dragon's Dogma. PlayStation 2, the first game for PlayStation 2 to become a million-seller in Japan. 2017 Released for Released Resident Evil 7 PlayStation 2. biohazard. 2018 2005 : World is Released for released selling a cumulative PlayStation 2. total of more than 15 million units, the first title to do so in Capcom’s history. 2006 Released for 2019 360; it became a Released Resident Evil 2 and million-seller, unprecedented Monster Hunter World: Iceborne, for a new title created for both of which demonstrated a new game console. a strong global presence.

2013 2007 User-initiated social Cooperative becomes standard media phenomenon 2 became the first game in Imitating the “” special the series to top a million units sold. attack from the Street Fighter series People getting together with their game consoles to and posting a photo gave rise to play cooperatively sparked the “Monster Hunter Craze.” “Hadoukening” becoming a social media phenomenon.

2018 Capcom officially entered esports, a new form of entertainment In 2018, Capcom established a dedicated department to promote the spread of esports with measures such as launching new competitions for pros and amateurs.

CAPCOM INTEGRATED REPORT 2020 06