Computer Entertainer

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Computer Entertainer 1 ComputerEntertainer the newsletter 12115 Magnolia Boulevard, #126, North Hollywood, Ca. 91607 © February, 1987 Volume 5, Number 1 $3.50 j \IN THIS ISSUE... Winter CES: Phoenix Rises CES Wrap-Up with all the News Including... The most over-used metaphor of the 1986 Winter Consumer Electronics Show (CES), I Hot Sega in 3D held last month in Las Vegas, was the comparison of the revived videogame industry to Sierra Flies by Modem the "fabled phoenix rising from the ashes." The phrase appeared in press kits, in news New Amigas from Commodore articles of the daily show papers, and was heard from the lips of show attendees. Despite IBM Clones from Atari & Commodore the nearly irresistible urge to use this picturesquely appropriate phrase, we hereby 3D on the ST pledge to avoid comparing video games to reborn mythical birds! Third Party Controllers for Nintendo & Sega Excitement Returns to West Hall Red Storm Rising from MicroProse The West Hall of the Las Vegas Convention Center, which houses most of the CES Burgertime for Nintendo! computer and videogame exhibits, was more lively in '86 than it has been for several New Atari Game System years. Electronics retailers and distributors, who make up the bulk of the show's Nine New Titles for Intellivision attendees, kept the West Hall bustling with activity. Especially busy spots were the MacWorld Wrap-Up Atari and Commodore booths, where attention was focused on computers: Atari STs and Birthday Celebration Contest Continues XEs, Commodore Amigas and 64s and 128s, and new IBM PC-compatibles in both Mew Feature Debuts booths. (See related stories in this issue.) Atari was also showing games on 2600s and ...Gaming Tips from Japan 7800s, but these attracted much less interest than Atari's computers. Just a few feet from Reviews Include: Rambo the Atari booth, the major videogame excitement centered on the large Nintendo and existing a varied Star Trek: Promethean Prophecy Sega booths, with both companies showing their lineup of games and ...for C64 group of new products for the first half of this year. Several independent companies VlRCA Mach 2 producing games for the Nintendo system showed their wares in small satellite booths at Atari , ...for the edge of Nintendo's own display, while both Capcom and Data East had full-sized DeluxePaint II booths of their own nearby. The biggest surprise to many show attendees, who had seen ...for Amiga Atari, Nintendo, and Sega games at previous shows, was the reappearance of .Championship Baseball Intellivision after a three-year absence from CES. Rounding out the much-enlarged ...for Apple contribution of video games to this winter's CES was a selection of joysticks from three ,Var in So Pacific different vendors. Many producers of computer entertainment software also added to the iings Quest III "fun and atmosphere in Hall; their contributions are covered elsewhere in ...for Multi-Systems games" West ^Vico Joystick this issue. ...for Nintendo 3reat Ice Hockey & Sports Pad New Peripherals for Sega System Umbo In the busy Sega booth, there were plenty of games and a few peripherals for the new . ...for Sega system, which was just introduced in September of 1986. On the peripheral side, Sega ...and more!! showed the Sports Pad (MSR $60) which can be used for most Sega games which do not THE TOP TWENTY require the Light Phaser. (Contrary to what we reported last month, the Sports Pad is 1. Gunship (Mic/Co) NOT required for all "Great" Sega sports games. However, it IS required for both GREAT '.. Leather Goddesses (Inf/Ap) ICE HOCKEY and GREAT FOOTBALL.) Also shown was the GRAPHIC BOARD with I. Leader Board (Acc/Co) cartridge and pen ($50), a drawing tool for use with the Sega system, and the CONTROL . Silent Service (Mic/Co) STICK ($15), a true joystick for the system. Since one member of our staff is left- . Mean 18 (Aco/I) handed, we asked why most Sega peripherals are either awkward to use or entirely Aliens: Computer Game (Act/Co) left-handed people in Japan, since Marble Madness (EA/Co) unsuitable for lefties. We were told that there are no trained to their' early if they show any tendency to Hacker II (Act/Co) Japanese children are use right hand GFL Champion Football (Gam/Co) left-handedness. (The Sega system is designed and manufactured in Japan.) We left one 1 World Games (Epx/Co) of the Sega design people thinking about how to provide for left-handed American I. GBA Basketball 2on2 (Gam/Co) players. >. Bop K Wrestle (Min/Co) Games in 3D . , i. Kings Quest III (Sie/I) Another new peripheral, the 3D Imager with glasses, was shown in a darkened room t. Knight Games (Mas/Co) with WALLBALL-3D (a racquetball game) and 3D GUNNER (a space shooting game for i. Labyrinth (Act/Co) use with the Light Phaser). The futuristic, goggle-like glasses come with an interface - Bard's Tale II (EA/Co) unit which plugs into the Master System Power Base. (A $65 package, 3D Imager with '. Bard's Tale (EA/Ap) Glasses and WALLBALL-3D, was announced at CES. Two weeks later, however, i. Portal (Act/Co) WALLBALL-3D was scrapped due to lukewarm response from show-goers. As of '. The Pawn (Fir/ Am) presstime, the 3D Imager with Glasses was to be sold by itself for $50, with 3D games ). Defender of the Crown (MDS/Am) Top Twenty is the result of telephone set to retail at $40 each.) The 3D glasses employ liquid crystal technology which can 'lis with a selected group of retailers make either lens instantly opaque. Using special game software which alternately d distributors throughout the country displays slightly different pictures for the left and right eye, the glasses block out one eye at a time in synchrony with the software. The picture on the TV screen appears to "OMING... vibrate when viewed without the glasses (an easy way to make yourself quite dizzy), but into illusion reality when the glasses allow each eye to see only its , ur FIFTH BIRTHDAY PARTY Contiues! snaps an of 3D EVIEWS include... special image. Viewed in a completely darkened room, the way Sega showed the glasses | oonmist and games, the effect is quite good and suffers from only the barest minimum of flicker. sllywood Hijinx There were other CES demonstrations of liquid crystal 3D technology (see "3D on Atari ..multi-systems Itemate Reality: City .continued on Page 11 ISSN #0890-2143 ' Atari .TT 1 r 1987 MacWorld Show: Coming-of-Age Party WAR IN THE SOUTH PACIFIC (NA/« ) is the latest war strategy game from Strategic Simulations Inc . Designed by Gary The 1987 MacWorld show held recently in San Francisc might best be Grigsby, author of Kampfgruppe, Warship, Carrier Force, and North decribed as a "coming-of-age party" for Apple's Macintosh. Since its Atlantic '86, this provides you with three scenarios. You can choose '42 introduction many have regarded the Mac as little more than an from The Battles for Guadalcanal, October to March '43, the overpriced toy. The original 128K of RAM was woefully inadequate Japanese Response to the US Invasion of Guadalcanal, August '42 to '42 for a graphics-based machine. Its tiny screen, slow performance and March '43, or a hypothetical campaign game covering May to closed architecture that made third-party enhancements all but March '43. In the last scenario, the game assumes that the Battle of impossible were further drawbacks. It wasn't compatible with MS/PC- Midway did not take place. Instead, the Japanese High Command sends DOS computers, which had become the de facto business standard, and the majority of its naval strength against the islands of the South software was thin on the ground. Sure, there was a cult of Mac Pacific and Australia. In this advanced level game, you'll have to make enthusiasts, but they were more vocal than numerous. That began to dozens of decisions as you "buy" your naval forces, repair and refuel, change about a year ago when Apple upgraded the Mac. working with 79 different ship classes and 17 different aircraft types. Bigger Memory As in many good SSI games, you'll be dealing with hidden movement; Memory grew, even leapfrogged over the MS-DOS 640K barrier to 1 as well as inaccurate ship sightings.. .all to make the game more megabyte. The SCSI interface provided at least some means of difficult. The computer will take either side, based on your choice and expansion. Performance improved and more software appeared. The you can relinquish your day-to-day command of any port, task force, or Mac movement gathered momentum rapidly during 1986— driven to no airbase, to the computer. small degree by the birth and explosion of decktop publishing. That For the Advanced Gamer phenomenon created the first niche for Mac in corporate circles; it was This is no easy strategy game— it's notated as advanced level with a virtually the only desktop publishing game in town (and still holds an playing time of 25 to 100 hours. In typical SSI tradition, the package edge in that field). includes detailed documentation as well as a laminated grid map to aid! Big Screens in the game. You can handicap the game to favor one or the other At MacWorld, it was obvious that the whole plan had finally come side, which affects the ability to damage or sink enemy naval forces.. together! Not only were there tons of desktop-publishing-related There's a great deal of depth to this game for the wargaming fan. (solci goodies, but other significant developments were to be found in play; two-player simultaneous; reviewed on Apple and C64) abundance.
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