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MKII TOURNAMENT ANIMAL CROSSING We continue our II CHRONICLES throwdown with the second round of analysis, video and more. Join us as we walk through the days with Samus as she lives her life in the town of Tokyo. PAGE 20 PAGE 37

YEAR 04, NO. 14 Second Quarter 2011 WWW.GAMINGINSURRECTION.COM FIGHTING

GAMES

GI SPOTLIGHTS ’S FALLEN VERSUS COMBAT MACHINE contents

Columns Features Usual Suspects

The Cry of War…....…...... ….3 Dreamcast fighting games …….4-15 Ready, set, begin ……... 16-19

From the Dungeon…...... 3 Mortal Kombat II tournament ..20-24 Retrograde ….………….. 25-28

Beat.Trip.Game...... 3 The Strip …....…….…..….29-31

Strip Talk ……………...... 29 Online this quarter ….……..32

Otaku ………..……...... 30 Retro Game Corner …...34-36

Torture of the Quarter …...36 Animal Crossing Chronicles …………………….….....…37-39

staff this issue

Lyndsey Mosley Lyndsey Mosley, an avid video gamer and editor–in-chief journalist, is editor-in-chief of Gaming Insurrection. Mosley wears quite a few hats in the production process of GI: Copy editor, writer, designer, Web designer and photographer.

In her spare time, she can be found blogging and watch- ing a few TV shows such as Mad Men, The Guild and Sim- ply Ming. Lyndsey is a copy editor and page designer in the newspaper industry and resides in North Carolina.

Editor’s note: As we went to press this quarter, tragedy struck in . Please con- sider donating to the Red Cross to help earthquake and tsunami relief efforts. Thank you from all of the Gaming Insurrection staff. CONTACTCONTACTCONTACT:CONTACT: [email protected]

Jamie Mosley is GI’s associate Jamie Mosley GAMING editor. Mosley researches and INSURRECTION associate editor writes the quarterly D&D column From the Dungeon and regularly contributes to the Editor’s Weekly Editor Lyndsey . Podcast. Mosley

Jamie works on the circulation Associate side of the newspaper Editor industry and resides in Jamie Mosley North Carolina. Contributing CONTACT: Editor fromthedungeon@ Brandon Beatty gaminginsurrection.com Website www.gaming insurrection. com

Brandon Beatty Brandon Beatty is contributing Blog editor for GI. Brandon writes www. contributing editor gaming reviews, makes random podcast insurrection. appearances and produces the com/GIforum quarterly column for The Strip. The Strip www. gaming Brandon works for the state of insurrection. South Carolina and resides in his com/TheStrip hometown of Columbia, S.C. YouTube RIP to my great-grandfather. Thanks for help to User: Gaming raise a new generation of champion, Champion. Insurrection

Twitter CONTACT: @Gaming brandonb@ Insurrect gaminginsurrection.com

2 STAFF editorial A dying system’s last gasp BEAT.TRIP.GAME

or nearly 12 years now, I've enjoyed the fighting CRY OF WAR fruits provided by the Sega Dreamcast. It's not Lyndsey Mosley just that it's my second favorite system — the F Super holds the top in my heart. It's the fact that Sega obviously put some work and effort into their final system. You can practically feel the love emanating from the little machine that could … and did. Music One of the things I love the most about Sega's scion is the devotion that graces its roster. It's the makes or show alright, with at least 10 titles from the home of and Ken. But what's impressive is the fact breaks that Sega and Capcom's obviously tight relationship at fights the time produced some of the most arcade-perfect titles ever released. This is the example of arcade perfection around with the cessation of production for the Dream- f you've ever noticed the that you pull out to make the case for the old days of cast, and went on to win the console wars at that environment of a fight- cabinet standups and token lines. I do feel with all of my point with the PS2. ing game, you might fighting game loving heart that this is a large part of the But you know what? It's our gain. And by our, I mean I have noticed that the reason why arcades fell off in the '90s. Why go out when fighting game lovers, specifically. Where else can you find music plays an important part you can achieve the same of quality at home on a the original pristine versions of quality fighting titles that of the experience. Music can system that is literally powering cabinets? remember their arcade roots such as Marvel vs. Capcom 1 make or break a fight, and It's also obvious at the time of most of the releases that and 2, , X, : Mark of sometimes it's the difference we're covering in this issue that Sony was and should the Wolves and ? between a victory or defeat. have been pea-green with envy. A quick history lesson: Sure, you can play some of those on the PlayStation The stage music of fighting Right around the time that Marvel vs. Capcom was re- Network or Live Arcade, but I have a purist's streak games is worth listening to. leased in arcades, Sony made a statement to the effect coursing through my veins and I love the feeling of pick- Most music is designed to that 2D fighting games had no place on the PlayStation 2. ing up an official Dreamcast joystick, rummaging through project a particular atmos- It was and SoulCalibur or nothing. Nevermind memory cards, setting my system date and popping in a phere. However, some games that a PS2 controller is perfect for Capcom-style games. GD-rom of an arcade classic. also focus on a particular You couldn't tell Sony that they stood to make far more Call me crazy but I miss the days of Sega arcade domina- character. Some of my favor- money by riding the gravy train that was . tion. ites are able to accomplish So what was Sony's loss was Sega's gain, sort of. both, and these are the I say sort of because, in the end, Sega lost all the way Lyndsey Mosley is editor-in-chief of Gaming Insurrection. She can be soundtracks that I stick with reached by e-mail at [email protected] on my MP3 player. Tekken series: You abso- lutely cannot go wrong with the martial arts brawler from Gather experience from outside . The music, depend- ing on whether it's the arcade or home version, is character- have always suggested to Game Masters to seek FROM THE DUNGEON focused and excellent. If I had outside elements for inspiration on stories for your to pick a favorite, I'd say start Jamie Mosley group’s adventures. I don’t mean outside sources with Tekken Tag Tournament. I as literally being outdoors. I mean it in the sense of SoulCalibur: Namco proves gathering ideas other than conventional ways. A lot of with its Soul series that it Game Masters ideas for campaigns come from reading doesn't always have to rely on other gaming materials like a campaign setting or a gam- the Tekken games to produce ing module. There's nothing wrong with this, but I feel quality music. Easily, the best you can get more original ideas from sources such as soundtrack is SoulCalibur. comic books, graphic novels, movies, , and Mortal Kombat series: If video games. you're going to listen to any Video games! I can’t tell you how many campaigns I music from the former Mid- have written and either a story inspired it or a way-fighter-turned Warner- video game character’s story inspired it. I even use video was a fighting genius. Bros.-franchise, it needs to be games to help with the backstory of my characters that I People didn’t want to be around him, but they wanted from the first three games. create for each game. him on their side when there was a fight going on. He Composer Dan Forden I have made a character named Ricky Flare, who couldn’t fly like the rest, but he kept up by teleporting. earned his accolades with the had the personality of the wrestler but the backstory Even if the fight was in the air, he would teleport up to his first set of games as a master similar to Bruce Lee. One of my other D&D characters opponent and try to teleport to a safe spot when possi- of atmospheric fighting game in a D&D game is based off of Tien, the Dragonball Z ble. soundtrack composition. My character. I also have a character in a Dragonball Z With outside sources, you can come up with almost personal favorite is Mortal campaign that is based off of Ryu from Street Fighter. anything. Your only limit is your imagination. Gaming Kombat II. I am not talking about Ryu from Street Fighter II modules and using character generators are helpful. Street Fighter: Of all of the Turbo; I am talking about a combination of Quick But most players get more enjoyment out creating games and series on the list, Change Ryu in Marvel vs. Capcom and the Ryu of something that is original. At least it's original for Street Fighter has the oldest Street Fighter III: Second Impact. His name was Scott them. and most memorable set of Muhamman. I created Scott Muhamman because some friends and I themes. Street Fighter is one Scott is still one of my most favorite characters I have were discussing if a Street Fighter character could survive of the few series that can in- ever created. against a DBZ character. We discussed many tactics and voke old memories with re- I pictured him having a calm attitude in tough situa- battle plans before I decided to just try it out and see. The mixes of existing songs. I tions. He was a charismatic , but he was strange. He answer? highly recommend Street was shy around the ladies and enjoyed a bowl or three of Yes, a Street Fighter character can hold their own Fighter Alpha 3 and Super ramen. He was extremely polite when he became angry against a DBZ character. At least, using the DBZ role play- Street Fighter II Turbo. but swore at inopportune times. He enjoyed going to ing rules. Lyndsey Mosley is editor of random peoples funerals just to cry. What Scott lacked in Gaming Insurrection. She can be social skills, he made up for in defending the Earth. He Jamie Mosley is associate editor of Gaming Insurrection. He can be reached by e-mail at reached by e-mail at [email protected] [email protected]

editorial 3 Sega’s love letter to fighting games

BY GAMING INSURRECTION

If the Dreamcast was Sega's last hurrah in the console wars of the early 2000s, the fighting game genre received a lot of love on the little system that could. Fighting games singlehandedly made the system the must-buy and go-to console for arcade perfection. Titles such as Marvel vs. Capcom 2 and SoulCalibur were perfect confections of arcade goodness poured directly from the Naomi board fields of sugar. There was something for DreamcastDreamcastDreamcast everyone, and while there were some stinkers to stay away from and it was “The Capcom Show starring Capcom fighters,” there were a lot more that made the grade. We're looking at the best and the brightest of the bunch for the scion of Sega. These titles, with Gaming Insurrection's seal of approval, fall into that “must be in your collection” category of ARCADE PERFECTION fighting games. How to read the symbols

When you see the silver horse icon, it means we’ve covered this game in a previous issue of Gaming Insurrection. The Japanese flag icon means it’s an import game.

4 feature TECH GEEKS — DREAMCAST EDITION Gaming Insurrection originally chronicled the necessary Dreamcast tools to own in our second issue of the reboot era (((editor's note: See the Second PERIPHERALS YOU WILL NEED Quarter 2008 issue))).) While that issue focused on Sega's last console in general, we're taking a look at what you specifically need to play your favor- ite fighting games. Some of the previously mentioned tools show up here as OFFICIAL DREAMCAST JJOYSTICKOYSTICK well. Beware: Some of these tools are hard to find and may be off the market (A.K.A THE GREEN GOBGOBLIN)LIN)LIN)LIN) or discontinued as of press time. This is the top of the line in terms of quality and usability. Sega released the official stick early in the lifespan of the Dreamcast and stopped making them shortly after it was INNOVATION DREAMCASTDREAMCAST----TOTOTOTO---- put on the market, but that didn't stop word from spreading PLAYSTATION 2 JOYPAD CONVERTER about how great the stick is for arcade fighting purists. If you can find one of these, buy it immediately. We received Gaming Insurrection stumbled upon these beauties many ours for $75 in 2004 after fighting tooth and nail in an eBay years ago at the height of the Dreamcast buzz, and we can battle, but it was worth it. The stick is perfect and works happily say they were worth every penny. Just about every with every fighting game we own for the Dreamcast. It's lit- system that has a fighting game released for it could benefit erally like having a perfect-working arcade cabinet in your from a decent d-pad, and the Dreamcast was one of the lap. most egregious examples. We found the solution in using Best used with: Everything QUANTUM FIGHTING PAD our PlayStation 2 controllers and a converter. In addition to allowing us to use a suitable d-pad, it also has a port for a Although it's a bit bulky, we've found it useful to use the Quantum serial bus keyboard. You can use it to use just about any Fighting Pad from the defunct Interact when there isn't access to the older model of keyboard for games such as The Typing of official Dreamcast joystick. It's not quite as ergonomic as one would the Dead. need for fighting games, but it does get the job done for fighters such Best used with: Capcom vs. SNK, Capcom vs. SNK 2, Street as Marvel vs. Capcom 2. Also, it has programmable buttons, which in- Fighter III: Third Strike, SoulCalibur, Super Street Fighter II X, stantly makes it better for MvC2 than the default Dreamcast pad. Be- Vampire Chronicles cause the company that makes them is out of business, you're proba- bly going to have to search for them, but they're worth the effort. DCDCDC-DC---XXXX Best used with: Marvel vs. Capcom 2 If you don't have a Gameshark disc, the DC- X is the next best thing. And it's easy to find online to buy. It's a relatively cheap way to import games on the Dreamcast, and it boasts being compatible with all Dreamcast VMUVMUVMU GAMESHARK consoles on the box. We haven't tested that The official save mechanism for the Dream- Despite its reputation as a cheat device, the Gameshark theory, but we do know it works and it works cast is essential. If you want to save your games actually has another useful purpose: import boot disc. well. It's easy to use as well. This is the next and unlocks, you will have to have this little de- While you can use cheat codes for your favorite fighting best thing to having an actual Japanese vice. hold 200 blocks of memory, though games, Gaming Insurrection sometimes uses it as a Dreamcast console. most fighting games will only use about five. means to load several Japanese titles when the DC-X disc Best used with: Vampire Chronicles, Super Gaming Insurrection tends to make use of the isn't handy. It's not hard to find codes for the Gameshark Street Fighter II X colors offered and separate American saves these days, and it's fairly easy to find online to buy. from Japanese saves. It makes it easier for us to Editor's note: See our previous feature on importing games. Editor's note: See our previous feature on importing games. determine what cards hold certain save files, but it's not necessary: Japanese and American Dreamcast saves can co-exist.

feature 5 PROJECT JUSTICE Protect your schools in the Rival Schools sequel

CAPCOM, 2000

Teams of students band together to save their schools or take over the world. In any other series, this would be cliché ridiculousness that wouldn't pass muster in a heartbeat, but in the Rival Schools/Project Justice world, the premise actually works to its bene- fit. The game, and the series by extension, has its fair share of fans. Why Capcom refuses to continue the story of Project Justice is a mystery, but it's a sure safe bet that there are legions who would pay to play. The game seems corny to the uninitiated. Why care about a group of kids and teachers fighting to defend their schools? The answer lies in the theory that great controls, an interesting storyline and hammy charac- ters equals compelling fighting game that can't be cast. Whereas Rival Schools was a polygonal project, put down once a group gathers to play. Project Justice is clearly working from 3-D models. The The storyline has its share of twists and reveals, but backgrounds have improved with the character de- it's fairly simple for a fighting game. This isn't master- signs and there seems to be much more life given to piece quality, and the game doesn't take itself seri- them. Capcom worked on this sequel, and it shows in ously enough to really push the story. The action is the time and care taken to make the characters fluid where it's at, and Capcom made sure there was lots of and lifelike. it. The audio is also a high point. Simply, if you enjoyed The fighting system is easy to pick up, much like it Rival Schools, you're probably going to love Project was in Rival Schools. There are six buttons — light and Justice. There's much more of a rock tinge to the heavy punch and light and heavy kick, ditch and grab soundtrack and it's lively, something important when by default — and they're easily customizable. They you're talking about fighting games. can be changed to add supers … or not. The mechan- The voicework also does its job; there's more of what ics work like a rock-paper-scissors exercise, and once we at GI call the “really Japanese” tone to the overall you've got it figured out, it's easy to fight and do well package. Most of the spoken dialogue is Japanese, with a certain degree of skill. which it should be given that the game is set in Japan. There are advanced techniques such as Tardy Count- The only complaint that we have is that some of the just doesn't seem as fun to play as he previously was. ers, Ditch and Spin and Lightning Crush, but you voices have been changed and not necessarily for the If there's a label for quirky Japanese fighting games, can easily learn them in the ever-helpful training better. Project Justice wraps up that title easily. With its off- mode. For example, we immediately noticed that Roy's beat story and excellent controls, it succeeds in being The graphics are smoothed out in Project Justice, voice actor had been changed. He was one of our fa- the weird fighting game that every gamer should play making it one of the prettier entries for the Dream- vorites in Rival Schools, and with the new actor, he at least once to experience.

6 feature FATAL FURY: MARK OF THE WOLVES

The final fury marks the end of an SNK era

SNK PLAYMORE, 1999 ful of people none of us recognize but they do ter designs of SNK fighters but the backgrounds resemble older characters, so the styles may be always pale in comparison to Capcom- Fatal Fury: Mark of the Wolves is an interesting slightly easy to assimilate. produced material with the notable exception . Interesting, indeed, if you don't play SNK It's Gaming Insurrection's experience with SNK of the Samurai Showdown/Spirits releases. Mark fighters as much as Capcom products. That fighters that graphi- of the Wolves is no different. But if graphics shouldn't stop you from jumping into one of the cally, the games are a aren't a sticking point, sit back and enjoy the best fighters on the Dreamcast roster. It's stan- mixed bag. Some parts action. dard Fatal Fury but it's some of the best the se- of the game shine and Mark of the Wolves has depth and is fun to ries has to offer even after 12 years. others … not so much. pick up and play. Just remember, you are Mark of the Wolves actually plays a lot like its What's weird about the playing an SNK game so be ready for tricky Fatal Fury siblings. Now a series stalwart, Rock graphics is the inconsistency. quarter circle motions and crazy overpow- Howard is introduced in this installment and Static menus and character art are gorgeous, ered bosses that do massive damage con- only elder statesman returns to the but actually seeing it in play isn't. The characters stantly. But also be prepared for what is, un- lineup. look rag-tag and jagged. doubtedly, the best SNK offering on the There's no Iori, no Kyo, no Mai. There's a hand- We've always been impressed with the charac- Dreamcast.

feature 7 Beauty, depth and ’80s rock complete a Street Fighter killer

ARC SYSTEM WORKS, 2000 In a crowded field of Capcom entries for the Dreamcast, Sammy's creation — Guilty Gear X — was burdened with two objectives: Be something non-Street Fighter and be play- able and interesting. The game about dusting and roman can- cels manages not only to complete its objec- tives, but also it comes away as its own game and a fine continuation of quality fighting featuring characters not named Ryu and Ken. It is extremely easy to pick up Guilty Gear X. You can start the game, go into training foe. mode and begin making combos like an ad- Beware: This mode is hard. It will frustrate vanced player with years of practice. You'd you if you do not understand the game think this would be a deterrent to playing the well. game and spending time with to learn its in- We at GI could never tricacies and depth; it isn't. make it much further There's plenty of depth to the package, past Dizzy at level 30 with its layers of combo techniques, story but making it there and incredible character design. would have unlocked And when you aren't chewing the scenery some sort of achievement if possible back in for design, the music will blow you the day. away. Rock from the '80s never sounded so While it was never released in the U.S. on good. the Dreamcast (it came to our shores for the The package is pretty bare bones. There's a PlayStation 2 in 2001), it's worth importing. few modes to choose from: Arcade, Training, It's similar to the PS2 version but it's not Recording, Survivor and Versus. You'll proba- wholly the same game; it has a different feel bly spend some time in the Survivor mode and the PS2 version is slightly easier. And just because of its addictive nature. sure, there are sequels all over the place for Reaching certain prescribed levels and Guilty Gear now, but stick with the original beating characters means unlocking a corre- on Dreamcast. It's easily the best of the sponding “Gold” version of your defeated bunch.

8 feature FROM THE MOUTHS MARVEL VS. CAPCOM OF FIGHTERS

The Marvel Vs. series features some of the most recognizable characters in fighting game history. Select your heroes in a duo team attack finish Their grunts and taunts? Not so much. Marvel vs. Capcom and Marvel vs. Capcom 2 have a history of mistaken phrases. Note that some of the sug- gested phrases overheard in arcades during the CAPCOM, 1999 years are not suitable for children. *= confirmed in voice files

“Eight-by-ten photo, Proton Can- Marvel vs. Capcom non!” War Machine OK, so War Machine doesn't say What we've heard: that during his super Proton Can- “Eight-by-ten photo! Proton cannon!” non, but we sure had fun trying to “Eight-by-ten easy! Proton cannon!” What he says: “It's my Sunday best! Proton decipher his yelling in Marvel vs. cannon!”* Capcom. One of the best fighters AnnouncerAnnouncerAnnouncer ever made, MvC works hard for your What we've heard: “Crap!” dollars, and the Dreamcast version What she says: “Crap!”* When we've heard it: When the player contin- will be your best friend if you let it. ues after defeat The name of the game is simple: You pick two characters from either the What we've heard: “Get back!” side or the Capcom What they say: “Infinity!”* side and then you pick a helper from When we've heard it: When a character previ- ously playable in War of the Gems initiates a either side. Then you fight. It's simple, super move it's pure and it's fighting game good- Photos courtesy of Gamefaqs.com at work. HulkHulkHulk MvC plays like a Street Fighter and Normal mode, and it's a com- to figure out the spoken dialogue, What we've heard: “Damn it's hot!” game in that it has six buttons and prehensive decision that must be an awesome exercise that carries What he says: “Gamma charge.”*

super moves, but wait, there's made that will change the way you over to the game's sequel, Marvel more! Act now and you'll receive play the game. Advanced play is vs. Capcom 2 (see sidebar). What we've heard: “Skank hoe!” super jumps and the ability to call encouraged with Normal mode, While the audio is muffled that graphics are not. MvC animates What he says: “Thank you!” out a helper character (in limited and if you're used to the combo you'd have to guess about some beautifully; the backgrounds and When we've heard it: During Captain Corridor quantities so call now) or swap out system of the game and previous moves, it isn't bad and doesn't characters spring to life, even if Mega ManMega Man your lead character for a second. entries, it's best to work from there. really make the game worse. If any- Morrigan's sprite was beginning to What we've heard: “It's the Goodie Mob! Operators are standing by to take If you're new to it all, stick with thing, this is one of the few times show its age here. Overall, every- What's up?” your character combinations in the Easy. that muddied voicework actually one looks fantastic here, and it's What he says: “Hyper !” crazy Variable Combination, where MvC has decent music and the works in a game's favor. What really nice to see so much attention to When we've heard it: During his mecha super move you have unlimited supers for a good part of it all is the custom makes the audio shine is the au- detail paid to the characters such as short time. themes for each character. There's thenticity. All of the X-Men in- their logos from their respective RyuRyuRyu If you've played Street Fighter, a few memorable tracks, and it's cluded in the game — helper or comics and games being used. What we've heard: “With the quickness!” you've played this but it's more fun great to see what the composers main character — are voiced by MvC is part of the example of ar- When we've heard it: When Ryu “changes” to team up say, Morrigan and decided would make a great theme their X-Men the Animated Series cade perfection on the Dreamcast. back to himself from Ken and for certain characters not of Cap- counterparts. That instantly make A good combo system, great char- Venom, for a 99-hit combo based OnslaughtOnslaughtOnslaught off their respective super moves of com. However, the real star of the the game worth playing. Familiar acters and good, authentic voice What we've heard: “No butt is safe!” Darkness Illusion and Venom Web. game is the voicework. A major voices are a great tie-in. work make this package worth buy- What he says: “No one is safe!” A choice is offered between Easy part of the fun of the audio is trying While the audio is muddied, the ing and keeping. feature 9 FROM THE MOUTHS MARVEL VS. CAPCOM 2 OF FIGHTERS (CON’T.)

Marvel vs. Capcom 2 CammyCammyCammy Triple team opponents in a dream combination What we've heard “Destroy f...... ” “Detroit knockers” CAPCOM, 2000 What she says: “Spin Drive Smasher”*

Ice ManIce Man The year 2000 was a good one for Cap- What we've heard: “Ice cream!” com. The sequel to their popular cross- What he says: “Ice Beam!”* over, Marvel vs. Capcom, was hitting the CyclopsCyclopsCyclops arcade market, and little did anyone know What we've heard: “Jesus Christ! folks would still be rage-quitting matches Come on!” or awaiting the third game 10 years later. What he says: “Gene Splice! Come Marvel vs. Capcom 2 continues the tradi- on!”* tion of Capcom's crossover craziness with Ruby HeartRuby Heart improved presentation, accessibility and What we've heard: “Dish detergent!” simplified controls. It's like someone took What she says: “Supremation!”* a look at Marvel vs. Capcom and said, “How can we make it flashier, bigger, bet- SabertoothSabertoothSabertooth What we've heard: “Poontang!” ter, faster, stronger?” and then waved a What he says: “Wild Fang!”* magic wand and out came MvC2. The tournament scene is still in love with the game, and rightfully so. Many a tour- What we've heard: nament career has been fostered from the “Hope enough for now” “That's enough for now” lure of the game's three-on-three action. “Open up for now” Gone are six-button schemes and the What he says: “Open up for now”* Variable Combination technique; in their place are snapbacks, delayed hyper com- “Gotta get rough” bos and everyone who was anyone and “Time to get rough” “Got pushed too far” graced a crossover title with a few new compositions are weird and leave a lot to ously, since the game is still popular, not What he says: “You went too far.” faces thrown in for good measure. be desired. that many people have a fundamental “Time Slip” The only gripes we have with MvC2 are Take you for a ride, indeed. problem with how the game has grown. What he says: “Time Flip” the same ones we've had for years. First, Also, is it too much to ask that more MvC2 is a killer app for the Dreamcast somebody at Capcom messed up when than 10 of the 56 available combatants be for many reasons, but the most important What we've heard: “Vote for me!” deciding the music. playable come tournament time? It can is the fact that it is arcade perfect. Even When we've heard it: During a win While certain members of GI enjoy the be said that if we were good enough, any with the ability to play three of the same pose concoctions of jazz, carnival and Latino of the characters are tournament capable. character with all unlocks, it's still a testa- fare, some do not. We're aware that cus- However, when you travel for two years ment to the ability of the Dreamcast's ColossusColossusColossus tomizable soundtracks can be created, to tournaments, and you see the same 10 Naomi emulation. What we've heard: “Look what I done!” but Capcom should have given the characters (Cable, , , Doom, Get yourself a (editor’s What he says: “Das vedanya!” soundtrack a little more thought. , Blackheart, Captain Com- note: See the story at the beginning of this (Goodbye in Russian) We also realize that custom themes for mando, , and ) re- feature for peripherals you will need) and a each of the 56 characters would have peatedly in various combinations, roles VMU, and you're set to virtually play like been impossible, but some of the choice and setups, there is a problem. But obvi- you're at the arcade in your home.

10 feature STREET FIGHTER III: THIRD STRIKE Capcom learns to count to three in best of SF series

CAPCOM, 1998 The last, greatest

Prepare to strike. Now. There probably is no better version of Street in the storied line Fighter to the purists who still boot up the game for fighting game tournaments these days. Still insanely popular among the tournament crowd more than of Street Fighter II 10 years after its release, the series of sequels where Capcom finally learned to count to three went out on a high note with the acclaimed parrying system, advanced play and refinement of character design that Capcom already knew how to do so well. Keep in mind that SFIII isn't for the casual fighting game fan; you need to know what you're doing and know how to do it well when you step into the world of Street Fighter III. You will be eaten alive if you attempt to pick it up and play competitively. SUPER STREET FIGHTER II X Whereas SFII was designed to be accessible to eve- ryone who has ever thought of playing video CAPCOM, 2000 Maybe it's because Capcom of America felt too many games, the third series as a whole is designed to be Street Fighter games had come to America at that point on a higher plane of playability. It's accessible to the If anyone can remember back to the time before Cap- that we never saw this release, but the U.S. missed out seasoned gamer, but the key to becoming success- com learned to count to three, it's Gaming Insurrection. on a great package. ful is to play the first two games before jumping into We were at the forefront of the 16-bit wars, our noses When we say definitive, we mean the last possible ver- Third Strike. Purchasing the combination pack of buried in the bowels of GamePro and sion of SFII that could have done Double Impact is not a bad idea. issues from the mid '90s. It was a time of glorious excess anything for the series. Whatever And when you finally make that leap, a beautifully for Capcom where a re-release and upgrade of Street innovations Capcom hadn't designed package awaits. The music, the graphics, Fighter II could hit the shelves just in time for the sum- come up with in the formula by the controls … it's all perfection designed in a game mer or Christmas, carefully picking your . Alas, this point weren't going to make revolving around fighters duking it out around the one version of the venerable fighting game series didn't it into SFII. The game was old world. The home version of Third Strike improved make it to our shores, and it happens to be the best ver- and tired, and no amount of refreshing or tweaking was on what was already a good game, although high- sion of the fighting game grandaddy, Super Street going to change the fact that the game was beginning level and longtime players will tell you the timing is Fighter II X for Matching Service. to show its age. slightly different. And if any game could have bene- The Dreamcast was lucky enough to receive an awe- By this release, the series as a whole was 9 years old. fited from the love of the Dreamcast and SegaNet's some port of the game. Starting the trend of Capcom's Ryu and Ken still looked like the same old Ryu and Ken, online service, it was this one. generation donations of arcade-perfect goodness and was still wearing out all comers with outrageously Because of the Dreamcast's architecture and simi- settings, SSFIIX was at once a missed opportunity and a damaging Tiger Uppercuts and M. Bison was still a larity to the present console, an arcade- triumph of technical know-how. It's a Japan-only release boxer or a world dictator, depending on your flavor. perfect version of Third Strike has been announced. and the definitive version of Street Fighter II; the game SSFIIX should have been released much sooner, in more Keep an eye for this if you don't have a copy of the easily could have made a small 's ransom had it places and with more fanfare because this is the version original handy. been released in America. of Street Fighter to own. feature 11 SOULCALIBUR Namco’s killer app arcade hit comes home for the Dreamcast

NAMCO, 1999

It's not Tekken or Street Fighter, but it's pretty good still. No other fighting game series on the market can boast the richness and beauty of Soul- Calibur. This is the game that changed everything in terms of graphics, playability and ambition. SoulCalibur had two enormous tasks when it launched with the Dreamcast: Transform Sega's scion into a winner and be a killer app. It succeeded on all fronts in retrospect. After 10 years, the game still manages to outshine fellow launch title Sonic Adventure, and it is still worth playing. SoulCalibur wasn't the first weapons-based fighter, and it probably won't be the last. It, how- ever, changed the conversation about how deep gamers want to go with a system in a game. Sure, on the surface it seems to be a run-of-the-mill brawler with pretty character design and a ring-out system. It might be that, but what we've found is that under that layer, there's a challenge to be had. It's about figuring out the best strategy in stopping a beast like Cervantes or Nightmare, overcoming the trickiness of or mastering the art form that is Ivy or Xianghua. The game's breathtaking beauty still blows just about everything else out of the water at the time; it even manages the incredible task of rivaling some of the fighting games on the market today, its sequels included. The soundtrack even manages to still impress after a decade, and we can't forget that just about every fighting game on the market today owes something to its innovations such as eight- way run. This is what we at Gaming Insurrection like to call the total package — a game that manages to get everything right and bring something to the table. In SoulCalibur's case, it not only brought something to the table, but also it changed the course of how things were done in the fighting game scene.

12 feature 3

Street Fighter perfection for the Dreamcast

CAPCOM, 2000 well the DC version animates. Every- thing moves faster and looks crisper The back of the box for Street Fighter and cleaner. Alpha 3 triumphantly proclaims “Street The game also cuts the load time sig- Fighter perfection.” If there is a such nificantly. thing, it is indeed Street Fighter Alpha No. 2: The music. The soundtrack was- 3. And the definitive version is on n't changed much but it sounds better. Sega's swan song. It's got better sound processing and Let's get this out of the way right sounds more sophisticated coming now: Yes, we do own the perfect Alpha from the Dreamcast. 3 port for the PlayStation One. It was No. 3: World Tour Mode. You wanted purchased because it's a pretty good more matches and levels to cap in the Photos courtesy of GiantBomb.com and port. However, the Dreamcast port addictive character leveling system? VGChartz.com. somehow manages to surpass that bril- Well, the DC version has that and then liant work of art in several ways. some. Some of the most difficult fights No. 1: The graphics. It's easy to look ever fought in Alpha 3 are in World still recommend you track down a copy every other release out there. And the down on the PSOne version and say it's Tour and there are more ISMs to obtain of Alpha 3 and buy it immediately. best thing of all? It's made to work with ugly, but it isn't. The Dreamcast version here with the right strategy. Even if you It's worth the money, you're getting a Green Goblin joystick. What's not to is just that much prettier. Every other already own the PSOne version, and extra content on top of an already love about Alpha 3 on Dreamcast? It's version pales in comparison to how you happen to have a Dreamcast, we deep, rich game and it improves upon Street Fighter perfection.

feature 13 VAMPIRE CHRONICLES Curious character collection from Capcom’s creature chronicle

CAPCOM, 2000

It seems like every fighting game ever made has had the struggle to not be just another Street Fighter clone. The Vam- pire series, preceded by Street Fighter by about three years, has tried for years to get out of the large shadow of Ryu and Co. It's a tough job, indeed, but it's man- aged well for itself. Where Vampire Chronicles succeeds is the ability to offer all of the unique cast of the series for consumption. Ever won- dered how well Bulleta would fare against Donovan? Well, here's your chance to find out. The game is much like the Hyper Street Fighter Alpha found in the recent Street Fighter Alpha Collec- tion: Take all of the cast of the three games, give them every style that's been created for the series and let them have at it. so much more than just Street Fighter tired Morrigan sprite. For example, you could have a Vampire with urban legend/horror The bottom line is VC is fun. It's a fun Savior mode Donovan fighting against a characters. combination of a good set of games that Vampire Hunter mode Bulleta. The inter- It's got a nice engine, never got the respect or attention they esting point with this example is the fact fun characters and play deserve simply because a lot of gamers neither Donovan nor Bulleta were not styles, and it's easy to pick thought of them as derivatives when selectable in their chosen games' mode. up and learn. they were released in the U.S. under the It makes for unique matchups, to say the The music is good and name . Do yourself a favor least. memorable, and did we and import it. And in another case of being just like a mention the character It's a rare gem among a sea of Capcom Street Fighter game, VC, too, never came concepts are awesome? fighters that actually pushes forward to American shores. And, we might add, the graphics look what the Dreamcast is capable of in a It's a shame, really, because the series is pretty good, even with the ever-present number of departments.

14 feature CAPCOM VS. SNK/CAPCOM VS. SNK 2 Which groove do you like? Form up your team in Capcom vs. SNK and Capcom vs. SNK2

CAPCOM, 2000 CAPCOM, 2001

When you pull two rival companies Continuing the trend of picking grooves and together and tell them to make a fight- choosing sides in the ongoing war of who's the ing game featuring their best of the better fighting game maker, Capcom vs. SNK2 best, what you get may be one of the proves its worth and gives you another reason to best and tightest crossover brawlers buy the umpteenth fighting game on the Dream- ever made. “Which groove do you like?” cast by Capcom. This one needs to be on the shelf is innocently asked when you start up right next to the original because it's actually bet- Capcom vs. SNK. Your then tasked with ter. picking your side, Capcom or SNK. You age here next to the beautiful SNK- More famous — and not so famous — characters then choose your characters from a se- drawn portraits of Capcom characters in join both sides. Everyone from the first game re- lection according to ratio. SNK grooves. You can limit this to a cer- turns and characters like , Eagle and Kyo- Let us explain ratios briefly. Every char- tain extent by tooling around in the suke join the Capcom roster while Chang and Choi, acter on the roster, Capcom or SNK, is Color Edit mode that's offered in the and Hibiki join SNK's group. assigned a ratio based on a scale of one main menu. It makes looking at Morri- It's evident that a lot of care to four. You, the player, are given four gan's tired sprite a little easier when you went into the some of the new points total. You can satisfy this ratio can change some of the colors and additions and the new back- Representative of other games from both compa- requirement in several ways. For exam- shading. CvS does have its interesting grounds. Characters from the nies, the A (Street Fighter Alpha), P (Street Fighter ple, Benimaru, Sakura, Cammy, Vice and quirks. Technically, the game is stacked respective companies make 3), N (King of Fighters '98) and K (Samurai Show- Yuri are some of the ratio 1 characters. in Capcom's favor. Developed by that cameos and new sprites have down) grooves make their , joining Ken, Ryu, Mai, Terry and Iori are some company, it's not hard to see the ten- been drawn for some of the the C and S grooves of the original. These deter- ratio 2 characters. Sagat, M. Bison, Rugal dency to swing toward Capcom with the new folks. mine how you play the game, so doing a little re- and are ratio 3. And Orochi Iori, fighters present. While Morrigan's sprite still search would be helpful. Akuma and Evil Ryu are ratio 4 charac- However, the mechanics actually tilt in looks terrible, GI has had a lot With so many names on the roster, all of the pos- ters. A conceivable combination of SNK's favor. Supers can be stopped with of fun making character de- sible combinations of characters would take for- teams could be Benimaru/Sakura/Ken, simple jabs — a staple of modern SNK signs such as an all-white clad ever. Rugal/Cammy, Ken/Ryu or Akuma by fighters — and some tournament-savvy God Rugal named Big Daddy. It's worth noting, however, that in the early tour- himself. players would argue that it's beneficial It's little touches to the user in- nament scene, the two most popular characters to However, taking it a step further, in to stick with SNK groove because of its terface that have drawn us in have on a team at any given time were and versus mode you are given the option of it a definite purchase if you're into hard- The presentation is also something to quick access to supers (the meter builds consistently during the past Sagat. That's probably changed after 10 years, but free ratio select, which is utilized as a core fighting games. write home about, too. The back- much faster) and the SNK-favorite - decade and make it worth im- it's worth mentioning because a lot of characters main feature in Capcom vs. SNK 2. With The surroundings are also a reason to grounds are fabulous and interesting, ing technique that makes characters in- porting. that were considered weak in the original game this feature, anyone can be any ratio you buy. The original music is excellent and and the introductions between scenes vincible at certain periods and enables On the technical side, CvS2 is much like its prede- get a boost the second time around. Overall, the choose so long as your ratio points still the remixes are worth hearing one more and even rival characters are worth the glitch of roll canceling. cessor. As previously explained, the free ratio sys- game just seem easier to play than the original. add up to four. The combinations that time. If you've stuck with either com- watching just to see what's going on. If you're going to buy any of the fight- tem makes its debut fully, and it instantly makes And the game seems much more smooth. can be made with this feature alone pany through its early days and remem- Despite the backgrounds' beauty, ing games for the Dreamcast, buy this the game much more playable and nuanced. If there were ever a sequel that makes much im- make it a must-buy title. And throwing ber playing the penultimate titles of though, we do wish that Morrigan's one and the sequel. Trust us, you're get- With the new ratio system also comes extra provement over its original, Capcom vs. SNK 2 is in the brands of Capcom and SNK makes 1994, the soundtrack is sure to please. sprite was cleaned up. It really shows its ting the best of both worlds. grooves. one of the best second games produced. feature 15 ready, set, begin!

Let this ride pass you by

Crazy Taxi 2 doesn’t keep the fun of the original

BY LYNDSEY MOSLEY GAMING INSURRECTION

There are some things that are bet- ter left alone, and is one of them. I'm going on the record to It's not Gran Turismo or Forza, but I state once again that I love Crazy should feel like I'm zipping along Taxi. The original game is one of my when I'm picking up and dropping favorite games of all time. Even 12 off passengers. years after its release, I can sit down And by now, it's worth mentioning and play the game and enjoy myself. that a New York-inspired layout is a But as time goes on, I can't say I horrible idea for Crazy Taxi. You will have the same fondness for its first gray mess punctuated by liberal use become an irritant here. As much as never be able to maintain combos sequel: Crazy Taxi 2. of the color on everything except for I liked the original soundtrack, the because of all of the bumping you The overall premise of Crazy Taxi is the car that you drive and rival taxis. second required a healthy dose of will do. Whether it's other cars or easy. It's easy to play and after a few It's as if the move to New York from tolerance. It's really a personal pref- buildings, most of the signature part playthroughs, it's able to be mas- San Francisco required a toning erence, and you can turn off the mu- of the game is ruined by the level tered. From the first game for the down in the color palette as a pre- sic and sound effects in the options design. Neither map is inspired and Dreamcast to the latest release for cursor for getting things off the menu if necessary. That said, the in the Small Apple, I frequently went the Xbox 360, the basic framework ground. Hello, New York is a pretty sound has the same problems that to the same three places: the fire de- remains the same: Pick up passen- colorful town, too. And that person- most modern Sega games have: a partment, the high school and the gers and make money. It's the exe- ality doesn't necessarily come terrible looping system. Sound files university. A large part of the game's cution that changes. And change it through in any way, shape or form and dialogue are repeated fre- mechanics is to branch out from the did in the sequel. for it to be New York City. Nothing quently, and it's obnoxious. initial passenger area, but it seemed Let's start with the presentation. about the environments make me It seems, in fact, that everything like I kept being pulled back into Crazy Taxi 2 has some of the worst think, “Hey I'm in New York City, a great about the game apparently that same sphere of drop-off points draw-in that I have ever seen. If you of culture and life where any required a toning down. The very no matter how many times I tried thought the first game was terrible and everything happens.” The way elements that made the first game picking up larger fares. And picking with the graphical fog and crazy an- the graphics and city layout work, awesome and quirky — the controls up multiple fares, a new point imations, you haven't seen crazy yet. this could be any old large town and physics — are changed and not thrown in to challenge veterans, just Everything is obviously loading in with the names Big Apple and Small for the greater good. The car that doesn't work as well as it should. your viewpoint, and that makes the Apple slapped on. your chosen cabbie rolls with feels The game, overall, just struggles to draw-in more noticeable. The NPCs like it's rolling alright — with lead in pull itself together and succeed at on the street begging for rides still TONING EVERYTHING DOWN the wheels. The handling on all of anything. If you're going to play run strangely, clip in and out of walls them — even the supposed light- Crazy Taxi at all, stick with the origi- and look terribly polygonal and The music, which was actually tol- and-speedy type — is bogged down nal and bypass the fare this one herky-jerky. The graphics are a drab, erant in the first game, manages to and there's no sensation of speed. claims to offer.

16 ready, set, begin! No control of this captain

Commando's outing marred in poor arcade translation

BY JAMIE MOSLEY GAMING INSURRECTION ters and enemies (slumped or Yay! stretched out flat on their backs). If you can get past the sound and Decades after the battles shared However, far less colors were used, graphical changes, you might not by the casts of , a less which is bad. Probably because of be able to let go of the way the bleak and more futuristic Metro City that, the game’s colors seem to be game controls. Let's face facts: The becomes the setting for a new side- somewhat darker now. Also, be- controls are bad, which is probably scrolling brawler, Captain Com- cause of Nintendo’s non-violence the worst aspect in the game. Most mando. The heroes for the old beat- policy of the '90s, blood is gone. In- of the moves are there, but some em-up trilogy have been replaced stead, damage made by blades re- are almost impossible to do, like the by a mech-riding baby, a knife- sult in little yellow stars ala Street “jump, down+punch” attack. Also, wielding mummy, a typically en- difference are their moves. Some of Fighter II. The heroes, as well as the everything seems to happen in slow shrouded ninja, and the game's bi- them are useful, such as Com- foes, show a lack of frames. There motion. It’s not that there’s slow- onic title character. How does this mando’s flaming arm while some of are some nice stages, though. Over- down; it’s just that things are slower. stack up against the previous brawl- them are not — the desperation at- all, the look of the game isn't terri- The throws, the punch sequences, ers, especially with the problems of tacks make you waste too much ble; it's just not the same as the ar- the jumps, everything. Odd. The re- censorship and hardware limita- health and they don’t hurt the ene- cade. sponse time can give you some tions? You will soon see. mies very much. Maybe Capcom If you consider Captain Com- problems, too: It’s impossible to do If you've played any Final Fight should have put more effort in the mando part of the SNES/Super combos on more than two enemies games you know that this game has characters but the game is still fun. Famicom Final Fight series, then it at the same time without being hit a bunch of enemies, punches, flying The normal beat-em-up action is still holds the honor of being the least like it was in the . kicks, items, bosses etc. It's too bad moderately intact. impressive sounding of the bunch. Also, some of the level designs — then that the bosses are easier than The music is rather standard fare the first stage in particular — have the arcade game. All of the nine GOOD SOLID LOOK and nothing I heard is going to stick awkward moments when you don't original stages are present. You can in my memory. There are only two fluidly function in combat. choose among four characters: Cap- The game's graphics are pretty enemy death cries (male and fe- Despite its many flaws, it is still tain Commando, the main guy in solid, featuring nice background en- male), and one of the female ene- playable. If you’d like to have Cap’s the game that is somewhat of a su- vironments and decently detailed mies seems to use the male gang at home without having to perhero; Jennety/Mack, a mummy characters. However, there isn't a for some reason. The battle noise is buy an expensive arcade machine, that fights with knives; Sho, a cool giant array of enemy designs, and OK, but it took a real nosedive from buy the SNES port if you find it or ninja; and the weirdest of all, Baby there are some repeating the original arcade version. Also, emulate it. Just don't expect an ex- Head, a genius infant who pilots a sprites. The sprites in the SNES game Nintendo’s non-violence stance in- act port of the original. If you didn't humanoid fighting machine. There are also smaller than the arcade, directly affected the sounds as well. play it in the arcade, you'll have a aren’t many differences among though this is understandable be- All the sounds were replaced blast with this game. Overall, decent them. Baby is slightly stronger and cause of the console’s limitations. by standard punch sounds, which gameplay is overshadowed by the slower but Jennety is a little faster The animation is nice, with two dif- per se aren’t that good. Oh, wait, potential of what it could have than the others. The only noticeable ferent death poses for the charac- Sho’s blades still sound like blades. been. ready, set, begin! 17 Fourth time a worn charm for Mega Man

BY BRANDON BEATTY easily and begin playing if you have bright, taking advantage of the NES' GAMING INSURRECTION never played a Mega Man title. color palette. The colors pop and One of my favorite video game Mega Man retains his abilities to Mega Man stands out among the characters, Mega Man, is coming run, jump, shoot and slide, but this varied scenery. Not until Mega Man back to my spotlight. Capcom’s leg- time he has a new upgraded arm X for the Super Nintendo will he endary super robot indisputably se- cannon called the “Mega Buster,” look any better than he does here. cured both himself and the com- which can produce a more powerful At least the development team took pany a reputation among gamers in blast that a regular blast pellet. what worked and didn't mess with the action-platform gaming scene Rush, Mega Man’s canine sidekick, is it. for decades and respect from gam- back to provide him with transpor- The soundtrack is actually worthy ers worldwide. He continued the tra- This sequel follows the traditional tation support in addition to two of listening to as well. While it's not dition of platforming excellence format of gameplay set in the series’ new upgrades — “balloon and wire“ at the level of say, a Mega Man III with Mega Man IV for the NES. three previous games. By now, eve- — that will get Mega Man though pick, it's still catchy and it doesn't Mega Man IV was released in North ryone knows the deal with Mega almost any tough spots. get old. Capcom, known for its America in 1992 and takes place a Man: Choose any one of eight stages The controls in MM IV are perfect sound work on the NES, put some year after the events in Mega Man III to complete until you face that when you want to flow with the ac- effort into what they were working in which Dr. Light receives a letter stage's robot master at the end and, tion without having to perform any on here. from a mysterious Russian robot de- upon its defeat, receive that mas- time-wasting moves. Also, the Mega Man IV deserves to be in any signer named Dr. Cossack who ter's main weapon. This concept game’s development team keeps gamer's collection just for one rea- claims that he is the worlds’ hasn't changed and still remains a the boss characters simple, tailoring son: Sticking to a well-proven for- superior robot designer. Cossack core part of the Mega Man series to them to with their respected mula that places emphasis on both states that he has unleashed this day. stages, making the game fun to play fun and action. Gamers who are eight of his robots as a “test” against The fourth game didn't add any- yet not too easy to be beaten seeking old-school NES action that is Light to see whose designs are bet- thing new to the formula but it does quickly. simple and flat-out fun should look ter. make it familiar enough to pick up The stages themselves are fun and to Mega Man IV to save their day.

18 ready, set, begin! World sequel brings whimsy

Yoshi’s Island a fun platforming baby romp

BY LYNDSEY MOSLEY GAMING INSURRECTION

Usually, taking a squalling infant on a trip across the land is not fun. I'm no expert on babies or anything, but I realize that getting the child to quiet and entertain him or her is not an easy job to do. And Nintendo's favorite prehistoric green sidekick would probably agree given that he's got to entertain a small plumber child through six levels of platforming under threat of tortu- ous screaming in one of the best platforming games ever made. Super Mario World 2: Yoshi's Island was Yoshi's chance to strike out on his own and make a name for him- self. He was the second banana, af- ter all, in Super Mario World. This was his chance to come to the fore- front, take the focus off the portly plumber known the world over and make his mark as a viable platform- ing hero. He succeeded because his cue mission. Everything feels as if a point, and there weren't many great starring role was the most fun I'd child created it, and it works to great opportunities on the horizon for had in a long time. Puzzles, hop-and effect. The soundtrack is another good hop-and-bop adventures. Yo- -bop, mini-games … it was all here standout in the repertoire of Yoshi's shi changed that with a solid debut for the taking. And what makes the Island. One of the great things entry. Now, that might have been game so delicious is that it's the about the music of the game is that marred a few years later with the right amount of difficulty wrapped it fits in just about every scene. The 's Yoshi's Story but Yo- up in a great big wrapper of beauty. music makes the game's graphics shi's Island was and still is a bench- Rumor has it that creator Shigeru come alive even more and is a boost mark in terms of what the Super Miyamoto directed his team to to the overall environment. Nintendo, and by extension Nin- make the game look the way it does Yoshi's Island also continues the tendo's internal development in response to a directive from his tradition of great Nintendo plat- lease, I've found myself coming back house, was capable of. higher-ups to match formers in its controls. I never had to the game to marvel at something You'll want to return to the adven- Country from Rare. If it's indeed true, an instance where I felt the controls new each time. Whether it's the ture of Yoshi and baby Mario when it was one of the best examples of didn't do their job. Playing the game background graphics in the training you've finished the game for several insubordination ever. Yoshi's Island is a blast, and the controls never got level or replaying boss castles, I've reasons. The ability to unlock bonus is undeniably gorgeous. From the in the way of the action. After re- found a reason to return to the levels for each world is more than colorful hand-drawn graphics to the ceiving the game for Christmas in game constantly: Quality. By the reason enough to come back re- pre-rendered sprites, the game 1995, I considered myself an egg- time Yoshi's Island was released, peatedly. This is a platformer that's makes its palette the centerpiece of throwing expert by the new year there was a dearth of great plat- grown up gracefully and has stood a whimsical setting for Yoshi's res- 1996. In the 16 years since its re- formers. The genre had hit a low the test of time.

ready, set, begin! 19 20 20 feature G I ’ S M O R T A K O M B A T T G I ’ S M O R T A L K O M B A T T G I ’ S M O R T A L K O M B A T T S I H T R O F D E R A P E R P E R A E W II II II

OURNAMENT OURNAMENT OURNAMENT

n flo or rces s e otne u quarter-by- fighters MKII. of our gore-inducing throwdownwith the quarter continue we as brackets our follow and rounds previous and current the of video see to online go because they're nowfacing elimination. strategyshapehavewillmeansup theytotheirit run, of end loser'sintoonceleastfallentheatbracket. While thisisn'tthe winner's bracket, early someand favorites win have to already KombatII.The actionmoved has intothe second round theof 2ROUND Brackets and upcoming matches …………..…………….24 Match analysis …………………………………..…..….22-23 matchMKII rankings chart ………………………………..21 We have come prepared.We come have commentaries, match our to listened and you'veAfterread ongoingtournament Mortalour series for Welcome backto * Thank you to Gamepro, MK Warehouse and Retromags.com * Thank you to MKsecrets.net for the MKII advertisement. INSIDEINSIDE INSIDE INSIDE feature NOTE: Win-loss totals do not THE GAMING INSURRECTION TOURNAMENT RANKINGS count bye rounds.

BARAKABARAKABARAKA KUNG LAOKUNG LAO MILEENAMILEENAMILEENA SCORPIONSCORPIONSCORPION

Record: 2-0 Record: 1-1 Record: 2-0 Record: 0-1 Next match: Reptile Next match: Next match: Next match: Kung Lao

JAXJAXJAX KITANAKITANAKITANA RAIDENRAIDENRAIDEN SHANG TSUNG

Record: 0-1 Record: 2-0 Record: 0-1 Record: 1-1 Next match: Sub- Next match: Next match: Next match:

JOHNNY CAGE LIU KANGLIU KANG REPTILEREPTILEREPTILE SUBSUBSUB-SUB---ZEROZEROZEROZERO

Record: 0-1 Record: 0-1 Record: 2-0 Record: 0-1 Next match: Raiden Next match: Shang Tsung Next match: Baraka Next match: Jax

feature 21 MATCH 5— Johnny Cage vs. Kitana

Johnny Cage is all about utilization of special moves for maximum damage. The As a Kitana player, you want to control the match tempo, creating a rhythm opening Shadow Kick set the tone for him to come out of the gate with a lot of for yourself and your opponent. That tempo is the key to setting up effective damage to counter a high-powered offense from combo queen Kitana. In the first combos and crushing your opponent's moral. In the first round, Johnny Cage round, he mastered the up-close-and-personal game by stopping Kitana with a lot won the opening tipoff with a jump kick and an unexpected Shadow Kick that of damage early. The female ninjas can't handle a lot of jump kicks, so that was the threw off my rhythm for the rest of the match. In the second round, I decided key to shutting Kitana down. not to trade jump kicks with the deadly Cage in the air and started a Fan Lift- In the second round, Cage was pounded by the vaunted Kitana offense. He let jump kick-Fan Throw combo to try to take control of the match. his guard down and began letting Kitana achieve one of her main objectives: con- Cage tried to take back the tempo with a jump kick-sweep combo that trolling space. If she is allowed to do so, she will dish out in the had me gasping for air. To keep him at bay — and at the tempo I wanted form of Fan Lift combos. A whiffed Shadow Uppercut at 86 seconds did not help — a quick jump backward and a random air Fan Throw to make sure he matters, either. Getting caught in a Fan Lift at 61 seconds made the coming Fan didn't follow led to the proper amount of space need to successfully pull Throw worse and sealed his loss in the end. off the Fan Lift on his next jump attempt. A blocked jump kick and unex- The final round didn't get better for Cage. Kitana put on a clinic of how not to pected air Fan Throw sealed the “W” for Kitana in the second round. The beat her in the air and on the ground. Her Fan Lift has high priority and cannot be key element in the Kitana's victory during the third round was keeping avoided if not blocked properly to start. Also, be careful about whiffed Shadow Cage grounded. An opening uppercut at the start of the match followed Kicks. Uppercuts take care of those nicely and lead to big damage if the opponent by another uppercut connecting after a missed Shadow Kick helped lead LYNDSEYLYNDSEYLYNDSEY can capitalize on Cage's mistake. Kitana to victory. JAMIEJAMIEJAMIE WINNER

MATCH 6— Kung Lao vs. Reptile

Kung Lao never gained the momentum in the match. While in a depth chart this should be Reptile is the underdog against almost every opponent in MKII. As a an easy win for Kung Lao, this match proves that any seasoned veteran can win with any Reptile player, you want to wait for any opportunity to get a couple of character. Kung Lao started with an excellent move, the Teleport Kick, to confuse Reptile and shots in and back away. A Slide and a death punch helped Reptile sneak gain a free hit. Mixing up his attack with low and high Hat Throws and low juggle punches, by with a first-round win. At the opening of the second round, a very Kung Lao managed to come close to victory. However, “death punches” from Reptile aggressive Kung Lao started off with a jump kick, sweep and Hat Throw stopped his offense and led to serious damage. that left Reptile demoralized. In the second round, a nicely timed jump kick stopped Reptile from establishing an effec- Kung Lao maintained the tempo with a couple of well-placed Hat tive ground game in the beginning. His uppercut, with its high rating, also kept Reptile from Throws to capture the second round. After jockeying for position in the advancing. A great escape at 81 seconds from an advancing Force Ball from Reptile was a start of the third round, an Acid Spit traded with a deadly uppercut lead LYNDSEYLYNDSEYLYNDSEY high point of the match. to some intense death punching in the corner, which caused the upset JAMIEJAMIEJAMIE However, Kung Lao fell victim again to “death punches” and couldn't avoid taking damage victory. in the third round, especially in the corner at the end of the match. WINNER

22 feature MATCH 7 — Mileena vs. Sub-Zero

Mileena started her offensive strategy early with a Teleport Kick but made several damaging Sub-Zero has the potential to cause Mileena to slow down, mistakes that nearly cost her the round. First, she let Sub-Zero dictate the pace. Mileena has got which is key since Mileena is one of the fastest characters in to control the pace of the match if she has any hope of dominating with a run-and-gun offense. MKII. A ground freeze slowed the tempo in favor of Sub- Second, she whiffed several Teleport Kicks and had an opportunity with the Ground Roll go to Zero, but two quick counter uppercuts from Mileena waste. Sub-Zero correctly stopped her with a Ground Freeze and comboed for big damage. quickly showed why she has a never-say-die attitude. Two well-placed uppercuts, however, salvaged the round for her. A failed blocked sweep lead to Mileena throwing Sub-Zero. In the second round, she still let Sub-Zero dictate the pace, a problem to be sure, but her Sub-Zero answered when a failed Ground Roll attack from selection of counter moves (a few Teleport Kicks and an uppercut) served her well to rack Mileena led to a freeze and an uppercut. A Ground Freeze- up the damage enough to pull out the win. uppercut combo by Sub-Zero tried to neutralize Mileena's speed. Unfortunately, her speed was too much LYNDSEYLYNDSEYLYNDSEY for the slow ninja tricks. JAMIEJAMIEJAMIE WINNER

MATCH 8 — Shang Tsung vs. Baraka

Shang Tsung's main offensive strategy needs to consist of two things: Morph- Eating Shang ”T” Sung's fireballs are not fun for anyone. The best answer is to ing into the player's strongest characters and utilizing fireballs. These are his stay in his face. Baraka quickly closed the gap with a few well-placed dropkicks two strongest choices and mean the difference between victory and defeat. He and a throw to try to gain the momentum in the first round. Shang Tsung's did not morph until later in the match, and this cost him dearly. Baraka was jump kick is difficult to uppercut against or effectively counter with a jump kick able to utilize the fact that Shang Tsung's hit zones are off, thus often stopping of your own. In the second round, a different tactic was in order. A few Sword his attacks with simple jump kicks. Sparks and well-timed dropkick had Shang Tsung off his rhythm, thus effec- Also, the Blade Furies in the third round were boons for Baraka's offense and tively taking him out of his game plan. proved to partly be Shang Tsung's undoing. Shang Tsung does have a strong The best defense is a good defense, which is what happened when I pulled throw that has high priority and was useful in several instances. out a Blade Fury to stop Shang Tsung from jumping in. Even when Shang Tsung morphed into Mileena, a couple of Blade Swipes and a dropkick equaled LYNDSEYLYNDSEYLYNDSEY a decapitating victory for Baraka. JAMIEJAMIEJAMIE WINNER

feature 23 UPCOMING MATCHES

GAMING INSURRECTION’INSURRECTION’SS MKII BRACKETS Match 99Match Scorpion vs. Kung Lao TOURNAMENT START: JANUARY 2011 WINNERS BRACKET Match 1010Match Liu Kang vs. Shang Tsung

Match 1111Match Jax vs. Sub-Zero

Match 1212Match Raiden vs. Johnny Cage

LOSERS BRACKET

VIDEO AND PODCAST ENABLED

Watch these matches online at Gaming Insurrection’s YouTube channel!

Listen to Gaming Insurrection’s match analysis at www.gaminginsurrection. com

24 feature retrograde

Chip & Dale doesn't slip through cracks

BY BRANDON BEATTY thing looks as though it should: Dis- GAMING INSURRECTION ney-influenced and bright. The game is easy yet challenging and Ah, the '90s. Growing up during the controls help out instead of that time period, I remember good holding players back. They're easy to animated shows on the air ranging understand and are straightforward. from “TMNT” to “The Disney After- Jumping, a huge part of the Disney- noon” lineup where good shows en- themed platformers, is handled joyed long runs. After the success of really well. It shouldn't be too hard Duck Tales for the NES (ed's note: The to get the brothers where you need game was previously reviewed in Issue them to go, but there are some irri- 6/2Q2009), both Capcom and Disney tating quirks in the game such as continued to develop games based cheap hits from enemies. That's off the lineup's shows. One of the really the only downside to the play, more fun games to come out of that however. The music is also upbeat burst of creativity and excellence and sounds just like the show. The was Chip ’N Dale Rescue Rangers for theme song is recreated as best as it the NES. can be on the NES, and the sound- Chip ’N Dale is mainly based off of cess levels via a map. Each area is a rary invincibility. track isn't bad overall. It sounds like the TV show in which Chip, Dale side-scrolling level in which both Capcom paid close attention to the fun little romp that Chip and along with new friends Gadget, Chip and Dale can walk duck, jump detail in the design process, which Dale went on every afternoon. Monterey Jack and Zipper fight and throw objects such as crates, fans of the show will have no prob- Chip ‘N Dale's Rescue Rangers for crime and solve cases that are con- fruit and metal cylinders to defeat lem identifying. The characters all the NES continues the history of sidered “too small” for the police to level bosses and various enemies as look exactly like they were cut out of Capcom and Disney collaborating in handle. In the game, however, they well to get through tough areas. The the TV and added to the game, they creating good games featuring well- must rescue Gadget from their arch- brothers get back up from their fel- are drawn so well. The levels are loved characters. enemy Fat Cat and stop his newest low rangers. Gadget leaves various beautifully animated and have just For those who wanted to know scheme. tools and scouts ahead in different the right amount of scale to them so how Disney got into the gaming An action , it's play- levels; Monterey, via use of cheese, the brothers look tiny in comparison business, this game helps piece to- able as in either one- or two-player finds secret paths; and Zipper pro- to the surroundings. The color, just gether Disney’s start in digital enter- modes in which Chip and Dale ac- tects both characters with tempo- as with Ducktales, is perfect. Every- tainment.

retrograde 25 Run the Gauntlet again

Interesting D&D experience can be gained in sequel

BY JAMIE MOSLEY

GAMING INSURRECTION

Gauntlet II, the sequel to the popular NES game, is head-and-shoulders above everything the first game was. Even if this game was released years ago, I still have endless hours of fun playing it. Gauntlet II may have its faults, but its one of the best multi- player games on the NES. The concept is pretty simple: You play you, and you have to shrug off the tag as a different class of warrior: knight, to the other players. Other features in- valkyrie, elf and wizard. In the world of clude multiple and moving exits, spe- Gauntlet II, all sorts of monsters and cial bosses and new abilities. infest the environment, and The thing most people hate about your task is to destroy them while col- the game is that it is practically never lecting money. As you traverse each ending. I have never been able to reach level, look for the exit while fending off the end, and frankly, I'm not sure there the villains that want to harm you. is one. But that doesn't matter because The four classes are fun because each Gauntlet is a great game to play with has their own specific strength and While the top-down view is nice and the experience seem a little more your friends for a couple hours. Even if weakness. For example, the elf is ex- user friendly — particularly for multi- bland than it should be. There are you can't finish, it doesn't matter, be- tremely fast, but his attack power isn't player excursions — the character and voiceovers, saying things like "Red War- cause there's no storyline so there's no very strong, and his vitality isn't as enemy designs are subpar. You can't rior is about to die" when you're almost ending to see. At first, that may seem good as the others. The knight may really tell what your enemies look like; dead or "I've not seen such bravery" disappointing, but it's quite addicting. attack well and have lots of armor, but you just go ahead and destroy them when you kill a dragon. While this is a Gauntlet II's levels are challenging, he's as slow as an . Wizards have av- and the hive that spawns them. An- nifty feature, the scratchiness and lim- and without having to search for clues, erage speed, but their vitality is low, other important thing to note is that ited voicebytes tend to get to you in your focus can be on escaping the though they can use magic. The con- level designs can look pretty bland, the long run. maze. cept of being able to choose your class with a maroon-colored floor and other However, the presentation doesn't If you can find this game — it's a rarity makes the experience unique and in- bland colors like gray and dark blue. It detract from the great fun that comes — then I recommend that you buy it. teresting. really looks disgusting, but it really from the gameplay and multiplayer It's an NES title so it can't be more than While the concept of the game is doesn't take much away from the mode. This portion of the game is out- $10 at a used game store, and it's a lot great the graphics are not. They are game. standing. If you have a Nintendo Four of fun if you have the hardware capa- much like what you'd expect from the The sound is another big problem in Score Controller Expansion Pack, you bility for four-player mode. It's also NES except worse. Similar to most of the game. There is no background mu- and three of your friends can team up available on the PlayStation 2 within series, Gauntlet II sic while you're going through the lev- on the bad guys. This deepens the Midway's Arcade Treasures II. sports a top-down view of sprite char- els, and the only sounds you hear are games, with features such as monsters How ever you find a way to play it, acters. The only difference from Zelda monsters screaming and other flotsam that make a person "it." If your charac- do so because it's a fantastic experi- is that the characters are much smaller. of the in-game experience; it makes ter is "it" then all enemies flock toward ence.

26 retrograde 8-bit diamond a gem among NES games

BY LYNDSEY MOSLEY

GAMING INSURRECTION

I would be remiss if I talked about great early sports games and I didn't mention Bases Loaded. I consider Bases Loaded to be one of the best 8-bit games I have ever played. Bases found its way into our household early in our NES ownership and it stayed until we traded up for a Super Nintendo. That's longevity, folks. Bases Loaded seems hard at first. Maybe it's Because it's an 8-bit representative, it's not because I didn't bother reading the manual, but necessarily going to be pretty. For 8-bit stan- I didn't get the controls until years after my ini- dards, it's OK while you're in the pitching/ tial playthrough. It was then, with a little per- batting portion. But once you move to outfield, spective, that I realized the game is deceptively things start to get ugly. The crowd is just col- simple. Base running is simply handled with the ored dots and the players are almost no bigger d-pad, an invention later used in other baseball than the crowd. sports titles. On the field, the d-pad also controls There's also no field of depth when trying to what base is thrown to. With pitching, you can catch popflys. It's impossible to tell if the ball throw a variety of balls, and with batting, you will line up well enough to be caught for the can slightly control how and where you hit the out. It needed a lot of work in the graphical de- ball. It's easy to get into and pick up, especially partment but, then again, I never expected for a baseball title. much to start with. At least the controls are worth sticking around If I, a non-baseball gamer, can sit down and for. The music, however, is not so great. It grated enjoy 9 innings of Bases Loaded, it's obviously on my nerves after awhile, and I really found my- something special. It earned its memories with self turning it down or off completely. You don't me through its fun-to-play factor and accessibil- really need it and you will hear the same music ity. If you have to choose a sports game for the ad nausea. Despite its obnoxiousness, it is up- NES, Bases Loaded should be near the top of the beat. list.

retrograde 27 Classic scrapes bottom of barrel

Donkey Kong simple but frustrating

BY LYNDSEY MOSLEY GAMING INSURRECTION

I might could excuse Donkey Kong's failure on the NES if it weren't for the fact that the NES version is missing fact that I can't stand Donkey Kong. the fourth level found in the arcade Blasphemous, I know, but I really version. And I can't forget the fact that can't stand the character. He's not even the smallest leap from a plat- cute, he doesn't do much for me in the form in the levels manages to kill way of gameplay in any of the modern Jumpman. All of this adds up to a ter- -day games he's featured in, and I rible game. Even with the extra level, don't like the simplicity of his original it's still a bore and I can't really say a series. To me, he's a ripoff of King hole in my life has been filled by play- Kong, another character that wasn't ing the game. The only reason that I really all that great, either. But I do re- can fathom that this game made it spect the Kong. I do. I give him his due and inspired others is because of the because he's a forefather of gaming, fact that there was nothing else on but if I never had to play another game the market at the time that was like it. of Donkey Kong, I wouldn't. You can't deny the trailblazing spirit I feel fortunate that I never played of the game, but it's still a reminder of the original game until I was an adult. how far gaming has had to come. As a child, I remember glimpsing the And I should mention that this machines at the Land of Oz arcade in game wasn't the start of my dislike of Columbia and thinking DK wasn't a Donkey Kong, the character. That par- cute monkey. It's an arcade staple but ticular honor is reserved for Donkey somehow it passed me by. Unfortu- Kong Country. But the first in the se- nately, curiosity got the best of me ries didn't do much to endear itself, and in 2003, I decided I would give either. Bad controls, a boring premise the game the once over. I consider it a ripped straight off of King Kong (See crime to call yourself a gamer and not how I did that Nintendo? Universal know the history of the industry, the some of the worst I have ever en- start from somewhere, so this is the should have done the same when whys and hows of something I con- countered in all of my years of gam- beginning. they brought that lawsuit) and a fran- sider a part of my life. So I booted up ing. Jumping is a chore with Jump- While the premise of the game is chise pushed from one of the most the copy given to me by an animal man, and this man later became the simple — start at the bottom of a sky- useless characters ever created — I'm neighbor in Animal Crossing, and Mario I love! I wouldn't have believed scraper, jump over barrels, reach looking at you, Donkey Kong — tried one of the grandaddies of gam- jumping could be so bad but I have Pauline, rinse and repeat — it still makes this one of the early forefathers ing. I wish I hadn't. played Mario Bros. and this is a step leaves a lot to be desired. The game is that needs to be put in a nursing The controls of Donkey Kong are back, frankly. But I guess Mario had to repetitive, and it's not helped by the home.

28 retrograde A few things MARVEL I need from my MOVIE PROPERTY REVIEW THE SPIRIT comic flicks Lionsgate, 2008 CHARACTER HIGHLIGHT

here are a few things I need NAME: Anna Marie from my comic book and car- toon-adapted movies. Without AFFILIATION:AFFAFFILIATIONILIATION X-Men, Brotherhood of Evil Mutants them, the movie's not going to workT and it won't be worth the film it's re- SPESPECIALCIAL ABILITIESABILITIES: Absorbs — sometimes per- corded on. These are my pet peeves when manently — the life force and psyche of an individual that it comes to retelling the story of an estab- she touches with skin-to-skin contact. With absorption lished property. Producers, please take from mutants, can temporarily or permanently use On tap this issue: heed. If I can't watch it, chances are the the powers of the individual, depending on the length of other average Jane Blows of the world time that she maintains contact. can't, either. An undercooked plot: I'd love it if my BACBACKGROUND:BACKGROUNDKGROUND Rogue began life in the Mississippi • Strip Talk: Editor characters have a Photo courtesy of www.comicbookmovie.com bayou. At the age of 14, she began seeing a young man Lyndsey M. Mosley purpose for what Gabriel Macht, Dan Lauria and Stana Katic star in named Robbins. When she kissed him for the first “The Spirit.” tells what’s needed in they're doing. Give time, her powers manifested and caused him to comic book films me a reason why fall into a permanent coma. After she ran away from the hero is doing ‘Spirit’ lacking in focus, execution home, Rogue was taken in and raised by adoptive mother what he's doing , leader of the Evil . and the 's espite reviews to the contrary, Within this home, Rogue committed crimes under the • Review: Comic book HOW WE GRADE main point early in “The Spirit” isn't a bad movie. It is We score the properties in three categories: Casting (or guise of Mystique and her . It was then that she film ‘The Spirit’ is the movie, hit plot STRIP TALK a mess in some spots and it re- voice acting in case of animated), plot and similarities encountered , better known as the Lyndsey Mosley to its source material. Each category receives points out great in some parts points with decent quires multiple viewings to fully of the maximum of 10 per category and 30 overall. mutant Ms. Marvel. During a fight with Danvers, pacing and wrap it understandD what's going on but, overall, it's The percentage is the final score. she permanently absorbed Marvel's powers and but a mess in others up. Throw in special effects if you have to not bad; it's just that its attention span is all gained super strength and flight. She also but make it secondary to the central plot. over the place and could benefit from a pacing pull the movie closer to the sensational to lure gained her psyche, which slowly took over Changed plot points: Writers need to specialist's undivided time. audiences in. However, it didn't work as the Rogue's body. • Character summary: read this bullet point, especially. The prop- Visually, it's gorgeous. If you fell in love with film has only grossed nearly $39 million. After several battles with the X-Men, allies of Everything you ever erties that were entrusted to you have the look of “Sin City,” you will love “The Spirit.” Thirdly, the story jumps around quite a bit. Ms. Marvel, Rogue joined the group to learn to wanted to know been so for a reason. They were made fa- It sings for its supper in its lush graphics, and It's not told nearly as well as “Sin City” and it's better control her powers. She also had be- mous enough to make a movie based on the mix of comic style and computer gener- not paced particularly well, either. In some gun wearing a protective suit to avoid acci- about Rogue them for a reason. Let it be and work with ated work does it a world of good. The cos- parts — mostly those featuring Jackson — it's dentally hurting others. Her admission to the what you've got. Do not change the rea- tume direction is also a winner, and most of hilarious and dark. In others, it's slow and tedi- group was rocky at first, but she soon was trusted son for a villain's established motive for the characters look awesome with a softened ous, and you wish it'd pick up the pace and enough to lead as a field commander and her own • Otaku: Brandon revenge. It will not work. Very few comics glow about them against a gritty backdrop of stop dragging its heels toward the inevitable team. Rogue has been at times depowered and Beatty discusses the have been able to do this and get away crime, death and resurrection. Of particular Octopus-Spirit showdown climax. And finally, maintained a relationship with fellow X-Man Gam- third volume of the with it. If you can't come up with a good note are the costume changes of Samuel L. the climax, while it seems to take forever to bit. This relationship has proved to be a popu- reason to change the character's purpose, Jackson and Scarlett Johansson, both who get to, isn't all that great. It's really anticlimac- lar and frequent partnership among the group of mutants. popular ‘’ don't make the change. steal the show with their chemistry and impec- tic. What we really wanted was more of an Character appropriate actors: Casting cable timing. Gabriel Macht and Eva Mendes emotional payoff for the Spirit's romantic en- RELRELATIONSHIPS:ATIONSHIPS: Remy LeBeau (), lover; Erik Lesherr (Magneto), lover; Raven Darkholme is an important part of making a movie do a fine job in their lead roles and inspire feel- tanglements. Otherwise, it's got a twitch factor et al (Mystique), adoptive mother; Kurt Wagner (), adoptive brother; Graydon Creed, adop- • Top 5 on The Strip 6.5 : We work. Do not choose an actor who has no ings of sympathy and understanding for their that either you'll get or you won't. Despite its tive brother. take down the Top 5 resemblance to the established character. predicaments. weirdness, we got a decent comic book movie useless heroes For instance, Thomas Jane was a poor “The Spirit” isn't without its flaws, however. fleshed out with interesting characters. Color FIRSTFIRST VERSUS GAME APAPPEARANCE:PEARANCE: X-Men vs. Street Fighter choice for the but Ray Stevenson First of all, it's not particularly true to the com- us happy. was excellent. Why? Because Stevenson ics. The Octopus never shows his face in the APPAPPEARANCESEARANCES IN OTHER MEDIA: Marvel vs. Capcom (arcade), Marvel vs. Capcom 2 View this content looked like someone who would do the original property. However, we can let it slide RATING (arcade), X-Men vs. Street Fighter (arcade), X-Men (), X-Men: World (), X-Men: at www.gaming things Frank Castle was pushed to do. To- because it's Samuel L. Jackson. He's allowed to Casting: 9.5/10 Mutant Academy 2 (PlayStation), X-Men: Next Dimension (PlayStation 2, Gamecube), X2: 's bey Maguire worked as Peter Parker/ ham it up, and he's a marquee name. Another Plot: 6 Revenge (multiplatform), Spider-Man 2: Enter (PlayStation), X-Men Legends (multiplatform), X insurrection.com/ Spider-Man because he had the change is the fact that the Spirit didn't origi- Like the comics?: 4/10 -Men Legends II: Rise of (multiplatform), X-Men (film), X2: X-Men United (film), X-Men: nally have the healing factor power he's given. The Last Stand (film), X-Men the Animated Series (television), X-Men Evolution (television), Wolverine TheStrip See STRIP TALK, PAGE 30 Again, the addition is jarring but it's needed to OVERALL RATING: 19.5/30 or 6.5 and the X-Men (television). the strip 29 ‘Death Note Volume 3’ adds TOP 5 ON THE STRIP — MOST USELESS HEROES EDITION faces, intrigue to Light’s saga

his quarter in the Otaku cor- ner, I’m continuing the re- view of the biggest battle of good versus evil ever seen inT Japanese animation in Volume 3 of “Death Note.” A word of advice: Buckle your seat belts because new players arrive on the scene to shake things up and set the foundation for more intense bat- tles in the manga's future. A small recap: “Death Note” is the YAMCHAYAMCHAYAMCHA AQUAMANAQUAMANAQUAMAN LIFELINELIFELINELIFELINE tale of Light Yagami, an ace high This Z-fighter hanger-on from admittedly Most of the adventures involving the super- While being a medic and working to save people's lives is school student with great prospects gave up the heavy-duty work because he realized he hero who can speak to underwater extremely cool and an underappreciated career by the av- who is completely bored with his life. wasn't cutting it on the battlefield and the others in the involve him being on land. We ask the all- erage Joe, Lifeline is not exactly the awesome representa- That changes when he finds the group (namely , Goku, Trunks and Gohan) were important question again: How is he useful? tive that most medics are. He doesn't do much except heal “death note,” a notebook with the much better. But seriously, if you aren't of the saiyan a few characters in the background. That's about it. While power to kill anyone whose name is race in that series, you don't stand a chance and Yam- we don't expect him to perform frontline work, he's a written in it. Light, using the name Kira, cha isn't saiyan. Oh, and when your girlfriend at the member of G.I. Joe! He should be doing more dangerous vows to use the death note to rid the time drops you for the vengeful anti-hero because he work and we don't mean pulling out Band-Aids sometimes. world of crime, resulting in criminals looks good in armor and pink shirts that say “Bad Man” dropping dead. This leaves authorities on the back, you know you have problems. no choice but to send in world- renowned detective L to solve the case. WONDER TWINS In volume 3, Light has discovered SNORKS/SMURFS that L has placed 64 surveillance cam- Because they need both their eras and microphones in his home. What exactly do these creatures do? We powers to become their sepa- Once again, however, Light/Kira man- still haven't figured out how the Smurfs even rate forms, they can't work with- ages to evade capture: He uses a bag survive the multiple attempts on their lives out being together. A symbiotic of barbecue potato chips with a minia- without Papa Smurf to lead them around by relationship that features some ture TV inside and acts as though he is their noses, and the Snorks have got to be of the most useless transforma- preparing for college entry exams as the goofiest group of animated dimwits ever tions ever (animal, water), you'd , original owner of the death note made. We suffered through the Smurfs back almost be better off going with and companion to Light, searches for found in anime and manga. While in the day (thanks to the greatness that is Aquaman. Almost. the cameras and microphones. L, not reading Death Note, you will be chal- Jokey Smurf) but the Snorks were utter and completely fooled by Light’s tactics, lenged to think more about their per- complete crap. There, we've said it. decides to up the ante by enrolling at sonal morals while at the same time the same university that Light is at- evolving their appreciation for innova- tending using the name of Hideki tive storylines. Comic book films need to stay away from ‘Too Many Villians’ syndrome Ryuga. We'll get further along with more The mind games are temporarily Death Note action in future editions of stress enough that villains need to be kept one of the few times that I can't say I en- take the time to care about the produced stopped when Light’s father is sent to OTAKU Otaku, so keep an eye out for more STRIP TALK from PAGE 29 at a minimum to preserve story integrity. If joyed a film featuring my favorite villain: final product. It means the difference be- the hospital with the speculation that Brandon Beatty commentary and analysis on the tale they aren't, you start running into the prob- Venom. A flick that stands as a shining ex- tween a poor adaptation — “,” Kira caused his heart attack. At this of Light, L and Ryuk. By the way if you lem of too many villains, or what I like to ample of how to do multiple villains cor- “Daredevil,” “Punisher” we're looking at you point in the story, I consider both the impact in upcoming chapters. rooting for “Team Light,” be like Kira earnestness of Parker and the quick wit of refer to as “'Batman Returns syndrome.” rectly is “Dark Knight.” The and Har- — and something spectacular that stays at mind games and Soichiro Yagami’s and and support your local shinigami by Spider-Man down to a science. Too many villains screw up the pacing of vey Dent/Two Face work well, and I loved the forefront of the genre. “Dark Knight,” heart attack to be a filler break , lead- continue to keep the perfect fusion of buying them apples. They’ll thank you The actor or actress need to be believable the film. Inevitably, there will be too many how the pacing was handled. That's how we salute you. ing readers to an action-packed stand paranormal action and mystery for it. in a movie that works on a property that big names scratching for screen time and you introduce villains effectively and tell off that results in the arrival of a “new” through precise writing and energetic requires you to suspend disbelief the entire someone, probably the hero, will get the their stories. Lyndsey Mosley is editor of Gaming Insurrection. Kira as the femme fatale who, unknow- art in “Death Note,” refraining from the Brandon Beatty is contributing editor for time. short end of the stick. If you're going to make a successful film Gaming Insurrection. He can be reached by She can be reached at ingly to Light and L, will have a major use of fan service elements usually e-mail at [email protected] Tell the tale with enough villains: I can't “Spider-Man 3” had this problem, and it's based off of established properties, at least [email protected]

30 the strip Strip Life

BY LYNDSEY MOSLEY A day on Namek

WELL, IT’S A NEW QUARTER. I I’M IN FAVOR! I SAY REALLY? I’M KINDA DIGGING HER POWER LEVEL’S WASN’T PLANNING FOR WE DO AREN’T THE THIS FLYING THING. INCREDIBLE! IT’S COSTUMES AGAIN BUT IF YOU DRAGONBALL Z! COSTUMES A I’VE BEEN MEANING TO I AM THE PRINCE OF OVER 5,000! GUYS WANT TO DO IT, AND WE LITTLE OLD ASK, HAVE YA’LL ALL SAIYANS ONCE HAVE TIME ... NOW? FINISHED YOUR I’M SORRY! I’VE AGAIN! KAMEHAME ... STORIES? BEEN BUSY!

UM, WELL, WHAT HAPPENED WAS ... RUN!

the strip 31 online this quarter video features podcasts

DREAMCAST FIGHTING GAMES

We take a look at brawlers for one of the greatest systems ever created: Sega’s Dreamcast. We break down the peripherals you need to succeed in getting the most out of the system and the games you’ve come to know and love. Chip ’N Dale’s Rescue Rangers MORTAL KOMBAT II TOURNAMENT Gaming Insurrection TV

Lyndsey and Jamie continue their battle to see who is the best in the classic Midway

Donkey Kong

32 online this quarter archives

Get your fix of older GI online at GamingInsurrection.com archives 33 Remaking Mortal Kombat

the listing was made public, it was quickly taken so long as they stop short of stripping Mortal Will an HD reflavoring of down. The same sources reported that, despite Kombat of its original Asian kung fu feel. the vanishing act, there indeed was a game that Arcade feel: Mortal Kombat games were the the gory fighter ever would retail only for the PlayStation 3. The re- quintessential arcade experience. The first three see the light of day? lease would follow in the recent trend of HD re- games were created from the ground up to live makes of existing games such as the confirmed in arcades and draw crowds. The corresponding BY LYNDSEY MOSLEY Prince of Persia Collection, Sly Cooper Collection home versions need to stay that way. Everything GAMING INSURRECTION and God of War Collection. that made its way into the arcade versions need As of press time, there has been no release. to find its way home. That means we need A curious listing appeared at GameStop.com The rumored street date of Nov. 16 has come blood (and buckets of it) in the original Mortal not long ago. It has since disappeared and reap- and gone and no game has been announced Kombat, non-sanitized finishing moves, meth- peared, each time having a different release officially. A cursory search of the Warner Bros. ods of fighting secret characters need to be the date attached to it. This wouldn't be all that sig- site draws nothing. Netherrealm Studios same and load times need to be minimal. We're nificant except that the listing is for a high- (formerly of creator Midway) also has nothing. looking at you SNES version, with your sweat definition collection of remakes of the first three But if there were a game, Gaming Insurrection instead of blood code and changed finishing Mortal Kombat games and the series is gearing has ideas of what would make this a worthy pur- moves. Also, technology has advanced far up for the release of its ninth game at the same chase. enough from the time of the original releases time. Is it vaporware or will this upgrade for a Updated graphics: While improvement in the that loading finishing moves should be a thing fighting game series that has long seen its bet- series' looks during the years was remarkable, of the past. ter days actually receive a release? there's a reason why the style of digitized actors Bonus content: Give us something worth- Multiple online sources such as 1up and went extinct. Digitizing doesn't hold up well, while for holding out and buying the collection. Joystiq reported in September that Mortal Kom- and though the backgrounds in all of the games If it means gathering John Tobias out of the well bat Arcade Kollection had been listed on the were phenomenal for their time, they don't hold video game retailer's website. But just as soon as up well, either. A graphical boost couldn't hurt See HD REMAKES, PAGE 36

34 retro game corner No. 4 — No. 5 — Charmeleon No. 6 —

LEVEL 16LEVEL 16 LEVEL 36LEVEL 36 RED & BLUE KNOWLEDGE CENTER

ATTACK TYPE LEVEL ATTACK TYPE LEVEL ATTACK TYPE LEVEL THIS QUARTER: SCRATCH NORMAL 1 SCRATCH NORMAL 1 SCRATCH NORMAL 1 No. 04—Charmander GROWL NORMAL 1 GROWL NORMAL 1 GROWL NORMAL 1 EMBER FIRE 9 EMBER FIRE 1 EMBER FIRE 1

No. 05 — Charmeleon LEER NORMAL 15 LEER NORMAL 15 LEER NORMAL 1

RAGE NORMAL 22 RAGE NORMAL 24 RAGE NORMAL 1

No. 06 — Charizard SLASH NORMAL 30 SLASH NORMAL 33 SLASH NORMAL 36

FLAMETHROWER FIRE 38 FLAMETHROWER FIRE 42 FLAMETHROWER FIRE 46

FIRE SPIN FIRE 46 FIRE SPIN FIRE 56 FIRE SPIN FIRE 55

EDITOR’S NOTES: CHARMELEON CHARIZARD While the evolution doesn't learn anything particularly Charizard, the final evolution in the Charmander chain, is MOVMOVESETESET SUGGESTIONS CHARMANDER special over Charmander, it has a greater distribution of the ultimate end-all, be-all for fire Pokemon. With a leveled As far as starter Pokemon go, Charmander isn't your Special damage and only learns its moves two levels later up Charizard, you can do excellent fire damage and gain a WHAT TO DELETE Slash. You will need a normal-type move for Rage — While this dramatically raises the fights where fire-type moves are not very effec- best choice. You'll have an easier time in the first few dun- than Charmander. If you're going to keep this evolution fire-flying combination Pokemon, two of the best combina- chain's special attack power, it's rather useless tive. geons with its compatriot starters and . chain in your party, this is the version to keep until it can tions in the game in terms of move sets. Because it gains unless your attack stat is already astronomical. Growl You aren't going to do too much more damage Leer However, Charmander is a good team addition because become Charizard. the flying-type designation, it can learn the HM Fly, which than you already are. It doesn't seem very eco- of other things. It learns its first fire move at level 9, Em- Charmeleon learns moves every nine levels so it's im- rarely misses and deal great fire damage with Fire Spin. nomical in terms of bang for your buck, and WHAT TO KEEP while this is a lot like the dragon version, it does- Ember — Keep this until Flamethrower be- ber, which does decent damage; and it has the potential portant to keep it at the forefront of your battles. It's go- Combine these with a high HP stat, and Charizard is guar- n't have that raw attack power that dragons like comes available to do burn damage. However, it's advisable to evolve to ing to need the experience to become the ultimate ver- anteed worth waiting for until Charmeleon learns all of its Dragonite or have natively. Flamethrower — Keep this until Fire Spin be- comes available Charmeleon as soon as possible. sion of fire Pokemon. moves before allowing the evolution. Scratch — Keep this until any evolution learns Fire Spin retro game corner 35 First three Ride the wave of craptastic! TORTURE OF THE QUARTQUARTERERERER

Mortal Kombat Editor's note: Silver Surfer for the Nintendo Entertainment System is the first in a series GI lovingly calls the Torture of the won't last more than 10 seconds after the still portraits than on the game graphics, and Quarter — a look at some of the worst games ever made in the history of gaming. gameplay starts during your first time play- with the background/foreground problem, games released ing it. Either an enemy will hit you, or you'll it's not enough to save face. The sprites are he first thing you'll notice crash into an object. It cannot be stressed large enough to see and are very clearly rep- about Silver Surfer is how awe- enough that you can't anything in this resented as whatever they're supposed to be, in early 1990s some the music is. Most of my game. Touch a wall, dead. Touch a bridge, while the backgrounds are drawn nicely and experience with this game has dead. Touch a pole, dead. Most shooters are fit well within the game. The title screens and been on the pause screen in generous with collision detection, having the in-between level cinemas are also very nicely HD REMAKES from PAGE 34 theT first level listening to the soundtrack. player's hitbox reduced to a few pixels in the drawn. Neat, sweet and a treat. The NES' limited sound capabilities are em- center of your ship. Not in this game. If any You'll beat this game if you chip away at it of obscurity that he threw himself into after braced; it's like a techno chiptune remix be- part of the Silver Surfer's body — or his board long enough; it's merely a matter of memori- Mortal Kombat Mythologies, so be it. fore techno chiptune — touches anything that isn't a powerup or zation. Like in Gradius, you can get an option Drag him out and get him remixes existed. The part of the background, he's dead. You'll then ball that doubles your firepower. You can and the old gang to- drum samples are be brought to a screen of him facepalming also get a fireball-shooting ability that dou- gether for some retro- the most authentic you, and then it's back to the beginning of bles the strength of each individual bullet. If spective interviews, much you'll hear on the the section of the level you're on, which are you can survive long enough to get these like those included in the NES, and the melo- divided into three parts. The only way to tell upgrades, the game becomes almost too Midway Arcade Treasures dies are catchy as all the background from an obstacle is to shoot easy. Your weapon, which was so ineffective 2 version of MK2 and hell. These tunes are it; if your bullet goes through, it's back- before, now wipes out enemies like salt on a MK3. Include the entire among the best on TORTURE OF ground. If not, stay the hell away. But be- , and because of your wider range of fire, soundtrack from MK1-3 the system, seri- THE QUARTER cause you're constantly having to fend off it's much simpler to see which parts of the BOON on a disc within the pack- ously. Please listen with enemies, the game is too hectic to be con- level you can and can't touch. age. Or throw in some of to the music be- Jamie Mosley stantly checking whether or not you can The game is still pretty obnoxious to play, the old Malibu comics that were produced in cause it deserves a touch that rock or those trees. though, since you can't hold down the fire the games' heyday that told the story of the lot more praise, but just don't bother with Gameplay quickly dissolves into trial and button to auto-fire. Having a turbo controller Photo courtesy of Gamefaqs.com series. the game. Obtain a copy of the game, load error in Silver Surfer. Silver Surfer just isn't a or an emulator with turbo support is a must There's need to be something that makes up the first level, and leave the game paused fun game for me. The gameplay is as bare- each game has its pitfalls, and it's unfortu- they are, including the dreaded rubber for this game. If you like playing games that buying this package a must. in the background while you go about your bones as it gets; there aren't any interesting nate that Silver Surfer's are in this area. Our duckie of doom! At the beginning of each will cause you to have a heart attack, this If a Mortal Kombat HD collection is to be business. level designs, bosses, or any weapons be- hero looks like a humanoid form on a hori- stage, a portrait of the boss is displayed, and game is for you. believed, Mortal Kombat fans will buy it. It's The second thing you'll notice about Silver sides your regular gun and a screen-clearing zontal stick, and that's giving him some they are well done. Whenever the Surfer dies, But I have tortured myself enough with Sil- just a matter of whether or not Netherrealm Surfer is that it's a scrolling shooter. Some bomb. All Silver Surfer has is its music. And credit. He is not detailed at all, as is with most the game displays a detailed picture of him. ver Surfer. actually wants to lay claim to it. levels are vertical, others horizontal. Assum- since the sound effects drown out the sound- of his animation. The boss characters and Most likely, though, you'll be seeing the dy- Now on to the next torture. We're looking forward to the collection's ing you actually play the game beyond lis- track most of the time, it’s best to marvel at some enemies are equally terrible. But the ing one of him more often than not, but if eventual release. tening to the music, you should also notice the beginning and leave it alone. graphics are not all bad: Some things were you it, you can have lots of fun. Yet, it Jamie Mosley is associate editor of Gaming Insurrection. He can be reached by e-mail at It's kombat time. how freaking difficult this game is. I bet you Graphics can make or break a game. Well, done right. Most enemies resemble what would seem more time was spent on these [email protected]

36 retro game corner 2Q2011 DIARY ENTRIES I look forward to warm weather again already. It's too cold here! I made a little headway on the loan as SUNDAY part of my New Year's resolutions. I had Jan. 2, Today I was tasked with turning on the about 120,000 Bells saved up from my SUNDAY 2011 light in the Tokyo's lighthouse. Tortimer mysterious gift in December (just in Jan. 16, asked me yesterday when I was running time for Christmas!) so I 2011 errands if I would do this for about a paid 49,800 Bells today. week. I didn't want to because who knows when I'll be This paid off my loan for outside again, but I agreed anyway because I'm nice. So I the basement addition! I have to do this until the 22nd, which is next Saturday. opted to get a larger main If I can remember to do it after today, I will. room, and it should be I made a big payment on my next loan as well. After done tomorrow. Nook finished the latest upgrade, my bill jumped to It snowed in December finally! I could attempt the 398,000 Bells. Since I had 90,000 Bells saved up, I used it EDITOR-IN-CHIEF snowman furniture collection, but it's too aggravating. Lyndsey Mosley to pay a little on the balance. I hope the next upgrade The balls have to be just right and, more often than will be the upstairs room. I'm ready to move my furni- not, mine are not. I will buy some more furniture, ture around. About the author though, because I'll be getting an upstairs addition

pretty soon with a few more payoffs. I would like to I am a longtime Animal Crossing player, having So I thought I was doing something good started with the series in June 2003. This feature move my bed and add a bath section upstairs so that I SUNDAY and making progress in Tokyo. I added will focus on a new character, Samus, for the can entertain in the main room. Also, I'd like to be able GameCube version. Feb. 6, more furniture and to my surprise, I to use my 8-mat tatami flooring again. I think I will be Samus will live in the town of Tokyo, which al- 2011 found that I was running out of room. I ready features my namesake character and a using the tea room wallpaper in the upstairs bedroom, character for Associate Editor Jamie. Please en- can't have everything that I own in my but I haven't really given it much thought. joy as I learn to play from scratch again!

animal crossing chronicles 37 living room! I don't have in. I don't have to donate to the museum since Lyndsey the upstairs bedroom yet, and Jamie have already finished that task, so I'm selling and I need some place to it for the 15,000 Bells it will bring in. put all of my clothes. I I've steadily been making payments on my loan from bought some storage Nook. What I usually do is make the rounds in Tokyo, spaces, which is ridiculous. looking for fossils and gyroids and then selling them the Why is it that the shelving next day. You can only mail in three a day because only holds three items? They really should make them that's all that the Faraway Museum will accept. If you hold multiple items. That way I would save on space send in more, they won't send them back and you will and not have to spend so many Bells just get the have lost them. I found that out that hard way several place organized. weeks ago. It would have been nice for one of the other I'm hoping that I have enough tickets at the end of characters to tell me that! But I've been making money the month to join in the raffle that Nook holds. Last and every little bit helps. month, I won a bunch of stuff because I had 45 I pay 10,000 Bells everytime I finish up for the day. tickets. It seems when you're new in town you can Slowly but surely this has helped knock down the money I easily rack up tickets because you have to spend a have left. I hope pretty soon to take a break and go lis- lot of money at the store. Oh, and I'm not looking ten to K.K. Slider at the train station. He only shows up forward to Valentine's Day. For the single people like on Saturday nights but I need new music! me, it's a made-up holiday. I don't care. THURSDAY Spring is here! It's nice for all of the FRIDAY I caught a huge fish today! I think it March 3, 2011 snow to be off the ground in Tokyo. Feb. 18, was a stringfish. It was in the pond and Like my namesake, I can't take the 2011 I saw this huge shadow so I immediately cold for very long (I love the Metroid pulled out my fishing rod and reeled it reference I just made), and I'm glad it's warming up

38 animal crossing chronicles again. I've started buying the spring tops and I'm going I meant to update on the February raffle. I didn't win to start planting flowers around my house just as anything. I didn't have nearly as many tickets as I soon as I have time to thought I would at the pick out the types I end of the month. I got want. some tickets from My spring project is re- Lyndsey, but it wasn't modeling the house. I think really enough to do any- I want yellow and green in thing with. I like to think the rooms. I have stored that maybe I will do mostly all of the green furniture that's been offered something this month. I at Nookington's and I'm going to design a decent yellow have another part of the house to outfit now and I wallpaper at the Able Sisters' shop in a few weeks. plan to turn my basement into another area as well. So Once I get the room addition, I will have the space to that means more furniture to be bought. put everything, and I can stop storing furniture in With spring around again, I decided it was time to catch letters at the post office. It also means I can sort of insects again. And I did! I caught several species of but- clear out my basement. terflies that I didn't have already and I'm working on catching a snail and a ladybug. FRIDAY I finally met Sahara the other day. She's They're pretty rare but I know when they show up so … March 18, different. I did a trade with her. I it shouldn't be too hard. I might keep the ladybug in the 2011 gave her a carpet and 3,000 Bells and house. she gave me a special carpet. Truth be They're cute bugs and I think it will look nice. told, they're not all that special, most of them. I like the Sand Garden pattern and that's about it. I might use that in my room with the deer scare.

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