Barnsley Badger - Tiger Claw - Paradroid Redux - Hessian
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New Joysticks Available for Your Atari 2600
May Your Holiday Season Be a Classic One Classic Gamer Magazine Classic Gamer Magazine December 2000 3 The Xonox List 27 Teach Your Children Well 28 Games of Blame 29 Mit’s Revenge 31 The Odyssey Challenger Series 34 Interview With Bob Rosha 38 Atari Arcade Hits Review 41 Jaguar: Straight From the Cat’s 43 Mouth 6 Homebrew Review 44 24 Dear Santa 46 CGM Online Reset 5 22 So, what’s Happening with CGM Newswire 6 our website? Upcoming Releases 8 In the coming months we’ll Book Review: The First Quarter 9 be expanding our web pres- Classic Ad: “Fonz” from 1976 10 ence with more articles, games and classic gaming merchan- Lost Arcade Classic: Guzzler 11 dise. Right now we’re even The Games We Love to Hate 12 shilling Classic Gamer Maga- zine merchandise such as The X-Games 14 t-shirts and coffee mugs. Are These Games Unplayable? 16 So be sure to check online with us for all the latest and My Favorite Hedgehog 18 greatest in classic gaming news Ode to Arcade Art 20 and fun. Roland’s Rat Race for the C-64 22 www.classicgamer.com Survival Island 24 Head ‘em Off at the Past 48 Classic Ad: “K.C. Munchkin” 1982 49 My .025 50 Make it So, Mr. Borf! Dragon’s Lair 52 and Space Ace DVD Review How I Tapped Out on Tapper 54 Classifieds 55 Poetry Contest Winners 55 CVG 101: What I Learned Over 56 Summer Vacation Atari’s Misplays and Bogey’s 58 46 Deep Thaw 62 38 Classic Gamer Magazine December 2000 4 “Those who cannot remember the past are condemned to Issue 5 repeat it” - George Santayana December 2000 Editor-in-Chief “Unfortunately, those of us who do remember the past are Chris Cavanaugh condemned to repeat it with them." - unaccredited [email protected] Managing Editor -Box, Dreamcast, Play- and the X-Box? Well, much to Sarah Thomas [email protected] Station, PlayStation 2, the chagrin of Microsoft bashers Gamecube, Nintendo 64, everywhere, there is one rule of Contributing Writers Indrema, Nuon, Game business that should never be X Mark Androvich Boy Advance, and the home forgotten: Never bet against Bill. -
Paradroid - Paradroid '90
Paradroid - Paradroid '90 Il existe des jeux qui amènent quelque chose au monde du jeu vidéo: un concept, une ambiance (graphique, sonore), un scénario, un gameplay... ou tout cela à la fois. Bien souvent, ces jeux "font date". Bien souvent, ces jeux sont reconnus mondialement. Et des fois pas. Nous sommes au milieu des années 80 ( 27 années déjà ! ), et Graftgold s'apprête à sortir un nouveau jeu. De quelle trempe sera celui-ci ? Le titre semble prometteur, dans tous les cas intriguant pour les amateurs de science-fiction : Paradroid (Parasite droid ? Droïde paranoïde ? Droïde parachute ? Par Râ : droïde !). Nom: Paradroid Editeur UK: Hewson Consultants Ltd. Editeur US: Thunder Mountain Studio de développement : Graftgold Machine: C64 Année: 1985 (1ere édition) Genre: Mécatronique Nom: Paradroid '90 - Paradroid 2000 Editeur: Hewson Consultants Ltd. Studio de développement : Graftgold Machines: Atari ST(e) - Amiga - Archimedes Année: 1990 Genre: Paradroid LE PRINCIPE Il va falloir faire le ménage. Oh, vous pouvez ranger votre serpillière, votre balai et l'eau de Javel, ce n'est pas de ce ménage dont il s'agit... Non, vous contrôlez un droïde qui va devoir nettoyer un vaisseau entier. Et pas un robot aspirateur, non m'sieur. C'est bel et bien d'une arme redoutable dont il s'agit : un droïde hackeur de droïdes. Comment ça, "c'est quoi ça" ? Eh bien, le robot que vous commandez peut s'infiltrer dans les mécanismes de contrôle d'autres boîtes de ferraille plus ou moins intelligentes, et ce, pour en prendre possession. Rien que ça. Comment fait-il ? Bah comme tout le monde le sait, les I.A. -
A Commodore 64 Retrospective Roberto Dillon
Roberto Dillon Ready A Commodore 64 Retrospective Ready Roberto Dillon Ready A Commodore 64 Retrospective 1 3 Roberto Dillon James Cook University Singapore Singapore ISBN 978-981-287-340-8 ISBN 978-981-287-341-5 (eBook) DOI 10.1007/978-981-287-341-5 Library of Congress Control Number: 2014955994 Springer Singapore Heidelberg New York Dordrecht London © Springer Science+Business Media Singapore 2015 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Printed on acid-free paper Springer Science+Business -
Videogames by James Newman
1111 2 3 VIDEOGAMES 4 5 6 7 8 9 10 11 2 3111 4 5 6 7 8111 James Newman’s lucid and engaging introduction guides the reader 9 through the world of videogaming, providing a history of the videogame 20 from its origins in the computer lab to its contemporary status as a global 1 entertainment industry, with characters such as Lara Croft and Sonic the 2 Hedgehog familiar even to those who’ve never been near a game console. 3 Videogames explores: 4 5 • Why study videogames? 6 • What is a videogame? 7 • A brief history of videogames, from Pac-Man to Pokémon 8 • The videogame industry 9 • Who plays videogames? 30111 • Are videogames bad for you? 1 • The narrative structure of videogames 2 • The future of videogames 3 4 James Newman is Senior Lecturer in Media and Cultural Studies at 5 Bath Spa University College. In 1998 he completed the first UK PhD 6 examining videogames as a socio-cultural phenomenon. He has published 7 articles on videogames in New Media and Society and Game Studies. 8 39 40 41 4211 ROUTLEDGE INTRODUCTIONS TO MEDIA AND COMMUNICATIONS Edited by Paul Cobley London Metropolitan University This new series provides concise introductions to key areas in contem- porary communications. Each book in the series addresses a genre or a form of communication, analysing the nature of the genre or the form as well as reviewing its production and consumption, outlining the main theories and approaches that have been used to study it, and discussing contemporary textual examples of the form. -
New Commodore Free Template
Issue 51 May/June 2011 Free Commodore Computer Magazine In TEXT, PDF, SEQ, D64 and HTML www.commodorefree.com www.commodorefree.com CONTENTS EDITORIAL PAGE 3 READERS COMMENTS Page 4 NEWS Page 5 The C2N-II Datassete NEWS Page 6 ARIES ONE PRICE REDUCTION Snapshoter updated to v1.4.9b CBM264.com NEWS Page 7 NEW COMMODORE 64 XSane 0.998 for AmiCygnix Released Yes VIC can NEWS Page 9 PROTOVISION RELEASE JIM SLIM 64COPY UPDATED To 4.43 NEWS Page 10 'ESCAPE' FULL GAME FOUND BY GTW WEBSITE COMMODORE NEWS NEWS Page 13 Amiga Immortal audio CD IceFileSystem 2.4 released NEWS Page 14 1541U-II Update 2.1 New Masonicons Automatic monitor switch for Amiga NEWS Page 15 TOSEC has been updated. C & A Games 3 RELEASED spellchecker.library V1.0 STROKEWORLD REVIEW Page 20 CASCADE REVIEW Page 23 COMMODORE FREE REVIEW ITS MAGIC 1 Page 24 COMMODORE FREE REVIEW ITS MAGIC 2 Page 25 COMMODORE FREE GAME REVIEW ICE GUYS Page 27 COMMODORE FREE REVIEW BOMB MANIA Page 26 COMMODORE FREE REVIEW Metal Dust Page 28 PROTOVISION WEBSITE page 30 COMMODORE FREE JIM SLIM REVIEW Page 32 COMMODORE FREE INTERVIEW Page 35 WITH THE PROTOVISION TEAM Page 2 www.commodorefree.com EDITORIAL Hi and welcome back to another issue of Commodore Free You may even feel all PROTOVISIONED out! as they have made magazine, I have been shortening the title to C= Free in corre- some truly great games and still continue to support the Com- spondence, mainly as it’s less to spell incorrectly and saves me modore 64. -
List of Programmers 1 List of Programmers
List of programmers 1 List of programmers This list is incomplete. This is a list of programmers notable for their contributions to software, either as original author or architect, or for later additions. A • Michael Abrash - Popularized Mode X for DOS. This allows for faster video refresh and square pixels. • Scott Adams - one of earliest developers of CP/M and DOS games • Leonard Adleman - co-creator of RSA algorithm (the A in the name stands for Adleman), coined the term computer virus • Alfred Aho - co-creator of AWK (the A in the name stands for Aho), and main author of famous Dragon book • JJ Allaire - creator of ColdFusion Application Server, ColdFusion Markup Language • Paul Allen - Altair BASIC, Applesoft BASIC, co-founded Microsoft • Eric Allman - sendmail, syslog • Marc Andreessen - co-creator of Mosaic, co-founder of Netscape • Bill Atkinson - QuickDraw, HyperCard B • John Backus - FORTRAN, BNF • Richard Bartle - MUD, with Roy Trubshaw, creator of MUDs • Brian Behlendorf - Apache • Kent Beck - Created Extreme Programming and co-creator of JUnit • Donald Becker - Linux Ethernet drivers, Beowulf clustering • Doug Bell - Dungeon Master series of computer games • Fabrice Bellard - Creator of FFMPEG open codec library, QEMU virtualization tools • Tim Berners-Lee - inventor of World Wide Web • Daniel J. Bernstein - djbdns, qmail • Eric Bina - co-creator of Mosaic web browser • Marc Blank - co-creator of Zork • Joshua Bloch - core Java language designer, lead the Java collections framework project • Bert Bos - author of Argo web browser, co-author of Cascading Style Sheets • David Bradley - coder on the IBM PC project team who wrote the Control-Alt-Delete keyboard handler, embedded in all PC-compatible BIOSes • Andrew Braybrook - video games Paradroid and Uridium • Larry Breed - co-developer of APL\360 • Jack E. -
Hyper Sentinel - Vinny’S Cheat & Beat
#09 Reset... Barnsley Badger - Tiger Claw - Paradroid Redux - Hessian Andrew & Rob Hewson - Hyper Sentinel - Vinny’s Cheat & Beat Reset... #09 The magazine for the casual Commodore 64 user. Editorial/Credits Unkle K Page 3 Hyper Sentinel Preview Unkle K Page 4 Four5Six Pixel Interview Unkle K Page 5 They Were Our Gods - Andrew & Rob Hewson PaulEMoz Page 8 Reset Mix-i-Disk Reset Page 13 News Reset Page 14 Games Scene Reset Page 16 Coming Soon! Reset Page 20 High Scoring Heroes Reset Page 21 RGCD 16kb Cartridge Game Development Compo. Rob Page 22 Reset Reloaded - July ‘86 Martin Grundy Page 28 Blast From The Past - Hewson! Ausretrogamer Page 30 Book Review - Hints & Tips for Videogame Pioneers PaulEMoz Page 36 Game Review - Barnsley Badger Ant, Cam Page 34 Game Review - Tiger Claw Rob, Alex Page 40 Game Review & Interview - Paradroid Redux Rob Page 42 Games That Weren’t Frank Gasking Page 46 Reset Rewind - 3D Lunattack Rob Page 50 Game Review - Hessian Merman, Paul Page 54 Reset Mini-Bytes Reset Page 56 Cheat & Beat Vinny Page 62 Format Wars - Anarchy Last Chance Page 66 Deep Thoughts Merman Page 73 The Commodore Jedi Master Leonard Roach Page 74 The Net Reset Page 75 Reset Q&A Reset Page 77 Final Thoughts Unkle K Page 78 Blow The Cartridge - Insects in Space Gazunta Page 79 Reset #09, June 2016 Page 3 The Hewson Issue! It’s with pleasure that we dedicate this their own innovative ideas, while utilising issue to one of the finest software houses the Hewson experience to take the company from the classic 8 bit era, Hewson into the next generation. -
Apov Issue 2
issue 2 - july 2004 - an abime.net publication dedicated to the amiga APoV amIga poInt of vIew HOW THE FROG CONQUERED THE AMIGA WORLD parlez plus -vous? news interpreters And open reviews source games solutions + tips games charts apov issue 2 regulars 6 editorial 8 news 12 caps 14 who are we? 66 charts And no Justin Timberlake in sight. 71 letters Your thoughts. And, yes, deeds. 73 the back page More than meets the eye? Well, no. reviews 16 Micro Machines 18 ishar 20 Aladdin 21 lion king 22 Robocop 24 liberation cd32 v 2 o 26 yogis great escape ap 28 pd games 4 30 round up features 32 its easy being green One of the most influential Amiga game developers of all time. Creators of the classics Syndicate, Powermonger and Populous. And the not-so-classic Fusion. We profile Bullfrog. “If you don’t own a territory, you can arm four androids and send them in to wipe out the opposition.” 39 demonic little imp From Sam & Max to Doom, IF and Duke Nukem 3D, we explain how interpreters and open source projects make it possible to play many non-native games on the Amiga. “Being popular and prolific, Infocom is well served with interpreters.” 44 hard drivin In the first part of a new series, we talk to the people behind that most indispensible of Amiga tools, WHDLoad. “If I had 6 apples and I did an ‘addi.l #2, apples’, how many apples would I have now?” wham legend of kyrandia 50 Some clown hassling ya? Not any more. -
Appendix a Collecting for the Commodore 64
Appendix A Collecting for the Commodore 64 With more than 10,000 games and applications officially released back in the day, the Commodore 64 is surely a challenging, though potentially very rewarding, sys- tem to collect for. Before embrarking in such a quest, some clear goals and guide- lines should be established first. First of all, collecting games for the C64 has some fundamental differ- ences compared to collecting for other classic systems like the Atari 2600, the Intellivision or the NES. While obscure games can be very valuable due to their rarity, regardless of their quality, on dedicated systems which had only a few hun- dred games available (Air Raid, which is valued at more than $30,000 for the Atari 2600, is a typical example), on the C64, with thousands and thousands of games, not many people really care for a low quality, forgotten title that was released unsuccessfully in limited quantities, whatever its supposed “rarity” rating. On the other hand, most C64 collectors tend to focus on games that were high quality, rare box variations and first or special editions of famous games. Why is it so? Most likely, piracy is one of the reasons that made these games highly collectible nowadays. Despite being considered “popular” back in the day, this didn’t mean most kids who played and loved them actually owned a legit copy. Now that many of them turned into more responsible adults and collectors, effectively owning the “real” thing becomes a common collecting goal that makes such releases very sought after. It should also be pointed out that, while monetary values can fluctuate wildly from time to time and it is very difficult to provide reliable estimates, lose games have very little value and only complete specimen with box, manual and any even- tual extras in good condition, are worth any money as collectible items. -
Interview with Christophe Ko Interview with Christophe Kohler
English.SCACOM issue 2 (March 2008 ) Engli sh issue 2 www.scacom.de.vu March 2008 Interview with Christophe Ko hhhlerlerler Background picture Baracudas Story Commodore Award C64 Color Enhancer Best real C64 Games List DiskDisk----CoverCover for 5,25“ Disks wa aaa aaaaa aaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaa Page - 1 –aaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaa aaaaa aaa English.SCACOM issue 2 (March 2008 ) Prologue . The first issue of English SCACOM had Imprint over 300 downloads. You can read feed- The SCACOM-Aktuell is a free back in this issue. Thanks to all people downloadable PDF magazine. that downloaded the first issue and all that gave feedback on it! The English issues are scheduled every 2 months. The second issue is full of special stuff like the You can publish the magazine on interview with nori, the maker of the new your homepage only if there are no Amiga game “Super Pumkin Bros.”. changes and there is a link to www.scacom.de.vu . English.SCACOM issues are scheduled every 2 months. The next one will be released in The author of each article has March 2008! Copyright to their text published in the magazine. Don’t use without asking the author! I hope you like the magazine and you’ll give feedback. Write an E-mail to The best way to help would be if [email protected]. you write something about Com- modore. Please send suggestions, correc- tions or complaints via E-mail. Thanks to… Christophe Kohler Editoral staff in this issue: Baracuda Stefan Egger Nigel Parker Christophe Kohler Michael Kronsteiner Baracuda Contact: [email protected]