Marine Training Manual Symbology
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Marine training manual symbology Continue NATO standards for military map tagging symbols This article includes a general reference list, but it is still largely unverified because it lacks sufficient inline quotes. Please help improve this article by introducing more accurate quotes. (November 2009) (Learn how and when to remove this template message) The symbol of Poland's First Legion Infantry Division in modern NATO symbolizes NATO Alongside the Military Symbology is NATO standard for military map tagging symbols. Originally published in 1986 as The Publication of Allied Procedure 6 (APP-6), NATO's Military Symbol for Land-Based Systems, this standard has grown for years and is now in its fifth version (APP-6D). These symbols are designed to improve NATO's joint reliability by providing a standard set of general symbols. The APP-6 forms a joint military symboler system for land, air, space and formations and sea-based units, which can be displayed either for automatic map display systems or for manual map marking. It covers all joint services and can be used by them. The history of the symbol of the first basic military map was first used by western forces in decades following the end of the Napoleonic War. During World War I, there was a level of harmony between the British and French systems, including the use of red color for enemy and blue forces for allies; The British previously used red for friendly soldiers because of the traditional red coat of British soldiers. However, the system is now widely used based on those created by the U.S. Army Corps of Engineers in 1917. The symbol of infantry flour in rectangular is said to symbolize the cross-belt of an infantry, while a single bug line for cavalry is said to represent a sabre belt. With the formation of NATO in 1949, the U.S. Army system was standardized and adapted, with different forms for friendly (blue rectangular), hostile (red diamond) and unknown (yellow quatrefoil) forces. [1] The APP-6A was reprodiced in December 1999. The NATO standardization agreement covering the APP-6A is STANAG 2019 (edition 4), which was promulgated in December 2000. The APP-6A replaced the APP-6 (last version, July 1986), which was promulgate in November 1984 (edition 3 STANAG 2019 protected APP-6), and was replaced by The JointOgy APP-6(B) (APP-6B) in 2008 (STAN 2019) June 2008) and NATO Joint Military Symbology APP-6(C) (APP-6C) in 2011 (edition of STANAG 2019 6, May 2011). The U.S. is the current guardian of the APP-6A, which is equivalent to the MIL-STD-2525A. Symbol sets the APP-6A standard providing regular operating symbols along with details on the display and to ensure compatibility, and to the most likely extent possible, the reliability of nato soil components, control, communications, computers, and intelligence (C4I) systems, systems, operations, and exercises. APP-6A handles efficient delivery of symbolism information through the use of standard methodologies for symbol hierarchies, information taxonomy, and symbol critics. APP-6A recognizes five broad sets of symbols, each set using the SIDC scheme (self-recognition coder): Units, equipment, and installation of METOC (meteorological and oceanographic) military operations (military operations other than warfare) Units, equipment, and installations consisting of icons, generally frames, associated with a single point on the map. All kinds of graphic and text modifiers can surround them, specifying categories, quantity, date, direction of movement, and so on. Tactical graphics represent operating information that cannot be presented through icon-based symbols solely: unit borders, special area assignments, and other unique markings related to battle space geometry and necessary for battlefield planning and management. There are dot, line and region symbols in this category. Meteorological and oceanographic symbolism are the only ones designated not under standard control: instead, they are imported from symbols established by the World Meteorological Organization. Signals of intelligence and military operations other than the symbolism of war set standing apart from Units, Equipment, and Installations even though they adhere to the same conventions (i.e., they consist of framed symbols related to the eyes on the map). They do not appear in the correct APP-6A, after being introduced by MIL-STD-2525B. Symbol composition Most symbols define a specific point, and consist of frames (geometry borders), contents, icons, and selected symbol modifiers. The latter is a preferred text field or graph pointer that provides additional information. Frames provide combined visual hints, battle dimensions, and operation object status. The use of shapes and colors is excessive, allowing symbology to be used under less than ideal conditions such as monochrome red exposure to maintain the controller's night vision. Almost all symbols are very stylish and can be drawn by people almost completely deficient in art proficiency; this allows a person to attract symbolic representation (GRAPHREP, graph reports) using the tool as rudimentary as plain paper and pensel. Frames serve as the basis on which symbol components and other customizers are added. In most cases the frame surrounds the icon. One major exception is the equipment, which may be represented by the icon only (in this case the icon is colored as the frame will be). The contents are the regions in the symbol. If the content is given color, it provides an improved (redundant) exposure to the combined object. If the color is not contents are transparent. Very few icons have been they themselves, which are not affected by the coalition. The icon itself, ultimately, can be understood as a basic glyphic combination that uses simple composition rules, by way of reminiscent of some soypographical writing systems such as Chinese. The standard, however, is still trying to provide a thorough listing of possible icons instead of placing a component glyphs dictionary. This causes operational problems when the need for unoccupied symbols arises (especially in MOOTW), a problem exacerbated by the centralized maintenance of the symbol set administration. When giving symbols with body, the APP-6A calls for frames and icons to be black or white (suitable for display). When giving symbols with body, the APP- 6A calls for frames and monochrhror icons (usually black or according to combined colors). NATO symbols can also be provided by filling using coloured frames according to combinations and black icons,[2] although this is not defined in any standard APP-6. Mechanical infantry is friendly by filling friendly mechanical infantry by filling and frames of monochrrom colors and mechanical infantry friendly icons by filling and monochrory frames and icon-friendly mechanical infantry by filling and bichrome frames and a combination of Affiliation icons refers to the relationship In the domain of the soil unit, the yellow frame of the quatrefoil is used to mark an unknown combination, a blue rectangular frame to mark a friendly combination, a green square frame to mark a neutral combination, and a red diamond frame to mark a hostile combination. [3]:11 In other domains (air and space, sea surfaces and subsurfaces, etc.), the same color scheme is used. Unknown Friends NeutralIty The full set of combinations is: Pending (P) Unknown (U) Friends (A) Friends (F) Neutral (N) Suspects (S) (assuming hostility) Unknown Exercise (G) Exercise G) unknown (W) Exercise holding a friend (M) Exercise Partner (D) Neutral exercise (L) Joker (J) (exercise suspect) Faker (K) (hostile exercise) No combination is considered neutral and exercise is considered neutral. These colors are used in phrases such as blue to friendly fires, blue force tracking, red teams, and Red Cells. Representatives of the APP-6 Combined concept do not appear in the original APP-6 because it was not introduced until app-6A. Instead, the original APP-6 described a series of color delegates with the aim of distinguishing friendly elements and enemies. Multicocial representation: Blue or black for Red-friendly icons for Green enemy icons for man-made (friendly or enemy) Yellow barriers for chemical, biological, radiological or nuclear events of other colors in the three-color representation of the map lagenda: Blue or black for the Red friendly icon for the Green or yellow enemy icons for man-made obstacles (friendly or enemy) and for chemical events, biology, radiology or nucleus two color representatives: Blue, Green, or black for red friendly icons for enemy icons One color representative: One line and unabsorbed icon labeled with EN to app-6 friendly unit lower right angle (color) ENEMY UNIT APP-6 (color) FRIENDLY UNIT APP-6 (B&B; W) APP-6 enemy UNIT (B&B W) The dimensions of the battle dimension define the main mission area for the operating object in the battle room. Objects can have a mission area above the surface of the Earth (i.e., in the air or outer space), above it, or below it. If the object's mission area is on the surface, it can be on land or sea. Subsurface dimensions regarding objects whose mission areas are below sea level (e.g., submarines and sea mines). Some cases require adjudication; for example, an Army or Marin helicopter unit is a manoeuvring unit (i.e., a unit whose land support assets are incorporated) and is thus represented in the dimensions of the land. Likewise, landing craft whose main mission is ferry staff or equipment to and from the coast are maritime units and represented in sea level dimensions. The landing craft whose main mission is to fight on land, on the contrary, is a land asset and represented in the dimensions of the land. Closed frames are used to indicate land and sea surface dimensions, open frames at the bottom signify air/space dimensions, and open frames at the top signify sub-face dimensions.