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Sample file 5~~ Placesof Mystery...... 6 By Oerth stands on the axis of a multitude of worlds.These two sitespro ­ VolumeL NumberI videgateways to the adventurousrealm s on theperip hery of reality Spring. 591CY TheKingdom of Kcoland...... 8 September. 2000 By Gary Holian Editor One of the oldest kingdoms of the Flanaesshas remaineda mystery Erik Mo na for years.Journey to the most influentialprovince s of the Kingdom of Keo/and.where politic s and superstition make dangerousallies. Art Director Robert Raper PlayiasPieces: The Dcspotrix of Hardby...... 26 Graphic Dcsisncr By Fred Weining Leanne Kerrigan The matriarchal leaders of Hardby havelong p layed a subordinatero le Production to the mayors of .The city's currentruler. however, ha s some Donna Woodcock interestingplan s about how the tablesmight be turned. WorldwideRPG A Manascr David Wise gr/'- ~~,,,,,r~ ~ Publisher CampaignNc:ws ...... 2 , Inc. Charactercreation , campaignupdates, and our first contest!Sample file On the Cover Th e mysterious Mantartigan Mellix. keeper of Eachiriclioaof theF icad-Sasc ...... 20 the Secret of Passage at the fabled Belching By ScanK Reynolds Vortex of Leuk-0. stands guard with the Barrier Thefirst in a seriesof articles revisiting,some old monstrous friends in Go lem, welcoming adventurers to his enigmatic the newedition of the DUNGEONS 6-DRAGON. game. Plus. meet the lair. Painted by the incomparable Brom . Nauskiree.s courgeof the northernforests. Map lliustrations Dispatches...... 28 Sean Cleon News f rom aroundthe Flanaess. The World of Greyhawkcreated by E. TheRcsional Triads ...... 32 Contact informationfor your Home Region.

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6pri25 . sq/CS 6epf rmhrr.2000 David "Tip" Vaught and Cheryl LlcwclJyn behind a series of tables set up as a "Character Creation Station." With assistance from Triad members Sam Weiss. Clay Hinton. Nick Perch. and a host of others whose names elude me at the moment. Tip and Cheryl helped hundreds of players create their first third edition DUNGEONS6 At Last. A Lunch DRAGON~ characters. Each Regional Whew. Triad had prepared a two-page informa· After more than two years of prepara· tionaJ £lier on their region. alJowing tion. the LIVINGGREYHAWK ™ campaign players to learn about their homeland debuted last weekend.at the GENCo before playing their first slot at the Game Fair in .. show. The able Shy Abcrman ran several Circle of Six memberD avid 'Tip· Reactionto the new campaignwas over · groups of adventurers on side-missions Vaughtman s the charactercreation whelmingly positive.We ran 305 tables of based on maps discovered in Riverof station with an invitings mile and an LIVINGGREYHAWK events. most of which Blood as an adjunct to the activities at evil twinklein his eyes. seatedseven players and a . the Character Creation Station. create your own LIVINGGREYHAWK Our offerings this year included Seeing the constant swarms of people character. The character creation rules on Dragonscales at Morningtide.by long­ at that Character Creation Station was a the following pages give you a good set time Greyhawk designerScan K Reynolds. real affirmation for the Circle of Six. of guidelines with which to create a char· a particularlynasty dungeoncrawl called We've labored Jong and hard to make this actcr. But they don't allow for the really TheRe ckoning.by Circle of Six member campaign a reality. but until last weekend crazy. really special stuff. Write a letter John Richardsonand Scan Flaherty. and it existed primarily on paper and in the of up to 500 words telling us, the Circle what turned out to be a rather controversial heads of the campaign administrators. of Six. one special "thing" you'd like for ..dark " adventurecalled Riverof Blood by Three days ago. the campaign took its your character. Maybe it's a non-standard yours truly. This latter event wasthe first first glorious breath. It was a sight to race. Maybe it's a magical item. a special in a continuingseries of "core" adventures behold. Outdrawing the DoD Open title, an NPC relationship. or even a wiz­ called AbsoluteP ower.Lessons learned in ( which itself had a record-breaking year). ard's tower. Whatever. Be creative. this earliest of LIVINGGR£YHAWK adven ­ LIVINGGREYHAWK was quite simply the The Circle will review all entries. and tures might come back to help. or haunt, most popular and best attended rolcplay­ wiJIgrant the five wisheswe deem as adventurersyears in the campaigo·sfuture. ing event at Gen Con US. "coolest"additions to the campaign.There's The LIVINGGREYH AWKexcitement In the coming weeks.the campaignwill really no objectivecriteria here. savethat was not limited to the adventures at the sec its first play at GENCO N UK and we'll rewardcreativity and playerswho con­ convention. however. When faced with GEN CON Benelux. as wcJl as at several sider the world and their region as a whole the problem of thousands of gamers smaJlcrSampleshows across file the world. where we when making our difficult decisions. wanting to make characters in a game sys· expect a similarly warm reception.By the Entry is limited to GUILD-LEVEL~ tern that debuted at the show itseJf, we time you get this. GENCON US will have members only. Each member may enter decided to trap Circle of Six members been over for at least a month. and the up to three times, but a given member bindingsof your brand new Player's will be limited to the granting of only a Handbooks arc no doubt cracked beyond single "wish." Send hard copies of sub­ repair from frenzied reading and re-reading. missions to: We Give You the World Herc at HQ we're busy reading the feed­ Contcst / RPGA Network / PO Box back on the three premier events and our 707/ Renton. WA 98057-0707.Sorr y. no character creation rules. and using that electronic submissions will be accepted. information to improve the campaignas it Deadline: November 15. goes forward. As I write this. regional sec· narios arc about to debut all over the CharacterCreation Guidelines world. bringing the action of this global Version I./ -August 2000 campaignhome to your backyards. These guidelines give you the basic Let us know what you think of LIVING information you need to create a starting GREYHAWKin these early days. Your input LIVINGGREYH AWK~ character, and to is crucial to the successof the campaign. advance your character. Please be aware that these guidelines, like the LIVING Our First Contest: GREYHAWKcampaign. will change. Our We Give You the World commitment to you is that any changes The first issue of a magazine dedicated will add options to characters ( as more to our newest. most ambitious campaign D6D 11 or GREYHAW~ material is pub­ seems like an ideal venue for the lished). not take awayoptions. but very Our first c~ntest lets you be any type of announcement of a new contest. created infrequently we may have to restrict character you wish. specifically to get you in the mood to options that were previously available. £ivi23 '6relfhawhc1ournal 0 Wewill only do so after careful consider· of the subraces of humanity ( or admixture ation. These guidelines have a version thereof). as explained in Chapter 2 of the Step 5: Equipment number and date. All LivingGreyhai uk Gazetteer. charac· Purchase equipment for your character characters must comply with the most ters must beof the gray, high. or wood from the Weapons. Armor, and Goods current version of the 0&D Player's subraccs. Dwarves may be hill or moun· and Services sections of Chapter 7: Handbook and these guidelines. tain dwarves. Gnomes must be rock Equipment in the Player'sHandbook. When new options become available, gnomes. HalfJing s must be of the light ­ The only exception is that you may not you may takeadvantage of them by foot variety. All half -ores areconsidered purchase Masterwork items (manacles. adding them to your character at the human/ ore crossbreeds. tool kits, etc.) from these sectio ns. You next normal opportunity ( usually level You must choose a non-evil alignment may purchase holy water from the advancement). You may not retroactive · that also meets all requirements for your Special. Superior. or Masterwork sec· ly change your character to take advan· character's class. tion of Chapter 7. but nothing else. You tagc of new options. A cleric must serve a specific non-evil may not purchase magical items for your LIVING GREYHAWKplayers arc deity from the Player'sHandbook or the character except through play opportuni · required to keep a character sheet and log LIVINGGREYH AWKGazetteer. A paladin tics. Special. Superior. and Masterwork book for each of their characters. For a need not (but may) serve a patron deity. items will be available in play. sample character sheet and log hook. visit A character may begin play at any age The Carrying Capacity rule is used in www.livinggrcyhawk.com. from Adulthood to Old Age. as defined the LIVING GREYHAWKcampa ign. so To create your LIVING GREYHAWK in the Age section of Chapter keep track of what your character is car· character. follow these steps: 6: Description. in the Player'sH andbook. rying and how much it weighs. StepI: .AbilityScores Age modifiers to ability scores are not Step 6: HomeRegion To put all players on an even footing. the used in the LIVING GREYHAWKcam · All LIVING GREYHAWK charact ers arc LIVING GREYHAWKcampaign uses the paign. The character may be of any based in one of the nations of the Nonstandard Point Buy method of abili­ height and weight allowed by the height Flanacss, as detailed in the LIVING ty score generation, found in Chapter 2 and weight tables for the character's race. CREYHAWKG azetteer.(There is no of the D&D Dungeon Master's Guide. The following PrestigeClasses : such thing as a "regionless" character.) The LIVING GREYHAWKsetting is con· Prestige Classes are allowed for PCs: The default home region where your sidcrcd a "Tougher Campaign": hence, arcane archer. dwarven defender. lore · star1ing character operates is determined each character uses 28 master. and shadowdancer. PCs must .AbilityCosts by where you actually Jive. You may points distributed among qualify for these classes as described in Coot Score Modifier choose a different home region for your 6 -2 all six statistics. the DungeonMa ster's Guide. starti ng character. but your character 7 -2 A starting character receives the maxi­ 0 8 -I For example. using the then suffers out-of-region Time Unit mum amount of gold pieces for its class. 9 ·I full 28points, a charac· penalties when you use it in the game 10 +O tcr's attributes might be Step3: Hit Points region assigned to where you live. If you 3 II +O purchased as follows: 4 12 +I Assig n your startiSampleng character the filemaxi· change your address in real life. your 5 13 +I Str 15:8 points mum hit points possible for its class. For character ·s default home region moves 6 M +2 each additional character level assign hit with you. If you move. but choose not 8 15 +2 Int 10: 2 points 10 16 +3 Dex 13: 5 points points according to the new class by tak­ to change your character's home region. 13 17 +3 Wis II: 3 points ing half the maximum value for the your character again suff ers penalties for 16 18 +4 Con 6 points class. then add I point. For example, a out -of -region play when you play in the 19 +4 14: new area to which you moved. 20 +5 Cha 12: 4 points character adds 3 hit points upon gaining a new level in the sorcerer class. A player may not choos e as a