Wyrd Con Companion 2012
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Wild Talents (Second Edition) [Pdf] by Dennis Detwiller
Books » 25532 » Wild Talents (Second Editi download Wild Talents (Second Edition) [pdf] by Dennis Detwiller Download PDF Read online Buy Wild Talents by Dennis Detwiller (ISBN: 9781907204333) from Amazon's Hardcover: 384 pages; Publisher: Cubicle 7 Entertainment; 2nd edition (1 April Wild Talents is a superhero role-playing game published by Arc Dream Publishing and written by Dennis Detwiller, with Greg Stolze, Kenneth Hite, and Shane Ivey, Print/export. Create a book · Download as PDF · Printable version Wild Talents 2nd Edition - ENNIE AWARD NOMINEE FOR BEST RULES, chapter on the history of the World Gone Mad by Dennis Detwiller, Wild Talents 2E offers a comprehensive rule system focused on enabling players to build any character desired, with no concern for how the GODLIKE and WILD TALENTS created by Dennis Detwiller. Wild Talents Second Edition Published by Cubicle 7 Entertainment www.cubicle7.co.uk ISBN "Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by Fast forward several years, and we see the release of Wild Talents, review of the second edition of Wild Talents (hereafter referred to as WT). Wild Talents Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: the One Roll Engine, built for fast, thrilling, WILD TALENTS ESSENTIAL EDITION rules cre- ated by Dennis Detwiller, Greg Stolze and Shane Ivey,. ©2008. Second Edition playtesters: Chris Allison,. Buy Wild Talents (Second Edition) ✓ FREE SHIPPING on qualified orders.. -
Thursday Friday
3:00 PM – 4:00 PM Thursday 4:00 PM – 5:00 PM 12:00 PM – 1:00 PM “Hannibal and the Second Punic War” “The History of War Gaming” Speaker: Nikolas Lloyd Location: Conestoga Room Speaker: Paul Westermeyer Location: Conestoga Room Description: The Second Punic War perhaps could have been a victory for Carthage, and today, church services and degree Description: Come learn about the history of war gaming from its certificates would be in Punic and not in Latin. Hannibal is earliest days in the ancient world through computer simulations, considered by many historians to be the greatest ever general, and focusing on the ways commercial wargames and military training his methods are still studied in officer-training schools today, and wargames have inspired each other. modern historians and ancient ones alike marvel at how it was possible for a man with so little backing could keep an army made 1:00 PM – 2:00 PM up of mercenaries from many nations in the field for so long in Rome's back yard. Again and again he defeated the Romans, until “Conquerors Not Liberators: The 4th Canadian Armoured Division in the Romans gave up trying to fight him. But who was he really? How Germany, 1945” much do we really know? Was he the cruel invader, the gallant liberator, or the military obsessive? In the end, why did he lose? Speaker: Stephen Connor, PhD. Location: Conestoga Room Description: In early April 1945, the 4th Canadian Armoured Division 5:00 PM – 6:00 PM pushed into Germany. In the aftermath of the bitter fighting around “Ethical War gaming: A Discussion” Kalkar, Hochwald and Veen, the Canadians understood that a skilled enemy defending nearly impassable terrain promised more of the Moderator: Paul Westermeyer same. -
The Unspeakable Oath 24 Edited by Shane Ivey
The Unspeakable Oath 24 Edited by Shane Ivey a digest of scenarios, features and reviews to make your Cthulhu Mythos games more terrifying than ever The Unspeakable Oath issue 24 includes: • “The Mardler House,” a terrifying scenario by Greg Stolze about COVER BY TODD SHEARER, © 2014 a deeply haunted house. • “The Cult of A,” an in-depth look at an appalling modern cult that preys on young women, by Bret Kramer. • “Agent Purple’s Green Box Blues,” a Delta Green shotgun scenario by James Haughton. • “Holding Cell,” a Delta Green shotgun scenario by Bret Kramer. • “Secret Shopper,” a Delta Green shotgun scenario by Ed Possing. The Unspeakable Oath 24 • “The Chosen of Eihort,” a hideous new monster by Brian M. Game Line: Call of Cthulhu / Delta Green Sammons. Paperback: 72 pp, MSRP $9.99 • “Fragments of the Simeon Bible,” a Mysterious Manuscript by ISSN 2334-4180 (issue 24) Ben Riggs. Arc Dream stock code APU6007 • “The Black-Eyed Children,” an urban legend-inspired Tale of Retail Publication: November 7, 2014 Terror by Scott Carter. Advertising and Promotions: The Gamerati • “Hidden Passage,” an intrusive Tale of Terror by Ben Riggs. website network, the H.P. Lovecraft Literary • “Smuggling,” a Tale of Terror cast adrift by Chad Bowser. Podcast, Lovecraft eZine, Yog-Sothoth.com, • The Eye of Light and Darkness, with reviews by and for Cthulhu RevolutionSF.com, Facebook, Twitter, Delta- Mythos gamers: True Detective, Masks of Nyarlathotep, Green.com, theunspeakableoath.com Southern Gods, Welcome to Night Vale, Astonishing Swordsmen & Sorcerers of Hyperborea, No Security, Where’s Arc Dream Publishing My Shoggoth?, That Which Should Not Be, and tremulus. -
Do People Who Are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts
Dominican Scholar Honors Theses Student Scholarship 5-2018 Do People Who are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts: A Study of Participants of Medieval Combat Games in the United States? Christopher Sanchez Dominican University of California https://doi.org/10.33015/dominican.edu/2018.HONORS.ST.17 Survey: Let us know how this paper benefits you. Recommended Citation Sanchez, Christopher, "Do People Who are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts: A Study of Participants of Medieval Combat Games in the United States?" (2018). Honors Theses. 39. https://doi.org/10.33015/dominican.edu/2018.HONORS.ST.17 This Honors Thesis is brought to you for free and open access by the Student Scholarship at Dominican Scholar. It has been accepted for inclusion in Honors Theses by an authorized administrator of Dominican Scholar. For more information, please contact [email protected]. Do People Who are More Aggressive Sustain More Injuries Than Their Less Aggressive Counterparts: A Study of Participants of Medieval Combat Games in the United States? Abstract Today people are being encouraged to be more active for the sake of their health, but in becoming more active people are getting more sports related injuries. There are many risk factors that may increase the likelihood of a sports related injury. Aggression in particular may be contributing factor to a higher likelihood of injury. The goal of this study is to look at the relationship between aggressive personalities -
HORROR NEVER DIES DELTA GREEN a NIGHT at the OPERA Born of the U.S
HORROR NEVER DIES DELTA GREEN A NIGHT AT THE OPERA AT GREEN A NIGHT DELTA Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. A NIGHT AT THE OPERA Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge. A NIGHT AT THE OPERA » REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born. » VISCID: Investigating a geneticist’s gruesome death, the agents confront lethal conspiracies and horrors that never should have been made. The agents must investigate a house that may be haunted by things more » MUSIC FROM A DARKENED ROOM: terrifying than ghosts. » EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease? » THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team— by way of playing out scenes from the earlier mission in between scenes of the present day. » OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality. -
Lawrence University
Lawrence University a college of liberal arts & sciences a conservatory of music 1425 undergraduates 165 faculty an engaged and engaging community internationally diverse student-centered changing lives a different kind of university 4 28 Typically atypical Lawrentians 12 College should not be a one-size-fits-all experience. Five stories of how Find the SLUG in this picture. individualized learning changes lives (Hint: It’s easy to find if you know at Lawrence. 10 what you’re looking for.) Go Do you speak Vikes! 19 Lawrentian? 26 Small City 20 Music at Lawrence Big Town 22 Freshman Studies 23 An Engaged Community 30 Life After Lawrence 32 Admission, Scholarship & Financial Aid Björklunden 18 29 33 Lawrence at a Glance Find this bench (and the serenity that comes with it) at Björklunden, Lawrence’s 425-acre A Global Perspective estate on Door County’s Lake Michigan shore. 2 | Lawrence University Lawrence University | 3 The Power of Individualized Learning College should not be a one-size-fits-all experience. Lawrence University believes students learn best when they’re educated as unique individuals — and we exert extraordinary energy making that happen. Nearly two- thirds of the courses we teach at Lawrence have the optimal (and rare) student-to-faculty ratio of 1 to 1. You read that correctly: that’s one student working under the direct guidance of one professor. Through independent study classes, honors projects, studio lessons, internships and Oxford-style tutorials — generally completed junior and senior year — students have abundant -
Reign 39 Index - Credits Echoes of the Hills | V.39.I.4 | October 31
Echoes of theNewsletter ofHills the Emerald Hills Volume 39 Issue 4 | October 31 2007 | Reign 39 Index - Credits Echoes of the Hills | v.39.i.4 | October 31. 2007 | Reign 39 Cover Page - Sutra Bahuas.............................. Birthrite of Darkness - Squire Steel ........10-11 Index - Credits ................................................2 Monster Bash RP - Various ....................12-13 Officers of Reign 39 ......................................3 Kingdom Gallery ..........................................14 Kingdom Calendar for Reign 39....................4 Announcements ..........................................5-8 Cover by Fenris Blackwood BOD Meeting Minutes 9.29.07 ......................9 Photos by Various King Sir Trinity Skythasis Queen Lady Tangenna Skythasis Volume 39 Issue 4 | Octobertober 31 2007 | RReign 39 EchoesNewsletter of off the Emeraldthe Hills HillsH A Shade and Elf protecting the Midnight Forest 2 Layout/Design [Sutra Bahuas] Officers for Reign 39 July to December 2007 Monarch ..................................Sir Trinity Skythasis [email protected] Queen-Regent ..........................Lady Tangeena Skythasis [email protected] Champion ..................................Sir Morgan [email protected] Prime Minister ........................Lady Dreanya Jurista [email protected] Treasurer ..................................Elder Vermilion [email protected] GM of Reeves ........................Lord Gabriel [email protected] -
Starting a Shire As a Newbie
Starting A Shire As A Newbie I guess I should start at the beginning in my ramblings so that some people who do not know who I am can get a better perspective of why this is being written. I was first introduced into Amtgard while living in Irving, Texas. A bunch of gamers that where gaming on Friday and Saturday all nighters told me about this new game using padded swords and the like that was going to be started right there in our city. So of course being a huge fantasy buff, I quickly decided that this not only sounded cool but, could be the one thing that I had hopped somebody who was as crazy as me, but not as lazy would get around to creating. The shires first day was held at a horse ranch on some ones uncle or another private land. The sheriff played a griffon and the populace took him on. And from there met every week and I started enjoying the wonderful world of Amtgard. (Which btw if anyone knows what I’m talking about please get a hold of me yes I am still alive although the only amtname that sticks out in memory is Moon star from this time.) After some time of playing here along side the woman who would later become my wife. I had to leave on personal affairs that took me all over Texas. I played as a visitor at many parks although nowadays it being so long ago I can no longer remember people I met. -
Towards Collection Interfaces for Digital Game Objects
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects Zachary O. Toups,1 Nicole K. Crenshaw,2 Rina R. Wehbe,3 Gustavo F. Tondello,3 Lennart E. Nacke3 1Play & Interactive Experiences for Learning Lab, Dept. Computer Science, New Mexico State University 2Donald Bren School of Information and Computer Sciences, University of California, Irvine 3HCI Games Group, Games Institute, University of Waterloo [email protected], [email protected], [email protected], [email protected], [email protected] Figure 1. Sample favorite digital game objects collected by respondents, one for each code from the developed coding manual (except MISCELLANEOUS). While we did not collect media from participants, we identified representative images0 for some responses. From left to right: CHARACTER: characters from Suikoden II [G14], collected by P153; CRITTER: P32 reports collecting Arnabus the Fairy Rabbit from Dota 2 [G19]; GEAR: P55 favorited the Gjallerhorn rocket launcher from Destiny [G10]; INFORMATION: P44 reports Dragon Age: Inquisition [G5] codex cards; SKIN: P66’s favorite object is the Cauldron of Xahryx skin for Dota 2 [G19]; VEHICLE: a Jansen Carbon X12 car from Burnout Paradise [G11] from P53; RARE: a Hearthstone [G8] gold card from the Druid deck [P23]; COLLECTIBLE: World of Warcraft [G6] mount collection interface [P7, P65, P80, P105, P164, P185, P206]. ABSTRACT INTRODUCTION Digital games offer a variety of collectible objects. We inves- People collect objects for many reasons, such as filling a per- tigate players’ collecting behaviors in digital games to deter- sonal void, striving for a sense of completion, or creating a mine what digital game objects players enjoyed collecting and sense of order [8,22,29,34]. -
IMPOSSIBLE LANDSCAPES (First Edit)
Delta Green Impossible Landscapes ©2020 The Delta Green Partnership IMPOSSIBLE LANDSCAPES A CAMPAIGN OF WONDER, HORROR, AND CONSPIRACY, FOR DELTA GREEN: THE ROLE-PLAYING GAME BY DENNIS DETWILLER ARC DREAM PUBLISHING PRESENTS DELTA GREEN: IMPOSSIBLE LANDSCAPES BY DENNIS DETWILLER DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN SCOTT TYNES All writing and art ©2019 Dennis Detwiller. “Is the darkness/Ours to take?/Bathed in lightness/Bathed in heat/All is well/As long as we keep spinning/Here and now/Dancing behind a wall/Hear the old songs/And laughter within/All forgiven/Always and never been true.” 1 Delta Green Impossible Landscapes ©2020 The Delta Green Partnership IMPOSSIBLE LANDSCAPES 1 THIS BOOK HAS TEETH… 19 INTRODUCTION 20 CAMPAIGN STRUCTURE 20 IN THE FIELD: TRANSIT BETWEEN OPERATIONS 20 OPERATIONAL SUMMARIES AND STRUCTURE 21 The Night Floors 21 A Volume of Secret Faces 21 Like a Map Made of Skin 21 The End of the World of the End 22 DISINFORMATION: MENTAL ILLNESS AND THE KING IN YELLOW 22 PART ONE: THE KING IN YELLOW 23 DISINFORMATION: CARCOSA, THE KING IN YELLOW, AND HASTUR 23 THE BOOK, THE NIGHT WORLD, AND CARCOSA 24 IN THE FIELD: THEMES OF THE KING IN YELLOW 24 DELTA GREEN AND THE KING IN YELLOW 25 THE FIRST KNOWN OUTBREAK OF LE ROI EN JAUNE (1895) 26 DISINFORMATION: TRUE ORIGINS 26 THE RED BOOK (1951) 26 OPERATION LUNA (1952) 27 DISINFORMATION: EMMET MOSEBY M.I.A. -
An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 8-2012 Of Dice and Men: An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social and Cultural Anthropology Commons Recommended Citation Brace, Christopher Shane, "Of Dice and Men: An Ethnography of Contemporary Gaming Subculture" (2012). Theses and Dissertations. 488. http://scholarworks.uark.edu/etd/488 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art in Sociology By Christopher S. Brace University of Arkansas Masters of Business Administration, 2005 University of Arkansas Bachelor of Arts in Middle East Studies & Anthropology, 2003 August 2012 University of Arkansas ABSTRACT Tabletop roleplaying is a dynamic and flourishing hobby that has become increasingly accessible to a wide variety of participants. The games themselves, as well as the gaming subculture, offer players a number of personal and social benefits that continue to enrich their lives long after they leave the table. Using Goffman's theories of Dramaturgy and Frame Analysis, this paper seeks to examine the positive impact of gaming in three key areas. The first is an analysis of the subculture which includes the evolution of the games, the growth and diversification of the roleplaying community, and the current shift in stereotypes about gaming. -
View Book Sample
DANGEROUS GAMES: HOW TO PLAY (BOOK #1) BY MATT FORBECK ALSO BY MATT FORBECK Hard Times in Dragon City (Shotguns & Sorcery #1) Bad Times in Dragon City (Shotguns & Sorcery #2) End Times in Dragon City (Shotguns & Sorcery #3) Leverage: The Con Job Matt Forbeck’s Brave New World: Revolution Matt Forbeck’s Brave New World: Revelation Matt Forbeck’s Brave New World: Resolution Amortals Vegas Knights Carpathia Magic: The Gathering comics Guild Wars: Ghosts of Ascalon (with Jeff Grubb) Mutant Chronicles Star Wars vs. Star Trek Secret of the Spiritkeeper Prophecy of the Dragons The Dragons Revealed Blood Bowl Blood Bowl: Dead Ball Blood Bowl: Death Match Blood Bowl: Rumble in the Jungle Eberron: Marked for Death Eberron: The Road to Death Eberron: The Queen of Death Full Moon Enterprises Beloit, WI, USA www.forbeck.com Dangerous Games and all prominent fictional characters, locations, and organizations depicted herein are trademarks of Matt Forbeck. The appearance of other trademarks herein is not intended as a challenge to those trademarks. © 2013 by Matt Forbeck. All Rights Reserved. 12 for ’12 logo created by Jim Pinto. Dangerous Games logo created by Matt Forbeck. Cover design by Matt Forbeck. This is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Dedicated to my wife Ann and our kids Marty, Pat, Nick, Ken, and Helen. They’re always my favorite players. Thanks to Peter Adkison, Adrian Swartout, Owen Seyler, and the rest of the Gen Con staff for being such great sports and even better friends.