Iia\Waiic~N P.0

Total Page:16

File Type:pdf, Size:1020Kb

Iia\Waiic~N P.0 Classiiieds Northeast Region Wisconsin: Convention Announcement Hawaii: Convention Announcement Maryland: Convention Announc ement GEN CON® VIII Game Fair Origins Join us this summer for the biggest and best Origins returns to the east coast this year, gaming convention in the world! This year, the convention will feature a full range of and it's better than ever! Come to Towson State College June 27-30 for the gaming RPGA'" Network-sanctioned events, most experience of a lifetime! RPGA'" Network­ open to members only. Network experience sanctioned tournaments (AD&D® Game) will points will be awarded to all participants. Pre-registration forms will be available soon be featured, so sign up and earn your experi­ through DRAGON® Magazine. Don't miss ence points. out!! For information, send SASE to: Origins, P.O. GEN CON VIII Game Fair, MECCA (the Mil­ Box 139, Middletown, NJ 07748. waukee Exposition & Convention Center & Arena), August 22-25, 1985 New York: WANTED: Admins and agents for daring adventures in the TOP SECRET®Game . Call Jeff at 668-9167 or write to him at: 47 Lucern Ct., Cheektowaga, NY 14227. Wisconsin: Convention Announcement North Central Region IIA\WAIIC~N P.0 . BOX 25«5 • HONOLULU. HAWAII96625 Illinois: Player/OM with 8/5 years experience AD&D and RPGA are trademarks owned by TSR. Inc. MILCON Game Convention and are used with permission. is looking for a starting D&D® or AD&D® game to adventure in, or mature players for Attention all midwest gamers. We are California : The R.B.G. Fantasy Role Players an established campaign setting (meet once holding a convention in Milwaukee and are looking for more gamers interested in the a week). Contact: Jeff Wilken, 3615 Green we need your support!! For more informa­ AD&D® game. For more information, con­ Street, Steger, IL 60475. tion, send SASE to: Milcon , 5615 W. Cair­ tact: R.B.G., 1442 N. Millet , South El Monte, del Lane, Mequon , WI 53092. CA 91733; or call one of the office rs: Ron Indiana: Convention Announcement Smith (818) 448-5775, Brian Esposito (818) 443-0880, or Jerry McWilliams (818) 308- 1830. GLATHRICON-GAMEFEST * 85 South Central Region And they say there's no free lunch! This DRAGON'S HOARD HOBBY year, Glathricon features RPGA'" Network SHOP Arkansas: Are you bored on the weekends Tournaments (AD&D® and TOP SECRET® and tired of TV? I am forming a Role Playing games), gaming seminars, a miniatures is offering a 10% discount on all merchan­ Society in Little Rock. Contact: Robert show, a masquerade , pool parties , and a dise for RPGA'" membe rs! Mackey, 3810 West Markham , Little Rock, specia l free lunch open to card-carrying So come see the wide range of games, AR 72205. Phone: 666-8451. RPGA'" members only! Don't miss the miniatures, paints , and models offered and take advantage of the savings! Texas: HELP! Lone gamer in small town is chance to collect some experience points dying for something to do. Anybody, please Membership card must be presented at with a sanctioned tournament! contact: Karl Richter, P.O. Box 80, Buffalo , time of purchase. (Offer does not apply to Guests include: the creators of STAR TX 75831. TREK®-the Role Playing Game , Rick Dragon 's Hoard catalog.) Texas: New club in Houston needs you! Reid (creator of Fluffy Quest®), and as Store Hours : Guest of Honor, the legendary master of Teenagers wanted to form an official RPGA'• Monday: 7:00 pm - 9:30 pm Network club in the southwest area. Contact: fantasy himself-Frank Mentzer! Tuesday: 3:00 pm - 5:00 pm Mike Wilkinson , 7310 Loma Alta, Houston, For a registration brochure, write : Wed-Fri: 3:00 pm - 5:30 pm TX 77083. Phone: (713) 933-6143. R.C.S.F.A., P.O. Box 3894, Evansville, IN Saturday:1 :30 pm - 7:00 pm 47737. Phone: 858-5419. Sunday: 1:30 pm - 6:00 pm Texas: There is a new club on the block! The DUNGEON-MASTERS GUILD specializes in Dragon 's Hoard Hobby Shop, 46-3 Coun­ TSR® role playing games and is always look­ Ohio : Convention Announcement try Plaza, County Trunk Highway "H" ing for new members. Contact: DUNGEON­ North, Lake Geneva, WI, 53147. Phone: MASTERS GUILD, 309 Arrowwood, Lake 248-6788. Capcon VIII Jackson , TX 77566. This year's Capcon features an RPGA'" Southeast Region Network-sanctioned tournament (fo.r the AD&D®Game). If you didn't get to play Frank North Carolina: Players for the AD&D® Mentzer's " Needle" at GEN CON® Game Northwest Region game greatly needed! Must be willing to Fair don't miss it this time! RPGA Network devote one night a week (Friday) to play. player and judge experience points Washington: I need players and a GM for the Interested? Call 768-0257 after 7:00 and ask awarded. AprilSample 5-7, 1985 GAMMA WORLD® Game. (Ages 10-13 pre­ for Jeff. file ferred.) Please contact: James Bishop , 5505 Special Capcon VIII, Ohio Union, Columbus, OH NE Penrith Road , Seattle , WA. 98105. I have just joined the RPGA'" Network and Southwest Region would love to hear from anybody who would North Dakota: Jim Bright is starting a club in Arizona: Is anyone out there? I need share thoughts on the D&D® or AD&D® Grand Forks and needs players and GMs. Con­ gamers. There 's nary a game I don't or won't games, as well as any other TSR games or tact: Jim Bright, 1310 South 18th Street, Grand play. I'll also PBM . Contact: Dallas Crum , Rt. products. Contact: Jeff Alston, W6612, Cly Forks, ND 58201. 3, Box 406-A, Cottonwood, AZ 86326. B, Monroe, WI 53566. POLYHEDRON .. Sample file Contents POLYHEDRON Special Feature 13 In the Bla ck H ours - by D avid Cook. Part 2 of the AD&D® module begun last issue. (" In the Black H ours" was used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convent ion .) Features 6 Ultimists - by E. Gary Gygax. A new character class for those who want to have it all! 7 Why Gargoyles Don 't H ave Wings (But Should) - by David Collins . An alter­ nate viewpoi nt on this controve rsial topic. 8 Th e Li ghter Side of Encounters - by Skip Williams. Has your campa ign grown too pred ictable? These enco un ters will put some life back into it 1 12 Punnishments to Fit the Crime - by Knarf Reztnem. More foolishness for April. 12 New Ma gic Items - by Frank Mentzer. An appendix to this month's "Lighter Side" (by the DM from whose campaign the encounters were taken), explaining the new items introdu ced. 21 Dungeonsongs - by David Collins and Steve Schaeffer. Music to adventure by. 22 Excerpts from th e Book of Mischievous Magic - by Frank Mentzer. If you thought some of the items in "The Book of Marvelous Magic" were bad puns, About the Cover wait until you sec the ones they took out 1 This month's cover is a Tom Wham origi­ 26 "Zee CheP' - by Bru ce H eard. A delicious new NPC for your campaign . nal, created especially for our April Fool 30 The M ale of the Species - by Frank Mentzer. The elusive emezon described at issue. The scene depicts cr itters from the vario us Foolish articles in these pages - last. gargoyles (with and without wings), a flying Departments slime, a man and his frog, and of course 5 Notes From HQ some snits and a confused bolotomus in the foreground. 5 Guest Editorial - by Thomas S . R obertson 24 Di spel Confusion - by Frank Mentzer and Merle R asmussen. POLYHEDRONN Ncwszinc (1hc official newsletter of POLYHEDRON Newszine is mailed free to all righted mate rial with proper acknowledgement; TSR lnc.'s ROLE PLAYING GAME ASSOCIATIONN RP GA' " members. US members hip rates arc 812 however, any use of such copyrighted mater ial in Network) is published bi-monthly by TSR Inc. The per year (bulk mail delivery only); foreign rates the submission beyond the newszine without. mailing address for all correspondence is: P.O. Box 509, are $20 per year (surface mail) or $30 per year TSR 's further prior written approval is prohibited. Lake Geneva, W I 53147. Telephone: (414) 248-3625 . (air mail). All prices are subject to change with­ out notice. Changes of address for the delivery of In the event an article submitted for publication POLYHEDRON '~ membership materials must be received at least in POLYHEDRON'" Ncwszinc contains material 30 days prior to the effective date of the change to copyrighted by TSR co such an extent as to make insure uninterrupted delivery. it impractica l to separate those materials from the NEWSZINE submission, TSR will reta in copyright ownersh ip POLYHEDRON Newszine welcomes unsolicited of the article upon submission for publication. submissions of written material and artwo rk . No Volume 5, Number 2 responsibility for such submiss ions can be However, ifTSR makes use of the materials assumed by the publisher in any event. No contained in the article for any product or com­ Issue #23 submissions will be returned unless accompanied mercia l purpose beyond RPGA'" Network uses, by a self-add ressed, scamped envelope of suffic- TSR will pay the author the then current fee for 1enl SIZC. such produce or purpose. Editor: Penny Petticord Unless specia l arrangements to the contrary arc DUNGEONS & DRAGONS, D&D , made prior to publication, mater ials submitted to ADVANCED DUNGEONS & DRAGONS , Contr ibutin g Editor: the Publisher for publication in POLYHEDRON ADVANCED D&D, AD&D, BOOT HIL L , Tom Robertson Ncwszine are accepted solely upon the condition GAMMA WORLD, TOP SECRET, DRAGON, that the materials may be edited and published in and STAR FRONTIERS arc registered trade­ Production: POLYHEDRON Ncwszine or used in RPGA'" ma rks owned by TSR Inc.
Recommended publications
  • Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
    Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie.
    [Show full text]
  • Thursday Friday
    3:00 PM – 4:00 PM Thursday 4:00 PM – 5:00 PM 12:00 PM – 1:00 PM “Hannibal and the Second Punic War” “The History of War Gaming” Speaker: Nikolas Lloyd Location: Conestoga Room Speaker: Paul Westermeyer Location: Conestoga Room Description: The Second Punic War perhaps could have been a victory for Carthage, and today, church services and degree Description: Come learn about the history of war gaming from its certificates would be in Punic and not in Latin. Hannibal is earliest days in the ancient world through computer simulations, considered by many historians to be the greatest ever general, and focusing on the ways commercial wargames and military training his methods are still studied in officer-training schools today, and wargames have inspired each other. modern historians and ancient ones alike marvel at how it was possible for a man with so little backing could keep an army made 1:00 PM – 2:00 PM up of mercenaries from many nations in the field for so long in Rome's back yard. Again and again he defeated the Romans, until “Conquerors Not Liberators: The 4th Canadian Armoured Division in the Romans gave up trying to fight him. But who was he really? How Germany, 1945” much do we really know? Was he the cruel invader, the gallant liberator, or the military obsessive? In the end, why did he lose? Speaker: Stephen Connor, PhD. Location: Conestoga Room Description: In early April 1945, the 4th Canadian Armoured Division 5:00 PM – 6:00 PM pushed into Germany. In the aftermath of the bitter fighting around “Ethical War gaming: A Discussion” Kalkar, Hochwald and Veen, the Canadians understood that a skilled enemy defending nearly impassable terrain promised more of the Moderator: Paul Westermeyer same.
    [Show full text]
  • Sample File Beginning
    Preface By the light of your torch, you have seen the sparkle of coins and gems. You have pried magical swords from their age-old resting places. Strange beasts have been met and overcome; odd and unexpected friendships have come to light. You are an Adventurer. After each perilous dungeon expedi- tion, you have stepped out into the sun- light to return to your home. But what do you know of the green countryside, the farmers' golden fields, and the land beyond? What of your town, friends and neighbors? Indeed, noble traveler — what do you know of the world? Watch! The world around you is com- ing into focus. More details await your discovery, in places far and near. Your quiet little home town of Threshold is only a beginning; the Duke's mighty capi- tal, Specularum, beckons from the south- ern coast. There you may visit the local marketplace, seeking the stories of for- eign lands brought by caravans and traders. Take a raft downstream, or fol- low a trail into the gnome hills; adventure lurks at every turn. Gather knowledge, wealth and power; you can build a castle, attract followers, and even become ruler of a land. All this lies in your future — and this is only the Sample file beginning. The horses are ready; dawn is break- ing. Whither are we bound? Frank Mentzer May 1983 Earlier Editions and Rule Changes The DUNGEONS & DRAGONS® game, erally understandable version is needed first created in 1974, has changed as more — the volume you now hold, together and more people have played it.
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Oddities Found in Old School D&D Rules
    Oddities Found In Old School D&D Rules ©J.D. Neal 2012 All Rights Reserved Referring to: Original 1974 Rules Holmes Edited Introductory rules ("Holmes Basic") c. 1977. Moldvay and Cook/Marsh Dungeons & Dragons of c. 1980-1981 1st Edition Advanced Dungeons & Dragons including the Dungeons Master's Guide (DMG) Monster Manual (MM) and Players Handbook (PHB) NOTE: These are not necessarily ERRORS nor FAULTS in the game. No book has ever been perfect 4) A set of booklets compiled by Frank Mentzer with and these were printed before the modern age of publishing started in 1983. The Rules Cyclopedia computers, often from hand written manuscripts which was published in 1991, and was an edited version where typed by someone else which means various of the Mentzer set combined into one book - and translation problems and miss-communications minus various elements. And there was a Classic occurred from the start. They were often laid out by Dungeons & Dragons game offered in 1994 in a manual means, building pages by literally cutting them black box introductory set offering the first five up with razors or scissors and pasting them together levels of experience. with glue and so on. Typo's occurred and fixing them was often hit-or-miss. Some errors were fixed in certain Note that I am referring to D&D, not AD&D. The printings only to reappear again later. Whether or not Advanced D&D rules only saw one edition under Gary something appears as noted can depend on your Gygax and the second edition - while TSR - is not printing of a book.
    [Show full text]
  • Dragon Magazine #100
    D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it.
    [Show full text]
  • An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville
    University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 8-2012 Of Dice and Men: An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social and Cultural Anthropology Commons Recommended Citation Brace, Christopher Shane, "Of Dice and Men: An Ethnography of Contemporary Gaming Subculture" (2012). Theses and Dissertations. 488. http://scholarworks.uark.edu/etd/488 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art in Sociology By Christopher S. Brace University of Arkansas Masters of Business Administration, 2005 University of Arkansas Bachelor of Arts in Middle East Studies & Anthropology, 2003 August 2012 University of Arkansas ABSTRACT Tabletop roleplaying is a dynamic and flourishing hobby that has become increasingly accessible to a wide variety of participants. The games themselves, as well as the gaming subculture, offer players a number of personal and social benefits that continue to enrich their lives long after they leave the table. Using Goffman's theories of Dramaturgy and Frame Analysis, this paper seeks to examine the positive impact of gaming in three key areas. The first is an analysis of the subculture which includes the evolution of the games, the growth and diversification of the roleplaying community, and the current shift in stereotypes about gaming.
    [Show full text]
  • Dungeons & Dragons(R)
    August 16, 2007 Dungeons & Dragons(R) Flashes 4-ward at Gen Con Highly Anticipated 4th Edition Coming in Spring 2008 RENTON, Wash.--(BUSINESS WIRE)--Aug. 16, 2007--Whether you storm a mad wizard's tower every week or haven't delved into a dungeon since you had a mullet and a mean pair of parachute pants, one thing is certain, millions of D&D® players worldwide have anticipated the coming of 4th Edition for many years. Today Wizards of the Coast confirms that the new edition will launch in May 2008 with the release of the D&D Player's Handbook®. A pop culture icon, DUNGEONS & DRAGONS is the #1 tabletop roleplaying game in the world and is revered by legions of gamers of all ages. The 4th Edition DUNGEONS & DRAGONS game includes elements familiar to current D&D players, including illustrated rulebooks and pre-painted plastic miniatures. Also releasing next year will be new Web-based tools and online community forums through the brand new DUNGEONS & DRAGONS Insider (D&D Insider™) digital offering. D&D Insider lowers the barriers of entry for new players while simultaneously offering the depth of play that appeals to veteran players. The 4th Edition rules emphasize faster game play, offer exciting new character options, and reduce the amount of "prep time" needed to run the game. D&D Insider includes a character creator that lets players design and equip their D&D characters, dungeon- and adventure-building tools for Dungeon Masters, online magazine content, and a digital game table that lets you play 24/7 on the Internet -- the perfect option for anyone who can't find time to get together.
    [Show full text]
  • Finding Aid Template
    Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes.
    [Show full text]
  • Creating a Board Game to Influence Student Retention and Success
    ENROLLED: CREATING A BOARD GAME TO INFLUENCE STUDENT RETENTION AND SUCCESS by Andrew H. Peterson This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Education Ferris State University November 2018 © 2019 Andrew H. Peterson All Rights Reserved ENROLLED: CREATING A BOARD GAME TO INFLUENCE STUDENT RETENTION AND SUCCESS by Andrew H. Peterson Has been approved November 2018 APPROVED: Jonathan Truitt, PhD Committee Chair David Simkins, PhD Committee Member Paul Wright, PhD Committee Member Dissertation Committee ACCEPTED: Roberta C. Teahen, PhD, Director Community College Leadership Program ABSTRACT This dissertation documents the justification, creation, and refinement of a traditional board game to be used in first-year experience (freshman seminar) courses. The board game enRolled allows students to play college in a guided classroom environment. The game creates a low-stakes environment for students to be able to fail at college without risking time and money. Further, it is designed to give students a relatable topic to debate. By having a common experience, students can distance themselves from what their expectations of college are and deliberate on the tangible game they have played. The discussions that stem from this play and the modification of the game elements are designed to help the students take ownership over the experience. Having a game experience to discuss allows a student to objectively analyze their player’s path through the academic setting and debate realistic and perceived unrealistic challenges. Through these discussions, it is possible for students to engage with content while having little to no firsthand knowledge. It is the hope of this author that the creation of enRolled leads to a more engaging curriculum in first-year experience courses.
    [Show full text]
  • PDF Map of Exhibit Hall
    175 275 173 272 273 372 171 270 271 370 371 471 571 ENTERTAINERS’ BOOK 169 268 269 368 468 469 568 SPOTLIGHT SIGNING 167 266 267 366 367 566 666 EXHIBIT CO-SPONSORSHALL 264 265 364 365 464 465 564 664 162 163 363 563 ART SHOW 1163 1363 1462 160 161 260 261 361 460 461 560 561 660 1260 1261 1361 1460 EXHIBITOR 158 & 1159 1258 1359 1458 1459 1559 SERVICES DESK 157 256 456 457 557 1256 1356 1357 1456 1457 1556 1557 1656 SPONSOR LOCATIONS OUTSIDE EXHIBIT HALL Catan Studio .....................................Event Hall Magic: The Gathering.......................Event Hall Square Enix .....................................Event Hall 154 254 255 355 455 1155 1254 1355 1454 1455 1554 1754 1755 1855 1955 2054 Coolstuffinc.com .............................Event Hall Paizo ............................... Sagamore Ballroom Steamforged Games .......................Event Hall EXHIBIT HALL K ENTRANCE AUTHORS’ AVENUE Czech Games Edition ................. ICC 237-239 Pandasaurus Games ........................Event Hall Table of Ultimate Gaming ................Event Hall 353 452 453 552 553 1253 1653 1752 1753 1852 1853 1953 Fantasy Flight Games ......................Event Hall Ravensburger ..................................Event Hall and Tabletop Showroom Forbidden Games ............................Event Hall Renegade Game Studios .................... ICC 139 The Pokémon Company ...................Event Hall 150 151 250 1751 1850 1851 1950 1951 2050 2051 2150 2151 2250 Funko Games ...................................... ICC 141 Rio Grande Games ....................
    [Show full text]
  • The Magazine of Adventure Gamin... $3.00
    • 76 The Magazine of Adventure Gamin... er$3.00 76 Space Gamer Number Sept/Oct 1985 SPECIAL SECTION Editor-In-Chief: Warren Spector Assistant Editor: Allen Varney Mastering the Games Contributing Editors: William A. Barton Specific roleplaying systems call for specific advice to the referee. Matthew J. Costello Three offbeat games represent special gamemastering challenges, Jerry Epperson which are dealt with in articles by expert GMs. Bob McLain The Morrow Project • Jonathan Walton 14 Rick Swan Chill • Troy Denning 17 Tips on Horror Games • W. Peter Miller 19 Publisher: Steve Jackson Paranoia • Ken Rolston 20 Production Manager: Marie Mahoney Production Staff: C. Mara Lee Kyle Miller ARTICLES DC Heroes Design Notes • Greg Gorden 5 Business Manager: Mark Chandler Small Arms: The Future and Roleplaying Advertising Manager: Caroline Chase Near -future weapon developments for SFRPGs 10 Circulation Manager: Creede Lambard Unauthorized Paranoia Repair Kit • Allen Varney Traitorous Commie mutant propaganda . 22 Man to Man Design Notes • Steve Jackson ART IN THIS ISSUE 24 Cover: Kyle Miller. The development of the GURPS combat system Line Art: Kyle Miller. Ham Design Notes • N. Robin Crossby The development of the popular FRPG world 27 Game Art: Mayfair/DC Comics Inc.: 7. Pacesetter Ltd.: 18. West End Games: 20. Steve Jackson Games: 25. REVIEWS DC Heroes • Allen Varney 7 Most game names are trademarks of the Stellar Conquest • Tony Watson companies publishing those games. In par- With an appreciation by Greg Costikyan 28 ticular: Dungeons & Dragons,
    [Show full text]