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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Thursday Friday
3:00 PM – 4:00 PM Thursday 4:00 PM – 5:00 PM 12:00 PM – 1:00 PM “Hannibal and the Second Punic War” “The History of War Gaming” Speaker: Nikolas Lloyd Location: Conestoga Room Speaker: Paul Westermeyer Location: Conestoga Room Description: The Second Punic War perhaps could have been a victory for Carthage, and today, church services and degree Description: Come learn about the history of war gaming from its certificates would be in Punic and not in Latin. Hannibal is earliest days in the ancient world through computer simulations, considered by many historians to be the greatest ever general, and focusing on the ways commercial wargames and military training his methods are still studied in officer-training schools today, and wargames have inspired each other. modern historians and ancient ones alike marvel at how it was possible for a man with so little backing could keep an army made 1:00 PM – 2:00 PM up of mercenaries from many nations in the field for so long in Rome's back yard. Again and again he defeated the Romans, until “Conquerors Not Liberators: The 4th Canadian Armoured Division in the Romans gave up trying to fight him. But who was he really? How Germany, 1945” much do we really know? Was he the cruel invader, the gallant liberator, or the military obsessive? In the end, why did he lose? Speaker: Stephen Connor, PhD. Location: Conestoga Room Description: In early April 1945, the 4th Canadian Armoured Division 5:00 PM – 6:00 PM pushed into Germany. In the aftermath of the bitter fighting around “Ethical War gaming: A Discussion” Kalkar, Hochwald and Veen, the Canadians understood that a skilled enemy defending nearly impassable terrain promised more of the Moderator: Paul Westermeyer same. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
For Immediate Release the WORLD's OLDEST TEDDY BEAR
For Immediate Release 30 August 2006 Contact: Zoë Schoon 020.7752.3121 [email protected] THE WORLD’S OLDEST TEDDY BEAR MUSEUM TO BE SOLD BY PRIVATE TREATY AT CHRISTIE’S SOUTH KENSINGTON The Teddy Bear Museum, Stratford-upon-Avon South Kensington – Christie’s are pleased to present, by private treaty, the sale of the world’s oldest Teddy Bear Museum, based in Stratford-upon-Avon. The award-winning museum was opened by self- confessed teddy bear enthusiast and well known broadcaster Gyles Brandreth and his wife Michele, on 4th July 1988. Since then, this popular little museum has gone from strength to strength in one of England’s most celebrated towns. Stratford-upon-Avon attracts five million tourists annually and visitors to the Teddy Bear Museum have ranged from royalty to Tony Blair’s bear, Lynton, who recently spent his summer holidays at the Museum. The collection, personally put together by Brandreth, numbers a thousand bears and related items. It is to be sold as a going concern, along with the Tudor building (once the property of King Henry VIII) that has been its home for the last 18 years. “The Museum has come of age and it’s now time for us to find new owners for the museum and its unique collection. Our children are all grown-up and my work commitments mean that I simply don’t have the time to give it the care and attention it deserves. We want to find new owners for the Museum who will love it as much as we do and see it go from strength to strength.” Said Gyles Brandreth Highlights of the collection include several early Steiff bears, the earliest being Growler, a much- sought-after Steiff rod-bear, circa 1904. -
For April 2021 – by Eileen Truby You Are Holding a Dinner Party for 5 Gues
U3a Creative Writing Group – “Writing prompt” for April 2021 – by Eileen Truby You are holding a dinner party for 5 guests plus yourself. The guests will be well known people, not necessarily living, but who have contributed to society in some way. Write about why you chose them and describe briefly conversations they would have had with each other and set the menu for the dinner. The guests I would invite are: Ventriloquist Peter Brough and his ventriloquist’s dummy Archie Andrews Ventriloquist Keith Harris and his puppet Orville the Duck Annette Mills and her string puppet Muffin the Mule Harry Corbett (magician and puppeteer) and his glove puppet Sooty the yellow teddy bear. Charlie Drake - Comedian/singer/slapstick artist Host - Eileen Truby The menu would be plain and simple and preferably something that could be eaten one handed as most of my guests would be using one of their hands to manipulate their puppets. I’d choose: Tomato soup with croutons so the guests wouldn’t have to mess about with breaking and buttering rolls. Homemade fish and chips, preferably served in newspaper (easy to pick up with fork or fingers). Finger bowls will be needed for use before dessert. Jelly and custard for dessert (easy to eat with a spoon). Drinks would be beers, wine, soft drinks and tea/coffee. I’ve chosen these guests as they remind me of the innocence and carefree days of my childhood. My children look at me as if I’ve gone mad when I tell them I used to listen to a radio program that starred a ventriloquist dummy called Archie Andrews. -
1418250670944.Pdf
1 Ranger 13 Introduction 3 Rogue 13 Updated Rules for Ravenloft 4 Sorcerer 14 Fear, Horror and Madness 4 Warlock 14 Powers Checks 4 Wizard 15 Outcast Rolls 4 Character Customization 16 Detection Spells 4 Backgrounds 16 Turn Undead 4 Anchorite 16 Destroy Undead 5 Arcanist 16 Channel Divinity 5 Avenger 16 Domain Lords 5 Doctor 16 Closed Domain Borders 5 Gypsy 16 Races 6 Languages 16 Caliban 6 Feats 17 Dragonborn 7 Back to a Wall 17 Drow Elves 7 Cold One 17 Half-Vistani 7 Courage 17 Humans 7 Firearms Expert 17 Teiflings 8 Ghostsight 17 Classes 9 Jaded 18 Barbarian 9 Open Minded 18 Bard 9 Skills 18 Cleric 9 Animal Handling 18 Druid 10 Deception 18 Fighter 11 Hypnosis 18 Equipment 19 Monk 11 Paladin 11 2 Credits Welcome to the 5th Edition Player’s Guide for Based on the Ravenloft Setting created by: the Ravenloft Campaign Setting. These are fan Bruce Nesmith and Andria Hayday created in the spirit and ideal of the setting as an aid to help bring Ravenloft games forward. Domains of Dread Setting written by: The overall intent of this update is a William W. Connors and Steve Miller desire to return Ravenloft back to its core ideals; a feeling that I believe was lost with the 3rd Edi- Sword and Sorcery Edition written by: tion rules and, of course, never even explored in 4th Edition. Andrew Cermak, John W. Mangrum and Andrew Wyatt This is a labor of love and an ongoing process so I hope that what I create is useful to Fan Update written by fans and DMs of Ravenloft from all over. -
An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 8-2012 Of Dice and Men: An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social and Cultural Anthropology Commons Recommended Citation Brace, Christopher Shane, "Of Dice and Men: An Ethnography of Contemporary Gaming Subculture" (2012). Theses and Dissertations. 488. http://scholarworks.uark.edu/etd/488 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art in Sociology By Christopher S. Brace University of Arkansas Masters of Business Administration, 2005 University of Arkansas Bachelor of Arts in Middle East Studies & Anthropology, 2003 August 2012 University of Arkansas ABSTRACT Tabletop roleplaying is a dynamic and flourishing hobby that has become increasingly accessible to a wide variety of participants. The games themselves, as well as the gaming subculture, offer players a number of personal and social benefits that continue to enrich their lives long after they leave the table. Using Goffman's theories of Dramaturgy and Frame Analysis, this paper seeks to examine the positive impact of gaming in three key areas. The first is an analysis of the subculture which includes the evolution of the games, the growth and diversification of the roleplaying community, and the current shift in stereotypes about gaming. -
Dungeons & Dragons(R)
August 16, 2007 Dungeons & Dragons(R) Flashes 4-ward at Gen Con Highly Anticipated 4th Edition Coming in Spring 2008 RENTON, Wash.--(BUSINESS WIRE)--Aug. 16, 2007--Whether you storm a mad wizard's tower every week or haven't delved into a dungeon since you had a mullet and a mean pair of parachute pants, one thing is certain, millions of D&D® players worldwide have anticipated the coming of 4th Edition for many years. Today Wizards of the Coast confirms that the new edition will launch in May 2008 with the release of the D&D Player's Handbook®. A pop culture icon, DUNGEONS & DRAGONS is the #1 tabletop roleplaying game in the world and is revered by legions of gamers of all ages. The 4th Edition DUNGEONS & DRAGONS game includes elements familiar to current D&D players, including illustrated rulebooks and pre-painted plastic miniatures. Also releasing next year will be new Web-based tools and online community forums through the brand new DUNGEONS & DRAGONS Insider (D&D Insider™) digital offering. D&D Insider lowers the barriers of entry for new players while simultaneously offering the depth of play that appeals to veteran players. The 4th Edition rules emphasize faster game play, offer exciting new character options, and reduce the amount of "prep time" needed to run the game. D&D Insider includes a character creator that lets players design and equip their D&D characters, dungeon- and adventure-building tools for Dungeon Masters, online magazine content, and a digital game table that lets you play 24/7 on the Internet -- the perfect option for anyone who can't find time to get together. -
Honored Books
stuff and n E w s t u f f Honored books he Randolph Caldecott Medal is awarded annu- and everything—mailboxes, birdhouses, barns, a Tally to the previous year’s most distinguished pickup truck, and even grouchy Mr. Crabtree. picture book for children. The medal is awarded by The box keeps producing yarn and Annabelle the Association for Library Service to Children keeps knitting until one night robbers steal the box (ALSC), a division of the American Library for the archduke—who is furious when he finds the Association. The Caldecott Medal plus recommenda- box empty and tries to destroy it. But, as in all good tions and awards made by other organizations like tales, good triumphs over evil, and the magic box, the Geisel Award (for beginning reader books), the returned to Annabelle, again offers its gifts. Sibert Medal (for informational books), and the Klassen’s illustrations are simply drawn in shades Newberry Medal (for distinguished contribution to of white and sooty gray, save the perfectly styled children’s literature) offer sound guidance on devel- knit stitches in every color. opmentally appropriate book choices for children. In addition, the ALSC offers an annual list of notable thunder Boy Jr. books in categories that loosely reflect interests and Written by Sherman Alexie and illustrated by Yuyi reading levels from early childhood through age 14. Morales. Hachette Book Group, 2016. ($17.99). The books below offer a sampling of award-win- New York Times notable Children’s Book, ning books in recent years. 2016 Extra Yarn hunder Boy Jr. is named after his dad—Big Written by Mac Barnett and illustrated by Jon TThunder--that fills the sky in a storm. -
Creating a Board Game to Influence Student Retention and Success
ENROLLED: CREATING A BOARD GAME TO INFLUENCE STUDENT RETENTION AND SUCCESS by Andrew H. Peterson This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Education Ferris State University November 2018 © 2019 Andrew H. Peterson All Rights Reserved ENROLLED: CREATING A BOARD GAME TO INFLUENCE STUDENT RETENTION AND SUCCESS by Andrew H. Peterson Has been approved November 2018 APPROVED: Jonathan Truitt, PhD Committee Chair David Simkins, PhD Committee Member Paul Wright, PhD Committee Member Dissertation Committee ACCEPTED: Roberta C. Teahen, PhD, Director Community College Leadership Program ABSTRACT This dissertation documents the justification, creation, and refinement of a traditional board game to be used in first-year experience (freshman seminar) courses. The board game enRolled allows students to play college in a guided classroom environment. The game creates a low-stakes environment for students to be able to fail at college without risking time and money. Further, it is designed to give students a relatable topic to debate. By having a common experience, students can distance themselves from what their expectations of college are and deliberate on the tangible game they have played. The discussions that stem from this play and the modification of the game elements are designed to help the students take ownership over the experience. Having a game experience to discuss allows a student to objectively analyze their player’s path through the academic setting and debate realistic and perceived unrealistic challenges. Through these discussions, it is possible for students to engage with content while having little to no firsthand knowledge. It is the hope of this author that the creation of enRolled leads to a more engaging curriculum in first-year experience courses. -
PDF Map of Exhibit Hall
175 275 173 272 273 372 171 270 271 370 371 471 571 ENTERTAINERS’ BOOK 169 268 269 368 468 469 568 SPOTLIGHT SIGNING 167 266 267 366 367 566 666 EXHIBIT CO-SPONSORSHALL 264 265 364 365 464 465 564 664 162 163 363 563 ART SHOW 1163 1363 1462 160 161 260 261 361 460 461 560 561 660 1260 1261 1361 1460 EXHIBITOR 158 & 1159 1258 1359 1458 1459 1559 SERVICES DESK 157 256 456 457 557 1256 1356 1357 1456 1457 1556 1557 1656 SPONSOR LOCATIONS OUTSIDE EXHIBIT HALL Catan Studio .....................................Event Hall Magic: The Gathering.......................Event Hall Square Enix .....................................Event Hall 154 254 255 355 455 1155 1254 1355 1454 1455 1554 1754 1755 1855 1955 2054 Coolstuffinc.com .............................Event Hall Paizo ............................... Sagamore Ballroom Steamforged Games .......................Event Hall EXHIBIT HALL K ENTRANCE AUTHORS’ AVENUE Czech Games Edition ................. ICC 237-239 Pandasaurus Games ........................Event Hall Table of Ultimate Gaming ................Event Hall 353 452 453 552 553 1253 1653 1752 1753 1852 1853 1953 Fantasy Flight Games ......................Event Hall Ravensburger ..................................Event Hall and Tabletop Showroom Forbidden Games ............................Event Hall Renegade Game Studios .................... ICC 139 The Pokémon Company ...................Event Hall 150 151 250 1751 1850 1851 1950 1951 2050 2051 2150 2151 2250 Funko Games ...................................... ICC 141 Rio Grande Games ....................