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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
309810-Sample.Pdf
Sample file Slaad Timing An adventure for 4-6 5th level adventurers Special Thanks Jeff Borders Bradley Barger ProDnD Rosemary Callahan-Gray Editing Cartography Writer Layout Saga Mackenzie Jeff Ellis Insta - @sagamackenzie Robert Tarr Olobosk Contents Adventure Background 2 Chapter 2: Capital Building17 Overview 2 Stationary Rooms 18 Personalizing the Adventure 2 6a. Waiting Room 18 Factions3 6b. Guided Tour Starting Room 18 Cultists3 6c. Gallery of Great Slaadi 19 Fey Merchant3 6d. Smoking Room 19 Holy Warriors 4 6f. Kitchen 20 Heretics 4 6e. Mail Room 20 Slaadi 5 6g. Prison 21 Limbo Puddles 6 Random Rooms 21 Prologue 7 6h. Trapped Treasure Room 22 Chapter 1: City Square 8 6j. False Boss Room Entrance 23 1. Park 9 6i. Body Double Room 23 2. Church 10 6k. The Ritual Chamber 24 3. Library 11 AppendixA:Monsters 25 4. Crystal Mines 13 Appendix B: Magic Items 28 5. Curiositys Shack 15 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ThisSample work contains material that is copyright Wizards of the Coast and/or other authors. Such material is usedfile with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Robert Tarr and published under the Community Content Agreement for Dungeon Masters Guild. 1 Adventure Background A local toad-worshipping cult recently learned of the slaadi and how these toad-like aliens can transform them into something similar to the creature they deify.Mortem Muerte,adeath slaad from the Ever- Changing Chaos of Limbo, sees the cult’s obsession with the slaadi as an opportunity to invade the Material Plane. -
I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Encyclopedia Magica
Encyclopedia Magica™ Accessory Credits Design: It is impossible to list all of the creators of the items cataloged in these volumes, but credit goes to everyone who has created a magic item in a module, boxed set, accessory, hardbound, or magazine article published in the last 20 years. Compilation and Development: slade Development and Editing: Doug Stewart Project Coordination: Roger E. Moore Interior Black and White Art: Arnie Swekel Interior Color Art: Gerald Brom, Clyde Caldwell, Jeff Easley, Fred Fields, and Robb Ruppel Art Coordination: Peggy Cooper Graphic Design: Dee Barnett Production: Paul Hanchette Graphic Coordination: Sarah Feggestad Typesetting: Nancy J. Kerkstra Acknowledgments: L. Richard Baker III, Anne Brown, Bruce Heard, Colin McComb, Ed Greenwood, Roger E. Moore, Steven E. Schend, slade, Doug Stewart, and Georgia S. Stewart who supplied new and unique magical items. And, of course, James M. Ward, for laughing when he heard slade had this project. Volume One Abacus of Calculation to Dust of Blending TABLE OF CONTENTS Introduction 2 Artifact Tables 7 Enchanted Enhancements Sample file 21 A 25 B 123 C 233 D 355 TSR, Inc. /jjw~3rjft>. TSR Ltd P.O. Box756 /jRmH^/Wml 12° ChurchEnd Lake Geneva GPj . ffiwjtiLwfl Cherry Hinton WI53147-0756 W ' ffijPfiw Cambridge, CB1 3LB USA ^SS^&S&V United Kingdom AD&D, ADVANCED DUNGEONS & DRAGONS, AL-QADIM, BATTLESYSTEM, BLACKMOOR, CARDMASTER, D&D, DARK SUN, DRAGON, DRAGONLANCE, DRAGON MOUNTAIN, DRAGON QUEST, DRAGON'S CROWN, DUNGEON, DUNGEONS & DRAGONS, DUNGEON MASTER, FIEND FOLIO, FORGOTTEN REALMS, GAMMA WORLD, GREYHAWK, HOLLOW WORLD, POLYHEDRON, RAVENLOFT, RPGA, the RPGA Logo, SPELLJAMMER, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc. -
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten
Ancient Wurm Patron DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All othSampleer original material in this work is copyright [2019 ] by fileTyler Hayes and published under the Community Content Agreement for Dungeon Masters Guild. Dragons are jealous creatures, guarding their hoards and knowledge from all comers. Some few among the metallics are benevolent enough to aid those in need, but never at the expense of their own wealth. Scions of ancient wisdom and powers that near godhood in some worlds, dragons have been the centerpiece of any tale of glory or magic. Yet, there comes a time, even for dragons, when it is beneficial to split their power. Perhaps to empower a minion to act on their behalf, sowing discord among their enemies. Perhaps to protect their own lineage among the mortals, when a line fails to produce a sorcerer. Maybe they are willing to give a fraction of themselves for reasons beyond mortal ken, as they approach their twilight years and begun to understand the motivations of gods. None can truly know the motivations of a dragon, but there are a few individuals out there that benefit from their power, forming binding pacts with their scaled patrons. -
By Jeff Grubb, Aaron Allston, and Thomas M
, TM By Jeff Grubb, Aaron Allston, and Thomas M. Reid Karameiko.1 ... a cla.1.1icf antady .Jetting where bouJ a'Jventurer.1 can become legendary beroe.J. Whether you have played only the FIRST Q UESTT"' audio CD game or have enjoyed the AD&D ® game for years, you'll find high adventure in the kingdom of Karameikos. Discover a magical land sure to challenge the bravest hearts and sharpest swords. Hear this realm come to life in two extraordinary quests featuring dramatic sounds on compact disc! ln.Jide you'll di.1cover ... an interactive audio compact disc featuring thrilling sound effects, character voices, music for two adventures in Karameikos a 32-page Adventure Book compatible with the rules of the FIRST Q UEST audio CD game and the AD&D game Player'.J Handbook and Du GEO N MASTER® Guide a 128-page Explorer's Guide, lavishly illustrated in full-color 2 full-color poster-sized maps 12 parchment maps, iUustrations, and player props 8 full-color hero cards See the wonders of Karameikos, from deadly Fort Doom to King Stefan's castle . Study at the School of Magecraft. Clash swords with th~ noble Knights of the Griffon. Match wits with nefarious thieves of the Iron Ring. Uncover dark mysteries of the past, including the jackal-headed Hutaakans ... and much more! TSR, Inc. TSR Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton I SBN SampleWI 53147 Cambr idge CB1 3LB file U.S.A. United Kingdo m ADVANCEDDunGEONS & DRAGONS, AD&D , DUNGEONMASTER are registered trademarks owned by TSR, Inc . -
Logan Bonner
LOGAN BONNER [email protected] 2125 Blaine Cir SE Renton, WA 98055 (206) 979-8837 (cell) Professional Experience Freelance Game Designer/Editor Renton, WA, 2009–present • I have worked with Wizards of the Coast, Open Design, and Crafty Games on several projects, as well as working on my own game designs. I focus on providing thorough work on deadline, and working closely with collaborators. Wizards of the Coast Experience • Completed numerous articles for D&D Insider as a designer or editor. • Designed adventures for the D&D Championship and similar events that require an in-depth knowledge of rules and play experiences. • Contributed both development and editing to the Shadowfell boxed set. Open Design Experience • Led a team of freelancers, mostly first-timers, to create a lengthy sandbox adventure for 4th Edition D&D. • Interacted with the Open Design patrons to choose and vote on ideas that would go into the product. Game Designer/Editor Hasbro/Wizards of the Coast, Renton, WA, 2006–2009 • During my time in Wizards of the Coast RPG R&D, I went from being an editor to a game designer, and served on development teams as well. Each one demanded different skills, and I was able to transition between these roles as needed. General Experience • Worked under deadlines and completed rush projects that had few resources. Frequently worked on one major project with several smaller projects simultaneously. • Worked collaboratively to create new content, determine design directions/objectives, develop existing content, and discuss game theory. • Designed and/or edited dozens of published hardcover books, in addition to adventures and online articles. -
Half-Vistani
HALF-VISTANI d8 Personality 1 I still look down on the giorgio, the non-vistani, and The vistani are a common, though often unwanted, take great pride in my relationship to the vistani sight in Ravenloft. Travelers with an unnatural gift for and my tribe. navigating the mists of Ravenloft, vistani are mistrusted The first time I enter a place I always note objects of by the common folk of the demiplane of dread. For 2 all the misplaced distrust outsiders might have of the value and inconspicuous entrances and exits. vistani, they are also not entirely wrong. While it’s not 3 I get restless when I stay in the same town for more true that the vistani have any connection to evil powers than a few nights in a row. I am happiest on the or supernatural compacts with the dread lords of open road. Ravenloft, the vistani do look out for their own above all 4 I am highly superstitious and carry many charms to else and feel little regard for the laws of the lands they ward off bad luck, evil spirits, and nightmares. travel through. 5 I take promises seriously. I only offer a promise All vistani are either born into the life, if their mother when I mean it and I expect the same of others. was a vistani, or adopted into a tribe as a show of trust I do not take slights against me well. At all. and friendship between an individual and a group of 6 vistani. Almost all vistani born into the life are human 7 Tomorrow I may die so today I sate every hunger but the ranks of the adopted vistani are quite diverse. -
RAVENLOFT Are Registered Trademarks Owned by TSR, Inc
FROM THE SHADOWS By Bruce Nesmith Reformatted & Brought to you by: [email protected] (Holy Gold Dragons, this one took a long time to reformat !) ADVANCED DUNGEONS G DRAGONS, ADGD, GREYHAWK, WORLD OF GREYHAWK, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. @1992 TSR, Inc. All rights reserved. Printed in the CITS.A. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Table of Contents Getting Started Shadowy Beginnings Body and Soul Twisted Schemes Castle Avernus Culmination Book of Firan Zal'Honan Player Handouts Castle Ravenloft Record Sheet Credits Design: Bruce Nesmith Editing: Anne Brown Cover Art: Clyde Caldwell Black and White Art: Robert Klasnich Typography: Gaye O'Keefe Cartography: Dave Sutherland Getting Started The foreboding mists of Ravenloft open their clammy, sinister arms to the unwary traveler. Though you try to escape their cold embrace, it is not possible. The demiplane of dread plays its own game by its own rules. Strahd Von Zarovich, first lord of Ravenloft, spins his plots in distant Barovia.