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FIRESTORMARMADA

PHASE 1: SUPPLEMENT FIRESTORMARMADA

PHASE 1: SUPPLEMENT

CONTENTS Introduction ����������������������������������������������������������������������������������������������������� 3 New Rules ���������������������������������������������������������������������������������������������������������� 4 Planetfall Rewards Table ����������������������������������������������������������������������������� 5 Scenarios ����������������������������������������������������������������������������������������������������������� 8 Scenario 7: Interception ����������������������������������������������������������������������������� 8 Scenario 8: Planetary Invasion �������������������������������������������������������������� 10 Scenario 9: Planetary Reinforcement ������������������������������������������������� 14 Scenario 10: Withdrawal �������������������������������������������������������������������������� 17 Races and Commanders ���������������������������������������������������������������������������� 20 Aquan Prime ������������������������������������������������������������������������������������������������ 22 Dindrenzi Federation �������������������������������������������������������������������������������� 28 Directorate ����������������������������������������������������������������������������������������������������� 34 Relthoza ���������������������������������������������������������������������������������������������������������� 40 Sorylian Collective �������������������������������������������������������������������������������������� 46 Terran Alliance ���������������������������������������������������������������������������������������������� 52

CREDITS Writers: Alex Mann and the Focus Group (FFG) Design & Layout: Richard Gale and Neil Fawcett

The contents of this book are Copyright © Spartan Games 2015. All rights reserved. June 2015 – Download Edition

www.spartangames.co.uk PHASE 1 INTRODUCTION

Welcome to Phase 1 of the Firestorm: We have designed a simple-to-use System Wars rules, which focus on the Rewards Table that allows you to to Planetary Invasion Fleets for Firestorm instantly link a game of Firestorm Armada Armada and how they can be used to with our ground combat game, Planetfall. interact with Firestorm: Planetfall. For players who simply want to focus on Assaulting a planet is a pivotal and the spaceside missions, we have included nail-biting component of any interstellar four scenarios that can be played stan- campaign, and the ships and the scenar- dalone or even linked. Our scenarios are ios contained in this booklet will allow numbered in sequence with the sample you to stage a planetary invasion in your scenarios from the Firestorm Armada own tabletop games. Core Rulebook.

The outcome of a planetary invasion This is just the first step along an exciting is rarely a foregone conclusion, never path of interconnected gameplay in the more so than any other engagement in Firestorm Universe – we very much look Firestorm, and only the hardiest of Fleet forward to you joining us further on the Commanders will survive with the crews. rest of this exciting journey!

3 4 INTRODUCTIONNEW RULES relevant Tier ofyour fleetbuildingtable. they dotake uptheappropriate slotinthe requirements forfleetbuilding, though do notcount towards your minimum tier Note: Important be detailedinthespecificscenario) effects inaninvasion scenario (thesewill ground offensive, and have additional a andmaterielarmour for supporting phere from space. They contain troops, atmosdesigned- to enter aplanetary Ships withthePlanetfall MAR are Planetfall (Value) Ships withthisMAR NEW RULES roll15AD –3(5 12AD: Wings/2) . (assuming nolossesonapproach), would aCastra Assaulters attacking Cruiser (rounding up). Hence aflightBomb of5 half ofthenumberwingsinflight run againstthemodelwiththisMAR by Reduce the AD pool for an SRS attack combat ships. much higherthanstandard space-faring makes theirendurance to SRSattacks (from aspace combat point ofview). This to massed volumes ofsmallerweapons which makesthemextremelyresistant calibreheavy fire from ground weapons, Invasion shipsare builtto the Durable - PLANETFALL REWARDS TABLE

OVERVIEW Where a negative score is shown in The outcome of the space-borne Fire- parenthesis, this is the cost to either Armada combat in the cold vac- reverse the effect and grant the bonus to uum of space can make or break the fury the opposing player, or apply a negative of the planetary assault that will follow it. effect to the owner’s forces. Painstaking planning and accurate drops can help win the battle, whereas careless Note that only ONE squadron-based deployment or destruction of a valued effect may be applied to any individual ship can wreak havoc with even the best squadron. Commander’s carefully crafted planetry

invasion plans. There are THREE types of Reward: Gen- INTRODUCTION REWARDS TABLE REWARDS eral, Scenario and Factional. USING THE REWARDS TABLE • General Rewards are available to After recording the final Battle Log posi- every player and will often involve tion of a Firestorm game, a player with the parenthesis effects (noted above). a positive score may spend these Battle Log points by choosing positive rewards • Scenario Rewards are used when up to (but not exceeding) their rating. A players are taking part in a scenario player with a negative Battle Log must where a clear Attacker and Defender choose penalties to match or exceed are assigned. their rating. Hence a player with a +15 Battle Log may choose to only spend • Factional Rewards are only available 14 points, whereas one with a score of to the Main Battle Group and the -3 could choose a higher penalty if they Faction they belong to. wished (e.g. -5). Players with a zero score may not choose any rewards or penalties.

5 6 REWARDS TABLE TYPE Lines* Secured Supply NAME Commander Inspired Aggressive Recon Perfect Drop*Perfect Coordinates* Garbled Tactical Genius* Force Specialists Expert Diplomacy Expert Electronic Chaff Electronic Fearless Leaders Sabotage!* Attacker Attacker Defender Defender NAME Strike* Bombardment* Orbital Defences* Prepared Defensive Focus* Reduce (Increase)thecost ofLogistics Points by -10Points EFFECT Command Range byCommand 6”. Range CommandOne friendly Element may (reduce) extend its units instead 16”intheRecon phase. ofthenormal (hostile)SquadronOne friendly may move to 8” ofenemy in prior to the start ofthegame. toin prior thestart (enemy)DropmayA singlefriendly bezeroed Marker Sky may besetto 6. die Marker DropA singleenemy orArtillery Sky (friendly) (-1). The Force increases (decreases) it’s Tactics by Bonus +1 Helix WITHOUTlosingaccess to theopposingHelix. The Force to may takeanon-Core elect Factional Allied may NOT without losingaccess to theopposingHelix. The Force The Force to may doubleupanon-Core elect Helix rather thantheExploding. Designate Dice usingtheHeavy Action roll mechanic All enemy a Nexus Designators (friendly) perform number ofdice rolled inDisorder Tests by +2rather (enemy)All friendly Command Elements increase the player mustdiscard asingle TAC card, at random. selected Phase,At theenemy theendofPre-Game (friendly) than +1. , however, doubleuptwo opposingHelixes. each turn. EFFECT Force increase theirMovement by 2”. ArmouredAll Attacking Classmodelsinthe Strike markers.Strike The Attacker gains anadditionalD3Artillery 2”, to aminimumoftheirCombat Movement. Forcethe Attacking reduce theirMovement by All enemy Armoured andLight Classmodelsin Points itisheld. perturn separately Roll zone generates anadditional+D3-1Tactical An intheDefender’s Objective deployment SCENARIO REWARDS GENERAL REWARDSGENERAL

10 (-10) 12 (-12) Points Points 2 (-2) 4 (-4) 4 (-4) 5 (-5) 4 (-3) 6 (-6) 8 (-8) 12 12 15 15 8 8 FACTIONAL REWARDS TYPE NAME EFFECT Points Terran Shield Wall* Once per game, a Squadron may re-roll 6 a Shield Roll. The second result MUST be accepted. Terran Micro-Nuke ALL Terran Artillery Strikes in this game 10 Bombardment gain the Terror and Anti-Personnel MARs in addition to their normal rules. Aquan Will of the Once per game, a Squadron may ignore the 5 Sebrutan* negative effects of a failed Disorder Check. Aquan Overpowered A single Armoured Squadron with the 9 Lasers Pinpoint (Value) MAR may reroll a single Pinpoint Die per game. Sorylian Increased All Infantry Cadres increase both Combat 8 Metabolism* and Flat Out Movement by +1”. Sorylian Parallel Thinking Once per game, a Squadron may re-roll its 7 Damage Repair attempts. REWARDS TABLE REWARDS Dindrenzi Carbantium A single Armoured Squadron may increase 8 Plating its first DR level by +1. Dindrenzi Hyper Velocity A single Armoured Squadron may increase 7 Rails* its ER and LR ranges by +4”. Relthoza Perfect Cloak* A Cloaked Squadron also benefits from the 8 Hard Target (-1) MAR. Relthoza Focused Drone AI A Squadron with the Drone MAR raises its 7 Quality to Regular as Standard. Directorate Enhanced Drive A single tracked/wheeled Squadron may 8 remove the Lumbering MAR. Directorate Sensor Ghost* Once per game, a Cloaked Squadron can 7 choose to force the opponent to re-roll ALL the initial Dice rolled as part of a Main Ordnance Attack. The second result MUST be accepted. * This Reward may only be purchased ONCE.

7 8 SCENARIO 7 placed intheDefender’s Zone. Deployment the Note: Manoeuvre. (if allowed) anddeployed by Flanking the rest of the fleet or be held in reserve with the rules.ships viatheHiddenSetup Any ships table edge. Neithersidemay deploy any may arrive from Reserves anyAttacking be placed ineitherzone. models in zone (b) and Tier 2 models may models may beplaced inZone (a), Tier 3 force inthisscenario. inReserve Tier 1 The Defender may notplace any oftheir DEPLOYMENT Defender’s Deployment Zones. not be placed ineither Attacker’s or Gravity Wells and Comets. Terrain may mended 10%coverage andexcluding Firestorm Core witharecom Rulebook, - onPagemethods described 35 ofthe Board usingoneofthe uptheGame Set TERRAIN in transit. even intercept theincoming force when such aplan,itcanprepare itsdefences, or isableto gainadvancea faction notice of operating across theFirestorm Galaxy. If secret from the many agents and spies tical operation, difficult andoften tokeep Planning an invasion is a mammoth logis- OVERVIEW MAR, mines may not be MAR,minesmaynotbe Minefield If theAttackerIf hasany shipsusing MARAmbush must deploy with INTERCEPTION SCENARIO 7 which may stillbeused. card,Networked butnot Battle Shunts, includes useoftheFSDCalculators Fold Space Drives inthisScenario. This attack aplanet, theymay notusetheir As the invaders have just shunted in to etc.lating reserves game size for Battle Log purposes, calcu- additional forces DONOT changethe points for fleetbuilding. Note that these fall MAR, whereas theAttacker gains150 300 points the of ships bearing a 1250point game, theDefender gains and Tier stillapply. restrictions Thus in thanthis, fleetbuilding normal Other or Battle Stations anywhere intheirfleet. Neither sidemay takeDefence Platforms 2) 1) For full400points ofmainfleet: every SCENARIO RULES Planetfall MAR. may NOT fieldany shipswiththe size by anadditional 50 points. They The Attacker may increase theirfleet for shipswiththePlanetfall MAR. fleetallocationnot usetheirnormal count towards thistotal). They may without thePlanetfall MAR DONOT and SRS–note that Accompaniments MAR (including hardpoints, upgrades 100 points ofshipswiththePlanetfall The Defender may takeanadditional Planet-

12" 12"

12" (a) (b) ATTACKER’S DEPLOYMENT ZONE DEPLOYMENT ATTACKER’S

6"

DEFENDER’S DEPLOYMENT ZONE 7 SCENARIO

INTERCEPTION: SET-UP

VICTORY CONDITIONS GAME LENGTH Planetfall MAR Scoring: For any Defend- During the End Phase of Turn 6, the ing models that escape by departing the Commander first in the order of Initia- board from the edge of the Attacker’s tive should roll a D6. On a result of 1, 2 Deployment Zone (a), or are within the or 3 the game ends, on a roll of 4, 5 or 6 zone after the end phase of the final turn, another Turn is played. Roll again during adjust the Battle Log of the Defender by the End Phase of Turn 7, but subtract 1 the Planetfall MAR value. from the result. If Turn 8 is played, roll again but subtract 2 from the result. The Compare Battle Logs at the end of the game automatically ends during the End game to determine the margin of Victory Phase of Turn 9. (see Page 82 of the Firestorm Armada Core Rulebook). If playing a linked Fire- storm Planetfall game, use each Com- mander’s Battle Log slider value to pur- chase rewards according to the Planetfall Rewards Table which can be found inside this book.

9 10 SCENARIO 8 5) 4) 3) 2) 1) This scenario hastheseterrain restrictions: Terrain – stop Planetfall! the enemy making For thedefender thetaskisjustassimple ground forces onto theplanetaspossible. issimple–getasmanyterm objective the ultimate goal, theattacker’s short- minerals or secret enemy bases. Whatever planetswithstrategicsecuring value, rare systems are invaded by flotillasintent on Across thebreadth oftheStorm Zone, OVERVIEW centred around Planet. theobjective always motiontype, ofthe Orbital optional Moving Terrain rule, thisis Should theplayers decideto usethe FieldsDebris . andGas Terrain islimited to Asteroid Fields, piece ofterrain. may beplaced within8” ofanother withtheDefender.starting Noterrain square, by alternating placement, (no larger than8” x8”)–oneper2’ using sixadditionalpieces ofterrain BoardThe shouldbesetup Game purposes, thiscounts asaPlanetoid. map includedonpage13.For game centre ofthetableasshown inthe An Planet Objective isplaced inthe in theAttacker’s Deployment Zone. deployment zone, butmay besetup may beplaced withintheDefender’s No other Terrain (includingmines) PLANETARY INVASION SCENARIO 8 may arrive ondifferent ifdesired. turns rolling for and Squadrons otherReserves, chooses. They should be placed before of automatically Phase arrive intheReserve asnormal, butmayarrive from Reserve Squadrons withthePlanetfall MAR donot from eitherlongtableedge.Reserves Deployment Zone table edges, Defender arrive from their Reserves Attacking may notarrive by Shunt Deployment. Any from Squadrons arriving Reserve MAR MUSTbeplaced inReserve. ment Zones. All shipswiththePlanetfall Deploy either or both of the attacking within those Squadrons placed inReserve) Attacker may deploy theirforce (except their force inthisscenario. inReserve The The Defender may only place up to 25% of DEPLOYMENT Note: DOES NOT needto within4”. be range satisfies this rule – the entire model Note: Planet.placed oftheobjective inOrbit do not already have it), and MUSTbe automatically MAR gaintheOrbit (ifthey Battle Stations and Defence Platforms Manoeuvre. normally required forarrivingby flanking automatically passthecommand check Turns 1, The centre within being of the model Squadrons withthePlanetfall MAR 2 or3

as the attacking player astheattacking -

SCENARIO RULES In addition to the above, the Attack- For every full 400 points of main fleet: er’s standard fleet ships may perform Boarding Assaults against the Planet 1) The Attacker may take an additional (either directly or using SRS). This is an 100 points of ships with the Planetfall extremely risky undertaking given a Plan- MAR (including hardpoints, upgrades ets defences, but can bolster a ground and SRS – note that Accompaniments offensive as a last resort. For these pur- without the Planetfall MAR DO NOT poses the Planet has a defensive dice count towards this total). The Attacker pool equal to the attacking AP+2 (to a may not take Defence Platforms or maximum of 10), and is considered to Battle Stations anywhere in their fleet, have the Special Forces MAR. If the attack nor use his normal fleet allocation for is successful, increase the attacking play- ships with the Planetfall MAR. er’s Battle Log by +1. Note that no other effects occur other than this adjustment. 2) The Defender may increase their fleet size by an additional 50 points, and The strong gravitational disturbances

MUST include the maximum number associated with planets disrupt several 8 SCENARIO of Defence Platform Squadrons of the more sophisticated technologies allowed. They may NOT field any in the Firestorm Galaxy. For this reason, ships with the Planetfall MAR. Battle Shunts and Fold Space escapes may not be initiated, nor end within, the Other than this, normal fleet building Defender’s Deployment Zone (including and Tier restrictions still apply. Thus in the Planet itself). a 1250 point game, the Attacker gains 300 points of ships bearing the Planet- If a Battle Shunt should be determined fall MAR, whereas the Defender gains to finish within this zone, the Shunt does 150 points for fleet building, and must not occur, and the model is simply moved include TWO Defence Platform Squad- half its current maximum move forward rons. Note that these additional forces with no turns allowed. Similarly, weapons DO NOT change the game size for Battle with Gravitational Coherence effects may Log purposes, calculating reserves etc. not perform Control usage if either the Attacker or target is within this zone. The Attacker may NOT deploy any ships via Hidden Setup, though the Defender This restriction also applies to the Relthoza is not restricted in this way. Any ships in TAC “FSD Calculators Networked”. Should the attackers fleet with the Ambush MAR a critical effect move a ship into this zone must deploy with the rest of the fleet or the Planet, this is allowed. or be held in reserve and deployed by Flanking Manoeuvre.

11 12 SCENARIO 8 their loss as normal (ifappropriate).their lossasnormal destroyed andthebattle logadjusted for check to succeed. thisisfailed, If theyare but eachshipmustpassacommand elling over halftheirMovement value, also attempt this manoeuvre whentrav increased by theMAR value. Shipsmay the battle logofthecontrolling player They are removed from theFA into alinkedFirestorm Planetfall game. any troops orvehicles theyare carrying but can land on the terrain to deliver the planet,objective planetoid etc, shipswith and theycome into withan contact or lessthanhalftheirMovement value, Planetfall moving MAR Scoring: equal If VICTORY CONDITIONS Planetfall MAR are notdestroyed, game, and - from that onwards. turn model(s), andwillactivate separately ral Tier rank uponplanetfallofthelead an independent squadron of theirnatu- Capital classaccompaniments become when thesquadron attempts planetfall. without any adjustment to theBattle Log out the accompanimentsAny with- non-capital on Page 6ofthisbook etfall Rewards Table which can be found purchase rewards according to thePlan- Commander’s Battle Log slidervalue to linked Firestorm Planetfall game, useeach playing Core a Armada ). If Rulebook (seePageVictory 82oftheFirestorm the gameto determine theMargin of Compare Battle Logs at the end of the “Drives to Maximum” TAC. from planetfall inany theyhave turn benefitted planetfall. Shipsmaymaking notattempt gravitational slingshotwhenwithin4” and DO NOT add4” to theirmovement for a Note that ships withthePlanetfall MAR Planetfall MAR are also removed .

3" ATTACKER’S DEPLOYMENT ZONE

12" ATTACKER’S DEPLOYMENT ZONE DEPLOYMENT ATTACKER’S

6" 6"

DEFENDER’S DEPLOYMENT ZONE 8 SCENARIO

PLANETARY INVASION: SET-UP

GAME LENGTH OPTIONAL RULES During the End Phase of Turn 6, the You may link this scenario with Commander first in the order of Initia- Scenario 7: Interception. If so, tive should roll a D6. On a result of 1, 2 adjust the Scenario rules above as or 3 the game ends, on a roll of 4, 5 or 6 follows: another Turn is played. Roll again during the End Phase of Turn 7, but subtract 1 If the Attacker won Scenario 7, the from the result. If Turn 8 is played, roll Defender MUST place an additional again but subtract 2 from the result. The Squadron in Reserve (determined at game automatically ends during the End random). Phase of Turn 9. If the Defender won Scenario 7, the Attacker reduces the additional points received to 75 per 400 points of full fleet value.

13 14 SCENARIO 9 zone tableedges. arrive from their deploymentReserves not arrive by Shunt Deployment. Attacking Any may squadrons from arriving Reserve Deployment Zones. within eitherorbothoftheAttacking those Squadrons placed inReserve) Attacker may deploy his force (except force in this scenario. in reserve The The Defender may notplace any ofhis DEPLOYMENT Invasion8: Planetary . This scenario follows rules1-5ofScenario TERRAIN or prepared defences. sometimes without proper reinforcements as theywrestle for control oftheplanet– This isacrucialstrugglefor bothsides, repel theinvaders. or nearby fleets–whatever to isnecessary colonies, asteroid stations bases, military to in reinforcements bring from outer force, theowners ofaworld willattempt After asuccessful incursionby anattacking OVERVIEW REINFORCEMENT PLANETARY SCENARIO 9 MAR MAR the attackers fleetwiththeAmbush inthisway.is notrestricted Any ships in via The Attacker MAY NOT deploy any ships Tier stillapply. restrictions thanthis, fleetbuildingand normal Other 2) 1) For 400fullpoints offleetsize: every SCENARIO RULES Manoeuvre. and deployedheld in reserve by Flanking must deploy withtherest ofthefleetorbe Battle Stations anywhere intheirfleet. side may takeDefence Platforms or with thePlanetfall MAR, andneither The Defender may nottakeany ships deployment zone. may beplaced inthe Defender’s within 24” oftheboard centre, and that thetokens mustbeplaced MAR,Minefield withtheexception counters, deployed asperthe The Defender may place 2xMn8 the Attackers fleet. standard points and Tier allocations of MAR. These shipsare takenwithinthe points ofshipswiththePlanetfall The Attacker may takeupto 100 , thoughtheDefender Hidden Setup

3" ATTACKER’S DEPLOYMENT ZONE

12" ATTACKER’S DEPLOYMENT ZONE DEPLOYMENT ATTACKER’S

6" 6"

DEFENDER’S DEPLOYMENT ZONE 9 SCENARIO

PLANETARY REINFORCEMENT: SET-UP

In addition to the above, the Attacker’s Defenders Deployment Zone (including standard fleet ships may perform Boarding the Planet itself). If a battle shunt should Assaults against the planet (either directly be determined to finish within this zone, or using SRS). As the Defender has not the shunt does not occur, and the model yet gained full control of planetary assets, is simply moved half its current maximum this is less risky prospect than an initial move forward with no turns allowed. invasion. Similarly, weapons with Gravitational For these purposes the planet has a Coherence effects may not perform defensive dice pool equal to the attacking Control usage if either the attacker or AP (to a maximum of 10). If the attack is target is within this zone. This restriction successful, increase the attacking players also applies to the Relthoza TAC “FSD Battle Log by +1. Note that no other effects Calculators Networked”. Should a critical occur other than this adjustment. effect move a ship into this zone or the planet, this is allowed. The strong gravitational disturbances associated with planets disrupt several of the more sophisticated technologies in the Firestorm Galaxy. For this reason, Battle Shunts and Fold Space escapes may not be initiated, nor end within, the 15 16 SCENARIO 9 from the “Drives to Maximum” TAC. from planetfall inany theyhave turn benefitted planetfall. Shipsmaymaking notattempt gravitational slingshotwhenwithin4” and do notadd4” to theirmovement for a Note that ships with the that onwards. turn model(s), and will activate separately from Tier rank uponplanetfall ofthelead an independent Squadron oftheirnatural Capital class accompaniments become when the squadron achieves planetfall. without any adjustment to theBattle Log the accompanimentsAny without non-capital (ifappropriate).normal and thebattle logadjusted for theirlossas succeed. thisisfailed, If theyare destroyed ship mustpassacommand checkto over halftheirMovement value, buteach attempt thismanoeuvre whentravelling increased by theMAR value. Shipsmay also the battle logofthecontrolling player They are removed from the Planetfall into or vehicles alinked they are carrying land ontheterrain to deliver any troops Planetfall MAR are notdestroyed, butcan planet orplanetoid, ships with the they come into with an objective contact or less than half their Movement value, and Planetfall moving MAR Scoring: equal If VICTORY CONDITIONS Planetfall MAR are alsoremoved game. MAR Planetfall MAR FA game, and

or tive shouldroll a D6.Onresult of1, Commander firstintheorderInitia- of the During GAME LENGTH on Page 6ofthisbook. according to the Planetfall Rewards Table Battle Log slider value to purchase rewards Planetfall game, useeachCommander’s playing alinkedFirestorm). If Rulebook (see Page 82 oftheFirestorm Core Armada game to determine the margin of Victory Compare Battle Logs at theendof Phase ofTurn 9. game automatically theEnd endsduring 2 fromagain butsubtract theresult. The from theresult. Turn If 8isplayed, roll the another Turn isplayed. againduring Roll initiative on Turn 1. but theDefender automatically wins scenario conditionsnormal apply, theAttackerIf won Scenario 8, rulesasfollows;adjust theScenario Invasion so, 8:Planetary Scenario . If You may linkthisscenario with OPTIONAL RULES If theDefenderIf won Scenario 8 Turn 1,asperthe Scout MAR. of placement to butprior thestart reposition onesquadron mine after fleet value, andthe Attacker may counterMn8 per400points offull the Defender onlyreceives 1 x 3 thegameends, onaroll of4, End Phase ofTurn 1 7 , butsubtract End Phase of Turn 6, the , 5 or6 2 SCENARIO 10 WITHDRAWAL

OVERVIEW SCENARIO RULES Sometimes a planetary assault will stall, or 1) Neither side may take Defence a raid will have achieved its aims without Platforms or Battle Stations anywhere the total subjugation of any defenders. In in their fleet either case, the ground forces will need to escape the planet and return to their own 2) The Defender may take up to 100 territory, or rally for a subsequent attack. points of ships with the Planetfall MAR in every 400 full points of fleet This is a race against time, in order to size. These ships are taken within the escape before overwhelming reinforce- standard points and allocations of the ments arrive. Defenders fleet

TERRAIN 3) The Attacker may not take any ships SCENARIO 10 SCENARIO This scenario follows rules 1-5 of Scenario with the Planetfall MAR. 8: Planetary Invasion. Other than this, normal fleet building and DEPLOYMENT Tier restrictions still apply. The Defender may only choose to Reserve models with the Planetfall MAR. Any The strong gravitational disturbances forces not held in reserve are placed in associated with planets are even more base contact with the planet – in the case pronounced when leaving a gravity well of squadrons, only one model needs to be than approaching it. For this reason, Battle in base contact, but models in the same Shunts and Fold Space escapes may not be squadron need to be in base contact initiated, nor end within, the blue shaded with each other. The attacker deploys his zone (including the planet itself). force in either or both of the attacking deployment zones. If a battle shunt should be determined to finish within this zone, the shunt does Any Attacking squadrons arriving from not occur, and the model is simply moved Reserve by Shunt Deployment may not half its current maximum move forward do so in the shaded area within 18” of the with no turns allowed. Similarly, weapons table centre. Attacking reserves arriving with Gravitational Coherence effects may by Flank Deployment arrive from their not perform Control usage if either the deployment zone table edges. Defending attacker or target is within this zone. This reserves must start in base contact restriction also applies to the Relthoza with the planet, and are automatically TAC “FSD Calculators Networked”. Should assumed to pass the Command Check for a critical effect move a ship into this zone their placement. or the planet, this is allowed. 17 18 SCENARIO 10 the Defender by thePlanetfall MAR value. tableedges, adjusttheBattle Logshort of Fold Space Escape, orby eitheroneofthe models that escape the battlefield either by Planetfall MAR Scoring: Defending VICTORY CONDITIONS 6s stillcount. as 2 Hits attacker’s dice rolls donotexplode, though (for example, asinElusive Target), the 6s. thetarget already If isonlyhiton6s with ship targeting a squadron of vessels with other effects. For example, a capital suffers a-1penalty , cumulative‘to hit’ withtheplanet inbasecontact partially any shiptargeting asquadron whollyor any target within4"oftheplanet. Also, nuclear weapons may not be used against to regain orreinforce assets, planetary As theattackers inthisscenario wish 76-100 51-75 26-50 11-25 0-10 11-25 26-50 51-75 76-100 Zero-Hour Tracker % Difference in DifficultTarget would hitonly on Defender win Defender Attacker or Attacker win movement segment to prior Turn 1 1D3 defending Squadrons may make afree randomly) mustbeplaced inReserve SquadronAn (determined additional Attacking roll Reserve The Defender may force theAttacker one to re-roll Defender automatically winsinitiative on Turn 1 conditions Scenario Normal Attacker automatically winsinitiative on Turn 1 reserve Ships withthePlanetfall MAR may notbeplaced in the gamewithaHazard marker 1D6 defending ships(determined at random) start movement segment to prior Turn 1 Squadrons may makeafree1D3 attacking (Cumulative allatthelevel –apply below) and Effect

(see Page 82oftheCore). Rulebook game to determine the Margin of Victory Compare Battle Logs at theendof lost, unlessaresult of2 only the effects are applied, and no HP are number it failed thecheck by. Note that Effects on theCritical Table equalto the as normal, butsuffers anumberof rolls so. thisisfailed, If theshipisstillmoved ship must pass a Command Check to do tomay make a full move, elect but each desired,If asquadron inbasecontact slingshot intheirsubsequent move. also donotbenefitfrom the gravitational than4”them further from theplanet, they slingshot rule. theirmove If doesnottake and donotbenefitfrom the gravitational the planetmay onlymakehalfafullmove, Note that Squadrons with inbasecontact isrolled. 3" ATTACKER’S DEPLOYMENT ZONE

18" ATTACKER’S DEPLOYMENT ZONE DEPLOYMENT ATTACKER’S

6" 6" DEFENDER’S DEPLOYMENT ZONE SCENARIO 10 SCENARIO

WITHDRAWAL: SET-UP

If you have played a linked Firestorm Planetfall game, use the difference OPTIONAL RULES between each Commander’s Zero-Hour You may link this scenario with Tracker compared to the Starting Value Scenario 9: Planetary Reinforcement. to affect the conditions of the game If so, adjust the Scenario rules above according to the table opposite. For as follows: example, in a 3000 point game, a player with a Zero Hour Tracker score of 15 after If the Attacker won Scenario 9, the opponent makes planetfall is a win to the Defender reduces the points the opponent of 50% (15 point end value they may spend on ships with the divided by 30 starting value). Planetfall MAR to a maximum of 75 per 400 points of full fleet value. GAME LENGTH During the Turn 6’s End Phase, the If the Defender won Scenario 9, Commander first in the order of Initiative normal scenario conditions apply, should roll a D6. On a result of 1, 2 or 3 the but the Defender may force the game ends; on a roll of 4, 5 or 6 another attacker to re-roll one reserve roll – Turn is played. Roll again during Turn 7’s this does stack with Effects from a End Phase, but subtract 1 from the result. linked Planetfall game, but a second If Turn 8 is played, roll again but subtract re-roll may not be applied to any 2 from the result. The game automatically single reserves roll. ends during Turn 9’s End Phase. 19 20 FLEET COMMANDERS at itscore may takea Terran Commander. they represent –soonlyafleetwith Terrans given time for afleet, andonly for the force Commander may beemployed at any when choosing your TACs. Only in your games, you declare them youIf decideto usetheCommanders employed allies. ordistrustnormally shiptypes in certain made politicalenemies, notseethevalue cons, as well as pros – many will have commander tutorage comes often with Nothing inlife isfree, andhigh-profile to employ. upgrades theymay beable notnormally to or special buildingoptions, tactics guidance, your fleetmay have access to.and report Undertheirtraining and who you and your fleet operate under upthechainofcommand those further ships to theirdestiny, rather theyrepresent appears onthetabletop andguidesyour represent your Fleet Admiral whoactually pages, and in subsequent releases, do not The Commanders shown on the following experiences inagame. to addflavour anddevelop theimmersive your Firestorm games,Armada designed Commanders to are anoptionaladd-on COMMANDER RULES FIRESTORM ARMADA ONE

split into four areas: BEFORE fleetbuilding. These effects are to decideifyou are usingtheCommanders you your may construct fleet, so you need referenced as such). These affect how often Admiral onthetable(unlessspecifically NOT on effects permanent your fleet–they are The Commander grants immediate and byas normal paying 1Battle Log each. purchase up to an additional only choose TAC allocations, whichmeansyou may Taking aCommander occupies oneofyour affected by the presence of your Fleet TWO TACs for free, andthen TWO cards EXPERTISE: This is linked to the area of specialisation of the Commander – they may be a great invasion tactician or have a large intelligence network, so Expertise can be a very wide-ranging field

ALLIANCES: A Commander’s experience in the field, his political awareness, his standing or prejudices may all come into play here. Whatever the background, this section deals with changes to how fleets may be

built with regards to allies. FLEET COMMANDERS

FLEET BUILD: Whether from expertise, position or style, Commanders may have personal preferences or unusual access to different ship types, which may affect how you may build your fleet more generally, or in quite specific ways.

UPGRADES: Whilst Expertise, Alliances and Fleet Build are always in effect, the Upgrade effects are optional – you can choose whether you wish to implement them or not. They will usually have a cost or built-in restriction to taking them, and some Fleet Admirals will see utility in certain circumstances, others will not.

21 22 AQUAN PRIME of operation. close to theirintended area for adeepbodyofwater headdirectly ships typically a clearlandingsite, Aquan –withnoneedto find sity onisation methodsandneces- both from theirpeacetime col- have warfare beenadapted tary Aquan strategies for waging plane than to protect their charges. ratherships to be engines ofdestruction, have refined (orpossiblydebased)their ships of the errant Illosians, though they can alsobetraced inthepresent war related to designs. origins thoseearly Its – theAntiarchi classbeingmostclosely evolution ofthose initialcolony ships What developed was anadaptation and troops were really fullyconsidered. groundthat shipsdesigned to transport the ill-fated decision to create theIllosi was notuntil theCserani took It Sorylians. years, withthe even theirconflicts during face troops for didnotarise hundreds of sur this, theneedto deploy planetary operation for over amillennia.Despite space, atmospheric andsubmersible tion andcolonisation shipscapableof The have Sebrutan employed explora- AQUAN PRIME - - - exposed to enemy capitalshipfire. betoo ventional might otherwise carriers onfront lineswhere con serving tridea - – theLimulusasaminelayer, theNec are frequently seeninotherAquan fleets troop Frigate, theLimulusandNectridea Although theAntiarchi isadedicated cloak. watery fromtected muchenemy attention by a tives in a more leisurely manner pro may begathered anddeployed to objec deep in water, troops and equipment assault extremely difficult to resist. Once space makes the initial phase of anAquan Diving into the oceans ofaplanetfrom - - - Guardian Shoal Assembler Ssirrin Tsalas Quarter 4, Skirren Ward

The Icthys are a breed constructed by the Cserani in recent decades, utilising Tritoni, Delphis and cephalopod genetic material to create a new breed of lead- ers and crew for its combat vessels and ground assault vehicles.

Ssirrin Tsalas is only four Terran years old, but was birthed almost fully grown and ready with a genetic instinct for battle - knowledge and experience of the recent conflicts written into the coding material of every cell. AQUAN PRIME AQUAN

The Icthys are water-breathers, but they can operate in many air environments with only a simple water respirator, and do not require the sophisticated alchemy rigs the Tritoni often employ. They have visual systems designed for both air and planetside, makes them natural choices submerged use, and a dispersed and in Guardian Shoals, and has gained them redundant set of organs throughout popularity from almost all those who their bodies – including for their cerebral serve under them – both the crews of the functions. ships and those troops who fight on the ground or under the water. They are char- This makes them resistant to even quite ismatic and strong, but also obedient and severe injuries, and whilst not designed reasoned – the Cserani want no repeat of for a direct combat role, this enables the Illosi incident. them to still give orders and manage assets when other species would be unconscious or even dead.

Their natural instinct for military organ- isation has allowed Icthys to rise rapidly to several influential positions within the Sebrutan – two are already Admirals in the fleet. Their natural abilities in direct- ing the course of a battle, both in space or 23 24 AQUAN PRIME Nectridea Class CARRIER Planetfall (5), Durable, Reinforced Fore, Energy Transfer (Beams, 1) Replace Energy Replace Energy Transfer (Beam, 1)withEnergy Transfer (Beam, 2) MAR Durable RemoveValue, MAR Planetfall +1 0-1: MAR Launch Quick the Gain 0-1: MAR Planetfall the Capacity, Remove Wing +3 0-1: -1 HP MAR, Difficult Target the Gain 0-1: 0-1:Shield,Mv +1 -1” Select upto TWO from thefollowing: Squadron size Size class Name Designation MARs Port/Starboard Fore Fore Beam Weapons 0-1 SulisClassHeavy Cruiser 0-2 ChimaeraClassFrigates Accompaniment Upgrades Hardpoints DR Points Cost 6 105 CR 8 Shield Rating Mv 8" 1 Large Capital Nectridea CARRIER 1 HP 7 CP 10" 7 5 7 7 Wings 4 AP 20" 2 6 6 6 PD 30" Turn Limit 6 3 - - 1" +60 each +20 each Points Points Points MN 40" Free Free +10 +15 0 - - - +5 +5 COMMANDER NAME Guardian Shoal Assembler Ssirrin Tsalas Expertise In an invasion mission (Scenarios 7-10), one additional Squadron with the Planetfall MAR may be purchased using the main fleet points allocation. This Squadron does not count towards Tier minimum restrictions, but still occupies a Tier slot as normal. Alliances Fleets may be selected as normal with respect to Allies. Fleet Full Squadrons of Aquan Frigates MUST be led by a single Storm, Build Chironex or Isonade Class Cruiser (this ship replacing one Frigate model). This ship MUST take the Difficult Target Hardpoint and be paid for with the appropriate points cost. The upgraded Squadron yields an additional Battle Log point if Destroyed. Upgrade 1 The retrieval cost of the Intel Gathered TAC is reduced to 0 – this still requires the Fleet Admiral to be present to be retrieved and played. If this upgrade is taken, reduce both free and total TAC limits by 2, so that the Free TAC allocation is reduced to 0 (1 slot taken by Ssirrin, 2 taken by this effect), and the total limit reduced to 3. This means the Intel Gathered TAC will cost 1 Battle Log.

Upgrade 2 None PRIME AQUAN

25 ASSAULT CRUISER Limulus Class

Designation ASSAULT CRUISER

Name Limulus

Size class Medium Capital

Squadron size 3-4

DR CR Mv HP CP AP PD MN 6 7 10" 4 4 2 4 0

Points Cost Shield Rating Wings Turn Limit

45 1 0 1"

Beam Weapons 10" 20" 30" 40" Fore 2 3 - - Port/Starboard 3 4 - - AQUAN PRIME AQUAN

MARs

Planetfall (2), Durable Hardpoints Points Select up to ONE from the following: 0-1: Gain the Reinforced Fore MAR +5 0-1: Gain the Difficult Target MAR, Remove the Durable MAR +10 0-1: +2 MN, Remove the Planetfall MAR Free Upgrades Points Gain the Energy Transfer MAR (Beam, 1) +5 Gain the Double Mines MAR +5

26 ASSAULT CRUISER FRIGATE Limulus Class Antiarchi Class

Designation FRIGATE

Name Antiarchi

Size class Small

Squadron size 3-4

DR CR Mv HP CP AP PD MN 4 5 12" 2 2 1 2 0

Points Cost Shield Rating Wings Turn Limit

15 1 0 0"

MARs

Difficult Target, Planetfall (1), Durable Hardpoints Points AQUAN PRIME AQUAN Select up to ONE from the following: 0-1: +2 Mn and Gain the Drone Mines MAR, Remove the Planetfall MAR +5 0-1: +2” Mv +5

27 28 DINDRENZI FEDERATION these forces. to darkening of their skies the possibility ets inthethreat zone of Terran space fear islittlewonder that inhabitantsIt ofplan- pods offaceless armoured opponents. advanced deploymentdrop for further then floodthebattlefield, designating strous opponent, waves ofgrav-tanks charged. Whilst forces engagethismon- ing to the ground, rail cannonsalready assets –amonolithicLeviathan crash- ofthese thescreamingoften impact The first wave ofaDindrenzi assaultis lethal hardware. and by fullofelite drop-pods infantry utes using designator beacons followed be precision deployed from inmin- orbit Dindrenzisimple transports, forces can could be deployed from low-altitude by 100% grav-resist ground forces that troops into directly battle, andhaving that could assaultcraft borne launch attacks in Terran space. space Utilising assaultwhenitspearheaded planetary The Dindrenzi Federation reinvented DINDRENZI FEDERATION - most uncomfortable shipsintheNavy.most uncomfortable but being oneofthemostsurvivable, Dindrenzi standards, itisrenowned for sel initsclass. With thickeven armour by the singlemostdurable andruggedves- The alsolives Scuta upto itsname, being atmosphere. forcing theirway into ahostileplanetary roleways of outside of their primary and are capable combat vessels inmany head ofany Dindrenzi Planetfall assault, The Legion andCastra are thespear drop pods. ered armour, andholdinghundreds of studded withPDturrets over thicklay skeleton transports. Their troop shipsare their deadlypayloads and viadrop-pods atmospheric operation, despatching invasion shipsare designed for outer theshockandawe.the alpha-strike: Their assaultsare allabout Dindrenzi planetary - -

Fleet Marshall, Gamma - Savar G. Bilitas Planetfall Naval Division, Thorsen Operational Warzone

FMG Savar G. Bilitas, also known as “The Silent Savage” to many crews (though not to his face), is an imposing man of few words. This brevity, together with his heavy-set, almost brutish visage has led some to mistakenly take him as being rather slow, even dim-witted.

Nothing could be further from the truth, however, as Savar is a tactical genius, with an IQ well over 150. He merely sees little point in superfluous communication, and prefers direct and succinct orders, often given with just a nod or motion of his hands.

Savar’s rise to the rank of Marshall was FEDERATION DINDRENZI never in doubt; his record is untarnished. He has the highest success rate of any Planetfall Naval Division commander, This unwaveringly straight approach has and is extensively involved in training earned him respect across the Federa- new Fleet Marshalls – though he stead- tion, and he is seldom unable to acquire fastly refuses to cease field command the assets he requests – even small forces himself. under his commanders auspices often have access to the distinctive Legion The few things he says to those train- Assault Carriers of the PND. ing under him show his resolve for the missions he is given – “Never deviate – He distrusts the zealotry of the RSN, and always keep your eyes on the target”, is applies the same restrictions on their one of his enduring mantras. forces as he does any other ally – which has led the RSN questioning his methods, He epitomises what many Dindrenzi sometimes publically. This criticism never admire and believe in as ideals: resolute seems to find purchase, however, and determination and single-minded pur- Savar manages it with skill and dexterity, posefulness, struggling through adver- despite his dislike for politics. sity to achieve their goals without unnec- essary fuss or grandeur.

29 30 DINDRENZI FEDERATION Legion Class ASSAULT CARRIER Ablative Plating, Durable, Planetfall(6) Gain theDeckCrews MAR Gain the Assault BlitzMAR Gain theSecured BulkheadsMAR Capacity Wing -3 MAR, Planetfall +1 0-2: 0-1: GaintheSecond Assault MAR 0-1: Remove the Ablative PlatingandDurableMARs Launch Tubesthe MAR 0-1:Gain MAR Planetfall AP,+3 the 0-1:Remove Select upto THREE from thefollowing: Squadron size Size class Name Designation MARs Fore (Fixed) Fore (Fixed) Kinetic Weapons Gun Rack WeaponsPrimary 0-3 ZenianLeagueEscorts 0-3 BucklerorRetariusClassEscorts Accompaniment Upgrades Hardpoints * The Legiontakes uo TWO Tier 1SlotsinaFleet Tier ListatPatrol FleetLevel. DR Points Cost 6 170 CR 11 Shield Rating Mv 8" 1 Large Capital Legion ASSAULT CARRIER* 0 HP 9 CP 12" 11 8" 6 8 8 Wings 7 AP 24" 16" 13 7 9 9 PD 36" 24" Turn Limit 6 4 4 3 2" +15 each Variable Points Points Points MN 48" 32" Free +10 +10 +10 +10 +10 +10 0 - - - +5 COMMANDER NAME Fleet Marshall, Gamma - Savar G. Bilitas ASSAULT CARRIER Expertise Ships that do not turn in their Movement Phase may add +2” to Legion Class their Movement (unless suffering from the Half Speed or Engine Failure effects. Likewise models with 0” movement or at Full Stop are not affected). Alliances Fleets may contain Allied vessels up to 50% of the total MFV value, but any one Ally CANNOT constitute more than 25% of the MFV, including the RSN. Minimum Tier requirements must still be fulfilled by Dindrenzi models. RSN Models cost an additional 10 points per Squadron when taken, and no longer count as Natural Allies with respect to TAC access. i.e. A fleet containing Dindrenzi and RSN models is restricted to General and Zenian League TACs only. Additionally, the Eye of Rense TAC may not be taken in ANY fleet builds, regardless of whether RSN models are taken or not. Fleet At Patrol Fleet level, the Legion Assault Carrier counts as one Tier Build slot instead of the usual two. At Battle and Grand Fleet levels, the maximum limit for Assault Carriers is increased by one. The available Battleship slot allocations are reduced by one at all fleet levels, to a minimum of zero. Upgrade 1 TACs may be played without the Fleet Admiral on the board, but the Battle Log must be reduced by their retrieval cost to play, and no cards may be retrieved until the Fleet Admiral is present. When the Admiral is present, TACs may be played and/or retrieved as FEDERATION DINDRENZI normal. Upgrade 2 None

31 ASSAULT CRUISER Castra Class

Designation ASSAULT CRUISER

Name Castra

Size class Large Capital

Squadron size 1-2

DR CR Mv HP CP AP PD MN 5 10 8" 6 4 5 5 0

Points Cost Shield Rating Wings Turn Limit

70 0 0 2"

Primary Weapons 8" 16" 24" 32" Gun Rack 6 7 - -

MARs

Ablative Plating, Durable, Planetfall (4), Protected Systems Hardpoints Points Select up to ONE from the following: DINDRENZI FEDERATION DINDRENZI 0-1: Remove the Ablative Plating and Durable MARs Free 0-1: Gain the Second Assault MAR, Remove the Planetfall MAR Free 0-1: +1 Planetfall MAR, -3 AP Free Upgrades Points Gain the Assault Blitz MAR +5 Accompaniment Points 0-3 Buckler or Retarius Class Escorts +15 each

32 ASSAULT CRUISER FRIGATE Castra Class Scuta Class

Designation FRIGATE

Name Scuta

Size class Small

Squadron size 2-3

DR CR Mv HP CP AP PD MN 4 6 12" 3 2 1 3 0

Points Cost Shield Rating Wings Turn Limit

25 0 0 1"

MARs

Difficult Target, Durable, Planetfall (1) Hardpoints Points Select up to ONE from the following: 0-1: Change Designation to Escort, remove the Planetfall MAR Free 0-1: +1 PD +5 DINDRENZI FEDERATION DINDRENZI

33 34 DIRECTORATE properly utilised. than assetsto be as life to beprotected, robotic troops theycontain are seenless are well or built, thecloned, cybernetic Although their planetfall capable ships before proceedingsites. to their insertion the bulkofenemy clearance operations shipsto do usually allow theirsupport As such, Directorate invasion shipswill battlefields ofalien worlds. panies are madeorbroken often onthe of ventures,most risky and smaller com- opportunities. They remain, however, the acquisition isthezenith ofcapitalist For the Directorate, asset planetary DIRECTORATE much ofaninvestment whenthebulkof system on such a ship is considered too ever, ithaslittleprotection –ashielding Against fire, sustainedorheavy how lower price point thantheEnforcer. at a retains thesame speedperformance ing, alarger point defence grid, andyet the ship has more internal strengthen - weapons (andthus asmallerpower core), to heritage. itsSabulon With nooffensive related to theEnforcer, andowing much classFrigate,Induction ashipclosely This isaptlydemonstrated inthe simple its cargo are littlemore thanmurder ous clonedautomata. The Appropriation andInte gration are somewhat dif- ferent from thismodel, ti-purpose vesselsti-purpose than them muchmore mul- being designed to carry being designed to carry weapons arrays, making both command staff the fairly nicheInduc the fairly tion Class. and more expensive also bearreasonable heavily protected and – theyare thusmore ground equipment - - - - Acquisition Director Olga Anasenko Resource & Personnel Division, Keller System

The Directorates Pacification Fleets are under the general auspices of the obliquely named Resource & Personnel Division, headquartered in the Keller system. In their cross-company offices, highly desirable Planetary Acquisition Tenders (so-called “PATs”) are drawn up from active Exaction Sectors and offered through the Naval Command Consor- tium for open bidding.

Olga Anasenko is a hugely experienced Directorate leader who, at the age of 73, has participated in over 60 PATs, and her DIRECTORATE ruthless and feared style of command has earned her the moniker of the ‘Angel of Misery’.

She was one of the first Directors in the Division to submit herself to augmented advantage, and her huge amassed per- gene therapy to slow the ageing process, sonal wealth. and she was also the first Directorate non-board member to have a Sinstat Playing this game has earned her some X86 synaptic interface fitted. The inter- very notable enemies within the Direc- face allows her to instantly connect to torate, as the loss of a PAT bid can have the data nets of every vessel under her serious and substantial repercussions command, with the X86’s 267 Gigaflop on a company’s stock value. Olga herself processing module directly managing all is impassive about these threats – they data flow, right the way back to the NCC are all part of the game and what makes on Carteris. life worth living, at least life on Zenia, where she spends at least half of her time Olga has created many political alli- on her personal island in the southern ances (very few have friends at her level) hemisphere. in high-profile companies within the Directorate over her accrued years. Her position also makes her someone that it is highly desirable to influence – all of which she plays very astutely to her 35 36 DIRECTORATE Integration Class ASSAULT CARRIER Durable, Reinforced (Fore), Planetfall(5) Gain theSecond Assault MAR Gain theSpecialForces MAR Give Beam Weapons theBiohazard Ammo MAR 0-1: +1PlanetfallMAR Value, -1ShieldRating 0-1:+3 Capacity Wing MAR AP,+6 0-1:Planetfall Remove MAR Durable RemoveShield, +1 0-1: Select upto TWO from thefollowing: Squadron size Size class Name Designation MARs Turrets (Any) Beam Weapons 0-2 LiquidatorClassFrigates Accompaniment Upgrades Hardpoints DR Points Cost 5 120 CR 9 Shield Rating Mv 9" 1 Large Capital Integration ASSAULT CARRIER 2 HP 7 CP 10" 4 9 Wings 3 AP 20" 10 4 PD 30" Turn Limit 6 3 2" +20 each Points Points Points MN 40" Free +10 +10 +10 +10 0 - +5 +5 COMMANDER NAME Acquisition Director Olga Anasenko ASSAULT CARRIER Expertise The range for revealing enemy Hidden Set-up markers is Integration Class increased to 12”. Alliances Contrary to normal fleet building, OSO and Works Raptor models may be fielded in the same Fleet, but cost an additional 5 points per Squadron if fielded as part of the same fleet. No other Allies - except OSO or Works Raptor - may be included in a fleet when Olga is chosen. Fleet The maximum Fleet allocation of Assault Cruisers is increased by Build 1, but the maximum Fleet Allocation of R&D Cruisers is reduced to zero at all points levels. Upgrade 1 Before the start of the game, 1D3 Mine markers already deployed on the board may be reduced to half their value (rounding down), at a cost of 1 Battle Log per marker. Upgrade 2 Integration Assault Carriers may change their Beam weapons to Cyberwarfare weapons for 5 points each. DIRECTORATE

37 ASSAULT CRUISER Appropriation Class

Designation ASSAULT CRUISER

Name Appropriation

Size class Medium Capital

Squadron size 2-3

DR CR Mv HP CP AP PD MN 5 8 9" 5 4 3 5 0

Points Cost Shield Rating Wings Turn Limit

55 1 0 1"

Beam Weapons 10" 20" 30" 40" Turrets (Any) 5 6 3 -

DIRECTORATE MARs

Durable, Reinforced (Fore), Planetfall (3) Hardpoints Points Select up to ONE from the following: 0-1: +1 Shield +5 0-1: +1 HP, Remove the Durable MAR +10 0-1: +2 AP, Remove the Planetfall MAR +5 Upgrades Points Give Beam Weapons the Biohazard Ammo MAR +5 Gain the Special Forces MAR +5

38 ASSAULT CRUISER FRIGATE Appropriation Class Induction Class

Designation FRIGATE

Name Induction

Size class Small

Squadron size 3-4

DR CR Mv HP CP AP PD MN 4 6 10" 2 0 2 2 0

Points Cost Shield Rating Wings Turn Limit

15 0 0 0"

MARs

Difficult Target, Durable, Reinforced (Fore), Planetfall (1), Unmanned Hardpoints Points DIRECTORATE Select up to ONE from the following: 0-1: Gain the Bigger Batteries MAR, Remove Planetfall MAR +5 Upgrades Points +1 PD +5

39 40 THE RELTHOZA defensive position. approaching and assaultingany fixed a natural advantage insuccessfully systems, theircloaking larly give them The Relthoza’s nanotechnology,- particu today. deadly engines ofexpansion theyfield ually evolved andbeenrefined into the rival Hive members), but they have grad- conditions (andoccasionally planetary andworkersriors from hostilefaunaand To withthiswas to protect theirwar start their stellar expansion. assault shipsfrom onin extremely early otherrace,to almost every hadplanetary The Relthoza have, difference inmarked THE RELTHOZA - to begiven thechance to seeitfirst-hand. combat ships– thoughfew would wish instantly distinguishablefrom regular Even thesmallIchneumonclassis streams. found elsewhere inRelthoza Incursion sia Classes – although they can both be andCoteers andCruisers –theOotheca embody thismore thantheAssault- Carri ment arrayed alongtheirhulls. Noships packed with Warriors, Drones andequip withhundreds ofsilos function, mary assimilation are explicit- about their pri All Relthoza ships built for planetary they have achance to respond. advance isalready ontheground before findthefull will often forceRelthozan ofa until theyare uponthe enemy, defenders Almost anddamage impossibleto detect - - Amirah Vvivirrin Ith’ik’iss K’ssirr Reformer Fleets, Ess’il’vea Incrusion Stream

Vvivirrin K’ssirr is an imposing sight, standing over thirteen feet in height, almost fifteen long, and weighs in at 800 pounds. As an average Vass’ur of 23 years of age, she is fully mature and has a wealth of personal experience. Born into the K’kklar Im’innith Hive, she has enjoyed a privileged brooding, and has always been destined for command.

Despite this privilege, Vvivirrin is an exceptional leader, and regards herself as a military artist. Tasked with repurpos- ing worlds to a Relthozan ideal, she has RELTHOZA THE developed an almost instinctive knack of selecting the correct elements for Reformer Fleets to assault, capture and terraform new worlds – regardless of their initial suitability or original owners.

Much of her original brood-casting and Vvivvirrin has been happy to share her early neural nano-development were methods with others in both her own, geared towards an intimate knowledge and allied Hives, for the good of the of nanotech engineering. As such, she Empire. Rival Hives have also emulated works back from the desired planetary them with varying degrees of success, profile to build up the required assets and continue to watch every develop- needed to achieve that end, and then ment with intense scrutiny. adds the ships required to defeat the defending forces.

Members of her own Hive see her work as a sign of their Brood-Queen’s supe- riority, and vaunt her success and skill extensively. This, together with her effec- tiveness, have gained attention through- out the Ess’il’vea Incursion Stream and beyond – as far as the Twenty and even from the Empress herself. 41 42 THE RELTHOZA Ootheca Class ASSAULT CARRIER Durable, Planetfall(5), SelfRepair, SystemsNetwork OR Give all Primary OR Give allPrimary Weapons theCorrosive MAR EITHER Give allPrimary Weapons theBiohazard Ammo MAR 0-1: +1PlanetfallMAR Value, -3 AP 0-1: GaintheSecond Assault MAR, Remove theDurableMAR 0-1: GaintheStealthSystemsMAR 0-2: +1”Mv 0-1: +4 Wing Capacity, Add QuickLaunchMAR, Remove PlanetfallMAR Select upto TWO from thefollowing: Squadron size Size class Name Designation MARs Fore Primary WeaponsPrimary 0-2 Drone or Widow ClassFrigates 0-3 Stingeror Wolf ClassEscorts Accompaniment Upgrades Hardpoints DR Points Cost 5 125 CR 8 Shield Rating Cloaking Field Mv 7” 1 Large Capital Ootheca ASSAULT CARRIER HP 7 CP 8" 6 6 Wings 2 AP 16" 8 8 PD 24" Turn Limit 6 - 2" +20 each +15 each Points Points Points MN 32" Free Free +10 +10 +10 0 - +5 +5 COMMANDER NAME Amirah Vvivirrin Ith’ik’iss K’ssirr ASSAULT CARRIER Expertise Relthozan ships in the Fleet automatically include Primary Weapon Ootheca Class Corrosive upgrades (if available as a Hardpoint or upgrade) at a cost of 10 points per Squadron, regardless of the number of models present. Alliances Fleets may be selected as normal with respect to Allies. Fleet Fleets may field ONE extra Squadron of ships with the Planetfall Build MAR than the Tier restrictions would normally allow, but ALL ships in the fleet with the Planetfall MAR lose the Systems Network MAR. This means that the 2 Assault Carriers, OR 2 Squadrons of Assault Cruisers OR 4 Squadrons of Frigates could be fielded at Patrol Fleet level, PROVIDED one of the Squadrons in the respective Tier has the Planetfall MAR. For example, 3 Squadrons of Widow Class and 1 Squadron of Ichneumon Class Frigates could be fielded at Patrol fleet level if desired. This DOES NOT raise the required Minimums for any of the Tiers. Upgrade 1 Drone or Widow Class Frigates may gain the Biohazard Ammo MAR at a cost of 5 points per model. THE RELTHOZA THE Upgrade 2 The retrieval cost of the Repair Drones TAC is reduced to 0 – this still requires the Fleet Admiral to be present to be retrieved and played. If this upgrade is taken, reduce both free and total TAC limits by 1, so that the Free TAC allocation is reduced to 1 (1 slot taken by Vvivirrin, 1 taken by this effect), and the total limit reduced to 4. As the Repair Drones TAC will likely occupy the free slot, only paid-for TACs will be accessible.

43 ASSAULT CRUISER Cotesia Class

Designation ASSAULT CRUISER

Name Cotesia

Size class Medium Capital

Squadron size 1-2

DR CR Mv HP CP AP PD MN

4 6 9” 5 5 6 5 0

Points Cost Shield Rating Wings Turn Limit

65 Cloaking Field 0 1"

Primary Weapons 8" 16" 24" 32" Fore 6 4 - -

MARs THE RELTHOZA THE Durable, Planetfall (4) Hardpoints Points Select up to TWO from the following: 0-1: +1 HP +10 0-1: Gain the Self Repair MAR Free 0-1: +3 Wing Capacity, Remove Planetfall MAR * Free Upgrades Points Gain the Stealth Systems MAR +5

* The Cotesia may only take Assault Craft as its Wing Capacity in SRS Tokens.

44 ASSAULT CRUISER FRIGATE Cotesia Class Ichneumon Class

Designation FRIGATE

Name Ichneumon

Size class Small

Squadron size 3-4

DR CR Mv HP CP AP PD MN

4 5 11” 3 2 2 2 0

Points Cost Shield Rating Wings Turn Limit

20 0 0 0"

MARs

Difficult Target, Durable, Planetfall (1), System Network Hardpoints Points

Select up to TWO from the following: RELTHOZA THE 0-1: +1 PD +5 0-1: Gain a Cloaking Field, Remove the Planetfall MAR +5

45 46 SORYLIAN COLLECTIVE to precise drop points. and fearsome armoured infantry walkers and delivering waves ofKonAvarr heavy before damage, theycansustain heavy speed, punching through defensive lines forces are delivered withblistering assault to some,Surprisingly Sorylian extremely rugged, technology. the additionoftheirsubstantial, and with natural troops heavy even before tiered caste system providing them when itcomes to ground assaults, their have somenatural advantagesSorylians SORYLIAN COLLECTIVE sition that face them. prove anunwelcome sight to any oppo and mations ofthepragmatic Sorylians, are found often intheregular fleet for Fast, ruggedandreliable, theseships offensive troops into ground combat. Frigate theSphere’s are usedto transport Class Assault Cruiser andCorvus Katar Thus itisthat theAmentum Battlecruiser, alltheirassetsinasinglelarge ship.risking will reach their destination, rather than manders that at leastsomeoftheirforces theirground assuring smaller craft, com they prefer to employ larger numbersof a more reasoned approach meansthat to them. Their natural predisposition to andillogical troops seems unnecessary oflosingsuchalargerisk contingent of theirforcesships for transporting –the largeeschew theemployment ofvery unlikemostotherraces,The Sorylians, - - - Under-Tertiary Ganash Kragg Panthuk Sphere Bastion Fleet

At a mature 203 Earth years, Ganash Kragg is an exemplary Sorylian Officer, having served under the astute leader- ship of Outer Sphere Tertiary Ank Mish for over two decades. In that time he has experienced incursions from all the Zenian forces, and is a hardened master of combatting the feared Ba’kash. More recently he has dealt with Pathogen ships which have probed into Sorylian space, earning himself a stalwart reputa- tion for being unfazed by anything, and resolutely continuing towards victory.

His balanced, reasonable dealings have led him to be popular with not only fel- low Skvarr, but also to build solid respect COLLECTIVE SORYLIAN from Kon-Avarr and Slivarr associates. He is seem as a bridge-builder, without being political, which has grown his popularity as a leader and given him access to almost accompanied by his aide, a Slivarr named any forces he chooses when it comes Olis Al-Katol, who also acts as translator to actions of his design – these namely in contact with Allied species. being planetary assaults, especially when retaking settlements or revoking incur- It is rather puzzling to many, then, that sions into his Sphere’s worlds. Ganesh holds a deep mistrust of the Aquan Sebrutan, especially the Cserani, To other Skvarr, Ganesh is an average whom he believes have some other mach- example of the strain – almost seven feet inations on the galaxy than the ones they tall and weighing around 240 pounds are revealing. He holds no love for their – most of it hard muscle, dense bone genetic manipulation of their species and and scales. To humans this gives him an the mutable nature of the races within the overwhelming, rather terrifying appear- Sebrutan, which to him seem counter to ance, and although he can speak Terran the reassuring solidity of Sorylian society. in its most basic form, his guttural words squeezed between a mouthful of sharp teeth generally do little to dispel this impression. For that reason he is usually 47 48 SORYLIAN COLLECTIVE Amentum Class BATTLECRUISER Durable, ExperiencedEngineers, Planetfall(4), Reinforced (Port/Starboard) 0-1 FalcataorSkyhammerClassCruisers Gain the Weapon Shielding MAR Upgrade theScatter Weapons toKinetic Weapons Gain theBiggerBatteriesMAR 0-1: +1PlanetfallMAR, -2PD 0-1: +Add Torpedo Weapons, Remove thePlanetfallMAR 0-1: -1 Turn Limit 0-1:+3 AP 0-1: +1HP 0-1: +2”Mv, Remove theDurableMAR Select upto TWO from thefollowing: Squadron size Size class Name Designation MARs Fore Torpedo Weapons Fore (Fixed) Scatter Weapons 0-1 KatarClass Assault Cruisers If theSquadron containsonly ONEmodel, itmay beaccompaniedby: Accompaniment Upgrades Hardpoints DR Points Cost 5 85 CR 9 Shield Rating Mv 8" 1-2 Large Capital Amentum BATTLECRUISER 2 HP 5 CP 12" 8" 6 6 8 Wings 0 AP 24" 16" 5 7 9 PD 36" 24" Turn Limit 6 7 3 2" +50 each +60 each Points Points Points MN 48" 32" +10 0 7 - +5 +5 +5 +5 +5 +5 +5 +5 COMMANDER NAME Under-Tertiary Ganash Kragg BATTLECRUISER Expertise In the Reserve Phase of each Turn, before reserve rolls are made, a Amentum Class single Squadron can be automatically brought on by reducing the Battle Log by 1. Other Squadrons in Reserve may then be rolled for as normal after this. Alliances Fleets may contain non-natural Allied vessels up to 30% of the total MFV value – note that this DOES NOT take the total available with Natural Allies beyond 50%. Fleets may NOT, however, contain any Aquan models. Fleet Patrol Fleets may field a full Squadron of two Battlecruisers, Battle Build and Grand Fleets an extra Squadron of Battlecruisers, as long as at least one Squadron had access to the Planetfall MAR. Battleship slot allocation is also reduced by one. Upgrade 1 The retrieval cost of the Thermal Controls TAC is reduced to 0 – this still requires the Fleet Admiral to be present to be retrieved and played. If this upgrade is taken, reduce both free and total TAC limits by 2, so that the Free TAC allocation is reduced to 0 (1 slot taken by Ganash, 2 taken by this effect), and the total limit reduced to 3. This means the Thermal Controls TAC will cost 1 Battle Log.

Upgrade 2 None COLLECTIVE SORYLIAN

49 ASSAULT CRUISER Katar Class

Designation ASSAULT CRUISER

Name Katar

Size class Medium Capital

Squadron size 2-3

DR CR Mv HP CP AP PD MN 5 8 9" 4 4 5 4 0

Points Cost Shield Rating Wings Turn Limit

45 1 0 1"

Scatter Weapons 8" 16" 24" 32" Fore (Fixed) 4 6 1 -

MARs

Durable, Planetfall (3) Hardpoints Points

SORYLIAN COLLECTIVE SORYLIAN Select up to ONE from the following: 0-1: Gain the Reinforced (Port/Starboard) MAR Free 0-1: +2 Mv +5 0-1: Gain the Second Assault MAR, Remove the Planetfall MAR +5 Upgrades Points Gain the Experienced Engineers MAR +5

50 ASSAULT CRUISER FRIGATE Katar Class Corvus Class

Designation FRIGATE

Name Corvus

Size class Small

Squadron size 3-5

DR CR Mv HP CP AP PD MN 4 6 12" 2 2 1 2 0

Points Cost Shield Rating Wings Turn Limit

20 1 0 0"

MARs

Difficult Target, Durable, Planetfall (1) Hardpoints Points Select up to ONE from the following: Gain the PD Barrage MAR, Remove the Planetfall MAR Free Upgrades Points SORYLIAN COLLECTIVE SORYLIAN +1 PD +5

51 52 TERRAN ALLIANCE of modern orbital-drop combat. orbital-drop of modern ran design philosophiesto thedemands with Hawker, andadapting existing Ter equipment,modern developed closely toDue this, many oftheCEBshave very positions.mation of former Alliance-held ades –muchofthat inoffensive recla- have inrecent seenalotofaction dec much ofthat, and Terran ground forces The Secession Wars, however, changed Battleships.Navy the threat bombardment oforbital by or settlements could be easilyquelledby outposts nies andrebellions ofplanetary heritage,active since mostminormuti- long or NTSC do not have aparticularly EnforcementThe Charter ofthe Brigades TERRAN ALLIANCE - - same time. at the tional andlongrange fire support front lines and providing a base of opera- dropping substantial forces closeto the designed to operate inhostiletheatres – offensives, but these three ships are all ital bombardment to prior planetary dropon clearing sites cap withheavy Terran planetfallstrategy relies typically from itssister ship, theArmsman. the Nadir Frigate – a vessel much adapted Cruiser (atraditional Terran design) and Terran specifications, theHorizon Assault muchledby to Hawker very Industries ject NTSCs CEBs are –apro Carrier theSolar The three mostcommon shipsusedby the - - Rear Admiral Tobias Armstrong Terran Charter Enforcement Brigade, 205th Storm Fleet SCA

Tobias Armstrong is the youngest Rear Admiral in the NTSC. He has risen to this rank quickly, and the battle fleets under his command are known for his trade- mark style of aggressive tactics and ‘no prisoners’ approach.

His appointment to command the Char- ter Enforcement Brigade came after his significant role in the retaking of Nuptial in the Neth system, located in the easterly quadrant of Sorylian space. The planet had been infested by Relthozan troops, and Armstrong’s fleet was sent to con-

nect with a Sorylian force and recapture ALLIANCE TERRAN the planet. Exceptional command skills by Armstrong led to a victorious assault that saw Relthozan forces ‘extinguished’ within four days.

The Sorylian command at all levels have approach to warfare that he practices been impressed with both his tenacity himself. Not all are up to the task, and if and the ferocious approach to dealing found wanting in any way, Tobias will not with Relthozan aggression into Soryl- hesitate in having them reassigned to ian Spheres. In many cases they have other fleets. This has made him unpopu- felt Kurak aid has often been slow to lar in some quarters, notably where these materialise, but Tobias has – almost sin- “snubbed” individuals have also gone gle-handedly it seems – restored the on to rise in rank. His political enemies Collective’s faith in the Terran pledge to have often pointed to his dealings with the Alliance. His visible and unwavering alien species, especially the Sorylians, as assault on Relthozan infestations has a weakness – a flaw even – going so far been used on many occasions by the Pri- as to question his loyalty to the Terran maries to bolster support for the war in Alliance, and humanity in general. Tobias Spheres throughout Sorylian space. simply shrugs off this criticism.

Commodores and Captains under Arm- strong’s command are also trained to achieve results using the same brutal 53 54 TERRAN ALLIANCE Solar Class CARRIER Durable, Planetfall(5), SectorShielding Give the Primary or Nuclear Give thePrimary Weapons theDecimator Warheads MAR orNuclear Upgrade Primary Weapons toBeam Weapons Gain the Weapon Shielding MAR 0-1: +1PlanetfallMAR Value, -2 Wings Capacity 0-1: +1”Mv MAR Planetfall Remove Weapons, Nuclear to Turrets Upgrade 0-1: Rating,Mv 0-1:Shield -1” +1 0-1: +1HP, Remove theDurableMAR Select upto TWO from thefollowing: Squadron size Size class Name Designation MARs Turrets (Any) WeaponsPrimary 0-1 Hauberkor Templar ClassHeavy Cruiser 0-2 Aegis ClassShieldCruisers Accompaniment Upgrades Hardpoints DR Points Cost 5 130 CR 9 Shield Rating Mv 7" 1 Large Capital Solar CARRIER 3 HP 7 CP 12 8" 6 Wings 5 AP 16" 3 9 PD 24" Turn Limit 6 3 2" +80 each +50 each Points Points Points MN 32" +10 +10 0 - +5 +5 +5 +5 +5 +5 COMMANDER NAME Rear Admiral Tobias Armstrong CARRIER Expertise One Squadron of ships with the Planetfall MAR are able to fulfil Solar Class ONE required slot from ONE Tier’s minimum requirements in Fleet Building. So for instance, a Squadron of Horizon Class Assault Cruisers could fulfil the Minimum Tier 2 requirements for a Patrol Fleet. Alliances Up to 50% of the MFV in Alliance Fleets with a Terran core may be chosen from Sorylian models. The allowable maximum of Hawker Industries models is reduced to the standard Ally allocation of 25%. If Terran and Hawker forces alone are taken, however, the fleet still has access to Terran-only TACs. If Terran and Sorylian forces are taken alone, only Alliance of Kurak and General TACs are available. Fleet The fleet building tables are amended to include a maximum limit Build of an additional Squadron of Terran Assault Cruisers at each Fleet level. In addition, the Maximum number of fieldable Destroyer Squadrons is reduced by one (to a minimum of zero). Upgrade 1 If the Cyclic Shielding TAC is played on a Squadron, the player may elect to take a command check. If successful, the TACs effects may

be extended to affect an additional squadron. If this upgrade is ALLIANCE TERRAN taken, reduce both free and total TAC limits by 1, so that the Free TAC allocation is reduced to 1 (1 slot taken by Tobias, 1 taken by this effect), and the total limit reduced to 4. As the Cyclic Shielding TAC will likely occupy the free slot, only paid-for TACs will be accessible. Upgrade 2 Squadrons of Terran Assault Cruisers may gain the Special Forces MAR for an additional +5 points per model.

55 ASSAULT CRUISER Horizon Class

Designation ASSAULT CRUISER

Name Horizon

Size class Medium Capital

Squadron size 2-3

DR CR Mv HP CP AP PD MN 5 6 8" 4 5 2 5 0

Points Cost Shield Rating Wings Turn Limit

35 2 0 1"

Primary Weapons 8" 16" 24" 32" Turrets (Any) 5 4 - -

MARs

Durable, Planetfall (3), Sector Shielding TERRAN ALLIANCE TERRAN Hardpoints Points Select up to ONE from the following: 0-1: +1 HP +10 0-1: +1 Shield Rating +5 0-1: +3 AP, Remove the Planetfall MAR +5 Upgrades Points Upgrade Primary Weapons to Beam Weapons +5 Gain the Weapon Shielding MAR, Remove the Durable MAR Free Accompaniment Points 0-1 Aegis Class Shield Cruisers +50 each

56 ASSAULT CRUISER FRIGATE Horizon Class Nadir Class

Designation FRIGATE

Name Nadir

Size class Small

Squadron size 3-4

DR CR Mv HP CP AP PD MN 4 5 11" 2 3 1 2 0

Points Cost Shield Rating Wings Turn Limit

15 1 0 0"

MARs

Difficult Target, Durable, Planetfall (1) Hardpoints Points Select up to ONE from the following:

0-1: +1 PD +5 ALLIANCE TERRAN 0-1: Change Designation to Escort, Remove the Planetfall MAR +5 Upgrades Points +1 Shiield Rating +5

57 P1059