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Tarjan Dominion

The unification of the Tarjan dominion started with Queen Uranya around 200 years ago, whose father lost a battle against rebellious lords one mere year after ascending to the throne and spent the next 40 years in prison. In fact, all his children were born after he was released. Uranya was detirmed to never be dominated like this by her own subjects and became a brutal tyrant strict upholder of law and order. She married king Blattwalder of Verloch who had a decently sized veteran army despite the shrinking size of his realm. Queen Uranya could thus oppress control her vassal lords. The eastern highlands have been a battlefield for over 500 years with constant raids and invasions from the Kingila empire. 300 years ago king Karoba the crucifier Killed all his siblings to take the crown and defend the realm against the Kingila. His cruelty and evil ways are the stuff of legends (such as nailing a Kingila to every single tree in a great forest) but no one can deny that he did not protect his homeland. Eastern patriots have tried to have him declared a saint, citing supposed miracles but the Viristial Vocari have always refused. Some insiders say that the supposed miracles are recognized as having happened but that they were not miracles but something evil in nature... King Karoba met a tragic end, stabbed to death by his own supporters and the realm was eventually absorbed by the western kingdom, whom they shared language and culture with.

Currently, the central and western provinces are way into modernisation,adopted Masillan fashion and ideas such as abolishing serfdom and hitting your wife. The eastern provinces staunchly cling to tradition, long coats and oppressing the peasantry.

Dragmire – small town Population: approx. 1300 Main exports: peat, sulfur, beaver furs. Surrounding lands: mountain slopes, swampy woods, fens.

Night comes early to the small town of Dragmire as it lies prostrated at the feet of the Crimson peaks on a bed of peat and moss. It is a damp and sullen place, founded in ancient times by forgotten barbarian chiefs and given to strange gods. It grew by the wealth given to it by the iron in the bogs and like the peat that surrounds it the town was razed flat and regrew several times over the centuries. After mines took over as the main source of iron the relevance of Dragmire dropped, making it poorer but less of a target for enemies. As the town grew and developed it naturally formed three districts: The village, Oldtown and The Cobbles.

The Old castle Situated on a brackish little lake less than half an hour's walk south of the town is an old castle. It has long since been abandoned but the Felmonts employ a groundskeeper to keep it from falling too far into ruin.

The trackway An ancient plank road that runs through Dragmire connecting to regular dirt roads leading to Hogwall and Harkerhall

The village The most ancient (and rotten) buildings in Dragmire are found here, in what once was the original village (hence the name).

>Lumber mill >schoolhouse Miss Hornbook, named as such for her spanking instrument of choice. >Tanneries and tallow-pit >Hunters lodge >Blacksmith >Tavern, Krushek's tavern Tavernkeeper Krushek, looks like a Khapara but isnt. >The grain silo >Worship house and graveyard Preceptor Ziggler, austere man with frequently repaired robes. Good juggler.

Oldtown

The town formed around the market, first with shops and later with townhouses.

>Market. Essentially a big roof under which people set up their stalls. All manner of day-to-day goods can be procured here

>The Beergarden Vizila, proprietor Orrzarvo, husband to Vizila, works the bar Bucka, daughter to Vizila and Orrzarvo, barmaid regulars Siraly, shoemaker, woefully crooked stutterer who argues heatedly but is quite intelligent. Kola, crippled soldier who missed out on the Inundation. Followed by a mutt named 'Bastard' Kigyo, shady character who never sits with his back to the wall Suzuka, harlot by trade, frequently sits with Kigyo Mumus, only served outside and not allowed to stay for long, Gonghandler. Bardok, cooper and retired pugilist. Dont brain too good no more.

>Town Smithy Ludd, master smith, arrogant old bastard with a distinctive nose. Likes to rhyme. despite getting sickly and needing care he is still quick on his feet. Jaroka, apprentice smith, A bit on the oblivious side, plays the komuz and has swanky tattoos. (likely a Khupara)

>Clothier Norkbert, long of nose and short of sight Borbala, Norkbert's wife. Makes hats. Smells like glue. Hajna and Giza, the children of Norkbert and Borbala. Twins.

>Temple Preceptor Farkas, always very clean and proper, great with children. Preceptor Megavar, exceptionally ugly but great singing voice. Temple servant Orban, repentant thief with alabaster skin. Unyielding Whistler.

>Old temple and graveyard, built atop an old ruin on a mound, out of commission. Sister Krump, Cenobite who lives in the old temple and gossip-mill >Boarding house Marja, old lady who runs the boarding house >Apothecary Gyogita, clumsy apothecary eager to get married

The cobbles

Named after the cobblestone streets, the cobbles is the only part of Dragmire that was planned, with street grids and designated blocks for homes and shops.

> 'Obilar office and watchtower Captain Maurek, grandiose of mustache and composed of demeneor Seargant Dogmeat, civilized barbarian retired from adventuring. Definetively not a woman wearing pants. Corporal Reive, concerned mainly with playing cards Corporal Aranybor, fancies himself a gift to all women - 7 'Obilars-

>The Felmont estate Lord Rupert Geldorio Felmont, wheelchairbound old bag of gas, owns most of the surrounding land. Baronette Zelda Arukardio Felmont, knows what she wants and how to get it (hint: violence is how) Baronet Soma Avakadio Felmont, idiot son or secret genius? No he is definetively an idiot.

>Madame Auka's coffee house Madame Auka, highly respectable woman with a friendly attitude and obnoxious taste in decoration Mister Tibor, Auka's husband, frequently comes up with harebrained schemes to get rich quick. Good at baking pastries. Novekvo & Kavei, son and daughter of Auka and Tibor. Novekvo helps around the coffee house and Kavei is engaged to an officer in the capitol

Male Female Surname Orlok, Aleios, Turda, Alkos, Alo, Uranya, Genofer, Asbesta, Krolock, Viago, Raedwalder, Dakon, Elod, Ond, Kond, Tas, Clawdia, Kara, Eufemia, Hunyadin, Mohac, Baias, Huba, Tohotom, Arpad, Giorgi, Elzbieta, Arpad, Kiara, Erzbet, Egerwitz, Damjanik, Hortywitz, Janos, Helliot, Millian, Reucht, Zelemeri, Adelheid, Judyta, Prostwalder, Lutipold, Nix, Ioan, Osli, jeno, Kocel, Araslan, Beatriz, Ana, Kera, Tiodora, Batyawitz, Tugdenhaft, Guffer, Dox, Gavril, Umor, Argai, Zalan, Magya Guadimante, Debreceni, Guillarme, Tohotorm, Marmais, Gostormill, Hradek,

Khapara names are usually Monrakan but sometimes bastardations of local names: Sader, Tashi, Minoran, Colilon, Teemora, Zelimora, Paiden, Yoma

Languages Tarjanic – different from the other Sari-Artamic languages spoken to the south and east of Tarjan due to merging with western language groups

Gepish – the northern folk speak like barking goats. It is hard to listen to.

Monrakish – a complex and intricate language. Not related to any local language groups. Also spoken by Khaparas.

Llamalic – like listening to sloshing water. Tangentically related to Masill

Masill – the language of culture and sophistication.

UshUsi – The heathen tongue of the barbarian Kingila empire

Vrillyc – The language of religion, analagous to Latin.

Ancient languages

Kybalic – spoken in the greatest empire of the ancient world. Much occult knowledge is written in this language.

Thraxican – spoken by the local barbarians in the ancient past. Their primitive runes can be deciphered by someone learned in this script.

Religion

The Eschalons of Manus

Manus is the creator of the universe and all things in it. The universe follows the plan as preordained by Manus. Manus has a purpose and a plan for all things and every creature, but some stray from their destinies and must be realigned. The Enchiridion is the holy book of Manus, it contains the teachings and wisdoms of the saints, holy people who achieved a higher form of consciousness and were able to perform fantastic miracles.

Viristal (cardinal) The Viristal Vocari is a council of the most holy and wise Preceptors (or as some would say: rich and powerful) they decide on what holy texts are cannon based on proper theology and govern in the clerical world.

Preceptor (priest) The preceptors keep the temples, teach people to be good and realign sinners to the correct path.

Cenobite (monk) In many a quiet corner of the civilized world one can find a monestary concencrated by a holy order of Cenobites who live quiet lives dedicated to Manus. Cenobites are always reffered to as Brother or Sister.

Temple musician (Amphion) Plays the Gaffoline (a large single-string instrument played with a bow)

Temple guard (Kedemonian) A ceremonial title holdover from the days of yore when pagans would assault the temples during sermons. Today, the Temple guard's duty consist mainly of opening and closing the doors.

The great Inundation A great religious war that started in the land of Llamaleor with a movement to translate the Enchiridion so that common folk could read the good book. The counter argument was that translating it woukd ruin the meaning of the words and the Viristal Vocari tried to crack down this reform with great prejudice. Self serving and ambitious princes or Enlightened and free-thinking defenders of progress, pick whichever faction you belong to, started backing the reform in Llamaleor. The strongest ally of the reformers was the king of Gepland and with his support came new clauses to the reform movement, such as: giving the king the right to appoint Preceptors and removing the need from Vocari approval in declaration of sainthood. Sprinkle in some real politic, large alliance blocks and old grudges and you got yourself a good old fashioned free-for-all genocide. The main belligerents in the war were actually masille and Gepland, with many allies on both sides but the only relevant ones to us are Llamaeor (allied with Gepland) and the Trajan dominion (allied with Masille). Monraka also joined in on the action, mostly as , but were notoriously unreliable and changed sides frequently to best suit themselves. The great inundation was a terrible attrocityfest that saw over eight million people dead. Including the king of Gepland after which the Dukes established a council rule of the country (though it is said that it is a mere puppetshow for the REAL power of Gepland, the hunchbacked Duke Trollo). The war ended 20 years ago.

Age of colonialism These certainly are interesting times. The civilized world is moving into early industrialism while brave explores map the dark corners of the earth and empires spread their influence by expanding colonies in the newfound lands. While the colonial recruiters speak of adventure, opportunity and wealth other speak of deadly wildlands with hostile natives, maddening jungles and dark pagan horrors snatching people in the night. The tarjan dominion is not very interested in colonies but the king has given charters to private companies to set up operations overseas, such as the Gizka company and the Harmstrong exchange, for example. The Tarjan dominion needs to focus it's allready lackluster fleet in protecting their shores and while the Geplander has vast tracts of unclaimed wilderness (local tribal cannibals dont count) to expand into the closest unclaimed wilderness nearby is the valleys beyond Monraka which is nigh impossible to reach and have no resources beside grass.

Speaking of Monraka An isolationist and backwards mountain nation who had tyranical "wizard"-kings in the past and now have tyranical saint-kings. The ruling class found the faith of Manus suited them better than their local heathenry for oppressing the common folk and they have abused it ever since. They declare whoever rules Monraka to be a living saint. Sadly, they cannot be puished since invading them is impossible.

Khapara Originally one of the several hunter-gatherer people who lived in Monraka, but they were displaced when they started hostilities with another hunter-gatherer people whom the Monrakan authority considered to be allies. The Khapara have been wandering around ever since, not welcome in Kingila for being unwavering Manus worshipers and unwelcome everywhere else for being thieving bastards.

Bloodlines instead of race you start as human and pick a bloodline

Morkhaven – working on the lighthouse is lonely work for lonely men, so lonely that one could almost believe them to take fishes for wives. The so called "Morkhaven look" is definetively a bit fishy. -Con +1

Ziegewald – hailing from the most haunted town in the most haunted woods, those who have survived the horrors of the dark become stronger for it and they pass it on to their brood. -WIS +1

Jeekul – The hill people in the highlands have a not-entirely-uneared reputation for being inbred and violent. - STR +1

Me'irs – Descendants of the old swamp kings who ruled like cruel gods in the dark ages before even barbarity. Noticble by their bright eyes, sharp cheekbones and alabaster white skin. -Cha +1

Morkou – they say those who live further into the Morkou valley beyond Lavina valley are too clever for their own good. The counter argument is that one HAS to be to survive there... -INT +1

Felaitar – When civilization came to Tarjan there were those that chose to live like animals in the wild. Their descendands are hotblooded and wild. -DEX +1

Ancient Kybalionian script: To the tall towers, serene gardens and establishments of drink and game came the wizards, priests, philosophers and artists of the world, to meet and mingle and share their ideas. ^Thraxican runes ^

Vrillyc prayer of Life:

Auov uad auon acnurop ias iicinecu ertac iulunmod asiz... Aiutseca iulusacal iulutnafs ia irotacafenib is irotiulim irotanihcni. Uezenmud iul rolibor roletacap aeratrei is aerasal aeratecrec aeriutnam aetatanas aecap ataiv alim urtnep magur en as iulunmod. Auov uad auon acnurop ias iicinecu ertac iulunmod asiz...

And it was told to his apprentices...I gave you a comand...to pray at the feet of the mercy, life, peace, health, salvation, the search, the leave and the forgiveness of the sins of your children. The ones that pray, they have mercy and they take good care of this holy place.

CHARGEN: write 5 rumors about your character. 2 bad, 2 good, 1untrue

Availible classes: (spellcasting class Paths are usually unavailible)

Barbarian Fighter Rogue Monk Pugilist Alchemist Martial Ranger Blood Hunter

Google " *class* unearthed" for more class paths and subtypes

How will we survive without magic Step 1: be clever Step 2: a fair fight is a bad fight Step 3: using the skills religion and arcana you can use magical rituals

What to watch for...

Dumb action: Van hellsing, season of the witch

Mood: Bram Stoker's Dracula

How you morons will ruin the game: Dead and loving it, the very brave vampire killers

Clothes: Brotherhood of the wolf, the three musketeers, man in the iron mask

Dumb clothes with dumb action: three musketeers tv show

Mood with appropriate clothes: Solomon Kane

Completely unrelated in everything except monster killing: supernatural

Arms and : soldiers almost never have anything heavier than a and most musketeers have buff coats, if even that. Scoundrels and bandits are seldomly even armoured. Big shields are completely out of fashion, you almost dont even see bucklers anymore.

ARMOUR Light : Armor Cost Armor Class Strength Stealth Weight 11 + Dex Buff coat 25gp - - 4lbs modifier 12 + Dex 50gp - - 5lbs modifier Gambeson and Jack 13+ Dex 60gp - Disadvantage 8lbs plates Modifier Medium : Armor Cost Armor Class Strength Stealth Weight 13 + Dex Mail shirt 130gp - - 15lbs modifier(max 2) 14 + Dex modifier 225gp - Disadvantage 15lbs (max 2) 14 + Dex 450gp - - 10lbs modifier(max 2) 15 + Dex Half Plate 750gp - Disadvantage 20lbs modifier(max 2) Heavy : Armor Cost Armor Class Strength Stealth Weight 16 + Dex 2/3 Plate 800gp Str 12 Disadvantage 30lbs modifier(max 0) 17 + Dex 3/4 Plate 1000gp Str 13 Disadvantage 40lbs modifier(max 0) 18 + Dex Full Plate 1500gp Str 13 Disadvantage 50lbs modifier(max 0)

Plate armour variants : in the following list can receive one of the modifiers listed in this section : Cuirass, Half plate, 2/3 plate, 3/4 plate, Full plate. Type AC modifier Max Dex Bonus modifier Price Munition grade -1 - Price * 1/2 -1 +1 Price * 3/4 Tailored - +1 Price * 1.5 Masterwork +1 +1 * 3 Munition grade armour : This armour is mass produced and crudely manufacture. Brigandine armour : This set of plate armour uses a brigandine (armour made of interlocking plate sewn into a jacket) instead of the usual cuirass. Tailored armour : This armour has been tailored to its user precise measurement increasing easeof momvement. Masterwork : This set of tailored plate armour represents the state of the art in both metallurgy and engineering. Plate armor configurations : Any set of plate armour can be worn in a lighter configuration of same quality. Any armour below can be worn as an armour of any of the types on its right. Full plate > 3/4 plate > 2/3 plate > Half plate > Cuirass. Any set of plate armor can be upgraded to any more expensive set of armor of same quality by covering the price difference.