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1 The Beyond Heroes Roleplaying Game Book XXXIV: The Book of Mystical Materials

Writing and Design: Marco Ferraro

The Book of Mystical Materials Copyright © 2021 Marco Ferraro All Rights Reserved

This is meant as a free, amateur, fan production. Absolutely no money is generated from it.

Wizards of the Coast, Dungeons & Dragons, Dark Sun and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2021 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Contents Foreword 3 Magical Materials 4 Future Materials 21 Normal Materials 24 Materials from the DC Universe 26 Materials from the Marvel Universe 34 Materials from the Rolemaster Universe 42 Materials from the Palladium Universe 47 Materials from the Trek Universe 48 Materials from the Warhammer Universe 50 Materials from the Dr Who Universe 54 Materials from Other Universes 55 Materials Costs 67 Materials Tables 72 Weapon Materials Tables 76 Magic Item Creation 79 Classes 81

2 Foreword The Beyond Heroes Role Playing Game is based on a heavily revised derivative version of the rules system from Advanced Dungeons and Dragons 2nd edition. It also makes extensive use of the optional point buying system as presented in the AD&D Player’s Option Skills and Powers book. My primary goal was to make this system usable in any setting, from fantasy to pulp to to science fiction.

Mystical substances are legendary substances from a relatively cohesive set of myths. In real life, a metal is an element of the periodic table which belongs to one of certain groups/columns and has a specific type crystal lattice with free . In fiction, especially fantasy, a metal is shiny stuff with wonderful properties like super strength, lightness, magic resistance and so on, often not resembling any of the metals found in the periodic table.

All Marvel characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1941-2018 Marvel Characters, Inc. ALL RIGHTS RESERVED.

All DC Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1935-2018 DC Comics, Inc. ALL RIGHTS RESERVED.

Doctor Who is copyright © by the British Broadcasting Corporation (BBC). No infringement intended.

STAR TREK and related marks are trademarks of CBS Studios Inc. TM & © 2018 CBS Studios Inc. All Rights Reserved.

Star Wars films and characters 2013 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved

Cybertron, Autobots and Decepticons are © 2017 Hasbro.

BEN 10 and all related characters and elements are trademarks of and © Cartoon Network.

3 Agni Mani: 1. magical This black, irregularly shaped glasslike ornamental stone has fallen from the sky materials in meteoritic form to crash among These are the most commonly used various deserts. It is used in garments metallic substances used in magic and and the crafting of magical items the construction of magical items and the because in all blasts (such as the most common magical treatments explosions caused by fireballs and beads for metals. Metals and alloys are listed of force), agni manis vaporize but together, alphabetically. protect beings wearing or carrying them by negating D4 points of damage per : agni mani stone. This is the pure metal form of the hard -black ferromagnetic ore known as Alestone: adamantite, from which adamantine is Brown to yellowish brown, the hues of made. One of the hardest of the old ales, alestone is named for its color. commonly known magical metals, pure More properly called clinozoisite, this adamant is capable of slicing through semiprecious stone is found in crystals most other metals as if through air, and and cut into faceted of appears to be invulnerable to fire and handsome appearance. It is also known heat. Complex alchemical treatments are to some adventurers as a scatterer needed to work it. It exhibits some because it can deflect solid objects that resistance of cold, electricity, acids, and approach it very quickly (such as fired attempts to disintegrate it. When forged arrows, slung stones, and other hurled in an alloy with iron, a very difficult items). This forces any being trying to task, 10% Adamant 90% Iron the catch or snatch up an alestone to make a resulting metal is incredibly strong per successful Dexterity ability check to unit weight. perform the desired action and also increases the effective Armor Class of a Adamantine: being wearing or carrying an alestone on An alloy of adamant, electrum, , and the side from which a projectile attack) mithril, adamantine is fully as hard as is coming by 1. Increasing the amount of adamant yet possessing a rugged alestone does not further augment this durability making it almost unable to be protection. cracked, much less shattered as adamant may be. Black in hue, but possessing a Alexandrite: green sheen which turns to purple-white A greenish form of chrysoberyl which under most magical radiances, appears reddish under nonnatural light, adamantine can rarely be mistaken for including wizard’s light spells, any other metal. Unlike adamant, it can alexandrite is a transparent fancy stone be affected by fire and heat, although the usually cut into facets and mounted as a temperatures needed to work it are pendant or in earrings. Alexandrites are excruciatingly high and it is tricky to favoured for focal use in any items of work with at best, requiring special oils magic that confer good luck, favor, or to slake and temper the metal properly. protection, such as luckstones, though many are used for lodestones as well.

4 Algae: electrical damage; in absorbing the Algae is a ornamental stone that charge, the shieldstone is consumed, is covered with rich, dark brown, wavy vaporizing at the rate of a 1-inch- patterns. It is sliced and used for inlay in diameter volume per 6 points of damage belts, baldrics, or furniture or cabochon absorbed. (A 1-inch-diameter stone cut (polished glassy smooth and curved, disappears, and a 2-inch-diameter stone without facets), and polished to bring becomes a 1-inch-diameter stone, etc.) If forth the pattern. Algae resists changes an electrical discharge exceeds the in shape or state, and all beings or items capacity of a shieldstone or group of wearing or otherwise in contact with any shieldstones (such as several set in a algae make saving throws against necklace) to absorb it, all of the polymorph or shape-changing spells, amarathas vaporize and the excess points spell-like powers, similar psionic of damage are suffered by those sciences or devotions at a +2 bonus; they creatures or objects in the vicinity who must save even if they are willing to be would have normally been the targets of transformed. the discharge.

Amaratha: : Also known as shieldstone, amaratha is a A golden or orange-hued, fossilized soft, greenish white or very pale green, resin, this fancy stone is soft and brittle sparkling type of jewel. When cut and and is usually tumbled smooth and cut polished, such nodules usually yield a cabochon. Some amber contains other dozen or more 1-inch-diameter smooth preserved fossils, such as primitive spheres (the base-price, most common plants and insects. These variants with amaratha stone). Amaratha is too soft identifiable inclusions are valued much and easily chipped or shattered to wear more highly in the Realms than clear well in exposed settings such as rings, amber, and command four or five times the tops of staves, or the peaks of the prices of empty amber. Amber ornamented helms, but it serves pellets strung on thongs are used as a magnificently as a set medium of trade by northern barbarians, in pieces of personal jewelry, ornamental but these same pellets are graded and armor, or other pieces worn in valued among civilized peoples as protected locations. Shieldstone attracts gemstones, not just currency. Amber is and absorbs electricity in a 10-foot often used as a good luck charm to ward radius and can be used to protect those off diseases and plague and as a who wear it or accompany the wearer component of spells and magical items from lightning and electrical discharges. with healing- or diseased-related effects. Static charges and the like are In magical uses, amber serves as a spell continuously absorbed by shieldstones component and spell ingredient in without altering them in any way, but a most enchantments that involve piece of amaratha automatically lightning and electrical discharges, from neutralizes even the most sudden and shocking grasp through chain lightning. powerful of electrical effects (such as an electric eel shock, lightning bolt, or the : like). A 1-inch-diameter sphere of are the most valuable of the shieldstone absorbs up to 6 points of quartz gemstones and are normally facet

5 cut into brilliant shape. Related to often used for such by the Uthgardt and other less valuable quartzes, barbarians and other primitive peoples. It amethysts vary in purple hue from a lilac cannot be carved into delicate or color to a royal purple, but the rich deep intricate shapes without splitting. purple stones are most remembered and Augelite is magically inert, and in fact valued. Amethyst is one of the nine has the property of lessening magical secrets types of gemstones that can be effects in its vicinity. The damage done transformed into ioun stones by the by a spell is lessened by 1 point per die proper spells and also serves as ink within 10 feet of any augelite stone, ingredient or spell component in magics and saving throws vs. all spells and involving the communication of magical effects are augmented messages (such as magic mouth spells) by a +2 bonus within the same area of and the augmentation of Wisdom. effect.

Andar: Aventurine: Also known as andalusite, this hard, Sometimes called love stone, this durable semiprecious stone is found as semiprecious quartz gemstone contains small, translucent crystals (sometimes as many mica crystals that give a spangled water-worn streambed pebbles) appearance to the stone when it is averaging ½ inch in diameter that viewed from the proper angle. green-red or brown-red when properly Aventurine can be golden, medium to faceted. Andars are known to alchemists light green, or dark to pale blue in color. and adventurers as the easy half of the It is used for tumbled gemstones, two alternative ingredients for a potion cabochons, and ornamental inlays or of treasure finding. They must be carvings. It occurs in large deposits, and powdered and then boiled with a dragon 20-pound blocks are not uncommon. scale of amethyst, gold, or silver; the Powdered aventurine is often used to scale is the difficult half of the two penetrate magical disguises; its touch power ingredients, which must then be shatters most illusion and transformation combined with an oily base using the magics. process and enchantments that give the potion its powers. Azurite: Azurite is a form of malachite slightly Archon: rarer than that ’s banded, This soft, readily carved, purple-and multitone-green normal color variety. white hardstone glows with a faint This ornamental stone is a deep blue greenish radiance if magically invisible with opaque mottling in darker (not disguised or ethereal) objects or shades of blue. It is often smoothed from creatures come within 20 feet of it. its irregular natural condition and used to ornament belts and rings. Its powers are Augelite: akin to those of malachite but more A soft, fragile ornamental stone found restricted: Azurite prevents all heat naturally in clear, colorless crystals, damage to any being in direct (flesh-to- augelite is easily worked without special gemstone) contact with it. This lessens skill or tools but does not last long in most fire and flame damage by half. normal use for adornment, though it is

6 Beljuril: magical concerned with gathering, These jewels are found as smooth- storing, or conducting electricity. The surfaced, asymmetrical (but roughly gemstones are often used for warning spherical), fistsized stones. They occur lamps or night beacons by the wealthy. in old rock, and most frequently are quarried from blue claystone. They are Black Opal: durable and very hard, and cutting one Black opal is a greenish type of opal typically wears out several sets of metal with black mottling and gold flecks. tools. Because of this, beljurils are Usually found in ancient hot springs or usually worn whole or simply split in their dry remnants, this gem is most half in pectorals or shoulder plates that often tumbled smooth and cabochon cut. are fashioned with pronged (claw) Those who work with magic know settings. No beljurils significantly larger black opal as a potent explosive: When or smaller than approximately 3 to 5 powdered and mixed with powdered orl inches in diameter have yet been found. and then introduced to any open flame in Normally a deep, pleasant, sea water a particular way, the result is a violent green, beljurils periodically blaze with a explosion that does 6D8 points of sparkling, winking, flashing light. This damage to all within 10 feet, 4D8 to all discharge is pleasantly eye-catching in a 11 to 20 feet distant, and 2D8 to all 21 to candlelit great hall or a lantern-lit 30 feet distant. A saving throw vs. dancing grove, but in a dark or petrification is allowed to sustain only the murky night, it is dazzling. At half damage, and whether owner’s save random, beljurils absorb some small or not, items must make a successful amounts of heat, light, and vibratory saving throw vs. disintegration if within energy from their surroundings (the area 10 feet or against crushing blow if 11 to within a 30-foot radius around them) 20 feet away or be destroyed. Items need without negating that energy’s normal not save if beyond 20 feet from the blast. effects. Periodically, they then discharge this stored energy in a sparkling flash. Black Sapphire: Beljurils usually flash about once per Black sapphires are a rare variety of hour, but rates vary from stone to stone, sapphire that is a deep, rich black with regardless of size or age and for no yellow or white highlights. Dwarves known reason. Their discharge is silent prize them highly, as do a growing and cold; the sparks given off are few number of wizards who have learned and do not carry a strong electrical jolt. that once a black sapphire has been cut Beljurils are sometimes used in and polished, it prevents temporal stasis, experiments by alchemists, sages, and time stop, and all chronomancy wizard artisans, but have not yet proven useful or priest spells and time sphere spells as a power source, but wands of from functioning within 30 feet of it. lightning and other magical items that Such magics cease to function if a discharge electricity) fashioned with black sapphire is brought within 30 feet beljuril chips at their ends deal an of their areas of effect. additional D6 points of damage beyond the normal 6D6, and powdered beljuril is a prized ingredient in spell ink formulae and item enchanting baths for all things

7 Bloodstone: gemstones that can be transformed into Bloodstone is a dark greenish gray ioun stones by the proper spells), variety of semiprecious quartz gemstone chrysoberyl is used in enchantments that flecked with red crystal impurities that protect against magic jar spells, other resemble drops of blood. When hostile forms of possession, and similar worn as gemstones (typically by farmers necromancies, and in the making of and foresters who have little wealth to weapons designed to strike incorporeal spare on such things), these creatures such as certain undead. It also semiprecious stones are usually has medicinal uses, can aid in divination cabochon cut with beveled edges into and scrying magics, and of old was smooth ovals. The magical uses of used by certain sorcerers in message bloodstone are many. It has long been stones that would utter magically known that a single bloodstone and a recorded speech when touched treasures leafy spring of the herb can collected today as inspirational serve as alternative material components utterances, heart-stirring words of for the invisibility spell without altering passion, valued instructions in the the magic in any way. A bloodstone laid working of magic, or directions on an open wound acts as a cabochon cut to hidden treasures. and polished, looking rather like ivory, closing the wound, banishing any Brandeen: disease or blood shed. Varieties of this Also known as stibiotantalite, this rare, semiprecious stone are mostly white, but hard mineral yields small reddish-brown poisoning, and stopping bleeding to honey-yellow faceted fancy instantly. It cannot heal damage rare gemstones which are worn by many variations slip to gray or black. merchants and courtiers who are unable to afford more expensive Bluestone: gemstones. Brandeen’s magical use is as A colloquial name for the ornamental a cure for deafness. It is powdered and stone sodalite (sometimes called added to the sap of any living hardwood ditroite), this soft, brittle gemstone is tree, a message spell is cast on the rich blue and sometimes veined with mixture (the message consisting only of pink, cream, white, and yellow. It can be vowel sound utterances). The resultant found in old and weathered rocky potion, which must not see sunlight environments. Powdered bluestone unprotected, must then be drunk within a added to plain water lit by any magical day. radiance yields a potion that acts either as a neutralize poison or heals D4 points Bronzewood: of damage. If added to any magical is a special type of wood that can replace healing potion, it adds both a neutralize steel in most items. Any item that's poison function and an additional D6 normally made of metal is 10% lighter. points of restorative boon to the draft. Light can't be made with it, neither can chains or spikechains. Any Chrysoberyl: item that's normally made of metal is This hard, transparent green fancy stone 10% lighter. Unlike most woods, is usually facet cut for adornment. One bronzewood can be used instead of metal of the nine secrets (types of to fashion heavy armour and weapons—

8 it is somewhat shapeable during component of the everbright spell, and manufacturing, and it keeps a sharp can also serve in place of iron filings in edge. Although dense and weighty most castings (such as the clerical compared to other woods, it is still protection from evil magic). lighter than steel: Items weigh 10% less when made from bronzewood rather Crystalline: than metal. , , True crystalline weaponry is rare in the splint mail, halfplate, and full plate can extreme. These weapons are made be made from bronzewood. Armour entirely from a precious crystal or gem made of bronzewood is somewhat less and are fragile but very lethal weapons. obtrusive than similar armour made of A true crystalline blade is typically made metal. of diamond from the underground and capable of slicing through the toughest Chitin: of hides. A weapon edged in crystal Chitin armour is constructed from the ignores half of the AC granted by exoskeletons of giant aquatic vermin, armour (round up). Against magical such as giant crabs and lobsters. It is armour, this applies only to the armour, full-body armour. but not the enhancement bonus of the armour. This also applies to shields. Chrysoprase: Furthermore, if used to sunder a weapon A translucent stone with an apple-green or strike an inanimate object the weapon color, this semiprecious stone is found in deals an additional +D6 points of mountains. It is also used in the making damage. Only slashing and piercing of magical items and spell inks weapons may be crystalline. concerned with invisibility and as a material component in spells concerned Darkleaf: with both invisibility and seeing Darkleaf cloth is a special form of invisible beings and objects. It is also flexible material made by weaving one of the nine secrets (types of together leaves and thin strips of bark gemstones that can be transformed from darkwood trees, then treating the into ioun stones by the proper spells). resulting fabric with special alchemical processes. The resulting material is Clamshell: tough as cured hide but much lighter, Clamshell armour is made by connecting making it an excellent material from together various sized shells harvested which to create armour. An item made from giant clams. from darkleaf cloth weighs half as much as the same item made from normal Crown of Silver: cured leather, furs, or hides. Items not Crown of silver is an ornamental stone primarily constructed of leather, fur, or usually sliced and polished for inlays so hide are not meaningfully affected by as to best show its black bands, but it can being partially made of darkleaf cloth. also be tumbled or cut cabochon. Crown As such padded, leather, studded leather, of silver prevents rusting when and hide armour can be made out of powdered and applied to ferrous metals. darkleaf cloth (although other types of It sees use in spell ink and as a casting armour made of leather or hide might be possible). Because darkleaf cloth

9 remains flexible, it cannot be used to Glasteel: construct rigid items such as shields or This material has the strength and metal armours. Darkleaf armour is durability of steel while being as immune to rust monsters' special item transparent as glass. Spellcasters and damage, and is slightly harder than steel. alchemists, via transmutation, have Also, depending on your campaign developed the ability to give glass the certain classes that have prohibitions properties of steel, and steel the against wearing metal armour, like properties of glass. The resulting Druids, can wear Darkleaf armour material is transparent and the colour of freely. the caster’s choice (though is most often colourless), appearing much like clear Dioptase: volcanic glass. The weight of the item is A soft, brittle semiprecious stone of as normal for an item of that type. This vivid emeraldgreen hue, dioptase (also material is subject to neither magnetism known as diopside) is found in tiny, nor rust. flawed crystals and yields only the smallest of faceted gemstones that are Flamedance: used in figurine adornment or to This precious stone is an extremely rare decorate lace. Larger specimens are translucent gemstone found in small extremely rare and highly valued, crystals or fragments. It is hard and commanding the same prices as more resists cleaving when worked, making it valuable color and clarity variations. ideal for use in carving. It is usually used In two turns dioptase dissolves in liquids in lapidary work only when faceted that have already been enchanted by any gemstones can be cut from the crystals. spell effect and each gemstone that is so A very pale yellow or green in hue, it dissolved restores 1 hit point of damage sees magical use for the property for to a creature who drinks the resulting which it is named: It can withstand mixture. any fire, protecting items set with it and beings wearing it alike. Dragonhide: Armoursmiths can work with the hides Garnet: of dragons to produce metal armour or Garnets are general class of crystals shields that count as hide. One dragon ranging from deep red to violet in color. produces enough hide for a single suit of These precious stones are normally hide armour for a creature one size isometric in shape, with 12 or 24 faces to category smaller than the dragon. a typical crystal, though 36- or 48-faced Enough hide is available to produce a crystals have been found. Garnets are small or large masterwork shield in found in granites and in metamorphic addition to the armour. Because rocks, such as marbles. They actually dragonhide armour isn’t made of metal, have the ability to double or treble druids can wear it without penalty. If the damage done by weapons they are dragonhide comes from a dragon that mounted on when such weapons have had immunity to an energy type, the been properly enchanted to call on this armour is also immune to that energy property. type, although this does not confer any protection to the wearer.

10 Hihi'irokane: best sort of gemstone to transform (with Hihiirokane is from japanese mythology the proper, secret spells) into ioun in which it is generally depicted as stones. harder than diamond, resistant or immune to rust, an excellent conductor Iris : of heat (or even a generator of heat), and Iris agate is a massive hardstone variety an even better conductor of souls, of agate much used in temples for effect. emotions or spiritual energy. It is more Its many swirling colors can be seen or less the Japanese equivalent of vividly when light shines through it, but Orichalcum. Its name is Japanese for it otherwise appears white. Its sole "flame-coloured metal" or "brilliant magical property is that of spell scarlet metal". In most depictions it's reflection: A spell that is hurled against a rustproof, ultra-hard, and an excellent screen or statue of this material rebounds conductor of both heat and spiritual right back at its source. For this reason, energy (sometimes to the point of being false guard statues or silhouettes of iris warm to the touch). It is used for . agate are sometimes placed in The comes essentially comes with doorways when magical attacks are fire aspect, igniting any target hit with it. expected.

Horn Coral: Iron, Meteroic: This precious stone is a deep black coral. This metal is rare at best. It is forged Horn coral is used in jewelry as a from ore garnered from that have polished twig or branch of material or is fallen to ground, or harvested from cabochon cut. Those who wear horn amongst the rocks of space. It suffers coral and touch it with one of their own from the same weight penalty as normal tears can call forth its magical property iron, but doesn't rust and performs much (as the cost of the gemstone, which better in combat. Weapons gain a +1 to dissolves when the effect ceases): It hit bonus, do +2 more damage; Armour empowers creatures to water walk (as gains a +1 bonus. Additionally, objects the 3rd-level priest spell) for up to 6 made of this metal gain a +1 bonus to all turns at a time. saving throws and have the ability to strike creatures which normally require Iol: +1 magical blades to harm them. Also known as iolite, cordierite, or violet stone (despite its usual overall hue of Irtios: blue), this semiprecious stone is usually Also known as danburite, this hard, cut into faceted gemstones to best transparent-to translucent semiprecious display its color change when viewed stone is found as crystals in deep rock from different directions. Iols so viewed or as water-worn pebbles in streambeds appear straw-yellow, blue, and dark or gravel deposits. It is either colorless blue. Small, cut iols can be clear, but or a very pale yellow. Irtios crystals are larger specimens usually contain silky often found on sword scabbards and inclusions of another substance that wizards’ staves because they prevent gives them an internal star effect which mildew, rot, and molds from affecting give the same rich golden flash of color any organic substance they are in contact as is found in sunstones. They are the with. This protection includes yellow

11 mold, mummy rot, and fungal diseases, Brown kornerupines have no known and it can extend to a living or even magical properties, but if a magic mouth undead creature if an irtios crystal is in spell is cast on a green kornerupine and continuous, direct flesh contact with the last word of the incantation is left them. unsaid, the stone reveals a potent property. It can be carried indefinitely, : and when the caster later touches it and Jade is a class of fancy stone including utters the missing last word of the spell, both jadeite and nephrite. It is often the stone does not grow a mouth to utter found in a massive, carvable form of a the usual message, but instead records lesser grade and is then classified as a all sounds that can be heard within 20 hardstone. It appears as an opaque, waxy feet of it for 4 rounds after the caster mineral of light to dark green or white. says the final spell word. Any number of As jade ages, it darkens further to beings may make the sounds, and noises become a rich brown. Jade is said to made purely by items are also be heard enhance musical ability, and powdered when the sounds are called forth and jade is the preferred base for spell played back for other listeners). inks and used as a substitute for all The stone holds these sounds forever nonorganic spell components for all iruntil it is destroyed. illusion/phantasm spells. It is an essential ingredient in enchantment baths Laeral’s Tears: for magical items that cast illusions as These soft, brittle, colorless fancy stone any of their functions and when so used. crystals tend to be large and to keep a glossy, magnificent finish. This stone is : the rarest and least known of the nine Jasper is an opaque quartz semiprecious secrets (types of gemstones that can be stone found in reds, browns, and blacks. transformed into ioun stones by the Vary rare specimens are blue or have proper spells) and has another bands of blue against the other colors. important magical use: If prepared by a Crushed jasper is a universal substitute complex, secret process these gemstones ingredient in the making of potions, can absorb the harm done to warriors antidotes, and magical items that protect who wear them into battle until the against or neutralize poison and drinks stones shatter, exhausted (whereupon stored in vessels of carved jasper for at they cease to instantly heal all wounds, least a day are leached of any poisons, leaving the warriors to fend for taints, or corrosive powers they may themselves). carry. Jasper is the preferred stone for use in both periapts of foul rotting Luriyl: and periapts of proof against poison. A soft stone, easily worked and widely used, luriyl is also known as apatite. Kornerupine: Found in crystals, this semiprecious Kornerupine is a hard, rare, brown or stone commonly yields attractive faceted green, translucent fancy stone usually gemstones of vivid yellow, green, and found in streambed or esker ridge yellow-green and on rare occasions deposit gravel that yields faceted comes in hues of blue and purple. Large gemstones of up to middling size. specimens of blue or purple command

12 high prices (commanding six times the chipping. Its magical use comes from its price of the other luriyls or more) and reaction to a light spell: If a are often used in necklaces, pendants, mellochrysos stone is held in an open belts, and as insets in gowns or cloaks. flame within a day of a light spell Luriyls glow and vibrate slightly when having been cast on the gemstone (the touched by a magical tracer or scrutiny spell can also have just been cast on the (any form of scrying or a clairaudience gemstone or have been cast some time spell, for instance) and hence serve as ago but still be in effect), a single flame warnings of unseen eavesdroppers. rises from the gemstone. The gemstone fuels that flame for up to 12 hours, Luspeel: dwindling away very slowly and the Also known as magnetite, this magnetic flame thus produced is not extinguished hardstone is used in temple furnishings by wind (including magical breezes) or for effect (to awe the faithful by tugging water (even immersion). An adventurer on their ferromagnetic metal items) and can therefore carry a flame while also has many uses in the making of swimming underwater or employ the magical items. In particular, its use is gemstone as a long-term light source. It considered vital by many for the proper is also ideal for starting fires particularly tempering of swords that will be fires designed to harm enemies or their endowed with several enchantments. property because the ignited gemstone can easily be thrown into the midst of Magmanite: flammables or hidden away where its This metal resembles solid lava, even flame is not discovered until too late. retaining the intense heat. Flammable items touching it have a 90% chance of Mithral: catching fire, and living flesh takes D10 Best known of all the magical metals, damage from it per round unless mithral resembles silver is many protected by thick gloves or similar respects, though it is physically stronger safeguards. Weapons forged from it and never tarnishes. Mithral is the inflict +7 points of fire damage with lightest and most supple of metals hard their blows. enough to be used in the making of armour. Material made from mithral has Manite: only 50% of the mass of a similar item This ore is so called because it drains made from regular steel. Wearers of mana (spell points, etc.) from anything mithral armour gain a +1 saving throw in contact with it at a rate of two units of bonus or lessening of damage done by mana per minute per kg present. the magic by 1 point per die, whichever Resembling copper in appearance, is more favourable to the mithral wearer. manite can be told apart by almost any spell user at the merest touch. Nelvine: Nelvine is the common name of albite, a Mellochrysos: variety of white feldspar. It is soft and Mellochrysos is a vivid yellow variety of fragile, but easily cut with crude tools. zircon found in large crystals. This It is found in large amounts in older semiprecious stone is hard, and when rocks. Nelvine is occasionally left in crystal form, mellochrysos resists

13 called pigeon stone due to its white, Ophealine: cream, fawn, or brownish pink color. Ophealine is also known as axinite, glass This ornamental stone exhibits a stone, or (if violet) yanolite. Ophealine is beautiful blue flash of cut in facets, and although it does not iridescence known as peristerism. It sees possess one of the most attractive magical use as a spell or spell ink gemstone hues, it can yield finished component in magics that disguise or gemstones of considerable size that are change the appearance of an object or both hard and durable. When worn, being (without altering such an item’s or ophealine prevents all manner of person’s its true nature). magical hold spells and paralyzations from taking effect and is in fact so Octel: deadening to magic that it cannot be Also known as scheelite, this fancy stone used in any castings or spell preparations occurs in soft crystals that yield or the magic fails. sparkling faceted gemstones of pale yellow or orange hue. Larger, irregular Orbaline: octel crystals are sometimes mounted on Also known as benitoite, this blue to silver for wear as pendants (some colorless, soft precious stone shatters jewelers call them savage fire), used for easily and is usually found in fragments. slicing and polishing as inlays, or carved These can yield small faceted and mounted. Octels that have been gemstones, but orbaline is most often touched to a ring of free action are called used in inlays in statuettes and small awakened. They glow with an inner fire ornamented boxes and coffers. Orbaline bright enough to illuminate their renders objects (but not living things or surroundings to a distance of 2 feet undead) it is in contact with resistant to when taken into darkened areas. More fire, giving them a +4 bonus to all item importantly, they prevent all manner of saving throws vs. normal fire and a +5 paralyzation and hold magics from bonus to all item saving throws vs. affecting anyone touching them or magical fire. bearing them. These awakened properties are permanent, once gained. Orblen: Orblen crystals yield deep golden gems : of large size that can be faceted or Onyx is an opaque agate of black or cabochon cut. If any healing spell is cast white hue or bands of both colors in into it, an orblen radiates a warmth and a straight lines. This semiprecious stone golden radiance of 60-foot radius for 12 carves and wears well. In addition to turns. Anyone in this radiance is affected being finished into gemstones, it is as if they had imbibed a potion of often used for figurines, statuettes, and vitality; beings who remain within the game pieces, including the magical onyx radiance for at least six consecutive dog. It is one of the nine secrets (types of turns also are cured of 2D6 points of gemstones that can be transformed into damage. If any invocation/evocation ioun stones by the proper spells). school or combat sphere spell is cast into Contact with onyx aids in safe, relatively an orblen, however, it explodes in a painless childbirths, but the stone is triple-strength meteor swarm, hurling 12 otherwise considered unlucky. 2-foot-diameter, fiery spheres that cause

14 10D4 points of damage each outward for cast through them, and can hold up to 60 20 feet in all compass directions with charges. Furthermore, due to ambient the same overlapping effects as the 9th- absorption of magical power, charge- level wizard spell of the same name. dependent magic items made of orichalcum regain up to 10% of their Orichalcum: maximum charge capacity per day. A distinctive red-orange metal, Orichalcum does not rust or corrode, not orichalcum is heavier than gold and just even from a rusting grasp spell. Like as soft, though not as malleable. It is the gold and platinum, it is impervious to fabled metal alloy of Atlantis, used by corrosion and supports spells very well, ancient civilizations to construct though no awakening is needed. immense cities and technological marvels. Extremely desired for its ability Orl: to store, deflect, absorb and release Orls occur in the softest rock as sharp- magical power, some contemporary edged, spindle-shaped, symmetrical sages and metallurgists claim to have crystals. These crystals are of red, discovered the method of producing it, tawny, or orange hue, but redhued orls albeit in very small amounts. are the most valued. Some orl fanciers Armour and shields fashioned from prefer to wear the unfaceted, natural orichalcum can conduct and capture crystals rather than faceted cuttings, but magical energy without harming the most orls are finished into faceted forms. wearer. When wearing an orichalcum Those who work with magic know orl as armour or shield, the wearer gains spell a potent explosive: When powdered and resistance equal to the character's (INT + mixed with powdered black opal and WIS) x1%. Weapons fashioned from then introduced to any open flame in a orichalcum can focus the energy of their particular way, the result is a violent magical enhancement, and penetrate explosion that does 6D8 points of energy fields. An orichalcum weapon damage to all within 10 feet, 4D8 to all gains a +2 damage bonus for every point 11 to 20 feet distant, and 2D8 to all 21 to of magical enhancement bonus it has. 30 feet distant. A saving throw vs. Orichalcum weapons ignore all petrification is allowed to sustain only deflection bonuses to AC, as well as half damage, and whether owner’s save some protective spells that grant a shield or not, items must make a successful bonus, such as shield and variants. saving throw vs. disintegration if within Orichalcum weapons ignore shields and 10 feet or against crushing blow if 11 to all forms of damage reduction granted 20 feet away or be destroyed. Items need by spells or magic items. not save if beyond 20 feet from the blast. Charge-dependent magic items made from orichalcum are more powerful. Phenalope: They enhance the output of any spell Also known as rhodonite, this rose-red cast through them, and can maximally or pink semiprecious gemstone related to hold up to 20% more charges than rhodochrosite is occasionally found in regular magic items of that sort. Wands deposits large enough to yield cut slabs and staffs created from orichalcum grant the size of books, which are shattered, a +2 bonus to caster level and a +1 tumbled, and then cut into attractive bonus to the spell strength of any spell faceted gemstones. Phenalope prohibits

15 all magical flames (including explosive Prima Materia: effectssuch as fireballs) from igniting or In alchemy, Prima materia, materia remaining alight within 60 feet, and prima or first matter, is the ubiquitous so it is included in the polished floor starting material required for the mosaics of many palaces and grand alchemical magnum opus and the houses. (An Unleashed fireball spell creation of the philosopher's stone. It is would manifest only as a momentary the primitive formless base of all matter flash of light and a puff of smoky vapors similar to chaos, the quintessence, or outlining the edges of where the fiery aether. It contains in itself all colours blast would have occurred.) Phenalope and all metals. Thus when added to any also inhibits or extinguishes nonmagical metal it can be transmuted into whatever fires. Such fires within its radius metal the smith desires. of effect have a 6 in 8 chance of extinguishing themselves per round, Ravenar: unless the fire is oil-based (whereupon Ravenar, a glossy, black variety of the chance falls to 4 in 8). Once a normal tourmaline. Ravenar is commonly used fire is out, no re-ignition can occur. for inlay work on , buckles, and the like. It shares the magical property of Plandanium: all tourmalines: If any sort of spell is is light, half as heavy as hard steel, yet cast into a ravenar (regardless of level just as strong. More importantly, it is or class), the gem drinks the spell and strangely resistant to magic. An object transforms it into an instant burst of made of plandanium gains a +4 bonus on lightning bolts: three 6D6, straight-line any saving throw made against a magical bolts that radiate out from the ravenar in source. Weapons made of plandanium any directions desired by the caster, weigh half as much as normal, and gain consuming the ravenar in the process. a +1 enhancement bonus on damage rolls against constructs, magically Samarskite: created undead, and summoned Samarskite is a hard and heavy, velvet- creatures. Plandanium armour weighs black rare earth mineral with a metallic half as much as other armours of its luster. These semiprecious stones type, and is treated as one category are cabochon cut for use as mourning lighter than normal for the purposes of gemstones or in black ceremonial finery movement and other limitations (light in the Realms. In either use it has the armour is still treated as light armour, same magical function: The presence of though). The wearer gains a +2 samarskite anywhere on a being resistance bonus on all saving throws diminishes all damage done to that being against spells and spell-like abilities. A by any undead attack by 1 point of plandanium shield does not add a damage per attack or, if an attack causes resistance bonus to saving throws or multiple dice of damage, per die of reduce spell failure but it adds a +2 damage. deflection bonus from spells and spell- like abilities that require a ranged touch Satin Spar: attack. Also known as feather gypsum, this extremely soft but sparkling and easily polished ornamental stone is too fragile

16 for wear. It is white, pink, pale orange, Soarwood: or pale brown in hue. It can readily be lightweight wood used for building dyed to any hue at the cost of its sparkle airships. Soarwood possesses a magical and is often used in gemstone carvings. buoyancy. Ships made from soarwood It has the sole magical property of skim effortlessly over the surface of the partially negating magic missiles: Any water. The speed of a boat or ship made such missile vaporizes a satin spar stone from soarwood is double that of an worn, carried, or touched by its target equivalent boat made from ordinary being, but deals only half damage to that wood, and the cost is four times normal. being. Soarwood has the same physical characteristics as normal wood, but Serpentine Stone: weighs only 75% as much. Soarwood Serpentine ranges in use from being cut itself is light, but not lighter than air. into fine faceted gemstones to in less valued forms such as this dark green Sphene: hardstone variety being carved into Sphene is a soft, brittle precious stone ornamental screens, furniture inlays, and easily worked by unskilled cutters. It such items as the serpentine owl. Also comes in various yellow to green shades, known as verde antique, this carving but a fine emerald green is the most hardstone is really a group of very prized hue. Sphene crystals can be cut similar stones. They afford the same into beautiful, sparkling, faceted magical protection as a gemstones of small and medium size. It priestly resist fire or resist cold spell. has the little-known magical property of Each piece of the right sort of warding off lightnings (including those serpentine stone functions once against borne of spells), causing saving throws cold and once against fire, against such effects to be a made at automatically and regardless of the a +4 bonus and all damage rolls from bearer’s wishes, and then crumble into lightning to be made at a penalty of -1 useless, ashen . If a being carries, is point per die. in contact with, or wears multiple serpentine stones, only one act to protect Star Diopside: in a trigger situation, not all of them. Star diopside is the most prized form of a hard, durable mineral that is rarely Skydrop: found in attractive colors. This mineral The common name given in the Realms is usually too dark green in color for to clear or lightly colored tektite great beauty, but mountain- and material, especially fragments of glass of treambed-pebble crystals of pale to celestial (meteoritic) origin. Such medium green hue produce attractive semiprecious stones are usually semiprecious stones. A few mineral buffed and polished to sparkling clarity specimens of darker green appear to and fixed in claw mounts to be worn as radiate four- or six-rayed stars when cut, pendants or teardrop earrings. They and these fancy stones are rated at higher render any beings touching, carrying, or values for gemstone variation under this wearing them immune to petrification classification rather than that of dioptase. These starred stones are valued in

17 both jewelry use and for mounting in all sorts for later release by touching the palace, temple, and courtroom stone and speaking the last word of the entryways, because they have the sole spell incantation, whereupon the magic magical property of winking and erupts out of the stone at a target chosen flashing vigorously when any sort of by the will of its activator or at a random active illusion/phantasm magic (in other target (depending on how the spell was words, a magically disguised person) cast and if the activator concentrated on passes within 10 feet of them. a target or not). This touch and utterance need not be made by the spell’s original Starstone: caster or even by a spellcaster at all. Starstone is a mineral that appears Such an activation destroys the underground in small cubical formations gemstone. near sulfur springs and volcanically active areas. Growing in small clumps Tabasheer: no larger than a person's fist, it has an This semiprecious stone is an opal-like oily feel despite being dry, and leaves no silica found in the joints of certain types residue. If it is hit by anything hard, this of bamboo. Tabasheers are irregular in ordinary-looking material immediately shape and are usually tumbled and begins to glow like a torch and give off buffed to a velvet smooth finish and mild heat. Starstone is often powdered worn as tiny stones in rings or fringe and mixed with sulfur and other stones on jeweled pectorals or shawls. It ingredients to manufacture the flash has the magical property of infusing powder used in flashglobes. Its strong beings with temporary extra hit points. If illuminative qualities affect darkvision a tabasheer is crushed and a cure light and low-light in particular, wounds spell cast on the powder while it making it useful for decoration and as a is on the tongue of (or in an open wound diversion. on the body of) a being, the being gains 3D6 hit points for 24 hours (or less, for Sunstone: each one lost is gone for good). Any Sunstone is a feldspar ornamental stone damage suffered by an augmented closely related to moonstone. It is more being is taken from these phantom hit properly known as oligoclase. Sunstone points first, but gaining them does not can be colorless or faintly greenish and increase a being’s level, spell abilities, of facet grade, but most common by far saving throws, or anything else. is its softer variety suitable only for being cut cabochon. The cutting of a Tchazar: cabochon rarely yields a gemstone Also known as aragonite, this soft, larger than ¾-inch diameter. Such fragile strawyellow gemstone is found in gemstones have bright red or orange elongated, prism-shaped crystals. This spangles (minute crystals) suspended in semiprecious stone requires skilled parallel in a nearly colorless background, cutting to yield faceted gemstones, and giving the whole a rich golden or cabochon-cut tchazar is much less reddish brown color. Sunstones are valuable than such faceted gemstones. prized for their ability to store light (Tchazar gemstones revalued as related and energy-discharge magics of ornamental are cabochon cut.) Any cut of tchazar has the same curious magical

18 property: It clouds scrying magics from wounds are closed (in addition to ending seeing anything but a blur within 2 feet all bleeding and restoring organs), and of it. For this reason, coffers, collars, D4 must be rolled again. A result of 1 reading desks, locks, keys, and wrist means the healed being is healed of 1 bracers are often adorned with tchazars. point of damage to end the stone’s work, If a tchazar shatters, its magical power is but any other result means the stone instantly lost. heals D10 points of damage.

Tremair: Variscite: Also known as hexagonite (a pink Also known as lucinite and peganite, this variety of tremolite), tremair is found in deep to pale yellowish-green, translucent small, translucent, pink crystals that ornamental stone is found in nodules yield even smaller faceted gemstones. or in rock seams. It is cut cabochon, and These fancy stones do just what legends on rare occasions displays gray and say they do: make anyone who wears yellow bands and eyes (rings) when so them next to their skin immune to all cut. Variscite is poisonous to magical curses. lycanthropes. If mounted on an arrowtip or blade, it triples the damage Ulvaen: done by that weapon on its first strike Also known as amblygonite, this soft, (only) against a particular lycanthrope. but shatterresistant, pale to rich yellow (Thereafter, that individual lycanthrope fancy stone can readily be worked by the suffers no further damage from unskilled into large cabochons or faceted variscite contact for one full day.) If gemstones and so is very popular for worn as a gemstone, variscite can have a jewelry. If touched to an open wound (or one-time damaging effect of D6+4 placed on the tongue, in the case of points only if pressed into an open internal injuries), an ulvaen stone melts wound on a lycanthrope or brought into away in D4+1 rounds, regenerating the contact with one’s tongue. human, demihuman, or humanoid body it is contact with, in the following Violine: order: stop bleeding, restore organs, A purple variety of volcanic gemstone close wounds, regain lost hit points. found in patches mixed with other For the efficacy of a particular ulvaen , violine is cabochon cut or stone, roll D4. On a result of 1, the faceted into a baguette shape. Deposits victim gains is healed of 2D4 points of of this ornamental stone occasionally damage, and the stone’s power ends. On yield gemstones of unusual size (as big any other result, bleeding stops; roll D4 as a human fist, for example). Upon again. On a result of 1, D6+1 points of contact with a being afflicted with damage are healed, and the stone’s mummy rot, violine in any amount is power ends. Any other result means that consumed, but it negates the mummy any damaged organs are healed (as well rot. If a mummy is brought into contact as the cessation of bleeding); roll D4 with any amount of violine, it suffers again. A result of 1 heals D4+1 points of 4D4 points of damage. If this destroys damage and ends the work of the stone, it, the mummy dust that results is but any other result means that all ineffective for magical uses.

19 Voidglass: mass; the joints show as irregular, This material is as hard as steel, but weblike lines. It is usually black with made of crystals that voidglass shapers whitish join lines, but webstone of grow into the desired shapes. Voidglass brown, reddish brown, and rust-red hues resonates with a creature's mind, with lighter webbing has been found. bolstering thought and mental defences. When carried in direct flesh-to-stone Any suit of armour normally made from contact by humans or demihumans metal can be made of voidglass. A suit (certain jewelers make armpit bands of of light voidglass armour grants a +1 soft-tumbled webstones strung so as to resistance bonus on all saving throws be worn around a shoulder), webstones against mind-affecting magic. This protect their wearers from all harmful bonus increases to +2 for medium gaseous and airborne particulate effects, voidglass armour, and +3 for heavy from smoke to poisonous gases to voidglass armour. Voidglass weapons airborne fungi spores. Each contact with can funnel violent bursts of psychic such things involuntarily and energy on a hit (if the welder has psionic automatically causes a webstone to powers). In the hands of any creature, a partially vaporize at an irregular, voidglass piercing or slashing weapon variable rate until nothing is left. The deals 1 additional damage on a hit— protection a webstone confers also bludgeoning weapons gain no benefit. varies wildly and randomly from specimen to specimen from complete to Water Opal: nothing which keeps the value of Water opal is a clear, translucent variety webstone low. of opal with only a play of color to it, like oil on a clear puddle. Transparent Ziose: opals without a play of color are known Ziose is the name given by sages to a as hyalite. They are considered inferior particular facetgrade variety of ziosite. and are those variations of the gemstone This rare mineral yields cut stones that which are nigh worthless. Water opals flash three vivid hues depending on how are rare and valuable gems used as the light catches them or in what ornaments around mirrors and windows direction they are viewed: purple, blue, or in the crafting of magical scrying and red or purple, green, and red. Very devices (such as crystal balls). They large, human head-sized specimens of have an additional property: If powdered this fancy stone are sometimes found, and mixed with holy water, an of and they are prized for use in health is created without any pendants by giants. Ziose stones of any enchantments being necessary. size have the potent magical property of being able to unleash six magic missile Webstone: pulses (each dealing D4 + 1 points The ornamental stone known commonly damage) per round whenever this effect as webstone is more properly called is desired by the last intelligent being to spiderweb . Webstone is an touch the stone (so long as the stone is obsidian variety in which small pieces of within 30 feet of the being). The the stone have been cemented together controller of the ziose is free to do other by heat and pressure in an irregular things while the stone is operating even perform quite exacting tasks such as

20 spellcasting, playing musical instruments, picking locks, and the like. 2. future A ziose stone can function continuously in this way for seven rounds, but then materials falls inert for two turns before being Future materials represent materials usable again. If it is never used for seven which are not available yet but will be in continuous rounds, no rest period is the near or far future. necessary. Biofibre: A bio-engineered compound used in cybernetics. It is designed to the operation of a muscle, with Biofibre being wrapped around muscles to provide additional reinforcement and added strength and stamina.

Bioflex: A bioengineered compound used to create the muscles and organs of androids and bionic replacements.

Composite Alloy: A composite metal/ceramic alloy, stronger than hard steel.

Crystallion: A special form of crystal molded into whatever shape required. It is about the same in weight to hard steel but stronger. No relation to Crystalline.

Duranium: An incredibly strong and versatile metal alloy. It is capable of withstanding blistering heat, frigid cold, and monumental physical stress, even when very thin. Because of these properties, it is used for everything from smelting pots for other less hearty metals to spacecraft hulls. However, it can still corrode in the same manner as lesser steel alloys, and likewise required maintenance.

Dwarf Matter: A metal whose molecular structure has been partially collapsed in a massive artificial gravity field (like a

21 star). Bonded Dwarf Matter uses a small smooth out, and then seal down the induced electronic current to strengthen fissures in the surface. It will hiss and the internal bonds. While steam as it did its work. Coherent Dwarf Matter has been dynamically manipulated to polarize the Nanofluid: subatoms in the armour. Consisting of a thick layer of gel-like fluid sandwiched in a dwarf matter Ferrocarbon: structure, nanofluidic armour is “smart” Ferrocarbon is an incredibly strong, armour—it concentrates at the point of corrosion-resistant building material impact to blunt physical blows and made from the combination of iron and circulates around heat sources to carbon. dissipate energy.

Ferrocrete: : A composite building material made This is a rare, extremely dense, from the combination of concrete and incredibly strong form of matter found iron that was molecularly bonded to naturally in the cores of stars. It produce a substance with exceptional is impossible to scan through resistance to wear and tear. The material neutronium. It is a dense alloy made up is used primarily in the construction of of -toxic, trans-uranic elements on roads and walkways, but also for the periodic table that had far more reinforced bunkers and building neutrons than protons or electrons and is foundations. difficult to produce. As armour, it is resistant to almost any form of energy Fixit: and matter. This makes it impervious to This is a type of quick-setting aerosol all known forms of contemporary foam that is used in construction and weapons. building maintenance. Designed to be sprayed into cracks, dents, holes or other Plascrete: spaces, the foam expands and quickly A very strong and heat resistant material hardens upon application, becoming consisting of a combination of plastic indistinguishable from its surroundings and concrete. It is used mostly in the once dry and possessing the strength and construction of landing pads and pits for wearability of ferrocrete. spaceports and as paving for roads. It is a fluid material that can be poured into Glasteel: any form and then hardened, resulting in A transparent, armour-strong steel alloy. a virtually impervious surface. It is used in the construction of windows for spaceships, space stations, undersea Plasteel: cities and . Plasteel is a extremely durable, lightweight, and expensive material Metal Sealant: combining the properties of plastic and This is an adhesive used to seal fissures steel. The material can also be used in in metal surfaces, typically the hulls of reconstructive surgery. By placing a spacecraft. Once applied on a ruptured plasteel sleeve over a fused bone metal surface, it will crawl over the area, segment, a surgeon can lend it enough

22 strength so it is as sturdy as the original as a means of disguise: by applying bone. Similarly, a plasteel mask can be lumps of synthflesh putty to one's face, it attached over newly reshaped facial is possible to alter the shapes of the muscles. nose, chin, and cheeks.

Promethium: Therminium: Promethium alloyed with titanium and This is an alloy based on aluminium vanadium it forms a nearly- used to create solar sails, and is highly indestructible metal capable of absorbing resistant to all forms of radiation. It is energy in proportion to its mass without also a component of reflective coatings loss of efficiency. When absorbing on hulls. energy it activates the alloy's regenerative properties which in turn Thermoplast: allows it to mend itself. If damaged it This is a protective gel like substance. will self repair at a rate of 1 HP per 2 It is used in the shells of escape pods and damage taken. aerospace vehicles to dissipate the heat of re-entry. Additionally, when exposed Rockcrete: to sufficient kinetic impact (such as that An incredibly strong, durable building of the cocoon hitting the ground) the gel material used to create immense will harden, and absorb the kinetic force skyscrapers especially on worlds with - protecting the cocoons contents from hostile weather conditions. harm.

Steel, Hard: A harder ferrous alloy than soft steel. This is the material that is now most commonly used to build ships. It is stronger and lighter than soft steel and it has the added benefit of never rusting.

Steel, Soft: A soft ferrous metal. Steel is the cheapest hull material available, more commonly found on older vessels. Steel is an alloy and as such quite strong and resilient but prone to rust, tending to mean the hull needs constant care and maintenance to maintain its integrity, it is however inevitable that steel will eventually need patching or replacing.

Synthflesh: This is a meltable material that imitates natural flesh and is used to cover prothestic replacements. Synthflesh could also be used by healthy individuals

23 heavy armour. Copper-plated armour or 3. normal shields render the wearer more vulnerable to electricity attacks, materials however, either granting any attack This is a list of the more well used against the wearer that deals electricity normal materials. damage a +2 bonus to attack rolls.

Bone: Copper-plated weapons that channel or Bone can be used in place of wood and that deal electricity damage deal 1 extra steel in weapons and armour. Other point of electricity damage per animal-based materials like horn, shell, electricity damage die on a successful hit and ivory also use the rules for bone (this extra damage is multiplied on a weapon and armour. The cost of a bone critical hit). For example, a magus weapon or bone armour is half the price channelling a 3D6 electrical spell of a normal weapon or armour of its through his copper-plated type. Weapons Light and one-handed would deal 3 extra electricity damage on melee weapons, as well as two-handed a hit. Copper-plated steel has the same weapons that deal bludgeoning damage statistics as normal steel. only, can be crafted from bone. Coral, Chitin, and Shell: Hafted two-handed weapons such as Items made from coral, chitin, or sea spears can be crafted with bone tips, as shells are refined and shaped through can arrowheads. Other two-handed various alchemical processes. They are weapons cannot be constructed of bone. relatively cheap, but not particularly Armour and shields can all be strong compared to objects constructed constructed with the bone either of metal. replacing the metal components of the armour, or the wooden parts of shields. Coral: Bronze: Armour made of coral is grown, not Weapons Light and one-handed weapons made. Special corals are shaped and can be crafted from bronze. Likewise, moulded while growing, and then spear points, arrowheads, and heads harvested and hardened to be worn as can be crafted from bronze, even those armour. Coral armour often has a bizarre that are parts of two-handed weapons. organic look to it. Bronze is too weak to be used for two- handed weapons made entirely out of Gold: metal. Bronze weapons do the same Soft, heavy, yellow, and nearly damage as steel weapons of the same impervious to tarnish, gold is well- type, and have the same cost and weight. known across the many worlds. By itself, gold is magically inert, and is Copper plated: nearly worthless for battle. But nobles Copper-plated objects take half damage like to make ceremonial items from it, from acid effects. Armour composed and there are a few rare monsters which primarily of metal that is plated in can only be hurt by golden weapons. copper confers to its wearer acid resistance +1 for light armour, +3 for medium armour and shields, and +5 for

24 Iron: being the sole mundane metal which is a Mystically the mirror image of copper in better magical activator and supporter of several regards, iron is the metal of spells than gold is. Like gold and silver, offence. Unfortunately, unenchanted platinum should be awakened to utilize it iron has some anti-magical properties, its to the fullest extent. presence especially disturbing faerie spells and illusions. Once magically Quicksilver (): awakened (whether through spell or via A heavy, gleaming liquid metal, alchemy), iron loses all anti-magical quicksilver is a slow-acting poison, care qualities. This was the first metal used to should be taken in handling it and its' make armour and weapons. It has some fumes. Absolutely useless for fashioning drawbacks that caused it to be replaced items from, quicksilver can be combined by steel. However, there are times when with other metals for some magical uses, are fighting a creature that is vulnerable such as certain talismans needing its to this metal, thus a small number of resonance. Used in magic, quicksilver weapons are still crafted from it. excels at reversing effects, Although Iron doesn't cost any more laying curses, and changing constructive than steel, it weighs 25% more and can forces to destructive ones. Small rust if not carefully maintained. amounts of the stuff are used in making all of the alchemical essences, as it is Lead: needed for conversion of alchemic Heavy, soft, and resistant to magic, lead solution into an acid, which then is made is not used much except as a defence into the alchahest used to distil essences. against scrying or teleportation. Occasionally an alchemist will make an Silver: essence from it, but not often. Despite The metal of the moon, silver is well- endless tales to the contrary, few known for being able to ignore lunar- alchemists try to turn lead to gold. Like based defensive powers such as those of iron, lead can be awakened in large lycanthropy. Unlike gold, silver will quantities. Under some conditions, lead tarnish readily unless protected, but it can extend the duration of spells or needs no special preparation for most shield them from anti-magical magical uses. Awakened, 3 ounces of environments. silver will grant moderate bonuses to divinations and magical wards it is used Magnesium: in. A wide selection of alloys can be Magnesium is a light strong metal, quite made using silver, many exhibit varying hard to refine, that can be ignited by degrees of tolerance for magical white hot coals or other hot fires and lightning, a quality the pure metal does which burns with an actinic light that not seem to have. should severely annoy demons, undead, and other creatures of darkness. While normally reserved for and monetary uses, there are certain Platinum: creatures which are vulnerable to this Strong, nearly immune to acids, and metal - especially undead and silvery, platinum is used in small lycanthropes. As such, weapons makers amounts in a wide variety of magics, usually keep a small supply of Silver

25 weapons on hand. Being a softer metal, it is not preferred for everyday use. 4. materials from

Steel: the This is the standard in most areas of the Absorbium: planes when it comes to weapons and A rare radioactive element found only in armour. While there may be many the center of the Earth, which paralysed different colours and textures depending Eterno the Immortal over the course of a the Plane of origin, one steel is much the billion years. The element was weakly same as the other. All standard stats of radioactive, owing to the very long half- armour and weapons reflects the fact that life it required to maintain the irradiation they are made out of steel. of Eterno; and it only occured in the very center of the Earth. Its most valuable Stone: property was either absorbing or Stone age weapons almost always utilize neutralizing deadly gases, as it would stone in some way. From rocks lashed to have saved the Xan from the space-gas wooden hafts to create early maces and that loomed in the path of Earth's orbit. , to flint knives and stone Absorbium could be destroyed by arrowheads, these primitive weapons are Cyclo-Rays, and the material could be still deadly. Weapons Light and one- created in an Atomic Transmuter. handed bludgeoning weapons, spears, axes, daggers and arrowheads can all be Acoustium: made of stone. Armour cannot be A fictional metal featured in the episode constructed from stone. Shriek of the Beyond series. Acoustium was found in a metal alloy of Tin: a sonic device able to generate sound Not a very good metal for most magic, waves potent enough to demolish whole tin's primary use is in making household buildings. It's not clear what acoustium objects. exactly does, except increasing the acoustic properties when included in a metallic alloy.

Amazonium: The Pre-Crisis name of the indestructible metal used for the construction of 's Bracelets of Submission. Found only on the island of Themyscira, this metal is used in alloys to create extremely strong and lightweight armor.

Amnesium: An alien mineral that induced memory loss. kept some of it in the .

26 Batmanium: gives him even greater strength, was Batmanium is a metal element with fashioned from Cordite by the Goddess supernatural capabilities, discovered and and the Sorceress. The Sorceress created named by Powers International in their He-Man's chest harness from a rare quest to find undiscovered elements in Eternian mineral crystal called Coridite, the "island of stability"—the concept that adds to ampliy He-Man's great that, at some point, elements stop being physical strength. too radioactive to remain stable. Batmanium's atomic number is 206. Dark Metal: Batmanium can be utilized in the form A metal discovered by Batman in the of a liquid or a solid at room Dark Nights: Metal storyline. It has the temperature. It is extremely dense, as power to link the known multiverse with shown when Powers International the "Dark Multiverse." fashioned a large batarang for its public reveal to weigh two tons. Dilustel: Dilustel is a highly durable, extra- Cancellite: dimensional metallic substance with a A chemical created by that high melting point with a connection to cancels Durlans shape-changing powers. the Quantum Field. It was grafted from The of Super-Heroes obtained it the skin of the alien Silver Shield, and from her and use it in spray form. used in experiments by the US Government's Project . Most Cavorite: Quantum-powered heroes and villains Cavorite is an artificial mineral that (Captain Atom, Bombshell, Major Force possesses anti-gravity properties (also and Iron Fire) had a Dilustel skin referred to as a "gravity-blocking coating. substance"). It can also shield other materials from its effects. Functionally, Dionesium: Cavorite was designed to shield a craft A chemical compound that existed in from Earth's pull, allowing easy flight. nature long ago, something very rare but The material was invented in the latter present in certain places. Something that half of the 19th century by Doctor could activate just the right genes... the Selwyn Cavor. same ones we tinker with endlessly. Dionesium, named by its researcher and Coridite: discoverer Paul Dekker after Dionysus - Coridite is an extremely powerful the Greek god of rebirth, is a naturally mineral, that is located in the mines of occurring liquid metal that has the the Widget Fortress, on Eternia. The supernatural ability to revive dead tissue, mineral is too powerful for the Widgets bringing those who encounter it back to to use, so they tend to guard and protect life. Natural, uncorrupted Dionesium is it, making sure that it does not fall into hard to come by, often found mixed with the wrong hands. It comes in two other materials, such as the rock that different colors: green and pink. Cordite gave his powers, Lazarus can be used to power just about anything Pits, which are usually controlled by from lasers to reactors and is sought Ra's al Ghul, or mixed in with the Court after by many. He-Man's harness, which of Owls' Electrum alloy.

27 Eighth Metal: physical form in coherence to the users The form of metal known as the Eighth desires. Becoming most anything they Metal is the purest form of metal used by can imagine be it weaponry, shielding or gods, two steps from the pure Tenth armor. Anyone who adorns 10th Metal Metal, and one step from Nth Metal. has any natural abilities on hand Hephaestus used this metal to the magnified by the strength of their will. godly weapons such as the Sunblade for Apollo, along with eleven others for Users of the Tenth Metal often receive those of the other members of the Gods visions of various occurrences of Olympus. Wonder Woman’s invisible throughout space and time, as well as all jet are forged of this metal as are her across the Multiverse. The Metal can Bracelets of Submission. reveal to it's handlers visions of the future based upon what their hearts truly Electrum: desire. Showcasing a preview of whats Electrum is a metallic alloy that, when to come in the near future. Through the prepared in the correct way, has the connection to his Element X powered ability to reanimate the dead. , Cyborg has a deeper connection to his universe and beyond. Element 152: Reality itself speaks to him and provides Element created by Mon-El by greater understanding of the Multiverse combining gold, silver and iron. It has in order to act as its penultimate anti-gravity properties and was against the Dark. eventually used in rings, allowing members of the Legion of Super-Heroes Eternium: to fly. This rare, silvery metal found only on Eternia is virtually indestructible. When Element X/Tenth Metal: refined properly, Eternium is capable of Element X also known as the Tenth being forged into powerful weapons, Metal, is the purest form of creation armor, and even prison cell doors. This itself, capable of overcoming anything unique metal is the alloy that He-Man's from the Dark Multiverse. It can be Power Sword was forged by King manipulated by thought alone to achieve Grayskull. Just a little piece can act as a nearly anything, and is present in small source of energy for the city of Eternos quantities in every single thing, sentient for a long time. being or otherwise, in the Multiverse. The metal, also known as the "fire of the It generates huge amounts of raw Fourth World", is the very power source energy. This is the most solid source of of most technology belonging to the energy that exists in the universe. A such as Mother Boxes, Father small piece of Eternium can provide Boxes and the Miracle Machine. enough energy to power an entire planet for centuries. The Eternium is also It is the metal of pure imagination incredibly rare, occasionally finding personified, having the ability to shape small pieces or nuggets among rocks, and materialize anything the user can never as deposits or reefs. It is so rare think of and make it real. Tenth Metal by that not even the Royal Family Of itself can also change shape and alternate Eternos can afford to keep a stock of

28 emergency Eternium. Apparently, ductile metal, with a hardness exceeding Eternium can also be consumed in small that of Diamond and a tensile strength fragments by robots or semi-mechanical exceeding any earthly metal such as beings to get a huge jolt of raw power Maraging Steel. The material is for short periods of time. It also has otherwise unworkable and unbreakable, teleportation properties. but for the De-Coherer Ray — a device whose secrets died with — Feminum: which could cut or shape it. Unlike many Element found only on Paradise Island. other materials from Krypton, Ore can be fashioned into a bulletproof Kryptium's supreme durability was not metal, but is usually used for jewelry, affected by the particular quality of the such as bracelets. Feminum was created local sun's light. Thus on Earth, or under for the TV series only and is not the red light of ; Kryptium was canonical in the DC Universe, where it is adamantine. an analog to Amazonium. : Illium 349: The name given to shards of matter cast An extremely rare, radioactive element off from the planet Krypton after its used exclusively and sparingly in destruction. Exposure to Kryptonite can Enlarging Rays to restore shrunken have a wide variety of effects depending beings to full size. upon its color and present form, the majority of them detrimental if not Inerton: outright deadly. Inertron is a virtually indestructible Green Kryptonite metal of the 30th/31st Century. The Easily the most abundant and the first metal has anti-graviton properties that discovered, the green variety of make it a viable option against gravity Kryptonite sapped of their technology like the Ikon Suit. strength provided by a yellow sun. They initially get flu-like symptoms and Kryptium: would quickly get weaker until death if The hardest and most durable element on not removed from the radiation. Humans the Planet Krypton. It was used can be adversely affected by the sparingly due the difficulty of forging it. mineral's radiation as well with But once formed, it was unbreakable and sufficient long-term exposure and it can could cleave inch-thick solid steel, a be carcinogenic as a result. diamond, or even Superman's ultra- Red Kryptonite dense flesh. The rare element was first Red Kryptonite has unexpected used by scientist Hab-Rull; consequences and what happens varies who built a power-chamber of Kryptium from exposure to exposure: turning into to contain his super-nuclear power a dragon, excessive hair growth, gaining generator. Jor-El, accompanied by a telepathy, etc. young Kal-El, warned Hab that even Gold Kryptonite Kryptium was not enough to control the This rare form of the mineral would energies that he would unleash; and not destroy a Kryptonian's ability to process for the last time, Jor-El was ignored and yellow sunlight, thus permanently disaster followed. Kryptium as a non-

29 removing their superpowers. It was not malfunctioned all of the Kryptylium was otherwise harmful to Kryptonian life. drawn upwards toward it. Blue Kryptonite Has the same effect on as -Metal: Green Kryptonite does on normal This was a radioactive metal, of which a Kryptonians. It's also an antidote to the small amount was accidentally effects of Red Kryptonite. discovered in the 64th Century in a White Kryptonite meteorite which fell to Earth. Kills all plant life, regardless of origin. In 6363, scientists were able to use the Platinum Kryptonite M-Metal to build a time machine. Gives Kryptonian powers to humans However, its radiation was losing permanently. intensity, and only one trip through time Kryptomites could be made. Abra Kadabra invaded Living beings composed of various the laboratory in which the machine was forms of Kryptonite. being kept, and used it to travel to the Silver Kryptonite 20th Century. In Post-Crisis continuity, Silver Kryptonite demonstrates certain mystical Marvelium: properties that are of great value to the A metal developed by Captain Marvel. supernatural community. Two known Using a stolen bracelet made of samples of this "magic Kryptonite" have Shazamium (Element no. 98), Dr. Sivana been forged into a pair of twin adopted ethereal form, as part of an medallions known as the Ach-om elaborate plan to eliminate both Shazam Rashay - the Amulet of Mindfulness. and Captain Marvel. In order to capture One-half of the amulet was located Sivana, Captain Marvel temporarily inside of a volcano on Dinosaur Island commandeered an atomic laboratory, while its twin was forged into a stone and using modern scientific equipment, tablet found at the Oblivion Bar. For he single-handedly developed a 99th Kryptonians, exposure to Silver element for the Periodic Table, Kryptonite yields effects similar to that Marvelium, the world's mightiest metal. of Cannabis on a human being. Those It is the heaviest and strongest of all affected by it experience a loss of elements in the Earth-S Universe, and inhibition, altered perceptions, extreme can be used to bind even immaterial hunger cravings, and some psychotropic ghosts. From this material he created a hallucinations. room-sized box, in which he trapped Jewel Kryptonite Marvelium is so strong that no force in Jewel Kryptonite possesses the ability to the universe, short of Captain Marvel's amplify the psychic powers of people in own strength, can work the metal into the . new forms. Captain Marvel believed that even his magic lightning would be Kryptyliu: unable to penetrate it, thus he had to This was a utilitarian metal, used on leave the door into his Marvelium trap Krypton to make household utensils and open momentarily, in order to spring his devices. It was strongly attracted by trap on Sivana. magnetic fields, and thus when Krypton's Weather Control satellite

30 Nth Metal/Ninth Metal: having used it to augment his already A heavy isotope of iron, Fe676 it is considerable physical and mental to Thanagar. Among the unusual capabilities beyond the norm. The properties of Nth metal is the ability to symbiotic metal has the capacity to negate gravity, allowing a person adjust and augment itself in order to wearing an object made of Nth metal, better aid its wearer with new abilities. such as a belt, to fly. In addition, Nth Can weaken the recovery abilities of its metal also protects the wearer from the user's foes, allowing the user to deliver elements and speeds the healing of killing blows. wounds, increases their strength, and protects them from extremes in Orichalcum: temperature. Orichalcum is a mystic mineral native to Thierna Na Oge. Materials made of Grants the ability to fly and allows the Orichalcum can resist any force of wearer to carry objects 20 times heavier pressure, be it physical or magical. than what they normally could. The metal generates a heat aura, sufficient to Photanium: keep a man alive under Arctic Photanium is a material mined and conditions. The metal bonds to and exported from the planet of Phantos. It is vastly augments the physical dexterity of used by the Eternians to make very the host wearer, even restoring lost strong weapons and machines. If the physical attributes which recede over Eternians were to surrender all of their time. Photanium, it would leave the Royal Palace defenseless. The only individual Pure Nth Metal bonded to a host can who has ever managed to break shape and form into weapons or armor Photanium is He-Man. with adaptive features at their command. It will even move to protect the wearer Plastalloy: from oncoming assaults against their An artificial substance created by person.Its restorative powers are such scientist Professor Andrew Zagarian. that Nth Metal allows its user to regrow Zagarian used this substance in the missing body parts. creation of a powerful artificial being that came to be known as the Shaggy The metal can also restore the host after Man. total biophysical desiccation, restoring life to a dead body, or even physically Promethium: reintegrate its user at a bio-molecular Promethium is the name given to two level. In recent continuity users can metal alloys: "Depleted" and "Volatile" physically interact with as well as Promethium. disrupt the presence of ghostly entities. Nth metal has the power to absorb and Depleted promethium store vast quantities of energy for later Invented and patented by Steve Dayton redistribution. of Dayton Industries. When alloyed with titanium and vanadium, it forms a near- The metal has the effect of greatly invulnerable metal. The bionic and enhancing a user's powers, Despero cybernetic components of Cyborg are

31 made out of depleted promethium, and Eternity, by means of a bracelet, made Arsenal of the of from the metal Shazamium. The bracelet America wears a bodysuit that combines enables its wearer to adopt ethereal form both depleted promethium and . and to instantly travel to remote locations. Without this Shazamium Volatile Promethium Bracelet, Shazam would vanish utterly, This is also capable of generating and within one day. absorbing near-limitless amounts of energy, and so can be used as a power Sivanium: source for many gadgets. However, this An element created by Dr. Thaddeus "volatile promethium" is a dangerous Sivana. This "living metal" (Element mutagen that can be used to mutate no.97) had a curious property: It could living beings or trigger their metagene. easily be fashioned into human shape, Dayton used it when creating the super- duplicating the form and function of powered criminals known as Hybrid. every organ, enabling the building of the Terminator's mesh android duplicate Sivanas. When the armour, sword and staff are made (either mad scientist was in ethereal form, from wholly or in part) of volatile wearing a bracelet of Shazamium, he promethium. blackmailed Captain Marvel to create a small army of duplicates of Sivana, Quixium: made with Sivanium.While Sivana was Quixium is a metallic element that is away, Captain Marvel used the metal to found deep beneath the Earth. It has create a duplicate of himself, and this in transmutative properties and can alter turn enabled the big red superhero to the genetic structure of those exposed to turn the tables on Sivana, using a trap it. The people of the subterranean world composed of a third new element called of Strata use it to transform their chosen Marvelium (Element no.99). Earth protectors into super-heroes. Industrialist Richard Faulkner was Smartskin: exposed to Quixium and was Smartskin is a material that bonds with transformed into a being of shiny, blue the collagen in human skin, making it metal. indestructible. It is used by the Bulleteer.

Radion: Supermanium: The New Gods are vulnerable to a Apparently the hardest metal in the substance called Radion. Its source is known universe; it is practically as unknown and its effects are toxic only in indestructible as the Superman himself. sustained amounts or after explosive It was used in the construction of exposure. The average New God can be Superman's , as well as a slain by an application of Radion from a jail for . According to Radion blaster or bomb. Superman, he forged it out of the heart of a star, similar to how the Atom Shazamium: obtained his costume. Superman used it The Spirit of the Egyptian Wizard to construct a rocket to securely protect Shazam is able to materialize himself, in radioactive material waste from being his throne room within the Rock of exposed on its journey in space.

32 Suspendium: Vaxxium: An artificial compound developed by A Kryptonian element. Because of Doctor Sivana. He used it to trap the Krypton's much heavier gravity; Jor-El Marvel Family in a force field bubble studied ways to make potential which kept them in a state of suspended spacecraft lighter. At an atomic level, he animation for over twenty years. found rare particles that were repelled by Unfortunately for Sivana, he unwittingly gravity, rather than attracted. He trapped himself and his own family reproduced them and called them within the same stasis bubble. Vaxxium. The material is never seen in a solid form; only controlled through some Tellurium: type of intermediate device such as an This has the unique ability to transmute Anti-Gravity Belt or Ray; or the mental energy into heat. spacecraft Anti-Grav I. The material was so effective that Jor-El built his first Trolium: spacecraft out of Gold knowing that the An element native to Krypton. Vaxxium cancelled out the enormous Trolium crystals were first discovered by density and ductility of Gold. Vaxxium Kryptonian Scientist Dol-Nd 2000 years is most often seen in the form of ago in a geyser forced up by the Kryptonian Anti-Gravity Belts, which element's amazing power. As he plans to are used by Jor-El extensively, and use Trolium to power his mechanical occasionally by Superman and Jimmy wings, he names Trolium after the Olsen on visits to . Certain forms Kryptonian Lord of the Sky, Trolius. of the belt bequeath limited superpowers The flight was disastrous as the Trolium to the wearer, including escaped criminal is stimulated to emit deadly and Ed-Ilv or even and baby Kal-El. permanent radiation contrails which Krypton itself lost its Vaxxium (along obliterate all matter that come into with the Space Ark and Warp Fuel) with contact with it - in this case a Quasi-Bird Kandor, when it was stolen by Brainiac, is disintegrated. Trolium creates and thus Nor-Kann has a supply of radiation underground and can made to Vaxxium for the Anti-Gravity Belts he fire into the air when struck. The young provides to various men wearing the valley where the Trolium was found had costumes of and Flamebird been buried in the subsequent 2000 inside the bottled city of Kandor. years. Trolium is an emerald-hued crystal that emits radiation. It is White Dwarf Star Fragments: unknown what link there is between These come from the heart of Trolium and Kryptonite. degenerated stars that have ceased fusion, and shrunk under their own Valorium: gravity. A millilitre of core material Valorium is a metallic alloy of would weigh a metric tonne. The star Thanagarian Nth Metal. It is the primary heart itself retains a certain self element used in the construction of awareness that can become sentience Legion Flight Rings. that persists even in its fragments. If two White Dwarves collide, they and expell pieces of matter throughout the galaxy; some falling as meteorites on

33 Earth. The Atom and Brainiac have both recovered pieces and engineered novel 6. materials from devices from White Dwarf materials that have shrinking effects on any matter -- it the marvel can even shrink itself. Doctor Ray Palmer saw one of many meteorites that universe fell that evening, and recovered that Adamantine: fragment which he made into a Greek god's version of True compound lens. When extra-spectral Adamantium, durable, tough, golden- light was shone through it, there were colored, very rare and nearly- two effects: indestructible. Described as the "Metal Ultraviolet light caused matter to of the Gods". Adamantine is nigh- compress and its mass could be reduced. indestructible, very much like the metal Infrared light caused matter to expand alloy it inspired Adamantine has and mass could be increased. demonstrated its incredible durability It took Ray Palmer some time to solve many times, with one particular the lens' side-effect - most matter would example, where it, in the form of explode when returning to regular size. ' , was able to withstand the force of 's hammer blow. Xium: An element isolated by Adamantium, Beta: between incarcerations in 's Skeleton and claws are Prison. It contained an astonishing made from this (unique to Wolverine). amount of power for its size. Wolverine's healing factor The element was small enough and allowed him to survive the Adamantium radioactively stable enough that Luthor bonding process, but it also induced a hid it in a hollow tooth; using it to power molecular change in the metal. an Atomic Transmitter, and generating a Adamantium Beta functions like True Super-Ray that would give a human Adamantium but does not inhibit the being powers to rival Superman. biological processes of bone. This fact Through trickery, -- Luthor's only became apparent after unfortunate choice for test subject -- forcibly extracted the Adamantium from made Luthor think that Xium withdrawal Wolverine's skeleton. caused the user to give away all their wealth. And thus Luthor destroyed the Adamantium, Primary: Xium. Also known as True Adamantium. Is a very dense, artificial steel-based alloy Zuunium: that is nearly-indestructible. Incredibly An an extremely rare element found only hard to come by, can be used to coat within the cavernous mining planet of normal metals to enhance their durability Zoon. It was used by Dr. Mar Londo to as well. Almost impossible to make on give his son Brin limited superpowers. Earth-616, process is limited to a select Those superpowers did not include few corporations. Most notably found in invulnerability. 's indestructible carapace (outer armor).

34 Adamantium, Proto: A meteorite composed of it sent out into The most indestructible material/metal in the Nine Realms, where it collided with the Marvel Universe created by the the Bifrost, and a shard implanted itself American metallurgist Dr. Myron in Heimdall's chest when he struck with MacLain, found uniquely within Captain Hofund, only to be removed when America's -Steel alloy shield Vision phased through his torso to (now with added Uru!). The process of destroy the entire piece from within. creating Proto-Adamantim has never Mys-Tech was also granted a supply of been duplicated. the substance to create magical bullets for their assassin Ethan Slaughter, with Adamantium, Secondary: Horguun to forging weapons to near- Also known as Adamantium Steel. fatally wound Earth's mystics. Even after When you can't afford real Adamantium, the destruction of most of them, Agent you make, buy or steal this. Far more Leo Fitz was infected with the "Mindless durable than normal metallic alloys, Plague" and shot . Only by very, very expensive. going to the Dark Dimension were the agents of S.H.I.E.L.D. able to stop the Adhesive X: plague, using Absorbing Man's abilities This chemical was created by Nazi to turn him into a being who could scientist Baron Zemo, that could bond temporarily fight back very effectively with anything, and was practically against the magically empowered indissolvable. , before he used his ball and chain to destroy the only known source Argonite: of the material. This substance is from the universe. It is the name given Carbonadium: to shards cast off from ’s Is a resilient, unstable radioactive metal destroyed home planet, Argon. that is vastly stronger than steel, but more malleable and cheaper than Black Dechantment: Adamantium. It was developed when the This stone-like material that was Russians created the Carbonadium acquired by Dormammu while Synthesizer (the only device that can "plumbing the depths of prehistory." produce Carbonadium), in a failed When properly applied, it puts the attempt to recreate True Adamantium. person affected by it under the control of While not as durable as Adamantium, it the Lord of the Dark Dimension, slowly is much more flexible. Carbonadium is turning them into one of the Mindless toxic to organics like most heavy metals, Ones through a "Mindless Plague." This and slowly poisons those who use it. The plague affects the most intelligent people metal has the ability to disrupt mutant in the vicinity first, and works its way healing factors. Most commonly down the area's intellect to control all, associated with Red. regardless of their mystical potential. However, the substance is also capable Cogmium: of bypassing any spell or other magical This unique metal alloy invented by defense, with any who manipulate the Oracle Inc., noted for its characteristics mystic arts being vulnerable. of being a "metal with a memory," and

35 its capability to easily morph into small Gravitonium is 123, while its atomic blocks, making them easy to transport. It mass is 308 Da. can also morph back into the original shape of its manufacture when Horton Cells (H42N2C2O6): necessary. When a supply of Cogmium These are synthetic replicas of human was stored during a midnight conclave cells using plastic and carbon polymers, held by some of Oracle's members, the they duplicate the structures found in A.I.M. spy and thief Highwayman organic human cells. They were created crashed in and attempted to steal it for by brilliant scientist Professor Phineas the terrorist organization, only for his Horton. These cells can be grown in a mission to be intervened by the culture, and are compatible with superhero Iron Fist. After a brief but humans. The cells can activate latent brutal fight with Iron Fist, the mutant and Inhuman physiology. Even Highwayman was defeated by the in small clusters, they are capable of superhero before he was ultimately generating and storing a remarkable handed over to Oracle Security, who amount of power. Professor Horton used arrested him afterwards for his crimes the cells to create the first android. that was his attempt on stealing the However, when exposed to Oxygen the Cogmium. cells burst into flames. The android then became known as the Human Torch. Dargonite: The Horton Cells in the Human Torch's Dargonite is an extremely tough alloy of blood are compatible with humans, uru and vibranium capable of puncturing making him a universal donor. Secondary Adamantium. Isotope 8: Epidurium: The material which would be later This metal is even rarer than Vibranium known as Isotope 8 was brought to Earth or Adamantium, and a element in by a mysterious Pulse, a phenomenon the creation of the synthetic skin of Life- which also affected technology Model Decoys. worldwide and left strange energy signatures. S.H.I.E.L.D. arrived to the Furyium: conclusion that the Pulse was a charged This ancient, rare mystic metal was used cloud of an "Isotope-8," a material was to create Spider-Knight's sword. capable of multiplying people's powers. Both S.H.I.E.L.D. and a Syndicate of Gravitonium: supervillains used the Isotope-8 to create Gravitonium (Gr) "is an extremely rare, different types of armaments and to high atomic numbered element" that empower their forces. "distorts gravity fields within itself, Different types of unstable Isotope-8 causing an undulating, amorphous later appeared, including a green Iso-8; a shape." Additionally, "when an electric blue Iso-8 mutated by the Brotherhood current is applied, the gravitonium of Mutants; a cosmic yellow Iso-8 solidifies, and those gravity fields erupt created when the randomly, changing the rules of gravity interfered in the Pulse's path towards around it." The atomic number of Earth; a red demonic Iso-8 spawned from Hell; an Asgardian purple Iso-8

36 modified by its contact with the magic of Mojonium™: Asgard; a derivated purple Iso-8 This powerful and resistant material developed by ; a "chaotic" used in the Mojoverse. Most of 's Iso-8 created by Ultron; a red Iso-8 technology is made from the metal. created from the demonic Iso-8 synthesized by the power of Tony Molynite: Stark's arc reactor, and a violet Iso-8 This rare element found mostly in variant created by . Rotruvia, with the potential to be an After consulting his mentor, Doctor irreplaceable power source in next Strange discovered the Iso-8 might be generation electronic innovations. Its native of Earth, and that emanations export was the economic backbone of similar to Iso-8 were detected by the this country, as Rotruvia was responsible in the 18th century. for the trade of 94% of the world's Molynite. The true nature of the Isotope-8 is unknown. Mutable at a subatomic level, Nanominium: the Iso-8 attaches itself to the essential This metallic substance that can be characteristic of a material it touches and applied as a gloss for anti-magical intensifies it. According to Otto properties. It appears to be roughly as Octavius, the Isotope-8 can be durable as Vibranium, enough to create a considered "the perfect catalyst," shield of comparable durability to although Reed Richards has stated it is 's Shield. The substance not because, unlike catalysts, the is owned by MI-13, and was used in its Isotope-8 also changes itself. gloss form by quartermaster O to coat If the Isotope-8 is put in a crystal array the shield of Captain Midlands (Sid to focus a laser, it makes the laser have Ridley) to combat mystical threats such more focus. If it's put in an electrical as fairies. field, it magnifies the charge and the momentum of electrons, and becomes Netheranium: magnetic. If it is implemented as part of A psycho-sensitive metal from Satan's a plasma, the plasma gets denser, hotter extradimensional plane in the Son of and more powerful. Mr. Fantastic has Satan comics originated by studied the reactions of Isotope-8 with (writer) and Gary Friedrich (artist). heat, electricity and magnetism, and Daimon Hellstrom's trident is made of stated that in those areas, the Iso-8 is an this metal, which channels magical "energy intensifier the likes of which energy and gives him the power to fly I've never seen." and shoot soulfire. Netheranium also has the power to harm Satan himself. Kylight: This rare mineral is found in the Arctic Neutronium: Circle. It is used in Tony Stark's This element found only in the Exo- artificial heart and in most of the Space, a dimension outside of reality. It inventions in Howard Stark's Vault , the is theorized by Blue Marvel, the Stark Laser Harness, and the discoverer of the Exo-Space, that the Holographic Disguise Mask. Neutronium was formed as a byproduct of creation itself. Blue Marvel tried to

37 harvest it for years due to the true extent of its capabilities is unknown, Neutronium's potential to solve hundreds but it has shown to have different uses, of global problems, but its atomic like empowerment, healing or stasis of structure refused to cohere in normal individuals. It can even be used to bring space, until after a death and rebirth of people back from the dead. The the Multiverse. This event affected the Neutronium's most powerful form is structure of Neutronium, changing its known as the ISO-Sphere, which isometric form from seven to eight-atom according to the Collector, it grants him groups, an "Isometry-8" form (Iso-8 for power enough to rival gods. short), making it more stable, powerful, and perfectly comfortable in real space. Omnium: The Neutronium is scarce in regular Omnium is an extremely hard, extremely universes, but it's abundant in one rigid metal that is second in resilience specific reality known as "Battlerealm," only to adamantium. It is even less likely a broken portion of time-space which to bend without snapping than that once was the reality of 's metal. Omnium is not a commonly used Battleworld. Two Elders of the or mentioned metal, but it has appeared Universe, the Collector and his brother on rare occasion in the Grandmaster pitted themselves whenever someone needs something against each other for the posession of strong but doesn't want to resort to Battlerealm's Iso-8, and an object known adamantium. A steel alloy stronger than as the ISO-Sphere, in a competition Titanium but weaker than Adamantium. known as the Contest of Champions, in which they summoned people from the Orichalc: Multiverse to Battlerealm to fight in the Orichalc and Orichalcum, was name of each of the brothers against respectively the lost, legendary magical each other. metal of Atlantis, and a rare Atlantean mineral. Eight thousand years after the Blue Marvel described the crystals of Great Cataclysm, the largest Neutronium as frozen spacetime.Their surviving island of Atlantis flourished atoms fall naturally into structures of through the trade of gold and eight. When these used to be seven-atom orichalcum. In the Age of Conan, the groups, the isometric lattices tore materials necessary to make Orichalcum themselves apart at the quantum level. were very hard to come by. Daedikaron The change of structure of the seemingly managed to produce some, Neutronium into Iso-8 and Blue Marvel's which he used to fashion his wings. theory that the Neutronium formed as a After boarding a valley from escendants byproduct of creation itself presented the of Atlanteans, Conan found a casket of possibility that there had been in total Orichalcum containing a map of the isles seven instances of "multiversal of Antillia. Orichalc was required for the renewal," and that the Neutronium's spell assembled by the Logomancer to structure changed each time the universe destroy the Aqueos. used a liquid was in a new iteration. The structure of form of it. the Neutronium's atoms in its Iso-8 form It has been stated that the Neutronium is an incredibly powerful substance. The

38 Osmium: Progenitors, Primagen is easily farmed Also known as Osmium Steel or Organic and widely used. The Primagen was Steel, is a dense and resilient metal; most additionally employed as a catalyst to commonly associated with the mutant evolve the Kree from their primitive power of to transform into a form. The Kree's failed attempts at re- being composed of this metal. creating it resulted in the much less pure Terrigen, Antigen and Amphogen. To Phlogistone: the Kree, the Primagen became a This powerful source of renewable clean forbidden legend, of which only high- energy created from the reaction of the ranking Kree soldiers have the clearance Moon's ore with numerous different to discuss it. types of energies, including cosmic radiation, M'Kraan Crystal energies, Promethium: Phoenix Force radiation, the Beyonder's This magical metal found only in energy, Infinity Gem manifestation, and 's dimension known as the White Event. Not long after the Otherplace. In Otherplace, it takes the White Event, the Phlogistone started form of a giant animal heart, hidden in a manifesting in the surface of the Moon. cavern deep below its surface. Removal The robot Udarnik found it and of the promethium to another dimension discovered it was a powerful source of will cause Limbo to vanish. The heart of energy, with which he created his Lunar Limbo was once sought by Doctor fortress, the "Crimson Dynamo." With Doom (Victor von Doom) as an the Phlogistone, Udarnik empowered inexhaustible energy source for his weaponry he used to attack the Earth in nation of Latveria. It is currently in the order to draw the attention of humanity. possession of Darkoth.

Plandanium: Psychic Clay: Plandanium is the metal used by This a mysterious substance used by the Galadorians to create the Spaceknights' Puppet Master. Through intense armour. concentration, he is able to control the physical actions of anyone after whom Plasti-thene: he models one of his puppets. How he This is the chemical basis from which did this was never adequately explained the Leader constructed his Humanoids. other than he used some type of special In its raw state, Plasti-thene was a radioactive mixture. The clay he used in rubbery material that could absorb any this mixture was magical, slightly force directed against it. Plasti-thene was radioactive, and came from a remote porous enough to be air-permeable, so area near Wundagore Mountain, Transia, that a person trapped within it would not site of the prison of the elder god suffocate. Chthon. The clay cannot control the actions of essentially mindless creatures, Primagen: or control beings with supremely strong (also known as Prima Materia) is a will-power. It's control is limited to one substance created and harvested by the person at a time, and the degree of Progenitors in the Garden-World inside control decreases with the distance from the World Farm used as fuel. To the the person controlled.

39 Pym Particles: variant is imperfect, so rather than Dr. Henry Pym originally discovered absorbing vibrational and kinetic energy, and isolated a rare group of subatomic it does the opposite and pushes it away, particles, which have become known as making it a powerful weapon even in the "Pym Particles", which could alter small amounts. One of the flaws of the size and mass of objects or living Reverbium, is that while the metal itself beings. The Pym Particles allowed the is incredibly potent. Its atomic structure user to bypass the Square-cube law of is highly unstable, making it less physics. Originally, Pym Particles were resilient than pure Vibranium. The right only used to decrease the size and mass particle bombardment can send its of organic and inorganic materials. With subatomic structure crumbling into dust. some alterations, Pym was able to increase the size and mass of subjects as Ruby Quartz: well. The Pym Particles work by The only known natural substance that shunting matter into the Kosmos block the optic blasts of without Dimension when shrinking a subject or damage. The crystal resonates at the accruing extra matter from that same frequency as the psionic field that dimension when enlarging them. See protects both Cyclops and from Conservation of Energy for details. their own powers. In their original formula, these Pym Particles existed in a liquid elixir form Terrigen: which would shrink objects or living This is a rare mineral existing in Crystal beings on which it was applied. form. They were found by Randac, an Inhuman geneticist, 25,000 years ago. Later, Pym was able to synthesize Pym Using their gaseous form, the Mists, he Particles into a gaseous form for quick was able to grant his people with great shrinking results by inhalation. He powers. created Ant-Man's Suit to allow him to control his size. Pym Particles can be Unstable Molecules: used to reach the Microverse along with A synthetic material created/discovered the Overspace and Underspace. by the famous scientist Reed Richards, which can be altered easily and adapt to Repeated, long-term exposure to Pym a certain environment, allowing them to Particles can result in the subject's body be incredibly resilient to drastic changes naturally producing its own Pym in heat, cold, pressure, density, dirt, etc. Particles. Pym, Janet van Dyne, Cassie making them ideal for use as superhero Lang, and Nadia van Dyne's bodies all costumes biologically produce Pym Particles because of this phenomenon. Pym Unstable Molecules are configuration of Particles exert a large amount of unknown atomic nuclei and electrons physical and mental strain on the discovered or synthesized by Reed subject's body. Richards, which is responsive to certain energized matter around it. Used in the Reverbium: making of clothing for the Is an artificial variant of Vibranium that and certain other superhuman beings, was created by Sajani Jaffrey. This unstable molecular cloth mimics its

40 wearer's physical properties, it can turns first demonstrated Victorium during an invisible like The Invisible encounter with Mr. Fantastic in Doom's Woman,allowing it to stretch like Mister New York Castle. Doom stunned Mr. Fantastic and burst into flame without Fantastic, led him to an automated burning like the Human Torch. murder room, then activated a Essentially, it acts as an extension of the mechanism to tie Mr. Fantastic and press wearer's skin. him. Initially hurt, Mr. Fantastic released himself using his plasticity powers, only Uru: to fight Doom's next trap devices. Norse god's virtually indestructible super-metal, is made from it; Yaka: tough, strong, holds enchantments well. This is a sound-sensitive mineral found The appearance of Uru metal ore is in only on the planet Centauri-IV. It is used two forms, from one as "metallic gold" in creating the Yaka Arrow used by (Gungnir, Stormbreaker) and the other Yondu. having a luster that has been described as "badly wrought iron" (Mjolnir). Hard Cosmically-Enhanced Metals: to come by even in Asgard, dwarves Including the armor of the Celestials, horde it. and the material of the Silver Surfer's board are made of super-strong, Vibranium A: nearly indestructible materials, unable to Wakandan Vibranium Is a rare, be affected by most normal forces on extraterrestrial metallic ore which Earth. absorbs vibrational and kinetic energy. Theorized to have been first deposited on Earth by a meteorite 10,000 years ago. It is found exclusively in the African kingdom of Wakanda.

Vibranium B: Antarctic Vibranium also known as Anti-Metal, which destroys the atomic and molecular bonds in solid metals, causing them to liquefy (even in adamantium). Black Panther used to have claws made from it. This material has thus far been found only in the isolated region of Antarctica known as the .

Victorium: This is a steel alloy developed by Doctor Doom. It was both adamantine and cutting and, when presented as a - like rope, it could cut up a human being easily simply by pressing. Doctor Doom

41 titanium ("durang"), and other unknown 7. materials from materials. the rolemaster Boernerine: Boernerine is an elemental metal made universe from smelting light elementals with Arinyark: earth spirits, creating items with Arinyark is a luminous bluish-green perpetual magical radiance. Boernine is mineral that absorbs raw Essence steel or iron that is sufficiently corrupted radiation. It is extremely difficult to with elemental light, becoming a shiny make into weapons and armors, and with black metal that is a better mirror than armor it would typically be a laminate silver. on something else to act as a mana battery. There is no modern lore for this Catoetine: material, though "ahnver" does exist in Catoetine is allegedly the "heat-based the game. If a confined space were counterpart of Eog", which is not nearly subjected to a large enough as effective at holding spells. Its concentration of arinyark, it would have property is speeding things up, such as the effect of severely dampening the making a weapon swing faster or more local flows of essence, imposing steep often. penalties (say 90%) on Essence realm spells. Arinyark stores essence radiation Dwarven Steel: like a battery which can then be tapped White alloy is the dwarven "adacer" in to renew mana. When coating a full suit the Treasures of Middle Earth book, of armor with arinyark, it provides +30 which is likely too potent. Low steel or to mana resistance rolls (warding) or enclantine ("enchanted iron") from applies -3 damage to elemental attacks Shadow World are closer to the bonus of such as bolts. invar, but are not markedly dwarven in any way. It is likely supposed to be an Black Alloy: iron and carbon alloy with a relatively It is an alloy of iron, titanium, and significant amount of carbon, possibly "meteoric metals." It ranges from steel with trace amounts of something more grey to black in color, and does not valuable to dwarves, the most logical require special forging equipment. For candidate being mithril. Invar is a this reason the "meteoric metal" processed metal in the modern lore but it component presumably does not refer to is a dwarven secret. The "Enchanted star Iron" is refined and magically worked. Enclatine is a magically worked Black Eog: Black eog is an unholy metal that Elrodnite: inhibits light magic in the same way that Elrodnite is allegedly a cousin of Eog white eog does for dark magic. Black that is not as magically potent or as good eog is only mentioned as a color at holding spells. It resembles zinc and is variation of normal dully silver-grey perpetually surrounded by cold mist. eog, which is described as an Elven This is usually used defensively with magical alloy made from mithril, gear designed to obscure the location of

42 the wearer. There is mention of making High Steel: wands of frost, but seemingly nothing Non-magical "high steel" has a +1 about cold flares. damage bonus from its hardness and ability to hold an edge compared to iron. Eog: Common Eog is an extremely hard but Inniculmoid: brittle metal that is incredibly rare, and While gornar shakes uncontrollably only becomes used for weapons and creating the risk of inflicting an impact armor in alloy forms. It is a dull silvery- critical, inniculmoid is allegedly an grey in appearance, but comes in other elemental metal that both generates and forms, including blue and red. White and harmlessly absorbs tremendous black eog are somewhat anti-magical in "concussion blasts." It is the "metal of that that they locally inhibit the flows of force" and hard to make because there essence. When used in combination they are no "spirits of force." Gornar in would act similar to kregora, though not contrast is a pure metal. Gornar is to the same severity and without power notably rumored to be the remnants of a draining. (Including significant amounts powerful earth elemental. Inniculmoid is of arinyark would come closer.) primarily used to make tools such as hammers and anvils, though a few Fabrinine: shields supposedly exist, and it is wasted Fabrinine is allegedly a bonding weapon on swords. This implies it is an absorber metal where all of the elements are unlike gornar. perfectly in balance, and it binds with the soul of the first person to wield it. It Iorake: dies with this wielder, but the bond Iorake was named after the Shadow provides protection from "death magic" World deity Iorak, who is the Eonak of and critical blows. modern GemStone religion. It is inherently sanctified in weapon form. It Galvorn: is quite strong and difficult to break Galvorn is an alloy with unspecified while being lighter than steel. It is color in Rolemaster made from unclear if it was a Dwarven metal. "meteoric iron" and other substances known only to a few smithing guilds. It Ithilnaur: is extremely malleable but puncture and Ithilnaur is an Elven metal also known cut resistant. When forged with "specific as "moon-fire", which is supposed to be elements" it becomes the hardest incredibly hard and keeps a "superbly material known to exist. It is only keen edge." It is an alloy of mithril, worked in extremely hot forges. In the titanium, and other metals forged under I.C.E. Middle Earth system its color is extreme heat, with the appearance of implied to be black, but in GemStone it pure silver. Weapons of Ithilnaur are is now defined to look gold or red-gold. refolded dozens of times, forming Galvorn has a higher enchantment bonus "extremely strong laminates." in Rolemaster than golvern does in GemStone, where it is considered Ithloss: dwarven, but they are both extremely Ithloss is a light golden colored hard metals. enchanted alloy that was made by the

43 Lords of Essaence in the First Era of the Regardless, laen has an inverted Shadow World history. It is extremely thermodynamic profile, becoming lightweight and flexible, making stronger and more rigid with heat. It is superior armor. It would also add +2 only softened by subjecting it to extreme again Elemental attack spells. In practice cold temperatures using magical the metal was not worth much because furnaces. This does not seem to be true the knowledge of how to work it is of glaes, which also comes in other extinct. The only items made of ithloss colors, including rainbow glaes. It is should be ancient artifacts of the Essence supposed to occur rarely in nature. Lords. Low Steel: Keron: In Rolemaster it is simply a carbon steel Keron is a "black alloy" that differs from with a relatively high carbon content, but actual "black alloy." It is a shiny metal less carbon than high steel, white alloy, that when polished looks like it is wet or and black alloy oily, and it does not corrode and should be treated as enchanted. It adds +1 to Lysaughton: damage. Lysaughton is allegedly a white colored chaos metal, though its colors and shape Kregora: fluctuate chaotically. Supposedly no Kregora is the most powerful of the anti- mortal knows how to "make" this metal, Essaence metals, such as white and the "primary source" of it is some demon black Eog which locally inhibit the flows realm. This is presumably the lore basis of essence, providing an absurdly high behind making the name into Urnon, warding bonus. It is an extremely rare which is now treated as a pure metal alloy made from mithril, gold, uranium, found in this world. Forges for and other materials. It is supposed to be reworking bits of lysaughton supposedly useless for weapons because it is are fueled with uncontrolled magic, extremely ductile and malleable, but broken wands and gemstones, and the even a mesh or netting of kregora is dung of demons and shapeshifters. enough to render powerful magical items dormant. Its magic suppression powers Mcgrail: are equally effective across all realms, Mcgrail is allegedly an utterly black and it will drain the power points (mana) metal that throws off shadows, where of those around it. Highly specialized, weapons of it will hide the wielder in non-magical tools are required to work darkness and armor allows you to vanish kregora, and it is golden in color. into the shadows and emerge from different shadows. Similar effects have Laen: been implemented modernly for pure Laen is an almost indestructible volcanic black ora and ShadowDeath weapons, glass that is very rarely naturally except the former inflicts wounds on colored. Its strength is attributed to its those touching it and the latter thirsts for "long crystal lattice structure", which is blood. Urglaes is inherently cursed and paradoxical because glass by definition its powers will sometimes be directed is a non-crystalline amorphous solid back at the wielder. Pure black ora is lacking long range periodicity.

44 also cursed and touching it will inflict moved. It is very difficult to work damage on the wielder from shadows. neurolite without repeatedly destroying Mcgrail can only be forged from ore and your tools. In effect this means the metal well water that has never seen light, as is inherently crit weighted. In the well as the distilled essence of shadow modern documentation for razern this is creatures, and fire from things that are explained as being able to be folded a inherently black. This is much like the great many times without any need for way thew bark trees are made modernly. more weighting or balancing, allowing Urglaes is supposed to be a pure metal. extremely sharp edges on weapons and The idea of inflicting unexplained so all the better for cutting. mutations on the body of the forger does not come from mcgrail. Rularon: Rularon is a very soft, malleable Mithglin: enchanted metal with a dull silver color. Mithglin is an alloy of mithril, platinum, While this would make it useless for titanium, and other materials, sometimes weapons and armor, its primary value is gold to make it more workable. It is used it is a powerful inhibitor of Mentalism for weapons and jewelry, "prized for its spells. Full helms plated with Rularon shining hue." It is forged with high have the ability to completely protect the temperatures and hard labor, which is wearer from mentalism, as well as still true in its modern documentation. In prevent their ability to cast it. It is contrast, modernly it is an alloy of unclear if it is an alloy. In contrast, mithril and vultite (shaalk), intended to rolaren is an extremely strong and make an alloy with superior strength and durable deep blue-grey to black alloy, durability to them. made primarily out of mithril with trace elements and used for weapons and Mithril: armor. The color change is consistent Mithril is a pure metal that is highly with the changes for mithril and prized by Dwarves for its value in mithglin. making unique enchanted alloys. It is malleable and silver-white, but unlike Shaalk: silver it does not tarnish. In the modern Shaalk is supposed to be an "extremely documentation it is a dull grey or has light and flexible" enchanted material, bluish hue, and is mostly a Dwarven pliable and "perfectly resilient." It is not metal, prized for weapon and armor due a "true metal" but also not a glass, so its to being "extremely dense" (though its material composition is somewhat weight modifier is actually 90%). mysterious. Its utility is supposed to be many-fold, but it is normally not used Neurolite: for weapons (though it is said to make Neurolite is a metal that shreds other exquisite bows.) materials as though they had been exposed to strong acid, except there is no Star Iron: actual dissolving involved. The effect Star iron is an extremely rare alloy comes from the metal holding things in forged from metals collected from stasis, while the surrounding material certain meteorites. It is always a dark, moves around the parts that cannot be dull grey in appearance. Star iron is

45 inherently anti-magical, but is believed were the highest end. Vaanum had the to have other more arcane powers, unique property of being "Of Slaying" though their nature is uncertain. In the on any living creature whenever there Shadow World setting the formula for was a critical hit, which on a man sized making star iron has been lost since the creature allows a second critical hit and First Era, so the only items made of it large or huge creatures have a slaying should be Lord of Essaence relics. The column on their critical tables. Shadowstone of the Empress Kadaena, for example, was set within star iron. It White Alloy: cannot be worked by any known means, It is an alloy of iron, titanium, carbon, so there are few interested buyers of the and zinc. It is white in color, and does raw metal. not require special forging equipment. It is similar to damage weighted undead Veil iron in its most pure form has the but only for non-corporeal undead, power of draining the magical power of allowing them to then take critical hits. items in its vicinity. This was symbolically represented by an Ur- White Eog: Daemon obelisk found in the ora mines White eog is an anti-magical metal that of Rhoska-Tor, and possibly an orb of inhibits dark magic in the same way "pure veil iron" and krodera found in the black eog does for light magic. ancient monolith on Melgorehn's Reach. This was discovered in recent years, Xenium: "pure star iron" would have been Xenium is a blue-silver hued alloy of meaningless. Veil iron is now a pure arinyark, titanium, and other more metal found in meteorites, black or dangerous substances. Its constituent charcoal grey with specks or steaks of materials together nullify the force of white or blue, and there is no premise of gravity, allowing objects plated with being unable to work it. Instead of being xenium to float. Skyships are coated associated with a powerful race from with xenium on their undersides, and 100,000+ years ago as star iron is with most fabulously, the city of Eidolon the Lords of Essaence, it is described as itself in Sel-Kai of northern Emer floats one of the first metals ever found by in the air from the use of xenium. In the primitive tribes, with veil-iron modern documentation veniom is a pure spearheads older than the Ur-Daemon metal rather than an exotic alloy. The War. lightening property of veniom depends on the purity of the metal, whereas Vaanum: xenium might be unwieldy as a weapon, Vaanum is an extremely rare silver- and as armor would float you away. white metal that is thought to only exist on Charon (Lornon), and as such most alchemists and smiths will refuse to work on it. This was still the most recent lore for the metal at the time the Sheruvian Monastery was designed, which explains why there is so much vaalin in it, and why vaalin lockpicks

46 components that is harder than 10 carat 8. materials from gold. Can harm creatues that require the palladium magic weapons to be hurt. Psylite: universe A crystal that can store ISP, used by the Black Iron: Noro in Phase World to make psionic Doubles SDC of Armour and adds one technology. Armour Rating. +2 to damage. Red Metal: Black Metal Armor has triple the SDC of normal Does double damage and is lightweight armor and is in many ways effectively and invulnerable to all but magic. It is immune to damage. psycho-absorbent’ Stone Wood: Dark Metal: Arrows do +1D6 damage, but have half A metal in Nightbane that gathers the range. magical energy into itself, making it capable of doing damage as a magic Strata Crystal: weapon withoput being enchanted. Similar to psylite, it can store and even discharge energy, as well as holding a Gantrium: really sharp edge; weapons made of it Forged with a magic fire, is don't show up on weapons scanners. indestructible and doubles the P.P.E. recovery of its holder, and it can be White Iron: enchanted into jewelry that reduces Ignores the first 20 points of damage P.P.E. costs of magic by half. Halves done to it and is +1 to strike. cost of spells and doubles PPE regeneration rate. Xanthine Gems: Gemstone that stores 20 PPE per carat. Killaryte: An explosive crystal found almost Yellow Wood: entirely within the Thundercloud A tough wood that adds +2 to damage. Galaxy.

Kisentite: Super dense metal capable of even parrying energy blasts.

Kisthintie: A special metal that transmits magical energy uninhibited while amplyfing it.

Korobite: Can be used to edge weapons so they can harm supernatural creatures. Natural alloy of gold, silver and other

47 lithium or a compound with two lithium 9. materials from atoms. However, according to a periodic table shown during a Next Generation the star trek episode, it is shown as an element with the chemical symbol Dt and the atomic universe number 87, which in reality belongs to Bio-mimetic Gel: francium. Star trek. This is a volatile substance with medical applications. It is also Duranium: highly sought after for use in illegal Star Trek. The fictional metal duranium activities, such as genetic was referred to in many episodes of Star experimentation and biological weapons Trek as extremely hard alloys used in development. As such, its use is strictly starship hulls and hand-held tools. regulated by the United Federation of Planets, and sale of the substance is Latinum: prohibited. The substance was first Star trek. Featured in many episodes of mentioned in an episode of Star Trek: Deep Space Nine as a medium of The Next Generation, and was used as a exchange used by Ferengi and others. plot element in several episodes of Star For convenience's sake (Jadzia Dax Trek: Deep Space Nine. joked "probably someone got tired of making change with an eyedropper") the Chronoton: actual currency consisted of the latinum, Star Trek. Associated with manipulating which is a liquid in its natural state, or traveling through time in Star Trek, as enclosed in gold casings of standardized well as in Futurama. size (called slips, strips, bars, and bricks) and was referred to as "gold-pressed Dilithium: latinum". Latinum was useful as a Star Trek. Although dilithium (Li2) does medium of exchange, unlike the exist as a molecule composed of two (worthless) gold in which it was covalently bonded lithium atoms, a enclosed, because it is impossible to different substance is referred to in replicate. fiction. In the Star Trek fictional universe, dilithium is a material Nitrium: occurring in crystalline form which Star Trek. A metal mined from asteroids, serves as a controlling agent in the and used in dilithium chambers. matter-antimatter reaction cores used to power the faster-than-light warp drive Omega: propulsion. In the original series, Star Trek: Voyager. An unstable and dilithium crystals were rare and could vastly dangerous molecule capable of not be replicated, making the search for destructive explosions that also disrupt them a recurring plot element. It has subspace, making warp travel been noted that when the crystals impossible. This atom is a perfect energy appeared in the original series they source, but also highly unstable and can looked much like petalite, an important destroy subspace. Seven of Nine ore of lithium. The use of the name mentions that the Borg revere it dilithium has led to speculation as to religiously due to its perfection and whether it is meant to be an isotope of

48 multiple components working together Transparent Aluminum: perfectly. By contrast, the United Star Trek. Strong, lightweight, Federation of Planets will ignore all transparent material used for making other considerations, including the Prime windows and other transparent Directive, to ensure the destruction of partitions. the particle if it is detected. Trilithium: Photonium: Star Trek. An experimental compound Star trek Voyager. Used in starship hull capable of stopping all fusion within a construction. This "photon matter" has star. Dr. Soran used this in an attempt to almost no mass, allowing for the return to the spatial anomaly known as impressive maneuverability. It can alter the Nexus (Star Trek Generations). its refraction index to absorb light and energy, which is why energy-based Trilithium Resin: weapons and sensors have little to no Star Trek. A hazardous by-product effect. This matter, however, can only generated by the matter-antimatter absorb a specific amount of light and reactions in warp cores, it is considered energy before becoming overloaded, and to have no practical use other than as an thus returning to its original state. explosive. Mentioned in the episode Starship Mine. Protomatter: Star trek. This is a key component of the Tritanium: Device prototype—an Star Trek. The fictional metal tritanium experimental terraformation device was referred to in many episodes as an introduced in Star Trek II: The of extremely hard alloy used in starship Khan. Protomatter is presented as an hulls and hand-held tools. unstable substance that, due to its instability, is considered unethical for Verterium Cortenide: usage in scientific research. Star Trek. Verterium cortenide plays a key role in Star Trek's warp drive Red Matter: propulsion system, since it is referred to Star Trek. Red matter is a red liquid as the only compound capable of material introduced in Star Trek (the generating warp fields when supplied 2009 film) that is able to create a black with energy from the warp core. The hole when not properly contained. Spock crew of USS Voyager are forced to land attempts to use it to stop a massive on a planet to retrieve verterium supernova, but the resulting black hole cortenide to repair their warp nacelles causes his own ship and a Romulan after a sabotage. mining vessel to travel back in time. Later in the film, the antagonist Nero uses it to destroy the planet . Shortly after, the future Spock's ship containing the red matter is used to destroy Nero's Romulan mining vessel.

49 mortar becomes conducive to Dark 10. materials Magic. from the Cathayan Jet: Warhammer Fantasy. Cathayan jet is warhammer used to make finely crafted pendants, bowls, rings or other trinkets, which universe protect their wearers (often, well- Adamantium: travelled Ogres) against all forms of Warhammer 40,000. The Imperium uses hostile magic, except for High Magic, adamantium (an incredibly strong metal Dark Magic (both considered sacred and that is practically invulnerable), and is described as ying and yang in the East) the main ingredient in high-grade armors and Gut Magic. like Astartes power armor and Terminator suits. Ceramite: Warhammer 40,000. A type of ceramic Armplas: that is extremely resistant to directed- Warhammer 40,000. A heat-resistant energy attacks. plastic and metal composite for carapace armour. Gromril: Warhammer Fantasy. Gromril, also Auramite: known as Meteoric Iron, Star Metal, Warhammer 40,000. An extremely rare Silverstone, Silversteel or golden substance that's similar to Hammernought Armour, is the toughest ceramite but even stronger. It's only and sturdiest metal in the world and is available to the Adeptus Custodes, the forged into the best and hardest swords, Primarchs and the Emperor. axes and armour. No weapons made by mundane means last forever, except for Bone Mortar: perhaps gromril weapons. It is the Warhammer Fantasy. Created by the favoured metal of any Dwarf Runesmith, Daemons of the Marcher Fortress, this and in its purest form, it holds runes mortar is incredibly strong. If even a better than any substance in the world. small portion is used in the construction As only Dwarf Runesmiths have the of a building, it becomes practically secret knowledge and skill to work this immune to the ravages of time, weather, ore, gromril armour and arms are quite and physical assaults, and can stand for rare. untold centuries. However, the building takes on an unpleasant and unholy Gromril is the hardest metal in the appearance—stone turns black and drips known world, and one of the rarest. It is with disgusting ichors, lights never seem found deep under the earth, at depths to provide enough illumination, and that only Dwarf mines can reach. Of all strange whisperings can be heard within the races in the Old World, only Dwarf its walls. Most sane people soon flee Runesmiths have learned the art of such places; although, Mutants, Chaos forging gromril ore into . worshippers, and other vile creatures Many times more precious than gold, find them much to their liking. In gromril is used to make armour and addition, a building crafted with this

50 weapons for the Dwarf, and for elite substance in the world, armour runes can military units such as the Ironbreakers only be inscribed on gromril armour, and who guard the to the Underway. for instance a small amount of pure Because of its rarity, the Dwarfs do not gromril is the most important element trade items made of gromril with other used when inscribing the Master Rune of races. Gromril - if the sample is even slightly flawed, the rune will not work. Dwarfs Nearly impenetrable and of unsurpassed have made many great weapons and beauty, this armour is priceless and armours out of gromril, such as many of never for sale. Dwarfs alone have the the heavy, but perfectly balanced, great techniques and skill necessary to fashion hammers that Dwarf Lords give to their complete suits, and so this armour, if Hammerers as a symbol of their bond, found at all in other lands, is by but by far the most iconic items are the component only and then likely taken full suits of plate armour worn by from corpses on battlefields or stolen Ironbreakers. All manner of fell from a wealthy ’s armoury. So creatures lurk below and the valuable is gromril armour, wars have Ironbreakers guard the deep abandoned been fought for the mere possession of a tunnels from those that would otherwise full suit. It is impervious to weapons invade the hold. wrought from lesser ore, and though heavy, no one doubts its sturdiness when They spend much of their time below forged into armour. Armour forged of ground in the deepest, least visited parts pure gromril is highly coveted for its of the stronghold. In these dark places, protective value and such suits are ambush and rockfall are commonplace treasured heirlooms, many of which date hazards and survival is often dependent back to the Golden Age. Gromril armour on wearing the right armour. is always made in plates; only Grungni Accordingly, Ironbreakers wear fine himself, it is said, possessed the skill and suits of gromril armour, crafted by the magical power to work gromril into smiths of the hold and worn as a badge . Gromril armour is always of honour by this select band of warriors. made to be worn by Dwarfs, and does Irondrakes use an even stronger version, not fit members of other races. In theory, as when first used, even the gromril gromril armour might be made for a armour of the Ironbreakers struggled to Dwarf-friend in recognition of some protect against the intense heat generated truly exceptional service to the Dwarf by the fiery blasts of their Drakeguns. race. With the aid of Runesmiths, new armoured suits were developed for the The most skilled Dwarf weaponsmiths Irondrakes, bearing runes of protection make axes and hammers from gromril. first designed to safeguard those who Gromril weapons are normally inscribed work in the high temperatures of the with runes. A gromril weapon has the massive forges. same characteristics as its steel counterpart, except that it can never be Ithilmar: broken by normal means. Warhammer Fantasy. Ithilmar (lit. 'sky- Gromril plays a key part in Dwarf rune silver' in Eltharin) is a wondrous, magic - it holds runes better than any lightweight metal found only in Vaul's

51 Anvil, the largest volcano in Ulthuan. said to be more durable even than the Forged by Elven smiths, ithilmar is highest quality steel and capable of priceless, and serves as an excellent smashing any armour it strikes. alternative to steel or iron mail. In Norsca, it is also known as the "witch- Plasteel: metal" of the Elves. Warhammer 40,000. A material that acts like plastic but has a tensile strength Necrodermis: comparable to steel alloys, Warhammer 40,000. A metal used by the Necrons to build their war machines and Promethium: bodies. It heals and grows like an Warhammer 40,000. An adhesive liquid organism and has other unknown that acts like napalm on steroids. It can properties. Originally developed to serve also be used as fuel. as hulls for relativistic star ships which needed to resist the radiation of space. Sigmarite: The C'tan use physical avatars made of Warhammer: Age of Sigmar. An ultra- this material. tough metal that Stormcast armor and weapons are forged from. Obsidian: Warhammer Fantasy. The black stone Starwood: known as Obsidian is the bane of magic, Warhammer Fantasy. The Starwood tree totally refractory and inactive. In is anathema to all things unclean; no instances such as the Obsidian Hall of truer weapon can there be against Altdorf, Wizards can feel their power corruption than arrows fashioned from dimmed by the presence of so much its boughs. Such arrows glow with an while all around them. unnatural light and emit a piercing wail when they draw blood, chilling the soul Obsinite: of even the bravest warrior. High Elves Warhammer Fantasy. Obsinite is the have been known to craft staves and term used by for a form of rock Dragonships from starwood, the wood or volcanic glass used as tools by the bled resin glitters like shimmering gold, Lizardmen of Lustria. Neither the making the whole hull resemble the metallurgists of the College of scales of a dragon. Such wood flourished Engineering nor the wizards of the in the forest of Anhara Draconis, but was Golden Order in Altdorf have been able burnt to the ground by Dark Elves to truly identify what kind of material during the Sundering. obsinite really is. Obsinite appears to be some form of super-hardened stone, yet True Silver: it is not brittle or fragile like the stone Warhammer 40,000. A silver and iron weapons of other crude, warm-blooded alloy used by the Grey as races. The secrets of the manufacture of protection against the supernatural. obsinite have thus far remained hidden from the jealous eyes of strangers, Ur-gold: guarded carefully by the caste of Skink Among the duardin (dwarfs), the artisan-priests responsible for Fyreslayers have ur-gold that they can constructing the weapons. Indeed, it is

52 forge into empowering runes they embed the Northern Wastes, carrying with it a in their flesh. furious of wild Dark Magic that sows terror and destruction upon many Warpstone or Wyrdstone: parts of the southern lands. Warhammer Fantasy, also Warhammer 40,000. A greenish-black crystal Most Warpstone falls to earth in the apparently of solidified magic that holds form of meteorites that have broken off tremendous transmutatory powers: of the sinister Chaos Moon Morrslieb Among other things, it can be used as with the majority of falling into the fuel, or even to turn base metal into gold. harsh domains of the Dark Lands. Its chaotic nature makes it difficult to Warpstone can also be crystallised from use, and more often than not causes a sufficiently powerful current of Dark mutations and unstable weaponry in Magic into small pieces by very those dealing with it. powerful sorcerers or magicians.

Warpstone, also known as Wyrdstone, Being the source of all magic, Seer Stone, Blackstone, Foulstone, Warpstone is highly coveted by Witch Stone or Abn-i-khat ("Burning magicians, alchemists and sorcerers for Stone") in the language of ancient its ability to turn lead into gold and heal Nehekhara, is a bright, emerald green the sick and wounded. Most Warpstone crystalline substance that is actually the is found in fallen meteorites than in any solidified form of pure Chaos energy. other location in the known world. As Chaos is the true source of all eight Warpstone meteorites usually have a Winds of Magic, Warpstone is larger abundance of the substance than considered by Old World scholars as the ordinary deposits found on the world's ultimate physical manifestation of pure surface, but they are sometimes irregular magic. When Chaos first entered the in shape and size, and require refinement Warhammer World through the two before being used in rituals, crafting or polar gates of the Old Ones, most of its to power other magical abilities. energy is divided into the eight Winds of It is difficult to determine the exact Magic, flowing steadily southward and physical form most Warpstone takes, but eventually towards the isles of Ulthuan many scholars have noted that nearly all where the excess magic is drained into Warpstone has a black and greenish the Great Vortex at the centre of the glow to it. Inner Sea. Warpstone has no characteristic odour However, some of this magical energy is and is slightly warm to the touch. far too potent to be divided by simple Unrefined Warpstone is highly toxic to contact with the physical universe into all living things; prolonged exposure to the Winds of Magic and sometimes it the substance will lead to madness, coalesces into a solid, crystalline form. mutation and eventual death. Prolonged Warpstone is therefore very rare, and consumption produces an addiction can be found, smuggled, or brought into much greater than any other natural the Old World in many different ways. drug, an addiction that never ceases and Powdered Warpstone is sometimes will plague its victims for the rest of brought south on the unnatural winds of their lives.

53 Wutroth: Warhammer Fantasy. Most Dwarfs 11. materials regard trees simply as useful fuel for their forges. There is one exception - from the dr who wutroth, or ironbark. In latter centuries, the Dwarfs have taken to making most universe of their goods and arms entirely from Axonite: smelted steel, brass and gold. Yet in ages Doctor Who. Axonite is a "thinking" past they fashioned items from wood- molecule that can replicate any like men and elves, and through careful substance. Axonite, in the end, turns out lacquering from a hold's overground to be a malevolent element that intends realm is used to make charcoal for fires, to spread itself across the cosmos in but there is one tree that the Dwarf value order to feed itself. as much as metal. This is the wutroth, known variously as ironbark, stonetrunk, Bazoolium: or mountain oak. Doctor Who. A gold-coloured metal that can predict the weather. The wutroth is not the tallest of trees, but its trunk and boles are exceptionally Bernalium: broad. It grows incredibly slow, and only Doctor Who. Evidentially a conductive at the highest altitudes. To preserve itself material, given its use in a high-energy against the wind and cold it has a very weapon system. It gets its name from J. thick bark, which is worn smooth by D. Bernal, a British physicist. constant mountain gales. Its leaves are small, and its nuts form in dense clusters Dalekanium: that the Dwarfs' ancestors used to Doctor Who. A fictional bonded employ as bullets for hunting slings. polycarbide material from the Daleks' With each passing season, the wutroth homeworld of Skaro that is, among other layers on ring after ring of fine new things, a powerful but unstable explosive growth, leading to a very dense, heavy that will even affect the Daleks' body wood. Yet for all of its strength, this casings and, ironically, is also the wood keeps moist for a long time and material used in the makeup of said body thus can be shaped like willow or ash casings. into bows, shields, canopies and other curved structures. Jethrik: Doctor Who. The rarest of elements, Wych Elm: Jethrik (also spelled Jethryk) is found Warhammer Fantasy. A Wych Elm is a native as a blue mineral of incredible rare and innately magical tree that draws value. A few kilograms could "power a magical power out of the ground and battlefleet for an entire campaign." In stores it in its wood. Any wand cut from The Ribos Operation the Doctor and his such a tree may have centuries of stored assistant Romana retrieve the first Key magical power locked within it, yet only to Time in its guise as a lump of the a demigod or wizard of exceptional skill mineral. can unlock and use such power, such as Ariel with the aspect of Isha.

54 Thaesium: Doctor Who. Radioactive element used 12. materials as fuel for spaceships of the Earth Empire during the 30th century that also from other serves an important role in the lifecycle of the native inhabitants of the planet universes Solos. AM2: Anti-matter mineral from parallel Vionesium: universe (only known to Emperor), the Doctor Who. In the serial Terror of the unique energy source that provides all Vervoids, Vionesium is described as a power needs of mankind and the Earth rare metal from the planet Mogar. It Empire. From the Sten Chronicles series burns brightly in air, similarly to Magnesium. The Sixth Doctor used this Arcanite: effect to destroy the plant based Warcraft universe. A dull, flexible metal Vervoids by accelerating them through that can be forged to an edge sharper their lifecycle. than iron and steel. Argon-886: . An unstable element that is used to propel rounds fired from a Lawgiver. Note: The most common weight of Argon is 40. Thus it's practically impossible for 886 to be the weight of the isotope in .

Balthazate: Guild wars. A Crystallic material found beneath the shiverpeaks. Balthazate looks similar to Quartz crystals roughly half the size of a man. It is a highly potent explosive as shown when four crystal brought down a large portion of a cave when ignited.

Bendezium: Metroid Prime. An extremely tough metal that can only be destroyed by a power bomb.

Calculon: Tintin. Discovered by Professor Cuthbert Calculus. This substance has a silicon base and can resist very high temperatures. It was one of the scientific discoveries that enabled Professor

55 Calculus to plan a manned mission to the Shroomite, a blue fungi-themed version Moon. of the same metal used in ranged weapons and armor, or with ectoplasm Carbonite: to create Spectre Bars, a glowing ghost- Star Wars. Carbonite was a liquid themed metal used in various magical substance that was made from carbon weapons and mage armor. gas and could change into a solid through rapid freezing. Goods could be Chromedigizoid: encased in carbonite for preservation, Digimon. A digital metal alloy, present through a process known as carbon- in many Digimon as armor or weapons. freezing, and an example was condensed Tibanna gas because carbon-freezing Corrodium: was used as a way to condense it for Ben 10. A high-energy-yielding and transport. Carbonite blocks could also be unpredictable extraterrestrial mineral used to place people in hibernation. from Anur Khufos that is used as a Before the invention of the hyperdrive, power source. However, it is very some early spacers would use carbonite dangerous, as those exposed to it can be to endure long voyages. That technique, mutated into hideous creatures, though however, had brutal side effects, once exposure to Corrodium is removed, collectively referred to as hibernation the mutated victims return to normal. sickness. The only ones immune to its mutative effects are those from the Anur system. Ceratanium: An alien element that is capable of Mega Man. Ceratanium (also known as mutating certain lifeforms. Prolonged ceramic titanium) is a material that is exposure is required for the mutations to shown to be quite useful. It is sturdy yet be permanent. lightweight, and according to Magnet Man in the comic series, is Dark Steel: paramagnetic. This material is thus used Magic: The Gathering. This is so in multiple robots, being the key indestructible that it's "forged" by using component in Mega Man's armor, the Retconjuration to warp reality so it just Metal Blades of Metal Man, Cut Man's so happens to have been in the desired Rolling Cutter, and Hard Man's body. shape all along.

Chlorophyte: Darkstone: Terraria. A bright-green metal found In The Darksword Trilogy, darkstone is deep beneath the jungle, implied to be an ore with Anti-Magic properties. the toughest ore that can be mined from When weaponised and placed in the the ground (only being topped by hands of the Dead (i.e. an Un-Sorcerer), Luminite, a material dropped by the final it furthermore grants Energy Absorption boss). As the name suggests, abilities. Chlorophyte holds various plant-themed properties, and can be used to craft Destronium: armor and weapons that harness the Transformers. A liquid that helps powers of plants. It can be combined Cybertronians repair themselves. It is with glowing mushrooms to create plentiful on Cybertron but on Earth,

56 humans were only able to synthesize experiments by a shadowy government small samples. At high speeds, agency. Also known as eezo, this is destronium can get very volatile and generated when solid matter is affected would take out half a city the size of by the energy of a star going supernova. Detroit if it detonates. When subjected to an electrical current, it produces a field that increases or Dimeritium: decreases the mass of an object. Used in The Witcher. Its Anti-Magic properties a number of applications, the most make it useful for making shackles to noticeable being FTL travel. Humans bind sorcerers. exposed to this element while still in the womb may gain the ability to generate Duetronium: their own fields and are known as Lost in Space. A flammable liquid with biotics. many uses. The Robinsons spent much of their time drilling for deutronium, as Element X: they required it as fuel for the Jupiter 2.It Ben 10. Element of extraterrestrial origin often appears like small, white pebbles, that, when combined with a precise that is refined by either drilling or mixture of terrestrial iron ore at high pumping out of the ground. temperatures, has enough explosive capacity to destroy an entire solar Etherium: system. Magic: The Gathering. Etherium is a magical Aether-infused alloy found on Elementium: Esper, one of the five shards of the plane World of WarCraft. An element that of Alara. Most of Esper's inhabitants came from the Elemental Plane, thus have parts of their body replaced by making it very rare. It is capable of etherium. It is also used to craft artifacts channeling elemental energies. It is used like the Filigree texts, sacred texts to craft the Thunderfury, Blessed Blade worked in etherium containing the of the Windseeker. Vedalken's accumulated knowledge. Elerium-115: Element Zero (0-Ez): X-COM: UFO Defense. The element, Mass Effect. Element Zero, or "Eezo", is atomic number 115, upon which all alien naturally created within dying stars and power systems are based. It facilitates harvested from . This space flight (although whether faster- material is used to generate the mass than-light or not is not explicit) due to its effect fields of many advanced property of emitting gravity waves under technologies in the Mass Effect universe. particle bombardment. Used as a fuel for Applying a positive or negative charge advanced craft, and to power weapons to this substance reduces or increases the and devices based on alien technology. mass of any objects within the emission field. Also found in organics, and the Endurium: source of biotic abilities. Nodules Starflight. Crystalline element forming throughout the bodies of most discovered during an archeological dig species, such as the Asari. Introduced powering an ancient starship. into human species via alleged Subsequently used to power other

57 starships based on the discovered produced using Gundanium are much starships technology. An entire planet stronger than similar weapons made comprised of the element is discovered using traditional titanium, thanks to its moving through the galaxy triggering extremely high melting point and ability solar flares wiping out all life in the solar to absorb EM waves allowing it to systems it passes through. Eventually the produce hotter and therefore stronger element is discovered to be a sentient beam energy without being damaged. life form. Imperium X: Energon: Sten series. Highly inert element that Transformers. A substance or form of does not annihilate when comes in energy serving as the primary fuel contact with AM2. Is used to contain and source for the Cybertronian/transformer store AM2. race. Often takes the form of a liquid, most frequently in the form of "energon Japanium: cubes" refined from other sources of Mazinger Z. Extremely strong material chemical energy. Highly radioactive, used in the construction of Mazinger Z. highly unstable material that can by Discovered by Doctor Tanaka. synthesized through refinement of other materials (though the process to do this Katchin: is unknown, and naturally-occurring Dragon Ball Z Said to be the hardest Energon does exist). Energon can be material in the Dragon Ball universe. either crystalline or liquid in form, and When testing the Z Sword, Son Goku can appear in a variety of colours. threw a cube of Katchin, which was summoned by Supreme Kai, at Son Galvorn: Gohan in order to test the sword's J. R. R. Tolkien's Arda has, beyond supposed legendary strength. The block mithril, a jet-black metal called galvorn. of Katchin proceeded to snap the Z Galvorn, even stronger than mithril, is Sword when Gohan attempted to slice it. invented by Eöl the Dark Elf and the secret of its making was lost when he Kerium: and his son Maeglin, who also had the Bravestarr. Kerium is a fluorescent, know-how, died. slightly glowing, reddish-orage crystalline mineral. Kerium is fairly rare Gundanium Alloy: across the Galaxy, and is extremely Gundam Wing. A material that is valuable given its rarity and importance. practically immutable, highly heat- Kerium is one of the most powerful, resistant, and electrically neutral. The safest and most reliable fuels for material also has the property of interstellar travel. Kerium also has absorbing Electro-magnetic waves. extremely potent medical properties, but These properties combine to produce a medical research into kerium is in its material that is extremely hard to infancy given the scarcity and value of damage, lending to the Gundams' the mineral. Large deposits of kerium atmosphere of invincibility and have been found on the planet of New intimidation and highly stealthy. Texas. The discovery of an abundance of Additionally, heat and beam weapons kerium caused a "Kerium Rush" towards

58 the planet by settlers from Earth and was used in Gundam and thus after the many other planets. Given that it the war, the material was renamed as mineral is more valuable than gold - and Gundarium Alloy Alpha when newer also given that anyone who could control version named beta and gamma were kerium it in its entirety could in theory developed. control the Galaxy - that kerium often the focus of the conflicts between Magicite: BraveStarr and Tex Hex. Kerium was Final Fantasy. A red-marked dark green mainly used for powering spaceship crystal. Contains the magic and soul of a engines. But many other uses were dead Esper. constantly being developed. In Fort Kerium, Kerium was used as a means of Megacyte: currency. EVE Online. An extremely rare mineral found in comets and very occasionally in Kyber crystal: asteroids that have traveled through gas Star Wars. A rare, semi-sentient, clouds. Has unique explosive traits that crystalline material found across the make it very valuable in the armaments galaxy. Kyber crystals vary in shape and industry. color, but all are deeply connected to the Force, the vast energy field connecting Metatron: all living things. They are most Zone of the Enders. It serves functions commonly used by the Jedi and the Sith similar to those of silicon, forming in the construction of lightsabers, computer chips, but is much more however larger, rarer crystals are advanced, capable of creating sometimes used in superweapons, completely self-aware artificial including the planet destroying Death intelligence. Also has space-compressing Star. qualities in weapons and machinery, able to create pocket dimensions and allow Lunar Titanium/Gundarium Alloy: faster travel from A to B by compressing Gundam. Lunar Titantium is an the space in between. Titanium alloy that is manufactured in space and while having a perfect crystal Mexallon: structure, it also exhibits the properties EVE Online. Very flexible metallic of foam metal. It can take direct hits mineral, dull to bright silvery green in from a 120mm machine gun and survive color. Can be mixed with Tritanium to unscratched for the first time that area make extremely hard alloys or it can be got hit. It is also a material that is highly used by itself for various purposes. heat-resistant and can survive Fairly common in most regions. atmospheric reentry heat for around a certain period (but cannot survive the Mizzium: total duration of the reentry and needed Magic: The Gathering. An alchemically other systems to assist it). It was potent, flameproof metal used in the originally named Lunar Titanium during experiments and devices of the Izzet the One Year War since it is League in the Guildpact expansion set. manufactured in Lunar II, the asteroid Its only appearance on cards is in the base of the Earth Federation Forces. It Mizzium Transreliquat, and the

59 flavortext of Stomp and Howl. Other and sense the presence of other than that, its only other references are symbiotes. when mentioned in passing by members of the Creative department. The Goa'uld have naquadah mining operations on many planets; its refined Monopasium-239: form, "weapons-grade naquadah", is Blake's 7. A radioactive isotope known extremely valuable and often used as to exist in quantity on only two planets currency. Weapons-grade naquadah is so within the Federation. When processed it dense that two Jaffa are required to lift a can be used as fuel for extremely long- quantity the size of a couple of common ranged (possibly intergalactic) housing bricks, which probably indicates spacecraft. that naquadah is meant to lie in the island of stability. Alternate forms of Moonsilver: naquadah include liquid naquadah, used Exalted. The most protean of the five to power Goa'uld staff weapons, and magical materials, can be formed where heavy liquid naquadah, used to power the light of the moon has boiled away Goa'uld AG-3 weapons satellites. the Wyld. Can be made to mimic muscle Naquadah is a superconductor. and nerves. Naquadah does not occur naturally in the Solar System. Morphite: EVE Online. Morphite is a highly Naquadria|Naquadriah, an isotope of this unorthodox mineral that can only be element, discovered and mined on found in the hard-to-get mercoxit ore. it Kelowna, is 100x more powerful that is hard to use morphite as a basic Naqahdah but known as highly instable. building material, but when it is joined Mostly used for massive destruction with existing structures it can enhance weapons. A dull grey heavy metal used the performance and durability manifold. by the Goa'uld and others as a power This astounding quality makes this the source, for the construction of Stargates, material responsible for ushering in a and in atomic weapons. The liquid new age in technology breakthroughs. Naquadah power-sources modules used in staff weapons glow fluorescent green. Naqahdah: One isotope of Naquadah, Naquadriah, Stargate. A rare, superheavy metal first has similar properties but in a more depicted (but not named) as a quartzite- extreme form. It is both more powerful like "mineral" in the original Stargate and more unstable. movie. Its most basic use is as a weapon: naquadah greatly amplifies energy, Necrogen: making it extremely potent if paired with Magic: The Gathering.A material that explosives. Due to its unique properties, exist solely on Mirrodin. In its natural naquadah forms the basis for many state it's a thick mist covering most parts advanced technologies; the Stargates of the Mephidross but can be crafted into themselves are composed almost entirely a spellbomb for later use. It consumes of naquadah. Naquadah is also present in metal and flesh, turning living creatures the bloodstream of the Goa'uld, which exposed to it for a long time into Nim, a allows them to control their technology kind of living zombie bent on consuming

60 all that is not infected with necrogen. which sends out seeds called Mephidross vampires can use the "Leviathans" to corrupt planets with it. necrogen mists to temporarily turn other creatures into vampires without harming Phostlite: them. Tintin: The Shooting Star. Extraterrestrial mineral found in a Netherite: meteorite that lands in the Arctic Ocean. Minecraft. A rare, very strong metallic Phostlite accelerates growth and alloy forged from Gold and Netherite increases size, causing gigantic apple Scrap, which themselves are obtained by trees to grow from a single apple core mining Ancient Debris found deep and causing insects and spiders to grow within the Nether. When combined with to enormous sizes. diamond gear the alloy creates incredibly powerful weapons and Primium: Armour, strongest currently within the Mage: The Ascension. A material game in both power and durability. designed by the Technocracy to resist Netherite's unique properties make it magical abilities. It is also tough enough completely resistant to fire and lava, to be used as armor plate. which all gear infused with the metal also feature. Protonite: Piers Anthony's The Apprentice Adept Nocxium: series. A mineral found only on the EVE Online. A highly volatile mineral planet Proton, it was used throughout the only formed during supernovas, thus galaxy as a powerful energy source. On severely limiting the extent of its Proton's magical alternate world, Phaze, distribution. Vital ingredient in capsule it was Phazite, the source of magic production, making it very coveted. energy.

Octiron: Psitanium: Discworld. A strange, iridescent metal Psychonauts. An element that bestows or that is highly valued. It radiates amplifies psychic powers... or dangerous amounts of raw enchantment conversely, drives people insane (or and is so unstable it can only exist in a makes them more insane. Delivered to universe saturated with raw magic. Earth on a meteorite; Indians used them as arrowheads. In Whispering Rock Oxyale: Psychic Summer Camp, they're also Final Fantasy. A strange liquid that used as currency. produces oxygen. Used to breathe underwater. Pyerite: EVE Online. A soft crystal-like mineral Phazon: with a very distinguishing orange glow Metroid Prime. A blue or occasionally as if on fire. used as and in the orange mutagenic and (in high bio-chemical industry. Commonly found quantities) toxic substance which is in many asteroid-ore types. actually a form of inorganic life. Originates from the planet Phaaze,

61 Pyreal: Red Stone: Asheron's Call. Fictional metal found on Fullmetal Alchemist. A reddish stone the planet Auberean and used as made with the Red Water, a high-toxic currency and to forge weapons. liquid. It is used as an alchemic amplifier, as it amplifies the Quantium: transmutation power of alchemists. It is Babylon 5. This rare and expensive also known as the imcomplete substance used in jumpgates is formed Philosofer's Stone, because it has similar when ordinary matter is subjected to the properties. stresses of a supernova, pushing some of its electron pair-bonds into hyperspace. Redstone: Any element can become a quantium; Minecraft. Redstone is a material that the most commonly-found form is can be found in the award-winning derived from an isotope of potassium independent sandbox video game with an atomic weight of 40, hence Minecraft. Redstone has been described Quantium-40. as "perhaps the biggest stroke of genius in Minecraft". This material serves as in- Radical Isotope: game wiring, allowing players to lay Andromeda. Radical isotopes are one of down logic circuitry that controls ten elements with negative atomic pistons, minecarts and other dynamic weights. They are used by the Spirit of elements in the game and can be crafted the Abyss to control beings. Detecting into various mechanical objects. radical isotopes reveals a being in league with The Abyss. Relux: Arcot, Wade, and Morey stories by John Rearden Metal: W. Campbell Material created from In Ayn Rand's Atlas Shrugged, Rearden light; indestructible and totally metal is a fictitious metal alloy invented reflective. Used in the hull of the heroes' by Hank Rearden. It is lighter than spaceships, among other things. See also traditional steel but stronger, and is to Lux. steel what steel was to iron. It is described as greenish-blue. Among its Runite: ingredients are iron and copper, two RuneScape. A light blue metal that is metals seldom found together in real- stronger than mithril or adamantine. It is world alloys. the most common armor in the game and can be crafted with a smithing level of Red Mercury: 85 and over. Various. A substance which it is said to be used in nuclear devices production. It Sakuradite: is speculated to be a mercury-derivated Code Geass. An element, plentiful in or a similar substance, but its exitance Japan but rare elsewhere, that possesses wasn't still proven and remains a incredible superconductive properties. It mystery. is used to generate and channel energy in great quantities, and is an essential component of Knightmare Frames' propulsion systems.

62 Saronite: preferring it to Teflon for armor-piercing World of Warcraft. A teal-colored metal bullets. found in the land of Northrend. Said to be created from the blood of the old god Sinisite: Yogg-Saron, those who spend prolonged Sinistar videogame series. A high- periods of time in Saronite mines will energy material occurring naturally in complain of ghostly whispers and be crystalline form, it is found in white driven to insanity. This metal is also (1983 original game) or blue and green used by the Scourge and Knights of the (1999's Sinistar: Unleashed) variants, Ebon Blade to create armor, although the usually mined from asteroids. It is used creators of the game have confirmed that in the building of pieces of technology, using Saronite in armor will not affect or purified to form the high-explosive the wearer[citation needed]. In the game, weapons known as Sinibombs Saronite can be used by blacksmiths and engineers to craft rare and epic-quality Solium: armor and weapons. Blake's 7. A highly radioactive element utilized by the Terran Federation in a Seastone: neutron bomb-type weapon to One Piece. A naturally-occurring (but hold down hostile planets without a large supposedly rare) substance that "gives military garrison. off a wavelength that is the same as the sea itself", making it, in effect, a solid Soulsteel: form of the sea. Any person with Exalted. The newest and the second superhuman powers obtained from Devil strongest of the five magical materials, Fruit have said powers temporarily formed by alloying human souls and ore neutralized should they come into dredged up from the nightmares of dead contact with Seastone. Used primarily by elder gods that teeter upon the edge of the Marines for apprehension and/or oblivion. They always bring with them containment of such individuals, using it the chill of the abyss. to construct devices like batons, bullets, handcuffs, nets, etc., most such devices Space Titanium: invented by the world-renowned genius Godzilla vs. Mechagodzilla. Also Dr. Vegepunk. referred to as "space metal, this is a strong metal from outer space used by Silverstone: the Simians to create Mechagodzilla. Elemental Assassin series by Jennifer After Godzilla defeats Mechagodzilla, Estep Magical metal with the ability to the Simians use this metal to create a absorb and negate elemental magic, at second Mechagodzilla in the 1975 the cost of generating heat, ultimately sequel, Terror of Mechagodzilla. melting the metal if it absorbs too much. This ability allows Silverstone to be used Starmetal: for both storing magical energy to be Exalted. The rarest of the five magical used later and to protect people/objects/ materials, created by the remaining structures from mystical attacks. essence of fallen gods. Additionally, Silverstone is durable against mundane force, with shooters

63 Stygium: weapons and armour. Should not be Discworld. Dull black metal which heats confused with the real life Thorium. up in the presence of light; direct sunlight will cause it to burn or explode. Thyrium: Typically made into rings which are Matthew Reilly's Temple. A non- always worn under a glove, usually by terrestrial element, and supposed not alumni of the Assassins Guild because of even indigenous to Earth's solar system, the colour. Havelock Vetinari, an a rare element only observed in trace Assassins Guild alumus, wears a elements in meteorite crater walls. It is Stygium ring with the initial "V" carved evidently stable, trans-uranic, non- into it. In Making Money A copy of radioactive and apparently fissionable - Vetinari's Stygium ring was worn by producing several orders of magnitude Cosmo Lavish and caused Cosmo's more energy than either Uranium or finger to turn gangrenous as it was too Plutonium without generating waste tight for his fingers. The finger was products or measurable radiation. removed by Moist Von Lipwig in an emergency amputation by placing the Tibanna: hand (and therefore the ring) in direct Star Wars Expanded Universe. A sunlight. metallic gas mined from certain gas giants (notably Bespin), it has many Stygian Iron: high-tech applications including use as Rick Riordan books (Introduced in The high quality hyperdrive coolant and to Battle of the Labyrinth). A type of iron increase the effectiveness of blaster mined in the Underworld and forged in weapons. the River Styx. Unlike Celestial Bronze and Imperial Gold, monsters killed by it Tiberium: cannot reform, and it can kill non- Command & Conquer series. Tiberium magical creatures as well as magical is a fictional crystal found in the game creatures. Command and Conquer. Typically green, it is named after the place of its Taydenite: initial discovery on the Tiber River in Ben 10 .Taydenite an extremely hard Italy in the late 20th Century, Although gem, and the most precious material in the Brotherhood Of Nod claims it is the galaxy, used as both currency and named after Emperor Tiberous. It fuel for spaceships. Kevin Levin often leaches metals out of the soil, uses it as a material to absorb, and it is concentrating them in crystals which can also one of the only things that can easily be collected and processed. It also pierce the containment suit of a converts other matter into more tiberium. Prypiatosian-B. The leaching process leaves the landscape depleted, leaving the ground Thorium: underneath effectively useless for World of Warcraft. Metal found on agriculture. Human exposure to this Azeroth that has a silvery green tint and element can trigger mutations, but it is said to be as strong as steel but as more often proves fatal. heavy as lead. Used to construct heavier

64 Timonium: Hagane's Tronium Buster Cannon. Only Rise of Nations: Rise of Legends. six chunks of this material are said to Timonium is a fictional resource from exist on Earth. the Microsoft game, Rise of Legends. It is initially mined from the ground as an Turbidium: ore, and is used both to construct new In the movie Total Recall, it was a technology and provide energy. metal\alloy mined for use as a war material on Earth and ultimately used to Transformium: extract oxygen from the ice in Mars's Transformers: Age of Extinction. A core. programmable material that the Transformers are made from. Tylium: Galactica. A fictional ore in Trinium: both versions of the science fiction series Stargate SG-1.Alien material used in the Battlestar Galactica. It is very rare show as a substance 100 times stronger throughout the known universe, but than steel, which makes up the Stargate's essential for fueling both human and Iris. Cylon space ships, including for the purpose of faster-than-light jumps. Also Tritanium: referred to as "Tylinium." EVE Online. The main building block in space structures. A very hard, yet Valyrian steel: bendable metal. Cannot be used in A Song of Ice and Fire. It is a magical human habitats due to its instability at alloy created in old Valyria, and atmospheric temperatures. Very Valyrian steel weapons are far superior common throughout the universe. to weapons made of ordinary steel. The secret of creating Valyrian steel was lost Tritanium: when Valyria fell, but especially skilled Eve Online. In the Eve universe, blacksmiths can reforge swords from tritanium is a versatile material and is existing Valyrian steel. the primary material used in the construction of virtually all star ships Vizorium: and star ship components. It is described Dirty Pair. A rare metal used in the as being unstable at atmospheric construction of warp engines in the Dirty temperatures, and thus is only used in Pair universe. First referenced in the constructing objects intended to stay in Dirty Pair movie, Project EDEN. space permanently. Wellstone: Tronium: The Wellstone by Wil McCarthy. Super Robot Wars Video Game. An Formally known as Quantum Wellstone, alien mineral several times more it is a quantum dot, programmable radioactive than Uranium, it is used as a substrate that can emulate the properties power source for the RTX-011 of other elements, including the Hückebein Mk III, R-2 Powered, R- copyrighted atom Bunkerlite, GUN Powered, and SRX. It is also the impervium, and various other super- ammunition used in the battleship reflectors and super-absorbers.

65 Z-Crystals: Zydrine: Pokémon. Mysterious crystals to be held EVE Online. Only found in huge by Pokémon and used in battle to geodes; rocks on the outside with upgrade normal moves to Z-Moves crystal-like quarts on the inside. The through the use of a Z-Ring by their rarest and most precious of these geodes trainer. Crystals are available for each are those that contain the dark green move type (from Bug to Water) as well zydrine within. Very rare and very as for 17 specific Pokémon.[80] expensive.

Zexonite: EarthBound. An elemental ore not found on Earth, it is taken from a meteorite and used to complete the Phase-Distorter, a machine capable of sending metals and souls, but not complex organic matter, across time.

Zfylud Crystal: Super Robot Wars. An elemental alien material found on the planet Balmar. Named after the Balmarian god of creation and divine justice, Zfylud crystals are capable of self-replication and radiate energy that can be harnessed as a power source. The crystals also gain sentience in large numbers and are thus used by the Ze Balmary empire in its giant robots as a power source. Their most advanced mech, also named Zfylud, can change its form to adapt to its enemies. In the Original Generation series, a large chunk of Zfylud crystals assumed sentience and called itself the Septuagint. It appeared as the final boss of the aforementioned game.

Zoridium: Operation: Red Jericho. The most powerful explosive substance available in the novel's timeframe (i.e. before the splitting of the atom). Known to the Sujing Quantou orders as "Daughter of the Sun". Used to power the torpedoes of pirate lord Sheng-Fat and the Coterie of St. Petersburg's gravity experiments

66 6. materials cost Tables Materials cost in weight during the Roman era Magical Material Cost (sestertii) per kg Adamant 2000 Adamantine 3000 Bronzewood 1000 Crystalline 200 Darkleaf 500 Dragonhide 2500 Glasteel 500 Hihiirokane 4000 Iron, Meteoric 150 Magmanite 3000 Manite 5000 Mithral 5000 Orichalcum 4000 Plandanium 5000 Prima Materia 4000 Soarwood 1500 Starstone 1000 Voidglass 100

Normal Material Cost (sestertii) per kg Bone 1 Bronze 6 Chitin 1 Copper 5 Coral 1 Gold 50 Iron 1 Lead 1 Magnesium 5 Platinum 500 Quicksilver 2 Sea Shell 1 Silver 5 Steel 5 Tin 12 Materials cost in weight during the Modern era Magical Material Cost (dollars) per kg Adamant 20,000 Adamantine 30,000 Bronzewood 10,000 Crystalline 2000 Darkleaf 5000 Dragonhide 25,000 Glasteel 5000 Hihiirokane 40,000 Iron, Meteoric 1500 Magmanite 30,000 Manite 50,000 Mithral 50,000 Orichalcum 40,000 Plandanium 50,000 Prima Materia 40,000 Soarwood 15,000 Starstone 10,000 Voidglass 1000 Magical materials become available in the modern world after the Shatttered Realms invasion.

Normal Material Cost (dollars) per kg Copper 6 Diamond 1,000,000 Gold 76,000 Iron .16 Lead 1.5 Magnesium 3.3 Platinum 45,729 Quicksilver 19 Silver 816 Steel 1 Tin 21 Titanium 17 Materials cost in weight during the Far Future era Magical Material Cost (cred/credit standard) per kg Adamant 10,000 Adamantine 15,000 Bronzewood 5000 Crystalline 1000 Darkleaf 2500 Dragonhide 12,500 Glasteel 2500 Hihiirokane 20,000 Iron, Meteoric 750 Magmanite 15,000 Manite 25,000 Mithral 25,000 Orichalcum 20,000 Plandanium 25,000 Prima Materia 20,000 Soarwood 7,500 Starstone 5000 Voidglass 500

Future Material Cost (cred/credit standard) per kg Biofibre 20 Bioflex 20 Composite Alloy 10 Crystallion 200 Duranium 100 Dwarf Matter 500 Ferrocarbon 7 Ferrocrete 8 Fixit 4 Glasteel 9 Metal Sealant 30 Nanofluid 1000 Neutronium 5000 Plascrete 5 Plasteel 7 Promethium 2500 Rockcrete 6 Steel, Hard 6 Steel, Soft 5 Synthflesh 10 Therminium 7 Thermoplast 8 DC Universe Materials Costs Material Cost (dollars) per kg Accoustium 600,000 Amazonium 5,000,000 Batmanium 700,000 Cavorite 1000 Coridite 1,000,000 Dilusteel 300,000 Dionesium 700,000 8th Metal 800,000 ElementX/10th Metal 6,000,000 Eternium 5,000,000 Inerton 7,000,000 Kryptium 3,500,000 Kryptonite 100,000 Nth Metal/9th Metal 3,000,000 Orichalcum 2,000,000 Phantanium 8,000,000 Plastisteel 3000 Promethium 1,000,000 Quixium 900,000 Radion 4,000,000 Smartskin 500,000 Supermanium 7,000,000 Valorium 400,000 None of these materials are available to the geneal public.

Marvel Universe Materials Material Cost (dollars) per kg Adamantine 4,000,000 Adamantium, Beta 3,000,000 Adamantium, Primary 2,000,000 Adamantium, Proto 5,000,000 Adamantium, Secondary 1,000,000 Carbonadium 500,000 Cogmium 50,000 Dargonite 8,000,000 Epidurium 3,500,000 Furyium 6,000,000 Gravitonium 100,000 Kylite 125,000 Molynite 200,000 Nanominium 850,000 Netheranium 4,500,000 Omnium 300,000 Osmium 400,000 Material Cost (dollars) per kg Plandanium 900,000 Reverbium 800,000 Ruby Quartz 5000 Terrigen Crystal 2,500,000 Unstable Molecules 650,000 VibraniumA 900,000 VibraniumB 700,000 Victorium 750,000 Uru 7,000,000 None of these materials are available to the geneal public.

Warhammer Universe Materials cost in weight during the Roman era Magical Material Cost (sestertii) per kg Adamant 2000 Adamantine 3000 Bronzewood 1000 Crystalline 200 Darkleaf 500 Dragonhide 2500 7. armour materials Tables Beyond Heroes Universe Ancient Armour Types Western Armour Types HPs AC Weight Cost (sesterii) Padded 15 8 10 500 Padded, Darkleaf 15 8 5 750 Leather 30 8 15 1000 Leather, Darkleaf 30 8 7.5 1250 Bone 19 7 12 1500 Studded Leather 38 7 25 2000 Studded Leather, Darkleaf 38 7 12.5 2250 Ring Mail 40 7 30 2500 Hide 50 6 30 3000 Hide, Darkleaf 50 6 15 3250 75 6 35 5000 Scale Mail 75 6 40 4000 Scale Mail, Voidglass 75 6 35 5000 Scale Mail, Plandanium 75 5 20 7500 Coral, Chitin, and Shell 60 5 30 1500 Chain Mail 44 5 40 5500 Chain Mail, Voidglass 44 5 35 7500 Chain Mail, Orichalcum 60 5 70 22,500 Chain Mail, Plandanium 44 4 20 10,500 Banded Mail 50 4 35 6500 Banded Mail, Voidglass 50 4 30 8500 Banded Mail, Orichalcum 75 4 45 25,500 Banded Mail, Bronzewood 80 4 31 27,000 Splint Mail 82 4 40 6000 Splint Mail, Voidglass 82 4 35 6200 Splint Mail, Orichalcum 97 4 70 30,000 Splint Mail, Bronzewood 112 4 36 32,000 Banded Mail, Plandanium 50 3 17 15,000 Splint Mail, Plandanium 82 3 20 20,000 Plate Mail, Bronze 100 3 45 7000 Plate Mail 160 3 50 8000 Plate Mail, Voidglass 160 3 45 35,500 Plate Mail, Orichalcum 175 3 75 40,000 Plate Mail, Bronzewood 190 3 45 42,000 Plate Mail, Field 120 2 60 9000 Chain Mail, Mithral 100 2 20 45,000 Plate Mail, Plandanium 160 2 25 25,000 Plate Mail, Meteroic Iron 200 2 65 50,000 Plate Mail, Full 150 1 70 10,000 Hide, Dragon 175 1 75 20,000 Plate Mail, Glasteel 225 1 50 60,000 Western Armour Types HPs AC Weight Cost (sesterii) Plate Mail, Mithral 250 0 25 75,000 Plate Mail, Adamant 250 -1 30 85,000 Plate Mail, Adamantine 300 -2 25 100,000

Eastern Armour Types HPs AC Weight Cost (sestertii) Lamellar, 20 8 8 1000 Lamellar, Leather 40 6 25 4000 Do-Maru 50 5 30 5000 60 5 25 4500 Lamellar, Horn 75 5 30 5500 Four Mirror 100 4 45 7000 Lamellar, Steel 90 4 35 6000 Mountain Pattern 100 4 40 6500 Kusari Gusoku 110 3 45 7500 Lamellar, Iron 120 3 50 8000 Lamellar, Stone 150 2 45 9500 -do 130 3 45 85000 O-yoroi 140 2 45 9000

Gauntlet Types HPs AC Weight Cost (sestertii) , Chain 10 8 11.25 500 Gauntlet, Plate 15 7 11.25 1500 Gauntlet, Leather 5 9 9 200

Helm Types HPs AC Weight Cost (sestertii) , Armet 25 6 3 2000 Helmet, Barbut 18 7 3 1000 Helmet, 20 7 3 2500 Helmet, Close 30 7 3 2200 Helmet, Galea 25 6 3 1000 Helmet, Great 35 5 4.5 3000 Helmet, 10 8 3 1200 Helmet, Myrrmillo 5 9 3 1000 Helmet, Pikeman 12 8 3 800 Helmet, 20 7 3 1500

Shield Types HPs AC Weight Cost (sestertii) Buckler 10 +3 5 1500 Shield, Large Bronze 25 +4 10 1200 Shield, Large Steel 30 +5 15 2000 Shield, Large Wooden 20 +3 10 700 Shield, Small Bronze 13 +1 5 600 Shield, Small Steel 25 +2 6 900 Shield, Small Wooden 15 +3 5 300 Shield, Tower 35 +5 45 3000 Modern Armour Types HPs AC Weight Cost (dollars) Leather Jacket 30 8 4 40 Light Undercover Shirt 20 7 2 50 Pull-up Pouch Vest 40 7 2 75 Undercover Vest 50 6 3 1000 Concealable Vest 60 5 4 1200 Light-Duty Vest 80 4 8 100 Tactical Vest 100 3 10 150 Special Response Vest 120 2 15 400 Forced Entry Unit 150 1 20 600 Riot Shield 75 5 6 120 Ballistic Shield 125 3 16 200

Future Armour Types HPs AC Weight Cost (cred/credit standard) Soft Steel 75 6 60 5000 Hard Steel 100 6 70 7500 Plasteel 125 6 50 10,000 Composite Alloy 175 5 60 15,000 Crystallion 200 4 50 25,000 Dwarf Matter 250 3 80 50,000 Dwarf Matter Bonded 300 2 70 100,000 Dwarf Matter Coherent 350 1 60 200,000 Nanofluidic 400 0 40 300,000 Promethium 250 0 20 500,000 Neutronium 500 -1 100 750,000 DC Universe Armour Types Armour Types HPs AC Weight Cost (dollars) Cavorite 75 5 5 5000 Plastisteel 140 3 7 15,000 Kryptonite 150 3 7 500,000 Dilusteel 160 2 8 1,500,000 Valorium 150 1 10 2,000,000 Smartskin 175 1 8 2,500,000 Accoustium 200 0 12 3,000,000 Dionesium 250 0 15 3,500,000 Batmanium 275 -1 20 3,500,000 8th Metal 300 -1 10 4,000,000 Quixium 325 -1 25 3,500,000 Promethium 350 -2 30 5,000,000 Coridite 375 -2 35 5,000,000 Orichalcum 400 -2 25 10,000,000 Nth Metal/9th Metal 450 -3 12 15,000,000 Kryptium 500 -3 30 17,500,000 Radion 500 -3 50 20,000,000 Coridite 500 -3 60 5,000,000 Amazonium 525 -4 75 25,000,000 Eternium 550 -4 100 25,000,000 ElementX/10th Metal 600 -4 15 30,000,000 Supermanium 650 -4 200 35,000,000 Inerton 650 -5 300 35,000,000 Phantanium 700 -5 400 40,000,000 None of these materials are available to the geneal public. Marvel Universe Armour Types Armour Types HPs AC Weight Cost (dollars) Ruby Quartz 75 5 5 25,000 Cogmium 90 4 4 250,000 Gravitonium 100 4 1 500,000 Kylite 110 4 2 625,000 Molynite 120 4 4 1,000,000 Omnium 140 3 6 1,500,000 Osmium 150 3 8 2,000,000 Carbonadium 160 2 12 2,500,000 Unstable Molecules 150 1 1 3,250,000 VibraniumB 200 0 10 3,500,000 Victorium 210 0 12 3,750,000 Reverbium 225 0 12 4,000,000 Nanominium 230 0 14 4,250,000 VibraniumA 250 -1 15 4,500,000 Plandanium 350 -1 25 4,500,000 Adamantium, Secondary 375 -2 20 5,000,000 Adamantium, Primary 400 -3 30 10,000,000 Terrigen Crystal 420 -3 30 12,500,000 Adamantium, Beta 425 -3 30 15,000 000 Epidurium 440 -3 35 17,500,000 Adamantine 450 -3 40 20,000 000 Netheranium 475 -3 40 4,500,000 Adamantium, Proto 500 -4 40 25,000,000 Furyium 550 -4 60 30,000,000 Uru 600 -4 100 35,000,000 Dargonite 700 -5 150 40,000,000 There are no costs given as none of these materials are available to the public. Warhammer Universe Armour Types Ancient Armour Types HPs AC Weight Cost (sesterii) Padded 15 8 10 500 Leather 30 8 15 1000 Bone 19 7 12 1500 Studded Leather 38 7 25 2000 Ring Mail 40 7 30 2500 Hide 50 6 30 3000 Brigandine 75 6 35 5000 Scale Mail 75 6 40 4000 Chain Mail 44 5 40 5500 Banded Mail 50 4 35 6500 Splint Mail 82 4 40 6000 Plate Mail, Bronze 100 3 45 7000 Plate Mail 160 3 50 8000 Plate Mail, Field 120 2 60 9000 Chain Mail, Ithilmar 100 2 20 45,000 Plate Mail, Full 150 1 70 10,000 Plate Mail, Ithilmar 250 0 25 75,000 Plate Mail, Gromril 250 -1 30 85,000 Plate Mail, Sigmarite 300 -2 25 100,000

Future Armour Types HPs AC Weight Cost (cred/credit standard) Steel 75 6 60 5000 Plasteel 125 6 50 10,000 Ceramite 175 5 60 15,000 Necrodermis 400 0 40 300,000 Auramite 250 0 20 500,000 Adamantium 500 -1 100 750,000 8. weapon materials Tables The following table shows what damage and Thac0 bonuses are added when constructing weapons out of the following materials. Beyond Heroes Universe Costs Material Damage Thac0 Cost (sesterii) Cost (dollars) Adamant +4 +1 +2000 +20,000 Adamantine +5 +1 +3000 +30,000 Bronzewood +3 - +1000 +10,000 Crystalline +2 slicing - +200 +2000 Glasteel +2 - +500 +5000 Hihiirokane +6 +2 +4000 +40,000 Iron, Meteoric +1 - +150 +1500 Manite - - +5000 +50,000 Mithral +7 +1 +5000 +50,000 Orichalcum +6 +1 +4000 +40,000 Plandanium +7 +1 +5000 +50,000 Starstone +3 +1 +1000 +10,000 Voidglass +1 slicing - +100 +1000

DC Universe Costs Material Damage Thac0 Cost (dollars) Accoustium +1 - +600,000 Amazonium +3 +3 +5,000,000 Batmanium +1 - +700,000 Cavorite - - +1000 Coridite +1 - +1,000,000 Dilusteel - - +300,000 Dionesium +1 - +700,000 8th Metal +1 +1 +800,000 ElementX/10th Metal +2 +3 +6,000,000 Eternium +3 +2 +5,000,000 Inerton +3 - +7,000,000 Kryptium +1 - +3,500,000 Kryptonite - - +100,000 Nth Metal/9th Metal +2 +2 +3,000,000 Orichalcum +1 +1 +2,000,000 Phantanium +3 - +8,000,000 Plastisteel - - +3000 Quixium +1 - +900,000 Radion +3 +1 +4,000,000 Supermanium +3 - +7,000,000 Valorium +1 - +400,000 Marvel Universe Costs Material Damage Thac0 Cost (dollars) Adamantine +2 - +4,000,000 Adamantium, Beta +2 - +3,000,000 Adamantium, Primary +2 - +2,000,000 Adamantium, Proto +2 - +5,000,000 Adamantium, Secondary +2 - +1,000,000 Carbonadium +2 - +500,000 Dargonite +3 - +8,000,000 Furyium +1 - +6,000,000 Nanominium +1 - +850,000 Netheranium +2 - +4,500,000 Omnium +1 - +300,000 Osmium +1 - +400,000 Plandanium +2 +1 +900,000 Reverbium +1 - +800,000 Ruby Quartz - - +5000 VibraniumA +2 +1 +900,000 VibraniumB +1 - +700,000 Victorium +3 - +750,000 Uru +3 +1 +7,000,000

Warhammer Universe Costs Ancient Material Damage Thac0 Cost (sesterii) Gromril +4 +1 +2000 Sigmarite +5 +1 +3000 Ithilmar +7 +1 +5000 Toth’s spell had already been stolen by a 9. Magic item rival mage before the Thayans tried to make it exclusively their own, and creation appears here for the first time in any The physical form of the item must be publication. It is a 4th-level wizard spell planned. It can be an existing item or whose effects precisely duplicate the end several items magically melded together result of the successful blueshine if such are properly purified, but more process. often it is a newly created item crafted of magically prepared materials. If an item Blueshine is to be made permanent, as is most Range: Touch common with multifunction items, it is Duration: Permanent important that inorganic substances such Save: None as gems, metals, or stone predominate in Mana: 50 volume over organic components in the This spell serves to alter and protect created shell. The exceptions to this metals. The caster touches one item, principle are wood or rather certain which may be crafted of any number of woods which have an affinity for inorganic substances joined together but enchantment and items primarily must not be larger in total volume than concerned with necromancy, which can the caster’s body, and the blueshine have bone as their principal component. instantly takes effect. Organic substances, such as glues, can be present Treatments in the object, but if they make up more Dwarven, gnomish, and elven smiths all than a tenth of its total volume, the spell know ways to make metal weapons and fails. Any fractures or weaknesses armor beautiful, durable, and rust- existing in the item are purged, so that resistant in fact, there are almost as they are whole, look like new, and are many secret treatments as there are free of blemishes. In addition, the metals smiths at work. The most well-known of are made more resistant to acids. An these are blueshine and everbright, item treated with blueshine gains a practiced by dwarves for centuries; bonus of + 1 on all item saving throws another is Halabar’s stealth, a treatment vs. acid and all corrosive effects, from that improves the ability of a metallic venom to various bloods to ochre jelly weapon to be employed covertly. secretions to black dragon acid. A Blueshine: Blueshine is normally blueshine spell also prevents future acquired through a complex rusting and purges the metals of all series of precisely timed heatings, oxidation, causing affected metal to slakings, and prolonged baths revert to its former state, not merely in arcane mixtures of rare and enchanted melting rust away and leaving the item liquids known to include cockatrice thinner or with gaps and holes. All feather distillate, drops of the blood of metals treated with a blueshine spell various draconian species, and sweet glow with a deep blue sheen when they water potions. A human wizard, Toth catch available light. of Calimport, recently developed a spell that duplicates the effects of blueshineand was slain by the Red Wizards for his efforts. Everbright Potion Mixing Table: This long, difficult, and exacting 01 The mixture creates a magical dwarven process is now known to smiths explosion, dealing 6D10 force of other races, but it has thus far defied damage to the mixer and D10 all efforts to duplicate its end results force damage to each creature with a spell. Metals treated with within 5 feet of the mixer. everbright gain an enduring bright shine 02-08 Mixture becomes a poison of (akin to chromium) and become immune GM’s choice. to tarnishing and other discoloration, 09-15 Both potions lose their effect. acidic corrosion, and rustingeven that 16-25 One potion loses its effect. caused by rust monster antennae. The passage of time does not affect the 26-35 Both potions work, but with their efficacy of everbright protection, but it numerical effects and durations can be broken if a protected item is halved. A potion has no effect if shattered into more than three pieces or it can't be halved in this way. comes into contact with lava, dragon 36-90 Both Potions work Normally. fire, spellfire, or the heat of a forge 91-99 The numerical effect of one hotter than that used in the latter stages potion is doubled. If neither of the everbright application. potion has an effect to double, they both work normally. Potion Mixing: 00 Only one potion works, but its A character might drink one potion effect is permanent. Choose the while still under the effects of another, simplest effect to make or pour several potions into a single permanent, or the one that seems container. The strange ingredients used the most fun. For example, a in creating potions can result in potion of healing might increase unpredictable interactions. When a the drinker's hit point maximum character mixes two potions together, by 4, or oil of etherealness might you can roll on the Potion Miscibility permanently trap the user in the table. If more than two are combined, Ethereal Plane. At your roll again for each subsequent potion , discretion, an appropriate spell, combining the results. Unless the effects such as dispel magic or remove are immediately obvious, reveal them curse, might end this lasting only when they become evident. effect. The dream of many alchemists is the 10. classes permanent transmutation of base metals Alchemist (Ancient) into gold. An alchemist masters all The magical elements have fascinated forms of elemental magic, and the magic intelligent creatures since before of change and substance. They can recorded history. Wizards and sorcerers create, transform and manipulate the strive to harness the mental command elements and their manifestations in over nature, to control reality with a physical objects and creatures. They can word and a gesture. Alchemists take a boost or stymie the abilities of other more practical approach; by working creatures. They are masters of potions, with and refining base materials, they and very talented in the creation of all can concentrate the magical elements sorts of magical items. They can create within base substances. By mixing and life, and heal almost as well as clerics. applying these elements, they can work They are masters at locating and magic. analyzing magic and objects, but otherwise poor at divination. They do this without actually channelling the power through Alchemy is a learned science, and most themselves, through a process akin to alchemists are trained at guilds and science. Alchemists are spellcasters, but universities. A few grow up under the do not actually use spells in the ordinary tutelage of a mentor. Some were placed sense. Rather, they prepare concoctions into such institutions by ambitious (just as a regular spellcaster prepares guardians, but many alchemists are spells) and uses these alchemical unable to get such privileged students, substances to create magical effects. and pick up some intelligent stray they Alchemists work their magic through encounter to be their handyman and later powders, explosions and sleight-of-hand. their apprentice. Almost all alchemists But these effects are still magical; they are members of guilds, that tightly can be detected, dispelled and regulate the craft, teach spells, set the manipulated just like other magical price of magic items and services and effects. regulate the number of practicing alchemists in each area. A common Alchemists use natural substances and reason for young alchemists to adventure refine magical elements out of them. is that there is no opening for them to set Mostly, this is normal materials like up shop in their home town. spring water, ash, a spring breeze or fermented dung. Through processes like They can be of any race but are more dissolving, distillation, fermentation and commonly from the Araby countries. heating, these substances are refined into magical materials. This is a part of the Step 1: Attributes everyday spell preparation of the Roll attributes as normal but an INT of alchemist. But all alchemists dream of at least 15 and DEX 14 is necessary. Hit one day working with gold and precious points = CON +4, +4 per level. metals, and alchemical spell research involved exotic experiments with expensive materials. Step 2: Skills scroll or from a wizard's spellbook the Choose skills in the normal manner but Alchemist first needs to roll a successful also gain the following free ones; spellcraft check as if they were a wizard Brew learning that spell then, they need to roll Knowledge Herbalism a successful alchemy check to be able to Knowledge Magic properly turn that spell into a potion. Science Chemistry Note, that wizards can also learn spells Toxicology from an alchemist's recipe book but first Use Magic Device with an alchemy check and then a successful spellcraft check to convert it Step 3: Abilities into a spell. Alchemists start with the following ability free; First the character must research the Alchemical Concoctions - A potion is a potion’s formula just like conducting magic liquid that produces its effect spell research. It takes two weeks per when imbibed. The Alchemist needs a potion mana to research the formula, at a level working surface and at least a few cost of 500 denarii per potion mana containers in which to mix liquids, as point. The alchemist must roll learn well as a source of heat to boil the brew spells to find out if he learned the spell and of course ingredients. All before he can be considered successful ingredients and materials used to brew a in his research. Once a character has potion must be fresh and unused. The successfully researched a potion’s creator must have prepared the spell to formula, he can produce one dose by be placed in the potion. The act of investing 3D6 x 100 denarii in materials brewing triggers the prepared spell, and spending one uninterrupted week in making it unavailable for use until his laboratory. Again he must pass the finished. Time required is one day learn spells check to see if he followed multiplied by (the amount of the directions correctly with a +1 bonus enchantments + the amount of mana). per character level. While the alchemist Mana cost is 10 + the cost of each spell doesn’t have to adventure to acquire rare or enchantment. or unusual materials for potions, he may still have to take time to make Alchemists learn how to brew potions arrangements for special requirements much like other mages learn new spells. such as the delivery of unusual Alchemists have Recipe Books that chemicals or glassware. behave in all ways like a wizard's spellbook with the following exception, +10 Mana at levels 2, 4, 6, 8, 10, 12, 14, only Alchemists can prepare spells from 16, 18 and 20. +1 Spell save at levels 2, Recipe Books. Alchemists can learn 5, 9, 11, 13 and 17. +1 Sanity save at spells from other Alchemist's Recipe levels 7, 11, 15 and 19. +1 Willpower Books as well as from scrolls (after 2nd save at levels 1, 4, 8, 12, 14, 16 and 20. level) and wizards spellbooks. To learn a +1 Spell Bonus at levels 1, 3, 6, 9, 12, 15 potion from a Recipe book the and 18. Pick 1 extra spell at levels 3, 7, Alchemist needs to make an alchemy 10, 13, 17 and 19. check and then write that draught in their recipe book. To learn a spell from a Additionally Alchemists start with 50 Spell duration increases by +1 round and Points to spend on any of the following only applies to one sphere of magic. abilities. As they earn more experience Must be rebought for each additional they may buy or rebuy more abilities. sphere.

Create Scroll Familiar Link Cost: 5 Cost: 10 The ability to impart a spell onto a scroll The Alchemist may summon and (including tablets, cloth, paper or any permanently psionically link with a other written media) which can then be companion of the character's choice, read out by anyone. A scroll is a spell (or traditionally it is a small animal. At any collection of spells) that has been stored point he may see through the familiar's in written form. A spell on a scroll can eyes, smell through its nose, hear with be used only once. The writing vanishes its ears, taste with its mouth or link with from the scroll when the spell is any of its other senses (including activated. Using a scroll is basically like supernatural ones). The two are always casting a spell. To create a scroll the in constant telepathic contact. Alchemist must use writing implements and materials which are fresh and HP Bonus unused. The character must have Cost: 10 prepared the spell to be scribed, the act CON +6 HP instead of 4, +6 per level. of writing triggers it making it unavailable for casting until finished. Range Boost Time required is one day multiplied by Cost: 10 (the amount of enchantments + the +25% range for spells and only applies amount of mana). Mana cost is 10 + the to one sphere of magic. Must be cost of each spell or enchantment. rebought for each additional sphere.

Damage Bonus Save Bonus Cost: 10 Cost: 10 +1 or +25% damage each time bought This is the cost for each additional +1 (whichever is highest) and only applies added to the character's spell save. to one sphere of magic. Must be rebought for each additional sphere. Spellcast Cost: 5 Enhanced Taste The cost is for each sphere of magic the Cost: 5 Alchemist wants to learn from. The first Can identify the specific ingredients of sphere is free and must be Transmutanic, anything that have previously eaten, each subsequent sphere costs 5 points. drunk or sample tasted. This includes He starts with one spell per INT point chemicals, animals, plants, toxins and over 9, he can learn an equal amount per poisons. level. Thus INT 13 = 3 spells +3 per level. The spells can come from any Extend Duration sphere except Divine. However; spells Cost: 10 can only ever be embedded into potions or objects, never cast externally like other mages. Alchemists can tap into the scientifically-minded wizards, and they world’s natural mana at a rate of INT + experiment constantly in search of WIS x4. Mana is recovered at a rate of knowledge. In order to be an alchemist, 10 per hour if remain active (but not a wizard must have an excellent using magic) and 20 per hour if asleep. education in the sciences and a steady hand for experimentation. True Sight Cost: 10 Laboratory step 1: A step one Can see the true image of any person or laboratory consists of basic alchemic object regardless of any form of tools as few chemicals, pipettes, flasks concealment, disguise, illusion or and a stove. Cost of a step one invisibility. This also includes the ability laboratory is 1000 denarii. There is also to detect whether it is magical, and the a variant which is called the wandering exact nature of the magic. laboratory: Cost is the same and it is small enough to be transported easily Step 4: The Alchemist's Lab (weight is 10 lbs). Keep in mind that As scientific characters alchemists will there are fragile pieces included. always maintain a large and well- equipped laboratory to pursue their Laboratory step 2: A step two experiments. The laboratory must be laboratory consists of all kind of well-stocked with all kinds of materials, alchemic tools and material including a including samples of every metal or hot fire place. Cost of a step two alloy imaginable, equipment such as laboratory is 5000 denarii and it takes a burners, beakers and bottles, and natural 3rd level Alchemist one month to build curiosities like magnets, incendiaries, it. and other such things. An alchemist is assumed to begin play with an Laboratory step 3: A step three appropriate laboratory in his home town laboratory consists of a step two or base of operations, but building and laboratory plus a forgery plus enchanted outfitting a new laboratory costs at least tools to make it easier to feel and work 1000 denarii per character level, and with patterns. A step three laboratory is existing laboratories require at least 50 an enchanted place. Cost of a step three denarii of materials a level per month to laboratory is 10,000 denarii and time be functional. required is at least six months under the supervision of an Alchemist of at least An alchemist without access to his level 6. laboratory loses the bonus alchemy spell he could normally memorize at each Forge: A forge is no laboratory but spell level, and can’t conduct research, required for some item creation. It make potions, or add new spells to his contains a forge plus working tools plus spellbook. The alchemist’s whole work raw materials such as iron in small is based on the four classical elements of quantities. Cost of a forge is 1000 air, earth, fire, and water. In other words, denarii and it takes at least one month to the alchemist considers gold (for build it. Material cost is determined by example) to be a combination of earth the item produced, GM decision. and fire. Alchemists are the most Fine Forge: A fine forge is almost the Archiator (Ancient) same as an ordinary forgery except is Archiators are super genius level contains magical tools and special characters who specialise in medicine. equipment. Cost is 5000 denarii and it Whether that be through the creation of takes three months to complete it. A fine bionniks, biomanipulation or drugs. forge lowers the difficulty number of all items by one. Step 1: Attributes Roll attributes as normal but INT is Examples of normal potions raised to 18 +D6. A DEX of at least 14 Acid is desirable. Hit points = CON +4, +4 Through careful distillation, alchemists per level. can brew potent acid. A flask-full of acid can command anywhere from 50-100 Step 2: Skills denarii, while a vial might sell for 10-40 This character is a natural scholar and denarii. was a genius at University. Any course Incendiaries These dangerous can be done within ½ the normal time concoctions range from flammable oils and always gain +1 in any skill that he and pitches to nasty stuff like naphtha or takes. Greek fire. A flask of an incendiary Skills are chosen in the normal manner substance usually costs 10-30 denarii. but also gain the following free ones; Knowledge Magic Pyrotechnics Science Biology Unlike the previous two substances, Science Chemistry pyrotechnic mixtures are often powders. Science Mathematics They can be used to create clouds of Science Medicine smoke of a variety of colours, or bright Science Physics flashes of light when added to an existing fire. A vial of pyrotechnic mixture costs 5-20 denarii, while a flask Step 3: Abilities costs anywhere from 10-30 denarii. Archiator's have three different areas they can specialise in. In each case they can build, repair, custom modify and design the item the ability applies to. Choose one of the following special abilities;

Chemiae - This character specialises in studying and modifying existing drugs as well as designing and creating new ones. He is fully familiar with common medical and recreational drugs, drug interactions, dosages, the use/ distribution of drugs, their effects on the human body, and other biological applications. Bonus free skills: Knowledge Drugs, The character can choose an additional Knowledge Herbalism, Toxicology, and six skills which need not be related to his +1 to Science Chemistry. work.

Clockwork Bionniks - This character Followers specialises in creating, repairing and Cost: 5 modifying bionnik limbs and the The character can have one assistant or specialised magicked wires which allows two apprentice per 5 CHA. the recipient to control the parts. He is a specialist in mana powered bionniks and Genius surgery. Cost: 5 The character has a chance of He can remove limbs and organs and understanding any alien equipment, gene surgically attach bionnik replacements or drug from his specialty. The chance is (artificial clockwork limbs). He can also equal to his WIS x2%, +5% each time repair them. retaken. Bonus free skills: Blacksmith, Artistry Sculpt, Metallurgy, and +1 to Science HP Bonus Physics. Cost: 10 CON +6 HP instead of 4, +6 per level. Eugenico - This character specialises in manipulating genetic material in order to Immune change heredity traits or produce Cost: 10 biological products. He can analyse, For characters with Eugenio or Chemiae alter and recreate any genes he has only. Somehow the character has made previously studied. himself immune to either genetic alteration or the effects of any drugs. Genetically engineered products include bacteria, drugs, plants that are resistant Keen Eye to diseases and insects or that yield fruits Cost: 5 or vegetables with desired quantities, The character can figure out exactly how and of course animal and human much strain/load or damage any given mutations. He can also clone an existing object can take with impressive or missing limb or organ. precision. He can also detect any Bonus free skills: Science Botany, potential weak points in an object. Science Zoology, Science Agriculture, and +1 to Science Biology. Micronization Expert Cost: 5 Additionally Archiators start with 35 The hero can remake anything that exists Points to spend on any of the following to a reduced size while retaining all of abilities. As they earns more experience it's functions. With this talent the they may buy or rebuy more abilities. character can reduce items to 10% of their original size without loosing any of Bonus Skills their initial performance. Anything from Cost: 10 modified cell phones and strap on gizmos to super powerful microscopes built into a pair of goggles. The power of Artificer (Modern) a jet engine can be condensed to a jet The artificer's magic acts primarily on pack with micro stabilizers and items and constructs. They see a pattern navigation display. in energy and matter, and they develop an understanding of how to manipulate Specialty the flow of arcane energy in and around Cost: 10 material objects and creatures. His spells This buys the character another are implanted in a specific object, giving Archiator specialty. it a magic effect. Artificers learn to channel magic into items by using Spellcast complex chains of sigils and diagrams or Cost: 5 by using magical materials. With their The cost is for each sphere of magic the skills they can assemble the perfect Archiator wants to learn from. The first magical object for any situation. Rather sphere is free and must be Transmutanic, than casting "fast feet" directly on a each subsequent sphere costs 5 points. character an artificer might infuse a He starts with one spell per INT point similar speed enhancing effect into shoes over 9, he can learn an equal amount per the intended recipient is wearing. level. Thus INT 13 = 3 spells +3 per level. Most of the ritual magic of this school may only be practiced within an The spells can come from any sphere Artificer's workshop. Tools used in except Divine. However; spells can only metallurgy, alchemy, blacksmithing, ever be embedded into the bionniks, weaving, carpentry, the fashioning of potions or drugs, never cast externally gems, and dozens of other trades will all like other mages. Archiators can tap into be found in the shop of a powerful the world’s natural mana at a rate of INT Artificer. An Artificer will have some + WIS x4. Mana is recovered at a rate of knowledge of each of these trades, but 10 per hour if remain active (but not will often hire others to perform menial using magic) and 20 per hour if asleep. tasks, or those beyond his expertise.

Unbelievable Step 1: Attributes Cost: 5 Roll attributes as normal but raise INT to The Archiator can temporarily repair an 15 and DEX to 14, or if already over add item with just whatever he finds lying +1 to each one which is over. Hit points around. Theres a strong element of luck = CON +4, +4 per level. with this ability. Once he has finished using the item though it is useless until it can be repaired properly. Step 2: Skills Choose skills in the normal manner but Step 4: Careers also gain the following free ones; One Engineer type Possible related careers include; Knowledge Artifacts Surgeon, Practioner, Pharmacist, and Knowledge Gemology Doctor. Knowledge Geomancy Knowledge Magic One Technical type Step 3: Abilities Create Automaton Artificers gain all the following free; Cost: 5 Spellcast - The first sphere the Artificer The ability to create various different learns from is free and must be Golem types for animation. Time Geometric, each subsequent sphere costs required is one day multiplied by (the 5 points. He starts with one spell per amount of enchantments + the amount of INT point over 9, he can learn an equal mana). Mana cost is 20 + the cost of amount per level. Thus INT 13 = 4 spells each spell or enchantment. +4 per level. The spells can come from any sphere of magic and in any Create Poppet combination (except Divine). This is one Cost: 5 of the few mages who can learn nearly The ability to create Puppets, Dolls, any spell. Toys and other forms of figures. Time required is one day multiplied by (the However; spells can only ever be amount of enchantments + the amount of embedded into objects, never cast mana). Mana cost is 20 + the cost of externally like other mages. Artificers each spell or enchantment. can tap into the world’s natural mana at a rate of INT + WIS x4. +10 Mana at Create Potion levels 2, 4, 6, 8, 10, 12, 14, 16, 18 and Cost: 5 20. +1 Spell save at levels 2, 5, 9, 11, 13 A potion is a magic liquid that produces and 17. +1 Sanity save at levels 7, 11, 15 its effect when imbibed. The Artificer and 19. +1 Willpower save at levels 1, 4, needs a level working surface and at 8, 12, 14, 16 and 20. +1 Spell Bonus at least a few containers in which to mix levels 1, 3, 6, 9, 12, 15 and 18. Pick 1 liquids, as well as a source of heat to boil extra spell at levels 3, 7, 10, 13, 17 and the brew and of course ingredients. All 19. ingredients and materials used to brew a potion must be fresh and unused. The Additionally Artificers start with 50 creator must have prepared the spell to Points to spend on any of the following be placed in the potion. The act of abilities. As they earns more experience brewing triggers the prepared spell, they may buy or rebuy more abilities. making it unavailable for use until finished. Time required is one day Create Artifact multiplied by (the amount of Cost: 5 enchantments + the amount of mana). The ability to create Magic Armour, Mana cost is 10 + the cost of each spell Rings, Wands, Weapons, and other or enchantment. equipment. To create any of these the Artificer needs a heat source, some Create Scroll blacksmith tools and of course a supply Cost: 5 of materials to build the item from. Time The ability to impart a spell onto a scroll required is one day multiplied by (the (including tablets, cloth, paper or any amount of enchantments + the amount of other written media) which can then be mana). Mana cost is 20 + the cost of read out by anyone. A scroll is a spell (or each spell or enchantment. collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes detectable via sorcery or able to be from the scroll when the spell is dispelled. However they are not afforded activated. Using a scroll is basically like the same damage resistance vs. spells as casting a spell. To create a scroll the a normal magic item, and if damaged Artificer must use writing implements lose all special abilities until they are and materials which are fresh and repaired. Time required is one hour unused. The character must have multiplied by (the amount of prepared the spell to be scribed, the act enchantments + the amount of mana). of writing triggers it making it Mana cost is 10 + the cost of each spell unavailable for casting until finished. or enchantment. In addition to Time required is one day multiplied by embedding spells the following (the amount of enchantments + the enchantments may also be added (each amount of mana). Mana cost is 10 + the counts as a single); cost of each spell or enchantment. +1 Thac0 +1 damage Damage Bonus +5 HPs Cost: 10 +1 AC +1 or +25% damage each time bought He can also add to existing (whichever is highest) and only applies enchantments. to one sphere of magic. Must be rebought for each additional sphere. Extend Duration Cost: 10 Enchant Gem Spell duration increases by +1 round and Cost: 5 only applies to one sphere of magic. This ability allows the Artificer to Must be rebought for each additional enchant jewellery. The jewels can then sphere. be attached to equipment or weapons and imbue them with a special ability. Range Boost Each jewel must be created as any other Cost: 10 magical item is made. When jewels have +25% range for spells and only applies been made for the weapon they are to one sphere of magic. Must be placed in the hole one at a time. To take rebought for each additional sphere. out a jewel another one must push the original one out of the hole and thus slip True Sight into the hole. Time required is one day Cost: 10 multiplied by (the amount of Can see the true image of any person or enchantments + the amount of mana). object regardless of any form of Mana cost is 10 + the cost of each spell concealment, disguise, illusion or or enchantment. invisibility. This also includes the ability to detect whether it is magical, and the Enchant Item exact nature of the magic. Cost: 5 Using this ability an Artificer may enchant an existing item with magical powers via the use of Runes. These items are not affected by anti magic, Step 4: Careers Mechanician (Ancient) Possible related careers include; For many years, magic users have tried Mechanic, Toy Maker, Architect, to mix magic with mechanical Engineer, Jeweller, Ancient Weapon technology, but the experiments always Maker and Researcher. fell short of their goal: the magical essence would not enchant complex machinery. Clockwork constructs are the technological cousins of golems, constructed with a combination of magic and precise technologies dependent upon the internal churning and turning of thousands of intricate springs, screws, and gears.

Clockwork refers to a device powered by the energy of a wound spring released through a series of gears. Often power for the device is stored within it, via a winding device that applies mechanical stress to an energy-storage mechanism such as a mainspring, thus involving some form of escapement; in other cases, hand power may be utilized. The use of wheels, whether linked by friction or gear teeth, to redirect motion or gain speed or torque, is typical; many clockworks have been constructed primarily to serve as visible or implicit tours de force of mechanical ingenuity in this area.

Clockworks are often powered by a clockwork motor consisting of a mainspring, a torsion spring of metal ribbon. Energy is stored in the mainspring manually by winding it up, turning a key attached to a ratchet which twists the mainspring tighter. Then the force of the mainspring turns the clockwork's gears, until the stored energy is used up. The adjectives wind- up and spring-powered refer to mainspring-powered clockwork devices, which include clocks and watches, kitchen timers, music boxes, and wind- up toys. number of commands; a perpetually Clockwork creatures function by turning script in their core records those combining magical energies and orders and programs the rest of the clockwork mechanisms. The myriad machine. metal parts that go into the construction of a clockwork creation require absolute Only one who possesses a key to the precision in order to function properly, clockwork can program it, but any so they must be built by only the commands given to the construct last steadiest of hands. Amateurish attempts until the clockwork is reprogrammed or at clockwork construction typically destroyed. An individual clockwork's result in nonfunctional units or misfires, potential is only limited by its creator's and many an engineering lab has been innovation and aptitude. Unlike many burned to the ground by novices seeking golems, which are trapped in bodies to learn the basics of clockworks and the resembling lumbering and fallible cages, elements that power them. clockwork constructs can be repeatedly reworked and reengineered—gears can Clockwork creations, as their names be oiled, springs can be replaced, and suggests, must be wound up before they pistons can be fine-tuned. animate. The creator of a clockwork crafts a unique key for each creation. The ever-adjustable framework of these This key is typically inserted into the mechanical beasts allows for extreme clockwork's back and turned clockwise variation from creation to creation. Since to wind it. Turning the key clockwork creations are mostly counterclockwise has the effect of mechanical and are at the mercy of their winding the machine down, though only creator's adeptness with the technology, a willing (or completely helpless) they are prone to the follies of human machine will allow itself to be unwound error. Loose bolts, improper in this way, meaning either its creator or programming, or lack of maintenance someone its creator has specifically are all cause for malfunctions, errors that designated can normally do so. Larger can range from minute energy leaks to clockworks tend to have larger keys, and deadly explosions. The most common particularly huge keys require more than cause of malfunction, however, is not one set of hands to turn. imparted by the creator, but by the clockwork's . Creatures Rather than seek assistance from other attacking the machine gradually unhinge engineers, eccentric or hermetic screws and twist cogs with each landed inventors often rely upon other blow, giving the clockwork a greater clockwork creations to help them turn chance of backfire. Many combat keys or aid in the creation of more clockworks are thus accompanied by monumental constructs. Other times, clockwork servants—servitor engineers give copies of keys to their clockworks that quickly and readily fix most trusted clockworks, which can be their mechanical allies in the heat of programmed to wind allies and even battle. themselves as the situation requires. Much like golems and animated objects, A Mechanician's abilities revolve around clockwork creatures can be given any building and tinkering rather than crafting powerful spells. Mechanicians alone. They relish the chance to work (as the clockwork mages are commonly with other mechanicians, to exchange known) cannot cast spells. Instead, they ideas and theories, and to see good create devices with spell-like abilities. machines being put together. There is no historical equivalent of the mechanician, but there are many stories Mechanicians specialize in producing centring around individuals capable of intricate mechanical devices made up of creating strange and exotic machinery, tiny gears and clockwork mechanisms particularly birds. Mechanicians have and typically powered by mana. Indeed, studied the power of machines, the some may literally have to be wound interaction of carefully crafted gears, and with a key. the power of magic. Through long hours of study, the members of this kit have Step 1: Attributes learned to create machines that can store Roll attributes as normal but INT is spells and perform a wide variety of raised to 18 +D6 and WIS is +4. A DEX amazing functions. of at least 14 is desirable. Hit points = CON +4, +4 per level. These devices vary greatly in their power, but all are maddeningly complex. Step 2: Skills Even nonmagical items that are This character is a natural scholar and a constructed by the mechanician can genius. Any course can be done within perform feats that would seem half the normal time and always gain +1 impossible. The mechanician regards in any skill that he takes. Skills are other wizards as flighty and not studious. chosen in the normal manner but also Why go to all the trouble to craft a spell gain the following free ones; if you arent going to put it down in a Armourer permanent, concrete form? Blacksmith Metallurgy Other wizards regard the mechanician Salvage with a mixture of amusement and Technical Clockwork concern: amusement because the Weaponsmith clockwork mage spends a large portion of his time working on the most absurd Step 3: Abilities devices; concern because many of these Mechanicians gain the following ability devices are dangerous to build and free; dangerous enough to cause damage to a Clockwork Specialty - The character's large surrounding area if something knowledge of springs and brass allows should go wrong. Mechanicians are him to use mechanical devices for such regarded as wonderful toy makers by the things as replacing body parts, creating majority of the enlightened peoples. automatons or other wondrous devices . Some mechanicians find positions with He can build, repair, custom modify and the government, but most spend their design various clockwork items. It also time with others of their kind, working allows him to look at clockwork parts, singly or together on large projects. either those already implanted inside While mechanicians arent exactly someone or spare parts in a lab, and secretive, most of their work is best done gauge the quality of the part. This includes the ability to gauge the precision. He can also detect any workmanship, quality of the raw potential weak points in an object. materials used to create the clockwork part, and the quality/effectiveness of the Magic Heal implantation. He can build sophisticated Cost: 10 mechanical devices capable of The Mechanician can heal damage to accomplishing tasks that are beyond the machines, living or mundane, using means of normal machines, owing to the spells with the healing descriptor. When combination of magic and technology. this ability is taken he can use any The main types of clockwork healing spell to repair a machine or mechanisms include (but are not limited bionnik. to); Animal Automatons, Bionniks, Humanoid Automatons, Mechanised Range Boost Vehicles, Toys and Weapons. Cost: 5 The Mechanician can increase the range Additionally Mechanicians start with 35 of any weapon by an additional +50%. Points to spend on any of the following The bonus can be added at any time. abilities. As they earns more experience they may buy or rebuy more abilities. Spellcast Cost: 5 AC Bonus The cost is for each sphere of magic the Cost: 5 Mechanician wants to learn from. The The Mechanician can increase the AC of first sphere is free and must be any armour by an additional 1. The Geometric, each subsequent sphere costs bonus can be added at any time. 5 points. He starts with one spell per INT point over 9, he can learn an equal Damage Bonus amount per level. Thus INT 13 = 3 spells Cost: 5 +3 per level. The spells can come from The Mechanician can increase the any sphere except Divine. Even damage of any weapon or ammunition Technomancic may be taken in the by an additional +1. The bonus can be Ancient era but many spells will not be added at any time. available. However; spells can only ever be embedded into machines or bionniks, Grant AI never cast externally like other mages. Cost: 10 Mechanicians can tap into the world’s The character can magically instill natural mana at a rate of INT + WIS x4. artificial intelligence into any of his Mana is recovered at a rate of 10 per creations. The maximum INT and WIS it hour if remain active (but not using can have is half of the Mechanician's. magic) and 20 per hour if asleep.

Keen Eye Surgical Specialty Cost: 5 Cost: 5 The character can figure out exactly how The character has the experience and much strain/load or damage any given technique to surgically install a bionnik object can take with impressive device to any lifeform. He gains a +1 bonus to do this if he is attaching something he created. This skill is a Tinker (Ancient) more specialized form of the Medical The brilliant inventor, the mad scientist, Doctor skill in that the character is the sets out into the world armed skilled and knowledgeable about all with little but his mind and a pile of things to do with bionniks and bionnik items no one else would have thought of replacement of tissues, organs, and limbs as weapons. Tinkerers adventure for a in the human body. The character is variety of reasons. Some adventure to skilled in performing the surgical find new construction material, or to techniques that allow one to implant a study the magical technology of exotic bionnik part into the human body and cultures. have it function as if it had been there since birth. As with the Medical Doctor Some adventure simply for the sake of skill, the character is able to diagnose broadening their experience, for the injuries and diseases, but only to the ability to keep an open mind is an extent that he can determine how to essential talent for tinkerers. But most of solve the problem with bionniks and/or them adventure for the lure of testing bionnik replacement. and showing off their latest inventions.

True Sight Tinkerers tend to be perceived as Cost: 5 brilliant but eccentric, having potential Can see the true image of any person or but not the focus to do much with it, or object regardless of any form of possessing an insight to accomplish the concealment, disguise, illusion or impossible but not the wisdom to foresee invisibility. This also includes the ability the consequences. to detect whether it is magical, and the exact nature of the magic. Tinkers are among the smartest of the adventurers setting out to explore and Unbelievable conquer the known world. The creators Cost: 10 of incredible inventions from steam saws The character can temporarily repair an to siege engines, their devices allow item with just whatever he finds lying them to overcome nearly any situation around using magic to reshape it into — and if they don’t have the device they what he needs. After 1 minute per WIS need, they just might be able to design (+1 minute per level) the magic wears and create a new one on the spot. off and the item will no longer function until it can be repaired properly. As tinkers begin to spread to all the races, the idea of the “typical tinker” Step 4: Career may continue to change, but Possible related careers include; inventiveness and intelligence will Architect, Weapon Maker and Inventor. always be an important part. For some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are abilities. As they earns more experience of the unfettered creative they may buy or rebuy more abilities. spirit. It is this creative spirit, the constant thirst for new ideas, that propels AC Bonus them to seek the unknown, whether it be Cost: 5 found in a library or in the dark depths The Tinker can increase the AC of any of an ancient tomb. Supported by a vast armour by an additional 1. The bonus array of custom automatons, an can be added at any time. experienced tinker, while not a fierce combatant on his own, commands an Bonus Skills exceptionally versatile squadron that Cost: 10 more than makes up for his own The character can choose an additional deficiencies. six skills which need not be related to his work. Step 1: Attributes Roll attributes as normal but INT is Damage Bonus raised to 18 +D6 and WIS is +4. A DEX Cost: 5 of at least 14 is desirable. Hit points = The Tinker can increase the damage of CON +4, +4 per level. any weapon or ammunition by an additional +1. The bonus can be added at Step 2: Skills any time. This character is a natural scholar and a genius. Any course can be done within Detect Hidden half the normal time and always gain +1 Cost: 5 in any skill that he takes. Skills are The character gains +1 per 5 INT to chosen in the normal manner but also detect a hidden object, door, person, etc. gain the following free ones; Armourer Fabrications Blacksmith Cost: 10 Metallurgy This character can also build fantastic Science Mathematics dwellings. For creation rules use the Science Physics headquarters section. Bonus free skills: Weaponsmith Knowledge Architecture, Stonemason and Fortifications. Step 3: Abilities Genius Tinkers gain the following ability free; Cost: 5 Gizmoteer - Tinker's can build, repair, The character has a chance of custom modify and design various items understanding any alien equipment he which already exist in their era. has never seen before. The chance is Weapons can have their damage and equal to his WIS x2%, +5% each time range increased up to +50%, and HPs, retaken. AC and speed increased up to +50% prior to attaching any armour. HP Bonus Cost: 10 Additionally Tinkers start with 35 Points CON +6 HP instead of 4, +6 per level. to spend on any of the following Keen Eye Cost: 5 The character can figure out exactly how much strain/load or damage any given object can take with impressive precision. He can also detect any potential weak points in an object.

Range Boost Cost: 5 The Tinker can increase the range of any weapon by an additional +50%. The bonus can be added at any time.

Unbelievable Cost: 10 The Tinker can temporarily repair an item with just whatever he finds lying around. Theres a strong element of luck with this ability. Once he has finished using the item though it is useless until it can be repaired properly.

Step 4: Career Possible related careers include; Architect, Weapon Maker and Inventor.