Play History the Metropolis

Total Page:16

File Type:pdf, Size:1020Kb

Play History the Metropolis Colony of Caisto PLAY HISTORY The Metropolis INTRODUCTION Callisto is a play-by-email roleplaying game, with the twist that the players themselves determine most of the refereeing, by making statements that fall under their narrative authority. This document is the record of one of those games, set in a newly-settled iron-age Mediterranean colony. The emails on the following pages were sent by real players and turned into news posts by the moderator. You can read along and watch how the innocious details spread across the entire colony, how a misunderstanding about a draft lead to a shortage of beer, where giant carnivorous birds come from, and what happens when your philosopher uses the wrong stimulants. You can find out more about Callisto at these links: VSCA Callisto site: http://www.vsca.ca/Callisto/ Callisto Google Plus Group: https://plus.google.com/u/0/ communities/113468506996874767262 Colony of Callisto community: https://plus.google.com/u/0/ communities/101267880206923063919 Dionne Elissa: the Soldier Will Zeno: the Traveller John Mago: the Noble Thorsten Xanthippus: the General Alexander Juba: the Youth Christopher Maharbal: the Fisher Manta Massinissa: the Metalcrafter Feegle Hanno: the Hunter William Boodes: the Artesian Castor Himilco: the Carpenter Marc Gisgo: the Laborer Bob Mathos: the Philsopher Sarah Solaris: the Queen Shawn Sirom: the Blacksmith Jake Hamilcar: the SergeantBrad Salicar: the Brewer Nick Barca: the Governor Nathan Carthalo: the Farmer CONTENTS Cycle 1 14 Cycle 2 120 Cycle 3 218 Cycle 4 274 Cycle 5 348 Cycle 6 404 Cycle 7 452 Cycle 8 492 Cycle 9 542 Cycle 10 584 SENT MESSAGES PER CYCLE RECEIVED MESSAGES PER CYCLE CAST OF CHARACTERS You represent Wisdom. You have narrative authority in matters of intel- ligence, skill, warfare, battle strategy, and handicrafts. Your character is Dionne Elissa the soldier, veteran warrior. Will you be able to keep the settlement safe? • You represent the Sky. You have narrative authority in matters of the sky, weather, thunder, lightning, law, order, and fate. Your character is Na- than Cathalo the farmer, uprooted and transplanted here. Will you be able to put down roots in this new land? This new land is not without its problems. You have narrative authority when you describe an unresolved tension in the community. • You represent the Home. You have narrative authority in matters of hearth, home, and chastity. Your character is Christopher Maharbal the fisher, who knows the seas. Will you be able to feed the settlement? This new land is not without its problems. You have narrative authority when you describe an oncoming storm or menacing weather. • You represent Fire. You have narrative authority in matters of fire, metal- working, and crafts. Your character is Alexander Juba the youth, ready for adventure. Will you find the exciting life you crave? This new land is not without its problems. You have narrative authority when you describe something that creeps in the night. • You represent Wine. You have narrative authority in matters of festivals, parties, madness, chaos, drunkenness, drugs, and ecstasy. Your charac- ter is Bob Mathos the philosopher, who sees beyond the immediate needs. Will you be able to help these people become something better? This new land is not without its problems. You have narrative authority when you describe an oversight or unattended situation, and how it goes wrong. • You represent the Sun, music, arts, knowledge, healing, plague, dark- ness, prophecy, poetry, athleticism, and enlightenment. Your character is Sarah, the queen in exile, honored matriarch of your people. Will you be able to protect your people in their new home? This new land is not without its problems. You have narrative authority when you describe unrest, frustration, or disorder. • You represent the Sea. You have narrative authority in matters of the sea, rivers, floods, droughts, earthquakes, and horses. Your character is Brad Salicar the brewer, who has a secret. Will your past catch up with you? This new land is not without its problems. You have narrative authority when you describe danger from famine, starvation, or blight. • You represent War. You have narrative authority in matters of conflict, bloodshed, and violence. Your character is John Mago the noble, privi- leged but unrecognized. Can you win your way back into your family’s good graces with what you accomplish here? This new land is not without its problems. You have narrative authority when you describe a problem that comes from the old country. • You represent the Matriarch. You have narrative authority in matters of marriage, childbirth, heirs, kings, empires. Your character is Castor Himilco the carpenter, builder of shelter. Will your buildings stand? This new land is not without its problems. You have narrative authority when you describe something that will cause trouble in the future. • You represent Death and the Underworld. You have narrative authority in matters of death, the underworld, hidden wealth, seeds, and precious metals. Your character is Marc Gisgo the former prisoner, remanded into exile. Will you forget your past, or recapitulate it? This new land is not without its problems. You have narrative authority when you describe a threat or danger from outside the community. • You represent the Messenger. You have narrative authority in matters of boundaries, travel, communication, trade, thevery, trickery, language, writing, diplomacy, athletics, and animal husbandry. Your character is Nick Barca the governor, appointed by those who sent you but not yet established in authority here. Will the others follow your lead? This new land in not without its problems. You have narrative authority when you describe a dispute or debate. • You represent Growth. You have narrative authority in matters of grain, agriculture, harvest, growth, and nourishment. Your character is Feegle Hanno the hunter, more comfortable in the wilds. Will you build civiliza- tion or flee from it? This new land is not without its problems. You have narrative authority when you describe a mystery or a suspicious circum- stance. • You represent Wisdom. You have narrative authority in matters of intel- ligence, skill, warfare, battle strategy, and handicrafts. Your character is Thorsten Xanthippus the general, sent from the homeland on special assignment. Will you be able to uphold order and safeguard the settlement? This new land is not without its problems. You have narrative authority when you describe a conflict starting or growing between the colonists and the new land. While you don’t know many people here, your reputation precedes you. What is something that everyone in the colony would have heard about you? (You’ll still have to introduce yourself, since they probably don’t know you personally, but they’ll definitely have heard of you.) What news is there from the Metropolis and the Homeland? What are your secret orders, direct from the Council of Fourteen? The colonists don’t seem to have any policing or prisons yet. How will you keep order? What rumors have you heard about the natives? • You represent Prometheus. You have narrative authority over the transfer of knowledge, the secret history of the past, the culture of the native inhabitants of this land, rebellion against the status quo, and light. Your character is Will Zeno, a traveller and explorer who has travelled far and finds this new city a fascinating place, but a troubled relationship with the land where it is being built. Will the consequences of the city’s actions lead to its downfall? Will you profit from the aftermath? This new land is not without its problems. You also have narrative author- ity to describe a deception, a misunderstanding, or a retribution for past wrongs. How have the natives reacted to the colony’s presence so far? What is one harm have the colonists inadvertently caused to the local area? What is one benefit that the colony has brought to the native inhabitants? Who do you owe a lot of money to, and why would it be better if you didn’t go back to the homeland right now? • You represent Love. You have narrative authority in matters of love, beau- ty, desire, passion, and pleasure. Your character is William Boodes the artesian, source of civilized things. Will you be able to make a home here? This new land in not without its problems. You have narrative authority when you describe a problem that stems from this new place. • You represent the Moon. You have narrative authority in matters of hunt- ing, wilderness, animals, young girls, childbirth, and plague. Your char- acter is Manta Massinissa, journeyman metalcrafter and native to these lands. Will you be able to become the supreme master of your craft? This land is not without its problems. You have narrative authority when you describe something that creeps in the night. • You represent Fire and the Forge. You have narrative authority to describe matters of fire, metals, metalworking, and crafts, especially the results when others seek these things. You also have narrative authority to de- scribe injury, maiming, and prosthetics, but not healing or death. Your character is Jake Hamilcar, the veteran soldier. (While you don’t have narrative authority over war, you can describe things related to your character, such as what day-to-day life is like for your fellow soldiers and so forth.) You don’t have any family in the colony, but you do know a lot of the other soldiers. Who are you on good terms with? Who is your antagonist? Men- tion them by name. CYCLE 1 FROM: CASTOR HIMILCO: THE CARPENTER TO: CHRISTOphER MAHARBAL: THE FISHER DATE: 4/7/2014 2:56 Cycle 1. From Castor Himilco the Carpenter, to Christopher Maharbal the Fisher, greetings. I am busy about the huts, putting up new dwellings for our growing community.
Recommended publications
  • Carthage and Rome; and the Regulations About Them Are Precise
    Conditions and Terms of Use PREFACE Copyright © Heritage History 2010 It is difficult to tell the story of Carthage, Some rights reserved because one has to tell it without sympathy, and from the This text was produced and distributed by Heritage History, an standpoint of her enemies. It is a great advantage, on the organization dedicated to the preservation of classical juvenile history other hand, that the materials are of a manageable books, and to the promotion of the works of traditional history authors. amount, and that a fairly complete narrative may be The books which Heritage History republishes are in the public given within a moderate compass. domain and are no longer protected by the original copyright. They may therefore be reproduced within the United States without paying a royalty I have made it a rule to go to the original to the author. authorities. At the same time I have to express my The text and pictures used to produce this version of the work, obligations to several modern works, to the geographical however, are the property of Heritage History and are subject to certain treatises of Heeren, the histories of Grote, Arnold and restrictions. These restrictions are imposed for the purpose of protecting the Mommsen, Mr. Bosworth Smith's admirable Carthage integrity of the work, for preventing plagiarism, and for helping to assure and the Carthaginians, and the learned and exhaustive that compromised versions of the work are not widely disseminated. History of Art in Phoenicia and its Dependencies, by In order to preserve information regarding the origin of this text, a Messieurs Georges Perrot and Charles Chipiez, as copyright by the author, and a Heritage History distribution date are translated and edited by Mr.
    [Show full text]
  • Symbolic Victory Signaling Strength Through Battlefield Choice (Paper in Progress)
    Symbolic Victory Signaling Strength through Battlefield Choice (Paper in Progress) Richard Jordan August 7, 2014 Abstract Strong states can fight riskier battles in order to signal their strength and con- clude wars. I open with the broad question, why do some battles end wars, while others do not? I argue that Clausewitz' conception of decisive victory does not describe the majority of war-deciding engagements. The larger literature on bar- gaining and war proves equally unhelpful: while it predicts war termination should correlate with its duration (since fighting causes beliefs to converge), empirical tests have failed to corroborate this hypothesis. Focusing on the game theoretic litera- ture, I suggest this failing results from the assumption that generals cannot choose their battlefields. I argue that where and how a general fights conveys information: stronger states can (and will) fight on more difficult ground and for more difficult objectives than weak states. This decision conveys information to an enemy; this additional information increases our ability to predict war termination. In short, strategic risk is a costly signal in war. After developing this logic informally, I develop it further in a formal, game theoretic model of symbolic victory. Finally, I briefly illustrate the model with cases from the Second World War and the Second Punic War. 1 In 1800 Daniel Steibelt, a pianist of some renown, challenged the young Ludwig van Beethoven to an improvisational duel. Confident in his abilities, Steibelt played a quintet of his own composition and then|in an unmistakable insult|improvised on one of Beethoven's own themes. Furious, Beethoven strode to the piano, on his way snatching the cello part of Steibelt's quintet.
    [Show full text]
  • The Fleets of the First Punic War Author(S): W
    The Fleets of the First Punic War Author(s): W. W. Tarn Reviewed work(s): Source: The Journal of Hellenic Studies, Vol. 27 (1907), pp. 48-60 Published by: The Society for the Promotion of Hellenic Studies Stable URL: http://www.jstor.org/stable/624404 . Accessed: 24/02/2013 08:32 Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at . http://www.jstor.org/page/info/about/policies/terms.jsp . JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. The Society for the Promotion of Hellenic Studies is collaborating with JSTOR to digitize, preserve and extend access to The Journal of Hellenic Studies. http://www.jstor.org This content downloaded on Sun, 24 Feb 2013 08:32:00 AM All use subject to JSTOR Terms and Conditions THE FLEETS OF THE FIRST PUNIC WAR. ACCORDINGto Polybius, there took part in the battle of Ecnomus 680 quinqueremes and 290,000 men, i.e. crews 204,000 and troops 86,000; while in the next year, at the battle of the Hermaean promontory, 550 quiuqueremes were engaged. The only figures comparable to these in Roman history, manifest absurdities apart, are those given by Appian for the battle of Naulochus, and perhaps those for Actiumrn. At Naulochus 300 ships of all sizes are said to have been in action on either side, and no doubt Agrippa's fleet, at any rate, did amount to this large number1; while at Actium Octavian may have had anything up to 400.2 But in Octavian's time the population of all Italy may have been 7 to 8 millions 3; the Mediterranean was almost a Roman lake, and its entire resources went to furnish the fleets for the civil wars.
    [Show full text]
  • Historical Background
    Historical background Carthage and Rome were both emerging superpowers of the Mediterranean. Rome built its power upon the infantry and conscription system. No matter how many defeats the Romans suffered, they were always able to overcome the enemy by recruiting new troops. Carthage’s wealth came from trade and the strength of its navy. Both superpowers had been allies fighting against their common enemy - the mighty Pyrrhus, King of Epir. But it took them only 12 years to be turned into enemies. The casus belli was the Carthaginian attempt to gain control over Sicily. Rome considered this a major threat towards its control over the entire Italian peninsula. he First Punic War lasted 23 years. In 264 BC, the Romans laid laid siege to Saguntum, the Romans objected, making it another ca- T siege to Syracuse and forced this small kingdom to break its al- sus belli. In 218 BC Hannibal raised an army and crossed the Alps, liance with Carthage and become yet another ally of Rome. The Car- defeating Publius Scipio at the Ticinus River. Right after, Hannibal thaginians thought that they could overcome the Romans just as they invaded Italy, achieving his most significant victory in the Battle of did Pyrrhus – by fortifying important cities and keeping their naval Cannae in 216 BC annihilating entire Roman army in the process. superiority. Rome had no navy, thus it was supposed to lose the war in However, Hannibal refrained from besieging the Rome itself and in- the long term anyway. stead decided to cut off the Romans from their allies, who – just as However, in 262 BC the Romans successfully besieged the fortress Capua and Tarentum – begun to switch sides.
    [Show full text]
  • Command & Colors: Ancients SCENARIOS
    Command & Colors: Ancients 1 Command & Colors: Ancients SCENARIOS THE BATTLE OF AKRAGAS – 406 BC 2nd BATTLE OF BENEVENTUM - 214 BC crimissos river – 341 BC CASTULO – 211 BC bagradas – 253 BC BAECULA – 208 BC TICINUS river – 218 BC METAURUS - 207 BC Trebbia – 218 BC ILIPA – 206 BC LAKE TRASIMENUS – 217 BC Great plains – 203 BC CANNAE – 216 BC DERTOSA – 215 BC ZAMA – 202 BC Game Design by Richard Borg GMT Games, LLC P.O. Box 1308, Hanford, CA 93232-1308 • www.GMTGames.com © 2006 GMT Games, LLC 2 Command & Colors: Ancients THE BATTLE OF AKRAGAS – 406 BC CARTHAGINIAN Mago Himilco MA HM A AA LC CH LB L CH LB LB L LC A H H H H A A MC Daphnaeus Dionysius SYRACUSAN Historical Background War Council It is a time of violent competition between the Syracusan Ty- Carthagian Army rants (military dictators) and Carthage for control of Sicily. The • Leader: Himilco Carthaginians under Himilco have besieged Akragas, a city al- • 5 Command Cards lied with Syracuse, prompting Daphnaeus and his army to march to its aid. The Carthaginians split their army into an observation Syracusan Army force in front of Akragas, and a blocking force sent to oppose • Use Roman blocks Daphnaeus. The Carthaginian army was almost totally merce- • Leader: Daphnaeus nary, while Daphnaeus’s contained veteran heavy infantry that • 6 Command Cards proved invincible when committed to the battle. The survivor’s • Move First of Himilco’s badly beaten army fled to the coastal fort shelter- Victory ing Mago’s observation force. There was no pursuit and no fur- 5 Banners ther battle.
    [Show full text]
  • A Reappraisal of Hannibal's Use of Elephants
    0DJLVWHU(OHSKDQWRUXP$5HDSSUDLVDORI+DQQLEDO V 8VHRI(OHSKDQWV 0LFKDHO%&KDUOHV3HWHU5KRGDQ Classical World, Volume 100, Number 4, Summer 2007, pp. 363-389 (Article) 3XEOLVKHGE\-RKQV+RSNLQV8QLYHUVLW\3UHVV DOI: 10.1353/clw.2007.0054 For additional information about this article http://muse.jhu.edu/journals/clw/summary/v100/100.4charles.html Access provided by University of Queensland (17 Sep 2015 03:29 GMT) 363 MAGISTER ELEPHANTORVM: A REAPPRAISAL OF HANNIBAL’S USE OF ELEPHANTS ABSTRACT: This article, which examines all the available evidence for Hannibal’s use of elephants in the Second Punic War, refutes the conten- tion that Hannibal was especially innovative in his tactical use of the beasts. In addition, greater reliance on elephants in Italy, particularly after his success at the Trebia, would have hindered Hannibal in his lengthy cam- paign against Rome. The article also contends that Hannibal’s use of massed elephants at Zama highlights the degree to which he was accustomed to take chances in the field, especially given his demonstrable familiarity with the fickle nature of elephants when used for military purposes. Over the years, much has been written about the Carthaginian general Hannibal and his use of elephants during the Second Punic War. 1 Outwardly, it might appear as if the topic were a closed one and that there is little new to add. Despite this, a recent article by Jacob Edwards has added something new—and indeed controversial— by arguing that Hannibal might have achieved much more success in Italy than he did if a greater number of his elephants had sur- vived the arduous trek across the Alps.2 Edwards also suggests that “Hannibal’s use of elephants is one of thwarted genius,”3 the impli- cation being that Hannibal had developed an almost unique grasp of the manner in which elephants could be used in warfare.
    [Show full text]
  • Carthaginian Mercenaries: Soldiers of Fortune, Allied Conscripts, and Multi-Ethnic Armies in Antiquity Kevin Patrick Emery Wofford College
    Wofford College Digital Commons @ Wofford Student Scholarship 5-2016 Carthaginian Mercenaries: Soldiers of Fortune, Allied Conscripts, and Multi-Ethnic Armies in Antiquity Kevin Patrick Emery Wofford College Follow this and additional works at: http://digitalcommons.wofford.edu/studentpubs Part of the Ancient History, Greek and Roman through Late Antiquity Commons, and the Military History Commons Recommended Citation Emery, Kevin Patrick, "Carthaginian Mercenaries: Soldiers of Fortune, Allied Conscripts, and Multi-Ethnic Armies in Antiquity" (2016). Student Scholarship. Paper 11. http://digitalcommons.wofford.edu/studentpubs/11 This Honors Thesis is brought to you for free and open access by Digital Commons @ Wofford. It has been accepted for inclusion in Student Scholarship by an authorized administrator of Digital Commons @ Wofford. For more information, please contact [email protected]. Wofford College Carthaginian Mercenaries: Soldiers of Fortune, Allied Conscripts, and Multi-Ethnic Armies in Antiquity An Honors Thesis Submitted to The Faculty of the Department of History In Candidacy For An Honors Degree in History By Kevin Patrick Emery Spartanburg, South Carolina May 2016 1 Introduction The story of the mercenary armies of Carthage is one of incompetence and disaster, followed by clever innovation. It is a story not just of battles and betrayal, but also of the interactions between dissimilar peoples in a multiethnic army trying to coordinate, fight, and win, while commanded by a Punic officer corps which may or may not have been competent. Carthaginian mercenaries are one piece of a larger narrative about the struggle between Carthage and Rome for dominance in the Western Mediterranean, and their history illustrates the evolution of the mercenary system employed by the Carthaginian Empire to extend her power and ensure her survival.
    [Show full text]
  • Carthage and Tunis, the Old and New Gates of the Orient
    ^L ' V •.'• V/ m^s^ ^.oF-CA < Viiiiiiiii^Tv CElij-^ frt ^ Cci Digitized by the Internet Archive in 2008 with funding from < IVIicrosoft Corporation f.]IIBR, -^'.^ ;>J0^ r\f •lALIFOff^/, =3 %WJ. # >? slad. http://www.archive.org/details/carthagetunisold(Jl :hhv ^i. I)NIVER% ^ylOSMElfr^^ >^?S(f •Mmv^ '''/iawiNMW^ J ;; ;ijr{v'j,!j I ir^iiiu*- ^AUii ^^WEUNIVERS/, INJCV '"MIFO/?^ ^5WrUNIVER% CARTHAGE AND TUNIS VOL. 1 Carthaginian vase [Delattre). CARTHAGE AND TUNIS THE OLD AND NEfF GATES OF THE ORIENT By DOUGLAS SLADEN Author of "The Japs at Home," "Queer Things about Japan," *' In Sicily," etc., etc. ^ # ^ WITH 6 MAPS AND 68 ILLUSTRATIONS INCLUDING SIX COLOURED PLATES By BENTON FLETCHER Vol. I London UTCHINSON & CO. ternoster Row # 4» 1906 Carthaginian razors [Delatire). or V. J DeDicateO to J. I. S. WHITAKER, F.Z.S., M.B.O.U. OF MALFITANO, PALERMO AUTHOR OF " THE BIRDS OF TUNISIA " IN REMEMBRANCE OF REPEATED KINDNESSES EXTENDING OVER A PERIOD OF TEN YEARS 941029 (zr Carthaginian writing (Delattre). PREFACE CARTHAGE and Tunis are the Gates of the Orient, old and new. The rich wares of the East found their way into the Mediterranean in the galleys of Carthage, the Venice of antiquity ; and though her great seaport, the Lake of Tunis, is no longer seething with the commerce of the world, you have only to pass through Tunis's old sea-gate to find yourself surrounded by the people of the Bible, the Arabian Nights, and the Alhambra of the days of the Moors. Carthage was the gate of Eastern commerce, Tunis is the gate of Eastern life.
    [Show full text]
  • The Story of Carthage, Because One Has to Tell It Without Sympathy, and from the Standpoint of Her Enemies
    li^!*^'*,?*^','. K lA, ZT—iD v^^ )A Cfce ®tor? of tfte iSations. CARTHAGE THE STORY OF THE NATIONS. Large Crown 8vo, Cloth, Illustrated, ^s. 1. ROME. Arthur Oilman, M.A. 2. THE JEWS. Prof. J. K. Hosmer. 3. GERMANY. Rev. S. Baring-Gould, M.A. 4. CARTHAGE. Prof. A. J. Church. 5. ALEXANDER'S EMPIRE. Prof. J. P. Mahaffy. 6. THE MOORS IN SPAIN. Stanley Lane-Poole. 7. ANCIENT EGYPT. Canon Raw- LINSON. 8. HUNGARY. Prof. A. Vambery. 9. THE SARACENS. A. Oilman, M.A. 10. IRELAND. Hon. Emily Lawless. 11. THE GOTHS. Henry Bradley. 12. CHALD^A. Z. A. Ragozin. 13. THE TURKS. Stanley Lane-Poole. 14. ASSYRIA. Z. A. Ragozin. 15. HOLLAND. Prof. J. E. Thorold Rogers. 16. PERSIA. S.W.Benjamin. London ; T. PISHEE UNWIN, 2 6, Paternoster Square, E.G. CARTHAGE OR THE EMPIRE OF AFRICA ALFRED J. CHURCH, M.A. '* PROFESSOR OF LATIN IN UNIVERSITY COLLEGE, LONDON, AUTHOR OP STORIES FROM HOMER," ETC., ETC. WITH THE COLLABORA TION OF ARTHUR OILMAN, M.A. THIRD EDITION, gtrnhon T. FISHER UNWIN 26 PATERNOSTER SQUARE NEW YORK : O. P. PUTNAM'S SONS MDCCCLXXXVII SEEN BY PRESERVATION SERVICES M } 7 4Q«^ Entered at Stationers' Hall By T. fisher UNWIN. Copyright by G. P. Putnam's Sons, 1886 (For the United States of America), PREFACE. It is difficult to tell the story of Carthage, because one has to tell it without sympathy, and from the standpoint of her enemies. It is a great advantage, on the other hand, that the materials are of a manage- able amount, and that a fairly complete narrative may be given within a moderate compass.
    [Show full text]
  • (Eg Carthage, Hippacra, Tunes, Utica, Hamilcar, Hanno the Great, Mathos, Polybius) Are Not
    INDEX Very frequently mentioned names (e.g. Carthage, Hippacra, Tunes, Utica, Hamilcar, Hanno the Great, Mathos, Polybius) are not indexed. HB = Hamilcar Barca Acholla 239 Bizerte, Lac de 102 Acra Leuce (Spain) 255 Bizerte: see Hippacra Ad Gallum Gallinacium 113 boetharchos (area commander) 155 Adherbal (general in Sicily 250–248) Bomilcar (4th Cent.) 15 22–23, 212 Bomilcar (HB’s son-in-law) 21–22, Aegates Islands (battle) xv, 13 233 Agathocles xiii, xiv, 18, 32, 97, Bostar (of\ cer in Sardinia) 155–57, 143–44, 185, 231, 244 272 Alexander the Great 8, 77, 114, 143, Bulla 133, 199, 256 175 Appian xix, 15, 20–21, 26, 32, 51, 85, Campania, Campanians xiv, 7, 26, 42, 102, 110, 127, 129, 149, 244, 255, 48, 66–67, 69, 77–79, 129, 133, 144, 263, 269 155, 273 Aptuca 137 Cape Bon xvi, 82–83, 92, 126, 162, arbitration 56–57, 59–60, 64, 86 183, 192–93, 207–8, 212, 220, 238, Argoub Beïda (ridge) 208 240, 253 Ariana, El 52, 113 Carales (Cagliari) 156 Aristotle xvii, 13–14, 83, 273 Carthalo (admiral 249–248) 9, 22, army of Sicily: see Sicily 212 artillery 33, 38, 61, 97–99, 100, 102, Cassius Dio xix, 129 105, 264 Castra Cornelia (Galaat el Andless) 97 Atilius Regulus, Marcus xiv, xv, 32, Catulus: see Lutatius 124–25, 185, 251 Cercina, isle (Kerkennah) 238–39 Autaritus 42–49, 68, 70–72, 74, 79, Cirta 156, 244 91, 115, 132–36, 141–42, 144, 146, coinage (rebel) 79–80, 91, 139, 150–51, 154, 160–61, 164–65, 140–42, 198–99 168–71, 174, 188, 194, 196, 198, Conon (Athenian general) 29 201–3, 210–11, 213–14, 219, 230, Crétéville 236 246, 265, 271–72 Crimisus
    [Show full text]
  • The First Punic War, 264 to 241 B.C
    Carthage Scenario Book V2.0 July, 2013 VOLUME #2 of THE ANCIENT WORLD SERIES A RICHARD H. BERG GAME DESIGN SCENARIO BOOK Version 2.0 July, 203 T A B L E O F C O N T E N T S CR .0 Introduction ................................................... 2 7.6 Naval Transport ........................................... 2 CR 2.0 Components ................................................... 2 7.7 Port Harbor Capacity and Winter ................ 22 CR 2. The Maps ................................................ 2 CR 8.0 Land Combat ................................................. 23 CR 2.2 Counters ................................................. 2 CR 9.0 Cities and Sieges ............................................ 23 CR 2.3 Player Aids ............................................. 4 CR 0.0 Manpower .................................................... 24 CR 3.0 The Sequence of Play .................................... 4 10. Raising Legions ......................................... 24 The Roman Political and Command System ............ 5 10.2 Placement of Roman Manpower ............... 25 CR 5. The Magistrates of Rome ....................... 5 10.3 Legion Training ......................................... 25 CR 5.2 Elections and Assignment of Magistrates . 7 10.4 Carthaginian Manpower ............................ 25 CR 5.3 Prorogue of Imperium ............................ 10 10.5 Carthaginian Army Efficiency ................... 26 CR 5.4 Magistrate Restrictions .......................... 10 CR 2.0 Diplomacy ..................................................
    [Show full text]
  • The History of Rome, Vol. IV
    The History of Rome, Vol. IV Livy The History of Rome, Vol. IV Table of Contents The History of Rome, Vol. IV..................................................................................................................................1 Livy................................................................................................................................................................1 Book 26. The Fate of Capua..........................................................................................................................1 Book 27. Scipio in Spain..............................................................................................................................32 Book 28. The Final Conquest of Spain........................................................................................................62 Book 29. Scipio in Africa............................................................................................................................92 Book 30. Close of the Hannibalic War......................................................................................................114 Book 31. Rome and Macedon....................................................................................................................138 Book 32. The Second Macedonian War....................................................................................................161 i The History of Rome, Vol. IV Livy Translated by Reverend Canon Roberts This page copyright © 2001 Blackmask Online. http://www.blackmask.com
    [Show full text]