The First Punic War, 264 to 241 B.C
Total Page:16
File Type:pdf, Size:1020Kb
Carthage Scenario Book V2.0 July, 2013 VOLUME #2 of THE ANCIENT WORLD SERIES A RICHARD H. BERG GAME DESIGN SCENARIO BOOK Version 2.0 July, 203 T A B L E O F C O N T E N T S CR .0 Introduction ................................................... 2 7.6 Naval Transport ........................................... 2 CR 2.0 Components ................................................... 2 7.7 Port Harbor Capacity and Winter ................ 22 CR 2. The Maps ................................................ 2 CR 8.0 Land Combat ................................................. 23 CR 2.2 Counters ................................................. 2 CR 9.0 Cities and Sieges ............................................ 23 CR 2.3 Player Aids ............................................. 4 CR 0.0 Manpower .................................................... 24 CR 3.0 The Sequence of Play .................................... 4 10. Raising Legions ......................................... 24 The Roman Political and Command System ............ 5 10.2 Placement of Roman Manpower ............... 25 CR 5. The Magistrates of Rome ....................... 5 10.3 Legion Training ......................................... 25 CR 5.2 Elections and Assignment of Magistrates . 7 10.4 Carthaginian Manpower ............................ 25 CR 5.3 Prorogue of Imperium ............................ 10 10.5 Carthaginian Army Efficiency ................... 26 CR 5.4 Magistrate Restrictions .......................... 10 CR 2.0 Diplomacy ................................................... 27 CR 5.5 Magistrates in General ........................... 11 CR 5.6 The Senate .............................................. 12 SCENARIOS: CR 5.7 The Carthaginian Political System ......... 13 The Mercenary War, 241 B.C. ........................... 28 CR 6.0 Movement ...................................................... 16 Agathocles, 311 B.C. ......................................... 29 CR 7.0 The Advanced Naval System ......................... 17 Hiero, Hero or Gyro? 264–263 B.C. ................. 32 7. Fleets and Naval Construction .................... 17 The First Punic War, 264 to 241 B.C. ................ 34 7.2 Fleet Commanders ....................................... 18 Consul Historical Information Table ......................... 39 7.3 Naval Operations ......................................... 18 Extended Example of Play ........................................ 40 7.4 Naval Combat .............................................. 20 Carthage Rules Index ................................................ 46 7.5 Raids ............................................................ 2 Carthage Gazetteer .................................................... 48 © 2005 GMT Games, LLC 0505 2 Carthage Scenario Book V2.0 July, 2013 (1.0) INTRODUCTION Carthage Carthage (Volume II of The Ancient World series) simulates the first The Carthage map is divided into four game provinces: Carthage, war of the three separate wars that comprised the 00+ year long Tripolitana, Numidia and Mauretania. The actual political boundaries disagreement between Rome and Carthage as to who would rule the of what we know as the country of Carthage are a bit problematical western Mediterranean, plus some of the wars fought in and around to discern. The Carthage map uses the “Ditch” boundary (as noted Sicily and Africa prior to the 2nd Punic War. on the terrain legend). It seems that Carthage defined her home territory by digging a protective ditch at the edges of her domain, The rules, below, are in addition to those in the basic, Ancient World although exactly what protection it would offer is open to specula- Rules book. tion (probably of the Line in the Sand variety) While we do not know the exact places of this boundary, we have a pretty good idea (according to several of the sources we read) and have noted this on the map. For the Punic Wars scenarios, Carthage will be considered (2.0) COMPONENTS to lie within the Ditch Boundary, although, at various times, she will CR contains the following: hold Numidian towns. 22” x 33” Game Maps (AW Maps: IT [Italy]) To which we must add that during this period, and even while she was 17”x22” Game Map (AW map: CR [Carthage]) fighting Rome, Carthage was always seeking to extend her boundar- 4 Full Counter Sheets (1120 counters) ies... to the west, into Numidia, and to the south and southeast, into 2 Tables and Charts Folders (4-sides each) the Libyan-populated area known as Tripolitana. Augury Event Chart (2 sides) Advanced Naval Rules Charts & Tables Card (2-sides) Numidia had a rather dichotomous relationship with Carthage. While Roman Political Charts & Tables Card (2-sides) it often supplied her with troops, it also was in constant border war- Carthaginian Political Charts & Table Card (2-sides) fare with Carthage. By the end of the Punic wars, Numidia, under its Carthaginian Political and Manpower Display (-side) great king, Masinissa, controlled much of northern Africa. Roman Army Display (2-side) Mauretania, to the west, was pretty much on its own. Carthaginian Army Display (2-side) Roman City/Port Display (2-side) Africa includes the provinces of Carthage, Tripolitana, Numidia, Carthaginian City/Port Display (2-side) and Mauretania Basic, Ancient World Rules Booklet, v.2.2 Carthage Rules Booklet, v.2.0 Seas 1 10-sided dice The seas are divided into areas (usually identified by mare, Latin for Sea), and the hexes therein are either Coastal (including shipping (CR 2.1) THE MAPS lanes) or All-Sea hexes. The maps are covered with hexagons (hexes), used to regulate move- ment. The land areas are further divided into Provinces, which have Roads a greater effect on play than individual hexes. The “C” roads are not used in any scenario in Carthage. Italy (CR 2.2) COUNTERS The map of Italy in the Roman era is based on the tribal/provincial Roman Citizens Roman Allies divisions that prevailed in the heyday of the Roman Republic. These rules apply to Rome and her geography. During the period of The Punic Wars, many of the individual provinces—e.g., Apulia—were These two units no longer independent areas, but were instead allied to Rome. comprise Legion I For the purposes of Roman Magistrate assignment and use of Im- perium and, in some instances, determining Manpower, many of the smaller areas designated on the map as provinces are combined Legions Roman combat units are grouped into Legions. Legions are self-con- into larger administrative (and assignment/imperium) areas. On the tained organizations consisting of a specific number of infantry and Italy map, these areas are: cavalry SP. In Carthage, each Legion is composed of two elements • Roman Italy: includes all provinces on mainland Italy south of representing separately the Roman Citizens and the Roman Allies and excluding Gallia Cispadana and Liguria Friniates. (Ala Sociorum). These elements each have their own organizational counter to differentiate the combat units. These two organizational • Sicily: includes East and West Sicilia. The Liparae Ins., and Melita counters have the same Legion number and make up a single Legion. are part of (East) Sicilia. Thus the Roman player would use the organizational markers I RL • Sardinia: includes Northern and Southern Sardinia and I AL for Legion I. The maximum strength of each Legion by • Liguria: includes Liguria Taurini and Liguria Friniates element is: • Roman Citizens: 9 Legion Infantry SPs, Legion Cavalry SP Italy, itself, includes Roman Italy (above), Liguria Taurini, Liguria Friniates, Gallia Cispadana, Gallia Transpadana, and Venetia. • Roman Allies: 9 Legion Infantry SPs, 3 Legion Cavalry SPs Corsica, and the Gallic provinces west of Roman Italy/Liguria are The Roman player may either place the appropriate combat units treated individually. either under their respective Legion counters, or use the Roman Army Display. See the individual scenarios for specific rules on Control. © 2005 GMT Games, LLC Carthage Scenario Book V2.0 July, 2013 3 Important Rules Note: Whenever you see the word Legion in the Roman Leader rules, it means the combat units associated with both the RL and Name AL elements of the same Legion. For those familiar with RRR, this Leader ID# Guile Points was called a double Legion and was used synonymously with term Mortality Rating Legion (to the confusion of many). HISTORICAL & DESIGN NOTE: The “paper” numerical strength Initiative Campaign Battle of legions varied from decade to decade, consul to consul, campaign Rating Rating Letter to campaign, battle to battle. However, except for the Samnite era, the “standard” numerical composition of the legion appears to Roman Leaders have been 4200 infantry... although, sometimes, the “allied” legions The “in-depth” rules for these leaders are given below. What we wish would be “reinforced” up to 6000 foot. As for cavalry, the citizen to note here is that each leader has a three-digit ID number. This allows you (and us) to identify the different leaders as to when they legions of the republic were notoriously short ... and when they can be used, without resorting to their actual names-many of which weren’t (e.g., some sources state that, at Ausculum [Pyrrhus, 279 sound pretty much the same. The first digit identifies the scenario B.C.], the Roman legions had a 40% ratio of cavalry to infantry, for which the consuls are used. In Carthage, which covers the st a figure we find rather difficult to swallow), they were usually so Punic war, that format is 3xx. poorly handled-a Roman tradition-that