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of Sul Card List

By David “DC” Carl Invasion of Sul is the first campaign expansion product for WARMACHINE High Command, giving players new Winds of and location deck options, as well as new cards for their Cygnar, Protectorate of Menoth, Khador, and Cryx reinforcement decks. Invasion of Sul focuses on the bloody street-to-street in Sul between the forces of Cygnar and the Protectorate of Menoth. Invasion of Sul also includes the four warcaster cards from the WARMACHINE High Command release events last fall. We promised these promotional prerelease cards would eventually be available to all, and now here they are!

These colored pips represent the maximum number of times a card can appear in a particular detachment.

42 High Command Previews Locations 4 CMD 4 WAR TEMPLE OF THE CREATOR The most iconic element of any campaign pack is its campaign- specific location deck. The abilities on core-set location cards only come into play after the locations are captured, but the Invasion of Sul location cards substantially change the way combat at a location takes place right away. This means players will need to adjust their tactics depending on the locations they’re fighting to capture. Invasion of Sul includes three of the most famous locations in Sul—the Exemplar Acropolis, the Temple of the Creator, and Sulon’s Fortress. It also includes three copies each of general locations—the Gates of Sul, the Walls of Sul, Narrow Streets, and a Menite Temple. The included rules card explains how these If one of your cards is destroyed at this 10 general locations function: if there’s more than one copy of the location, move it to your occupying VP same general location card in play at the start of your turn, you forces pile. can replace one unoccupied duplicate location with the top card Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. of the location deck. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

2 CMD 3 CMD 2 CMD 2 CMD GATES OF SUL 3 CMD WALLS OF SUL EXEMPLAR ACROPOLIS 2 WAR2 CMD 3 WAR3 CMD 2 WAR 2 WAR GATES OF SUL 3 WAR WALLS OF SUL 2 WAR GATES OF SUL 3 WAR WALLS OF SUL

During the step, if one of your cardsDuring is destroyed the battle at this step, location, if one of your your 8 Cards at this location with less than 7 cards at this location have 8 othercardsDuring cards is destroyed here the battlecannot at this step, be location,destroyed if one of your your VP8 4 Cardsbase Health at this havelocation 4 base with Health. less than VP7 +2 Power and +2 Health. VP othercards cards is destroyed here cannot at this be location,destroyed your VP8 4 Cardsbase Health at this havelocation 4 base with Health. less than VP7 this turn. VP VP other cards thishere turn. cannot be destroyed 4 base Health have 4 base Health. this turn. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

3 CMD 2 CMD 3 CMD 3 CMD MENITE TEMPLE 2 CMD NARROW STREETS SULON’S FORTRESS 2 WAR3 CMD 3 WAR2 CMD 3 WAR 2 WAR MENITE TEMPLE 3 WAR NARROW STREETS 2 WAR MENITE TEMPLE 3 WAR NARROW STREETS

If one of your cards is destroyed at If you control three warrior cards at 5 Warbeast, warjack, and warrior cards 6 4 thisIf location, one of your you cancards move is destroyed it to your at VP VP this location, immediately capture this VP If one of your cards is destroyed at 5 cannotWarbeast, be rushed warjack, to andthis warriorlocation. cards 6 this location,occupying you forces can move pile. it to your VP5 Warbeast, warjack, and warrior cards VP6 location. this location, you can move it to your cannot be rushed to this location. occupying forces pile. VP cannot be rushed to this location. VP occupying forces pile.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

High Command Previews 43 Winds of War Campaign expansions also include new Winds of War decks. Much like the alternate location decks, alternate Winds of War decks really shake up High Command gameplay by providing a very different experience than that of the core sets. The Winds of War deck in Invasion of Sul features a theme of ongoing warfare with numerous cards that provide players with additional cards or resources when they’re actively fighting over location cards. As part of the push toward ongoing battle, this Winds of War deck doesn’t contain any cards that hinder players’ advance (like the Inclement Weather card from the WARMACHINE High Command core set). When combined with the Invasion of Sul location deck, this Winds of War deck brings this historic and deadly conflict to life on the gaming table in High Command. EARLY

The cost of the first card you purchase or You can deploy cards with a cost of 2 CMD When you add a card to your reserves, look deployThe thiscost roundof the isfirst decreased card you by purchase 2 CMD or or 2 WAR without paying their purchase at Whenthe top you two add cards a card of your to your reinforcement reserves, look deploy this roundor 2 WAR. is decreased by 2 CMD cost this round. deck.at Putthe topone twoin your cards reserves of your and reinforcement the other In ninety-three days, weor will 2 WAR. invade Sul and make We will greet them with a wall of fire that will ondeck. the bottom Put one of in your your reinforcement reserves and thedeck. other the Inhierarch ninety-three regret days,the moment we will he invade ever dreamed Sul and ofmake force them to dig in outside the city, and we will It’s onnot thea lot bottom of time to of prepare. your reinforcementI’ll need a lot of men deck. thedisregarding hierarch regret his theallegiance moment to he Cygnar. ever dreamed of follow swiftly behind when they have been and It’sa constant not a lot supply of time of to ordnance. prepare. I’llOnce need we astart, lot of we men —Ldisregardingord Commander his allegianceCoLeman S trykerto Cygnar. sufficiently delayed. andcan’t a constantgive them supply a moment of ordnance. of breathing Once room. we start, we —Lord Commander CoLeman Stryker —Grand SCrutator SeveriuS can’t—m giveajor them marku a momentS “SieGe” of B ribreathingSBane room. —major markuS “SieGe” BriSBane Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. MID

Each time one of your cards is destroyed or You can deploy cards with a cost of 2 CMD At the start of your turn this round, you can If you deploy or rush a warjack or warbeast discardedEach time from one a oflocation your cards this round,is destroyed draw or or 2 WAR without paying their purchase return a friendly card from a location to your during your turn this round, the rush cost of discarded fromone a location card. this round, draw cost this round. hand. If you do, draw two cards. your warcasters and warlocks is decreased When those fanaticsone of a card.merciless god come We will greet them with a wall of fire that will Save your strength, Commander. We’ve only just by 2 CMD or 2 WAR that turn. marchingWhen on those this city,fanatics what of building a merciless - nay, god what come force them to dig in outside the city, and we will begun this. The leaves will be red before we’ve taken With precise timing and careful maneuvering, we man,marching woman, or on child this city,do you what believe building will -be nay, spared what follow swiftly behind when they have been Sul. You’ll have another chance I’m sure. will wield the armies of our enemies as if they were man, woman,the orfires child of theirdo you wrath? believe will be spared sufficiently delayed. —major markuS “SieGe” BriSBane our own . —Lord Commanderthe fires ofC otheirLeman wrath? Stryker —Grand SCrutator SeveriuS —HiGH aLLeGiant amon ad-raza —Lord Commander CoLeman Stryker Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. LATE

At the start of your turn this round, you can If you deploy or rush a warjack or warbeast Warbeast, warjack, and warrior cards gain For each location, if a player has at least two return a friendly card from a location to your during your turn this round, the rush cost of Warbeast,+2 warjack,Health this and round. warrior cards gain more cards than any other player there, he hand. If you do, draw two cards. your warcasters and warlocks is decreased Cygnar will weep+2 for Health years for this her round.fallen sons, but if immediately captures that location. Then Save your strength, Commander. We’ve only just by 2 CMD or 2 WAR that turn. weCygnar don’t succeed will weep in this, for yearsthere forwill her be fallenno Cygnar sons, tobut if destroy all army cards, and the game ends. begun this. The leaves will be red before we’ve taken With precise timing and careful maneuvering, we we don’t succeedweep in for this, us thereat all. will be no Cygnar to The winds of war have turned against us today, Sul. You’ll have another chance I’m sure. will wield the armies of our enemies as if they were —Lord Commanderweep for Co usLeman at all. Stryker but what happens now is upon mine shoulders —major markuS “SieGe” BriSBane our own weapons. —Lord Commander CoLeman Stryker as well as yours. —HiGH aLLeGiant amon ad-raza —Grand exempLar kreoSS

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

44 High Command Previews 1 CMD HAMMERSMITH 0 CMD STORMCALLER COMPANY Cygnar 1 WAR WARJACK 2 WAR STORMSMITH, WARRIOR Though the new location deck and Winds of War deck take center stage in Invasion of Sul, the expansion also brings some new tools to each 2 1 faction’s arsenal. The efficient and 6 3 sturdy Hammersmith, debuffing Stormcaller Company, and tag-teaming Sword Knight Platoon join Captain Jeremiah FOLLOW UP STORMCALL If an enemy card moves from this location to another Enemy warjacks at this location suffer –1 Power. 1 Kraye to round out Cygnar’s Invasion of Sul cards. location, you can move this card there as well. VP

PURCHASE: 4 WAR RUSH: 7 WAR PURCHASE: 3 CMD RUSH: 6 CMD

Illus. by Mark Gibbons © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. CAPTAIN JEREMIAH KRAYE CHARACTER, WARCASTER WARCASTER 2 CMD SWORD KNIGHT PLATOON • Captain Jeremiah Kraye 0 WAR SWORD KNIGHT, WARRIOR REINFORCEMENTS 4 • Hammersmith 2 — • Stormcaller Company • Sword Knight Platoon 3

BATTLEGROUP COMMANDER Friendly warjack cards at Kraye’s location gain +1 Power. BATTLE BROTHERS HORSEPOWER At the start of an attack, if there are any other friendly When you rush warjack cards this turn, pay their purchase cost cards with Battle Brothers at this location, this card gains instead of their rush cost. +3 Health until the end of the turn.

3 CMD 5 CMD RUSH: 2 WAR PURCHASE: RUSH:

Illus. by Marek Okon © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Mariusz Gandzel © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

0 CMD SANCTIFIER 2 CMD KNIGHTS EXEMPLAR SENESCHAL Protectorate 2 WAR WARJACK 0 WAR EXEMPLAR, WARRIOR of Menoth Along with Thyra, Flame of Sorrow,

Invasion of Sul adds a couple of 1 2 new to the roster with 5 3 the synergistic Knights Exemplar Seneschal and the hardy Temple Flameguard Champions. Though slower than the

CENOTAPH RIGHTEOUS FURY other two new cards, the Sanctifier is a real late-game hero if This card gains +1 Power for every three cards in 1 This card gains +1 Power and +1 Health if there are any your occupying forces pile (rounded down). Exemplar cards in your discard pile. used alongside cards like Forging the Faithful and Redeemers VP to stock the occupying forces pile. PURCHASE: 4 WAR RUSH: 9 WAR PURCHASE: 3 CMD RUSH: 6 CMD

Illus. by Imaginary Friends Studios © Privateer Press, Inc. All Rights Reserved. Illus. by Jeremy Jarvis © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

THYRA, FLAME OF SORROW CHARACTER, WARCASTER

WARCASTER 2 CMD TEMPLE FLAMEGUARD CHAMPIONS 2 WAR FLAMEGUARD, WARRIOR • Thyra, Flame of Sorrow REINFORCEMENTS 4 • Sanctifier 2 — • Knight’s Exemplar 3 Seneschal • Temple Flameguard BATTLEGROUP COMMANDER Friendly warjack cards at Thyra’s location gain +1 Power. Champions IRON ZEAL When you deploy or rush this card, it has 5 base 1 SHADOWS OF URCAEN Health until the start of your next turn. VP When you rush Thyra, you can move one friendly card from another location to her location.

PURCHASE: 4 CMD RUSH: 7 CMD RUSH: 2 WAR Illus. by Imaginary Friends Studios © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

High Command Previews 45 0 CMD MAD DOG 0 CMD IRON FANG PIKEMEN KOMPANY khador 1 WAR WARJACK 2 WAR IRON FANG, WARRIOR Unlike most High Command expansions, the Khador cards in Invasion of Sul top out at a purchase cost of just 3 CMD or 3 WAR. These cards allow Khador 2 2 players to shift to a speedier game 4 3 plan, which synchs up nicely with a number of the Invasion of Sul location cards. Kommander Strakhov also joins the fray to CRUSHER This card gains +1 Power if there are any enemy warrior At the start of an attack, if there are any other friendly provide extra mobility to the forces of the Motherland. cards at this location. warrior cards at this location, this card gains +1 Health until the end of the turn.

PURCHASE: 3 WAR RUSH: 6 WAR PURCHASE: 3 CMD RUSH: 5 CMD

Illus. by Kory Lynn Hubbell © Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. KOMMANDER STRAKHOV CHARACTER, WARCASTER WARCASTER • Kommander Strakhov 1 CMD MANHUNTER SCOUTS 1 WAR WARRIOR REINFORCEMENTS 2 • Mad Dog — • Iron Fang Pikemen Kompany 2

• Manhunter Scouts 1

BATTLEGROUP COMMANDER Friendly warjack cards at Strakhov’s location gain +1 Power. IRON FIST CAMOUFLAGE When you rush Strakhov, you can move friendly warjack cards During your battle step, you can choose to skip your from other locations to his location. 1 attack at this location. VP

RUSH: 2 CMD PURCHASE: 3 CMD RUSH: 4 CMD

Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Illus. by Imaginary Friends Studios © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms, all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

0 CMD RIPJAW 2 CMD BANE KNIGHTS CADRE cryx 2 WAR WARJACK 0 WAR BANE, UNDEAD, WARRIOR Players who didn’t pick up the Witch Coven of Garlghast during the release

event will definitely want it now for 2 2 the Coven’s powerful control ability. 2 4 The Ripjaw and Bane Knight Cadre provide extra punch to Cryx reinforcement decks, while the Satyxis Raiding Party’s Feedback ability can really get under an ARMOR PIERCING COUNTER At the start of an attack at this location, choose up to one This card gains +1 Power during other players’ turns. 1 enemy card at this location with 4 Health or greater. That VP opponent’s skin. card suffers –2 Health until the end of the turn.

PURCHASE: 3 WAR RUSH: 4 WAR PURCHASE: 4 CMD RUSH: 6 CMD

Illus. by Luke Mancini © Privateer Press, Inc. All Rights Reserved. Illus. by Brian Snoddy © Privateer Press, Inc. All Rights Reserved. WITCH COVEN OF GARLGHAST Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. CHARACTER, WARCASTER WARCASTER

• Witch Coven of Garlghast 1 CMD SATYXIS RAIDING PARTY REINFORCEMENTS 0 WAR SATYXIS, WARRIOR 2 • Ripjaw — • Bane Knights Cadre 2 • Satyxis Raiding Party 3

BATTLEGROUP COMMANDER Friendly warjack cards at the Coven’s location gain +1 Power. NIGHTFALL Enemy cards at the Coven’s location have 0 Power. FEEDBACK At the start of an attack at this location, you can 1 refresh one card in the reserves of an opponent with VP cards here. RUSH: 2 WAR PURCHASE: 3 CMD RUSH: 5 CMD Illus. by Andrea Uderzo © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc. Illus. by Drew Wolf © Privateer Press, Inc. All Rights Reserved. Iron Kingdoms®, all faction names logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

46 High Command Previews