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- Marquette University AIM Class 2018 and 2019 Equity Reports Spring 2018 Page 1 Applied Investment Management (AIM) Progr
- Music in Video Games.”
- Cloud Gaming and the Future of Social Interactive Media
- How Is Your Business Powering up for the Next Video Gaming Challenge?
- How Video Game Console Makers Are Speeding Toward an Antitrust Violation
- The Effects of Piracy and Counterfeiting in the Video Games Industry
- CL223 Final Paper
- Master Thesis Is It Game Over for Physical Retailers?
- Consumers, Fans, and Control: What the Games Industry Can Teach Hollywood About DRM
- Video Games in Classrooms: an Interview with Zack Gilbert Juan Li Clemson University, [email protected]
- How Does the Use of a Social Studies Video Game Affect Student Learning?
- Hardware Manufacturers and Software Publishers' Playing-To-Win
- A Cross-Country Analysis of Innovation: the Case of Creative Industries
- Understanding the Social Structures of the Video Game Industry
- Video Games and Their Relationship with Other Media
- Strategic Differentiation in the Global Video Gaming Industry
- Coe Research Report 2013.Pdf
- How Video Game Companies Truly Earn Profit
- The Digital Games Industry
- Video Game Consoles
- ESSENTIAL FACTS About the Computer and Video Game Industry Table of Contents
- Serious Business for America's Economy
- Student Managed Fund Portfolio Report Spring 2017
- Video Game Music: Where It Came From, How It Is Being Used Today, and Where It Is Heading Tomorrow
- Emil Kaco___Master Thesis___
- Patterns of Interaction Influencing Innovation in the Video Game Industry
- THE GAMES INDUSTRY Complicated Combination of Different Types Feedback Effectively and Clearly
- Evolution and Development of Film Into
- Digital Game-Based Learning in STEM Subjects
- Online Computer and Video Games”, OECD Digital Economy Papers, No
- The Video Game Industry: Explaining the Emergence of New Markets
- Economic Outlook 2018
- Music Within Finland's Computer and Video Game Industry
- Game Changers: Everyday Gamemakers and the Development of the Video Game Industry
- Rasmus Soeegaard Kaas
- Gaming Industry – Facts, Figures and Trends
- The Gaming Industry of Poland Flanders Investment & Trade Market Survey
- The Cinematisation of Computer and Console Games
- World Energy Investment 2017 Provides a Critical Foundation for Decision Making by Governments, the Energy Industry and Financial Institutions
- Orange Value Fund Research Reports and Valuations
- A Look Into the Industry of Video Games Past, Present, and Yet to Come Chad Hadzinsky Claremont Mckenna College
- It's Game on for Esports in Education
- Report on Trade Agreements and Foreign Direct Investment Between Canada and the Asia Pacific
- A Walkthrough of the Canadian Video Game Industry: an Economic Geography Perspective on the Digital Entertainment Frontier
- Video Game Music and Legitimacy
- Limitation to Innovation in the North American Console Video Game Industry 2001-2013: a Critical Analysis
- Structure and Competition in the U. S. Home Video Game Industry
- Computer Game Design Classes: the Students' and Professionals
- Exploring Brand Identity Practice in Video Game Start-Ups Industrial Marketing
- Indie Inclusion?: Analyzing Diversity in the Independent Video
- Emerging Technologies and Video Game Industry Anticipation of Future Changes
- Awesome Video Game Data
- Adaptive Game Music
- A Case Study of Precarious Playbour in the Video Game Industry
- Digital Distribution of Video Games for PC a SWOT Analysis
- The Video Game Consoles Industry Luxi Jiang Graduate School of Informatics, University of Amsterdam
- User-Led Innovation and the Video Game Industry •
- Proposal for Video Games Around the World
- Video Gaming and Esports: Taking Media and Entertainment To
- Will the JOBS Act Jump-Start the Video Game Industry? Crowdfunding Start-Up Capital
- Challenge Mode: COVID-19'S Impact on the Video Game Industry
- Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities