Proposal for an Undergraduate Major in Esports and Game Studies B.S
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Nickelodeon Grants Kids' Wishes with a Brand-New Season of Hit Animated Series the Fairly Oddparents Saturday, May 4, at 9:30 A.M
Nickelodeon Grants Kids' Wishes With A Brand-New Season Of Hit Animated Series The Fairly OddParents Saturday, May 4, At 9:30 A.M. (ET/PT) BURBANK, Calif., April 25, 2013 /PRNewswire/ -- Nickelodeon will premiere its ninth season of the Emmy Award-winning animated series, The Fairly OddParents, on Saturday, May 4, at 9:30 a.m. (ET/PT). The Fairly OddParents follows the magical adventures of 10-year-old Timmy Turner and his well-meaning fairy godparents who grant him wishes. After 12 years on the air, The Fairly OddParents continues to rank among the network's top programs and reached more than 20 million K2-11 in 1Q13. The Fairly OddParents will air regularly on Saturdays at 9:30 a.m. (ET/PT) on Nickelodeon. (Photo: http://photos.prnewswire.com/prnh/20130425/NY02132) "The Fairly OddParents exemplifies what has made Nickelodeon a leader in animation - innovative, amazingly funny, creator- driven content," said Russell Hicks, President of Content Development and Production. "Kids have fallen in love with the magical world Butch Hartman has created and we are delighted to serve up a new season filled with fun and entertaining adventures for our audience." The Fairly OddParents follows the comedic adventures of Timmy Turner, a 10-year-old boy who overcomes typical kid obstacles with the help of his wand-wielding wish-granting fairy godparents, Cosmo and Wanda. These wishes fix problems that include everything from an aggravating babysitter to difficult homework assignments. With their eagerness to help Timmy, Cosmo and Wanda always succeed in messing things up. In the season nine premiere, "Turner & Pooch," Mr. -
Historyofdiversityinfographic-12.22.2016 Updates
3 0 0 DigiGirlz graduates 100% Human Rights Campaign Woman’s Conference expanded to Employee 47 Networks Global Employee Corporate Equality Index Score Resource 1 consecutive years W Groups omen 7 regional5 hubs Hispanic/Latinos Blacks s r e b m e Asians disAbility m f o s d n a s u o h T ents ar LGBT P Q 2016 Toni Townes-Whitley named one of top 100 most influential blacks in Javier Soltero corporate America named one of top influential 2016 Hispanic professionals in IT # #4 on Woman Engineer 2016 4 Magazine’s “Top 50 Amy Hood TOP 50 named one of the seven most Employers” list powerful women in technology Inaugural member of 2016 Jenny Lay-Flurrie HRC’s Business Coalition named Chief Accessibility Officer 2016 for the Equality Act Launch of Inclusive 2016 Hiring for Disabilities website (starting with Minority Engineer Magazine’s U.S.-based positions) 6 Top 50 Employers - #6 2016 Peggy Johnson Unconscious Bias training made Kevin Dallas named #2 on list of 26 most available to the industry 2016 named one of top 100 most influential powerful female engineers blacks in corporate America 2016 U.S. Business Leadership Network (USBLN) Employer of the Year Partner with NCWIT to 2015 launch TECHNOLOchicas Leveraging diversity $75 million expansion 2015 to serve the customer of YouthSpark Set industry standard in the U.S. by increasing paid 2015 Launch of Inclusive Design 2015 parental leave to 12 weeks; total of 20 weeks of paid program and documentary leave for new birth mothers Autism pilot hires 2015 Microsoft releases 10 roles across 8 Windows 10 divisions in the U.S. -
Gibraltar Decides to Free Iran's Oil Tanker
QATAR | Page 16 BUSINESS | Page 1 China to counter latest US tariff s as Trump Indian community vows deal celebrates 73rd on America terms Independence Day published in QATAR since 1978 FRIDAY Vol. XXXX No. 11277 August 16, 2019 Dhul-Hijja 15, 1440 AH GULF TIMES www. gulf-times.com 2 Riyals In brief Space tourism moves a step closer to reality QATAR | Diplomacy Gibraltar Amir holds phone talk with Putin His Highness the Amir Sheikh Tamim bin Hamad al-Thani yesterday held a telephone conversation with Russian President Vladimir Putin. decides to They reviewed strategic bilateral relations and means to enhance them in all fields. The Amir and the Russian president expressed their satisfaction with the strong level of bilateral co-operation, particularly in the commerce and economy fields. free Iran’s The Amir invited Putin to visit Qatar. The Russian leader congratulated the Amir on the advent of Eid al- Adha and invited him to participate in the St Petersburg International Economic Forum in 2020. The Amir welcomed the invitation. The Amir oil tanker and Putin also discussed the latest regional developments. This undated Virgin Galatic and Spaceship Company handout photo obtained on Wednesday shows Virgin Galactic’s US seeks to detain ship, UK says Spaceflight System as it prepares for flight at Spaceport America in the desert near Truth or Consequences, New Mexico. Space QATAR | Offi cial Tehran must abide by assurances tourism moved a step closer to reality yesterday as Virgin Galactic unveiled its new Mission Control at the spaceport and the Amir greets Indian schedule for final test flights before taking paying customers into the final frontier. -
Universidade Federal Do Rio De Janeiro Centro De Letras E Artes
0 UNIVERSIDADE FEDERAL DO RIO DE JANEIRO CENTRO DE LETRAS E ARTES COMUNICAÇÃO VISUAL DESIGN O CANO D’ÁGUA - UM CURTA EM ANIMAÇÃO 2D FERNANDO SAMPAIO LUIZ Rio de Janeiro - RJ 2019 1 UNIVERSIDADE FEDERAL DO RIO DE JANEIRO CENTRO DE LETRAS E ARTES COMUNICAÇÃO VISUAL DESIGN O CANO D’ÁGUA - UM CURTA EM ANIMAÇÃO 2D FERNANDO SAMPAIO LUIZ Monografia apresentada ao Curso de Graduação em Comunicação Visual Design da Universidade Federal do Rio de Janeiro como requisito para obtenção do título de Bacharel em Comunicação Visual Design. Orientadora: Profª. Drª. Elizabeth Jacob Rio de Janeiro - RJ 2019 2 RESUMO O trabalho a seguir descreve os métodos utilizados no processo de produção do curta-metragem em animação bidimensional intitulado “O Cano d’Água”. Desde o design e origem dos personagens até o desenvolvimento do enredo, animação e criação de efeitos sonoros através de técnicas tanto físicas quanto digitais. A metodologia empregada em cada aspecto do projeto utilizando papel, lápis e softwares de pintura e animação é comentada ao longo de cada capítulo, com o resultado final podendo ser observado no filme desenvolvido. O texto apresenta também um resumo em relação à história da arte sequencial e subsequentemente da animação. Além de um pouco da história do próprio autor e os 12 princípios básicos da animação, exemplificados com cenas do próprio curta. O presente trabalho se propõe a servir como objeto de referência para outros animadores iniciantes e estudantes que, assim como o autor, gostariam de criar seus próprios filmes de forma simples e original. Palavras Chave: Produção. Animação. 3 ABSTRACT The following work describes the methods used in the production process of the two- dimensional animation short film titled "O Cano d'Água" (The Water Pipe). -
Can Game Companies Help America's Children?
CAN GAME COMPANIES HELP AMERICA’S CHILDREN? The Case for Engagement & VirtuallyGood4Kids™ By Wendy Lazarus Founder and Co-President with Aarti Jayaraman September 2012 About The Children’s Partnership The Children's Partnership (TCP) is a national, nonprofit organization working to ensure that all children—especially those at risk of being left behind—have the resources and opportunities they need to grow up healthy and lead productive lives. Founded in 1993, The Children's Partnership focuses particular attention on the goals of securing health coverage for every child and on ensuring that the opportunities and benefits of digital technology reach all children. Consistent with that mission, we have educated the public and policymakers about how technology can measurably improve children's health, education, safety, and opportunities for success. We work at the state and national levels to provide research, build programs, and enact policies that extend opportunity to all children and their families. Santa Monica, CA Office Washington, DC Office 1351 3rd St. Promenade 2000 P Street, NW Suite 206 Suite 330 Santa Monica, CA 90401 Washington, DC 20036 t: 310.260.1220 t: 202.429.0033 f: 310.260.1921 f: 202.429.0974 E-Mail: [email protected] Web: www.childrenspartnership.org The Children’s Partnership is a project of Tides Center. ©2012, The Children's Partnership. Permission to copy, disseminate, or otherwise use this work is normally granted as long as ownership is properly attributed to The Children's Partnership. CAN GAME -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
Changing Perceptions and Bucking
INAUGURAL ISSUE Q1-Q3 2008 LOUISIANA ECONOMIC QUARTERLY EA SpoRtS: FoRtUNE 1000 HQ LoUISIANA’S It’S IN LoUISIANA RELocAtIoN NUcLEAR RENAISSANcE inside 13 Economic Update Secretary The State Of Louisiana’s Economy 4 Around the Regions What’s Happening With 10 Haynesville Shale And Federal City Moret Momentum Louisiana 13 Companies That 12 Said ‘Yes’ To Louisiana Small Business Spotlight Loads Of Opportunity For 20 am thrilled to share with you the inaugural This issue also includes a variety of stories Southern Textile Services issue of Louisiana Economic Quarterly – a describing some of the most consequential Louisiana community Network new publication designed to provide economic developments in Louisiana today, Tools For Success 22 insights about Louisiana’s economy, as well including the Haynesville Shale in North 24 as economic development efforts being Louisiana, the Federal City project in New Industry outlook undertaken to enhance it. Orleans, an exciting small business success Taking Digital Arts 24 story in Alexandria, and the emerging digital To The Next Level 20 In this and subsequent issues, we will detail media industry that is starting to form in Baton major economic developments in Louisiana, Rouge, Lafayette, New Orleans and Shreveport/ on the cover including economic trends, major business Bossier. We also include a thought-provoking Changing Perceptions And 26 19 investments, small business success stories, interview with Jim Clinton, a national economic Bucking National Trends the evolution of traditional and emerging development leader who just came back to industry sectors, and state and local economic Alexandria to make a difference. How planning development initiatives. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
Nick's the Fairly Oddparents Comes to Life in First-Ever, Live-Action TV Movie Adaptation, a Fairly Odd Movie: Grow Up, Timmy Turner!
Nick's The Fairly OddParents Comes to Life in First-Ever, Live-Action TV Movie Adaptation, A Fairly Odd Movie: Grow Up, Timmy Turner! Drake & Josh Star Drake Bell to Headline as Grown-Up Timmy Turner; Also Featuring Victorious Star Daniella Monet as Tootie Jason Alexander and Cheryl Hines Bring Cosmo and Wanda to Life as Live-Action Characters; Steven Weber Also to Star as Hugh J. Magnate BURBANK, Calif., July 23, 2010 /PRNewswire via COMTEX/ -- Nickelodeon has greenlit a live-action television movie adaptation of one of its most popular animated series, The Fairly OddParents, it was announced today by Marjorie Cohn, President, Original Programming and Development, Nickelodeon/MTVN Kids and Family Group. A Fairly Odd Movie: Grow Up, Timmy Turner!, based on the hit series from creator Butch Hartman, will combine live-action with CG animation and follow the adventures of a now 23-year-old Timmy Turner (Drake Bell, Drake & Josh) who refuses to grow up in order to keep his fairy godparents. A Fairly Odd Movie: Grow Up, Timmy Turner! is set to premiere on Nickelodeon in 2011, and will be executive produced by Hartman and Lauren Levine, co-executive produced by Scott MacAboy, directed by Savage Steve Holland and written by Hartman and series' former writer Scott Fellows (Big Time Rush). (Photo: http://photos.prnewswire.com/prnh/20100723/NY40178 ) (Photo: http://www.newscom.com/cgi-bin/prnh/20100723/NY40178 ) "It's so much fun to see our animated characters come to life," said Cohn. "And who better to bring grown up Timmy Turner to life than Drake Bell, who himself grew up on our air and still remains one of our most popular Nick stars ever." "I think fans of the series will love seeing the characters in this new way," said Hartman. -
Microsoft Cloud Strength Highlights Second Quarter Results
Microsoft Cloud Strength Highlights Second Quarter Results Commercial cloud annualized revenue run rate exceeds $9.4 billion; Windows 10 active on over 200 million devices REDMOND, Wash. — January 28, 2016 — Microsoft Corp. today announced the following results for the quarter ended December 31, 2015: • Revenue was $23.8 billion GAAP, and $25.7 billion non-GAAP • Operating income was $6.0 billion GAAP, and $7.9 billion non-GAAP • Net income was $5.0 billion GAAP, and $6.3 billion non-GAAP • Earnings per share was $0.62 GAAP, and $0.78 non-GAAP During the quarter, Microsoft returned $6.5 billion to shareholders in the form of share repurchases and dividends. “Businesses everywhere are using the Microsoft Cloud as their digital platform to drive their ambitious transformation agendas,” said Satya Nadella, chief executive officer at Microsoft. “Businesses are also piloting Windows 10, which will drive deployments beyond 200 million active devices.” The following table reconciles our financial results reported in accordance with generally accepted accounting principles (“GAAP”) to non-GAAP financial results. Microsoft has provided this non-GAAP financial information to aid investors in better understanding the company’s performance. All growth comparisons relate to the corresponding period in the last fiscal year. Three Months Ended December 31, Operating Earnings per ($ in millions, except per share amounts) Revenue Income Net Income Share 2014 As Reported (GAAP) $26,470 $7,776 $5,863 $0.71 Net Impact from Revenue Deferrals (326 ) (326) (248) -
007 Quantum of Solace 007 Blood Stone 007 Legends 50 Cent: Blood
007 Quantum Of Solace 007 Blood Stone 007 Legends 50 Cent: Blood on the Sand 2010 FIFA World Cup South Africa 2014 FIFA World Cup Brazil: Dublado PTBR AC/DC Live: Rock Band Track Pack Ace Combat 6: Fires of Liberation Ace Combat: Assault Horizon Adventure Time Explore The Dungeon Because I DONT KNOW Adventure Time The Secret Of The Nameless Kingdom Adventure Time: Finn and Jake Investigations – Legendado PTBR Adrenalin Misfits Afro Samurai Air Conflicts: Secret Wars Air Conflicts: Vietnam Akai Katana Alan Wake – Legendado PTBR Aliens Vs Predator Aliens: Colonial Marines Alien: Isolation – Dublado PTBR Alice Madness Returns All-Pro Football 2K Alone in the Dark Alpha Protocol America’s Army: True Soldiers Amped 3 Angry Birds Star Wars Angry Birds: Trilogy Anarchy Reigns Apache Air Assault Arcania: Gothic 4 Arcania: The Complete Tale Armored Core: Verdict Day Army of Two Army of Two: The 40th Day Army of Two: The Devil’s Cartel Asterix at the Olympic Games Asura’s Wrath Assassin’s Creed Assassin’s Creed 2 – Legendado PTBR Assassin’s Creed 3 – Legendado PTBR Assassin’s Creed IV: Black Flag – Dublado PTBR Assassin’s Creed: Brotherhood – Legendado PT Assassin´s Creed: Revelations – Legendado PTBR Assassin’s Creed: Rogue – Dublado PTBR Assassin’s Creed: Ezio Trilogy Avatar: The Last Airbender – The Burning Earth Back to the Future: The Game – 30th Anniversary Banjo-Kazooie: Nuts & Bolts Bakugan: Defenders of the Core Bakugan: Battle Brawlers Barbie and Her Sisters: Puppy Rescue Batman: Arkham Asylum – Goty Edition Batman Arkham City – Legendado -
The World of the Walking Dead
ACTA UNIV. SAPIENTIAE, FILM AND MEDIA STUDIES, 10 (2015) 73–88 DOI: 10.1515/ausfm-2015-0027 The World of The Walking Dead – Transmediality and Transmedial Intermediality Benjamin Beil, Hanns Christian Schmidt University of Cologne (Germany) E-mails: [email protected], [email protected] Abstract. As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins’s concept of “transmedia STORYTELLINGv AND *ENS 3CHRÙTERS CONCEPT OF INTERMEDIALITY THIS PAPER aims to show how different media aesthetics contribute to the process of storytelling and enrich the experience of the consumer. Usually overlooked in other analyses, we argue that these formal and aesthetical characteristics, such as the interactive nature of video games, call for a broader approach that transcends the accustomed search of common narrative aspects. This WILL BE EXEMPLIlED BY A CLOSER COMPARATIVE LOOK AT THE ADVENTURE GAME The Walking Dead: The Game (Telltale Games, 2012) and The Walking Dead: Survival Instinct (Terminal Reality, 2013). The transformations that the different media demand contribute not only to the narrative, but also provide different tools for the construction of storyworlds and different ways to engage with it. Keywords: computer games, intermediality, transmedia storytelling, storyworlds, The Walking Dead. In the course of digital media change, contemporary media franchises are increasingly becoming transmedial phenomena, exceeding the limits of their own media dispositifs. Films, television series, comic books or video games migrate to other media platforms and enrich their narratives through transmedial extensions (cf.