Activity and Energy Expenditure in Older People Playing Active Video Games Lynne M
2281 ORIGINAL ARTICLE Activity and Energy Expenditure in Older People Playing Active Video Games Lynne M. Taylor, MSc, Ralph Maddison, PhD, Leila A. Pfaeffli, MA, Jonathan C. Rawstorn, BSc, Nicholas Gant, PhD, Ngaire M. Kerse, PhD, MBChB ABSTRACT. Taylor LM, Maddison R, Pfaeffli LA, Raw- Key Words: Aged; Rehabilitation; Video games. storn JC, Gant N, Kerse NM. Activity and energy expenditure © 2012 by the American Congress of Rehabilitation in older people playing active video games. Arch Phys Med Medicine Rehabil 2012;93:2281-6. Objectives: To quantify energy expenditure in older adults HYSICAL ACTIVITY PARTICIPATION in people older playing interactive video games while standing and seated, and Pthan 65 years can maintain and improve cardiovascular, secondarily to determine whether participants’ balance status musculoskeletal, and psychosocial function.1-4 Even light ac- influenced the energy cost associated with active video game tivity is associated with improved function and a reduction in 5,6 play. mortality rates of 30% in those 70 years and older. However, Design: Cross-sectional study. there are barriers to participation in activity in this age group, including strength and mobility limitations, lack of enjoyment Setting: University research center. 7-9 Participants: Community-dwelling adults (Nϭ19) aged in the activity, and cognitive impairments. Therefore, the 70.7Ϯ6.4 years. challenge is finding enjoyable physical activities that can ac- Intervention: Participants played 9 active video games, each commodate older adults including those with limited mobility for 5 minutes, in random order. Two games (boxing and and balance. bowling) were played in both seated and standing positions. Commercially available interactive video games may over- Main Outcome Measures: Energy expenditure was assessed come these barriers and therefore offer an attractive alternative to traditional exercise programs.
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