2012 Promaxbda Game Marketing Awards Finalist List
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Zeitschrift Für Kanada-Studien
Zeitschrift für Kanada-Studien Im Auftrag der Gesellschaft für Kanada-Studien herausgegeben von Katja Sarkowsky Martin Thunert Doris G. Eibl 36. Jahrgang 2016 Herausgeber der Zeitschrift für Kanada-Studien (ZKS) ist die GESELLSCHAFT FÜR KANADA-STUDIEN vertreten durch Vorstand und Wissenschaftlichen Beirat Vorstand Prof. Dr. Caroline Rosenthal, Friedrich-Schiller-Universität Jena, Institut für Anglistik/Amerikanistik, Lehrstuhl für Amerikanistik, Ernst-Abbe-Platz 8, 07743 Jena Prof. Dr. Kerstin Knopf, Universität Bremen, Fachbereich 10: Sprach- und Literaturwissenschaften, Lehrstuhl für Postcolonial Literary and Cultural Studies, Bibliotheksstraße 1 / Gebäude GW 2, 28359 Bremen Prof. Dr. Bernhard Metz, Schatzmeister, Albrecht-Dürer-Str. 12, 79331 Teningen Wissenschaftlicher Beirat Sprache, Literatur und Kultur im anglophonen Kanada: Prof. Dr. Brigitte Johanna Glaser, Georg- August-Universität Göttingen, Seminar für Englische Philologie, Käte-Hamburger-Weg 3, 37073 Göttingen Sprache, Literatur und Kultur im frankophonen Kanada: Prof. Dr. Hans-Jürgen Lüsebrink, Universität des Saarlandes, Fakultät 4 – Philosophische Fakultät II, Romanistik, Campus A4 -2, Zi. 2.12, 66123 Saarbrücken Frauen- und Geschlechterstudien: Prof. Dr. Jutta Ernst, Johannes Gutenberg-Universität Mainz, Ame- rikanistik, Fachbereich 06: Translations-, Sprach- und Kulturwissenschaft, An der Hochschule 2, 76726 Germersheim Geographie und Wirtschaftswissenschaften: Prof. Dr. Ludger Basten, Technische Universität Dort- mund, Fakultät 12: Erziehungswissenschaft und Soziologie, Institut für Soziologie, Wirtschafts- und Sozialgeographie, August-Schmidt-Str. 6, 44227 Dortmund Geschichtswissenschaften: Prof. Dr. Michael Wala, Ruhr-Universität Bochum, Fakultät für Geschichts- wissenschaft, Historisches Institut, Universitätsstr. 150, 44780 Bochum Politikwissenschaft und Soziologie: Prof. Dr. Steffen Schneider, Universität Bremen, SFB 597 „Staat- lichkeit im Wandel”, Linzer Str. 9a, 28359 Bremen Indigenous and Cultural Studies: Dr. Michael Friedrichs, Wallgauer Weg 13 F, 86163 Augsburg Herausgeber Prof. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Microsoft Xbox One
Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc. -
Interim Report • 1 January – 30 September 2018
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT • 1 JANUARY – 30 SEPTEMBER 2018 EBIT INCREASED 278% TO SEK 90.8 MILLION We had another stable quarter with continued momentum. The strategy of diversification is paying off. Net sales increased by 1,403% to a record SEK 1,272.7 million in the quarter. EBITDA increased by 521% to SEK 214.8 million and EBIT increased by 278% to SEK 90.8 million compared to the same period last year. The gross margin percentage decreased due to a large share of net sales with lower margin within Partner Publishing. Cash flow from operating activities in the quarter was SEK –740.1 million, mainly due to the decision to replace forfaiting of receivables with bank debt within Koch Media. Both THQ Nordic and Koch Media contributed to the group’s EBIT during the quarter. Net sales in the THQ Nordic business area were up 47% to SEK 124.2 million. This was driven by the release of Titan Quest, Red Faction Guerilla Re-Mars-tered and This is the Police 2, in addition to continued performance of Wreckfest. Net sales of Deep Silver were SEK 251.8 million, driven by the release of Dakar 18 and a good performance of Pathfinder Kingmaker at the end of the quarter. The digital net sales of the back-catalogue in both business areas continued to have solid performances. Our Partner Publishing business area had a strong quarter driven by significant releases from our business partners Codemasters, SquareEnix and Sega. During the quarter, we acquired several strong IPs such as Alone in the Dark, Kingdoms of Amalur and Time- splitters. -
Kinect: the Next Generation of Motion Control
Kinect: the next generation of motion control Daniele Ravì [email protected] Overview • Introduction • IpLab Projects • Technology – The Kinect Sensor – The Kinect Features • Applications • Depth Map – Time-of-Flight (ToF) • Pulsed Modulation • Continuous Wave Modulation – Light coding • Real time human tracking • RGB-D 3D-Mapping Introduction (1) • Kinect was launched in North America on 4 November 2010 • Kinect has changed the way people play games and experience entertainment • Kinect offers the potential to transform how people interact with computers and Windows-embedded devices in multiple industries: – Education – Healthcare – Transportation – Game Introduction(2) • Kinect is a motion sensing input device • Is used for: – Xbox 360 console – Windows PCs • Enables users to control and interact with the application/game – Without the need to touch a game controller – Through a natural user interface – Using gestures and spoken commands • Kinect competes with the: – Wii Remote Plus – PlayStation Move – PlayStation Eye motion Technology • Software is developed by Rare • Camera technology is developed by Israeli PrimeSense – Interpret specific gestures – Making completely hands-free control of devices – 3D scanner system called Light Coding • Special microchip to track the movement of objects and individuals in three dimension. • Employs a variant of image-based 3D reconstruction The Kinect System (1) • Horizontal bar connected to a small base • Motorized pivot • Designed to be positioned lengthwise above or below the video display • -
Animal Crossing
Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
EA Sports Challenge Series Powered by Virgin Gaming Launches Today
EA Sports Challenge Series Powered by Virgin Gaming Launches Today Virtual Athletes Compete for a Chance to Win Over $1-Million in Cash and Prizes in New Sports Video Game Tournament Exclusively on PlayStation 3 REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Pro athletes will not be the only ones cashing in on their highlight reel moves in 2012, as Electronic Arts Inc. (NASDAQ:ERTS) today announced the EA SPORTS™ Challenge Series, a sports video game tournament series that will determine the most skilled Madden NFL 12, NHL®12 and FIFA 12 gamers. Powered by Virgin Gaming and exclusive to the PlayStation®3 (PS3TM) computer entertainment system, participants will compete for over $1- million in cash and prizes — the largest prize money of any console-based sports gaming tournament ever. Available online at www.virgingaming.com, new technology allows gamers to participate in the tournament online at their leisure by pairing up gamers playing on the site at the same time. "Virgin Gaming is earning a reputation for hosting the biggest gaming tournaments, but our members have been asking for even larger prize pools. That's what drove the creation of the EA SPORTS Challenge Series; the idea came from them," said Rob Segal, CEO of Virgin Gaming. "This is also the perfect opportunity to bring our unique tournament format to the masses, giving gamers the freedom to compete whenever they want, instead of according to a set schedule. Those who make it through the online qualifier phase will then earn a seat to play in the live finals for huge cash prizes and true e-sport star status." Players that want to compete in the EA SPORTS Challenge Series can register and participate immediately. -
TITLES = (Language: EN Version: 20101018083045
TITLES = http://wiitdb.com (language: EN version: 20101018083045) 010E01 = Wii Backup Disc DCHJAF = We Cheer: Ohasta Produce ! Gentei Collabo Game Disc DHHJ8J = Hirano Aya Premium Movie Disc from Suzumiya Haruhi no Gekidou DHKE18 = Help Wanted: 50 Wacky Jobs (DEMO) DMHE08 = Monster Hunter Tri Demo DMHJ08 = Monster Hunter Tri (Demo) DQAJK2 = Aquarius Baseball DSFE7U = Muramasa: The Demon Blade (Demo) DZDE01 = The Legend of Zelda: Twilight Princess (E3 2006 Demo) R23E52 = Barbie and the Three Musketeers R23P52 = Barbie and the Three Musketeers R24J01 = ChibiRobo! R25EWR = LEGO Harry Potter: Years 14 R25PWR = LEGO Harry Potter: Years 14 R26E5G = Data East Arcade Classics R27E54 = Dora Saves the Crystal Kingdom R27X54 = Dora Saves The Crystal Kingdom R29E52 = NPPL Championship Paintball 2009 R29P52 = Millennium Series Championship Paintball 2009 R2AE7D = Ice Age 2: The Meltdown R2AP7D = Ice Age 2: The Meltdown R2AX7D = Ice Age 2: The Meltdown R2DEEB = Dokapon Kingdom R2DJEP = Dokapon Kingdom For Wii R2DPAP = Dokapon Kingdom R2DPJW = Dokapon Kingdom R2EJ99 = Fish Eyes Wii R2FE5G = Freddi Fish: Kelp Seed Mystery R2FP70 = Freddi Fish: Kelp Seed Mystery R2GEXJ = Fragile Dreams: Farewell Ruins of the Moon R2GJAF = Fragile: Sayonara Tsuki no Haikyo R2GP99 = Fragile Dreams: Farewell Ruins of the Moon R2HE41 = Petz Horse Club R2IE69 = Madden NFL 10 R2IP69 = Madden NFL 10 R2JJAF = Taiko no Tatsujin Wii R2KE54 = Don King Boxing R2KP54 = Don King Boxing R2LJMS = Hula Wii: Hura de Hajimeru Bi to Kenkou!! R2ME20 = M&M's Adventure R2NE69 = NASCAR Kart Racing -
Video Games, Fair Use and the Internet: the Plight of the Let’S Play
VIDEO GAMES, FAIR USE AND THE INTERNET: THE PLIGHT OF THE LET’S PLAY Ivan O. Taylor Jr. TABLE OF CONTENTS Introduction .................................................................................................... 248 I. Background ......................................................................................... 249 A. Fighting for Rights ...................................................................... 249 B. Start of a Hobby........................................................................... 251 II. The Law as We Know It ..................................................................... 252 A. Copyright Law and its Expansion ............................................... 252 B. A Helpful Explanation ................................................................. 254 III. Fair Use and Companies ..................................................................... 257 A. Midway v. Publications International .......................................... 257 B. Sony v. Connectix ....................................................................... 257 C. Sony v. Bleem ............................................................................. 258 IV. Applying Fair Use to Let’s Plays ........................................................ 259 A. Resident Evil 5 (Co-Op) .............................................................. 260 1. Purpose and Character of Use ............................................... 260 2. Nature of Copyrighted Work ................................................. 260 3. Amount -
Cloud Gaming
Cloud Gaming Cristobal Barreto[0000-0002-0005-4880] [email protected] Universidad Cat´olicaNuestra Se~norade la Asunci´on Facultad de Ciencias y Tecnolog´ıa Asunci´on,Paraguay Resumen La nube es un fen´omeno que permite cambiar el modelo de negocios para ofrecer software a los clientes, permitiendo pasar de un modelo en el que se utiliza una licencia para instalar una versi´on"standalone"de alg´un programa o sistema a un modelo que permite ofrecer los mismos como un servicio basado en suscripci´on,a trav´esde alg´uncliente o simplemente el navegador web. A este modelo se le conoce como SaaS (siglas en ingles de Sofware as a Service que significa Software como un Servicio), muchas empresas optan por esta forma de ofrecer software y el mundo del gaming no se queda atr´as.De esta manera surge el GaaS (Gaming as a Servi- ce o Games as a Service que significa Juegos como Servicio), t´erminoque engloba tanto suscripciones o pases para adquirir acceso a librer´ıasde jue- gos, micro-transacciones, juegos en la nube (Cloud Gaming). Este trabajo de investigaci´onse trata de un estado del arte de los juegos en la nube, pasando por los principales modelos que se utilizan para su implementa- ci´ona los problemas que normalmente se presentan al implementarlos y soluciones que se utilizan para estos problemas. Palabras Clave: Cloud Gaming. GaaS. SaaS. Juegos en la nube 1 ´Indice 1. Introducci´on 4 2. Arquitectura 4 2.1. Juegos online . 5 2.2. RR-GaaS . 6 2.2.1. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2012 (Briefing Date: 4/27/2012) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2008 FY3/2009 FY3/2010 FY3/2011 FY3/2012 Net sales 1,672,423 1,838,622 1,434,365 1,014,345 647,652 Cost of sales 972,362 1,044,981 859,131 626,379 493,997 Gross profit 700,060 793,641 575,234 387,965 153,654 (Gross profit ratio) (41.9%) (43.2%) (40.1%) (38.2%) (23.7%) Selling, general and administrative expenses 212,840 238,378 218,666 216,889 190,975 Operating income 487,220 555,263 356,567 171,076 -37,320 (Operating income ratio) (29.1%) (30.2%) (24.9%) (16.9%) (-5.8%) Non-operating income 48,564 32,159 11,082 8,602 9,825 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 94,977 138,727 3,325 51,577 33,368 (of which foreign exchange losses) (92,346) (133,908) (204) (49,429) (27,768) Ordinary income 440,807 448,695 364,324 128,101 -60,863 (Ordinary income ratio) (26.4%) (24.4%) (25.4%) (12.6%) (-9.4%) Extraordinary income 3,934 339 5,399 186 84 Extraordinary loss 10,966 902 2,282 353 98 Income before income taxes and minority interests 433,775 448,132 367,442 127,934 -60,877 Income taxes 176,532 169,134 138,896 50,262 -17,659 Income before minority interests - - - 77,671 -43,217 Minority interests in income -99 -91 -89 50 -13 Net income 257,342 279,089 228,635 77,621 -43,204 (Net income ratio) (15.4%) (15.2%) (15.9%) (7.7%) (-6.7%) - 1 - Nintendo Co., Ltd.