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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Arbeiten in Der Games- Branche
Arbeiten in der Games- Branche Kreativität trifft Technologie 4 Liebe Schüler, Studierende, Eltern und kreative Köpfe, 14 folgende Frage höre und lese ich immer wieder: „Wie werde ich Spiele- Entwickler/in und was muss ich dafür mitbringen?“ Das ist auf die Schnelle gar nicht so leicht zu beantworten. Das Arbeiten in der Games-Branche ist unglaublich vielfältig und genauso zahl- reich sind auch die Wege, die dahinführen. Ich hoffe, dieser Guide wird Euch als Starter-Kit helfen, eine erfolgreiche Karriere in der deutschen Games-Branche zu beginnen. Die folgenden Seiten geben 40 eine Übersicht zu den Einstiegs- und Ausbildungsmöglichkeiten, den unterschiedlichen Berufsbildern und all den Dingen, die die Games- Branche so besonders (großartig) machen. Spiele-Entwicklung ist ein kreativer Prozess an der Schnittstelle von Kultur, Technologie und Unterhaltung. Deshalb sind viele unterschiedliche Talente gefragt und mit Sicherheit besitzt Ihr einige davon! Games werden von Auto- 46 ren und Game-Designern erdacht, ihre grundlegenden Systeme von Programmierern entwickelt und ihre Welten von Grafik-, Animations- und Sound-Designern zum Leben erweckt. Darüber hinaus werden · 4 Spielemarkt: Von Bits & Bytes · 14 Berufsbilder der Spielebranche neben dem klassischen Marketing- oder Sales-Manager Berufe wie zur Hochtechnologie 16 Game Design der Community-Manager immer wichtiger, denn er steht in direktem Kontakt mit den Spielern. Für einige Berufe gibt es bereits duale Aus- 12 Arbeitsmarkt 18 Grafikdesign bildungsangebote, für andere, besonders im kreativen Bereich, ist ein 40 Frauen in der Games-Branche 20 Level/Content Design · Studium mit Games-Bezug die beste Voraussetzung. Darüber hinaus 42 Nicht alle entwickeln ein Spiel: 22 Writer/Storyteller gilt: Kommt zu „jobs & karriere“ auf der gamescom und zu einem Andere Berufe der Games-Branche 24 Game Producer „Tag der offenen Tür“, wie ihn viele Hochschulen anbieten, und stellt 44 Ein Ziel, viele Wege – Tipps der 26 Programmierer dort Eure Fragen. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Investor Update 01/13/2015 Gamestop Overview
Investor Update 01/13/2015 GameStop Overview EUROPE 331 CANADA stores 1,321 stores UNITED STATES 4,656 stores 421 stores AUSTRALIA/NZ Italy 420 Ireland 50 France 435 Total Stores: 6,729 Germany 260 6,248 Video game stores Nordic 156 481 Technology Brand stores 2 Video Game Brands Platform Overview GameStop maintains a leadership position in the $22.4bn worldwide gaming market 30-34% next-gen console market share (U.S.) 48-52% next-gen software market share (U.S.) Leading retailer in the fast growing digital business (26%+ CAGR from 2011-2013) Unique in-store customer experience Highly successful loyalty program with 40 million global members Game Informer is the #1 digital magazine globally Established buy-sell-trade program drives differentiation from competitors and enhanced profitability 3 GameStop’s Unique Formula Informed Associates Multichannel Vendor Relationships PowerUp Rewards GameInformer Magazine Buy – Sell – Trade 4 Our Strategic Plan Maximize Brick & Mortar Stores . Capture leading market share of new console cycle . Utilize stores to grow digital sales . Apply retail expertise to Tech Brands Build on our Distinct Pre-owned Business . Expand the value assortment to increase sales and gross profit dollars . Gain market share in Value channel Own the Customer . Capitalize on our international loyalty program, now with 40 million members in 14 countries around the world Digital Growth . DLC, Kongregate, Steam wallet, PC Downloads, Console Network cards Disciplined Capital Allocation . Return 100% of our FCF to shareholders through buyback and dividend unless a better opportunity arises 5 We are delivering on our plan… . Digital & Mobile growth . $2.69B of digital receipts and $989M of mobile revenue since 2011 . -
Zeitschrift Für Kanada-Studien
Zeitschrift für Kanada-Studien Im Auftrag der Gesellschaft für Kanada-Studien herausgegeben von Katja Sarkowsky Martin Thunert Doris G. Eibl 36. Jahrgang 2016 Herausgeber der Zeitschrift für Kanada-Studien (ZKS) ist die GESELLSCHAFT FÜR KANADA-STUDIEN vertreten durch Vorstand und Wissenschaftlichen Beirat Vorstand Prof. Dr. Caroline Rosenthal, Friedrich-Schiller-Universität Jena, Institut für Anglistik/Amerikanistik, Lehrstuhl für Amerikanistik, Ernst-Abbe-Platz 8, 07743 Jena Prof. Dr. Kerstin Knopf, Universität Bremen, Fachbereich 10: Sprach- und Literaturwissenschaften, Lehrstuhl für Postcolonial Literary and Cultural Studies, Bibliotheksstraße 1 / Gebäude GW 2, 28359 Bremen Prof. Dr. Bernhard Metz, Schatzmeister, Albrecht-Dürer-Str. 12, 79331 Teningen Wissenschaftlicher Beirat Sprache, Literatur und Kultur im anglophonen Kanada: Prof. Dr. Brigitte Johanna Glaser, Georg- August-Universität Göttingen, Seminar für Englische Philologie, Käte-Hamburger-Weg 3, 37073 Göttingen Sprache, Literatur und Kultur im frankophonen Kanada: Prof. Dr. Hans-Jürgen Lüsebrink, Universität des Saarlandes, Fakultät 4 – Philosophische Fakultät II, Romanistik, Campus A4 -2, Zi. 2.12, 66123 Saarbrücken Frauen- und Geschlechterstudien: Prof. Dr. Jutta Ernst, Johannes Gutenberg-Universität Mainz, Ame- rikanistik, Fachbereich 06: Translations-, Sprach- und Kulturwissenschaft, An der Hochschule 2, 76726 Germersheim Geographie und Wirtschaftswissenschaften: Prof. Dr. Ludger Basten, Technische Universität Dort- mund, Fakultät 12: Erziehungswissenschaft und Soziologie, Institut für Soziologie, Wirtschafts- und Sozialgeographie, August-Schmidt-Str. 6, 44227 Dortmund Geschichtswissenschaften: Prof. Dr. Michael Wala, Ruhr-Universität Bochum, Fakultät für Geschichts- wissenschaft, Historisches Institut, Universitätsstr. 150, 44780 Bochum Politikwissenschaft und Soziologie: Prof. Dr. Steffen Schneider, Universität Bremen, SFB 597 „Staat- lichkeit im Wandel”, Linzer Str. 9a, 28359 Bremen Indigenous and Cultural Studies: Dr. Michael Friedrichs, Wallgauer Weg 13 F, 86163 Augsburg Herausgeber Prof. -
Brace Yourself for Lightspeed Arcade Multiplayer Mayhem in Laser League
BRACE YOURSELF FOR LIGHTSPEED ARCADE MULTIPLAYER MAYHEM IN LASER LEAGUE 505 Games and Roll7 Team Up to Redefine the Arcade Genre with Fast-Paced, Exhilarating Online Competition for Everyone CALABASAS, Calif. – June 9, 2017 – 505 Games announced today a partnership with BAFTA- winning indie dev magicians Roll7 on Laser League , a fast, fun, multiplayer arcade-style action game. Known for the award-winning OlliOlli series and NOT A HERO , Roll7 bring their trademark addictive gameplay to an original vision of near-future competition. With up to 4 v. 4 intense online or local multiplayer mode with friends, Laser League ’s frenetic yet intuitive matches are easy to play but difficult to master, in a throwback to the heyday of gaming’s more approachable arcade action. Witness the exhilarating action in the first trailer. [INSERT ESRB or PEGI embed code ] “We have admired and enjoyed Roll7’s work from afar ever since the first OlliOlli game,” said Tim Woodley, senior vice president of brand and marketing, 505 Games. “When we saw the first prototype for Laser League , we could already feel that all-too-rare ‘just one more go’ impulse. We jumped at the chance to help Roll7 take their proven studio to the next level and realize their ambitions for Laser League. ” In Laser League , the exhilarating, high-octane contact sport of 2150, players battle against the opposition for control of nodes that bathe the arena in deadly light. Evading rival colored beams, teams attempt to fry their opponents with speed, strength and strategy. Special offensive and defensive abilities, as well as game-changing power-ups on the arena floor, provide an edge at the crucial moment. -
Interim Report • 1 January – 30 September 2018
THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT • 1 JANUARY – 30 SEPTEMBER 2018 EBIT INCREASED 278% TO SEK 90.8 MILLION We had another stable quarter with continued momentum. The strategy of diversification is paying off. Net sales increased by 1,403% to a record SEK 1,272.7 million in the quarter. EBITDA increased by 521% to SEK 214.8 million and EBIT increased by 278% to SEK 90.8 million compared to the same period last year. The gross margin percentage decreased due to a large share of net sales with lower margin within Partner Publishing. Cash flow from operating activities in the quarter was SEK –740.1 million, mainly due to the decision to replace forfaiting of receivables with bank debt within Koch Media. Both THQ Nordic and Koch Media contributed to the group’s EBIT during the quarter. Net sales in the THQ Nordic business area were up 47% to SEK 124.2 million. This was driven by the release of Titan Quest, Red Faction Guerilla Re-Mars-tered and This is the Police 2, in addition to continued performance of Wreckfest. Net sales of Deep Silver were SEK 251.8 million, driven by the release of Dakar 18 and a good performance of Pathfinder Kingmaker at the end of the quarter. The digital net sales of the back-catalogue in both business areas continued to have solid performances. Our Partner Publishing business area had a strong quarter driven by significant releases from our business partners Codemasters, SquareEnix and Sega. During the quarter, we acquired several strong IPs such as Alone in the Dark, Kingdoms of Amalur and Time- splitters. -
Q U I C K S T a R T M a N U
QUICKSTART MANUAL Installation and Deinstallation Installation Insert the „Blackguards 2“ disc into your DVD drive. If the installation does not commence automatically, execute the setup.exe. Follow the on-screen instructions. After the installation is successful, start the game via the start menu or with a double click on the desktop icon. Deinstallation To deinstall the game from your computer, go to Start → All Pro- grams → Blackguards 2 and run the file „Blackguards 2 deinstall“. Controls and Shortcuts Im Combat W, A, S, D or Move Camera F9 Quickload Arrow Keys 1 – 10, Q, E Hotkey-Shortcuts Mouse Wheel Change Camera Angle V Highlight Interactive Left Mouse Standard Actions, Objects Button Basic Attack/ L Battlelog On- Off Use Interactive Object verwenden H Sow-Hide Hotkey- Bar Right Mouse Open Ring Menu Button U Use Interactive Object Space Wait C Open Character Return End Turn Sheet F1 - F4 Use Belt Items I Open Inventory F5 Quicksave Escape Pause Game / Open F6 - F8 Swap Weapons Menu F Change Hexfield L Open Compendium X Line Of Sight Tool R Open Tutorial 2 Worldmap W, A, S, D or Move Camera F9 Quickload Arrow Keys 1 – 5 Open Character Left Mouse Enter Location Inventories Button X Jump to Active Quest C, F1 Character Sheet Y Jump to Current I, F2 Open Inventory Location L, F3 Open Compendium Escape Open Menu In Towns Left Mouse Interact Button 1 – 5 Open Character Inventories C Character Sheet V Show/Hide Icons I Inventory Return Leave Town L Open Compendium Escape Pause Game / Open F5 Quicksave Menu F9 Quickload Vendors Character Sheet Shift + Left Buy Item Without Con- Tab Switch Character Mouse Button firmation Pop-up Escape Leave Character Sheet (on Item) Shift + Left Sell Item Without Con- Mouse Button firmation Pop-up Escape Leave Shop Game Menu Select one of the following: Continue your last session New Game, to start a new game Load, to load a specific savegame In Options, you can adjust settings for Sound and Visuals, as well as the game‘s difficulty. -
Zen Studios Adds Premium Classic Pinball to Its Iconic Pinball Library
Zen Studios adds Premium Classic Pinball to its Iconic Pinball Library Williams® and Bally® combine forces with the acclaimed creators of Pinball FX3 – and you’re invited to see how it’s done Video Announcement: YouTube | Download Pinball FX3 Williams™ Pinball Assets San Francisco, CA – September 04, 2018 – Zen Studios today announced it is bringing tables from the world-renowned Williams and Bally pinball collection to digital game stores. This global agreement grants Zen the digital rights to the full Williams and Bally pinball library, with the initial 2018 releases including Fish Tales, Junk Yard, Medieval Madness® and The Getaway® High Speed® II – all of which are now available in public beta form through Pinball FX3 on Steam. Committed to making pinball an exciting community experience, Zen also invites fans of all ages to its headquarters in Budapest, Hungary, to see this process in action with a studio tour. Known for its celebrated Pinball FX series, Zen has established itself as one of gaming’s all-time greatest digital pinball publishers, committed to pinball excellence over the last 11 years with more than 70 acclaimed tables to its credit. The addition of Scientific Games’ Williams and Bally tables will only strengthen this lineup that until now has been comprised entirely of designs created by Zen itself, including some inspired by powerhouse intellectual properties such as Marvel, Star Wars and Jurassic World. In addition to Steam, these tables will be available for PlayStation 4, Xbox One, Nintendo Switch, Windows 10 and MAC OSX. “Most of our developers grew up admiring Williams and Bally pinball machines, and we at Zen are devoted to treating these beloved tables with the respect they deserve for years to come in digital form,” said Zsolt Kigyossy, Zen Studios’ Managing Director. -
Family Friendly Magazine 129 in PDF Format
Family Friendly Gaming The VOICE of TM the FAMILY in GAMING Kingdom Hearts III, Ooblets, Monster Hunter World and more in this fabu- lous issue!! ISSUE #129 NI NO KUNI II REVENANT KING- DOM wants you to April 2018 role play. CONTENTS ISSUE #129 April 2018 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE this instance I feel wonderful. God has given God is my prize and my goal. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru