Sony Computer Entertainment Case Analysis
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Sony Corporation – Restructuring Continues, Problems Remain
BSTR/361 IBS Center for Management Research Sony Corporation – Restructuring Continues, Problems Remain This case was written by Indu P, under the direction of Vivek Gupta, IBS Center for Management Research. It was compiled from published sources, and is intended to be used as a basis for class discussion rather than to illustrate either effective or ineffective handling of a management situation. 2010, IBS Center for Management Research. All rights reserved. To order copies, call +91-08417-236667/68 or write to IBS Center for Management Research (ICMR), IFHE Campus, Donthanapally, Sankarapally Road, Hyderabad 501 504, Andhra Pradesh, India or email: [email protected] www.icmrindia.org BSTR/361 Sony Corporation – Restructuring Continues, Problems Remain “Seven out of eight years, Sony has failed to meet its own initial operating profit forecast. This is probably the worst track record amongst most major exporters. That means that either management is not able to anticipate challenges … or they fail on execution almost every time. Either way, it does not reflect well on Sony’s management.”1 - Atul Goyal, Analyst, CLSA2, in January 2009. SONY IN CRISIS, AGAIN In May 2009, Japan-based multinational conglomerate, Sony Corporation (Sony) announced that it posted its first full year operating loss since 1995, and only its second since 1958, for the fiscal year ending March 2009. Sony announced annual loss of ¥ 98.9 billion3, with annual sales going down by 12.9% to ¥ 7.73 trillion. Sony also warned that with consumers worldwide cutting back on spending in light of the recession, the losses could be to the extent of ¥ 120 billion for the year ending March 2010 (Refer to Exhibit IA for Sony‘s five year financial summary and Exhibit IB for operating loss by business segment). -
GAMING Laptops Why Buy a Desk Hog When Many Portables Pack the Same Horsepower? These Models Do Games, Movies, and More
W I R E D + 250 PRODUCTS TESTED AND RATED FIND THE RIGHT: Digital Cameras Laptops Phonecams Plasma TVs From the Editors of Video Cameras WIRED Wireless Keyboards America’s Premier Photo Printers Tech Magazine MP3 Players Surround Sound Systems Movies-On-Demand W Tablet PCs W Online Music Services W. Media Streamers THE ULTIMATE W Coffeemakers BUYER’S GUIDE I Gaming Accessories TO THE BEST R PLUS: Home theater gear you can afford PRODUCTS E D. D. CAN C O $5.95 | $6.95 M DISPLAY UNTIL FEBRUARY 9, 2005 TESTTHE ULTIMATE BUYER’S GUIDE TO THE BEST PRODUCTS CONTENTS 14 Surviving the Gizmo Explosion Relax: We tested hundreds of products so you don’t have to. by Chris Anderson PLUS: A sneak preview of 7 cool technologies of tomorrow. PLUS: The top 10 reviews from Wired’s Gadget Lab newsletter. 23 Mobile Phones Multifunction phones, megapixel phonecams, and phone-PDA hybrids 32 Scorecard COMMUNICATION PLUS: Internet phone services 35 Digital Cameras 47 Digital Video Cameras Pocket-sized, full-featured compact, MiniDV and tapeless video cameras and digital SLR cameras 43 Scorecard 52 Scorecard CAMERAS PLUS: Photo printers 55 High-Definition TVs 69 Digital Video Recorders Plasma, LCD, and rear-projection TVs, High-definition, standard-definition, and high-end projectors and DVD-burning DVRs 63 Scorecard 75 Scorecard VIDEO PLUS: Budget projectors & PLUS: DVD rental by mail & widescreen PC monitors movies-on-demand RED COVER: Sanyo XactiVPC-C1 pocket camcorder, © PSC/T3 Magazine. Find the US version, Sanyo Fisher FVD-C1, on page 52. BLUE COVER: Panasonic D-Snap SV-AV50A tapeless camcorder, Craig Maxwell. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
3,000 Xbox 360S on Pre-Sale at Ebay 21 November 2005
3,000 Xbox 360s on pre-sale at eBay 21 November 2005 eBay said Monday almost 3,000 Xbox 360 games are available for pre-sale, ahead of the official sale of the product at midnight Tuesday. The much-anticipated Microsoft game console will be going on sale when the clock strikes midnight nationwide, but the online auction house said about 9,000 Xbox 360s have been pre-sold for the past two weeks. eBay said that the average price sold was $550. Many have been bundled with game cartridges, the company said. Microsoft said Monday over 4,500 retailers nationwide will be opening at midnight Tuesday to sell the Xbox 360 game console. "The debut of Xbox 360 marks one of the biggest consumer launches in Microsoft's history," Robbie Bach, president of the entertainment division, said in a news release. The company said that Best Buy is its retail partner for the Xbox 360 launch events, and its stores will open at 9 a.m. on Nov. 22. In addition, Microsoft said more than 3,500 gamers from around the world descended on an Xbox 360 oasis in California's Mojave Desert Monday night to celebrate the arrival of the console at an exclusive launch party called Xbox 360: Zero Hour. The system launches Dec. 2 in Europe and Dec. 10 in Japan. Copyright 2005 by United Press International APA citation: 3,000 Xbox 360s on pre-sale at eBay (2005, November 21) retrieved 23 September 2021 from https://phys.org/news/2005-11-xbox-360s-pre-sale-ebay.html This document is subject to copyright. -
Kinect: the Next Generation of Motion Control
Kinect: the next generation of motion control Daniele Ravì [email protected] Overview • Introduction • IpLab Projects • Technology – The Kinect Sensor – The Kinect Features • Applications • Depth Map – Time-of-Flight (ToF) • Pulsed Modulation • Continuous Wave Modulation – Light coding • Real time human tracking • RGB-D 3D-Mapping Introduction (1) • Kinect was launched in North America on 4 November 2010 • Kinect has changed the way people play games and experience entertainment • Kinect offers the potential to transform how people interact with computers and Windows-embedded devices in multiple industries: – Education – Healthcare – Transportation – Game Introduction(2) • Kinect is a motion sensing input device • Is used for: – Xbox 360 console – Windows PCs • Enables users to control and interact with the application/game – Without the need to touch a game controller – Through a natural user interface – Using gestures and spoken commands • Kinect competes with the: – Wii Remote Plus – PlayStation Move – PlayStation Eye motion Technology • Software is developed by Rare • Camera technology is developed by Israeli PrimeSense – Interpret specific gestures – Making completely hands-free control of devices – 3D scanner system called Light Coding • Special microchip to track the movement of objects and individuals in three dimension. • Employs a variant of image-based 3D reconstruction The Kinect System (1) • Horizontal bar connected to a small base • Motorized pivot • Designed to be positioned lengthwise above or below the video display • -
2012 Promaxbda Game Marketing Awards Finalist List
2012 PROMAXBDA GAME MARKETING AWARDS FINALIST LIST **PLEASE NOTE** Due to select categories being judged at a later date, the finalists/winners In those categories will be announced at the awards show. SHARPEST LIVE ACTION AWARD - BEST ENGINEERING CALL OF DUTY: MODERN WARFARE 3, "THE VET AND THE N00B" 72ANDSUNNY FORZA MOTORSPORT 4 "ENDANGERED SPECIES" MICROSOFT XBOX MICHAEL DEUTSCH PURITY FIRST TRAILER (DEUS EX: HUMAN REVOLUTION) SQUARE ENIX RAGE BLAKE GRIFFIN ONLINE TRAILER THE ANT FARM THE ELDER SCROLLS V: SKYRIM - TV LIVE ACTION COMMERCIAL BETHESDA SOFTWORKS, AKQA AND LOGAN BEST USE OF SOUND ASSASSIN'S CREED REVELATIONS INTERNATIONAL TV30 THE ANT FARM BATTLEFIELD 3 "MY LIFE' ELECTRONIC ARTS CALL OF DUTY: MODERN WARFARE 3, "THE VET AND THE N00B" 72ANDSUNNY RAGE TRAILER 1 "WASTELAND" THE ANT FARM BATTLEFIELD 3 'IS IT REAL?' ELECTRONIC ARTS THE ELDER SCROLLS V - SKYRIM DEFACTO SOUND & BETHESDA SOFTWORKS Page | 1 BEST COPYWRITING FOR STATIC MEDIA OR ONLINE ACE COMBAT: ASSAULT HORIZON PETROL BATTLEFIELD 3 'ABOVE AND BEYOND THE CALL' ELECTRONIC ARTS UNCHARTED 3: DRAKE'S DECEPTION PETROL CALL OF DUTY: MODERN WARFARE 3 - SOAP'S FIELD MANUAL ARMED MIND (NOTE: ILLUSTRATION WAS HANDLED BY ARMED MIND’S PARTNER AGENCY, PETROL) INFINITY BLADE 2 HEADLINE LIQUID ADVERTISING AND EPIC GAMES SAINTS ROW: THE THIRD PETROL BEST COPYWRITING FOR A VIDEO ASSET BULLETSTORM: DUTY CALLS ELECTRONIC ARTS CABELA'S BIG GAME HUNTER 2012 "BRODY" TRAILER ACTIVISION PUBLISHING, INC AND NOODLEHAUS HOUSE OF THE DEAD – ‘STRIPPERS’ TRAILER MAVERICK MEDIA LTD. PURITY FIRST TRAILER (DEUS EX: HUMAN REVOLUTION) SQUARE ENIX RAGE BLAKE GRIFFIN ONLINE TRAILER THE ANT FARM SKYLANDERS SPYRO'S ADVENTURE, "MENACE" 72ANDSUNNY BEST PRODUCT LOGO DESIGN BATMAN ARKHAM CITY - LOGO RUN WB GAMES AND HAMMER CREATIVE CALL OF DUTY ELITE LOGO ACTIVISION AND DOJO RAGE RUINS LOGO BETHESDA SOFTWORKS/THE ANT FARM CONTINUED ON NEXT PAGE… Page | 2 ROCKSMITH - LOGO UBISOFT AND CUTWATER SAINTS ROW THE THIRD THQ AND HAMAGAMI/CARROLL, INC. -
Design Management Seen at SONY − Having Managers and Designers Meet Halfway −
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DSpace at Waseda University WASEDA BUSINESS & ECONOMIC STUDIES 2013 NO.49 Design Management Seen at SONY − Having Managers and Designers Meet Halfway − by Shin’ya Nagasawa * Abstract: SONY Corporation is a good example of Japanese companies has established so-called “SONY Design.” This paper considers “Design Management at SONY,” which is based on the interview with the late Mr. Yasuo Kuroki (SONY’s former Director of the Creative Center) and argues the following; (1) Harnessing SONY’s Core Competency of Simplification, (2) Techniques for the Systematic Pursuit of Functional Beauty, (3) Design Is a Personal Matter (Activity that People Perform), (4) Meeting Each Other Halfway by Learning from One Another, (5) Design Management under the Guise of Attitude Management, (6) Is Design Management Working? − The Sun Also Rises. Finally this paper proves the essentials of “Design Management at SONY.” 1. Introduction SONY Corporation is a good example of Japanese companies has established so- called “SONY Design.” This paper will consider the design management at SONY Corporation by approaching it based on the thinking of the late Mr. Yasuo Kuroki (Figure 1; SONY’s former Director of the Creative Center), who is known as “Mr. Walkman” (Nagasawa, 2009). SONY’s core competency is generally deemed to lie in its miniaturization technology in the sense of making things smaller, but Kuroki recognized that for SONY this was to be found in its simplification technology. In any event, what * Shin’ya Nagasawa is a professor of Luxury Branding (LVMH Moët Hennessey. -
EA Sports Challenge Series Powered by Virgin Gaming Launches Today
EA Sports Challenge Series Powered by Virgin Gaming Launches Today Virtual Athletes Compete for a Chance to Win Over $1-Million in Cash and Prizes in New Sports Video Game Tournament Exclusively on PlayStation 3 REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Pro athletes will not be the only ones cashing in on their highlight reel moves in 2012, as Electronic Arts Inc. (NASDAQ:ERTS) today announced the EA SPORTS™ Challenge Series, a sports video game tournament series that will determine the most skilled Madden NFL 12, NHL®12 and FIFA 12 gamers. Powered by Virgin Gaming and exclusive to the PlayStation®3 (PS3TM) computer entertainment system, participants will compete for over $1- million in cash and prizes — the largest prize money of any console-based sports gaming tournament ever. Available online at www.virgingaming.com, new technology allows gamers to participate in the tournament online at their leisure by pairing up gamers playing on the site at the same time. "Virgin Gaming is earning a reputation for hosting the biggest gaming tournaments, but our members have been asking for even larger prize pools. That's what drove the creation of the EA SPORTS Challenge Series; the idea came from them," said Rob Segal, CEO of Virgin Gaming. "This is also the perfect opportunity to bring our unique tournament format to the masses, giving gamers the freedom to compete whenever they want, instead of according to a set schedule. Those who make it through the online qualifier phase will then earn a seat to play in the live finals for huge cash prizes and true e-sport star status." Players that want to compete in the EA SPORTS Challenge Series can register and participate immediately. -
17-06-27 Full Stock List Drone
DRONE RECORDS FULL STOCK LIST - JUNE 2017 (FALLEN) BLACK DEER Requiem (CD-EP, 2008, Latitudes GMT 0:15, €10.5) *AR (RICHARD SKELTON & AUTUMN RICHARDSON) Wolf Notes (LP, 2011, Type Records TYPE093V, €16.5) 1000SCHOEN Yoshiwara (do-CD, 2011, Nitkie label patch seven, €17) Amish Glamour (do-CD, 2012, Nitkie Records Patch ten, €17) 1000SCHOEN / AB INTRA Untitled (do-CD, 2014, Zoharum ZOHAR 070-2, €15.5) 15 DEGREES BELOW ZERO Under a Morphine Sky (CD, 2007, Force of Nature FON07, €8) Between Checks and Artillery. Between Work and Image (10inch, 2007, Angle Records A.R.10.03, €10) Morphine Dawn (maxi-CD, 2004, Crunch Pod CRUNCH 32, €7) 21 GRAMMS Water-Membrane (CD, 2012, Greytone grey009, €12) 23 SKIDOO Seven Songs (do-LP, 2012, LTM Publishing LTMLP 2528, €29.5) 2:13 PM Anus Dei (CD, 2012, 213Records 213cd07, €10) 2KILOS & MORE 9,21 (mCD-R, 2006, Taalem alm 37, €5) 8floors lower (CD, 2007, Jeans Records 04, €13) 3/4HADBEENELIMINATED Theology (CD, 2007, Soleilmoon Recordings SOL 148, €19.5) Oblivion (CD, 2010, Die Schachtel DSZeit11, €14) Speak to me (LP, 2016, Black Truffle BT023, €17.5) 300 BASSES Sei Ritornelli (CD, 2012, Potlatch P212, €15) 400 LONELY THINGS same (LP, 2003, Bronsonunlimited BRO 000 LP, €12) 5IVE Hesperus (CD, 2008, Tortuga TR-037, €16) 5UU'S Crisis in Clay (CD, 1997, ReR Megacorp ReR 5uu2, €14) Hunger's Teeth (CD, 1994, ReR Megacorp ReR 5uu1, €14) 7JK (SIEBEN & JOB KARMA) Anthems Flesh (CD, 2012, Redroom Records REDROOM 010 CD , €13) 87 CENTRAL Formation (CD, 2003, Staalplaat STCD 187, €8) @C 0° - 100° (CD, 2010, Monochrome -
Boisvert-Storey-Sony Case Brief
Storey C204 Summer 2014 Case Study BE MOVED SITUATION Sony Corporation is a 68-year old multinational based in Tokyo. In 2012, the tech giant employed 173,000 people, with corporate headquarters in Japan, Europe, and America. In May 2014, the company was down to 146,300, cutting 26,700 as part of CEO Kaz Hirai’s “One Sony” plan. Recently, the firm eVen sold former office buildings in Tokyo for $156 million (Inagaki). This followed a similar $1.2 billion sale in 2013. After seVeral years of losses, Sony’s situation appears critical. In the last fiscal year, the company lost $1.25 billion. EVen the gaming diVision, where the Playstation console family (PS2, PS3, PS4) is projected to sell 17 million units this year, lost $78 million (Quarterly Results). There are many causes: Sony’s jettisoning of its PC brand Vaio, the poor performance and planned spinoff of Sony’s teleVision diVision, PS4 launch and marketing costs, the struggling PSVita, R&D costs for Sony’s Project Morpheus, and the fluctuation of exchange rate markets. For the current year, Sony is projecting a $489 million loss. How sustainable is Sony’s current business model? Will the success of the PS4 lead to renewed profitability for the games diVision and the company as a whole? Perhaps opportunities in new markets can spark a turn-around. The company’s core businesses are electronic entertainment (Sony Computer Entertainment, Sony Music Entertainment, and Sony Pictures Entertainment) and hardware (Sony Mobile Communications and Sony Electronics). Though it also dabbles in financial serVices, publishing, and medical imaging, electronics represents roughly two-thirds of the corporation’s reVenue (Sony Annual Report 2011, 2013). -
Sony E3 2009 Press Conference Dreamstation.Cc Twitter Transcript
Skip past navigation On a mobile phone? Check out m.twitter.com ! Skip to navigation Jump to the sidebar Skip to sign in form Home Profile Find People Settings Help Sign out DreamStation.cc (DreamStationcc) on Twitter Page 2 of 7 around to get the right shadows. #E3 #Sony 23 minutes ago from web 8. ModNation Racers - Add a village w/ trees & houses by just dragging the brush around the track. Add weapons by dropping them on the track. 24 minutes ago from web 9. ModNation Racers - Track Studio - Create tracks using the tool to create your own tracks to race on. Create by playing. #E3 #Sony 28 minutes ago from web 10. ModNation Racers - New Play, Create, Share game for PS3. Next game to follow LittleBigPlanet. Mario Kart style racing game. #E3 #Sony 30 minutes ago from web 11. Motion Controller for PlayStation 3 coming Spring 2010 - Real-time combat - Swing swords, throw stars, and launch arrows. #E3 #Sony 34 minutes ago from web 12. New PS3 Controller - Real-time strategy games made easier by drawing path and selecting troops. #E3 #Sony 36 minutes ago from web 13. New PlayStation 3 Controller - Draw and write on a board. Spray paint on a wall. Splatter paint. Create a painting. #E3 #Sony 37 minutes ago from web 14. Hold anything in your hand - Sword, fan, stop sign, golf club, flashlight, baseball bat, and gun. #E3 #Sony #PlayStationEye 41 minutes ago from web 15. New Controller for PlayStation 3 - Internal motion sensors, glowing sphere on the end that the PlayStation Eye can detect. -
Kinect for Xbox 360
MEDIA ALERT “Kinect” for Xbox 360 sets the future in motion — no controller required Microsoft reveals new ways to play that are fun and easy for everyone Sydney, Australia – June 15th – Get ready to Kinect to fun entertainment for everyone. Microsoft Corp. today capped off a two-day world premiere in Los Angeles, complete with celebrities, stunning physical dexterity and news from a galaxy far, far away, to reveal experiences that will transform living rooms in North America, beginning November 4th and will roll out to Australia and the rest of the world thereafter. Opening with a magical Cirque du Soleil performance on Sunday night attended by Hollywood’s freshest faces, Microsoft gave the transformation of home entertainment a name: Kinect for Xbox 360. Then, kicking off the Electronic Entertainment Expo (E3), Xbox 360 today invited the world to dance, hurdle, soar and make furry friends for life — all through the magic of Kinect — no controller required. “With ‘Kinectimals*’ and ‘Kinect Sports*’, ‘Your Shape™: Fitness Evolved*’ and ‘Dance Central™*’, your living room will become a zoo, a stadium, a fitness room or a dance club. You will be in the centre of your entertainment, using the best controller ever made — you,” said Kudo Tsunoda, creative director for Microsoft Game Studios. Microsoft and LucasArts also announced that they will bring Star Wars® to Kinect in 2011. And, sprinkling a little fairy dust on Xbox 360, Disney will bring its magic as well. “Xbox LIVE is about making it simple to find the entertainment you want, with the friends you care about, wherever you are.