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Sony Internal Audit Presentation to ISACA Tokyo Chapter Tuesday, March 12, 2013
Sony Internal Audit Presentation to ISACA Tokyo Chapter Tuesday, March 12, 2013 Internal Audit Department Sony Corporation Internal Audit Agenda 1 Overview of Sony Corporation Overview of Sony Corporation and Highlights of Financial Results 2 Sony Internal Audit Department IA Structure, Global Auditable Risks, Resource Allocation, Offshore Support 3 Case Study: Auditable Risks and Procedures Advertising and Promotion, Data Analytics, Logistics, BPO Internal Audit 2 Overview of Sony Corporation Internal Audit 3 Corporate Data Overview Company Name: Sony Corporation Headquarters: 1‐7‐1 Konan, Minato‐ku, Tokyo Founded: May 7, 1946 Consolidated Sales and Operating Revenue: 6,493,200 million yen (FY2011) Headcount: 162,700 (as of March 31, 2012) Consolidated Subsidiaries: 1,267 (as of March 31, 2012) Internal Audit 4 Sony Corporate History Overview Tokyo Tsushin Kogyo K.K. (Tokyo Telecommunications Engineering Corporation), also known as Totsuko, established in 1946 May Nihonbashi, Tokyo. 1958 January Company name changed to Sony Corporation. 1961 June Sony became the first Japanese company to offer shares in the United States in the form of American Depositary Receipts (ADRs) on the OTC market of the New York Stock Exchange. Sony Prudential Life Insurance Co. Ltd., a 50‐50 joint venture with Prudential Insurance Co. of America, established. It was 1979 August renamed Sony Life Insurance Co. Ltd. in April 1991. 1988 January CBS Records Inc. the records group of CBS, acquired. It was renamed Sony Music Entertainment Inc. 1989 November Columbia Pictures Entertainment, Inc. acquired. It was renamed Sony Pictures Entertainment Inc. 1993 November Sony Computer Entertainment Inc. established. 1995 November Sony Communication Network Corporation established. -
Sony Kabushiki Kaisha
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 20-F n REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 or ¥ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2010 or n TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from/to or n SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Date of event requiring this shell company report: Commission file number 1-6439 Sony Kabushiki Kaisha (Exact Name of Registrant as specified in its charter) SONY CORPORATION (Translation of Registrant’s name into English) Japan (Jurisdiction of incorporation or organization) 7-1, KONAN 1-CHOME, MINATO-KU, TOKYO 108-0075 JAPAN (Address of principal executive offices) Samuel Levenson, Senior Vice President, Investor Relations Sony Corporation of America 550 Madison Avenue New York, NY 10022 Telephone: 212-833-6722, Facsimile: 212-833-6938 (Name, Telephone, E-mail and/or Facsimile Number and Address of Company Contact Person) Securities registered or to be registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered American Depositary Shares* New York Stock Exchange Common Stock** New York Stock Exchange * American Depositary Shares evidenced by American Depositary Receipts. Each American Depositary Share represents one share of Common Stock. ** No par value per share. Not for trading, but only in connection with the listing of American Depositary Shares pursuant to the requirements of the New York Stock Exchange. -
Sony Corporation – Restructuring Continues, Problems Remain
BSTR/361 IBS Center for Management Research Sony Corporation – Restructuring Continues, Problems Remain This case was written by Indu P, under the direction of Vivek Gupta, IBS Center for Management Research. It was compiled from published sources, and is intended to be used as a basis for class discussion rather than to illustrate either effective or ineffective handling of a management situation. 2010, IBS Center for Management Research. All rights reserved. To order copies, call +91-08417-236667/68 or write to IBS Center for Management Research (ICMR), IFHE Campus, Donthanapally, Sankarapally Road, Hyderabad 501 504, Andhra Pradesh, India or email: [email protected] www.icmrindia.org BSTR/361 Sony Corporation – Restructuring Continues, Problems Remain “Seven out of eight years, Sony has failed to meet its own initial operating profit forecast. This is probably the worst track record amongst most major exporters. That means that either management is not able to anticipate challenges … or they fail on execution almost every time. Either way, it does not reflect well on Sony’s management.”1 - Atul Goyal, Analyst, CLSA2, in January 2009. SONY IN CRISIS, AGAIN In May 2009, Japan-based multinational conglomerate, Sony Corporation (Sony) announced that it posted its first full year operating loss since 1995, and only its second since 1958, for the fiscal year ending March 2009. Sony announced annual loss of ¥ 98.9 billion3, with annual sales going down by 12.9% to ¥ 7.73 trillion. Sony also warned that with consumers worldwide cutting back on spending in light of the recession, the losses could be to the extent of ¥ 120 billion for the year ending March 2010 (Refer to Exhibit IA for Sony‘s five year financial summary and Exhibit IB for operating loss by business segment). -
Exective Appointments
Sony Corporation News & Information 1-7-1 Konan, Minato-ku, Tokyo No. 20 -040E May 19, 2020 Sony Corporation Executive Appointments Tokyo, Japan – As announced in the press release "Announcement of New Sony Group Organizational Structure" issued today, in conjunction with the launch of “Sony Group Corporation” on April 1, 2021, Sony will establish a new executive structure optimized for Group-wide management. In view of this transition, Sony Corporation’s executive structure will be partially reformed as of 1st June 2020. The positions of executives with responsibility for business management and those with responsibility for headquarters functions will be separated, and chief executives in charge of core Sony Group companies will be appointed "Senior Executive Vice President." In addition, the positions of Corporate Executive Officers will be reviewed in order to clarify their responsibility to stakeholders. <Executive Appointments> (as of June 1, 2020) [ Executives of equal rank are listed in order of appointment / changes to titles or areas of responsibility are underlined ] Kenichiro Yoshida Chairman, President and Chief Executive Officer Representative Corporate Executive Officer Hiroki Totoki Executive Deputy President and Chief Financial Officer Representative Corporate Executive Officer Shigeki Ishizuka Vice Chairman*1 Representative Corporate Executive Officer Officer in charge of Electronics Products & Solutions Business Officer in charge of Storage Media Business Representative Director, President and CEO, Sony Electronics Corporation Representative Director and President, Sony Imaging Products & Solutions Inc. Toru Katsumoto Executive Deputy President Corporate Executive Officer Officer in charge of R&D Officer in charge of Medical Business President, R&D Center Representative Director and Deputy President, Sony Imaging Products & Solutions Inc. -
Employees 18
This document has been translated from the original document in Japanese (”Yukashouken Houkokusho”), which is legally required for Recruit Holdings as a listed company in Japan to support investment decisions by providing certain information about the Company for the fiscal year ended March 31, 2021 (“FY2020”), under Article 24, Paragraph 1 of the Financial Instruments and Exchange Act of Japan. The Japanese original document was filed to the Director-General of the Kanto Local Finance Bureau in Japan on June 18, 2021. Please refer to “Note Regarding Reference Translation” below as a general warning for this translation document. Document Name Annual Report translated from Yukashouken Houkokusho Filing Date June 18, 2021 Fiscal Year FY2020 (From April 1, 2020 to March 31, 2021) Company Name in English Recruit Holdings Co., Ltd. Title and Name of Hisayuki Idekoba Representative President, CEO and Representative Director of the Board Address of Head Office 8-4-17 Ginza, Chuo-ku, Tokyo, Japan (The above address is a registered headquarters. Actual headquarters operation is conducted in the Contact Location below) Telephone Number +81-3-6835-1111 Contact Person Junichi Arai Corporate Executive Officer Contact Location 1-9-2 Marunouchi, Chiyoda-ku, Tokyo, Japan Definition of Abbreviations In this document, the terms the “Company,” “Recruit Group,” “we,” and “our” refer to Recruit Holdings Co., Ltd. and its consolidated subsidiaries unless the context indicates otherwise. The “Holding Company” refers to Recruit Holdings Co., Ltd. (“Recruit Holdings”) on a standalone basis. The Company’s fiscal year starts on April 1 and ends on March 31 of each year. Accordingly, “FY2020” refers to the period from April 1, 2020 to March 31, 2021. -
Universidade Do Vale Do Itajaí Centro De Ciências Tecnológicas Da Terra E Do Mar Curso De Ciência Da Computação
UNIVERSIDADE DO VALE DO ITAJAÍ CENTRO DE CIÊNCIAS TECNOLÓGICAS DA TERRA E DO MAR CURSO DE CIÊNCIA DA COMPUTAÇÃO JOGO MUSICAL PARA AUXILIAR O EXERCÍCIO DE EXECUÇÃO RÍTMICA por Rodrigo Lyra Itajaí (SC), julho de 2013 UNIVERSIDADE DO VALE DO ITAJAÍ CENTRO DE CIÊNCIAS TECNOLÓGICAS DA TERRA E DO MAR CURSO DE CIÊNCIA DA COMPUTAÇÃO JOGO MUSICAL PARA AUXILIAR O EXERCÍCIO DE EXECUÇÃO RÍTMICA Área de Jogos Digitais por Rodrigo Lyra Relatório apresentado à Banca Examinadora do Trabalho Técnico-científico de Conclusão do Curso de Ciência da Computação para análise e aprovação. Orientador: Elieser Ademir de Jesus, M.-Sc. Itajaí (SC), julho de 2013 AGRADECIMENTOS Não sou muito bom em fazer agradecimentos. A ordem que vou utilizar não é necessariamente em grau de importância e peço desculpas se esqueci de alguém. Agradeço a minha família por tudo que fizeram por mim e por nunca questionar as minhas escolhas, sem eles não teria chegado até aqui. Também gostaria de agradecer a todos os amigos que fiz na faculdade, desde os companheiros de programação até as companhias para uma partida de truco no bar. Embora que com alguns guarde comigo um sentimento de decepção, muitos deles se tornaram companhias que pretendo guardar para a vida inteira. Agradeço também aos professores, que durante esses anos tanto me ensinaram, e também aqueles que me proporcionaram as oportunidades de trabalhar em projetos dentro da universidade. E por último, mas não menos importante, agradeço ao meu orientador por toda a ajuda e paciência que teve comigo "There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man." -Patrick Rothfuss RESUMO LYRA, Rodrigo. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Considerations for a Study of a Musical Instrumentality in the Gameplay of Video Games
Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games Pedro Cardoso, Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Porto, Portugal [email protected] / [email protected] Abstract. The intersection between music and video games has been of increased interest in academic and in commercial grounds, with many video games classified as ‘musical’ having been released over the past years. The purpose of this paper is to explore some fundamental concerns regarding the instrumentality of video games, in the sense that the game player plays the game as a musical or sonic instrument, an act in which the game player becomes a musical performer. We define the relationship between the player and the game system (the musical instrument) to be action- based. We then propose that the seven discerned dimensions we found to govern that relationship to also be a source of instrumentality in video games. Something that not only will raise a deeper understanding of musical video games but also on how the actions of the player are actually embed in the generation and performance of music, which, in some cases, can be transposed to other interactive artefacts. In this paper we aim at setting up the grounds for discussing and further develop our studies of action in video games intersecting it with that of musical performance, an effort that asks for multidisciplinary research in musicology, sound studies and game design. Keywords: Action, Gameplay, Music, Sound, Video games. Introduction Music and games are no exception when it comes to the ubiquity of computational systems in contemporary society. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Article Summary: "Mostly Data: How Low Can You Go?" by Stephen St
Trevor de Clercq Digital Audio Processing II March 9th, 1999 E85.2601, Prof. K. Peacock Article Summary: "Mostly Data: How Low Can You Go?" by Stephen St. Croix (Mix, March 1999, pgs. 20-24+) Stephen St. Croix is a fixture to Mix Magazine and its readers. His monthly columns (“The Fast Lane”) are both irreverent and insightful. This month, he chose to devote his whole article to the topic of the MiniDisc. I thought this topic was rather interesting since the MiniDisc players are rather affordable (compared to a portable DAT player) for in-the field recording. My brother the French Horn player, for example, has forsaken his high-fidelity stereo cassette recorder and the four-track I gave him for his birthday in exchange for making all of his live recordings with MiniDisc. The question remains: does it really sound any good? In the beginning of this article, St. Croix reveals a little history of Sony’s product. Indeed, when the MiniDisc was first released, the sound quality was abominable. In fact, the sound quality was worse than most comparably priced portable recorders (even just a plain old cassette walkman). At this point in the marketing scheme, it was very curious why Sony had released such a product—a product whose very “lossy” compression algorithms were not only lossy, but bad lossy. The good news is that Sony has refined and perfected these compression techniques. We’ve all heard about psychoacoustics and masking, but the MiniDisc proves that these theories can be implemented in both successful and unsuccessful ways. -
24P and Panasonic AG-DVX100 and AJ-SDX900 Camcorder Support in Vegas and DVD Architect Software
® 24p and Panasonic AG-DVX100 and AJ-SDX900 camcorder support in Vegas and DVD Architect Software Revision 3, Updated 05.27.04 The information contained in this document is subject to change without notice and does not represent a commitment on the part of Sony Pictures Digital Media Software and Services. The software described in this manual is provided under the terms of a license agreement or nondisclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. Sound Forge, ACID, Vegas, DVD Architect, Vegas+DVD, Acoustic Mirror, Wave Hammer, XFX, and Perfect Clarity Audio are trademarks or registered trademarks of Sony Pictures Digital Inc. or its affiliates in the United States and other countries. All other trademarks or registered trademarks are the property of their respective owners in the United States and other countries. Copyright © 2004 Sony Pictures Digital Inc. This document can be reproduced for noncommercial reference or personal/private use only and may not be resold. Any reproduction in excess of 15 copies or electronic transmission requires the written permission of Sony Pictures Digital Inc. Table of Contents What is covered in this document? Background ................................................................................................................................................................. 3 Vegas ..........................................................................................................................................................................