Proposal for Video Games Around the World
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EZ Upgrade 3.0 USB 3.0 NOTEBOOK HARD DRIVE UPGRADE KIT User’S Guide
EZ Upgrade 3.0 USB 3.0 NOTEBOOK HARD DRIVE UPGRADE KIT User’s Guide Attention: You can download the latest version of EZ Gig IV from Apricorn’s website at: http://www.apricorn.com/ezgig Review the most current EZ Upgrade FAQ’s at: http://www.apricorn.com/support.php TABLE OF CONTENTS Getting to know your EZ Upgrade 4 SafeRescue 21 Introduction 4 CachedMemory 21 The Package Contains 4 SharedMemory 21 System Requirements 5 Animation 21 HotCopy / LiveImage 22 Connecting your EZ Upgrade 6 Avoid exclusive read access 22 Hard Drive Installation 6 For SATA hard drives 6 Partitions 23 Once your hard drive is connected 7 Resizing your partitions manually 24 Before Running the Software 8 Start Clone 25 Before running EZ Gig we recommend 8 Interupting the Cloning Process 26 EZ Gig instructions for Windows 7 & Vista 9 Aborting the Cloning Process 26 Changing the default “Power Options” 9 Interupting the Verification process 26 Connecting Your Hard Drive 10 Congratulations your Clone is Complete 27 EZ Gig Start Up Options 10 Creating a Bootable EZ Gig CD 11 SuperDuper! Backup Software for Mac 28 Cloning your hard drive with EZ Gig 12 After the Clone 29 Selecting the Source Drive 13 Using the EZ Upgrade as a external backup drive 29 Selecting the Destination Drive 14 Device Removal (Windows) 30 Speed Test 14 EZ Upgrade FAQs 31 Drive Verification 15 EZ Gig FAQs 34 Data Select 16 Contacting Technical Support 39 Using the Data Select feature 17 RMA Policy 39 Analyzing files 18 Warranty Conditions 40 Selecting Folders to Omit 19 Advanced Options 20 Verify Copy 20 Copy Free Areas 20 SmartCopy 20 Media Direct (Dell) 20 More Advanced Options 21 FastCopy 21 Getting to know your EZ Upgrade System Requirements Introduction Hardware: Pentium CPU II or Apple G3 or later 128MBs RAM With its Super Speed USB 3.0 connection, Available USB Port EZ Upgrade 3.0 is a complete hardware and CD ROM or CD-RW drive software solution that makes upgrading notebook hard drives fast and easy. -
Video and Computer Games As Grounding Experiences for Learning
Black, J.B., Khan, S.A.and Huang,S.C.D.(2014) Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press Video and Computer Games as Grounding Experiences for Learning John B. Black, Saadia A. Khan and Shih-Chieh Doug Huang Teachers College, Columbia University Abstract A powerful role for games and simulations is providing rich, perceptually- grounded experience with the content being learned, which when combined with more formal learning activities, provides deeper more robust learning that transfers. Research with an historical simulation game found that grappling with historical dynamics via game play prepared students to learn more from reading a difficult chapter from a college history text. Similarly, interpreting observations in an archaeological site simulation increased students’ ability to interpret and argue using such observations. Other research showed that having learners use avatars to role play historical actors and events in a virtual world simulation of the history increased learning, understanding and transfer of historical knowledge acquired from reading about the history. Further research found that increasing the perceptual richness of grounding physics experiences with a simulation game providing force feedback increased student learning and understanding of concepts in physics. Keywords: Grounded Cognition, Embodied Cognition, Experience, Learning, Transfer 1 Most of learning in school is thin and shallow: it is not understood very deeply, is quickly forgotten and does not really become part of the way the learners think about the world. As Dewey (1938) pointed out, learning without experiencing what is being learned is not meaningful. -
Germany, International Justice and the 20Th Century
Paul Betts Dept .of History University of Sussex NOT TO BE QUOTED WITHOUT PERMISSION OF THE AUTHOR: DRAFT VERSION: THE FINAL DRAFT OF THIS ESSAY WILL APPEAR IN A SPECIAL ISSUE OF HISTORY AND MEMORY IN APRIL, 2005, ED. ALON CONFINO Germany, International Justice and the 20th Century The turning of the millennium has predictably spurred fresh interest in reinterpreting the 20th century as a whole. Recent years have witnessed a bountiful crop of academic surveys, mass market picture books and television programs devoted to recalling the deeds and misdeeds of the last one hundred years. It then comes as no surprise that Germany often figures prominently in these new accounts. If nothing else, its responsibility for World War I, World War II and the Holocaust assures its villainous presence in most every retrospective on offer. That Germany alone experienced all of the modern forms of government in one compressed century – from constitutional monarchy, democratic socialism, fascism, Western liberalism to Soviet-style communism -- has also made it a favorite object lesson about the so-called Age of Extremes. Moreover, the enduring international influence of Weimar culture, feminism and the women’s movement, social democracy, post-1945 economic recovery, West German liberalism, environmental politics and most recently pacifism have also occasioned serious reconsideration of the contemporary relevance of the 20th century German past. Little wonder that several commentators have gone so far as to christen the “short twentieth century” between 1914 and 1989 as really the “German century,” to the extent that German history is commonly held as emblematic of Europe’s 20th century more generally.1 Acknowledging Germany’s central role in 20th century life has hardly made things easy for historians, however. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Television Academy Awards
2021 Primetime Emmy® Awards Ballot Outstanding Music Composition For A Series (Original Dramatic Score) The Alienist: Angel Of Darkness Belly Of The Beast After the horrific murder of a Lying-In Hospital employee, the team are now hot on the heels of the murderer. Sara enlists the help of Joanna to tail their prime suspect. Sara, Kreizler and Moore try and put the pieces together. Bobby Krlic, Composer All Creatures Great And Small (MASTERPIECE) Episode 1 James Herriot interviews for a job with harried Yorkshire veterinarian Siegfried Farnon. His first day is full of surprises. Alexandra Harwood, Composer American Dad! 300 It’s the 300th episode of American Dad! The Smiths reminisce about the funniest thing that has ever happened to them in order to complete the application for a TV gameshow. Walter Murphy, Composer American Dad! The Last Ride Of The Dodge City Rambler The Smiths take the Dodge City Rambler train to visit Francine’s Aunt Karen in Dodge City, Kansas. Joel McNeely, Composer American Gods Conscience Of The King Despite his past following him to Lakeside, Shadow makes himself at home and builds relationships with the town’s residents. Laura and Salim continue to hunt for Wednesday, who attempts one final gambit to win over Demeter. Andrew Lockington, Composer Archer Best Friends Archer is head over heels for his new valet, Aleister. Will Archer do Aleister’s recommended rehabilitation exercises or just eat himself to death? JG Thirwell, Composer Away Go As the mission launches, Emma finds her mettle as commander tested by an onboard accident, a divided crew and a family emergency back on Earth. -
«Акційні Товари З Кредитом До 25 Платежів Від Банків Пумб, «Отп Банк», «Альфа-Банк», «Укрсіббанк»», Мережею Магазинів Цитрус -Гаджети Та Аксесуари
ПРАВИЛА ПРОВЕДЕННЯ АКЦІЇ «Акційні товари з кредитом до 25 платежів від банків ПУМБ, «ОТП Банк», «Альфа-банк», «Укрсіббанк»», МЕРЕЖЕЮ МАГАЗИНІВ ЦИТРУС -ГАДЖЕТИ ТА АКСЕСУАРИ м. Одеса «29» липня 2020 р. 1. Організатори Акції 1.1. ТОВ «Цетехно». 1.2. Перший Український Міжнародний Банк, АТ «ОТП Банк», АТ «Альфа-банк», АТ «Укрсіббанк»». 2. Період проведення Акції: 2.1. Акція з акційним товаром триває з «30» липня 2020 р. до «03» серпня 2020 р. включно. 2.2. Для участі в Акції необхідно здійснити покупку акційного товару з акційного списку в мага- зині Цитрус або в інтернет-магазині citrus.ua у період з «30» липня 2020 р. до 21:00 «03» сер- пня 2020 р. включно. 2.3 Останнє замовлення, яке бере участь в акції, від інтернет-магазину citrus.ua повинно бути от- римано і сплачено до 21 години 00 хвилин «03» серпня 2020 року. Останнє замовлення, яке приймає участь у акції від роздрібних магазинів повинно бути спла- чено до 21:00 «03» серпня 2020 р. 3. Місце проведення Акції. 3.1. Акція проводиться на території України, крім зони проведення ООС та тимчасово окупо- ваних територій, у мережі магазинів «Цитрус», які знаходяться за адресою: 3.1.1. м. Одеса, пр-т Ак. Глушко, 16 Телефон: (048) 777 59 22 3.1.2. м. Одеса, Аркадійська Алея Телефон: (048) 705-47-04 3.1.3. м. Одеса, пр-т Добровольського, 114/2 (р-к Північний) Телефон: (048) 735-81-99 3.1.4. м. Одеса, вул. Корольова, 94 Телефон: (048) 735-81-01 3.1.5. м. Одеса, вул. Пантелеймонівська, 64 Телефон: (048) 35-67-27 3.1.6. -
Immersive Virtual Reality Methods in Cognitive Neuroscience and Neuropsychology: Meeting the Criteria of the National Academy Of
Immersive virtual reality methods in cognitive neuroscience and neuropsychology: Meeting the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology Panagiotis Kourtesisa,b,c,d* and Sarah E. MacPhersone,f aNational Research Institute of Computer Science and Automation, INRIA, Rennes, France; bUniv Rennes, Rennes, France; cResearch Institute of Computer Science and Random Systems, IRISA, Rennes, France; dFrench National Centre for Scientific Research, CNRS, Rennes, France. eHuman Cognitive Neuroscience, Department of Psychology, University of Edinburgh, Edinburgh, UK; fDepartment of Psychology, University of Edinburgh, Edinburgh, UK; * Panagiotis Kourtesis, National Research Institute of Computer Science and Automation, INRIA, Rennes, France. Email: [email protected] Abstract Clinical tools involving immersive virtual reality (VR) may bring several advantages to cognitive neuroscience and neuropsychology. However, there are some technical and methodological pitfalls. The American Academy of Clinical Neuropsychology (AACN) and the National Academy of Neuropsychology (NAN) raised 8 key issues pertaining to Computerized Neuropsychological Assessment Devices. These issues pertain to: (1) the safety and effectivity; (2) the identity of the end-user; (3) the technical hardware and software features; (4) privacy and data security; (5) the psychometric properties; (6) examinee issues; (7) the use of reporting services; and (8) the reliability of the responses and results. The VR Everyday Assessment Lab (VR-EAL) is the first immersive VR neuropsychological battery with enhanced ecological validity for the assessment of everyday cognitive functions by offering a pleasant testing experience without inducing cybersickness. The VR-EAL meets the criteria of the NAN and AACN, addresses the methodological pitfalls, and brings advantages for neuropsychological testing. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Spring–Summer 2021 | March–August | Mobot.Org/Classes Registration Starts March 1 at 9 A.M.! Sign up Online at Mobot.Org/Classes
Registration Begins March 1 Learn + Discover 9 a.m. classes for adults, youth + family Spring–Summer 2021 | March–August | mobot.org/classes Registration starts March 1 at 9 a.m.! Sign up online at mobot.org/classes. 1 YOUR CATALOG / TABLE OF CONTENTS TABLE / YOUR CATALOG YOUR CATALOG Use this catalog to discover classes and events offered for a diversity of learners, from young explorers to budding enthusiasts to skilled gardeners. Come grow with us! In your catalog you will find the following site codes and class/event types: SITE CODES FOR CLASS/EVENT TYPES IN-PERSON CLASSES ONLINE: Class takes place via Zoom MBG: Missouri Botanical Garden Multi-session class with sessions SNR: Shaw Nature Reserve HYBRID: taking place via Zoom and BH: Sophia M. Sachs Butterfly House sessions taking place in-person off-site: check class listing at one of the Garden’s locations; please see description Please note that some single session classes are offered both in-person and online. In order to provide you with the most accurate information, class times and instructors are listed online only at mobot.org/classes. Full details will be provided with your class registration. Zoom links and handouts for online classes and instructions for material pickup (if applicable) will be emailed to registrants prior to class. Closed captioning will be available via auto-transcription for all online classes. “To discover and share knowledge © 2021 Missouri Botanical Garden. Printed on 30% post- consumer recycled paper. Please recycle. about plants and their environment in order to preserve and enrich life.” Designer: Emily Rogers —mission of the Missouri Botanical Garden Photography: Matilda Adams, Elizabeth Arnold, Kent Burgess, Claire Cohen, Darren Dedman, Steve Frank, Lisa DeLorenzo Hager, Ning He, Tom Incrocci, Yihuang Lu, Cassidy Moody, Kat Niehaus, Wesley Schaefer, Margaret Schmidt, Robert Schmidt, Sundos Schneider, and courtesy of Garden staff. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.