MSX Technical Data Book
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Alive Dead Media 2020: Tracker and Chip Music
Alive Dead Media 2020: Tracker and Chip Music 1st day introduction, Markku Reunanen Pics gracefully provided by Wikimedia Commons Arrangements See MyCourses for more details, but for now: ● Whoami, who’s here? ● Schedule of this week: history, MilkyTracker with Yzi, LSDJ with Miranda Kastemaa, holiday, final concert ● 80% attendance, two tunes for the final concert and a little jingle today ● Questions about the practicalities? History of Home Computer and Game Console Audio ● This is a vast subject: hundreds of different devices and chips starting from the late 1970s ● In the 1990s starts to become increasingly standardized (or boring, if you may :) so we’ll focus on earlier technology ● Not just hardware: how did you compose music with contemporary tools? ● Let’s hear a lot of examples – not using Zoom audio The Home Computer Boom ● At its peak in the 1980s, but started somewhat earlier with Apple II (1977), TRS-80 (1977) and Commodore PET (1977) ● Affordable microprocessors, such as Zilog Z80, MOS 6502 and the Motorola 6800 series ● In the 1980s the market grew rapidly with Commodore VIC-20 (1980) and C-64 (1982), Sinclair ZX Spectrum (1982), MSX compatibles (1983) … and many more! ● From enthusiast gadgets to game machines Enter the 16-bits ● Improving processors: Motorola 68000 series, Intel 8088/8086/80286 ● More colors, more speed, more memory, from tapes to floppies, mouse(!) ● Atari ST (1984), Commodore Amiga (1985), Apple Macintosh (1984) ● IBM PC and compatibles (1981) popular in the US, improving game capability Not Just Computers ● The same technology powered game consoles of the time ● Notable early ones: Fairchild Channel F (1976), Atari VCS aka. -
January 2010
SPECIAL FEATURE: 2009 FRONT LINE AWARDS VOL17NO1JANUARY2010 THE LEADING GAME INDUSTRY MAGAZINE 1001gd_cover_vIjf.indd 1 12/17/09 9:18:09 PM CONTENTS.0110 VOLUME 17 NUMBER 1 POSTMORTEM DEPARTMENTS 20 NCSOFT'S AION 2 GAME PLAN By Brandon Sheffield [EDITORIAL] AION is NCsoft's next big subscription MMORPG, originating from Going Through the Motions the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how AION survived worker 4 HEADS UP DISPLAY [NEWS] fatigue, stock drops, and real money traders, providing budget and Open Source Space Games, new NES music engine, and demographics information along the way. Gamma IV contest announcement. By NCsoft South Korean team 34 TOOL BOX By Chris DeLeon [REVIEW] FEATURES Unity Technologies' Unity 2.6 7 2009 FRONT LINE AWARDS 38 THE INNER PRODUCT By Jake Cannell [PROGRAMMING] We're happy to present our 12th annual tools awards, representing Brick by Brick the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game 42 PIXEL PUSHER By Steve Theodore [ART] Developer audience. Tilin'? Stylin'! By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas. 46 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Get Real 15 RETHINKING USER INTERFACE Thinking of making a game for multitouch-based platforms? This 48 AURAL FIXATION By Jesse Harlin [SOUND] article offers a look at the UI considerations when moving to this sort of Dethroned interface, including specific advice for touch offset, and more. By Brian Robbins 50 GOOD JOB! [CAREER] Konami sound team mass exodus, Kim Swift interview, 27 CENTER OF MASS and who went where. -
Msx Computer Magazine 01.Pdf
Test: QDM-Ol Wordt de Quick-Dlsc de "nur"I".". van de datarecorder? COMPUTElt MAGAZINE MSX COMPUTER MAGAZINE Is een uitgave van MBI Publications bv Amsterdam Hoofdredakteur Ronaid Blankenstein AMSTERDAM Programma redakteur rai Wammes Witkop Test: Sony Hit-Bit HB-75P, pag. 20-24 PlaHegrond Personal Bladmanager Computer Rai. Pag. 17. Emanuel Damsteeg Sony's nieuwste hit: de Hit-Bit. een computer die werkt met de gestandaar diseerde MXS-software. Van 20 Um 24 maart wordt in de Sony trekt daarmee de kar van het MSX gebeuren en pakt de zaken meteen Amsterdamse RAl de eerste Home/ Medewerkers: goed aan. Zowel hardware, software als randapparatuur bieden MSX-ge Wichert van Engelen Personal Computer Show gehou bruikers veel mogelijkheden. Het test-team stoeide uitgebreid met de Hit Frans Wolfkamp den. Zeker is dat een groot deel van Bit. Harry van Horen deze beurs in het teken zal staan van HansGoddijn (keyboards) MSX. Ad Versney Op pagina 17 vindt u een platte Test: Quick Disk. grond en een opsomming van de Korresspondenten stands. Hans Kroeze (Hong Kong) Pag. 36-38 Gert Berg (Japan) Menno Aartsen (Amerika) Het geslaagde alternatief tussen cassetterecorder en disk-drive, zo Redaktie: noemt de test redaktie het nieuwe Interview: Pag. 8-10 Postbus1392 fenomeen: de Ouick Disk. De ODM- 1000 BJ Amsterdam 01 is een snelle bovenlader die P. van Aacken, Nederlands eerste Tel020-681081" werkt met 64K, 2,8 inch diskettes. MSX softwarehouse. Telex: 16015 MBI NL Fax: 020-681081 tst. 28 Berichten bestemd voor de redak tie via terminal Tel. 020-681081. Listing: Lampies, 300 Baud, 8 bits, No parity,1 stop pag. -
Handy Instruction Manual
Handy Instruction Manual Handy Instruction Manual Table of Contents 9 About SmileBASIC 10 Using SmileBASIC 11 About BASIC 12 About the TOP MENU 13 Projects in the Cloud 14 Managing Projects / Files 15 Options 16 Starting BASIC 17 Using the Keyboard 18 What is DIRECT Mode? 19 Writing in EDIT Mode 20 Features in EDIT Mode 21 Managing Programs 22 About Sample Programs 23 Using the HELP Tool 24 Using the SMILE Tool 25 "PRINT" and Variables 26 Using Variables 27 Conditional Judgment 28 Computer Colors (RGB) 29 Graphic Instructions 30 Sound Instructions 32 3D Effects 33 Screen Layout 34 BG (Backgrounds) 35 Sprites 9 About SmileBASIC SmileBASIC is a tool that allows you to easily write programs on a Nintendo 3DS system. As it is also compatible with the system's 3D mode, you can create programs that utilize the 3D feature. User Agreement Programs and resources such as images created using this product can be made open to the public using the Publish feature, allowing large numbers of people to view and run them. Please be sure not to publish any content that other people may find offensive, or content that reveals personally identifiable information or violates the rights of others (including portrait rights, privacy rights, and copyrights). Anyone who performs improper acts that may cause public nuisance, or who publishes obscene or libelous images, risks punishment in accordance with the applicable laws and regulations. SmileBoom Co.Ltd. assumes no responsibility for any issues resulting from information or programs published by its customers. Please note that if we receive a report from a customer that they are offended by a published project, we may delete said project unconditionally, without any prior procedure such as confirming with the relevant creator. -
Allesoverde Centronics-Interface Microgolfoscillatoren
wank ':T> & Alles over de Centronics-interface Microgolfoscillatoren Energie uit bolbliksems Morse leren met de computer Bouwontwerp: toneburstgenerator 9/85 maandblad voor toegepasfe elektronica • losse numrrfrs ƒ 5,2&Bfr. 100 • 54e jaargang NIEUW! SINCLAIR QL LEREN PROGRAMMEREN R. A. & J. W. Penfold In dit boek wordt op deskundige wijze uitleg gegeven over alle programma-instrukties en hoe deze te combineren tot programma’s die de computer precies dat laten doen wat de gebruiker wenst. ISBN 90 6082 258 7 ƒ 24,50/Bfr. 490 Bestelnummer 094517 porto ƒ 2,30 Uit dezelfde serie zijn verschenen: ISBN 90 6082 252 8 Commodore 64 leren programmeren ƒ 19,70/Bfr. 394 ISBN 90 6082 256 0 Commodore 64 progr. in machinetaal ƒ 22,50/Bfr. 450 ISBN 90 6082 227 7 Vic 20 leren programmeren ƒ 19,95/Bfr. 399 ISBN 90 6082 245 5 ZX Spectrum leren programmeren ƒ 19,20/Bfr. 384 ISBN 90 6082 248 X ZX-81 16k leren programmeren ƒ 19,70/Bfr. 394 ISBN 90 6082 259 5 MSX Basic leren programmeren ƒ 24,50/Bfr. 490 ISBN 90 6082 257 9 Atari 600 & 800 XL leren programmeren ƒ 21,50/Bfr. 430 ISBN 90 6082 225 0 50 programma’s voor de Commodore 64 ƒ 19,95/Bfr. 399 ISBN 90 6082 228 5 50 programma's voor de Vic 20 ƒ 19,95/Bfr. 399 ISBN 90 6082 273 0 50 programma’s voor MSX Computers ƒ 21,50/Bfr. 430 Voor meer informatie kunt u bellen: voor België: verkrijgbaar bij: Uitgeverij De Muiderkring b.v. -
MSX Computer Magazine 9
Tests: Spedravideo PC met MSX2 mogeliikheid Star L-l0 printer Protek ·1200 Listings ... lf"'1) e= ~ COMPUTER ., MAGAZINE m COMPUTER MAGAZINE MSX COMPUTER MAGAZINE SONY -. is een uitgave van MBI Publications bv Amsterdam , .,,, I": l:l fII 1·-1-- ... 1 1::=. I la I ,,~ I 1);( Hoofdredakteur - -I 1:'-:1:1:1;1:1: •. 1.1-1:1 L'" ~'<7 I> Wammes Witkop .. ~o I-I' I' I' I' I 'J.'JoJ.'J . .I _I e 0 Uitgever J Ronaid Blankenstein ""::1'_1 sJ '_I '1° '"I ,. ,- I " J, " . __ , I ' I 'J. J.'.1 ,_1." t .1 I lî # Bladmanager Test: Star NL1 0 printer, Emanuel Damsteeg [(§)~ 1·· ........~J pag. 20-24 Medewerkers Hans Niepoth Een printer met ongekende Harry van Horen Markus The mogelijkheden. Snel, stil en Hans Goddijn soepel, daarmee zouden we Wichert van Engelen Test: Sony HB-F700P, pag. 44-47 Ad Versney dit paradepaardje willen om Eva Schulte-Nordholt Tijdens de Firato zal Sony twee nieuwe MSX2 computers schrijven. M.B. Immerzeel introduceren. De redaktie wist de hand te leggen op een Loes Neve Wessel Akkermans van de allereerste exemplaren van het nieuwe topmodel, Alleen niet echt op MSX inge Marielle Mink richt, maar dat hoeft niet altijd R. Bogaard de HB-F700P. Met in totaal 384K RAM - 128K video-geheugen en 256K een bezwaar te zijn. Korrespondenten Hans Kroeze (Hong Kong) programmageheugen - een nieuwe ontwikkeling! De bijbe Gert Berg (Japan) horende software hebben we apart getest, zo goed is dat G. Berton Latamore (Amerika) HIBRID-pakket. Lezers-enquete, pag. Abonnementen Tel. 020-657884 36-38 Abonnementen op MSX Compu ter Magazine kunnen elke maand Test: Sony Hlbrld-pakket, pag. -
Discover Moods
moods logo - DISCOVER MOODS - The first perfect software for musicians. MOODS-Project Demonstration Dissemination MOODS main features: FREE DEMO signifiant reduction of time (hence, costs -20%-) needed for modifying main scores and parts during rehearsals (the About Music time spent for a simple modification will be reduced from 30 sec to 1 sec, while for a heavy modification it will pass Glossary from several hours to less than 1 minute), Bibliography reliable, complete accuraty of inserting changes in all scores and parts, Downloads possibility of saving details usually never saved up to now Examples registering and reproducing the performing rate in which each measure os the score has been executed About this page automating the "page turning" during rehearsals and performances, fast retrieval of scores and parts, rapid, coordinated restart of pieces from any given point. visitors The MOODS Technology has been evolved/used in other Projects and products: EMAIL US FCD version of the MPEG symbolic music representation standard: w8632-MPEG-SMR-part-23-rev-public.pdf LINK to IEEE Multimedia article on Symbolic Music Representation in MPEG: other links: Demonstration Tools -- CLICK HERE to GET MPEG-4 Player with SMR decoder including-- MPEG-4 Player with SMR decoder and an example mozart.mp4 Short manual of the MPEG-4 player and its BIF application called Mozart.mp4 in BIFS w8632-MPEG-SMR-part-23-rev-public.pdf Link to MPEG SMR technology description on MEPG site: decription of MPEG SMR technology usage of MPEG SMR in the IMAESTRO tools: -
Electronic Manual
Electronic Manual Version 20200601 Operation Method ◎Flip Pages Controller Directional Buttons: Left and Right This electronic manual is a document for explaining the functions of "SmileBASIC". USB Keyboard Please refer to the inline help for specific arguments for each command. Directional Keys: ←→ Touch/Mouse * Product names and trademarks in the manual are generally trademarks or registered trademarks of each company. Slide to the left or right Display Flow from TOPMENU • The menu of SmileBASIC 4 is connected as shown in this figure. Released Works! Projects Settings Flip pages with L/R Official Website File Manager Flip pages with L/R F12 You can make a program here! TOPMENU Beginner’s Guide BASIC Make a Program How to Download and Play Works • Open the published work page, download the work, and play it locally. TOPMENU Press the R Button twice to open the published work page Published Works Local Samples Downloaded works are stored locally, As long as you are so you can select your favorite game Press L twice to return to the local page connected to the Internet, or tool and press the A Button! published works will It's so easy! R Button automatically line up even you don’t know any Public Keys. Local Samples Of course, you can also enter Public Key Direct Entry Display the Public Key directly! You cannot download them if the parental control is set How to Make a Program • Write a program in the editor and execute it in the direct mode to check the operation. TOPMENU Console Display (Direct Mode) F5 + Button Run/Stop Press the - -
MSX Computer Magazine 2
De eerste echte computerstandaard heet vanaf nu MSX. Door Microsoft ™ ont wikkeld op een Spectravideo home-computer. Door steeds meerfabrikanten van ho me-computers overgenomen en toegepast. MSX stáát voor volledige uitwisselbaarheid van hard- en software. De Spectravideo SV 728 MSX is deze nieuwe computerstandaard waardig. Aan de binnenkant: krachtig en indruk wekkend. Aan de buitenkant: functioneel, strak en mooi genoeg om overal neer te zetten. Met een professioneel 90-toetsenbord, apart numeriek toetsenbord en speciale toetsen voor tekst verwerking. De ingebouwde MSX-basic met meer dan 140 commando's en statements complementeert de kracht van deze computer, die ook geen enkele moeite heeft met zakelijk gebruik. In alle opzichten: Compatible! Door de 5 1/4 inch diskdrive kunnen zowel MSX-DOS als CP/M 2.2 programma's gedraaid worden. Met de Spectravideo SV 728 MSX neem je alvast een voorschot op de toekomst. S ecifikaties. epu z aOA Kloksnelheid 3.6 M Hz Geheugen aOK byte RAM (64K gebruikers RAM + 16K video RAM voor graphics), 32K byte ROM.o ___ Software ingebouwde MSX Basic interpreter met meer dan 140 commando's en statements Specificaties 10 funktietoetsen, definieerbaar door de gebruiker. MSX-DOS en CP/ M compatible. Toetsenbord 90 toetsen ful l stroke incl. speciale toetsen en numeriek toetsenbord. Display Maximaal oplossend vermogen van 256*192 puntjes in de grafische mode. 40 kolommen x 40 lijnen in d:.:ec...:t7-'ex.:.:.t -'..:m.:.:oc::d::.e.~ ___ _______ 32 onafhankelijk programmeerbare sprites. 16 kleuren. Geluid 3 geluidskanalen met ieder a octaven. Op aanvraag is uitgebreide documentatie beschikbaar. svr Importeur: Electronics Nederland bv Tijnmuiden 15/ 19, 1046 AK Amsterdam. -
PMML: a Music Description Language Supporting Algorithmic Representation of Musical Expression
PMML: A Music Description Language Supporting Algorithmic Representation of Musical Expression Satoshi Nishimura School of Computer Science and Engineering The University of Aizu Aizu-Wakamatsu city, Fukushima, 965-8580, Japan Email: nisi&u-aizu. ac . jp Abstract This paper describes a novel music description language called the Practical Music Macro Language (PMML), intended for the computer-controlled performance of expressive music using MIDI instruments. A remarkable feature of the PMML is its ability to specify expressive parameters algorithmically. A toolkit consisting of a compiler which translates a PMML source code to the Standard MIDI file, a discompiler, and an Emacs-based data entry tool is developed. 1 Introduction So far many music description languages have been proposed; however, little attention has been paid to the representation of musical expression which is usually not designated on scores. Although most languages have means for specifying expressive parameters (e.g., dynamics and tempo fluctuation) on the basis of a single note or a group of notes, it is too tiresome to describe expressive music only with these functions. Some languages such as Formula [AK911 enable us to specify those parameters according to some graphical shapes; however, we still have many things which must be done manually. For example, in order to increase the loudness of the highest-pitch note for each chord, we need to designate the velocity increment chord by chord. The PMML is a novel MIDI-based event description language addressing the aforementioned problem by supporting the procedure-based representation of musical expression. The syntax of the PMML is similar to that of the C/C++ language which would be today’s most common programming language. -
EJ Garba Music Technology an Introductory Guide
E. J. Garba Music Technology An Introductory Guide Copyright © 2007 2015 E. J. Garba. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, printing, recording, or otherwise, without the written prior permission of the author. ETHEREAL MULTIMEDIA TECHNOLOGY Block D 19, No. 45 Hammaruwa Way, Opp. Muri Hotel P. O. Box 1343 Jalingo, Taraba State, RC 1134046 NG Phone: +2348036943881 Website: https://ethereal-multimedia.com/ About The Author E. J. Garba (PhD, MEng, BSc) is a Music and Multimedia Consultant with ETHEREAL MULTIMEDIA TECHNOLOGY LTD. He possesses a PhD Degree in Music/Multimedia Technology. He is a graduate of in Computer Science, Databases and Networking from St. Petersburg State University of Information Technology, Mechanics and Optics, St. Petersburg, Russia. With Master s Degree in Software Engineering, he specializes in: Software design/development/engineering; System support; Web Design, Hosting and Digital Content Management; Multimedia/Music Technology and Digital Audio Production; Music composing and arranging; Technical documentation and writing. His key areas of research and development include: Mathematical and visual modeling of In-The-Box (ITB) 3D Soundstage; Software Framework for Real-time Automated 3D Audio Mixing and Mastering; Computational Problem Solving; Hybridized Interactive Algorithmic Composition Model. Acknowledgements I am most grateful to the Holy Spirit for his divine inspiration -
MSX Programming – Graham Bland
MSX PrograDlDling Graham Bland Pitman PITMAN PUBLISHING LIMITED 128 Long Acre, London WC2E 9AN A Longman Group Company © Graham Bland 1986 First published 1986 British Library Cataloguing in Publication Data Bland, Graham MSX programming. 1. MSX microcomputers - Programming 2. MSX BASIC (Computer program language) I. Title 001.64'24 QA76.8.M8 ISBN 0-273-02302-0 All rights reserved. No part ofthis publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording and/or otherwise, without the prior written permission of the publishers. This book may not be lent, resold, hired out or otherwise disposed of by way of trade in any form of binding or cover other than that in which it is published, without the prior consent of the publishers. Printed in Great Britain at the Bath Press, Avon Contents Preface v Acknowledgements vi Syntax notes vii 1 First principles 1 (The central processing unit (CPU), Memory, Input and output devices, Bits and bytes, Memory addressing, The MSX-BASIC interpreter, Programs, PRINT, Stopping programs, Displaying programs, Deleting program lines, Renumbering programs, Automatic line numbering, Altering the screen display, The SCREEN command, Altering colour, The function keys, Saving and loading programs, Summary) 2 Elementary MSX-BASIC 12 (Data and data types, Naming variables, The MSX-BASIC operators, Variable assignment, The GOTO statement, Conditional statements and branching, Loops, Variable housekeeping, Global variable typing, Summary) 3 Functions and subroutines 34 (Functions, User-defined functions, Subroutines, Stepwise refinement, Creating subroutine libraries, Summary) 4 Loops, interrupts and event monitoring 48 (The FOR ..