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The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the blackouts and the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. -
News Release
NEWS RELEASE KINGSMEN AND HASBRO BRING YOUR FAVOURITE CHILDHOOD TOYS TO LIFE WITH TOYBOX – HASBRO’S FIRST MULTI-BRAND LIVE CARNIVAL IN ASIA Singapore, December 13, 2018 - Kingsmen Creatives Ltd. (“Kingsmen”) and its subsidiaries (the “Group”), a leading communication design and production group in Asia Pacific and the Middle East, announced today that its wholly-owned subsidiary, Kingsmen Exhibits Pte Ltd (“Kingsmen Exhibits”) has embarked on a collaboration with global play and entertainment company Hasbro International, Inc. (“Hasbro”) to launch TOYBOX, together with venue partner Sentosa Development Corporation. TOYBOX is Hasbro’s first ever multi-brand carnival in Asia, and is supported by the Singapore Tourism Board’s Kickstart Fund. Making its debut at Sentosa’s Palawan Green, which is easily accessible from the adjacent Beach Station, the inaugural event from 1 February to 17 February 2019 promises to bring everyone’s favourite childhood toys to life in a super-sized way. Featuring seven popular Hasbro brands including Transformers, My Little Pony, NERF, Monopoly, Cluedo, Baby Alive and Play-Doh, TOYBOX will see activity zones as well as food, beverage and merchandise stalls spread across a 4,800 sqm playground. Both the young and young-at-heart will find plenty to do at TOYBOX. Besides fun photo opportunities featuring super-sized forms of fan-favourite toys as well as live mascot appearances, visitors can look forward to a variety of games and activities. Some highlights include: 1) Super Claw – a fun and oversized twist on the popular arcade game which will find visitors taking the place of the claw in a human claw machine to win toys and prizes. -
Let the Games Begin Junior Script by Mike Smith, Robin Hayes, Steve Titford and Wilf Tudor
Let The Games Begin Junior Script by Mike Smith, Robin Hayes, Steve Titford and Wilf Tudor Ideal Cast Size 63 Speaking Roles 29 Minimum Cast Size 25 Duration (minutes) 50-60 1/020218/29 ISBN: 978 1 84237 157 2 Published by Musicline Publications P.O. Box 15632 Tamworth Staffordshire B78 2DP 01827 281 431 www.musiclinedirect.com Licences are always required when published musicals are performed. Licences for musicals are only available from the publishers of those musicals. There is no other source. All our Performing, Copying & Video Licences are valid for one year from the date of issue. If you are recycling a previously performed musical, NEW LICENCES MUST BE PURCHASED to comply with Copyright law required by mandatory contractual obligations to the composer. Prices of Licences and Order Form can be found on our website: www.musiclinedirect.com Let The Games Begin – Script 3 CAST LIST * N.B. In the following list, the bracketed number shows the number of spoken lines each role has. An asterisk (*) before the character’s name indicates that this character ALSO has solo or featured sung lines. Main Characters Cluedo Manor *Lady Fortune (36) *Colonel Mustard (7) Will Luck (33) *Professor Plum (6) Grandad (28) *Reverend Green (5) *Vicky (30) *Miss Scarlett (4) *Marney (40) *Dr Orchid (3) Robin (43) *Mrs Peacock (2) *Mrs White (0) Monopoly Characters Estate Agent (7) Chess Battle Reporter 1 (6) Chester Castle (20) Reporter 2 (5) Curley Castle (9) Reporter 3 (7) Police Sergeant (4) Paper Seller (3) Stationmasters & Engineers Mr Fenchurch Street(14) Mr King’s Cross (14) Mr Marylebone (7) Mr Liverpool Street (5) Engineer 1 (0) Engineer 2 (0) Engineer 3 (0) Engineer 4 (0) Jail House Non Speaking roles: *Martha (6) Video Game Characters, Prisoner 1 (1) Lady Fortune’s Entourage, 7 Prisoner 2 (1) Dice Sides, Monopoly Street Prisoner 3 (2) Chorus, 2 Supervisors and White and Black Chess Prisoner 4 (1) Pieces. -
Cluedoku: Generating and Solving Clue Logic Puzzles
Cluedoku: Generating and Solving Clue Logic Puzzles Todd Neller Monica Ranadive (‘07) History of Clue Invented by Anthony E. Pratt in 1944 Originally “Cluedo” = clue + Ludo (Latin for “I play”, Europe’s Pachisi) Cluedo production delayed to 1948 by post-war shortages Most popular deductive game Clue Game Play Goal: Deduce correct murder suspect, weapon, and room 21 cards: 6 suspects, 6 weapons, 9 rooms One card of each type selected randomly, placed unseen in case file Remaining 18 cards dealt to players (sometimes unevenly) Players assume suspect identities (irrelevant to play) Making Suggestions A player suggests a suspect, weapon, and room. Suggestion put to opponents clockwise until it is disproved by an opponent or all cannot. An opponent that can disprove, must privately reveal a card to the suggester. The suggester may suggest a card the suggester holds. Making Accusations Each player may declare one accusation in the game, checking the case file for correctness. Correct: player wins Incorrect: player loses and continues to disprove suggestions. Child’s Game? I think not! Example: There are six players. Prof. Plum showed you the wrench card. Plum also disproved these suggestions: Miss Scarlet, pipe, kitchen Mrs. Peacock, rope, billiard room Mr. Green, pipe, study What card must Prof. Plum also hold? Creating a ClueReasoner Research expanding on an Artificial Intelligence (AI) assignment How the computer solves deductive logic (search – trial and error) Simulating a Game Boardless Clue Players make suggestions in turn until a player -
Msx Computer Magazine 01.Pdf
Test: QDM-Ol Wordt de Quick-Dlsc de "nur"I".". van de datarecorder? COMPUTElt MAGAZINE MSX COMPUTER MAGAZINE Is een uitgave van MBI Publications bv Amsterdam Hoofdredakteur Ronaid Blankenstein AMSTERDAM Programma redakteur rai Wammes Witkop Test: Sony Hit-Bit HB-75P, pag. 20-24 PlaHegrond Personal Bladmanager Computer Rai. Pag. 17. Emanuel Damsteeg Sony's nieuwste hit: de Hit-Bit. een computer die werkt met de gestandaar diseerde MXS-software. Van 20 Um 24 maart wordt in de Sony trekt daarmee de kar van het MSX gebeuren en pakt de zaken meteen Amsterdamse RAl de eerste Home/ Medewerkers: goed aan. Zowel hardware, software als randapparatuur bieden MSX-ge Wichert van Engelen Personal Computer Show gehou bruikers veel mogelijkheden. Het test-team stoeide uitgebreid met de Hit Frans Wolfkamp den. Zeker is dat een groot deel van Bit. Harry van Horen deze beurs in het teken zal staan van HansGoddijn (keyboards) MSX. Ad Versney Op pagina 17 vindt u een platte Test: Quick Disk. grond en een opsomming van de Korresspondenten stands. Hans Kroeze (Hong Kong) Pag. 36-38 Gert Berg (Japan) Menno Aartsen (Amerika) Het geslaagde alternatief tussen cassetterecorder en disk-drive, zo Redaktie: noemt de test redaktie het nieuwe Interview: Pag. 8-10 Postbus1392 fenomeen: de Ouick Disk. De ODM- 1000 BJ Amsterdam 01 is een snelle bovenlader die P. van Aacken, Nederlands eerste Tel020-681081" werkt met 64K, 2,8 inch diskettes. MSX softwarehouse. Telex: 16015 MBI NL Fax: 020-681081 tst. 28 Berichten bestemd voor de redak tie via terminal Tel. 020-681081. Listing: Lampies, 300 Baud, 8 bits, No parity,1 stop pag. -
Philips CD-I
Philips CD-i Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments Accelerator SPC Vision Alice in Wonderland Philips Interactive Media Alien Gate Philips Interactive Media Andrew Lloyd Webber - The Premiere Collection Encore Philips - PolyGram Apprentice, The Philips Interactive Media Arcade Classics Ohilips Media Aretha Franklin - Live At Park West Philips Media Asterix Caesar's Challenge Philips Media Battleship Philips Interactive Media Best of Draw 50 with Lee Ames, The Philips Interactive Media Brain Dead 13 Philips Media Bryan Adams: Waking up the Neighbours Phillips Caesars World of Boxing Philips Interactive Media CD Shoot Philips Media Chaos Control Philips Christmas Country Creative Media Christmas Crisis Philips Media Cluedo - The Mysteries Continue Philips Interactive Media Cluedo - The World's Greatest Detective Game Multimedia Investment PLC Compton's Interactive Encyclopedia Philips Interactive Media Concise Oxford Dictionary & Oxford Thesaurus, The Oxford University Press - P... Cranberries, The - Doors and Windows Polygram Group & Philips Media Creature Shock Philips Media Crime Patrol Phillips Digital Video Demonstration Disc: Not For Resale Philips Interactive Media Dimo's Quest Philips Interactive Media Dragon's Lair Philips Interactive Media Dragon's Lair II: Time Warp Philips Interactive Media Earth Command - The future of our world is in Your hands Philips Media eScape Philips Interactive Media Escape from Cyber City Philips Interactive Family Games I Philips Media Family Games II - Junk food jive Philips Media Flashback Philips Interactive Media Forbidden City, The Philips Media, Inc. Goal! Philips Professional Publis... Golden Oldies I Philips Media Golden Oldies II SPC Vision Hotel Mario Philips Media Inca Coktel Vision - Philips Int.. -
“It Was Colonel Mustard in the Study with the Candlestick”: Using Artifacts to Create an Alternate Reality Game– the Unworkshop
“It was Colonel Mustard in the Study with the Candlestick”: Using Artifacts to Create An Alternate Reality Game– The Unworkshop Zachary O. Toups Alina Striner Abstract New Mexico State University University of Maryland Workshops are used for academic social networking, College Park, MD 20740, USA Las Cruces, NM, USA 88003 but connections can be superficial and result in few [email protected] [email protected] enduring collaborations. This unworkshop offers a novel interactive format to create deep connections, peer- Lennart E. Nacke Carlea Holl-Jensen learning, and produces a technology-enhanced experi- University of Waterloo University of Maryland ence. Participants will generate interactive technological artifacts before the unworkshop, which will be used Waterloo, Ontario, Canada College Park, MD 20740, USA together and orchestrated at the unworkshop to engage [email protected] [email protected] all participants in an alternate reality game set in local places at the conference. Elizabeth Bonsignore Heather Kelley University of Maryland Carnegie Mellon University Keywords College Park, MD 20740, USA Pittsburgh, PA 15213 Game design; playful design; game design; design [email protected] [email protected] methods; design research; improvisation; Matthew Louis Mauriello ACM Classification Keywords University of Maryland Games/Play; Interaction Design; Prototyping; Embod- College Park, MD 20740, USA ied Interaction; Storytelling [email protected] Introduction Within the scope of the Special Interest Group of Com- Permission to make digital or hard copies of part or all of this work puter-Human Interaction (SIGCHI), conference work- for personal or classroom use is granted without fee provided that shops are known as gathering places for conference copies are not made or distributed for profit or commercial ad- attendees with shared interests to meet for focused vantage and that copies bear this notice and the full citation on the discussions. -
Anthony E. Pratt - Inventor of Cluedo
Anthony E. Pratt - Inventor of Cluedo Pratt was born at 13 Brighton Road, Balsall Heath, Birmingham. He received his secondary education at St. Philip's School in Edgbaston. His favourite subject was chemistry, but he suffered from poor eyesight, which affected his education. Pratt was a gifted musician and a proficient pianist from an early age. When he left school at 15, he wanted to pursue a career in chemistry and was apprenticed to a local chemical manufacturer. But with no formal qualifications in chemistry and a growing interest in music, he went on to pursue a musical career . During the Second World War, Pratt worked in an engineering factory in Birmingham that manufactured components for tanks. Working on a drilling machine, he found the work tedious, but it gave him time to think, including about the ideas behind Cluedo. It was during the Second World War that Pratt had the idea for a murder mystery board game. The idea for Cluedo came from his days spent playing musical concerts in country hotels where part of the evening's entertainment would have been murder mystery games. These would involve both actors and hotel guests playing the characters in a plot which involved the murder of one or more of the guests. The setting was a country house with its many sprawling rooms, with guests gathered for an evening's dining and socialising, but a body was found murdered and all the guests fell under suspicion. By putting clues together, the hotel guests must solve the mystery. These were very popular games at the time, and given this along with Pratt's love of detective fiction including that of his favourites Raymond Chandler and Agatha Christie, the spark for Cluedo was created. -
The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. -
Allesoverde Centronics-Interface Microgolfoscillatoren
wank ':T> & Alles over de Centronics-interface Microgolfoscillatoren Energie uit bolbliksems Morse leren met de computer Bouwontwerp: toneburstgenerator 9/85 maandblad voor toegepasfe elektronica • losse numrrfrs ƒ 5,2&Bfr. 100 • 54e jaargang NIEUW! SINCLAIR QL LEREN PROGRAMMEREN R. A. & J. W. Penfold In dit boek wordt op deskundige wijze uitleg gegeven over alle programma-instrukties en hoe deze te combineren tot programma’s die de computer precies dat laten doen wat de gebruiker wenst. ISBN 90 6082 258 7 ƒ 24,50/Bfr. 490 Bestelnummer 094517 porto ƒ 2,30 Uit dezelfde serie zijn verschenen: ISBN 90 6082 252 8 Commodore 64 leren programmeren ƒ 19,70/Bfr. 394 ISBN 90 6082 256 0 Commodore 64 progr. in machinetaal ƒ 22,50/Bfr. 450 ISBN 90 6082 227 7 Vic 20 leren programmeren ƒ 19,95/Bfr. 399 ISBN 90 6082 245 5 ZX Spectrum leren programmeren ƒ 19,20/Bfr. 384 ISBN 90 6082 248 X ZX-81 16k leren programmeren ƒ 19,70/Bfr. 394 ISBN 90 6082 259 5 MSX Basic leren programmeren ƒ 24,50/Bfr. 490 ISBN 90 6082 257 9 Atari 600 & 800 XL leren programmeren ƒ 21,50/Bfr. 430 ISBN 90 6082 225 0 50 programma’s voor de Commodore 64 ƒ 19,95/Bfr. 399 ISBN 90 6082 228 5 50 programma's voor de Vic 20 ƒ 19,95/Bfr. 399 ISBN 90 6082 273 0 50 programma’s voor MSX Computers ƒ 21,50/Bfr. 430 Voor meer informatie kunt u bellen: voor België: verkrijgbaar bij: Uitgeverij De Muiderkring b.v. -
MSX Computer Magazine 9
Tests: Spedravideo PC met MSX2 mogeliikheid Star L-l0 printer Protek ·1200 Listings ... lf"'1) e= ~ COMPUTER ., MAGAZINE m COMPUTER MAGAZINE MSX COMPUTER MAGAZINE SONY -. is een uitgave van MBI Publications bv Amsterdam , .,,, I": l:l fII 1·-1-- ... 1 1::=. I la I ,,~ I 1);( Hoofdredakteur - -I 1:'-:1:1:1;1:1: •. 1.1-1:1 L'" ~'<7 I> Wammes Witkop .. ~o I-I' I' I' I' I 'J.'JoJ.'J . .I _I e 0 Uitgever J Ronaid Blankenstein ""::1'_1 sJ '_I '1° '"I ,. ,- I " J, " . __ , I ' I 'J. J.'.1 ,_1." t .1 I lî # Bladmanager Test: Star NL1 0 printer, Emanuel Damsteeg [(§)~ 1·· ........~J pag. 20-24 Medewerkers Hans Niepoth Een printer met ongekende Harry van Horen Markus The mogelijkheden. Snel, stil en Hans Goddijn soepel, daarmee zouden we Wichert van Engelen Test: Sony HB-F700P, pag. 44-47 Ad Versney dit paradepaardje willen om Eva Schulte-Nordholt Tijdens de Firato zal Sony twee nieuwe MSX2 computers schrijven. M.B. Immerzeel introduceren. De redaktie wist de hand te leggen op een Loes Neve Wessel Akkermans van de allereerste exemplaren van het nieuwe topmodel, Alleen niet echt op MSX inge Marielle Mink richt, maar dat hoeft niet altijd R. Bogaard de HB-F700P. Met in totaal 384K RAM - 128K video-geheugen en 256K een bezwaar te zijn. Korrespondenten Hans Kroeze (Hong Kong) programmageheugen - een nieuwe ontwikkeling! De bijbe Gert Berg (Japan) horende software hebben we apart getest, zo goed is dat G. Berton Latamore (Amerika) HIBRID-pakket. Lezers-enquete, pag. Abonnementen Tel. 020-657884 36-38 Abonnementen op MSX Compu ter Magazine kunnen elke maand Test: Sony Hlbrld-pakket, pag. -
MSX Computer Magazine 2
De eerste echte computerstandaard heet vanaf nu MSX. Door Microsoft ™ ont wikkeld op een Spectravideo home-computer. Door steeds meerfabrikanten van ho me-computers overgenomen en toegepast. MSX stáát voor volledige uitwisselbaarheid van hard- en software. De Spectravideo SV 728 MSX is deze nieuwe computerstandaard waardig. Aan de binnenkant: krachtig en indruk wekkend. Aan de buitenkant: functioneel, strak en mooi genoeg om overal neer te zetten. Met een professioneel 90-toetsenbord, apart numeriek toetsenbord en speciale toetsen voor tekst verwerking. De ingebouwde MSX-basic met meer dan 140 commando's en statements complementeert de kracht van deze computer, die ook geen enkele moeite heeft met zakelijk gebruik. In alle opzichten: Compatible! Door de 5 1/4 inch diskdrive kunnen zowel MSX-DOS als CP/M 2.2 programma's gedraaid worden. Met de Spectravideo SV 728 MSX neem je alvast een voorschot op de toekomst. S ecifikaties. epu z aOA Kloksnelheid 3.6 M Hz Geheugen aOK byte RAM (64K gebruikers RAM + 16K video RAM voor graphics), 32K byte ROM.o ___ Software ingebouwde MSX Basic interpreter met meer dan 140 commando's en statements Specificaties 10 funktietoetsen, definieerbaar door de gebruiker. MSX-DOS en CP/ M compatible. Toetsenbord 90 toetsen ful l stroke incl. speciale toetsen en numeriek toetsenbord. Display Maximaal oplossend vermogen van 256*192 puntjes in de grafische mode. 40 kolommen x 40 lijnen in d:.:ec...:t7-'ex.:.:.t -'..:m.:.:oc::d::.e.~ ___ _______ 32 onafhankelijk programmeerbare sprites. 16 kleuren. Geluid 3 geluidskanalen met ieder a octaven. Op aanvraag is uitgebreide documentatie beschikbaar. svr Importeur: Electronics Nederland bv Tijnmuiden 15/ 19, 1046 AK Amsterdam.