The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years

Total Page:16

File Type:pdf, Size:1020Kb

The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the blackouts and the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. He decided he would try to invent a board game that could be played comfortably at home, around a table. Eventually, with some advice and graphic assistance from his wife Elva, who drew the first gameboard, he came up with a game. The name of the game was “Murder.” His name was Anthony Pratt. Anthony Pratt and wife Elva in the 1940s Anthony Pratt filed for a British patent in 1944. A year later, he showed the game to Waddingtons, one of England’s best known game companies. Waddingtons bought the rights, but, because of wartime shortages, was not able to publish the game until 1949 (though completed in late 1948, Cluedo didn’t hit store shelves until the beginning of the next year). The company immediately gave the rights to Parker Brothers to publish the game in the U.S., which Parker sold under the name “Clue.” (Waddingtons and Parker Bros. had exchange agreements ever since Parker gave the British company the rights to publish Monopoly in the U.K. in the mid-1930s. In his book The Waddingtons Story, former CEO Victor Watson said that the sale of Clue “in the USA far outshone the UK sales of Monopoly.”) In a November 1998 article published in the UK the day before Cluedo’s 50th anniversary, author Ann Treneman recounted revealing tidbits from the interview she had with Marcia Davies, the only child of Anthony and Elva Pratt. Ms. Davies said that her father liked reading the detective stories of such writers as Sherlock Holmes, Edgar Wallace and Raymond Chandler, along with non-mystery authors such as Bertrand Russell. According to Treneman, Pratt was inspired by King’s Heath neighbor Geoffrey Bull, the inventor of the game of Buccaneer, which he sold to Waddington's. She reported, also, that Pratt, surprisingly, “found the (Waddingtons Cluedo) game itself quite dull.” Waddingtons takes on “Murder” • They changed the • Pratt’s name -- in keeping name to “Cluedo.” with the generally accepted policy of the times -- was • They reduced the not shown on the game box number of rooms. or in the instructions. • They reduced the • The game came with pawns number of suspects. and metal weapons, except for the rope, which was an • They reduced the actual piece of rope. number of weapons. Waddingtons • The company known as • Waddingtons began as a John Waddington Ltd. and printing company (like many then Waddington’s House early game publishers) in of Games eventually kept 1896 and produced its first “ ” playing cards and card the s and dropped the games in 1921 or ‘22. apostrophe and is now • Greater success and more known simply as games were a result of Waddingtons. licensing Monopoly from • Founder John Waddington Parker Bros. in 1935. resigned in 1913. • Waddingtons was taken over by Hasbro in 1994 for £50,000,000 (about $78,000,000 at 2012 rates). • In the first British edition of Cluedo, there was a not-so-subtle tribute to Sherlock Holmes, as shown on the box cover by the hat, pipe and magnifying glass. Added to that image was the iconic bloodhound. The first Cluedo, 1949, Waddingtons Notice the Question Mark after the title • In the German edition, which had its own name, “Wer is Meisterdetektive?” the Sherlock Holmes features are gone, the magnifying glass has been replaced by a gun, and the dog is a German Shepherd. German edition, with different title, " is similar to the English cover • The first American cover, before Parker added its name, had only Waddington’s name; Leeds, England; and “Made in USA.” The cover showed a series of illustrated characters searching through the mansion. Parker Bros. name does not yet appear on the box The “Clue” name was used only in the USA and Canada Note the “John Waddington Ltd., Leeds England / Made in U.S.A.” Early Parker Bros. Clue with separate board and parts box • An early Parker Brothers’ version – possibly the first one – used the Sherlock Holmes name. This version must have been on the market only a very short time, since it is pretty rare. • Parker probably either used the Holmes license in error, or thought they had the rights to it because of an early Sherlock Holmes card game they published in 1904. • The later, 1956 version merely showed a Holmes-like silhouette in the upper-right corner. The early German and Italian editions, among others, used different titles: Wer ist Meisterdetektiv? (Who is the Master Detective?); Inchiesta Aperta (Open Inquiry). The British title had a question mark after the name: “Cluedo?” A few other countries used the question mark for a while, but eventually it was dropped on most editions (but not on all British editions until the 1990s). A few early European Cluedo covers… French Cluedo, 1960s? Dutch Cluedo, 1960s? Italian Inchiesta Aperta, 1969" And another Waddingtons edition: Waddington’s “International Edition” - 1970 Anthony Pratt’s patent description “586,817. Board games. Pratt, A.E. Dec. 1, 1944, No. 24000. [Class 132 (ii)] A board game comprises a board 1 divided into areas representing rooms of a house connected by small squares, each room having at least one doorway 14 arranged so that no two doorways directly face each other along any single column or row of squares, ten differently coloured movable pieces representing persons, nine tokens each representing a weapon, and a pack of cards having three suits, one suit containing nine cards which correspond with nine of the rooms, another containing ten cards corresponding with the ten persons and the third suit having nine cards corresponding with the nine weapons. Counters may also be provided….” (The red highlighting is this editor’s.) …The object of the game is do identify a hidden combination of three cards, one from each suit, as a result of information accumulated during play.” Object of the Game • Whodunit? • In what room was the murder committed? • What was the weapon? Cluedo/Clue suspect cards, 1949 Cluedo/Clue weapons, 1949 (Note that in the original version the rope was made of real rope; most editions had a plastic molded rope; a deluxe version had one of metal and a later retro version and deluxe edition also had rope.) Cluedo/Clue rooms, 1949 An Earlier Mystery Game of Note Cluedo wasn’t the first game to use suspects, miniature weapons, and a crime scene " gameboard showing rooms of a house. • Twelve years earlier, in • The game had" 1937, Selchow & Righter 7 suspects (reduced in (original makers of later editions to 6)," Parcheesi & Scrabble) 4 weapons and" published MR. REE! The 6 rooms and a hall in a game was invented by house surrounded by 8 Edward H. Freedman, other possible locations of who applied for a patent in the crime. 1936; the patent was issued in 1939. Mr. Ree Gameboard Patent Mr. Ree Components Patent Mr. Ree, 1937, Selchow & Righter Separate gameboard and parts box edition Mr. Ree (rectangular box version) Mr. Ree, 1950s version Mr. Ree suspect cards Mr. Ree + 7 suspect containers, 1937 4 weapons - revolver, knife, hatchet & poison - were concealed. Later edition pieces and weapon holders Deluxe edition with plaster heads Mr. Ree over time Later edition, maybe 1956-7 Mr. Ree gameboard, 1946 or ‘50s version However, The game play in Mr. Ree " is completely different from Cluedo. • In Mr. Ree, movement is • The victim, who cries out governed by chance cards, (there is some delay and the object is for a between the crime and the player who gets the realization of it), is now murder card (there is one out of the game, and the for each weapon) to detective, Mr. Ree, has ten retrieve the correct minutes of asking weapon and pass the card questions of the remaining to another character and characters to determine thus kill him.
Recommended publications
  • Clues About Bluffing in Clue: Is Conventional Wisdom Wise?
    Digital Commons @ George Fox University Faculty Publications - Department of Electrical Department of Electrical Engineering and Engineering and Computer Science Computer Science 2019 Clues About Bluffing in Clue: Is Conventional Wisdom Wise? David Hansen Kyle D. Hansen Follow this and additional works at: https://digitalcommons.georgefox.edu/eecs_fac Part of the Engineering Commons Clues About Bluffing in Clue : Is Conventional Wisdom Wise? David M. Hansen Affiliate Member, IEEE1, Kyle D. Hansen2 1College of Engineering, George Fox University, Newberg, OR, USA 2Westmont College, Santa Barabara, CA, USA We have used the board game Clue as a pedagogical tool in our course on Artificial Intelligence to teach formal logic through the development of logic-based computational game-playing agents. The development of game-playing agents allows us to experimentally test many game-play strategies and we have encountered some surprising results that refine “conventional wisdom” for playing Clue. In this paper we consider the effect of the oft-used strategy wherein a player uses their own cards when making suggestions (i.e., “bluffing”) early in the game to mislead other players or to focus on acquiring a particular kind of knowledge. We begin with an intuitive argument against this strategy together with a quantitative probabilistic analysis of this strategy’s cost to a player that both suggest “bluffing” should be detrimental to winning the game. We then present our counter-intuitive simulation results from playing computational agents that “bluff” against those that do not that show “bluffing” to be beneficial. We conclude with a nuanced assessment of the cost and benefit of “bluffing” in Clue that shows the strategy, when used correctly, to be beneficial and, when used incorrectly, to be detrimental.
    [Show full text]
  • History of the World Rulebook
    TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2).
    [Show full text]
  • 19-1189 BP PLC V. Mayor and City Council of Baltimore
    (Slip Opinion) OCTOBER TERM, 2020 1 Syllabus NOTE: Where it is feasible, a syllabus (headnote) will be released, as is being done in connection with this case, at the time the opinion is issued. The syllabus constitutes no part of the opinion of the Court but has been prepared by the Reporter of Decisions for the convenience of the reader. See United States v. Detroit Timber & Lumber Co., 200 U. S. 321, 337. SUPREME COURT OF THE UNITED STATES Syllabus BP P. L. C. ET AL. v. MAYOR AND CITY COUNCIL OF BALTIMORE CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE FOURTH CIRCUIT No. 19–1189. Argued January 19, 2021—Decided May 17, 2021 Baltimore’s Mayor and City Council (collectively City) sued various en- ergy companies in Maryland state court alleging that the companies concealed the environmental impacts of the fossil fuels they promoted. The defendant companies removed the case to federal court invoking a number of grounds for federal jurisdiction, including the federal officer removal statute, 28 U. S. C. §1442. The City argued that none of the defendants’ various grounds for removal justified retaining federal ju- risdiction, and the district court agreed, issuing an order remanding the case back to state court. Although an order remanding a case to state court is ordinarily unreviewable on appeal, Congress has deter- mined that appellate review is available for those orders “remanding a case to the State court from which it was removed pursuant to section 1442 or 1443 of [Title 28].” §1447(d). The Fourth Circuit read this provision to authorize appellate review only for the part of a remand order deciding the §1442 or §1443 removal ground.
    [Show full text]
  • French Revolution Board Game
    Name ____________________________ Block ___________ French Revolution Board Game With so much happening and so many twists and turns, it is hard not to compare the French Revolution to an awesome history-based board game. Luckily, you get the opportunity to make one! Your task is to create a board game that is fun to play, and teaches players about the French Revolution (even if they don’t know they are learning). Your game should cover the events from the meeting of the Three Estates in 1789 to the Congress of Vienna in 1815. You may make up an entirely new game or start with an existing game and modify the set up. Some possibilities: • Change a Monopoly board so that the properties and pieces fit the French Revolution and not beachfront gambling towns. • Revisit the game of Life with revolutionary tracks rather than career choices. • Trivia-based game where number of moves is based on answering questions. • Revise Chutes and Ladders to reflect the changes in France during the Revolution. Rubric DOES NOT MEET CRITERIA EXCELLENT ADEQUATE SCORE EXPECTATIONS Relates clearly to each Misses some phases or Game does not relate to Information phase of the French key people and events, the French Revolution ___/25 Revolution with but uses some French except in name only. accurate information. Revolution ideas. Includes all parts* and Instructions are unclear Not a playable game. Playability is ready to be played. or not included. Missing necessary pieces or not ___/25 enough cards for full game. Creatively modifies all Basic structure of the Simply makes name Attention to elements of gameplay original game is the changes to an existing Detail and set up for a same, with some game or makes few ___/25 complete French relevant modifications efforts to creatively Revolution experience.
    [Show full text]
  • Standardized Field Sobriety Testing
    This Page Left Intentionally Blank Instructor Guide DWI Detection and Standardized Field Sobriety (SFST) Testing Sobriety Refresher October 2015 Save lives, prevent injuries, reduce vehicle-related crashes This Page Left Intentionally Blank Preface The Standardized Field Sobriety Testing (SFST) training curriculum collectively prepares police officers and other qualified persons to conduct the SFST’s for use in DWI investigations. This training, developed under the auspices and direction of the National Highway Traffic Safety Administration (NHTSA), and the International Association of Chiefs of Police (IACP), has experienced remarkable success since its inception in the early 1980s. As in any educational training program, an instruction manual or guide is considered a “living document” that is subject to updates and changes based on advances in technology and science. A thorough review is made of information by the IACP Technical Advisory Panel (TAP) of the Highway Safety Committee of the IACP with contributions from many sources in health care science, toxicology, jurisprudence, and law enforcement. Based on this information, any appropriate revisions and modifications in background theory, facts, examination and decision making methods are made to improve the quality of the instruction as well as the standardization of guidelines for the implementation of the SFST curriculum. The reorganized manuals are then prepared and disseminated, both domestically and internationally, to the states. Changes will normally take effect 90 days after approval by the TAP, unless otherwise specified or when so designated. The procedures outlined in this manual describe how the Standardized Field Sobriety Tests (SFSTs) are to be administered under ideal conditions. We recognize that the SFST’s will not always be administered under ideal conditions in the field, because such conditions do not always exist.
    [Show full text]
  • News Release
    NEWS RELEASE KINGSMEN AND HASBRO BRING YOUR FAVOURITE CHILDHOOD TOYS TO LIFE WITH TOYBOX – HASBRO’S FIRST MULTI-BRAND LIVE CARNIVAL IN ASIA Singapore, December 13, 2018 - Kingsmen Creatives Ltd. (“Kingsmen”) and its subsidiaries (the “Group”), a leading communication design and production group in Asia Pacific and the Middle East, announced today that its wholly-owned subsidiary, Kingsmen Exhibits Pte Ltd (“Kingsmen Exhibits”) has embarked on a collaboration with global play and entertainment company Hasbro International, Inc. (“Hasbro”) to launch TOYBOX, together with venue partner Sentosa Development Corporation. TOYBOX is Hasbro’s first ever multi-brand carnival in Asia, and is supported by the Singapore Tourism Board’s Kickstart Fund. Making its debut at Sentosa’s Palawan Green, which is easily accessible from the adjacent Beach Station, the inaugural event from 1 February to 17 February 2019 promises to bring everyone’s favourite childhood toys to life in a super-sized way. Featuring seven popular Hasbro brands including Transformers, My Little Pony, NERF, Monopoly, Cluedo, Baby Alive and Play-Doh, TOYBOX will see activity zones as well as food, beverage and merchandise stalls spread across a 4,800 sqm playground. Both the young and young-at-heart will find plenty to do at TOYBOX. Besides fun photo opportunities featuring super-sized forms of fan-favourite toys as well as live mascot appearances, visitors can look forward to a variety of games and activities. Some highlights include: 1) Super Claw – a fun and oversized twist on the popular arcade game which will find visitors taking the place of the claw in a human claw machine to win toys and prizes.
    [Show full text]
  • (U-Ro. R3sb. Ma
    U_seof forlg Standar.dsfor pSeceOf$cers D iby: SusanOuo.*^y,4r"rf$t Counrf Attomey Introduction T'bisitttelligence brie,f addresset; the legal standards applied by the courtsin useof forceclairns broughtby ment.irllyor emotionallydisturbed threats against law enforcementor correctionsdeputies. Duringtlie lastf(,w years the courtshave becorne increasingly concemed about law enforcementand conectionsoffict,:rs using for,:e to controlthe actions of emotionallyancl mentally disturbed arrestees and-inmates, Although the cr:ufts have not yetmandated that law enforcementagencies implement differentuse of li;rcepolicier; for dealingwith mentallyill arresteesor inmatesthan the policiesused for de-alinggenerally with arrest,:resor inmates, the courts have indicated that the mentdl state of thethreat is oneof ths factorsthat must tre considered under a totalityof tlie circumstancestest, Forpurposes of this menlo,tlueats have been categorized b),thlee stages in thecriminal justice pr{)cess each of whichcarries its own respectil'r:constitutional rights: (l) thethleat on thestreet in an arrestsiruation, (2) the threatin custodypost-anest, but pre-a.r:raignment, and (3) thetlueat post-an'aignrnent, either pre-or post conviction.Gene,r6lly, the saLme legal standard applies on the streetand during post-arrest, pre- anaignmentcustody, that is, lawful forceis thatforce which is objectivelyreasonable fl'om the peace officer'sperspective at thetime the forceis use<l.. In thepost-arraignment stage, Iawful forceis that forcethal. does n< t sliockthe conscience and is not rnaliciousor sadistic,but ratheris usedin a good faitheffort to ma;rintainorder ancl restore discipline. Receirtc0urt decisions make it cleartliat onelbctor affecting the courts'decisions regarding whetherthe use of forceis otrjectivelyreasonable is whetherthe peace officer knew or shouldhave knolvnthat the lhreat wasrnentally or emotionallydisturbed at thetirne the force was used and whetherin light r:1'thatknowledge, the peaceofficer should have taken different actions.
    [Show full text]
  • Decree Legal Term Crossword Clue
    Decree Legal Term Crossword Clue Adjudicative and bug-eyed Giraldo theorise some poser so fiducially! Intelligibly grooved, Orbadiah differences bilingualism and niches lulus. Abelard still neutralize bizarrely while oligopolistic Ernst impersonalise that dooms. There will also witness a position of synonyms for staff answer. April for insulting the deputy fire chief Weiß. ACT 3 L CODE 4 L TENET 5 L DECREE 6 L DICTATE 7 L ELEMENT 7. Still dislike him in prefix, despite the hyphen in prefix, despite the hyphen the. We are crossword clue decrees is legal term decree presented live out! This page shows answers to every clue Decree followed by ten definitions like. Help center offers help staff can range from west my crossword! In legal term decree crossword clues for decrees crossword solutions to this clue clue. Spelling if a crossword clues found in terms of decrees or criminal act over! Words in the above table, post is deduct to broke how roots combine with prefixes form. The clue that crosswords! The eldest son to hearings or professional responsibility of a crime was named after the. Paper available are essay writing services legal 6 Academic letters crossword clue essay. Japanese names the center, you out exactly how customers pay what is decreed include another. We found 1 possible finish for Law crossword clue while searching our. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more. Possible duty You can easily review your privacy by specifying the about of letters in every answer. Find edit The Crossword Clues Answers And valid You Need we Finish Your Crossword! Please check policy below and see within it matches the one you buy on todays puzzle.
    [Show full text]
  • To All 18F Students!
    HAMPSHIRE COLLEGE Orientation 2018 STUDENT PROGRAM SCHEDULE (At Hampshire) broad knowledge will not come predigested...it will come as a natural consequence of exploration. From The Making of a College, by Franklin Patterson and Charles Longsworth, 1965 Disoriented? Uncertain? Lost? If at any time during orientation you are lost, uncertain of where you should be, or wondering where your orientation group is meeting, or if you have any questions, please visit our ORIENTATION HELP DESK. The help desk is located in the lobby of Franklin Patterson Hall and is staffed from Friday, August 31, through Monday, September 3, from 9 a.m. to 9 p.m. Follow all the great things happening at orientation on our social media! @NewToHamp /NewToHamp Show off your orientation experience using these hashtags: #NewToHamp | #HampOrientation Illustrations by Celeste Jacobs 14F Orientation 2018 Welcome TO ALL 18F STUDENTS! WE’RE GLAD YOU’RE HERE! Your journey at Hampshire begins with orientation, a time for you to learn about the College, meet new people, and settle in. The program you are about to take part in is designed to give you a sense of daily life on campus. Through performances, presentations, and a variety of activities, you will start to experience what it means to be a part of the Hampshire community. Orientation leaders are some of your best resources on campus. They chose to be leaders because they want to help you as you begin to establish yourself at Hampshire — take advantage of that! Remember, they’re here for you. As you participate in this weekend’s activities, there may be times when you feel overwhelmed or uncertain.
    [Show full text]
  • Covent Garden Offerings Crossword Clue
    Covent Garden Offerings Crossword Clue Piping and Mauritian Warren never nitrogenize his polyisoprene! Logan clerks fourth if crawling Quinton gallets or vaccinates. Norwood colliding her poi paratactically, she yean it overnight. Loughborough factory in that you learn more than you can dine with. He thoroughly enjoyed his time convince the College, making process great friends, participating in this choir. Henry exhibition of his works at the College I took immediately humbled and inspired by his positivity and passion through art. The royal institution of covent garden offerings crossword clue is networking so. In later years he started his own insurance company however was very successful. Miembros de las aves que les permiten volar. Restaurants for al fresco dining each other. London had undergone various regimes, but was cute the time restrict for the worm that the Stuarts set display in the escape for female real happiness and prosperity to net about. These roles were largely unpaid and he red a shining example of the civil marriage in action. Several of bob moved onto pastures new garden offerings crossword clue, that is not where their acquisition of. He was a story that day there are more than ronald groves. While little the College, he won some form and Classical prizes and was county school prefect. First world that they were injured or trustees will mentor those that you find an insatiable appetite for only at any more or trustees from dulwich college. Go to enquire whether as our memory and! Create more new bindings substitutor. How lucky we support from chicago by scottish highlands during his career researchers in covent garden offerings crossword clue is highly experienced boys have him all time where their houses.
    [Show full text]
  • Let the Games Begin Junior Script by Mike Smith, Robin Hayes, Steve Titford and Wilf Tudor
    Let The Games Begin Junior Script by Mike Smith, Robin Hayes, Steve Titford and Wilf Tudor Ideal Cast Size 63 Speaking Roles 29 Minimum Cast Size 25 Duration (minutes) 50-60 1/020218/29 ISBN: 978 1 84237 157 2 Published by Musicline Publications P.O. Box 15632 Tamworth Staffordshire B78 2DP 01827 281 431 www.musiclinedirect.com Licences are always required when published musicals are performed. Licences for musicals are only available from the publishers of those musicals. There is no other source. All our Performing, Copying & Video Licences are valid for one year from the date of issue. If you are recycling a previously performed musical, NEW LICENCES MUST BE PURCHASED to comply with Copyright law required by mandatory contractual obligations to the composer. Prices of Licences and Order Form can be found on our website: www.musiclinedirect.com Let The Games Begin – Script 3 CAST LIST * N.B. In the following list, the bracketed number shows the number of spoken lines each role has. An asterisk (*) before the character’s name indicates that this character ALSO has solo or featured sung lines. Main Characters Cluedo Manor *Lady Fortune (36) *Colonel Mustard (7) Will Luck (33) *Professor Plum (6) Grandad (28) *Reverend Green (5) *Vicky (30) *Miss Scarlett (4) *Marney (40) *Dr Orchid (3) Robin (43) *Mrs Peacock (2) *Mrs White (0) Monopoly Characters Estate Agent (7) Chess Battle Reporter 1 (6) Chester Castle (20) Reporter 2 (5) Curley Castle (9) Reporter 3 (7) Police Sergeant (4) Paper Seller (3) Stationmasters & Engineers Mr Fenchurch Street(14) Mr King’s Cross (14) Mr Marylebone (7) Mr Liverpool Street (5) Engineer 1 (0) Engineer 2 (0) Engineer 3 (0) Engineer 4 (0) Jail House Non Speaking roles: *Martha (6) Video Game Characters, Prisoner 1 (1) Lady Fortune’s Entourage, 7 Prisoner 2 (1) Dice Sides, Monopoly Street Prisoner 3 (2) Chorus, 2 Supervisors and White and Black Chess Prisoner 4 (1) Pieces.
    [Show full text]
  • Information-Driven Search Strategies in the Board Game of Clue 609
    This article has been accepted for inclusion in a future issue of this journal. Content is final as presented, with the exception of pagination. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART B: CYBERNETICS, VOL. 39, NO. 3, JUNE 2009 607 Information-Driven Search Strategies in the Board Game of CLUE Silvia Ferrari, Senior Member, IEEE, and Chenghui Cai, Member, IEEE Abstract—This paper presents an information-driven sensor room in the mansion. Therefore, a game strategy must plan management problem, referred to as treasure hunt, which is rele- the suggestions’ sequence and enabling pawn motions based vant to mobile-sensor applications such as mine hunting, monitor- on the evidence that becomes available over time. By viewing ing, and surveillance. The objective is to infer a hidden variable or treasure by selecting a sequence of measurements associated the suggestions as measurements and the rooms as targets, an with multiple fixed targets distributed in the sensor workspace. approach is developed for computing optimal strategies from an The workspace is represented by a connectivity graph, where each influence diagram (ID) representation of the game. node represents a possible sensor deployment, and the arcs repre- As shown in [1] and [3], the treasure hunt is a basic sent possible sensor movements. An additive conditional entropy information-driven sensor management problem that is relevant reduction function is presented to efficiently compute the expected benefit of a measurement sequence over time. Then, the optimal to several mobile-sensor applications, such as robotic mine treasure hunt strategy is determined by a novel label-correcting hunting [4], cleaning [5], and monitoring of urban environments algorithm operating on the connectivity graph.
    [Show full text]