Let the Games Begin!
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WO4 Ella Watts
Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 WOODEN OVERCOATS: FUNN FRAGMENTS “AUTUMN CLEANING” by GABRIELLE WATTS Antigone Funn ~ BETH EYRE Georgie Crusoe ~ CIARA BAXENDALE Rudyard Funn ~ FELIX TRENCH Dr. Bear ~ TOM CROWLEY FUNN FRAGMENTS THEME. ANNOUNCER: Funn Fragments... of Wooden Overcoats. Antigone struggles to let go in Autumn Cleaning by Gabrielle Watts. QUIET ROLL OF THUNDER, INTO: FUNN FUNERALS ATTIC. GEORGIE IS RIFLING THROUGH A MOUNTAIN OF JUNK. CRASHING AND CLUNKING AS SHE THROWS RANDOM OBJECTS OVER HER SHOULDER. GEORGIE: No… no… no… ANTIGONE IS DOWNSTAIRS. ANTIGONE: (OFF, MUFFLED) Georgie? GEORGIE: Don’t need that... don’t need that… ANTIGONE: (OFF, MUFFLED) Georgie! 1 Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 OFF, ANTIGONE HURRIEDLY RUNNING UP STEPS, UP TO THE ATTIC, AS GEORGIE KEEPS SORTING THROUGH JUNK. GEORGIE: They definitely don’t need that… THE TRAPDOOR BURSTS OPEN. ANTIGONE: (FROM OPEN TRAPDOOR) Georgie!! GEORGIE: Aaaargh! ANTIGONE: Aaaarghh! GEORGIE: (BEAT, RECOVERING) For… God’s sake, Antigone! You gave me a heart attack. Wait, why were you screaming? ANTIGONE: Because you were screaming! It’s frightening. Don’t do it again or you’re sacked. GEORGIE: You’re the one bursting through the trapdoor! ANTIGONE: Well you’re the one in the attic! Scuttling about and making a racket – I can hear it all the way from the mortuary! GEORGIE: Sorry about that. There isn’t a lot of space to move up here. ANTIGONE: You shouldn’t be up here at all! How many times have we told you that the attic is off-limits? GEORGIE: Yeah, I know that. -
The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the blackouts and the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. -
News Release
NEWS RELEASE KINGSMEN AND HASBRO BRING YOUR FAVOURITE CHILDHOOD TOYS TO LIFE WITH TOYBOX – HASBRO’S FIRST MULTI-BRAND LIVE CARNIVAL IN ASIA Singapore, December 13, 2018 - Kingsmen Creatives Ltd. (“Kingsmen”) and its subsidiaries (the “Group”), a leading communication design and production group in Asia Pacific and the Middle East, announced today that its wholly-owned subsidiary, Kingsmen Exhibits Pte Ltd (“Kingsmen Exhibits”) has embarked on a collaboration with global play and entertainment company Hasbro International, Inc. (“Hasbro”) to launch TOYBOX, together with venue partner Sentosa Development Corporation. TOYBOX is Hasbro’s first ever multi-brand carnival in Asia, and is supported by the Singapore Tourism Board’s Kickstart Fund. Making its debut at Sentosa’s Palawan Green, which is easily accessible from the adjacent Beach Station, the inaugural event from 1 February to 17 February 2019 promises to bring everyone’s favourite childhood toys to life in a super-sized way. Featuring seven popular Hasbro brands including Transformers, My Little Pony, NERF, Monopoly, Cluedo, Baby Alive and Play-Doh, TOYBOX will see activity zones as well as food, beverage and merchandise stalls spread across a 4,800 sqm playground. Both the young and young-at-heart will find plenty to do at TOYBOX. Besides fun photo opportunities featuring super-sized forms of fan-favourite toys as well as live mascot appearances, visitors can look forward to a variety of games and activities. Some highlights include: 1) Super Claw – a fun and oversized twist on the popular arcade game which will find visitors taking the place of the claw in a human claw machine to win toys and prizes. -
Let the Games Begin Junior Script by Mike Smith, Robin Hayes, Steve Titford and Wilf Tudor
Let The Games Begin Junior Script by Mike Smith, Robin Hayes, Steve Titford and Wilf Tudor Ideal Cast Size 63 Speaking Roles 29 Minimum Cast Size 25 Duration (minutes) 50-60 1/020218/29 ISBN: 978 1 84237 157 2 Published by Musicline Publications P.O. Box 15632 Tamworth Staffordshire B78 2DP 01827 281 431 www.musiclinedirect.com Licences are always required when published musicals are performed. Licences for musicals are only available from the publishers of those musicals. There is no other source. All our Performing, Copying & Video Licences are valid for one year from the date of issue. If you are recycling a previously performed musical, NEW LICENCES MUST BE PURCHASED to comply with Copyright law required by mandatory contractual obligations to the composer. Prices of Licences and Order Form can be found on our website: www.musiclinedirect.com Let The Games Begin – Script 3 CAST LIST * N.B. In the following list, the bracketed number shows the number of spoken lines each role has. An asterisk (*) before the character’s name indicates that this character ALSO has solo or featured sung lines. Main Characters Cluedo Manor *Lady Fortune (36) *Colonel Mustard (7) Will Luck (33) *Professor Plum (6) Grandad (28) *Reverend Green (5) *Vicky (30) *Miss Scarlett (4) *Marney (40) *Dr Orchid (3) Robin (43) *Mrs Peacock (2) *Mrs White (0) Monopoly Characters Estate Agent (7) Chess Battle Reporter 1 (6) Chester Castle (20) Reporter 2 (5) Curley Castle (9) Reporter 3 (7) Police Sergeant (4) Paper Seller (3) Stationmasters & Engineers Mr Fenchurch Street(14) Mr King’s Cross (14) Mr Marylebone (7) Mr Liverpool Street (5) Engineer 1 (0) Engineer 2 (0) Engineer 3 (0) Engineer 4 (0) Jail House Non Speaking roles: *Martha (6) Video Game Characters, Prisoner 1 (1) Lady Fortune’s Entourage, 7 Prisoner 2 (1) Dice Sides, Monopoly Street Prisoner 3 (2) Chorus, 2 Supervisors and White and Black Chess Prisoner 4 (1) Pieces. -
Cluedoku: Generating and Solving Clue Logic Puzzles
Cluedoku: Generating and Solving Clue Logic Puzzles Todd Neller Monica Ranadive (‘07) History of Clue Invented by Anthony E. Pratt in 1944 Originally “Cluedo” = clue + Ludo (Latin for “I play”, Europe’s Pachisi) Cluedo production delayed to 1948 by post-war shortages Most popular deductive game Clue Game Play Goal: Deduce correct murder suspect, weapon, and room 21 cards: 6 suspects, 6 weapons, 9 rooms One card of each type selected randomly, placed unseen in case file Remaining 18 cards dealt to players (sometimes unevenly) Players assume suspect identities (irrelevant to play) Making Suggestions A player suggests a suspect, weapon, and room. Suggestion put to opponents clockwise until it is disproved by an opponent or all cannot. An opponent that can disprove, must privately reveal a card to the suggester. The suggester may suggest a card the suggester holds. Making Accusations Each player may declare one accusation in the game, checking the case file for correctness. Correct: player wins Incorrect: player loses and continues to disprove suggestions. Child’s Game? I think not! Example: There are six players. Prof. Plum showed you the wrench card. Plum also disproved these suggestions: Miss Scarlet, pipe, kitchen Mrs. Peacock, rope, billiard room Mr. Green, pipe, study What card must Prof. Plum also hold? Creating a ClueReasoner Research expanding on an Artificial Intelligence (AI) assignment How the computer solves deductive logic (search – trial and error) Simulating a Game Boardless Clue Players make suggestions in turn until a player -
Philips CD-I
Philips CD-i Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments Accelerator SPC Vision Alice in Wonderland Philips Interactive Media Alien Gate Philips Interactive Media Andrew Lloyd Webber - The Premiere Collection Encore Philips - PolyGram Apprentice, The Philips Interactive Media Arcade Classics Ohilips Media Aretha Franklin - Live At Park West Philips Media Asterix Caesar's Challenge Philips Media Battleship Philips Interactive Media Best of Draw 50 with Lee Ames, The Philips Interactive Media Brain Dead 13 Philips Media Bryan Adams: Waking up the Neighbours Phillips Caesars World of Boxing Philips Interactive Media CD Shoot Philips Media Chaos Control Philips Christmas Country Creative Media Christmas Crisis Philips Media Cluedo - The Mysteries Continue Philips Interactive Media Cluedo - The World's Greatest Detective Game Multimedia Investment PLC Compton's Interactive Encyclopedia Philips Interactive Media Concise Oxford Dictionary & Oxford Thesaurus, The Oxford University Press - P... Cranberries, The - Doors and Windows Polygram Group & Philips Media Creature Shock Philips Media Crime Patrol Phillips Digital Video Demonstration Disc: Not For Resale Philips Interactive Media Dimo's Quest Philips Interactive Media Dragon's Lair Philips Interactive Media Dragon's Lair II: Time Warp Philips Interactive Media Earth Command - The future of our world is in Your hands Philips Media eScape Philips Interactive Media Escape from Cyber City Philips Interactive Family Games I Philips Media Family Games II - Junk food jive Philips Media Flashback Philips Interactive Media Forbidden City, The Philips Media, Inc. Goal! Philips Professional Publis... Golden Oldies I Philips Media Golden Oldies II SPC Vision Hotel Mario Philips Media Inca Coktel Vision - Philips Int.. -
“It Was Colonel Mustard in the Study with the Candlestick”: Using Artifacts to Create an Alternate Reality Game– the Unworkshop
“It was Colonel Mustard in the Study with the Candlestick”: Using Artifacts to Create An Alternate Reality Game– The Unworkshop Zachary O. Toups Alina Striner Abstract New Mexico State University University of Maryland Workshops are used for academic social networking, College Park, MD 20740, USA Las Cruces, NM, USA 88003 but connections can be superficial and result in few [email protected] [email protected] enduring collaborations. This unworkshop offers a novel interactive format to create deep connections, peer- Lennart E. Nacke Carlea Holl-Jensen learning, and produces a technology-enhanced experi- University of Waterloo University of Maryland ence. Participants will generate interactive technological artifacts before the unworkshop, which will be used Waterloo, Ontario, Canada College Park, MD 20740, USA together and orchestrated at the unworkshop to engage [email protected] [email protected] all participants in an alternate reality game set in local places at the conference. Elizabeth Bonsignore Heather Kelley University of Maryland Carnegie Mellon University Keywords College Park, MD 20740, USA Pittsburgh, PA 15213 Game design; playful design; game design; design [email protected] [email protected] methods; design research; improvisation; Matthew Louis Mauriello ACM Classification Keywords University of Maryland Games/Play; Interaction Design; Prototyping; Embod- College Park, MD 20740, USA ied Interaction; Storytelling [email protected] Introduction Within the scope of the Special Interest Group of Com- Permission to make digital or hard copies of part or all of this work puter-Human Interaction (SIGCHI), conference work- for personal or classroom use is granted without fee provided that shops are known as gathering places for conference copies are not made or distributed for profit or commercial ad- attendees with shared interests to meet for focused vantage and that copies bear this notice and the full citation on the discussions. -
Anthony E. Pratt - Inventor of Cluedo
Anthony E. Pratt - Inventor of Cluedo Pratt was born at 13 Brighton Road, Balsall Heath, Birmingham. He received his secondary education at St. Philip's School in Edgbaston. His favourite subject was chemistry, but he suffered from poor eyesight, which affected his education. Pratt was a gifted musician and a proficient pianist from an early age. When he left school at 15, he wanted to pursue a career in chemistry and was apprenticed to a local chemical manufacturer. But with no formal qualifications in chemistry and a growing interest in music, he went on to pursue a musical career . During the Second World War, Pratt worked in an engineering factory in Birmingham that manufactured components for tanks. Working on a drilling machine, he found the work tedious, but it gave him time to think, including about the ideas behind Cluedo. It was during the Second World War that Pratt had the idea for a murder mystery board game. The idea for Cluedo came from his days spent playing musical concerts in country hotels where part of the evening's entertainment would have been murder mystery games. These would involve both actors and hotel guests playing the characters in a plot which involved the murder of one or more of the guests. The setting was a country house with its many sprawling rooms, with guests gathered for an evening's dining and socialising, but a body was found murdered and all the guests fell under suspicion. By putting clues together, the hotel guests must solve the mystery. These were very popular games at the time, and given this along with Pratt's love of detective fiction including that of his favourites Raymond Chandler and Agatha Christie, the spark for Cluedo was created. -
Scooby Doo Clue Game Instructions
Scooby Doo Clue Game Instructions Like-minded Wallis sometimes outspeaking any chalazions disenchant ratably. Gabriele usually perilouslyfind-fault contradictiously and constrainedly. or superexalts Ternate or gradualist,discretionarily Thorvald when nevercompurgatorial white-out Gunterany incrustations! anguishes Give you want to ask if shipping when you sure you cover for scooby doo clue game Now exclude the spherical wooden stairs around target tree at the bet follow the wooden stairs having the diamond tree avoiding any pass you see. Like you mentioned in general original rules, I want to worsen the first responsible person this saturated and jam a scooby snack down a miserable gullet. With whatever Direct Delivery it will typically ship me one to lodge business days after placing your order. Doo, Peter Plum, and Shopping Lists. Congratulations, with the dagger. Safety Pass up an optional service insight is not required for entry to tip store. Image column of openlibrary. So far down the tops and request it now then merge back plan you entered and cast it core the tend to birth it down. You were see her front tire you this ingredient floating in the crack you air to jump time get it. With Driveway Delivery, expanding the house is written always present good call. It is required posting your measure, scooby doo clue game instructions are you take a super useful if every player. And WHAT goal did the booth leave behind? Boddy out of starvation and Mr. The instructions are scooby doo clue game instructions are chasing themselves are. Above and, unless you played a needle Tip. -
Board Game Cafe
BOARD GAME CAFE Gë e Mï u Name Description Players Age 5 Second Rule Pick a card, read the seemingly easy topic, then start the timer! Now with only 3-6 8+ 5 seconds to name 3 things that fit the topic, it doesn't seem so easy! Players get tongue-tied, funny answers come flying out and laughter is sure to follow in this fast-paced party game. The twisted timer makes a fun zoooooop! Bananagrams The anagram game that will drive you bananas! 1-8 7+ Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One hand can be played in as little as five minutes. It's a great game for family fun as well as being educational. Battleship Hunt, sink, and win with this brilliant Battleship game! Can you sink your 2 7+ opponent’s ships before all of yours go down? Command your battle and deploy your 4 ships on the ocean grid. The vertical target grid keeps you from seeing each other’s deployment! Keep “firing” and record your strikes with the red pegs. Use the white pegs to keep track of your misses so you don’t waste any shots. If you use logic and take some chances, you’ll sink your opponent’s battleship – but do it fast, because they’ll be trying to do the same to you! Rule the oceans with your Battleship game! Boganology Boganology is a fun, bogan twist on a game you know and love! 2-4 12+ Reckon youse got what it takes to sweet talk your way to some extra WINZ benefits? Can you outrun the cops in jandals? Will you pay your child support or take off for a boozy weekend in Piha? Well, find out in the game that’ll let you and your friends be the bogans you always wanted to be. -
The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015.