Statement of Purpose Why Create the Museum Museum Scope Digital Records and Archiving

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Statement of Purpose Why Create the Museum Museum Scope Digital Records and Archiving All the latest information about the Museum Of Gaming project! Issue number 1 – November 2014 In the first issue... Laying the foundations Statement of purpose Why create the museum Museum Scope Digital records and archiving Research News The Courtship Game (c.1815) Acquisition News Bull & Bear PIT (1919) SORRY (1929) Exhibition News Preparations! The Last Bit The museum's first edition, pre-patent, Monopoly from 1937 Who we are Museum Information Statement of purpose The statement of purpose is be made available to the an important element in general public, students, shaping the museum, more schools and academics. Welcome than this, it's a requirement for Accreditation status and The items in the collection As this is the first edition of the Museum Of part of the SPECTRUM 4.0 are to be made available Gaming Newsletter, I'm going to use it to procedures which the online via the published explain a little about what the project is, museum is planning towards database, downloads of what it involves, what has been done so far, from the beginning. fact sheets about key and why the museum is being created in items, and digital versions the first place. This is an important of the exhibitions. The statement at this stage as it museum will also make Although the archive for this project began defines the aims, goals and exhibitions or individual in 2010, the idea for a museum was direction of the museum. exhibits available for loan announced just one month ago and there to other institutions and for has already been a fast and widespread “The Museum Of Gaming school visits.” level of interest through social networking exists to illustrate, at many and online interactions. levels, the importance of At this early stage of games and the games development everything is I am more than happy to hear from anyone industry in the development subject to change and this reading this newsletter so please do send of humans and the influence first newsletter is to let your suggestions, requests, and ideas about of gaming upon society. interested parties have a the project to the email address below. preview of the museum's The collection and its plans. The fundamental Phil Robinson research, in the areas of objectives of the museum, Director & Curator anthropology, archaeology, however, will remain as [email protected] psychology and history will stated here. Why create the museum? Research News The Courtship Game (c.1815) Specialist museums exist to capture a particular section of human The museum's archive comprises three main collections, development and history. The “Museum “Fantasy Role Play”, “Family Gaming” and “Computer Based Of Gaming” is no different in this Gaming”. This particular object doesn't sit neatly into any of respect and shall serve initially as a these existing collections, but as an item of special interest it is collection, archive and research facility. something the museum should preserve. It gives us a rare glimpse of courtship in the early nineteenth century. Games have played an important role in the development of society. From cards and dice to realistic computer simulations, games can be a simple form of childhood play, war planning for battle, encouragement of strategic thinking, group entertainment and development, or even scientific or social experimentation through role playing. The effects of gaming on social development are also wide ranging, from adaptations in our evolution to the implications of modern gaming on child development, these issues will be researched and explored at the museum. Museum Scope The handmade box is very fine and decorated with watercolour vignettes. As the museum's resources are small and its aims clearly defined, the This is a hand-made item and other side is written a verse collection and acquisitions have to be as such forms unique in rhyme around the subject carefully targeted. collection of artwork and text. of courtship or intended It is from a time when marriage. There are many existing museums commercial board games were which contain a collection of games, for just developing beyond There are no instructions example, “The Museum of Play” at the draughts and chess sets and written so the nature of the V&A and several country house moving towards family and object must be inferred museums now contain a “Museums of parlour games. entirely by the contents and Childhood” as a subset of their main context. Firstly, from the collection. The care taken in its creation literary content of the cards and effort over its artwork the “L” and “G” can be These museums are often a collection gives a real feel that this is a assumed to be “Ladies” and of Victorian toys such as doll's houses well developed item that has “Gentlemen”. and rocking horses and are not directly been played and refined into a focused on the research of games and developed product. The gaming. The aim of the Museum Of construction of the box is from Gaming is about the development of layered card which has been gaming in particular and acquisitions at stitched together along the this point are of objects that show and seams which incorporate a explore the importance of this wire to lend strength to the development. construction. The fine quality water colour images and their Digital Archiving accompanying text have been glued to the box for decoration/illustration. The archive started in 2010, whilst developing a collections management The contents of the box is software product, an example archive simple, there are 104 cards was needed. The legacy of this is that each measuring around 15cm digital archiving and online public by 10cm. The cards are presentation of the museum's activity marked on one side with either remains a key goal. a letter “L” or “G” and on the Some of the images are enhanced with gold leaf. Acquisition News Sorry (1929) Sorry is a board game that is currently marketed for two to four players, ages six through to adult. The game's title comes from the many ways in which a player can negate the progress of another, There are 104 hand written cards. while issuing an apologetic "Sorry!". It can be traced back to the ancient This gives us two equal decks of Indian Cross and Circle game called 52 cards each, with verses “Pachisi” and the aim is for players appropriate to gender noted. to travel around the board with their pieces faster than any other player. This appears to be all that is needed to play but it is not known The earliest version of Sorry can be whether or not the game is traced back to William Henry Storey actually complete. The number of of Southend-on-Sea who filed for a players is also unknown but it can patent in the 1920's, the game was Sorry, board and box with art-deco labels. be assumed to be a parlour game already being manufactured at this instructions. Monopoly, Cluedo and to be played at a social dinner or point and these very early editions many other games were also party. are marked with patent pending. supplied in this format during the Sorry was registered as a trade 1930's. Sorry is now marketed by The item will soon be digitised, mark on 21 May 1929. Hasbro and has changed greatly in this will include high resolution style. photographs and flat-bed scanning The game continued to be of both the box artwork and the manufactured by BCM (British Card hand written cards. A transcript Manufacturers) in England under will then be made of each card Patent Number 339,653 Registered using Optical Character Design No. 748,776, Trade Mark No. Recognition (OCR) followed by 502,898. manual checking of the results. This object will be the focus of a The game is a good early example special report at a later date and of a separates board game. With hopefully we will have more separates, the game doesn't come information about that in the next all contained in one box but is newsletter. supplied as a board and a smaller box to hold the playing pieces and This 1929 edition is now in the archive Photo Credits: Gary Pink Acquisition News PIT was most likely based on the the game from 1970 onwards Bull & Bear PIT (1919) game “Gavitt's Stock Exchange”, were issued with a bell to signal which was invented in 1903 by the start of trading. Harry E. Gavitt and this particular version of PIT was created by The two extra cards are optional Edgar Cayce, who later found fame for play but are used to add an for his psychic predictions. further element of luck/risk to the game. The bull acts as a The game's title comes from the commodity on its own and Chicago Board of Trade (known therefore does not need to be internally as 'The Pit') and it is collected into a set, earning the intended to be a simulation of open player points straight away. Any cry commodity trading. player with the bear in their hand at the end of the game has PIT Bull and Bear Special edition. The game is for between three and to forfeit a quantity of points. seven players and the deck of PIT was first released by Rook Card cards represents seven different The museum's copy of this game Company Inc. in 1904, the game was commodities wheat, barley, corn, is complete, it has all its original very popular and in 1919 this special flax, hay, oats and rye.
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