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Ludopor – Platform for Creating Word Educational Games
LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website. -
WO4 Ella Watts
Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 WOODEN OVERCOATS: FUNN FRAGMENTS “AUTUMN CLEANING” by GABRIELLE WATTS Antigone Funn ~ BETH EYRE Georgie Crusoe ~ CIARA BAXENDALE Rudyard Funn ~ FELIX TRENCH Dr. Bear ~ TOM CROWLEY FUNN FRAGMENTS THEME. ANNOUNCER: Funn Fragments... of Wooden Overcoats. Antigone struggles to let go in Autumn Cleaning by Gabrielle Watts. QUIET ROLL OF THUNDER, INTO: FUNN FUNERALS ATTIC. GEORGIE IS RIFLING THROUGH A MOUNTAIN OF JUNK. CRASHING AND CLUNKING AS SHE THROWS RANDOM OBJECTS OVER HER SHOULDER. GEORGIE: No… no… no… ANTIGONE IS DOWNSTAIRS. ANTIGONE: (OFF, MUFFLED) Georgie? GEORGIE: Don’t need that... don’t need that… ANTIGONE: (OFF, MUFFLED) Georgie! 1 Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 OFF, ANTIGONE HURRIEDLY RUNNING UP STEPS, UP TO THE ATTIC, AS GEORGIE KEEPS SORTING THROUGH JUNK. GEORGIE: They definitely don’t need that… THE TRAPDOOR BURSTS OPEN. ANTIGONE: (FROM OPEN TRAPDOOR) Georgie!! GEORGIE: Aaaargh! ANTIGONE: Aaaarghh! GEORGIE: (BEAT, RECOVERING) For… God’s sake, Antigone! You gave me a heart attack. Wait, why were you screaming? ANTIGONE: Because you were screaming! It’s frightening. Don’t do it again or you’re sacked. GEORGIE: You’re the one bursting through the trapdoor! ANTIGONE: Well you’re the one in the attic! Scuttling about and making a racket – I can hear it all the way from the mortuary! GEORGIE: Sorry about that. There isn’t a lot of space to move up here. ANTIGONE: You shouldn’t be up here at all! How many times have we told you that the attic is off-limits? GEORGIE: Yeah, I know that. -
Fall Fun Campbell Elementary 5Th Grade Gloria Cuellar-Kyle
Fall Fun Campbell Elementary 5th Grade Gloria Cuellar-Kyle Get ready to discover mathematics all around you this fall! Just like reading, regular practice with problem solving, computation, and math facts will maintain and strengthen the mathematic gains you have made through the school year. Enjoy these activities to explore problem solving at home. The goal is for you to have fun thinking and working collaboratively to communicate mathematical ideas. While you are working ask how the solution was found and why a particular strategy helped you to solve the problem. Fall Fun Campbell Elementary 5th Grade Gloria Cuellar-Kyle Math Journals are an excellent tool for helping children record their perceptions about math and the strategies they employ to arrive at a solution. A math journal is a book in which children record their math work and thinking. At home a math journal can be used to: Record the solutions to math problems or projects , along with the strategy and thought processes used to arrive at the solution o For instance a math problem or project may require some time (perhaps days) to arrive at a solution and a math journal helps children to reflect on their thought processes as well as strategies that did and did not work. Write about learning: When children students are asked to reflect on their math learning. For example, children may be asked to write about "what you already know about ......" before beginning an activity or "think about what you did today, what your learned, and any questions you have", or "the three most important things you learned from this activity." These opportunities to journal provide children with metacognitive occasions to think about their thinking or consider points that were not clear. -
Categories for Suggested Activity Periods Population Sizes
Categories for suggested Activity Periods population sizes (Not all games are listed in alphabetical order) Small (2-6) Medium (7-12) Large (13-20) Any Alphabet Games Action Trivia Action Trivia Adverts Basketball Shoot Are you more like… Are you more like... Balloon V-ball Beat the Dice Around the World Adult Musical Chairs Basic Exercise Beetle Alphabet Games Balloon Batting Relay Bocce Ball Bunko Basketball Shoot Birthday Mime Win, lose or draw Bowl a Ball Birthday Mime Bucket Series Beanbag Bowling Bowl a Ball Ball and Bucket Add a Letter Baton Balloons Creative Categories Can You Identify Blackboard Relay Clapping Clues Card Knockout Calling Out Dice Baseball Clapping Clues(5/6) Circle Pass Face Up Card Toss Crossword Puzzle Can You Identify Find Someone Who… Concentration Charades (various) Goin’ for a Ride Create a Comic Strip Creative Categories Guesstures Dot’s Dot Clapping Clues Hot Potato Golf Toss Crossword Puzzle Hoola Hoop Dice Toss Graph-paper Drawing Describing the Object Magic Square Toss Hearts Dice Baseball Moon ball I am going on a trip… Dot’s Dot Musical Hat License Plate Nametag Egg Carton Bounce Name that Sport Map Scavenger Hunt Going Blank Name Six One Minute of Words Graph-paper Drawings Opinion Game Picture, Picture Guess the Guest Pin Guard Product Slogans Guess Who Paper Ball Toss Ping & Pong Hot Potato Relays (outside) Scribbles Last Letter Ring Toss Skunk License Plate Name Tag Spin the Bottle Exercises Spoons Map Scavenger Hunt Straddle Ball Team Hangman Moon ball Target Baseball Twenty Questions Name that -
View Annual Report
ANNUAL REPORT To Our Shareholders There is no better mission in life than “Making the World Smile!” At Hasbro, our business is built on fun, and our nearly 6,000 employees worldwide are all focused on bringing joy and exciting play experiences to millions of kids and families across the globe. You can see this commitment and passion in everything we do --- from the toys, games and licensed products we bring to market, to how we manage our business, and create value for our shareholders. As you read about all of the great things happening within your company, we hope that Hasbro brings out the kid in all of you and that you continue to personally discover the magic within our brands! 2007 Highlights In 2007, Hasbro had a very strong year and delivered record-breaking results, in spite of the challenges facing the toy industry. We started 2007 strong, performed well throughout the year, and fi nished with a robust fourth quarter, even though the industry saw a holiday season that was negatively affected by a weak retail environment and the impact of the lead paint recalls. We were proud that Hasbro avoided any lead paint recalls --- a tribute to our commitment to product safety. Our growth was broad based, both in terms of geography and product categories, and we continued to drive innovation in all aspects of our business. All in all, Hasbro had an extraordinary year! We have accomplished a great deal over the past six years --- growing revenues at a compounded annual growth rate of over 6%, surpassing our longer-term goal of 3-5% per year, and achieving an operating margin of 13.5%, also exceeding our target of 12% or better, set several years ago. -
Lesson from a Yahtzee Game the Benefits of Going with Your Gut by JT (Jerry) Fest
JTFest Consulting Training & Consultation visit the Online Library at www.in4y.com Lesson From a Yahtzee Game The benefits of going with your gut By JT (Jerry) Fest Trust your hunches. They're usually based on facts filed away just below the conscious level ~ Joyce Brothers In another article (Instinct Trumps Training) I suggested that we learn to professionally respond in situations rather than be slaves to our instincts. In this article I suggest the exactly the opposite, that we should trust our instincts. Contradiction? Not really. It’s more a matter of semantics. In the other article, the “instincts” I was referring to were our ingrained, almost involuntary reactions that are rooted in emotions … fear, anger, loss of control. We often experience these emotions in youth work, and it’s critical that we learn to recognize them so that we may respond appropriately according to our training, rather than react reflexively according to our emotions. The “instincts” I refer to in this article are those “gut level” feelings we have that are really nothing more than the sum of our experience and knowledge telling us the right thing to do. Emotional reactions are instincts that often do not serve us well in youth work … gut level feelings based on experience and knowledge often serve us very well. I was reminded of this in a recent game of Yahtzee. If you’re not familiar with Yahtzee, it’s a dice game where you have 3 rolls to get certain scores or combinations with 5 dice. In this particular game, the situation I was in was that I needed my 4 of a kind. -
Gamepuzzlecollection Sorted by Title Updated 2-21-17.Xlsx
Game Puzzle Collection Sorted By Title Updated 2/21/17 Title Material Type Item Assigned Branch Aargh!: game Games New Bremen Public Library Albequerque: Americana Collection: puzzle Puzzles Cridersville Public Library Alphabet puzzle (uppercase): puzzle Puzzles New Knoxville Community Library Alphabet puzzle (uppercase): puzzle Puzzles New Knoxville Community Library America the beautiful: puzzle Puzzles ACPDL Wapakoneta The American girls: game Games New Bremen Public Library Animal upon animal game Games ACPDL Wapakoneta Apples to apples junior : game Games Cridersville Public Library Apples to apples junior : game Games White Memorial Library Apples to apples: party ed. : game Games ACPDL Wapakoneta Apples to apples: party ed. : game Games White Memorial Library Arthur's birthday: puzzle Puzzles ACPDL Wapakoneta Backgammon: game Games New Bremen Public Library Balance beans, seesaw logic game game Games Stallo Memorial Library Bananagrams game Games New Bremen Public Library Basic skill board: puzzle Puzzles New Knoxville Community Library Beacon's cove: puzzle Puzzles Stallo Memorial Library Beanbag game Games New Knoxville Community Library Beanbag scarves game Games New Knoxville Community Library Beat the parents: game Games ACPDL Wapakoneta Bellingrath gardens puzzle Puzzles New Bremen Public Library Bellz! game Games White Memorial Library Big blue sea: puzzle Puzzles White Memorial Library Biltmore puzzle Puzzles Cridersville Public Library Bird in hand quilts: puzzle Puzzles New Knoxville Community Library Birds in garden: -
LRMS Supplemental Activities
LRMS Supplemental Activities The following provides examples of activities students can accomplish without the use of technology. Many of these activities provide opportunities for families to spend time together participating in engaging and enjoyable activities. READING and WRITING ● Read a story, and then retell or rewrite the story from a different character's perspective. ● Write a short play and perform it for siblings and/or parents. ● Listen to your favorite songs. See how many literary devices you can identify, or come up with your own lyrics put to the tune of the song. ● Read a children's book aloud to your siblings, pet, or parents. Remember to use different voices for different characters. ● Create your own book and/or graphic comic. ● Play short versions of word games like Scattergories, Boggle, Taboo, and Password. MATH ● Play any strategy or logic games with siblings and/or parents. (Life, Clue, Monopoly, Blockus, Sequence, Labyrinth, Settlers of Catan, Ticket to Ride, and so on) ● Create your own board game. Be prepared to teach your family how to play. ● Quiz your parents on their math skills. Ask multiplication facts, division facts, fractions, or create equations. Make sure you know the answers. ● Figure out the distance between two cities on a map using the scale. Start with short distances and increase the distance. ● Look up the monthly average rainfall and/or temperature in your city or state. Then use these figures to determine the average total rainfall for the year and average temperature during each season of the year. “Education is not the learning of facts, but the training of the mind to think.” -Albert Einstein Additional Learning Opportunities 9. -
Hasbro Announces New TELEPODS and Jenga Gaming Experiences Based on the Upcoming ANGRY BIRDS™ GO!™ Mobile Game from Rovio Entertainment
September 24, 2013 Hasbro Announces New TELEPODS and Jenga Gaming Experiences Based on the Upcoming ANGRY BIRDS™ GO!™ Mobile Game From Rovio Entertainment PAWTUCKET, R.I. - September 24, 2013 - Ready. Set. Go! New this fall, Hasbro, Inc. (NASDAQ: HAS) introduces the ANGRY BIRDS GO! TELEPODS™ and JENGA product lines, launching in support of Rovio Entertainment's highly-anticipated ANGRY BIRDS GO™! mobile game. On the heels of the globally popular ANGRY BIRDS phenomenon, a new ANGRY BIRDS story has come to life with ANGRY BIRDS GO! where the birds and pigs have jumped into karts to battle it out in a calamitous downhill race to the finish. Initially introduced with Rovio's ANGRY BIRDS STAR WARS II® on September 18th this year, the TELEPODS platform allows for a seamless integration of physical characters into the mobile gaming experience. The technology behind the TELEPODS platform allows players to "teleport" their physical ANGRY BIRDS GO™! karts into the digital game using their mobile devices . Hasbro's ANGRY BIRDS GO! JENGA gaming line offers innovative, face-to-face play based on the mobile game. Kids can take on the villainous pigs with exciting kart racing action, bird-launching fun, and iconic JENGA block toppling action. Both the ANGRY BIRDS GO! TELEPODS™ and JENGA product lines are available at major retail locations beginning on October 1, 2013, with the mobile game following later. Consumers can check www.Hasbro.com for TELEPODS smart device compatibility beginning on October 1. The 2013 ANGRY BIRDS™ GO! TELEPODS™ line from Hasbro features the following products: ANGRY BIRDS™ GO! TELEPODS™ PIG ROCK RACEWAY™ Set (Approximate Retail Price: $29.99; Age: 5+; Available: Fall 2013) Race head-to-head to topple the pirate pigs! Slingshot your kart through swinging obstacles and avoid the pigs to be the first to the finish line. -
(12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 Owoc (43) Pub
US 20150290552A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 OWOc (43) Pub. Date: Oct. 15, 2015 (54) INDIVIDUAL GAME MODULES indicia, balls that roll into indented platforms out of cages, COLLECTIVELY UNIFIED INTO A tubes or boards with indicia, as in Bingo game apparatuses, et COMPOSITE NOVEL WORD GAME WITH al. These modules are collectively arranged or sequenced into OPTIONAL GAIMVARATIONS AND WORD game segments before or during the game play with a prede THREADS AND INTERACTIVE PLAYER termined content and duration. The modules are thusly uni FORMATS fied into a unique, composite, single “Wordsmith WarsTM game, which further may have a common theme(s) associated (71) Applicant: Greg John Owoc, Greenville, SC (US) within the game content modules. As well, letter(s) or word (S), and/or their correct word or phrase positions, in addition (72) Inventor: Greg John Owoc, Greenville, SC (US) to points or money won, may also be won throughout play. (21) Appl. No.: 14/253,419 These word and/or letter “threads,” which are strings or a series of letters or words, may be collected by the contestants (22) Filed: Apr. 15, 2014 or competitors, then strategically used to advantage in a cli mactic final round or closing game module that may also Publication Classification include a strategic letter and/or word bidding process. The game may be adapted into a typical physical stage TV show or (51) Int. Cl. any electronic formats that involve players watching or par A63. I/00 (2006.01) ticipating in the game through use of any of the broadcast A63F 9/00 (2006.01) mediums in which persons watch or play games. -
Child Life Wish List Thank You for Your Kind Support and Generosity! the Pediatric Patients at Unitypoint Health - Methodist Will Greatly Appreciate Your Donation
Child Life Wish List Thank you for your kind support and generosity! The pediatric patients at UnityPoint Health - Methodist will greatly appreciate your donation. THANK YOU! GAMES • Colored Tissue paper • Hot Wheels/Matchbox Cars • XBox games (rated E) • Craft Kits (beads, yarn, jewelry, paper • Superhero Figurines • PlayStation games (rated E) projects and painting) • Cash Registers • Travel Board Games (with all plastic • Bubbles • Play Tools pieces) • Glue Sticks • Washable Baby Dolls (not cloth) • Washable Games (for multiple patients • Color Wonder Markers & Book Set • Musical Instrument Toys to use and enjoy) • Paper Mache Boxes (any shape) • Construction Toys (Bristle blocks, - Guess Who • Paper Plates Duplo) - Kerplunk • Pipe Cleaners • Lego Kits - Tip It • Yarn • Large Seek & Find Board Books - Trouble • Children’s Scissors - Up Words • Googly Eyes (sticker kind) SCHOOL-AGE ITEMS - Yahtzee • Holiday Craft Kits • Find It (brand) Games - Catch Phrase • Tempera Paint • Puzzles - Simon • Craft Kits - Q’s INFANT/TODDLER ITEMS • Toy Dinosaurs, Insects, Animals - Perfection • Crib-Side Mounted Musical Toys • Action Figures - Battle Ship (washable mobiles without cloth parts) • Lego Sets - Bop IT • Plastic Toys (with lights, sounds, and • Dolls & Doll Clothes - Connect push buttons) • Board Games - Scrabble • Rattles • Playing Cards/Card Games - Blokus • Light-Up/Musical Toys • Doctor Play Kit - Master Mind • Pop-Up Toys - Fishing • Soft Vinyl Books & Board Books TEEN ITEMS - Dominos • Large Children’s Board Books • Portable DVD Players -
Optimal Risk in Multiagent Blind Tournaments Extended Abstract Theodore J
Extended Abstract AAMAS 2019, May 13-17, 2019, Montréal, Canada Optimal Risk in Multiagent Blind Tournaments Extended Abstract Theodore J. Perkins Ottawa Hospital Research Institute & University of Ottawa Ottawa, Ontario, Canada [email protected] ABSTRACT 1 INTRODUCTION In multiagent blind tournaments, many agents compete at an in- In many games, agents compete directly against each other and dividual game, unaware of the performance of the other agents. make many tactical and strategic decisions based on their knowl- When all agents have completed their games, the agent with the edge and observations of their opponents [9, 10, 13]. In other games, best performance—for example, the highest score, or greatest dis- however, the agents perform individually, and winning is based on tance, or fastest time—wins the tournament. In stochastic games, which agent performs the best. Examples include some types of an obvious and time honoured strategy is to maximize expected auctions [8], certain game shows, applying for a job or an exclusive performance. In tournaments with many agents, however, the top fellowship or a grant, and the original motivation for the present scores may be far above the expected score. As a result, maximizing work, massively multiagent online tournaments. When many indi- expected score is not the same as maximizing the chance of winning viduals are competing, the bar for success—say, the winning game the tournament. Rather, a “riskier” strategy, which increases the score in a tournament—is naturally higher. Thus, although each chance of obtaining a top score while possibly sacrificing some agent is playing individually, an intelligent agent must adapt its expected score, may offer a better chance of winning.