(12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 Owoc (43) Pub

Total Page:16

File Type:pdf, Size:1020Kb

(12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 Owoc (43) Pub US 20150290552A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 OWOc (43) Pub. Date: Oct. 15, 2015 (54) INDIVIDUAL GAME MODULES indicia, balls that roll into indented platforms out of cages, COLLECTIVELY UNIFIED INTO A tubes or boards with indicia, as in Bingo game apparatuses, et COMPOSITE NOVEL WORD GAME WITH al. These modules are collectively arranged or sequenced into OPTIONAL GAIMVARATIONS AND WORD game segments before or during the game play with a prede THREADS AND INTERACTIVE PLAYER termined content and duration. The modules are thusly uni FORMATS fied into a unique, composite, single “Wordsmith WarsTM game, which further may have a common theme(s) associated (71) Applicant: Greg John Owoc, Greenville, SC (US) within the game content modules. As well, letter(s) or word (S), and/or their correct word or phrase positions, in addition (72) Inventor: Greg John Owoc, Greenville, SC (US) to points or money won, may also be won throughout play. (21) Appl. No.: 14/253,419 These word and/or letter “threads,” which are strings or a series of letters or words, may be collected by the contestants (22) Filed: Apr. 15, 2014 or competitors, then strategically used to advantage in a cli mactic final round or closing game module that may also Publication Classification include a strategic letter and/or word bidding process. The game may be adapted into a typical physical stage TV show or (51) Int. Cl. any electronic formats that involve players watching or par A63. I/00 (2006.01) ticipating in the game through use of any of the broadcast A63F 9/00 (2006.01) mediums in which persons watch or play games. A board (52) U.S. Cl. game is also a preferred embodiment of the invention. Tele CPC. A63J I/00 (2013.01); A63F 9/0098 (2013.01) vision game shows, including interactive TV, and in other interactive communication media, such as over the internet or (57) ABSTRACT other communications networks such as desktop and com Novel games, aka, “Wordsmith WarsTM, playable by one or puter pad format, Smartphones and many other “connected more participants are disclosed comprising individual game devices, such as having an “app' for home audiences to play modules that have assigned value accruing to the module along during live broadcasts, all part of what is commonly winning player(s), as a unique game platform.” Modules are being called the “Cloud” and “Internet of Things” or IoT are selected preferably by a chance or random indicator mecha potential mediums for formats that may support and distrib nism, such as a chance wheel, cards, dice, spinning globe with ute the game. *::::::: (SECOi iD SCREEN CR (ESA's 8 88: ::::::::: Patent Application Publication Oct. 15, 2015 Sheet 1 of 38 US 2015/0290552 A1 $NºNo.NSSSSSSSSSSSSSSS †§?Š§§No.tae x~~~~~~~~~~<<<<<<x^*** Patent Application Publication Oct. 15, 2015 Sheet 2 of 38 US 2015/0290552 A1 sssssss``` ?????????: Patent Application Publication Oct. 15, 2015 Sheet 3 of 38 US 2015/0290552 A1 WHEELiSE- PSSN ars GA; iii, gy i.S. ? is it is " Baii-ype 3ane hai ce Selector R. RE Patent Application Publication Oct. 15, 2015 Sheet 4 of 38 US 2015/0290552 A1 3 Patent Application Publication Oct. 15, 2015 Sheet 5 of 38 US 2015/0290552 A1 Syte sper x - is {e at easia:Exe Exe. sax^Ysaws s&S k graxx gays is 8 water spray : sites is a gags site: ". aways sexes x: it is way rea tax ass w.e. g. s. S y S y faster rear Patent Application Publication Oct. 15, 2015 Sheet 6 of 38 US 2015/0290552 A1 ssssssssssssssssassssssssssssss s&SSSSSS & Ssssssssssssssssssssssssssssss Ys sys SSw Yass S ::::::::::::::::S etc., arris atricicers isx. Swww.xxxx w O is a si?tases. wa-ixs assissa. o is are liesia iravasagacie esse-cay. : is a viss' . .43 e g is:- sy sSSSSSSSSSs 3.x. Patent Application Publication Oct. 15, 2015 Sheet 7 of 38 US 2015/0290552 A1 syssy SSS &S syssssssssssssssssssssss sy sssssssssssssssss Y state 88tes is is fia is re ing of society is centered.” or rise as {: “SiCi' 3 Patent Application Publication Oct. 15, 2015 Sheet 8 of 38 US 2015/0290552 A1 saxy s& SSSSS : al : : : : &: g 38 g s g: 8 8: 8: : a. & 8: : & 8 s&Y SS Nx&s sy xxx SSS S&S - Patent Application Publication Oct. 15, 2015 Sheet 9 of 38 US 2015/0290552 A1 sway m s ys syS axss:XSSSaS s& 33 isexes ces f": 883 :::::::::::: * Begis is wit: , , . S swy&S XXXX. Sssssss s&SS s :: S. S.Š 3888: 888: |) “5-LETTERWORDS” Patent Application Publication Oct. 15, 2015 Sheet 10 of 38 US 2015/0290552 A1 SSSSS SS SS s&S s'sssssssssssssss SSS ŠssSassass s Key Sexes S s^Sxxxx...S.s SSSSSSSSSSSSSSSSS 8: &38. Patent Application Publication Oct. 15, 2015 Sheet 11 of 38 US 2015/0290552 A1 SSSSSSS Šss sy s&y r SS Šxs S aga: 8 -a 388& :::::::: *::::::::::::::::::: ": 88: 888 yeaks egg is g g grace, O :::::::::::::::::::: 88 was it weeks Kege is rest grassee. S ssass& sSS ) “3-LETTER WORDS" Patent Application Publication Oct. 15, 2015 Sheet 13 of 38 US 2015/0290552 A1 3 Patent Application Publication Oct. 15, 2015 Sheet 14 of 38 US 2015/0290552 A1 R 4. Patent Application Publication Oct. 15, 2015 Sheet 15 of 38 US 2015/0290552 A1 - Patent Application Publication Oct. 15, 2015 Sheet 16 of 38 US 2015/0290552 A1 res Patent Application Publication Oct. 15, 2015 Sheet 17 of 38 US 2015/0290552 A1 Ref Patent Application Publication Oct. 15, 2015 Sheet 18 of 38 US 2015/0290552 A1 TT is R 8 Patent Application Publication Oct. 15, 2015 Sheet 19 of 38 US 2015/0290552 A1 Patent Application Publication Oct. 15, 2015 Sheet 20 of 38 US 2015/0290552 A1 EVOD VENT ii . TAL RE: 28:85 R. N. E: SEEN 3: .N. Sv% N''{{ {{G}, ESA: S: ; 8.3: EST REST SESS; Si, S. WA.K. (N, {NTENSEY RELEF, CONTES ANT INTRO) $ yN. 53 N. First 883: Si grgize Second Round isiivs; {A : C*"ES. {AE {:} E 4: 'N'Es. "A*" ii. 8:8; 3. ''{: ::::: 'A' fi : S:: * :: SE: E." AE A.E. S. f : {GA's E, A.E. S. PAYE3 1:30 vs N. GAME viobi E2. CoNEs. :Ak: 888, 3.8% ES A* Sig SNS SEE: A^i: SSN, 83 SE: E: {A^3, GAY SE is AYE: GAE, A&E 8: AYE :33 is N. ki. A. : 8:8; 3. C*ES ? GAME viopULE 6, CONTES AN : SS : S: TAN #3 SPENS TO SELEC A%3E ARE is F.Y.E. A&E, Av. S. AYE: :38 vs N. 3: ... SE: E. A. &ESR 33AP...? : R. 3 Patent Application Publication Oct. 15, 2015 Sheet 21 of 38 US 2015/0290552 A1 EMBODIMENT # 1 (CONTINUED) - TotALTME: 20:05 MIN. ---, SEGEN i :35 N. SEE, W siri R88; d. Gait i? EEF SESS - {A : ENCE A8 CAN A: E 3:33 UE. NES :: *. A: i: S: , S: E85 A. E. A. S. AYE 8 is a scg3 cat :3} xix. SA, 8.8 F33 3: E A Ji:M GAME v. OLE 8, CONTES. 3 *. A* is vs. 3 E. E. AE, AE SAYE . S{A : y : E f : ... 888. N: 3 * A.E. : E 3. 38'ES A*" is $883 SE: {T GAE, ARE SAYEB S{A ::::::::::::::::::: :38 M. N. A 3: ESS M3 **::: ***::::: B: , N. SE:38: 38A.. 3 A. SE: Si: i , R. S. {{ i ; (FOR is NNER NY-ANCE { YNKXGS, GE AIONAPREE :: * : S3, R 3 Patent Application Publication Oct. 15, 2015 Sheet 22 of 38 US 2015/0290552 A1 Ey3OOMENT ii O. A. V. E.; 28:35, RN. - SEGREEN 2 : MN. SEEN' w SAS-8: Si::::: is AS SESs: S{}'', S' WA. K.N. (NENSY RELE: {C}^' ESAN X". $85.8 x. ; irst K3 is {: '3:28 Seco is ki: ; Siver {A: E 333i: E 8, :38 : S. :^k: :::::::E. {3^:Es. TAR i SS O SEBEC TA:" if xS E::: {ARE. (A&E & AYE Ak: E {A, 8 A38 : N. A. : ::::::, , 383. {fi: 8888. 3. 3x:ES. Th: if SENS SELE: T A : i: SKS :: SELEC {ARE, {A : E is PAYE {ARE. ARE is AYE 3 * :00 MN, SEER A. &E EN A. 3 * 8 : N. R 3 Patent Application Publication Oct. 15, 2015 Sheet 23 of 38 US 2015/0290552 A1 EMBODMENT if 2 (CONTINUED). TorAL TIME: 20:00 MN, SE: EN 5 SEEN - Y Siiri 333333i six Fira Sega Re83. SAS E 3:3: E. S. S. Ax: if : 8 - 3 SELE: 88A: 3 g ::FE AE, AP, E SAYE: UN :::::: *. 3 *. GAME vio) E.E. s. CONTES. SA::::::::::::::FE A: i: 88 NS 3 SELE: A. : :::::: 888 N: (A&E, ARES : AYE :: * : *. 2:{ % N. S{CA: 3 & E A: 3 ES:::A; SE::: * ' ...A. Wy: N \ { *::: 3.5 x, E3: . F. SER SPN f : N S {{R WENNER MY-ANCE 'O 'N'ss, SE: Ex / i: ; N. EA}}}XA.ZE 3:3: ". : * A ENCE ARCA ON {333 x: is , 3 *. NSE: EAWii :33 kts. 3 Patent Application Publication Oct. 15, 2015 Sheet 24 of 38 US 2015/0290552 A1 EMOD VENT i 3. ''A. via: 23:83. M. N. $EEN" : x, Sixw Nix{ }{{ }, ESA 3: S:::: *:::::::: S, SS AK-x, C{}^"ESAN's N' R&B 3: K. Ni First Reassi (S. V.ER y SEE s: :: *. Second Round {}i :A: i:38, : {{*ES AN: iii SNS SEE: w GARE, A&ES PAYE {A:E 3: E 4: C-38, :: *. AN"; SNS SEE: {AME, ARE IS PAYE) 8 N.
Recommended publications
  • Ludopor – Platform for Creating Word Educational Games
    LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website.
    [Show full text]
  • Categories for Suggested Activity Periods Population Sizes
    Categories for suggested Activity Periods population sizes (Not all games are listed in alphabetical order) Small (2-6) Medium (7-12) Large (13-20) Any Alphabet Games Action Trivia Action Trivia Adverts Basketball Shoot Are you more like… Are you more like... Balloon V-ball Beat the Dice Around the World Adult Musical Chairs Basic Exercise Beetle Alphabet Games Balloon Batting Relay Bocce Ball Bunko Basketball Shoot Birthday Mime Win, lose or draw Bowl a Ball Birthday Mime Bucket Series Beanbag Bowling Bowl a Ball Ball and Bucket Add a Letter Baton Balloons Creative Categories Can You Identify Blackboard Relay Clapping Clues Card Knockout Calling Out Dice Baseball Clapping Clues(5/6) Circle Pass Face Up Card Toss Crossword Puzzle Can You Identify Find Someone Who… Concentration Charades (various) Goin’ for a Ride Create a Comic Strip Creative Categories Guesstures Dot’s Dot Clapping Clues Hot Potato Golf Toss Crossword Puzzle Hoola Hoop Dice Toss Graph-paper Drawing Describing the Object Magic Square Toss Hearts Dice Baseball Moon ball I am going on a trip… Dot’s Dot Musical Hat License Plate Nametag Egg Carton Bounce Name that Sport Map Scavenger Hunt Going Blank Name Six One Minute of Words Graph-paper Drawings Opinion Game Picture, Picture Guess the Guest Pin Guard Product Slogans Guess Who Paper Ball Toss Ping & Pong Hot Potato Relays (outside) Scribbles Last Letter Ring Toss Skunk License Plate Name Tag Spin the Bottle Exercises Spoons Map Scavenger Hunt Straddle Ball Team Hangman Moon ball Target Baseball Twenty Questions Name that
    [Show full text]
  • Questions These Questions Are in a Specific Order. 1. What Is Scrabble
    Questions Re: The Game of Scrabble Radio Interview - 14th March 2019 - 2AIRFM These questions are in a specific order. 1. What is Scrabble? 2:30 sec. 2. Who invented it? 1:40 sec 3. Why is it called Scrabble? 30 sec 4. Why play Scrabble? 1:30 sec 5. Why should I join a Scrabble Club? 2:30 sec 6. What dictionary should I use? 3:00 mins. 7. Why are there weird words in the Scrabble Dictionary? 3:00 mins 8. What should I know? 2:30 sec 9. What is a good score in Scrabble? 1 min 10. How can I improve my Scrabble score? 1 min 11. How did you get interested in Scrabble? 1 min That’s eleven questions the volume has been turned up to 11! These are some suggestions for songs to be played between breaks:- Words of love – the Beatles G.L.O.R.I.A. - Them featuring Van Morrison Words - the Bee Gees V.A.C.A.T.I.O.N. - Connie Francis Words - Neil Young D.I.V.O.R.C.E. - Tammy Wynette https://soundcloud.com/user147680538/community-interview-14th-march-2019 1. What is Scrabble? The game of Scrabble has been around since 1933 in one form or another in Western society, so I’ve always thought that everyone would have least heard of it. It wasn’t until recently that I realised there are people out there who don’t know what it is. Oddly enough, one of my relatives who is a very worldly character having run various clubs in his day, whom you would have thought was very knowledgeable brought this fact home to me, he was unaware of what it is.
    [Show full text]
  • Table of Contents
    Table of Contents Introduction.......................................................................................................................................................................5 Chapter 1: Entropy ............................................................................................................................. 13 Chapter 2: Endgame........................................................................................................................... 27 Chapter 3: Pre-endgame................................................................................................................... 51 Chapter 4: Bingo Defense................................................................................................................. 75 Chapter 5: Scoring Spots................................................................................................................... 87 Chapter 6: Board Dynamics...........................................................................................................101 Chapter 7: Closed Board Play........................................................................................................123 Chapter 8: Advanced Decision Making ......................................................................................141 Chapter 9: Inferring Leaves...........................................................................................................157 Chapter 10: Play Your Opponent.................................................................................................169
    [Show full text]
  • Gamepuzzlecollection Sorted by Title Updated 2-21-17.Xlsx
    Game Puzzle Collection Sorted By Title Updated 2/21/17 Title Material Type Item Assigned Branch Aargh!: game Games New Bremen Public Library Albequerque: Americana Collection: puzzle Puzzles Cridersville Public Library Alphabet puzzle (uppercase): puzzle Puzzles New Knoxville Community Library Alphabet puzzle (uppercase): puzzle Puzzles New Knoxville Community Library America the beautiful: puzzle Puzzles ACPDL Wapakoneta The American girls: game Games New Bremen Public Library Animal upon animal game Games ACPDL Wapakoneta Apples to apples junior : game Games Cridersville Public Library Apples to apples junior : game Games White Memorial Library Apples to apples: party ed. : game Games ACPDL Wapakoneta Apples to apples: party ed. : game Games White Memorial Library Arthur's birthday: puzzle Puzzles ACPDL Wapakoneta Backgammon: game Games New Bremen Public Library Balance beans, seesaw logic game game Games Stallo Memorial Library Bananagrams game Games New Bremen Public Library Basic skill board: puzzle Puzzles New Knoxville Community Library Beacon's cove: puzzle Puzzles Stallo Memorial Library Beanbag game Games New Knoxville Community Library Beanbag scarves game Games New Knoxville Community Library Beat the parents: game Games ACPDL Wapakoneta Bellingrath gardens puzzle Puzzles New Bremen Public Library Bellz! game Games White Memorial Library Big blue sea: puzzle Puzzles White Memorial Library Biltmore puzzle Puzzles Cridersville Public Library Bird in hand quilts: puzzle Puzzles New Knoxville Community Library Birds in garden:
    [Show full text]
  • Prueba Específica De Certificación De Nivel Avanzado C1 De Inglés. Junio 2019
    ESCUELAS OFICIALES DE IDIOMAS DEL PRINCIPADO DE ASTURIAS PRUEBA ESPECÍFICA DE CERTIFICACIÓN DE NIVEL AVANZADO C1 DE INGLÉS. JUNIO 2019 Comisión de Evaluación de la EOI de COMPRENSIÓN DE TEXTOS ESCRITOS Puntuación total /20 puntos Calificación /10 puntos Apellidos: Nombre: DNI/NIE: LEA LAS SIGUIENTES INSTRUCCIONES A continuación va a realizar una prueba que contiene tres ejercicios de comprensión de textos escritos. Los ejercicios tienen la siguiente estructura: se presentan unos textos y se especifican unas tareas que deberá realizar en relación a dichos textos. Las tareas o preguntas serán del siguiente tipo: Opción múltiple: preguntas o frases incompletas, seguidas de una serie de respuestas posibles o de frases que las completan. En este caso deberá elegir la respuesta correcta rodeando con un círculo la letra de su opción en la HOJA DE RESPUESTAS. Sólo una de las opciones es correcta. Ejemplo: 1 A B C Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. 1 A B C Pregunta de relacionar. Se presentan una serie de proposiciones que deberá relacionar con su respuesta correspondiente de entre las proporcionadas. En este caso deberá elegir la respuesta correcta y escribir la letra de su opción en la HOJA DE RESPUESTAS. Ejemplo: 1 A B C D E Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. 1 A B C D E Pregunta de Verdadero / Falso. Se presentan una serie de preguntas y se deberá decidir si la información facilitada es verdadera o falsa. Ejemplo: 1 True False Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera.
    [Show full text]
  • LRMS Supplemental Activities
    LRMS Supplemental Activities The following provides examples of activities students can accomplish without the use of technology. Many of these activities provide opportunities for families to spend time together participating in engaging and enjoyable activities. READING and WRITING ● Read a story, and then retell or rewrite the story from a different character's perspective. ● Write a short play and perform it for siblings and/or parents. ● Listen to your favorite songs. See how many literary devices you can identify, or come up with your own lyrics put to the tune of the song. ● Read a children's book aloud to your siblings, pet, or parents. Remember to use different voices for different characters. ● Create your own book and/or graphic comic. ● Play short versions of word games like Scattergories, Boggle, Taboo, and Password. MATH ● Play any strategy or logic games with siblings and/or parents. (Life, Clue, Monopoly, Blockus, Sequence, Labyrinth, Settlers of Catan, Ticket to Ride, and so on) ● Create your own board game. Be prepared to teach your family how to play. ● Quiz your parents on their math skills. Ask multiplication facts, division facts, fractions, or create equations. Make sure you know the answers. ● Figure out the distance between two cities on a map using the scale. Start with short distances and increase the distance. ● Look up the monthly average rainfall and/or temperature in your city or state. Then use these figures to determine the average total rainfall for the year and average temperature during each season of the year. “Education is not the learning of facts, but the training of the mind to think.” -Albert Einstein Additional Learning Opportunities 9.
    [Show full text]
  • (X4) – Includes: Lawn Games
    Community Spirt Inventory List Block Party Kit (x4) – Includes: • 1 Large Parachute • 1 Small Soccer Ball • 1 Small Parachute • 2 Soccer Nets • 1 Large Football • 1 Small Basketball • 1 Small Football • 1 Whistle • 6 Bean Bags • 3 Skipping Ropes • 4 Frisbees • Scoop Ball Pair • 3 Timers – 1 Min., 3 Min., & 10 • Wooden Egg & Spoon Set Min. • County Me in Activity Book • 4 Cones • 2 Potato Sacks Lawn Games Spikeball. Commonly referred to as a combination of volleyball and four-square. It is played 2 v 2, with a Spikeball net placed between the teams. A player starts by serving the ball down on the net so it bounces up at the opponents. They have up to three hits between them (like volleyball) to control the ball and bounce it back off the net. When they miss, you score. Once a point starts, players can move or hit the ball anywhere. Giant Snakes and Ladders. Like the classic board game, except your bodies are the tokens! Each player takes a turn rolling the dice. They then move forward the number of spaces shown on the dice. If you end up at the bottom of the ladder, you climb up and if you end up on a snake, you move down. The first player to the “HOME” space wins! Dual Walkers. This is your opportunity to team up to win. Using the dual walkers, each team must walk from point A to point B by using hand ropes to lift boards and move forward. Similar to a three- legged race, the first team to make it to the finish line wins! To make the game more fun, have the teams navigate through obstacles.
    [Show full text]
  • Using Games in a Foreign Language Classroom Amy Talak-Kiryk SIT Graduate Institute
    SIT Graduate Institute/SIT Study Abroad SIT Digital Collections MA TESOL Collection SIT Graduate Institute 2010 Using Games In A Foreign Language Classroom Amy Talak-Kiryk SIT Graduate Institute Follow this and additional works at: https://digitalcollections.sit.edu/ipp_collection Part of the Bilingual, Multilingual, and Multicultural Education Commons, Curriculum and Instruction Commons, and the Educational Assessment, Evaluation, and Research Commons Recommended Citation Talak-Kiryk, Amy, "Using Games In A Foreign Language Classroom" (2010). MA TESOL Collection. 484. https://digitalcollections.sit.edu/ipp_collection/484 This Thesis is brought to you for free and open access by the SIT Graduate Institute at SIT Digital Collections. It has been accepted for inclusion in MA TESOL Collection by an authorized administrator of SIT Digital Collections. For more information, please contact [email protected]. USING GAMES IN A FOREIGN LANGUAGE CLASSROOM AMY TALAK-KIRYK SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE MASTER OF ARTS IN TEACHING DEGREE AT THE SIT GRADUATE INSITUTE BRATTLEBORO, VERMONT. JULY 1, 2010 IPP Advisor: Elka Todeva Copyright Notice The author grants the SIT Graduate Institute permission to reproduce and distribute this paper, in whole or in part, in either electronic or in print format. Author’s Signature _________________________________________________ ©Amy Talak-Kiryk, 2010. All rights reserved. ii This project by Amy Talak-Kiryk is accepted in its present form. Date ______________________________________________ Project Advisor ________________________________________________ Project Reader ________________________________________________ Acknowledgements: I would like to thank the faculty at SIT for their guidance and influence as I become a master teacher. I would like to especially thank Elka Todeva, my reader and my husband for their guidance, wisdom and support during this project.
    [Show full text]
  • Acquire: Fun-And-Fortune Game for 2 Players. 1 Hour 15 Min Game Time
    List of 2-player games available to borrow from Bowdoin Board Game Club: Acquire: fun-and-fortune game for 2 players. 1 hour 15 min game time. Beyond Baker Street: A card-based Sherlock Holmes mystery game. 30 min game time. Carcassonne the Castle: the two-player version of the classic. 30-45 min game time. Chess: two players battle to death. Game time varies. Clans: A board game set in late pre-history. Easy rules, challenging game. 30 min game time. Cosmic Encounter: the sci fi game for everyone. Very cool board. “A teeth-gritting, mind-croggling, marvelously demanding exercise in ‘what if’.” – Harlan Ellison Coup: Only one can survive. Secret identities, deduction, deception. 15 game time. El Grande Big Box – (includes 6 expansions): Spain in the late middle ages, win with cunning and guile. 60 min game time. Evolution: A dynamic game of survival. 60 min game time. FLUXX: The card game with ever-changing rules. 5-30 min game time. Forbidden Island: Adventure if you DARE! 30 min game time. Gobblet: The fun strategy board game for 2. 10-20 min game time. Grifters: are you devious enough to rob the corporations blink, swindle your opponent and pull off daring heists? 30 game time. Hanabi: A cooperative firework launching game for 2. 30 min game time. Inis: immerse yourself in celtic legends. A truly beautiful game. 60 min game time. Jaipur: A subtle trading game for 2 players. 30 min game time. King of New York: You are a giant monster and you want to become King of New York.
    [Show full text]
  • Board Game Cafe
    BOARD GAME CAFE Gë e Mï u Name Description Players Age 5 Second Rule Pick a card, read the seemingly easy topic, then start the timer! Now with only 3-6 8+ 5 seconds to name 3 things that fit the topic, it doesn't seem so easy! Players get tongue-tied, funny answers come flying out and laughter is sure to follow in this fast-paced party game. The twisted timer makes a fun zoooooop! Bananagrams The anagram game that will drive you bananas! 1-8 7+ Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One hand can be played in as little as five minutes. It's a great game for family fun as well as being educational. Battleship Hunt, sink, and win with this brilliant Battleship game! Can you sink your 2 7+ opponent’s ships before all of yours go down? Command your battle and deploy your 4 ships on the ocean grid. The vertical target grid keeps you from seeing each other’s deployment! Keep “firing” and record your strikes with the red pegs. Use the white pegs to keep track of your misses so you don’t waste any shots. If you use logic and take some chances, you’ll sink your opponent’s battleship – but do it fast, because they’ll be trying to do the same to you! Rule the oceans with your Battleship game! Boganology Boganology is a fun, bogan twist on a game you know and love! 2-4 12+ Reckon youse got what it takes to sweet talk your way to some extra WINZ benefits? Can you outrun the cops in jandals? Will you pay your child support or take off for a boozy weekend in Piha? Well, find out in the game that’ll let you and your friends be the bogans you always wanted to be.
    [Show full text]
  • 30 Minutes Aggravation 2-6 Players Ages 6+ Playing Time
    7 Wonders 2-7 players Ages 10+ Playing Time: 30 minutes Aggravation 2-6 players Ages 6+ Playing Time: 45 minutes Agricola 1-5 players Ages 12+ Playing Time: 30 minutes–1.5hours Apples to Apples 4-10 players Ages 10+ Playing Time: 30 minutes Apples to Apples Junior 4-8 players Ages 9+ Playing Time: 30 minutes Arkham Horror 1-8 players Ages 12+ Playing Time: 2-4 hours Axis & Allies Europe 2-4 players Ages 12+ Playing Time: 3.5 hours Axis & Allies 2-5 players Ages 12+ Playing Time: 3 hours Backgammon 2 players Ages 8+ Playing Time: 30 minutes BANG! 4-7 players Ages 8+ Playing Time: 20-40 minutes Battle Cry 2 players Ages 10+ Playing Time: 45 minutes Battleship 2 players Ages 8+ Playing Time: 30 minutes Battlestar Galactica 3-6 players Ages 8+ Playing Time: 2-3 hours Betrayal at House on the Hill 3-6 players Ages 12+ Playing Time: 1 hour Blokus 2-4 players Ages 5+ Playing Time: 20 minutes Bohnanza 2-7 players Ages 13+ Playing Time: 45 minutes Boss Monster 2-4 players Ages 13+ Playing Time: 20 minutes Candy Land 2-4 players Ages 3+ Playing Time: 30 minutes Carcassonne 2-5 players Ages 8+ Playing Time: 30-40 minutes Caverna: The Cave Farmers 1-7 players Ages 12+ Playing Time: 30 minutes-3.5 hours Checkers 2 players Ages 6+ Playing Time: 30 minutes Chess 2 players Ages 6+ Playing Time: 1 hour Chutes & Ladders 2-6 players Ages 3+ Playing Time: 30 minutes Clue 3-6 players Ages 8+ Playing Time: 45 minutes Clumsy Thief 2-6 players Ages 8+ Playing Time: 15 minutes Concept 4-12 players Ages 10+ Playing Time: 40 minutes Connect 4 2 players Ages 6+
    [Show full text]