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US 20150290552A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 OWOc (43) Pub. Date: Oct. 15, 2015

(54) INDIVIDUAL MODULES indicia, balls that roll into indented platforms out of cages, COLLECTIVELY UNIFIED INTO A tubes or boards with indicia, as in Bingo game apparatuses, et COMPOSITE NOVEL WORD GAME WITH al. These modules are collectively arranged or sequenced into OPTIONAL GAIMVARATIONS AND WORD game segments before or during the game play with a prede THREADS AND INTERACTIVE PLAYER termined content and duration. The modules are thusly uni FORMATS fied into a unique, composite, single “Wordsmith WarsTM game, which further may have a common theme(s) associated (71) Applicant: Greg John Owoc, Greenville, SC (US) within the game content modules. As well, letter(s) or word (S), and/or their correct word or phrase positions, in addition (72) Inventor: Greg John Owoc, Greenville, SC (US) to points or money won, may also be won throughout play. (21) Appl. No.: 14/253,419 These word and/or letter “threads,” which are strings or a series of letters or words, may be collected by the contestants (22) Filed: Apr. 15, 2014 or competitors, then strategically used to advantage in a cli mactic final round or closing game module that may also Publication Classification include a strategic letter and/or word bidding process. The game may be adapted into a typical physical stage TV show or (51) Int. Cl. any electronic formats that involve players watching or par A63. I/00 (2006.01) ticipating in the game through use of any of the broadcast A63F 9/00 (2006.01) mediums in which persons watch or play . A board (52) U.S. Cl. game is also a preferred embodiment of the invention. Tele CPC. A63J I/00 (2013.01); A63F 9/0098 (2013.01) vision game shows, including interactive TV, and in other interactive communication media, such as over the internet or (57) ABSTRACT other communications networks such as desktop and com Novel games, aka, “Wordsmith WarsTM, playable by one or puter pad format, Smartphones and many other “connected more participants are disclosed comprising individual game devices, such as having an “app' for home audiences to play modules that have assigned value accruing to the module along during live broadcasts, all part of what is commonly winning player(s), as a unique game platform.” Modules are being called the “Cloud” and “Internet of Things” or IoT are selected preferably by a chance or random indicator mecha potential mediums for formats that may support and distrib nism, such as a chance wheel, cards, dice, spinning globe with ute the game.

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The Win Spin" (final bonus round for the winner) he host then shows the winner to the wheel, which has been pre pared specially for the Win Spin. Or use a smaller separate whee , a scale node of the large Wordsmith. Wheel". Or use a rapidly deployable insert system that may have a "Bonus Wheel” overlay detachable template over the rain game board. he winner spins the wheel one more time to deterine whether he or she win itiply their total winnings by a factor of , 2, or 3, possibly receive additional non-nonetary prizes, lose 50% or 25% of their winnings, or possibly win the rare prize of one million co lars." (see specification for details of million dollar win rules

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INDIVIDUAL GAME MODULES It remains evident that only a few of these games listed in the COLLECTIVELY UNIFIED INTO A book Survived more than one pilot season, or even single COMPOSITE NOVEL WORD GAME WITH showing. Only a few, in addition to the time tested games OPTIONAL GAIMVARATIONS AND WORD listed above, have had any significant longevity on TV or in THREADS AND INTERACTIVE PLAYER the internet world. FORMATS 0006 Consequently, newly invented game modules and the variously potentially formatted modifications of a unified FIELD OF THE INVENTION game that these modules may be integrated into, like those 0001. The various game inventions disclosed herein relate disclosed in the present embodiments and inventions herein, to methods and apparatus of providing a game, primarily in order to be successful and have any lasting duration, have word games, and various optional methods and apparatus for to meet even higher criteria for the game players and audi implementation. The inventions further relate to new and ences who make them popular. Not only does any new game improved, primarily word games, involving at least one or game show, in order to be long-lived and “successful have player participation preferably, in a main embodiment for to fit well into a highly competitive present environment, mat, in a game show staged environment, but also in Interac where air time and distribution opportunity on TV stations, tive Internet Player Formats such as Wheel of Fortune(R), especially, prime time, is nearly impossible to secure, there is Jeopardy(R) and Family FeudR), et al. The game has play also the whole new dynamic of “likeability” and “ease of play qualities like Who Wants to Be a Millionaire(R) and Let's and "ubiquity of device play' criteria that a new game must Make a Deal(R), et al. that may be formatted and distributed to meet. It is essential that a potentially successful game must be audiences in broadcast mediums, such as television game able to be played seamlessly, not only on broadcast TV, but shows. also over a vast and increasing array of internet, interactive environments. 0002 These present game shows, like the present inven tions being disclosed herein, are also highly suitable to be 0007. This is why it is important to note that these present played competitively or watched in or on other communica Successful and long-lived game shows discussed above, like tion medium, readily adapted and formatted to be played over the present inventions being disclosed herein attempt to the internet or other communications networks, such as Smart achieve, are also highly suitable to be played competitively or phones and many other "cloud-connected' or internet devices watched in or on other communication mediums, such as in what is commonly referred to as the “Internet of Things” or having an “app' for home audiences to play along during live IoT. Games may be played under many formats including, for broadcasts, readily adapted and formatted to be played over example, TV game shows, interactive electronic games, and the internet or other communications networks, such as Smart board games. Interactive electronic games are played on a phones and many other'cloud-connected devices in what is wide variety of devices, as game machines, e.g., Nintendo, commonly referred to as the “Internet of Things' or IoT. Sony PlayStation(R), Game Boys(R) and PalmPilots, Microsoft 0008. By the year 2020, it is estimated that there will exist X-box, GameCube, and personal computers, and on-line for more than 50 billion devices connected to the Internet of Things, which is the term used to describe the collective matS. devices that are computerized devices, actively connected or linked to the internet. The inventions disclosed herein intend BACKGROUND OF THE INVENTION to fully use not only the standard computer and TV game 0003. There are a plethora of game shows that have been show model, as well as all other computer type devices that introduced to both the USA and world market over the years are tried and tested and standing as a strong medium of primarily by way of television. Many of these are based upon enabling people to both watch and participate in the present previous printed, old popular, as Hangman or Tic Tac Toe or game invention, but also be connected and playable from any game board-played type games that have been around for number of devices connected the IoT medium, as well. decades, such as crossword puzzles, (R), and various 0009. However, irrespective of the new dynamics of anagram, acrostic, Vocabulary, spelling and word search adapting a novel game invention to the said IoT, the authors, games. As well there are boardgames like Scattergories(R and Schwartz, Ryan and Wostbrock, of the above sited book, “The Pictionary R. et al., that are typically played in a group setting Encyclopedia of Game Shows, 3rd Edition, Checkmark and have as of yet, not been made acceptably adaptable to a Books, Copyright 0, 1999, reveal also on page 22 of their TV game show format. forward Suggestions why certain game shows become popu 0004 Television game shows, such as Wheel of Fortune(R) lar: “Perhaps it is the fantasy of being a winner or identifying (which is the simple yet tried and tested game of "hangman' with the pressure and excitement of the moment. Could it be adapted and combined with chance wheel), Jeopardy and the parade of ordinary everyday people that grace the Small Family Feud, as well as games like Who Wants to Be a screen to entertain us? Maybe its the dream of instant riches. Millionaire(R), Let's Make a Deal(R), and Are You Smarter than Or, the ability to participate in an entertaining manner from a Fifth Grader?(R), et al. are games that have, to one degree or our own armchairs. Whatever the conclusion, it goes without another, stood the test of time because of their inherent quali saying that we love the ... Surprises, Tension, Energy, Vorac ties of likeability, ease of play for both contestant and audi ity, Excitement, Riches, Yippies, Academia and Nonsense.” ence, chance and excitement, as well as highly esteemed 0010. One may add to this candid quote the power and show hosts. personableness or personality of the host, for example, Such 0005. The amazing fact according to the book entitled: as the highly successful and well-liked Wheel of Fortune “The Encyclopedia of Game Shows, 3rd Edition, Checkmark show host, Pat Sajak and the friendly humor elements he has Books, Copyright (C), 1999, that as of 1999, there are over added to the TV game show industry. TV audience and other 500 games that have had at least one pilot run on TV. How audience participation in real time is another factor that has ever, nearly all of these games though are not televised today. become more relevant and important with the advent of the US 2015/0290552 A1 Oct. 15, 2015

IoT, as mentioned above. These all are present objectives, one with the preceding word. Though useful and enjoying, this by one, that the present invention seeks to improve upon and game has limited scope of game play, unlike the present expand. invention. 0011. In the present inventions, as well, the intrigue of 0016 U.S. Pat. No. 4,928.976 discloses a word associa themes that are progressively revealed, as well as providing a tion game in which a player selects a "play word” from a list collection of usable tokens or letters/information gained included in the game. Each player then receives a category throughout play that may be used to contestant advantage in selected by chance. The players must then provide words latter parts of game play are just some of the other objectives falling within said category; the first letters need to start with and elements that the present inventions desire to introduce, the letters of the “play word”. while enhancing many of the other reasons enumerated above 0017 Many other word related games such as crosswords by the authors as to why certain games are enjoyed and made and Scrabble(R) are well known in the art, including these popularly enduring by audiences. patents immediately above. 0012 Though the present long-lived game shows, such as (0018 Application WO 2008117084 A1 also discloses a those listed above and others, have had a lengthy and pros word association game in which a player must reach a target perous reign and TV and internet dominance, it is believed, word from multiple source or start words by finding a word and thus it is a further object of the present inventions, that common to both the target and Source words or link words even these legendary games have shortcomings that may be with a plurality of link word option fields, at least one of improved upon by other quite diversely structured and func which comprises a plurality of link words. A certain amount tionally different methods of play and game settings and of link words link to said start word to said target word; said strategy, as the steps and components of the present invention start word has associated with it a predetermined first link attempt to, as are further objects of the invention, provide words in said plurality of link word option fields. A player novel and improved games, game methods, game strategy, must find a word common to three provided words (i.e. one game contestant and audience interaction, novel game com target word and two source words). The player is aided by the ponents, and game flow and pace, more exciting and chal provision of Supporting clues in the form of sentences. lenging game structure, and more intense audience desire for 0019. An internet game show in which visual clue is pro participation, many of themselves becoming the next genera gressively exposed to contestants or competitors disclosed in tion of game players. These are several, but only some of the U.S. Pat. No. 6,935,945 B2. The clue is obtained through a objectives and of which will be understood more in the fol program running on a server, is given to contestant and that lowing further background discussion. clue is related to a textual answer. The contestant selects the portions of the visual clue to be exposed. The entire visual 0013 A Geography game show patent, U.S. Pat. No. clue is loaded onto each of the contestants or competitors 7.244, 180, discloses a geography game show that seeks computers prior to the beginning of each game, and the con answers to questions related to geography provided within an testants or competitors' game Software progressively exposes allotted time period qualify participants for monetary or the visual clue. material rewards, together with learning credits. Provision is 0020. Because contestants or competitors fill in a series of made in the show to allow real time participation of contes blanks with the answer and activate a send button, there is tants or competitors, live show audience participants and opportunity for the contestants or competitors to have their remote TV viewers having Internet connections. An interest “heads downward' and not interacting with the audience. ing educational feature provides for learning credits through Note: This relates to one of the further objectives of the the game play that may be converted to college credits by present invention, in that it unlike the above patent, it is taking appropriate validation tests from accredited educa desired that nearly all but the most essential minimum time of tional institutions that have made arrangements with the play will the contestants or competitors not be verbally geography game show. The responses of contestants or com engaging and being engaged by the show host or audience, at petitors, live show audience participants and remote TV view least in the traditional "TV Game Show format.” In other ers, as well as the rewards and the leaning credits, are elec words, writing downanswers is not an objective of the present tronically processed and appropriate credits are issued using invention disclosed herein—precisely the opposite, so as to print outs or magnetic media. engage all audiences. 0014 Though a highly useful game, at least a couple lim 0021. Unlike the present invention, if this internet only iting features of this game include a “one note theme— participation component was the only modus operandi of Geography—and not a significant in the way of game diver U.S. Pat. No. 6,935,945 B2 it would be fine for contestants or sity, intrigue to and Surprise. This is a highly effective competitors at “home game play, since contestants or com learning and educational tool, however, especially with its petitors game Software sends the contestants answer along emphasis on interactive and live audience participation. with a time stamp indicating the time elapsed since the begin 0015 The following two patents cover early intellectual ning of the internet game show. At the end of the internet game property of “word-association' games, the first being found show, the game show host computer compares the times that in U.S. Pat. No. 3,606,336, wherein a player starts to make a the correct responses were sent. The correct response that word beginning with a selected letter that is obtained through contains the earliest send time is the winning response. a chance means. The letter also has a chance selected number 0022. Another game show patent disclosed in U.S. Pat. of letters using lettered playing pieces available to the first No. 6,340,159 B1, titled: “Double CrossTM. Game Show and player. A second player builds a second word at rightangles to describes a method of playing a game that allows players to the first word using lettered playing pieces available to the compete to complete a crossword puzzle. Again, here the second player, the initial letter of the second word being the game is limited to “Crossword Puzzles' and thus has limited last letter of the first word. A unifying theme is that each of the variation, unlike the object of the present invention, which is words formed must have an associated thought suggestion to provide an almost limitless variation of potential 'game US 2015/0290552 A1 Oct. 15, 2015

modules.” The Double Cross game includes a game board game play within the patent art of record, even at this time, which is configured as a grid of squares with a video screen in phone modems were the method of operation for Such audi the center of the board which can be used to display written or ence or contestant interactivity visual clues to help solve the crossword puzzle. The players 0030 Individuals electronically select at least one pos alternate controlling the selection of clues; when they answer sible outcome of a plurality of outcomes of a future event, and a clue correctly they continue to control the selection, and are able to participate in the outcome of that event and pos when they answer incorrectly the clue selection passes to the sible share in a prize award associated with the event. In the next player. The intrigue the clues add in this game is very preferred embodiment, individuals forming the home audi favorable to engage long term player and audience interest, ence of a televised game show are able to electronically and though very much unlike the present invention herein, communicate a series of random numbers using their tele which includes a different and arguably, equally engaging phones to participate in possible winning the prize awards of intrigue factor by using “Hot Letter' (further explained the show. In addition, both on-camera game participants and throughout), the clue elements of Double Cross are quite the studio audience also participate and have the ability to win positive for game play. prizes. Again, however, the novelty of the show experience 0023. Further, the game also allows players, having and are arguably limited in this game, the only selected a clue, to “double cross an opponent by challenging focus being upon the mode of selecting the possible outcomes that opponent to answer the clue, exposing that opponent to of an event, against another contestant, using electronic the danger of losing some or all of his accumulated points. means connectivity. The game also includes a final phase where the leading player, 0031 U.S. Pat. No. 5,088,739 discloses a game with an or all of the players, must solve a word puzzle consisting of environmental theme. The players work together with “crisis only two interlocking words. The game can be played on a cards' to solve environmental crisis problems selected. There television game show, using telephone or internet communi is a pie shaped game board with four pathways, wherein an cation technologies, as a video game or on a board game. area of the world is represented using three symbolic tokens. 0024 U.S. Pat. No. 6,439,997, entitled: Television/Inter Spaces on the board represent land, water and sky. Movement net Game Show discloses a method for creating and providing is based on the rotation of a central globe with indicators information used in a television game show, where that infor pointing to different colors and eco-lottery cards. Sets of mation is obtained from the Internet. instructional cards are used and player movement is guided 0025. Users must register and answer a questionnaire over using eco-currency. The first player to reach the center of the the Internet, to create a user profile for each registered user. A board wins the game. Television video game is offered as one fixed number of user profiles are randomly selected periodi of the formats. Interactive players only are permitted to play cally, and then posted on the Internet. From these profiles, in the game, with the result that game show live audiences or users then vote for their favorite user profile, and the winner remote TV viewer audience are excluded from game partici is given a large monetary award, to be presented live during a pation. television broadcast. The winner must spend the large mon 0032. As the present invention herein discloses a wheel, it etary award within a fixed period of time, or else lose the also contemplates other “Chance mechanisms' to determine unspent portion of the award. Sponsors will provide the large selective gameplay actions and game functions, and thus may monetary award each week, and will be given a prominent use as well, a "Globe-type' rotating means with game indicia advertisement that will be posted on the pertinent Internet to just as well provides means for game play. web site at which the users register and vote. 0033. Another interactive game that may as well provide a 0026. This particular game would seem to lack along term format for a televised Game Show is entitled: Televised Com impetus to motivate an audience since there is really no sig petition Viewer Voting Modified Scoring Methodology, dis nificant challenge presented nor real skill sets to challenge the closed in a more recent U.S. Pat. No. 7,258,275 B1. The participants except for spending money within a certain time patent demonstrates methods for tabulating votes cast by frame. The Price is RightTM game show at least requires a audiences of “Reality TV shows in which contestants or contestant to guess the nearest price of the prize to advance in competitors are competing with each other. Votes from prior the game. Voting sessions are tabulated in addition to votes cast during 0027 “System and Method for Using a Game to Interact the current Voting session, resulting in a modified electronic with Television Programs”, disclosed in: U.S. Pat. No. 8.360, voting tally. Such modified tally will place more importance 885 B2 includes a computer-readable storage medium includ on average Voting results over several Voting sessions and less ing instructions, and a computer-implemented method for importance on the current Voting session, thereby placing obtaining votes for participants in a television program. Code greater emphasis on the consistency of each contestants Vot for a game is transmitted to a computer system, where the ing tallies and therefore the consistency of their performances game includes an in-game Voting module that allows a player from one show to the next. The purpose is that there would be of the game to cast votes for participants in a television a greater likelihood that the contestant with the greatest popu program. larity with television viewers over the entire life of the series 0028. This patent, as other discussed herein this back will be determined the ultimate winner of the television series ground, demonstrates the direction of technology to allow COInteSt. Votes to be managed and results disseminated through a voter 0034. In U.S. Pat. No. 7,440.919 a financial game that may participating audience, as the present invention also envisions be televised is disclosed entitled: “System and Method for a for its one of many methods of distribution and play. Financial Planning Competition' The abstract reveals a game 0029. An older interactive game technology patent U.S. that is a financial planning competition having at least two Pat. No. 5,035,422, entitled: “Interactive Game Show and phases, an embodiment of the first phase including a written Method for Achieving Interactive Communication There competition including providing a fictitious client profile to with illustrates the early perceived importance of interactive pre-selected teams, allowing each team to create a written US 2015/0290552 A1 Oct. 15, 2015 financial planbased on the client profile and awarding a score. author in this application. These Summaries represent excel The second phase including giving high-scoring teams a lent Summarizations of additional games the applicant would revised client profile containing a change of facts to the origi want described, as discussed by inventor Garnet McHugh, nal client profile allowing the teams to redraft the original pages one to five in: Geography Game Show Patent, U.S. Pat. financial plan, receiving an oral financial planning presenta No. 7,244, 180, and are hereby incorporated hereinas relevant tion from each team based upon the revised client profile for prior art to the present invention. scoring and awarding a score. Any phase of the present inven tion may existina live environment or over a network, such as 0040 U.S. Pat. No. 5,108,115 to Bermanetal. discloses an the Internet. The competition may also optionally include at interactive game show and method for achieving interactive least a third phase which is preferably styled, in one embodi communication. Participants are able to electronically select ment, as a game show format based on financial planning a future outcome from a number of possibilities. The selec concepts. As in the present invention herein, the advantages of tion is made from a series of sets having two possible out an “educational game' are many, as the above patent has comes. Contests are won by selecting correct outcomes. A significantability to assist business learning principles in the prize is shared when that outcome is realized. Home audience area of financial planning and investments. In a similar, how viewers can participate in a televised version of the game ever, yet far broader way, the WordSmith WarsTM game herein show, using telephones to communicate a series of random can use not only word games in many variations, but even, as numbers. These random numbers effect the selection, which well, comprise other games, like mathematics, history, sci can lead to award of a prize. No disclosure is contained by the ence etc., besides its focus on English and literature, gram patent concerning a geography game show that provides an mar, etc. as a highly valuable educational tool. educational learning experience 0035. Two following patent includes word related games 0041 U.S. Pat. No. 5,193,818 to Leeson discloses an closer in nature to the present invention. The first, Vocabulary entertainment game, Suitable for a parlor game, a video game word game U.S. Pat. No. 6,412,781 B1 A collection of play or a television game. The game comprises a plurality of ing pieces for a Vocabulary word game is disclosed. The distinct arbitrarily selectable information units with two inde pieces contain on one face a multi-letter combination of at pendently viewable sub-units. The first sub-unit is a represen least two letters plus a designator indicating required location tation of a recognizable object and the second Sub-unit com of the letter combination in words. During a playing interval prises questions and answers concerning the object one playing piece is displayed to all players. Each player represented in the first sub-unit. At first the player needs to writes a list of words containing the selected letter combina identify the recognizable object in the front of the card to be tion at the designated location in the words. able to roll a dice. If he is successful, he gains 5 points. The 0036. After a predetermined time limit the players reveal rolled dice provides a number and the question on the second their list to all. The winner of the playing interval is the player sub-unit corresponding to the rolled dice number is read. If with the greatest number of words on their list. The game the player answers that question correctly, he gains additional continues for a chosen number of intervals, the game winner points and rolls the dice again. Dice rolling terminates when being the player winning the greatest number of individual a player answers the question incorrectly, rolls a previously playing intervals. rolled number or runs out of all the questions. The game is 0037 U.S. Pat. No. 6,322,074 B1 discloses a game device adaptable for a video game or a television game show with the having several user-selectable cells extending between start master of ceremonies asking the questions. No disclosure is and finish areas, where each of the cells is associated with a contained therein concerning a geography game show that character performing an answer to a question or clue. These provides an educational learning experience. clues are given in the form of a category. One or more par 0042 U.S. Pat. No. 5,513,852 to Robinson discloses a ticipants move from the start to the finish area by selecting time-to-win game. This intellectual challenge game requires cells whose characters form a valid answer as the contestants at least two players. A first player is selected on the basis of a or competitors carefully step on them or physically identify card draw, by selecting highest value card. The selected them in proper sequence. Various correct answers or paths player is asked to pick a number from 1 to 12, thereby select between the start and finish areas can exist. Though having an ing a numbered disk that reveals a question category. Three exciting potential for game play, since it is engaging the entire questions are projected on a screen sequentially. If the body of the contestants or competitors, unlike the present selected player answers these questions correctly, his display invention, the variation of game play that can “fit’ into this clock will be advanced by 15 minutes and he will receive S50 type of format is somewhat limited as it would be impractical for each correct answer. Next the hostasks each of the players for Such use. to provide an element common to these three questions. The 0038 A System and method for interactive contests game contestant that buZZes first is permitted to answer the ques is disclosed in U.S. Pat. No. 7,162,433 B1 wherein the game tion. If he answers the question correctly, his clock is provides for content review, distribution, ranking and access advanced by five minutes, and the player receives S50. Each and creation and performance of contests among sets of con incorrect answer results in loss of 5 minutes on the clock. The tent-based contestants or competitors. Interactive, ongoing, first player to advance his clock to the 12 o'clock position multi-level, multi-round contests with expert review of and wins the game round, and advances to a bonus round where he filtered Submission of content-based contestants or competi is presented with 16 questions. If a player answers 12 ques tors. Among other advantages, providers may use the system tions correctly during a 2.5-minute time period, he wins a and method to obtain expert and consumer review and rank jackpot prize of S12,000. If the bonus round player does not ing of their content. answer 12 questions correctly during the 2.5-minute time 0039. The following additional game patents are not the period, he is paid S25 times the number of correct answers. applicant's Summarizations, but for sake of repetition of con The game disclosed by the 852 patent is not a geography tent, are included and repeated herein and given credit to their game show that provides an educational learning experience. US 2015/0290552 A1 Oct. 15, 2015

0043 U.S. Pat. No. 5,545,088 to Kravitz et al. discloses a 0047 U.S. Pat. No. 6,171,188 to Elstner discloses a game television game interactively played by telephone with a tele device for an entertainment show for providing more vision viewing home audience. A master board has numbers, dynamic image layout. A monitor wall composed of several which are selected by chance at random and represent a monitors, signal sources for graphical and or textual display. specified portion, for example, of the last two digits of tele A group of monitors comprising a portion of the monitor wall phone numbers for members of a home viewing audience. may be assigned to a player and may be activated to provide Each time a question is correctly answered by the game an optical signal when the player pushes a mechanical Switch player, one of these numbers from the master board is vali or a buzzer. The studio camera does not have to swivel back dated by a square. This validated number is also placed on a and forth between the monitor wall and the candidates since five by five-game board with randomly selected numbers. the monitor wall is right behind the candidates. No disclosure When a line is filled in on the five by five-game card by is contained by the 188 patent concerning a geography game correctly answered questions, it becomes part of a filled line show or means for providing an educational learning experi which is horizontal, Vertical or diagonal. The viewing audi ence. Rather, the 188 patent discloses a display device within ence can then call the television station or be pre-registered to a game show. win a prize. A game player and studio audience that are 0048 U.S. Pat. No. 6,174.237 to Stephenson discloses a assigned to the game board also win prizes. The 088 patent method for a game of skill tournament. This interactive com does not disclose a geography game show that provides an puter-based system evaluates the skill level of a player. In the educational learning experience. qualifying round the player competes against the computer. 0044 U.S. Pat. No. 5,562.460 to Price discloses a visual Scoring the highest number of points qualifies the player for educational aid. A tool is thereby provided to relate similari the highest performance level, whereupon the player is given ties and differences between different topics and relationships a reward. In the play off round, players reaching the same between Subtopics and topics in a logical, orderly manner level of performance compete against the host computer. A similar to continents, countries, states and features like rivers local area network (LAN) or wide area network (WAN) pro in a map. This logical ordering has similarities in appearance vides a set time period for the competition. The player with to a geographical map, but has no connection with a real highest score is rewarded. No disclosure is contained by the geographical map. A map is merely used to display and order 237 patent concerning a geography game show or means for similarities and contrast dissimilarities. The patent discloses providing an educational learning experience. Instead, the a logical ordering visualization tool which uses map like 237 patent discloses a computer device that determines a elements to group similar concepts within a region and con player's skill level. trast dissimilar groups as separate elements. The 460 patent 0049 U.S. Pat. No. 6,267,379 to Forrest et al. discloses an does not disclose a geography game show that provides an electronically interactive location-based multimedia game educational learning experience. system and a method of interaction. The game is played in 0045 U.S. Pat. No. 5,743,745 to Reintes discloses a rounds with a team of players participating to come up with device for playing back short films and/or advertising spots one or more answers for a given multimedia multiple choice and/or quizzes. The device allows insertion of short films question involving identification, matching, oddball element between questions and answers according to regional and recognition, linking or poling of factual data within a preset Supra-regional requirements. Answers provided by the con time period. The player teams may be collocated in a location testant are stored and treated correctly in spite of the insertion based facility or may play via the Internet. When the teams of the short advertising film clip and sequences modified at select correct answers, an indication is provided and score is will. A mechanism is thereby provided for inserting advertis maintained to determine the winning team. Such a multime ing clips. The stored responses from the contestants or com dia interactive game provides no disclosure concerning a petitors maintain the continuity of the game show, but do not geography game show that affords an educational learning provide a geography game show that provides educational experience learning experience 0050 U.S. Pat. No. 6,384,868 to Oguma discloses a multi 0046 U.S. Pat. No. 5,916,024 to Von Kohom discloses a screen display apparatus and video Switching processing system and method of playing games and rewarding Success apparatus. The image screen consists of a main image, a Sub ful players. Two signals are broadcast simultaneously from a image Aanda Sub image B. The main image is combined with TV or radio station, the first signal has a first group that Sub images A and B by determining if sub images are in even broadcasts the program. A second group provides a signal field or odd field to eliminate flicker. The combined image is transmission setting forth a task, such as answering one or written into a video-storing device and read to produce a more questions broadcast in the first group. The second signal stationary or Smoothly moving Sub images without flicker. is an instructional group identifying the time allocated for One of the sub images can be turned off or switched on responding to the question, proper content and form of Smoothly without flicker. This multi screen display apparatus answer, as well as the mode for scoring. Remote program and video Switching processing is not a geographic game recipients use a television set and circuitry to receive the show. second signal to obtain instruction. The response equipment 0051 U.S. Pat. No. 6,439,997 to Brasseur et al. discloses includes a keyboard and timing circuitry. Each response pro a television/Internet game show. Internet users register and vided is stored and compared with acceptance criteria and answer a questionnaire to create user profiles that are ran correctness of response, and scored using circuits and print domly selected and posted on the TV game show web page. outs or magnetic records containing redeemable prize data. Internet users get to vote on these profiles to select a winner. This interactive system requires specialized equipment and The winner receives a large monetary award during a liveTV does not allow the user to interact with the system over the show provided by the advertisers. The winner must spend the Internet. It is not a geography game show that affords an award during a preset time period or forgo unspent portions educational learning experience. thereof. No disclosure is provided concerning a geography US 2015/0290552 A1 Oct. 15, 2015

game show that creates an educational learning experience. show positions of towns. The removable plastic frame allows Instead, the Brasseur et al. patent discloses a lottery game placement of maps within the frame, while the pivoted gradu having a televised award ceremony. ated ruler Sweeps across the map, allowing players to note the 0052 U.S. patent application Ser. No. 2002/0016.196 to exact positions of towns. The Gaston patent discloses record Orak discloses an Internet game show in which a visual clue ing the positions of towns within a map. However, it does not is progressively exposed to contestants or competitors, pro disclose a geography game show that provides an educational viding visual clues. The contestants or competitors log onto learning experience. the game show at the same time and are allowed to see the 0056. The background prior art may be summarized as questions progressively. Questions are viewed as a stream of doubtless creative and useful for educational, entertainment data from the game show host server computer. The questions and skill challenge, including especially the games shows and may also be loaded into the contestants computer and electronic games that are presently on the market, being tele revealed progressively using special Software. Each of the vised and being played by millions of people. contestants or competitors fills in a blank area to provide a textual response and returns it to the game show host by 0057. However, the present invention seeks to improve activating a send button. The Software returns this response perceived weaknesses or deficiencies in a new game that may with a computer-generated time stamp to account for the be called many names, but preferably named “WordSmith Internet transmission time delay. The contestant that provides Wars T.M.' over the above discussed games and game patents the earliest correct response is the winner. Each of the con which often possess Small variety of play, slow change of testants computer clocks must be set to the same time, which game pace, limited intensity of play, limited direct competi is oftentimes not feasible. No disclosure is provided concern tion of contestants or competitors one to another (and among ing a geography game show that affords an educational learn audience players, as well), difficulty of adding new elements ing experience. Instead, the patent discloses an interactive to make the game fresh, old word games that require a con Internet game. testant to “keep their head down as they write, and thus are 0053 U.S. patent application Ser. No. 2002/0083436 to not easily put into a verbal, rapid fire, exciting format of Fidler discloses a method for a network-televised commer play—and thus are not easily engaging to the audience, cial-free game show in which revenue generating advertise games that are not easily understood or complicated when ments and entertainment are integrated. A predetermined game requirements and objectives are figured out, limited number of contestants or competitors is selected and provided word and linguistic-related educational value, little or no With a square game board connected and integrated with an “bidding processes' to gain skill advantage, limited 'Sur Internet advertising Support system link to the show. The prise' elements throughout play, low or minimal entertain square game board comprises many unlighted squares having ment value. These above games, so many which have excel randomly generated numbers, and a blank center square. A lent elements and “fun' value also have other shortcomings, segment of an advertisers commercial is shown to the con such as limited breadth of challenge within the “game world' testants or competitors and to the public. Contestants or com of games, as well as a lack of intrigue and strategy, as well as petitors must provide a response relating to the advertised a low level of intense competition that is missing in most of product. If a correct response is provided, a light is turned on the game show games, especially, as discussed above. in the square game board; otherwise no light is turned on. The 0.058 Moreover, as will be seen further in the summary, advertisers commercial is displayed in its entirety. When specification and claims, the game diversity that is lacking in complete array of lights in the contestants game board is lit Some of the present dominant TV games may be improved along a horizontal, Vertical or a diagonal line, that contestant upon by providing a fresharray of novel game and game show is a winner. The game show uses advertising commercials as options for players, contestants or competitors and audiences an integral part of the show. No commercial breaks are through the novel, unique Mini-game module” “game mod needed. Revenue is generated from commercials as well as an ules-within-a-game' process and structure. Also, improve Internet system link. No disclosure is provided concerning a ments are made by providing educational, exciting, challeng geographic game show. The Fidler application tests the skills ing and diverse game play, in addition to and more than other of contestants or competitors regarding the knowledge of games of the past, whether computer based, board game advertised products. based, or game shows, all games, both unpatented and pat 0054 U.S. patent application Ser. No. 2002/0125637 to ented, that are demonstrated in the games formerly or pres Leis discloses a word game and methods for conducting the ently on TV or in any medium, mentioned in the patents same. This word game is playable by one or more players. It referenced and discussed above and below, relevant to the comprises a plurality of syllables in text boxes with value game inventions herein. options. When a value option is selected, a clue is provided. The player that made the selection must then come up with a SUMMARY OF THE INVENTION word that comprises the syllables provided in the text box. Correct answers are rewarded while incorrect answers are 0059. In the first of three representative, preferred embodi penalized. This word game can be played as a television ments, novel games, aka, “Wordsmith WarsTM and herein game. No disclosure is provided concerning a geography also denoted as: WSW, playable by one or more participants, game show that creates an educational learning experience. are disclosed comprising individual game modules that have The Leis application discloses a video game; not a TV game assigned value accruing to the module-winning player(s). show. Modules are selected preferably by a chance or random indi 0055 Foreign Patent No. FR 2689413 to Gaston discloses cator mechanism that comprises indicia upon them relating to an educational geographical game. Towns are noted on a map a particular game that the contestants or competitors are to having a rectangular frame. A removable map is held by the play (or any other function of or step(s) to take in the game). rectangular frame. A graduated ruler pivots on the frame to The chance mechanism may be a chance wheel, cards, dice, US 2015/0290552 A1 Oct. 15, 2015

spinning globe with indicia, balls that roll into indented plat PileTM. Horseshoe HunchTM, Missing BrickTM Anvil forms, tubes or boards with indicia, as in Bingo game appa BlockTM, Joggle TongsTM. SmythicalTM, Macro MorphTM, ratuses, et al. Blaze-a-PhraseTM, Poetic ProwessTM, Word RootsTM, Pass the 0060. These game modules, which are comprised of nov CoalTM, Word RageTM, Pro-NounceTM, DEFIGNITIONTM, elly content-provided, formatted and constructed, arranged Fusion FableTM are some examples of only just a few of many and sequenced-for-play, “mini-game. Short-duration games. possible in addition to the other the modules in which game These mini-game modules are played Successively in pre play is more fully explained below. ferred “TV Show” or (main game) in groupings or “seg 0063. The format or play stage could easily be cards and a ments of a predetermined and general set amount of time physical Wordsmith WarsTM game board (on a table, for within a game episode (typically /2 hour to 1 hour in length). eg.), as would be similar to a traditional Monopoly TM Game, Each module game completion may also be considered as as well, whereby the said modules above may be played. playing “one round.” The modules are collectively arranged However, the preferred method and substance of carrying out or sequenced into these game segments that combine to make the invention is in a TV Game Show. Some game shows of up a said single “show episode' before or preferably during which, as Wheel of FortuneTM, are mentioned above as exem the game play. These modules are chosen by the host or plary TV game shows of a successful TV game format. WSW contestants or competitors, or even the audience (Studio or would seek it own format that may be adjusted and refined home) using a chance selector mean, as mentioned above, to into an equally compelling, Successful TV Game format and select the particular module that the contestants or competi stage set. As well, the game would be additionally useful and tors are to play throughout the game episode. The predeter entertaining in the internet realm as mentioned below and mined game content modules duration would corresponds above. with the show segments and show episode duration and the 0064. These modules are thusly unified into a unique, commercials, and station breaks would be accordingly inter composite, single “Wordsmith WarsTM,” “Word WarsTM” (or spersed within the segment and and/or game modules, as other appropriately named “unified/composite' game name) convenient. It is typical in today's average TV Game Show preferred embodiment being a game show, which further may that approximately 20 minutes out of a half hour show would have a common theme(s) associated within the game content be dedicated to commercials and stations breaks, including modules. For example, a nature or adventure theme, a WWII internal show commercials. theme or other historical theme, or a Pacific Ocean aquatic 0061 The WSW game includes points, cash or prizes theme, or a sports theme, etc. awarded for a correct answer to a game module word answer. 0065 Intrigue and suspense, as well as strategy can be As well, in preferably, most if not all, module game answers, increased as letter(s) that are extracted out of certain “hot a penalty, such as point or money or prize deduction (or partial words”, explained further herein, are “won from the incep deduction) is given for an incorrect answer. A player's score tion of play throughout, until needed in final round(s) of game is the accumulated points, cash or prizes won by giving cor by a contestant. As well, word(s), and/or their correct word rect answers. WSW is played in rounds or game modules that in-phrase and “letters-in-Hot-WordTM positions, in addition are of optionally varying duration and in number of game to points or money won, may also be won throughout play. modules actually played. The player with the greatest score These word and/or letter “threads.” are strings or a series of (or money or value of game winnings) at the end of the last letters (that will be used to create words, later used in a final round played is the winner. round, preferably called, “Scramble For Your LifeTM”. This 0062. The modules are typically, preferably most often series of letters is preferably termed Hot LettersTM, Hot related to “word games, as provided in a unique WSW “game WordsTM and Key PhraseTM Words (which may be symbol platform' invention, and some of the names and games may ized by a “key within the game graphics. These all may be be non-proprietary games, such as crossword puzzles, collected by the contestants or competitors, then strategically " R-type' word extraction games, etc., or fully origi used to advantage in a climactic final round or game module, nally conceived or modified games created by and designed Such as in a said “Scramble ForYour LifeTM or other climac by the applicant-inventor. Other trademarked and well tic final round. known game modules may be potentially licensed from the 0066. In addition to the excitement generated and intense mini-game modified module owners, such as Scrabble(R) competition that may be built up during play “winning and ( R. Games), BoggleR), Scattergories(R (It is to be noted collecting these Hot Letters and Key Phrase Words, there that the licensing opportunities with Such "branded games may ALSO be another complimentary, second combined Hot could provide a huge synergistic and mutually beneficial rela Letters and Key Phrase Words collection/accumulation event, tionship to “use' the branded game on the WSW TV or through a strategic letter and/or word bidding process. In internet WSW game platforms—which would provide a huge other words, in the final “Scramble ForYour LifeTM module market audience for the branded game company). Some other the contestants or competitors may use their Hot Letters they non-proprietary games within modified game modules herein previously won—throughout the earlier game module play— may simply be public domain games, like Crossword and also “combine them with later Hot Letters and Key Puzzles, and a myriad number of internet word and other Phrase Words won (preferably just BEFORE that final games that test spelling, Vocabulary, jumbled letter word Scramble round), in this bidding process for more Hot Let extraction, grammar, picture identification, category listing, tersTM, as well as Key PhraseTM words to advantage them in anagrams, acrostic puzzles, rhyming, root word games, etc. being the first to finish the Scramble For Your LifeTM round, Some of these non-proprietary game modules may be named and thus win the game. the following, not including some others to be discussed and 0067. The WSWTM Game final winner determined by illustrated in the following drawings, as well as further in the the final "Scramble For Your LifeTM” module may spin a summary and detailed description: Grammar Hammer'TM, final (optionally included) "Win Spin” which may addition Word WedgesTM, SmithereensTM, Blazing BellowsTM, Coal ally entitle them to have a chance at multiplying their win US 2015/0290552 A1 Oct. 15, 2015

nings, adding prizes, or even losing a portion of their win ing viewers, but minimize wasted time by the show nings Or, they may even have a rare chance at the million host’s “reading of rules' or the same as in a board game dollar prize (if they have met the criteria—explained further or internet format. Thus, meeting another objective to herein) for that opportunity. keep the game easily understood and uncomplicated and 0068. The game may be adapted into a typical physical rapidly figured out with ready familiarization by all. stage show or any electronic or board (table) game formats 0078 h. Having modules that are of word and linguis that involve players watching or participating in the game tic-related wide depth of diversity in their educational through use of any of the broadcast mediums in which per value because they cover a broad spectrum of word Sons watch or play games. Television game shows, including related skill sets required to play those game modules. interactive TV, and in other communication media, Such as 0079 i. Provide a continuous time of play, yet exciting over the internet or other interactive communications net "break-up' of the game's intense word-competition— works Such as desktop and computer pad format, Smart ie. Some game intensity relief by having “bidding pro phones and many other “connected devices, all part of what cesses to bid on Hot Letters for Hot Words as part of the is commonly being called the “Internet of Things” or IoT are game strategy to both demonstrate contestants or com potential mediums for formats that may support and distrib petitors (or audiences') additional “non-verbal, non ute the game. word related skills' gain skill advantage (see #14 and 0069. Moreover, with the WSWTM game's novel charac #17). teristics, the following list is provided enumerating just some 0080 j. Supplying at least a second “intensity relief of the objectives the inventor would like to accomplish with game component whereby unique, humorous, and the WSWTM game invention, namely: diverse game modules may be intervening the “normal' 0070 The present invention seeks in its objects to: more serious game modules—the unique "humor-in 0071 a. In a novel game that may be called many ducing modules being preferably consistent “main names, but could be called “WordSmith WarsTM stays' in the WSWTM game so that the audience and even improve over the above discussed games and game pat contestants or competitors “look forward to them at ents, provide a game of wide variety of play options predicted intervals of the game. through a unique and exciting unified series of 'games 0081 k. Including frequent “surprise' elements within-a-game' play format, process, method and struc throughout play that add intrigue and Suspense. ture. 0082) 1. Setting forth a format that has continuous and 0072 b. Foster quick change of game pace within such increasingly intensifying entertainment value so as to a WSW game. secure good commercial break"comeback' for the audi 0073 c. Draw players into a high intensity and sus ence, thus adding “business proposition value' to justify tained focus of play that EDUCATES while having air time of the game. “fun' and increases the literacy rate and level of future 0.083 m. Providing a game content and process of play generations of USA (and wherever syndicated world with the widest scope of challenge within the “game wide, in other languages) people. This would involve world' of games, focused not on “trivia' answers, as even school or classroom “credit' or educational credit JeopardyTM and other popular trivia TV Games, but on for watching and/or participating in the game show or "cognitive' and thinking process strategy and answers, playing online and/or interactively. primarily, though not necessarily exclusively associated 0074 d. Encourage more direct “face-to-face' compe with “word-related games.”. tition of contestants or competitors one to another, simi 008.4 n. Embedding within the game a significant path lar to the “Family FeudR' game environment (and of intrigue and strategy that players must use through among audience players, as well). normal “module game' play that will significantly 0075 e. Making the structure and process of such a advantage them in the games climactic round (see object game more felicitous and simple as to adding new game #17). elements to make the game challenge and content fresh. 0085 o. Providing game modules that tests and chal 0076 f. Provide a game play format whereby “fun-to lenges a variety, rather than a specificity, of word or other play' old, non-proprietary as well as proprietary, tried thinking prowess and contestant skill, thus providing a and tested word games that would normally require a game of broader more intense competition, which argu contestant to “keep their head down as they write (for ably, is missing in most of the game show games, espe eg., in a crossword puzzle), would be modified and eas cially, as discussed above. ily put into a verbally expressed, rapid fire, exciting I0086 p. Make it straightforward and reasonable for the “vocal-format' method of play—and thus be highly game modules and WSW game and game show “content engaging to the audience and exciting to the contestants compilers' to craft various game content into episodes or competitors. and easily form the game segments with the show epi 0077 g. Provide game modules that are quickly and sodes allotted time, typically /2 hour TV spots. easily explained in rules or on a game show, by the I0087 q. Provide a final WSW game round that truly host—in other words, game modules that comprise rec crescendos in its climax of excitement and Suspense, ognizable formats like a partially finished Scrabble called: Scramble ForYour LifeTM whereby a “thread of Game or Crossword Puzzle, in which the space of letters letters” (Hot LettersTM and Hot WordsTM, as well as Key and definition or arrangement of letter is intuitive to the PhraseTM) that is built (won) during successful previous contestants or competitors and audience and wherein the earlier game play (from the beginning of the game) is newer novel game modules game content is quickly used in combination with the said bidding process of #9 understood and intuitive in game play. This would not in conjunction with the actual word Scramble module, only also engage all people involved in the game, includ that in combination, tests—under a high, but fun, maxi US 2015/0290552 A1 Oct. 15, 2015

mum skill level of the contestants or competitors in competitors from a pool of twelve (or up to 24 or more) several combined categories in one said "module game.” possible game modules. This diversity of randomly selectable I0088 r. Giving the winning contestant a final bonus game play options makes each show episode unique and round based on pure chance that includes a large possi new—and yet the audience and the skilled contestants or bility of doubling or tripling their money, but conversely, competitors who are invited on to the show will quickly grow also losing some of their winnings to chance, as well. familiar with the various game modules and quickly settle on 0089 19. Drawing on all the important “successful game favorites. philosophy' that make currently popular game shows big 0094. Unlike some former games and presently active “in winners, Wordsmith WarsTM desires as a further objective to market' game shows, Wordsmith Wars focuses on intense draw huge audiences from all walks of life. By attempting to Verbal interaction and direct contestant competition, as well capture some of the "philosophical enjoyable chance com as high diversity and flexibility of game Subject matter, all in ponents and puzzle-solving of Wheel of Fortune, the brainy a high pace rapid fire environment with periodic pressure knowledge aspect of Jeopardy, the Suspense and pressure of (from the drama caused by the game modules) by including at Who Wants to be a Millionaire, and the “fun-fight One-on least one or two “relief segment(s) that are fun, as well. Not One confrontation of Family Feud, Wordsmith WarsTM only do the contestants or competitors answer questions, they desires to provide a fresh and exciting “different approach to also end up Voting, constructing, bidding, and problem-solv the games and game show world. ing. Since the unique word game “verbal-based format (in 0090. 20. It is another object whenever, and with whom contrast to what would be typically a “heads down” contes ever possible, to additionally provide game content for WSW tant on similar words games) for speaking out answers is with tried and tested games under famous game brands. Such predominant in how the modules are played, the contestants as Scrabble(R) (Hasbro R. Games), BoggleR), Scattergories(R) or competitors maintain engagement with the audience and under licensing opportunities to secure a huge synergistic and Vice-versa. As well, audience participation is heightened, for mutually beneficial relationship to “use' the branded game on example, as a viewer 'at home” can also shout out answers the WSW TV or internet WSW game platforms which from his or her living room and try to “compete with or beat would provide a huge market audience for the branded games the contestant on TV, thus emboldening them to try out for the in their modules, as well provide original or other “public show as a contestant, themselves. domain” games to fill content of WSW game modules. 0.095 The novelty of course, for shouting out letters say, 0091. 21. It is another object to engage with high focus and for example, in a Wheel of Fortune(R) game is not new to game attention audience participation, for example, as a viewer at shows—however, shouting them outina Crossword puzzle or home can also shout out answers from his or her living room Scrabble(R) or Pictionary(R) type game can be so. and try to “compete with or beat the contestant on TV 0096. As a preferred embodiment for one of the chance because the “modified-to-verbal-response' the formerly mechanisms used to choose what game modules to play (as “usually written or typed out answers' to the enjoyable word well as other game function) is a chance wheel for WSW, module games, now keeps contestants or competitors faces called potentially “The New WheelTM, and is one of many upward as they speak, rather than write their answer, prefer possible chance selecting elements of the game. The appli ably with added competition and participation with the audi cant has invented a major upgrade to the centuries-old chance ence at home. wheel, used in such shows as Wheel of Fortune. The appli 0092. It is to be noted, though other games shows have cant/inventor's U.S. Pat. No. 8,596,638 for “Rotatable Hand claimed the same, WSW can become a powerful educational Grip System” and a second U.S. Pat. No. 8,690,154 entitled: tool for children and immigrating adults, helping them gain “Safe and Novel, Lightweight Hand Grip Systems for Manu command and use of the English language and may be dis ally Spinning Gaming Wheels, aka. “The New WheelTM is a tributed widely though various optical or magnetic or com conceivable chance mechanism and only one of many pre puter downloadable means through many and varied WSW ferred embodiments of the chance mechanisms mentioned Software versions. Of course, class credit may be given to that may be used for WSW, to, among several functions, student, both young ad adult, who watch—or even more 'select by random means the particular game modules particularly 'play the game show interactively through inter which to play in WSW. net means. Students would have a private “key access' code 0097. As well, other potentially useful chance: mecha assigned to them or number proving they finished the game, nisms may also be used instead of “The New WheelTM, their scores, etc even being. recorded. This could be relayed to namely: cards, dice, spinning globe with indicia, balls with the teacher in a classroom setting the next day they attend indicia that roll into indented platforms, tubes or boards with class, or by email to the teacher. indicia, as in Bingo game apparatuses, simple cards in a deck, 0093. As its name implies, Wordsmith WarsTM is a show etal, all which may be modified into the game board, TV or about solving word puzzles, with a varied assortment of diver internet formats into which the WSW Game can beformatted. sionary or "drama relief additional mini-games or 'mod 0098. However, the applicants other patented and new IP's ules' among the puzzles and word game modules. What New WheelTM introduces and provides a new chance device makes WSW unique is the fact that an array of exciting emphasizing safety and ease of use—unlike its predecessors. individual or “mini' game modules are used with prefer As well. The New WheelTM is elegantly designed, large, yet ably six (or nine, or more) distinctly different games (as said light weight, and preferably operated with stunning comput game modules) played per episode, in preferably two to five erized lighting effects, having all the benefits and advantages or more “show segments' per episode, in addition to or both, the stage show, the contestants or competitors and the including the mind-crushingly intense, final showdown— home audiences, as fully detailed in the above said applicants said Scramble ForYour LifeTM. The six plus or minus differ IP. ent games played per entire show episode are selected at (0099. The New WheelTM may spun by the contestants or random using chance selector means by the contestants or competitors or the show host to determine which game mod US 2015/0290552 A1 Oct. 15, 2015

ules they will play. The wheel can also be used to distribute is assigned to the game. The studio audience's votes are bonus prizes, and to instigate alternative scenarios for the recorded electronically and tallied for each answer. The prize contestants or competitors—such as losing a turn or losing money is proportionately split up for the three contestants or part or all of their winnings, or being able to choose what competitors according to how many votes their individual game to play, or having to vote between two options. At the forged words received. One option is for the contestants or end of the show, in a preferred embodiment, the winning competitors to simply give the definition of the word like contestant spins The New WheelTM one more time to deter BalderdashR) and attempt to convince the audience they know mine whether he or she will be able to multiply their total the definition with their guess. Another optional game play is winnings by a factor of 1x, up to 3x (or more) and/or possibly for the audience members who actually guess the correct receive additional non-monetary prizes, lose a portion, pos definition of the word get to split the proportionate prize sibly up to half, or more, of their winnings, or possibly win the money (or have their own separate reward for doing so) for the rare prize of one million dollars. correct answer. * 1 2 0100 All of the show's early game play leads up to the (0103) Note: The above * 1 *2 (other numeric asterisks): climactic showdown segment, entitled “Scramble For Your These are sub note references explained in text below within LifeTM In this mind-roastingly intense finale, the two, three the Summary and following Description that help further or more contestants or competitors each use their cumulative explain the working of the additional aspects of the WSW winnings to bid at auction for the placement of key words in Game. a Key PhraseTM, as well as Hot Letters for said Hot Words 0104. A vital component of any game show is the host. (words that are contained in a final position within the said WSW desires to find a famous showbiz veteran, or a younger Key Phrase, but with only certain letters filled in that were upstart, with an affinity to the WSW game and the type of won by the contestant and others added to those that were contestants or competitors and audiences who are to watch/ Successfully won in the final bid process), in a scrambled participate. The host must ender himself or herself to the word puzzle. (The puzzle, named Key PhraseTM, is likely to be entire philosophy and exciting entertainment and challenge a famous poem, quotation, or excerpt from a classic work). of WSW. The host, a highly capable auctioneer, sells off each word or 0105. The 21 objectives above, as well as other purposes Hot LetterTM to the highest bidder. When all available or and function of WSW may be more clearly understood in the predetermined word related items have been sold (it is pre three preferred game show embodiments, some ancillary ferred, though not definite that these items “positions' in the explanation of modifications of these embodiments, as they Hot Words or Key Phrase are what is being sold/bid for and would be practically applied to real game show play. not the letters themselves), the contestants or competitors 0106 Also, it should obvious, once the game strategy, have from 30 seconds to one minute to solve the puzzle—each content and philosophy has been revealed herein this appli with the individual “Hot Word letter positions” they have cation, that “morphing or modifying the WSW game con purchased (won) in the auction and Hot Letters they won tents, functions and components and the game's philosophy during earlier gameplay. It is possible to have an option to buy from the Game Show formatted main embodiments preferred the letters themselves and positions, but this may give too market introduction into the game show world, that a game much of an advantage and lessen competition if other contes board version, as well as various online, interactive internet tants or competitors could not have even an access to some versions are all desired valid “WSW “vehicles that could actual letters, though not their position. easily adapt this proprietary IP into various other non-TV 0101 But WSW isn't all high-pressure intensity. Two spe game show formats, methods, processes and components cial daily show segments are designed to break up the drama. through various WSW software versions. Yet, attention is and Early in the episode, the Pic-in-a-PokeTM game brings will be given to these secondary “vehicles' in this application intrigue and human interest to the show. Preferably, a new with which to format the game herein following in this appli guest artist is brought in each week, either remotely, in real cation and above. time in presence at the studio, or prerecorded drawings may 0107 Consideration, next, is directed to the said first pre be used to sketch rapid-fire drawings for the contestants or ferred Game Show “WSW vehicle that is, game function competitors to guess. Each correct guess scores money and formatting of the scoring and game module content and toward the contestants winnings Right before the final said player rules and function, emphasizing the content that will Scramble For Your Life round, a bit of comic relief is intro be integrated into the illustrated game show embodiments #1, duced through the Funny ForgeTM Game. Here, an unusual #2 and #3, respectively, described thereafter primarily com word from the English language is presented, and each con prising the sequence of game actions, their duration and testant must concoct the most humorous “purposefully silly' grouping into segments within a full game show episode. (but clever) meaning for it. Additionally, the contestants or Detailed content, function and process and names of exem competitors may “sue the word in a “funny sentence' that plary WSW game modules and following explanation of the illustrates their humor prowess and linguistic and creative actual game show formats three embodiments will be dis ability to engage an audience. cussed in this Summary, as well, particularly through aster 0102 Then, the three humorous answers are read offeither isked, numeric notation, as the other WSW game vehicles of by the host or, preferably, the contestants or competitors (to a board game and digital and internet or "cloud based play test their persuasive power of humor and oratorical and lin ing of the game. guistic creative ability, along with a fourth answer—the cor rectone. This fourth answer is an actual genuine attempt—for Standard Game Scoring extra points or money—at guessing the correct definition of 0108. Each correct response nets the contestant preferably the word (given along with their Funny ForgeTM answer). The a typical either, S125 up to S250 in a “bronze round' (a lesser studio audience (and/or the television audience) then Votes. A preferred round designation is bronze, as silver and gold are total of S5,000 worth of prize money (or a different amount) preferred nomenclature and game levels), or $250 up to S500 US 2015/0290552 A1 Oct. 15, 2015

in the silver round, and S500 up to S1000 in the gold round. names of these “standard game modules. If there were 10 (This amount can be adjusted as necessary to fit research games to choose from there could be double for each game results, based upon what the maximum average amount the leaving say 30-20 wedges=10 other wedges with which to WSW Show can afford to disburse). If a contestant gives an add prizes and other gifts such as loose turn or lose money or incorrect response, an amount up to the score value is award, as in a "Kaboom” type graphic with a 25% or 50%, etc. deducted from their total winnings at that moment. This is the loss amount depicted thereon. normal, standard scoring system used with most game mod 0114. Just a small selection of game modules possible are ules in WSW. A few modules may have different scoring provided under the following game names. These are notatall structures, which will be explained further in the description exhaustive of the hundreds of game modules that may be of these specific game modules in theasterisked Sub notes and designed or modified from presently similar word games elsewhere. being played extensively by those enjoying game of all ages 0109 Various “game cue sounds' could be used for and preferences. actions of the game and contestants or competitors responses, of which several can be in the form of “old school Grammar HammerTM typewriter noises, as for example from an old manual type writer, as in the clicking of the carriage return lever and the 0.115. A click-in game module “ding when the typewriter carriage slides across into return Standard scoring structure position. The Sound of the platen knob being turned to adjust 0116 Each puzzle is a grammatically incorrect sentence. paper upward and downward, and other function noises are The contestants or competitors use their clicker buttons for other examples of sounds that can signal a module win or end the right to answer. The host acknowledges the contestant of a round, or various other game stage events. As well, the who clicks first, who may then verbally answer the puzzle. concept of a WordSmith as a subset of person related to a and For example “The word lay should be “lie” in the sentence.” old world “typesetter” or MetalSmith could be intermingled The contestant must say the correction to the sentence in a with the Sounds and “clinks' of a metal forging press or way that is clear. He need not repeat the entire sentence, but hammer and anvil strike, as well as blow furnace, all sounds must clearly correct the error and include enough of the to enliven and intensify the already exciting game experience. Surrounding sentence structure to clearly indicate what must include the corrected grammar wording. Note: This will Standard Game Modules— require fast and alert judges' since there may be more than one correct way to correct the sentence. 0110. These following game modules are elected by 0117. Additional puzzles (incorrect sentences) are intro chance mechanism, e.g., chance wheel either by the show duced for the contestants or competitors to guess until the host, a host assistant or the contestants or competitors them game module segment runs out of time. selves, as for example 'spinning a special wheel” or, as well, MY TimesTM Crossword (this Module May Also be Called: using cards, dice, spinning globe with indicia, balls with “WW TimesTM CrOSSword indicia that roll into indented platforms, tubes or boards with A click-in game module indicia, as in Bingo game apparatuses, et al., during or before Standard scoring structure the game or any of the said “chance selection mechanisms' 0118. The host introduces a sizable “partially completed spoken above and throughout herein. crossword puzzle. The puzzle is partially completed, with 0111. Note: The method of answering is always primarily several words already in place. The clues to the remaining Verbal, however Some stand module games may allow for the words are listed along the side or bottom of the screen, like contestant to look down and write or manipulate upon their any ordinary crossword puzzle. The host then calls out a personal computer screen (such as they would in the final number and letter combination “cross point such as “F14' Scramble For Your Life round. Otherwise all the standard representing a blank or partially blank word that may or may modules will have a general procedure (though anything may or may not have letters within any of its blank boxes, and the be adjusted or modified) as follows: The show host announces contestants or competitors use their clicker buttons to be able the game that the chance selector lands on and then the mod to answer. They continue until either one or some, possibly all ule game is also immediately flashed upon and revealed on the words are solved in the puzzle, or the game module the big screen in front of them and in view of the TV and studio audience, as preferably the host gives a very rapid and segment runs out of time. If necessary, a second crossword Succinct clear explanation of the object of that module game puzzle could be introduced if there is enough time, whether or and scoring. Though the standard module, in addition, may be not the earlier puzzle(s) are fully solved. also included on the contestants or competitors’ personal SmitherinesTM computer pad screens in front of them, this is not preferred, as it allow the contestant a chance to “look downward' and thus 0119) A click-in game module “disengage with the audience. If they have a personal com Standard scoring structure puter pad or screen it would be within or upon preferably their 0.120. A large word in the 10-14 letter range is presented individual personal podium, behind which each of them on the big screen. The host shouts out the number of letters stand). The said New WheelTM is the preferred chance selec required to be extracted and verbally stated in the derived tor means, which would be horizontal to the floor in front of words. For instance, “Five letters words!” The number of them, similarly to how Wheel of Fortune arranges their game letters required in the derived words successively increase wheel. throughout the game. To give a solution, a contestant must 0112. It is to be noted that these standard game modules click their button and shout out a derived word of the proper may have a theme associated with them. or exact length, made from the letters in the large word. If at 0113. The preferable New Wheel with from 24 to 32 or any time, a contestant can derive a seven letter word instead of more wedges would have upon the wedges with indicia of the the shorter derived word, he will receive an extra prize, such US 2015/0290552 A1 Oct. 15, 2015 as S1,000. Additional new words can be given if the module a single word. There may be an option to pick out the mis segment time allotted permits. spelled word in a sentence or list and correct it—this option may break up monotony, if needed. Quotable QuotesTM 0121 A click-in game module PIGEONHOLESTM Standard scoring structure 0122) A quotation is displayed on the big screen with a A Respond In Turn Play Module blanked out word. (with a small blank for each letter repre (0132 Or “Write List or verbal call out, word answer senting the letters in that word). Contestants or competitors method click in to reply, and must supply the correct word to fill the Standard scoring structure blank. If no one replies at first, letters begin to appear in the 0.133 Players preferably, verbally state out loud (or key words blanks, slowly revealing the word until a contes pigeonhole) as many words as they can that belong to a tant is able to guess it. As many different quotations are given category, starting with a given letter. One derived meaning as there is time for in the game module time allotment, or until that Merriam-Webster assigns to the meaning of the word a set number of puzzles are solved. “pigeonhole' that has bearing on how this game is played is: 0123. There are several options for enhancing this game “pigeonhole' is used to say that someone or something is module. These options could be installed separately or in being unfairly thought of or as described as belonging to a combination. particular group, having only a particular skill, etc., or as 0.124 1. All the quotations would be from a single per would apply to a limiting quality defining a category.’ This Son or source, and the contestants or competitors would game has some content similarity to Scattergories(R) guess this author or source for an extra bonus prize or I0134. The host may give the letter to start with, or either dollar amount. host or contestant may just spin the wheel (decked with letters 0.125 2. All the quotations could pertain to a specific upon the wedges), and whatever letter it lands on is the letter theme, which the contestants or competitors could guess the contestants or competitors will use that turn. Then the host for an extra bonus prize or dollar amount. gives them a category. A simple way to execute this game 0.126 3. Possibly other options. verbally and the preferred method is to have the contestants or competitors take turns in sequence to give their word answer SmythesaurusTM out loud until all players cannot give any more words. Wrong answers require score value deducted. (Note: Judges would 0127. A click-in game module have to be very astute and issue a clear set criteria of word Standard scoring structure parameters allowed must be made clear to the contestants or 0128 Potentially based on the most recent Roget’s Inter competitors, as there are Subjective elements to what words national Thesaurus 7th edition, for example, contestants or are outside bounds of a “normal” answer). competitors are given either a word for which they must 0.135 Another option is that as soon as the category is provide eithera synonym orantonym. Words in the thesaurus given, the contestants or competitors have twenty or thirty are listed in sequential order. The contestant must identify seconds range of time to write down as many things as pos either the first, second, or third word in the definition list for sible in that category. They write on their electronic screen or that particular word. As many different words are given as pad on their preferable podium tops in front of them. The there is time for in the game module time allotment, or until a audience can see their entries on what may be included in the set number of puzzles are solved. show set BIG SCREEN behind them. When the buzzer goes 0129. Option: Allow a second contestant to guess on any off, the host allows the contestants or competitors to list their given word, extending the sequence to the top five words (or entries one at a time, turn by turn. Any entries that are more) for a score. UNIQUE to that contestant are allowed to stand. If two or more contestants or competitors list the same entry, it cancels SmytheSpellTM out and no one receives the money for that word. If any contestant lists a word that does not qualify for the category, A Respond In Turn Play Module they receive no money for that entry. 0130 Standard scoring structure 0131 The host verbally presents the spelling words (along An Example: with the Big Board preferably including them), one by one, 0.136 The letter spun is “S”. The category revealed is and lets the contestants or competitors spell them, like a “Animals.” spelling bee. Contestants or competitors will Respond In Turn, each to their own spelling word. That is, unless a con testant misspells a word, then the next contestant must spell CONTESTANT1 CONTESTANT 2 CONTESTANT 3 the word that was missed. Unlike an old-fashioned spelling Seal Squirrel Sable bee, however, contestants or competitors are not eliminated Squirrel Swan Shark for missing a word, they simply don't score or they lose the Swan Sheep Squirrel points they would have gained for that word. It is preferable Snake Skunk Sheep that the words to spell become more and more difficult as the Stegosaurus Skink bee climaxes. The letters would pop up in place consecutively Springbok Snake on the big screen as the contestants or competitors said them, Sphinx enabling the audience(s) a more engaged play along. Optional bonus prize (money or other) may be given to a contestant 0.137 In this case, the host allows C-1 to list his first who makes it through the entire spelling bee without missing animal. “Seal.” Nobody else has Seal, so it stands. C-2 lists US 2015/0290552 A1 Oct. 15, 2015

"Squirrel.” But the other two contestants or competitors also letters in a given word answer request of a given module. They have Squirrel, so it is eliminated from all three. C-3 lists write on their PERSONAL electronic screen. The audience “Sable.” The judges check to confirm whether it is an ani can see their entries on what may be included in the show sets mal lets assume they believe it is. C-3 gets to keep Sable. BIG SCREEN behind them. As an optional method of play, C-1 shares his next animal, "Swan.” C-2 has Swan, so it when the buzzer goes off, the host allows the contestants or cancels out for both of them. C-2 then gets to share his next competitors to list their entries one at a time, turn by turn. Any animal "Sheep.” C-3 also has Sheep, so neither of them get entries that are UNIQUE to that contestant are allowed to to keep it. Now C-3 gives his next animal "Shark.” Nobody stand. If two or more contestants or competitors list the same else has shark, so it stands. C-1 shares his next entry— entry, it cancels out and no one receives the money for that “Snake.” C-3 has a snake, so it is cancelled. C-2 now shares word. If any contestant lists a word that does not qualify for what happens to be his last entry "Skunk.” Nobody else has the category, they receive no money for that entry. skunk, so it stands. C-3 now shares “Skink, which nobody else has. It stands. C-1 now shares “Stegosaurus. The judges Blazing BellowsTM allow it, so it stands. C-2 has no more entries, and neither does C-3. C-1 may now share “Springbok, which is allowed, and 0.143 A click-in game module “Sphinx. Since Sphinx is a mythical creature, it is not Standard scoring structure allowed. 0144 Players must get through a rapid-fire series of word definition matches by calling out matching definitions to 0138. The scores now look like this: word and definition lists designated by number and letter. 0145 After explaining the game briefly, the host intro duces all the words and definitions at once on the screen. C-1 C-2 C-3 Basically, it’s set up like matching—the words are on the left, Seal Skunk Sable and the definitions on the right (scrambled up, of course). As Stegosaurus Shark Soon as the words are seen, the host allows the contestants or Springbok Skink competitors to Respond In Turn, shouting out a matching word/definition pair. They have a very brief time to do 0.139. The contestants or competitors receive standard so—maybe five seconds once the host says their name. If the scoring money for their eligible entries. The wheel is spun contestant guesses correctly, they receive the standard again, selecting a new letter. The host introduces a new cat amount of money and the matching pair is eliminated from egory. Rinse and repeat as often as the time allotment allows. the board. If they do not answer correctly, the next contestant takes his/her turn. This is repeated until all the pairs are ZigZapTM matched, or the time limit for the segment expires. Ten match ing pairs may be ideal for this game. Twelve might be all right. A Respond In Turn Verbal Play Module Fewer than ten would probably not be enough. There may be EXTRA definitions included to make it harder to match the 0140. Or “Write List word method words, especially as the process of elimination takes over Standard scoring structure when they are nearingtotally matching the list often or twelve 0141. The host presents the 5x5 or 6x6, up to 10x10 or words and definitions. For example, ten words may have more, etc. “grid” of letters—In this game module the contes fourteen definitions, etc. tants or competitors must, one by one, Verbally extract words, 0146 There are several ways an animated “obstacle path’ in turn. Various highlighting, for example, based upon the could be incorporated into this and nearly all the other module contestants colorassigned in the beginning of the game, as in games. Tech Support personnel could provide a cartoon-like a red, green or blue, may indicate a word on the grid that visual aid for the audience while the contestants or competi belongs to that particular contestant when they verbally (or, if tors play the game. There could be a huge graphic cartoon using the option, write or type the correct word down) answer representation of the contestants or competitors going correctly. Contestants or competitors will Respond In Turn, through the WordSmith WarsTM shop, for example. each to their own next or sequenced turn. That is, unless a contestant misstates or says an incorrect word. Contestants or KEY STOKESTM competitors are not eliminated for missing a word, they sim ply don't score or they lose the points they would have gained 0147 A click-in game module for that word. It is preferable that the word grids throughout Standard scoring structure the round become progressively more and more difficult. The 0148 Contestants or competitors say the letters, or the words won also may alternatively or additionally be listed on studio/stage computer pops up letters until one contestant the big screen and pop up as the contestants or competitors guesses the word. This is similar to Hangman. said them, enabling the audience(s) a more engaged play Chime th’ RhymeTM along. Optional bonus prize (money or other) may be given to A click-in game module a contestant who makes it through the entire module round Standard scoring structure without missing a single word during their turns. 0149 Fill in the blank, verbally, with the correct rhyming 0142. Similarly to the game module of “PIDGEON word. HOLETM above, is that as soon as the category is given, the contestants or competitors optionally have twenty or thirty Word WedgesTM seconds range of time to write or type down as many "grid words' they can find as possible in that category. It is to be 0150 Standard scoring structure noted that in any of the games the show host may limit Respond in turn A block with letters having spaces between downward or increase the required NUMBER or amount of them on one or more lines has another group of letters under US 2015/0290552 A1 Oct. 15, 2015

neath the block which are used to make words of various Optional Format: length, as required by the host. 0159. Similarly, an unusual or obscure word from the English language is introduced by the host. Each contestant Coal PeTM gives a purely fictitious, most humorous definition of the 0151. A click-in game module word they can think of that is written down and later verbal Standard scoring structure ized. * The three funny answers are shown anonymously up 0152. A “graphic of a shovel tip has letters (hot coals— on the big screen. The host asks each contestant in sequence typically vowels) falling out into a pile of mostly or exclu to read their response, and then use the word in the most sively, consonants. Contestants or competitors verbalize humorous illustrative sentence possible. Note: The method answers as the host shouts out the required number of letters may be modified to keep all the answers private until each one required for scoring. is revealed at the time the contestants or competitors reveal their verbalizing of their answer. 0160 * As an option, each contestant can also guess the Special (Non-Standard) Game Modules correct definition for a bonus standard score value. This is 0153. These following modules are preferably always done during the time of recording their humorous definition included in each episode for the word and the audience is not involved in this vote, but the host simply reveals the contestants or competitors who Pic-in-a-PokeTM have the right answer also, and thus have that added to their score value. 0154) A click-in game module Standard scoring structure Scramble For Your LifeTM 0155. An artist (guest, or host) would draw or paint (with any conceivable medium) a series of images for the contes 0.161 Special rules and scoring tants or competitors to guess the word depicted by the picture. 0162 The host, preferably an accomplished auctioneer, Contestants or competitors use their clicker buttons to introduces a category (i.e., Victorian Novel, or Presidential answer, and shout out the exact word for that which is being Quotes, for example). Then the host reveals the scrambled drawn. This may continue as long as the time limit allows or puzzle on the Big Board SCREEN so the contestants or com until all preplanned picture puzzles are exhausted. The draw petitors see how many word blanks it has. All the words ing can be either in real-time or pre-recorded for the show. (individual word spaces or lines) of the puzzle will be NOTE: a great additional show revenue producer is: The scrambled, except for two words (the Hot Words). These Hot artist’s drawings can be auctioned on the internet or in person, Words will be blanked outletter by letter (possibly, addition after the show for additional income, as on EBay(R) or other ally, these words will be also fixed in their proper sequenced bid sites, even write in private bids taken by the studio or game space within the phrase's blank word spaces) for the Hot show syndicate. Letters. 0163 The contestants or competitors use their accumu Funny ForgeTM lated winnings to bid on two categories of information regard ing placement of key letters (called Hot Letters) and the key 0156 Special rules and scoring words (Key Phrase Words) exact placement within the 0157 Here, an unusual word from the English language is scrambled phrase. First, the host auctions off the Hot Letters presented, and each contestant must concoct a fictitious, (The actual letters’ position is what the contestants or com hilarious meaning for it. The contestants or competitors petitors bid for, since all the said Hot Letters—the actual record their fictitious definitions, which are electronically letters themselves—will be available incrementally, as they sent to the host’s private screen and hidden but locked in also are won in the earlier segments of the main game (ie., posted privately on the contestants or competitors' screens. Then, the on the “Big Board'), and as well, ALL the “remaining Hot three fabricated answers are read off by the host—or the Letters will be “Upon the Board for the Auction. So, it is the contestants or competitors, in turn—along with a fourth positions of these first set of letters and then the Auctioned answer the correct one. Note: to engage audience and con letters that all will see. The auctioned letters are simply those testants or competitors even more, it may be even more hilari not previously won and assigned to contestants or competi ous for contestants or competitors to “USE'' their word in a tors during the earlier game modules. Then, the host auctions fabricated and funny sentence illustrating their ridiculous off certain Key Phrase Words of the puzzle based on their meaning. A “Funny ForgeTM Sentence' allows them to position. * These positions are preferably, but not limited to express their humorous and skillful usage and power with the first, last, second, next-to-last, and dead-middle words in inducing laughter in the audience in a real illustrative and the scrambled phrase. riveting communication. 0164. The color of the correctly positioned Hot letters and 0158. The studio audience (and/or the television audience) words would be, for instance, a “blue” color—all words or then votes. A total of for example, S5,000 worth of prize letters in blue are final positions and locked in they cannot money or points (or a different amount) is assigned to the be moved by a contestant in the Scramble For Your Life game. The studio audience’s votes are recorded electronically round. All other non-final positioned words and letters would and tallied for each answer. The prize money is proportion be in red, for example, and Subject to moving by the contes ately split up for the three contestants or competitors accord tant ing to how many votes their individual forged words received. 0.165. When the auction is finished, the host announces The audience members who actually guess the correct defi that the contestants or competitors have one minute to Solve nition of the word get to split the proportionate prize money the puzzle. The contestants or competitors use individual for the correct answer. interactive electronic devices located at or on their podiums, US 2015/0290552 A1 Oct. 15, 2015

to solve the puzzle. Note: It may be preferable to have con the Win Spin NEW surface OVERLAYED and the Win testants or competitors use only one hand, thus allowing equal Spin would have a “second Surprise Win Spin Overlay cov advantage to “physically challenged’ contestants or competi ering or “overlay” that is REMOVED after the contestant tors who are missing use of or missing a hand or fingers, as spins the Wheel for the final time. The winner spins the wheel perhaps an injured military person. On their individual one more time to determine whether he or she will multiply screens, the Hot Letters that they have won during previous their total winnings by a factor of 1, 2, or 3, possibly receive play, for the two Hot Words described above, are locked in additional non-monetary prizes, lose up to half their win position, and privately revealed to each respective contestant. nings, or possibly win the rare prize of one million dollars.* These Hot Letters, as mentioned, are locked into position in The Surprise Win Spin Overlay is then removed to reveal on preferably a blue color (privately on their individual screens) which wedge the flipper stopped. The host then closes out the indicating that their position in the word is properly placed. show. 0166 Note: The home or show stage audience may have access to any one or all of the contestants or competitors' Hot Very Important: *Explanation of Hot Letters, Hot Thread, Letters and positions or Key Phrase Words won, in for and Hot Words, Including Million Dollar Win: example a “Triple Screen' on the Big Screen behind the 0170 How Letters are periodically won and assigned to contestants or competitors, but, of course, the contestants or the contestant throughout the game: competitors do not know each othershot letter positions—but (0171 “Hot Letters' are simply “hidden' individual letters ONLY the actual Hot Letters (listed up on the Big Screen and contained in “some' individual “module games words' possibly on the contestants or competitors individual words that the contestant answers correctly during play, screens) won. Then, the remaining unassigned * (UN-WON) whether they are written out or called out in various correct Hot Letters are placed above the Hot Words area (in the answers. Not all but just some of those winning answers may scrambled phrase blocked out area) for the contestants or have a Hot Letter included therein. Optionally, prior to or competitors to maneuver into place to obtain the correctly even included “dynamically during play Hot Letter may be identified Hot Words with those remaining Hot Letters. assigned to certain correct answers in real time play, by ran 0167 Simultaneously, the contestants or competitors dom. work on either the Key Phrase Words or Hot Letters and Hot 0172. When a contestant wins the Scramble For Your Words, based on what they have won previously. (From Game LifeTM module round, he or she may be eligible to get a Modules and the auction). This creates a true atmosphere of chance in the final Win SpinTM to win a Million Dollar Prize strategy and intrigue as to how the contestants or competitors if these qualifications are met: use the limited seconds allotted to finish the Scramble final 1. Contestant must win enough Hot LettersTM letter POSI puzzle. TIONS to fill completely at least ONE of the two or more 0168 The words and letters they have won in the auction Hot Words inside/within the final phrase of the Scramble For that have been properly placed in sequence on their own Your Life RoundTM. Note: Depending on whether the Hot individual devices in the said blue “lock-down lettering, Letters may be DUPLICATED (when several won module inevitably gives any particular contestant an advantage over words have the SAME Hot Letters (final set positions) are the others for those “final position' letters, depending upon given out, for example), it may be required that the contestant how many and what positions letters/words they have gained. must have BOTH (or all three or more words) Hot Words After fifteen seconds (or alternate timing), the computer total letters COMPLETELY owned to qualify, if the probabil begins to reveal additional Hot Letters and Key Phrase Words ity to get one Hot Word is too high, OR it may be required that in their proper positions, with increasing frequency. As this the Contestant land on the Million Dollar space during the letter revealing process accelerates, the intensity and urgency game ALSO with the just ONE Hot Word gain of total letters to balance out the probability. for the contestants or competitors to finish first increases. The 2. In the WinSpinTM the contestant must land on the Million first contestant to correctly solve the puzzle is the winner. The Dollar space to win the Million Dollars. If there are 30 wedges winner preferably receives S25,000 plus his/her remaining (as preferred) and each wedge has three flipper pin positions accumulated winnings. It may be effective that a feature pro then it is preferred that only ONE of the total 89 flipper vides that two losing contestants or competitors in that final positions may have the Million Dollar designation. See Win scramble round lose half their winnings (perhaps down to a Spin above for more details. predetermined level, such as S1,000, so no one leaves empty 3. Other requirements may be added or altered depending on handed). The results are tallied, the winner is announced. the probability frequency the Show can afford to give that level of prize money out. The Win SpinTM (Final Bonus Round for the Winner) 0.173) Note: All of the above steps may be altered, added to 0169. The host then shows the winner to the wheel, which and modified to adjust the best and reasonable probabilities of has been prepared specially for the Win Spin. (Or, as in balanced outcomes of win and loss in the Million Dollar current Wheel of Fortune(R), use a smaller separate wheel, a space, as well in any part of WSW Game rules, steps and scale model, of the large one. Or use a rapidly-deployable processes. The following are three representative embodi insert System to instantly transform the wheel by providing an ments of how an entire “show episode' of 30 minute duration “Overlay Disc' over the Main Game Wheel Surface/Wheel (alike to many other game show durations) could be struc Game board. Note: The main wheel game surface would have tured:

Embodiment # 1 (Three Standard Segments have Three Modules each) Total time: 20:05 Segment I 05:30 US 2015/0290552 A1 Oct. 15, 2015

-continued Show Intro (logo, establishing studio shot, host walk-on, contestant intro) First Round (Bronze, preferably) begins... Game Module 1. Contestant #1 spins to select game, game is played O1:30 Game Module 2. Contestant #2 spins to select game, game is played O1:30 Game Module 3. Contestant #3 spins to select game, game is played O1:30 Segment Wrap-up OO:10 Segment II 05:30 Pic-in-a-Poke guest artist session (intensity relief) OO:SO Second Round (Silver, preferably) begins... Game Module 4. Contestant #1 spins to select game, game is played O1:30 Game Module 5. Contestant #2 spins to select game, game is played O1:30 Game Module 6. Contestant #3 spins to select game, game is played O1:30 Segment Wrap-up OO:10 Segment III 04:35 Third Round (Gold, preferably) begins... Game Module 7. Contestant #1 spins to select game, game is played O1:30 Game Module 8. Contestant #2 spins to select game, game is played O1:30 Game Module 9. Contestant #3 spins to select game, game is played O1:30 Segment Wrap-up OO:OS Segment IV O4:30 Funny Forge game-- comic reliefsession (audience participation) O1:00 Scramble ForYour Life Part 1: Auction O1:30 Scramble ForYour Life Part 2: Puzzle solving O1:00 Scramble ForYour Life Part 3: Results and winner announced OO:20 Final Mystery Spin Win Spin (for winner only-chance to multiply winnings, OO:20 get additional prize) Closing

EMBODIMENT #1 (1EMB) game module). Game modules will vary by content and method of play, but generally puzzles will be played, either Synopsis turn-based, selection-based (CLICK SWITCH use *11), or 0174. Of the three embodiments envisioned, the first real-time, until the time limit is reached. See *7 for a descrip embodiment (hereby known also as 1EMB) has the most tion of some sample games and how they are played. cramped time scale, due to the inclusion of three rounds of 0.178 When the time limit for the first game module is three games each. reached, the second contestant (Con2) spins the WHEEL and 0175. In the first segment, a standard opening sequence selects a module for the second game to be played. (Before will be shown for every episode, including catchy theme this is done, the space(s) for the preceding game are removed music, an animated logo, an establishing shot of the interior of from the wheel or covered up with new options. See*8). The the studio, and a professional announcer inviting the audience host briefly explains the second game module, and the con to watch Wordsmith Wars. The host will walk on the set, testants or competitors play until the time is used up. This briefly greet the audience, then proceed to briefly introduce sequence will be used for all Subsequent game modules that the contestants or competitors. The 1EMB uses only 50 sec are played. In 1EMB the third contestant (Con3) spins for the onds for the entire introductory sequence, slightly more third and final game module of the round. When the third cramped than some of its industry competitors. game module is completed, the segment ends with a brief (0176) The host then briefly introduces the First Round wrap-up by the host. Total length of the first segment in (tentatively known as the Bronze Round, see *3), and 1EMB is 5 minutes and 30 seconds. Then a standard com instructs the first contestant (hereby known as Con1) to spin mercial break is experienced. See *9 for more info regarding the WHEEL. Con1 spins the WHEEL, which (normally) lengths of segments. determines which game module will be played. See*4. When 0179. After the commercial break, Segment II begins. the WHEEL stops spinning, the paddle/selector/pointer First up is the Pic-in-a-Poke session. The host briefly intro points to a particular WHEEL SEGMENT, which (normally) duces a talented guest artist * 10 who then begins to quickly shows what game the three contestants or competitors will sketch pictures for the contestants or competitors to guess. (It play. works like Pictionary). The monetary scoring will be the same 0177. There will be a large number of possible game mod as used in the first (bronze) round, see *6. The contestants or ules for the WHEEL to select. The number of modules is competitors will guess the pictures using their CLICK expected to be at least 12, and will certainly be greater than SWITCHES to be first to answer each puzzle. *11. Pic-in-a- the total number of modules that can be played in a particular Poke lasts 50 seconds in 1EMB. episode. Though each module is distinctly different from 0180. After Pic-in-a-Poke, the host introduces the second each of the others, there is a common familiar “playability” (silver) round. The second roundisplayed in the same fashion and consistency among them. Each module is a distinct game as the first, but the amount of money won for each correct unto itself, with simple, clear rules that need a minimum of answer is increased. *6. As for the first round, the second explanation. 5. The monetary scoring of the module games round of 1EMB has three game modules. After all three is standardized and simple to understand. *6. The contestants modules are played, the host wraps up the segment. This or competitors play the game. For the 1EMB, each game second segment is 5 minutes and 30 seconds long. module session will be played for a total of 90 seconds (in 0181. After the commercial break, Segment III begins. cluding spinning the WHEEL and a brief introduction of the The host briefly introduces the third (gold) round, and play US 2015/0290552 A1 Oct. 15, 2015

begins as Con1 spins the wheel to find out what the 7" game interactive electronic devices to solve the puzzles. * 14. The module will be. Once again, the amount of monetary reward words and letters they have won in the auction are properly for each correct answer is increased from the Round 2 level. placed in sequence on their own individual devices, possibly #6. Otherwise, the third round is played much the same as the giving any particular contestant an advantage over the others, first and second. The host wraps it up, and the segment ends. depending upon how many and what positions letters/words The length of the third segment 1EMB is 4 minutes and 35 they gain. The first contestant to correctly solve the puzzle is seconds. the winner. The winner receives S25,000 plus his/her remain ing accumulated winnings * 15. The two contestants or com 0182 Segment IV begins with the funniest part of the petitors who do not win lose half their winnings (perhaps show, Funny Forge. Here, an unusual word from the English down to a predetermined level, such as S1,000, so no one language is presented, and each contestant must concoct a leaves empty-handed). The results are tallied, the winner is meaning for it. Then, the three concocted answers are read off announced. by the host, along with a fourth answer the correct one. The 0185. The host then shows the winner to the wheel, which studio audience (and/or the television audience) then Votes. A has been prepared specially for the bonus/final/Mystery Spin/ total of S5,000 worth of prize money (or a different amount) Win Spin. The winner spins the wheel one more time to is assigned to the game. The studio audience's votes are determine whether he or she will be able to multiply their total recorded electronically and tallied for each answer. The prize winnings by a factor of 1, 2, or 3, possibly receive additional money is proportionately split up for the three contestants or non-monetary prizes, lose half their winnings, or possibly competitors according to how many votes their individual win the rare prize of one million dollars. * 16 forged words received. The audience members who actually 0186 The host then closes out the show.

Embodiment # 2 (2EMB) (Two Standard Segments have Two Modules each) 20:00 Segment I OS:10 Show Intro (logo, establishing studio shot, host walk-on, contestant intro) O1:00 First Round (Bronze?) begins... Game Module 1. Contestant #1 spins to select game, game is played O2:00 Game Module 2. Contestant #2 spins to select game, game is played O2:00 Segment wrap-up 00:10 Segment II OS:10 Pic-in-a-Poke guest artist session (intensity relief) O1:00 Second Round (Silver?) begins... Game Module 3. Contestant #3 spins to select game, game is played O2:00 Game Module 4. Contestant #1 spins to select game, game is played O2:00 Segment wrap-up 00:10 Segment III 04:15 Third Round (Gold?) begins... Game Module 5. Contestant #2 spins to select game, game is played O2:00 Game Module 6. Contestant #3 spins to select game, game is played O2:00 Celebrity segment introducing remaining Hot Letters * 17 00:10 Segment wrap-up OOOS Segment IV OS:OO Funny Forge game-- comic reliefsession (audience participation) O1:00 Scramble For Your Life Part 1: Auction O1:30 Scramble For Your Life Part 2: Puzzle solving O1:00 Scramble For Your Life Part 3: Results and winner announced 00:30 Final Mystery Spin Win Spin TM (for winner only-chance to multiply winnings, 00:30 get additional prize) Closing 00:30 UNUSED TIMEAVAILABLE: 00:35 guess the correct definition of the word get to split the pro EMBODIMENT H2 portionate prize money for the correct answer. * 1 *2 0183. After Funny Forge, the climactic game “Scramble Synopsis For Your Life' is introduced. The host, an accomplished auctioneer, introduces a category (i.e., Victorian Novel, or 0187. The second embodiment (hereby known also as Presidential Quotes). Then the host reveals the scrambled 2EMB) consists of three rounds of two games each. puzzle on the Big Board SCREEN so the contestants or com 0188 In the first segment, a standard opening sequence petitors see how many word blanks it has. All the words of the will be shown for every episode, including catchy theme puzzle will be scrambled, but two or more words will be music, an animated logo, an establishing shot of the interior of blanked outletter by letter, for the Hot Letters. * 12. The host the studio, and a professional announcer inviting the audience auctions off the words of the puzzle based on position. The to watch Wordsmith Wars. The host walks on the set, briefly contestants or competitors use their accumulated winnings to greets the audience, then proceeds to briefly introduce the bid on being revealed privately (known only to the highest contestants or competitors. The 2EMB uses 60 seconds for bidder) the positions of the words in the puzzle, * 13, then the the introductory sequence, which is on par with its industry host auctions off the Hot Letters. * 12. competitors. 0184. When the auction is finished, the host announces (0189 The host then briefly introduces the First Round that the contestants or competitors have one minute to Solve (tentatively known as the Bronze Round, see *3), and the puzzle. The contestants or competitors use individual instructs the first contestant (hereby known as Con1) to spin US 2015/0290552 A1 Oct. 15, 2015

the WHEEL. Con1 spins the WHEEL, which (normally) for each correct answer is increased from the Round 2 level. determines which game module will be played. See*4. When *6. Otherwise, the third round is played much the same as the the WHEEL stops spinning, the paddle/selector/pointer first and second. The host wraps it up, and the segment ends. points to aparticular WHEEL SEGMENT or WEDGE, which The length of the third segment 2EMB is 4 minutes and 5 (normally) shows what game the three contestants or com seconds. petitors will play. (0195 * 17. The Hot Letters obtained during the game mod 0190. There will be a large number of possible game mod ules are now complete. Now is the time to insert a 10-15 ules for the WHEEL to select. The number of modules is second prerecorded celebrity message introducing the expected to be at least 12, and will certainly be greater than remaining Hot Letters. Obviously, in prerecording the shot, the total number of modules that can be played in a particular there is no way to know ahead of time what the remaining Hot episode. Though each module is distinctly different from Letters will be, so the celebrity will point to the bottom of the each of the others, there is a common familiar “playability” screen and say that the contestants or competitors will need to and consistency among them. Each module is a distinct game bid on the following letters to complete their last puzzle. A unto itself, with simple, clear rules that need a minimum of different celebrity will be used each time, to keep the audi explanation. 5. The monetary scoring of the module games ence anticipation level high. The remaining Hot Letters will is standardized and simple to understand. *6. The contestants be revealed at the bottom of the screen when the celebrity or competitors play the game. For the 2EMB, each game makes the announcement. If this celebrity piece is inserted, module session will be played for a total of 120 seconds then Segment III's time will be increased by the 10-15 sec (including spinning the WHEEL and a brief introduction of onds used. the game module). Game modules will vary by content and method of play, but generally puzzles will be played, either 0196. Segment IV begins with the funniest part of the turn-based, selection-based (CLICK SWITCH use *11), or show, Funny Forge. Here, an unusual word from the English real-time, until the time limit is reached. The game modules language is presented, and each contestant must concoct a will each include one Hot Letter given out to a player as they meaning for it. Then, the three concocted answers are read off answer a question or puzzle correctly. * 17. See *7 for a by the host, along with a fourth answer the correct one. The description of some sample games and how they are played. studio audience (and/or the television audience) then Votes. A See * 17 for a description of the Hot Letters system. total of $5,000 worth of prize money (or a different amount) 0191) When the time limit for the first game module is is assigned to the game. The studio audience's votes are reached, the second contestant (Con2) spins the WHEEL and recorded electronically and tallied for each answer. The prize selects a module for the second game to be played. (Before money is proportionately split up for the three contestants or this is done, the space(s) for the preceding game are removed competitors according to how many votes their individual from the wheel or covered up with new options. See *8). The forged words received. The audience members who actually host briefly explains the second game module, and the con guess the correct definition of the word get to split the pro testants or competitors play until the time is used up. This portionate prize money for the correct answer. * 1 *2 Funny sequence will be used for all Subsequent game modules that Forge is preferably allotted up to 1 minute of air time. are played. When the second game module is completed, the 0.197 After Funny Forge, the climactic game “Scramble segment ends with a brief wrap-up by the host. Total length of For Your Life' is introduced. The host, an accomplished the first segment in 2EMB is 5 minutes and 10 seconds. Then auctioneer, introduces a category (i.e., Victorian Novel, or a standard commercial break is experienced. See*9 for more Presidential Quotes). Then the host reveals the scrambled info regarding lengths of segments. puzzle on the Big Board SCREEN so the contestants or com 0.192 After the commercial break, Segment II begins. petitors see how many word blanks it has. All the words of the First up is the Pic-in-a-PokeTM session. The host briefly intro puzzle will be scrambled, but two or more or more words will duces a talented guest artist * 10 who then begins to quickly be blanked out letter by letter, for the Hot Letters. * 12, *17. sketch pictures for the contestants or competitors to guess. (It The host auctions off the words of the puzzle based on posi works like Pictionary). The monetary scoring will be the same tion. The contestants or competitors use their accumulated as used in the first (bronze) round, see *6. The contestants or winnings to bid on having revealed privately (known only to competitors will guess the pictures using their CLICK the highest bidder) the positions of the words in the puzzle, SWITCHES to be first to answer each puzzle. * 11. Pic-in-a- * 13, then the host auctions off the Hot Letters not already Poke lasts 1 minute in the 2EMB. assigned. * 12, * 17. 0193 After Pic-in-a-Poke, the host introduces the second 0198 When the auction is finished, the host announces (silver) round. The second roundisplayed in the same fashion that the contestants or competitors have one minute to Solve as the first, but the amount of money won for each correct the puzzle. The contestants or competitors use individual answer is increased. *6. In 2EMB the second round begins interactive electronic devices to solve the puzzles. * 14. The with Con3 since Con1 and Con2 have already had a turn to words and letters they have won in the auction are properly spin the WHEEL and select a game module in the first round. placed in sequence on their own individual devices, possibly After Con3’s turn, Con1 takes his second turn, spinning the giving any particular contestant an advantage over the others, WHEEL to select the fourth game module. As in the first depending upon how many and what positions letters/words round, the second round of 2EMB has two game modules. they have gained. The first contestant to correctly solve the After both modules are played, the host wraps up the segment. puzzle is the winner. The winner receives S25,000 plus his/ This second segment is 5 minutes and 10 seconds long. her remaining accumulated winnings * 15. The two contes 0194 After the commercial break, Segment III begins. tants or competitors who do not win lose half their winnings The host briefly introduces the third (gold) round, and play (perhaps downto a predetermined level, such as S1,000, so no begins as Con2 spins the wheel to find out what the 5" game one leaves empty-handed). The results are tallied, the winner module will be. Once again, the amount of monetary reward is announced. US 2015/0290552 A1 Oct. 15, 2015

(0199 The host then shows the winner to the wheel, which and consistency among them. Each module is a distinct game has been prepared specially for the bonus/final/Mystery Spin/ unto itself, with simple, clear rules that need a minimum of Win Spin. (Or, as in current Wheel of Fortune, use a smaller explanation. 5. The monetary scoring of the module games separate wheel, a scale model, if you will, of the large one. Or is standardized and simple to understand. *6. The contestants use a rapidly-deployable insert System to instantly transform or competitors play the game. For the 3EMB, each game the wheel). The winner spins the wheel one more time to module session will be played for a total of 120 seconds determine whether he or she will be able to multiply their total (including spinning the WHEEL and a brief introduction of winnings by a factor of 1, 2, or 3, possibly receive additional the game module). Game modules will vary by content and non-monetary prizes, lose half their winnings, or possibly method of play, but generally puzzles will be played, either win the rare prize of one million dollars. * 16 turn-based, selection-based (CLICK SWITCH use *11), or 0200. The host then closes out the show. real-time, until the time limit is reached. See *7 for a descrip

Embodiment # 3 (3EMB) (Two Standard Segments have Three Modules each) total time 20:05 Segment I 07:10 Show Intro (logo, establishing studio shot, host walk-on, contestant intro) O1:00 First Round (Silver?) begins... Game Module 1. Contestant #1 spins to select game, game is played O2:00 Game Module 2. Contestant #2 spins to select game, game is played O2:00 Game Module 3. Contestant #3 spins to select game, game is played O2:00 Segment Wrap-up OO:10 Segment II O1:30 Pic-in-a-Poke guest artist session (intensity relief) O1:30 Segment III 06:10 Second Round (Gold?) begins... Game Module 4. Contestant #1 spins to select game, game is played O2:00 Game Module 5. Contestant #2 spins to select game, game is played O2:00 Game Module 6. Contestant #3 spins to select game, game is played O2:00 Segment Wrap-up OO:10 Segment IV OS:OO Funny Forge game-- comic reliefsession (audience participation) O1:00 Scramble ForYour Life Part 1: Auction O1:30 Scramble ForYour Life Part 2: Puzzle solving O1:00 Scramble ForYour Life Part 3: Results and winner announced 00:30 Final Mystery Spin Win Spin (for winner only-chance to multiply winnings, OO:30 get additional prize) Closing OO:30 Unused Time: OO:10

EMBODIMENT H3 tion of some sample game modules and how they are played. The game modules will each include one Hot Letter given out Synopsis to a player as they answer a question or puzzle correctly. * 17. 0201 The third embodiment (hereby known as 3EMB) See*7 for a description of some sample games and how they uses two main rounds of play, with three game modules per are played. See * 17 for a description of the Hot Letters sys round. tem. 0202 In the first segment, a standard opening sequence 0205 When the time limit for the first game module is will be shown for every episode, including catchy theme reached, the second contestant (Con2) spins the WHEEL and music, an animated logo, an establishing shot of the interior of selects a module for the second game to be played. (Before the studio, and a professional announcer inviting the audience this is done, the space(s) for the preceding game are removed to watch Wordsmith Wars. The host will walk on the set, briefly greet the audience, then proceed to briefly introduce from the wheel or covered up with new options. See*8). The the contestants or competitors. The 3EMB uses 60 seconds host briefly explains the second game module, and the con for the introductory sequence, which is on par with its indus testants or competitors play until the time is used up. This try competitors. sequence will be used for all Subsequent game modules that 0203 The host then briefly introduces the First Round are played. In 3EMB the third contestant (Con3) spins for the (tentatively known as the Silver Round, see 3), and instructs third and final game module of the round. When the third the first contestant (hereby known as Con1) to spin the game module is completed, the segment ends with a brief WHEEL. Con1 spins the WHEEL, which (normally) deter wrap-up by the host. Total length of the first segment in mines which game module will be played. See *4. When the 3EMB is 7 minutes and 10 seconds. Then a standard com WHEEL stops spinning, the paddle/selector/pointerpoints to mercial break is experienced. See *9 for more info regarding a particular WHEEL SEGMENT, which (normally) shows lengths of segments. what game the three contestants or competitors will play. 0206. After the commercial break, Segment II begins. In 0204 There will be a large number of possible game mod 3EMB Segment II is only comprised of the Pic-in-a-Poke ules for the WHEEL to select. The number of modules is session. The host briefly introduces a talented guestartist* 10 expected to be at least 12, and will certainly be greater than who then begins to quickly sketch pictures for the contestants the total number of modules that can be played in a particular or competitors to guess. (It works like Pictionary). The mon episode. Though each module is distinctly different from etary scoring will be the same as used in the first (silver) each of the others, there is a common familiar “playability” round, see *6. The contestants or competitors will guess the US 2015/0290552 A1 Oct. 15, 2015 20 pictures using their CLICKSWITCHES to be first to answer upon how many and what positions letters/words they have each puzzle. * 11. Pic-in-a-Poke lasts 90 seconds in 3EMB, gained. The first contestant to correctly solve the puzzle is the including segment wrap-up. winner. The winner receives $25,000 plus his/her remaining 0207. After the commercial break, Segment III begins. accumulated winnings * 15. The two contestants or competi The host briefly introduces the second (gold) round, and play tors who do not win lose half their winnings (perhaps downto begins as Con1 spins the wheel to find out what the 4" game a predetermined level, such as S1,000, so no one leaves module will be. The amount of monetary reward for each empty-handed). The results are tallied, the winner is correct answer is increased from the Round 2 level. #6. Oth announced. erwise, the second round is played much the same as the first. 0212. The host then shows the winner to the wheel, which As with the first round, the second round of 3EMB has three has been prepared specially for the bonus/final/Mystery Spin/ game modules. The host wraps it up, and the segment ends. Win Spin. (Or, as in current Wheel of Fortune, use a smaller The length of the third segment 3EMB is 6 minutes and 10 separate wheel, a scale model, if you will, of the large one. Or seconds. use a rapidly-deployable insert System to instantly transform 0208 * 17 The Hot Letters obtained during the game mod the wheel). The winner spins the wheel one more time to ules are now complete. Now is the time to insert a 10-15 determine whether he or she will be able to multiply their total second prerecorded celebrity message introducing the winnings by a factor of 1, 2, or 3, possibly receive additional remaining Hot Letters. Obviously, in prerecording the shot, non-monetary prizes, lose half their winnings, or possibly there is no way to know ahead of time what the remaining Hot win the rare prize of one million dollars. * 16 Letters will be, so the celebrity will point to the bottom of the 0213. The host then closes out the show. Segment IV is 5 screen and say that the contestants or competitors will need to minutes long. bid on the following letters to complete their last puzzle. A 0214 * 1 For example, suppose there are 500 people in the different celebrity will be used each time, to keep the audi Studio Audience. Suppose the word “Glink' is introduced. ence anticipation level high. The remaining Hot Letters will Contestant #1 makes up the definition “A marsupial found in be revealed at the bottom of the screen when the celebrity Indonesia. Contestant #2 makes up the definition “A link of makes the announcement. If this celebrity piece is inserted, metal used to make chain mail armor” Contestant #3's defi then Segment III's time will be increased by the 10-15 sec nition is “An anomaly in an overall weather pattern.” The real onds used. definition is actually “A sideways glance.” The host reads the 0209 Segment IV begins with the funniest part of the four definitions to the audience, who then vote with their show, Funny Forge. Here, an unusual word from the English electronic tallying devices (attached to their seating). Sup language is presented, and each contestant must concoct a pose 119 people vote for Contestant #1's definition, 146 meaning for it. Then, the three concocted answers are read off people for Contestant #2's definition, 93 for Contestant #3's by the host, along with a fourth answer the correct one. The definition, and 142 people vote for the correct definition. In studio audience (and/or the television audience) then Votes. A this scenario, Contestant #1 would receive S1,190, Contestant total of S5,000 worth of prize money (or a different amount) #2 would receive S1,460, Contestant #3 would receive S930, is assigned to the game. The studio audience's votes are and the 142 people in the audience who guessed the correct recorded electronically and tallied for each answer. The prize answer would each receive S10. (There is an option to add money is proportionately split up for the three contestants or another portion to Funny Forge, where the contestants or competitors according to how many votes their individual competitors actually guess for the correct answer after the forged words received. The audience members who actually audience votes. This would be extra credit, or bonus reward to guess the correct definition of the word get to split the pro win.) portionate prize money for the correct answer. * 1 *2 Funny 0215 *2 In case one or more of the three contestants or Forge is allotted 1 minute of air time. competitors actually happens to write out a definition that is 0210. After Funny Forge, the climactic game “Scramble the correct answer, then they should get a higher prize (maybe For Your Life' is introduced. The host, an accomplished S2,000 or so). Additional false answers should be ready for auctioneer, introduces a category (i.e., Victorian Novel, or the host to use in the event that one or more contestants or Presidential Quotes). Then the host reveals the scrambled competitors actually writes out the real definition. Or, alter puzzle on the Big Board SCREEN so the contestants or com natively, the host could simply mention that one (or more) of petitors see how many word blanks it has. All the words of the the contestants or competitors actually guessed the correct puzzle will be scrambled, but two or more words will be definition, and the audience could be allowed to vote from the blanked out letter by letter, for the Hot Letters. * 12, * 17. The remaining choices. host auctions off the words of the puzzle based on position. 0216 *3 Explanation of bronze, silver, gold rounds. These The contestants or competitors use their accumulated win are simple graphic color and associated levels of play that nings to bid on having revealed privately (known only to the apply to segments of the show that increase in value as the highest bidder) the positions of the words in the puzzle, * 13, game modules value scores become higher over time. then the host auctions off the Hot Letters not already assigned. 0217 * 4 Explanation of how spinning the wheel works, * 12, * 17. for determining the game modules to be played. Wheel is 0211 When the auction is finished, the host announces simply spun by contestants or competitors (or dice is rolled, that the contestants or competitors have one minute to Solve or balls in cage are turned, or cards are turned over after the puzzle. The contestants or competitors use individual shuffling) and the flipper indicator stops at wedge or wheel interactive electronic devices to solve the puzzles, preferably board segment to be played. located at the top of their private podiums. * 14. The words 0218 *5 Like most game shows, contestants or competi and letters they have won in the auction are properly placed in tors will be adequately briefed and/or trained ahead of time sequence on their own individual devices, possibly giving any before filming begins. They will be taught how to play each of particular contestant an advantage over the others, depending the game modules, in case they happen to play any given one. US 2015/0290552 A1 Oct. 15, 2015

0219 *6 Explanation of monetary scoring system for the ever, the non-winning players lose half their winnings any module games. way. The winner will have at least $25,000 going into the 0220 Money award structure may be: bonus/Mystery Spin/Win Spin, since that is the preferred, but 0221 S500 (ish) per correct answer in the first round, and not limited, amount the main game winner will earn. S1,000 per correct answer in the second round. (just double it 0231 * 16 What it takes to win the $1,000,000 prize. It for the second round) Potential to lose half or the whole may be an option to include a single peg space (for example, amount for a wrong answer. a 30 wedge wheel would have “eighty-nine” peg spaces at 0222 *7 Sample module games and how they are played: three peg positions per wedge or wheel segment, on the Win See “Grammar HammerTM', My Times CrosswordTM, Spin “overlay' in final round. There may be additional “SmitherinesTM, etc. above explanations. requirements, too, to make that probability lower so as not to 0223 *8 Description of how to change the WHEEL after a make the show 'go broke' by too many people winning that module game is selected and played. Repeat landing on the amount too often. same game wedge INCREASE the value of that SAME game 0232 * 17 The first six (or any designated amount suitable) played again—OR, a new wedge can be laid over that already HOT LETTERS are obtained during the six game modules played wedge, or if the wedges are video screens, they can be (one or more per module). In each game module, one of the easily changed into another different game module name to HOT LETTERS will be highlighted at random (or seemingly play. so) within an answer given to a puzzle. The contestant who 0224 *9 Lengths of various show segments can be altered gives the correct answer in which the HOT LETTER is relatively easily by taking alternative break points between revealed is given that HOT LETTER to keep. (it will be game modules within a round, if necessary, to oblige estab displayed on the board in Such a way as to reveal that it lished network formatting. belongs to them IMPORTANT: It is the “position” of that 0225 * 10 Guest artists for Pic-in-a-Poke will be selected Hot Letter won as it correctly is placed into the Hot Word(s) from the public through an internet audition system, followed WITHIN the Key Phrase in the “Scramble For Your Life” up by personal auditions, or possibly “well-known artists round that is actually won. ALL Hot Letters won (just the can be invited to draw for exposure of their works and name. letters, not the final position) will be known by ALL contes They may be paid a fee, as well. Though a monetary reward tants or competitors, however). See Hot Letter explanation system may or may not be in place for them, but their work above for more details. will be exposed publicly, which is very valuable to them. It 0233. A 10-15 second prerecorded celebrity message after may be possible for them to have their website link on the the final regular game module to introduce the remaining Hot WSW homepage for people to contact them afterward. Also, Letters may be inserted in the game segment, which will be the artwork drawn for the show could be auctioned off on the bid on. Obviously, in prerecording the shot, there is no way to internet to the highest bidder. It would be sensible to allow the know ahead of time what the remaining Hot Letter Letters artist to “finish off each sketch before letting it be auctioned. will be, so the celebrity will point to the bottom of the screen 0226 * 11 Click switches are essentially of the type used and say that the contestants or competitors will need to bid on on Jeopardy. They allow a contestant to establish their right to the following letters to complete their last puzzle (Scramble answer a particular question or puzzle. ForYour Life). A different celebrity may be used each time, to 0227 * 12 Hot Letters appear “electronically-spontane keep the audience anticipation level high, although a good ously, several hidden in possible word answers per game show host can engage audiences at a high level, as well. When module, since NOT ALL words gained during a module will "Scramble ForYour Life' is played, each contestant will have have a Hot Letter in them. When a particular answer is dis all the HOT LETTERS he has won (both in the game mod played on the SCREEN, if it a one of the words that contained ules, and the auction) inserted in his puzzle for him. More a prior Hot Letter embedded before the show starts, one of its concise Rules are illustrated in text plus drawings within the letters is highlighted in some fashion. The Hot Letter—and following drawing pages herein. the host may point out the bonus letter transferred to the Big 0234. The above summary is general and serves as an Screen under the name of the applicable contestant who won overview of the invention. Further features and modifications that letter. (or not, depending on necessity or convenience). besides those summarized will be described in the following 0228 * 13 The contestants or competitors use their accu description. It should be obvious to one skilled in the present mulated winnings to bid on the positions of words in the art to see possible general modifications that may be substi Scramble For Your Life puzzle. Contestants or competitors tuted for those employed to achieve the purposes of the possessing less than a certain amount (maybe S1,000) going present invention, while not departing from the spirit or scope into the Scramble For Your Life game will have their win of the present invention. In addition, further characteristics of nings boosted to that amount (i.e., S1,000). The point is to the invention may be understood by the following description ensure that all three contestants or competitors are able to bid and drawings, the preferred embodiments of which are by on the puzzle. They also bid on the Hot Letters that are not way of example and non-limiting to the spirit and scope of the won in the preceding game rounds, as well as Key Phrase invention. Words, as explained in the drawings and specification to follow. BRIEF DESCRIPTION OF THE DRAWINGS 0229 * 14 The Scramble ForYour Life puzzle is solved by 0235 FIG. 1 drawing illustrates the “Wordsmith WarsTM the individual contestants or competitors on their electronic Game show embodiment in a TV Show standard, single game devices. Detail exactly how this is done is explained in the play Screen stage setting. drawings and specification to follow. 0236 FIG. 2 drawing illustrates the “Wordsmith WarsTM 0230 * 15 Winning Scramble ForYour Life determines the Game show embodiment in a TV Show stage setting that winner of the episode. It is theoretically possible that a dif comprises both an audience viewing screen and another con ferent player could have a higher score than the winner. How testants or competitors’ viewing screen. US 2015/0290552 A1 Oct. 15, 2015 22

0237 FIG.3 drawing illustrates the “Wordsmith WarsTM (0253 FIG. 19 drawing illustrates the “Wordsmith Game show optional chance selection means as a chance WarsTM” Game show game module Word WedgesTM having selection wheel having game module selectable wedges used been selected and being played on the Big Board or Big preferably in a TV Show stage setting Screen 0238 FIG. 4 drawing illustrates the “Wordsmith WarsTM (0254 FIG. 20 drawing illustrates the “Wordsmith Game show optional chance selection means as a chance WarsTM” Game show game module Grammar HammerTM selection multi-sided large dice piece having game module having been selected and being played on the Big Board or selectable facets used preferably in a TV Show stage or game Big Screen board setting (0255 FIG. 21 drawing illustrates the “Wordsmith 0239 FIG. 5 drawing illustrates the “Wordsmith WarsTM WarsTM” Game show game module Coal PileTM having been Game show optional chance selection means as a chance selected and being played on the Big Board or Big Screen selection deck of cards having game module selectable indi (0256 FIG. 22 drawing illustrates the “Wordsmith cator faces used preferably in a board game WarsTM” Game show game modules Pigeon HolesTM, Zig 0240 FIG. 6 drawing illustrates the “Wordsmith WarsTM ZapTM, Blazing BellowsTM and SmythesaurusTM as game Game show optional chance selection means as a chance module indicia upon a wedge for a Wordsmith WarsTM selection balls within a rotating cage having game module Chance Wheel module selector means selectable indicia on the ball faces used preferably in a TV (0257 FIG. 23 drawing illustrates the “Wordsmith Show stage setting WarsTM” Game show game modules Free Key Phrase 0241 FIG.7 drawing illustrates the “Wordsmith WarsTM Word TM, Free Hot Letter! TM, Vote Now! Audience ChoiceTM Game show as being adapted into an internet electronic and and SmythsteryTM as game module indicia upon a wedge for interactive formats using an arrays various devices to Support a Wordsmith WarsTM Chance Wheel module selector means Such distribution and game play (0258 FIG. 24 drawing illustrates the “Wordsmith 0242 FIG. 8 drawing illustrates the “Wordsmith WarsTM WarsTM” Game show game modules ScrabologyTM, Scrabu Game show game module SmytheSpellTM having been laryTM, ScrabographyTM and Sudden ScrabbleTM as game selected and being played on the Big Board or Big Screen module indicia upon a wedge for a Wordsmith WarsTM 0243 FIG.9 drawing illustrates the “Wordsmith WarsTM Chance Wheel module selector elector means Game show game module Chime th’ RhymeTM having been (0259 FIG. 25 drawing illustrates the “Wordsmith selected and being played on the Big Board or Big Screen WarsTM” Game show game modules Key StokesTM, Chimeth 0244 FIG. 10 drawing illustrates the “Wordsmith RhymeTM, and Coal PileTM as game module indicia upon a WarsTM” Game show game module Blazing BellowsTM hav wedge for a Wordsmith WarsTM Chance Wheel module selec ing been selected and being played on the Big Board or Big tOr means Screen 0260 FIG. 26 drawing illustrates the “Wordsmith 0245 FIG. 11 drawing illustrates the “Wordsmith Wars T.M. Game show game modules Grammar Hammer'TM, WarsTM” Game show game module Pic-in-a-PokeTM having Horseshoe HunchTM, and Blaze-a-PhraseTM as game module been selected and being played on the Big Board or Big indicia upon a wedge for a Wordsmith WarsTM Chance Wheel Screen module selector means 0246 FIG. 12 drawing illustrates the “Wordsmith WarsTM” Game show game module My Times CrosswordTM 0261 FIG. 27 drawing illustrates the “Wordsmith having been selected and being played on the Big Board or WarsTM” Game show game modules Macro MorphTM, Word Big Screen WedgesTM, and NoggleTM as game module indicia upon a 0247 FIG. 13 drawing illustrates the “Wordsmith wedge for a Wordsmith WarsTM Chance Wheel module selec WarsTM” Game show game module Quotable QuotesTM hav tOr means ing been selected and being played on the Big Board or Big 0262 FIG. 28. drawing illustrates the “Wordsmith Screen WarsTM” Game show game modules Kaboom 25% OFFTM 0248 FIG. 14 drawing illustrates the “Wordsmith and My Time CrosswordTM as game module indicia upon a Wars T.M. Game show game module Funny ForgeTM having wedge for a Wordsmith WarsTM Chance Wheel module selec been selected and being played on the Big Board or Big tOr means Screen 0263 FIG. 29 drawing illustrates the “Wordsmith 0249 FIG. 15 drawing illustrates the “Wordsmith WarsTM” Game show game modules SmitherinesTM, Quot WarsTM” Game show game module Sudden ScrabbleTM hav able QuotesTM, and SmytheSpellTM as game module indicia ing been selected and being played on the Big Board or Big upon a wedge for a Wordsmith WarsTM Chance Wheel module Screen selector means (0250 FIG. 16 drawing illustrates the “Wordsmith 0264 FIG. 30 drawing illustrates the “Wordsmith WarsTM” Game show game module Pigeon HolesTM having WarsTM” Game show TV preferred embodiment #1 live game been selected and being played on the Big Board or Big episode flow process chart being divided into four uniquely Screen arranged show segments 0251 FIG. 17 drawing illustrates the “Wordsmith 0265 FIG. 31 drawing illustrates the “Wordsmith WarsTM” Game show game module SmitherinesTM having WarsTM” Game show TV preferred embodiment #1 continued been selected and being played on the Big Board or Big live game episode flow process chart being divided into four Screen uniquely arranged show segments 0252 FIG. 18 drawing illustrates the “Wordsmith 0266 FIG. 32 drawing illustrates the “Wordsmith WarsTM” Game show game module Key StokesTM having WarsTM” Game show TV preferred embodiment #2 live game been selected and being played on the Big Board or Big episode flow process chart being divided into four uniquely Screen arranged show segments US 2015/0290552 A1 Oct. 15, 2015

0267 FIG. 33 drawing illustrates the “Wordsmith (0280 FIG. 46 drawing illustrates the WinSpinTM, the third WarsTM” Game show TV preferred embodiment #2 continued and final part of the “Wordsmith WarsTM” Game show game live game episode flow process chart being divided into four module Scramble for Your Life! TM on the Big Board or Big uniquely arranged show segments Screen 0268 FIG. 34 drawing illustrates the “Wordsmith (0281 FIG. 47 drawing illustrates both the Win SpinTM WarsTM” Game show TV preferred embodiment #3 live game Bonus Wheel Overlay and Surprise Overlay for the “Word episode flow process chart being divided into four uniquely Smith Wars TM Game show game module Scramble for Your arranged show segments Life! TM on the Big Board or Big Screen 0269 FIG. 35 drawing illustrates the “Wordsmith (0282 FIG. 48 drawing illustrates the Win SpinTM Bonus WarsTM” Game show TV preferred embodiment #3 continued Wheel Overlay wedge option prize and chance outcomes for live game episode flow process chart being divided into four the “Wordsmith WarsTM” Game show game module Scramble uniquely arranged show segments for Your Life!TM on the Big Board or Big Screen (0270 FIG. 36 drawing illustrates the “Wordsmith (0283 FIG. 49 drawing illustrates the “Wordsmith Wars T.M. Game show embodiment in a standard game board Wars T.M. Game show main game module board template for format that would normally be play upon a table. the WordSmith. WheelTM (0271 FIG. 37 drawing illustrates the “Wordsmith Wars TM Game show embodiment in an internet electronic DETAILED DESCRIPTION OF THE PREFERRED screen game play format. EMBODIMENTS (0272 FIG. 38 drawing illustrates the “Wordsmith 0284. For the sake of repetition of all the content of the WarsTM” Game show game module Scramble for Your Summary, the reader is urged to study the terminology and Life! TM three-part intro page being played on the Big Board or function or processes, methods of the Summary to enhance Big Screen understanding of the following Detailed Description. Noting (0273 FIG. 39 drawing illustrates the “Wordsmith FIG. 1 through FIG. 48, particularly FIG. 1, wherein a non WarsTM” Game show game module Scramble for Your traditional stage floor 14 or game show venue stage 14 com Life! TM Auction intro page being played on the Big Board or prises a Wordsmith WarsTM, aka. WSW (or other appropri Big Screen ately named game show name for the game invention 0274 FIG. 40 drawing illustrates and describes the Auc disclosed herein) game board 1, aka Big Board or main board tion Rules for the “Wordsmith WarsTM Game show game 1 that may be fully or partially electronic in its graphics and of module Scramble for Your LifeTM, and the Non-Positioned varying height, width or screen thickness. Said Big Board Hot LettersTM and Key Phrase WordsTM Auction being played may be constructed of large screens that are “pieced’ together on the Big Board or Big Screen in a grid network of screen that can be quite large in active color Surface area, or it may be a huge projector Screen, or 0275 FIG. 41 drawing illustrates the three contestants or series of projector Screens. Said Big board 1 may include a competitors’ “private” screens in the “Wordsmith WarsTM' name banner 2 area where the said game show name may be Game show game module Scramble for Your Life! TM displayed. This optional stage set up, said non-traditional Scrambled Key Phrase, and the Non-Positioned Hot Let stage 14 of FIG. 1 may comprise a second game screen 25 tersTM and Key Phrase WordsTM now being privately placed supplied for contestants or competitors 18 and host only that into final "blue' position (according the contestants or com has line-of-site path 26 unique to themselves. This is espe petitors letter and word “earlier game earnings’) on the Big cially important to facilitate the audience as always being able Board or Big Screen to see both the big board Screen and the contestants or com 0276 FIG. 42 drawing illustrates the three contestants or petitors 18' faces, which is unlike the standard game show competitors’ “private” screens in the “Wordsmith WarsTM' stage wherein the cameras must constantly “pan and Switch Game show game module Scramble for Your Life! TM views” and film shoot back and forth the said game board 1 Scrambled Key Phrase, and the ADDITIONAL (remaining) screen and then the contestants or competitors 18 directly Non-Positioned Hot Letters TM now being privately placed face-on. This stage set up with a second screen arranges the into final "blue' position (according the contestants or com contestants or competitors backs toward the said Big Board petitors letter and word “successful bid earnings’) on the Big screen 1 and eliminates a significant amount of camera multi Board or Big Screen angles viewing and thus allows for a more rapid action play 0277 FIG. 43 drawing illustrates the three contestants or and excitement, with less interruption of this minimized pan competitors’ “private” screens in the “Wordsmith WarsTM' ning and camera Switching process described. Compare then Game show game module Scramble for Your Life! TM the Stage Set Up of FIG. 1 with FIG. 2, wherein is a typical Scrambled Key Phrase, and the ADDITIONAL (remaining) stage Set Up that has only the one screen, the said Big Board Non-Positioned Key Phrase WordsTM now being privately 1 whereupon both the host’s line of sight 27 and said contes placed into final “blue” position (according the contestants or tants or competitors 18 said line-of-site 26 is directed—as competitors letter and word “successful bid earnings’) on the well as the audience view—both upon the same said Big Big Board or Big Screen Board 1. (0278 FIG. 44 drawing illustrates the “Wordsmith 0285. Within the confines of main board 1 over game WarsTM” Game show game module Scramble for Your theme 10 which graphically is depicted on a game board/ Life!TM part two “Puzzle Solving on the Big Board or Big screen background 9 is a game module name 3 and module Screen game screen 4 that comprises and displays one of many 0279 FIG. 45 drawing illustrates the three contestants or graphically displayed game modules aka. game modules 3. competitors’ “private” screens in the “Wordsmith WarsTM' which modules are what may be called also “mini-games' on Game show game module Scramble for Your LifelTM on the display, typically one said module 3 at a time, for contestants Big Board or Big Screen, but hidden to them or competitors 18, to play and both game host 17 with host US 2015/0290552 A1 Oct. 15, 2015 24 assistant 16 to moderate, (all of them "show participants”), 0288. Note: All the software related to the electronic for that said module being “Zig ZapTM3, presently on the said matting and distribution of the said WSW Game, in all it screen 4. At or near said banner 2 is a display area 5 for various formats and possible modifications may include not contestant names 6 and winnings, including Hot Letter(s) only a unique said Board Game version FIG. 36, but even any won 7, and additionally, Key Phrase Word(s) (final positions') of the said chance selector means of said 19, 19a, 19b, 19C, Won Space 8 or Icon Key Section 8 (comprising Icon Key may be converted in “digital animations' and incorporated Graphic 12) to display Key Phrase Word(s)39, FIG.41, out of through WSW computer related game software to enable a Scrambled Key Phrase 39, FIG. 41, which said Key Phrase near as “realistic” as possible computerized experience on the Words 39 are to be distinguished from “additional’ Key said electronic devices of FIG. 7, as possible. Phrase Word(s) Won (their final positions) 45 in Scramble For (0289. Noting FIG. 37, the format game module screen 3 Your Life bidding or auction process, illustrated and on for example, a WSW software version is that of a typical described in FIG. 40. computer pad screen such as an iPadR) or Android R based 0286 Said WSW is played as contestant or host spins or tablet 29 or a said smartphone 28 game being played is Word activates chance selector means 19, which in the preferred WedgesTM. Note “Wordsmith WarsTM logo 77, which depicts embodiment is a chance wheel board 19, which may comprise two metal Smiths pounding over one anvil as a potential a physical printed graphic overlay of wedge indicia or as a Trademark establishing the heated competition to “pound chance wheel game board 20, may be large rotatable screen out' words in order to be the wining game show contestant or that may have any electronic graphic configuration pro winning player in the other game format venues discussed grammed thereon, including a wedge pattern of game module throughout this application. indica. However, this said chance wheel may be substituted 0290 However, in the preferred invention embodiment the by another chance selector mechanism, as a multi-sided dice said chance wheel19 is spun by a contestant, or show host, by piece 19a with game module indicia, as shown in FIG.4, or a grasping the annular grasping member 21, and turning the Ball-in-cage selector 19b, with indicia chance ball 62, or even chance wheel game board 20. It is preferred that the appli a chance selector means of a deck of cards 19C with game cants former wheel related inventions of applicant/inventor's module name indicia. However, the card deck would combine U.S. Pat. No. 8,596,638 for “Rotatable Hand Grip System” better with the WSW board game, as depicted in FIG. 36, and a second U.S. Pat. No. 8,690,154 entitled: “Safe and having board path 64 and board game path steps 33, board Novel, Lightweight Hand Grip Systems for Manually Spin game tokens 32 (Note: these tokens are like small donuts and ning Gaming Wheels, aka. “The New WheelTM would be a could stacked upon themselves—like “Checkers” or they preferred said chance mechanism 19 to assist in supporting could be placed upon the neck of a “token pawn' (not shown). the present WSW Game Invention of the subject application. and board game awards 34, which in said FIG. 36 are shown Said Zig Zap 3 is the game module wedge 22 selected by to be "stackable' award discs 34 as collected and won chance as sector identification means or “flippers' 24 oscil throughout the WSW board game. The Board Game goal is late (click) against wheel pins 23 until coming to a stop. Game entrance into the center of the board win position 35 which is block build letters 11 of said Zig Zap 3 module are arranged aka as the WordSmith Word ShopTM, which signifies winning on said screen4 and contestant and audience may read "Quick the game. It is to be noted that all of these above said “Chance Rules' 15 for each unique said game module 3 that is played. Mechanisms” in FIG. 3 through FIG. 5, in numbers 19, 19a Note: It is obvious that “more than one said module 3 game 19b, 19c, respectively including the said Board Game of can be played "simultaneously' and it may be that a preferred FIG. 36 may be readily and efficiently computerized and way to add intensity to the said WSWS game is to play more CONVERTED INTO ELECTRONIC mechanisms to be used than one said game module concurrently. in the electronic formats through for example, a WSW soft 0291. As to the various said game modules 3 that may be ware version of the said WSW Game, discussed throughout played in WSW, FIG. 8through FIG.21 comprise sample said this specification. Big Board 1 screen shots of sample views of Such game (0287 Further, the WSW game may be adapted beyond the modules, the rules, structure and optional methods of play above physical stage TV show environment to interactively thoroughly discussed in the above Summary, in the Brief engage audiences through any electronic formats that involve Description of the Drawings and throughout the text itself that players watching or participating in the game through use of is embedded in the said FIG. 8 through FIG. 21's graphics. any of the broadcast mediums in which persons watch or play The Summary also discloses the response format, as it may be games. Noting FIG. 7, TV and other potentially interactive "Respond In Turn', meaning contestants or competitors go on communication media, through a WSW software version that order of response opportunity. Other responses are “Click-In may be play and/or downloaded Such as over the internet or meaning the first to click gets to guess answer. Scoring is also other communications networks such as desktop computer discussed in said Summary above and answers are recorded, 30, laptop computer 31 and small computer pad format 29, nearly instantaneously processed by back stage judges (not Smartphones 28 and many other"connected devices, such as shown) and Standard value scoring or special scoring is dis having an “app' for home audiences to play along during live cussed therein. Judges also provide validating means for broadcasts, all part of what is commonly being called the evaluating the correctness of Submitted answers, as well as “Cloud' and “Internet of Things” or IoT are potential medi typical timing means for limiting answer time limit duration, ums for formats that may support and distribute the said as well as other game module and segment duration. WSW game. The said WSW computerized Game may be 0292 FIG. 22 through FIG. 29 are simply detailed simply downloadable directly from the internet or through enlarged views of the said module names 3 affixed within the any physical storage media, Such as optical storage disc, as said game module wedges 22. A full detailed view of the said DVD's or through magnetic media, as thumb drives, etc. . . . chance wheel game board 20, as a game module board tem to where playing offline even alone or in person with another plate, is illustrated in FIG. 4. It should be noted that each game contestant/competitor is a preferred method of play, as well. module name is tailor designed in its text font chosen and US 2015/0290552 A1 Oct. 15, 2015 refined to exemplify and capture the nature and character of students of the English language, while providing riveting the game being played. For example, Grammar HammerTM and entertaining engagement of the audience. But there is has a text font and “feel” of very “orthodox” and “textbook” ALSO another auction. That “Key Phrase Word Bid” of FIG. style “Old School” lettering, whereas Word WedgesTM has a 43, where specific FINAL word positions 76 of the “remain more “block-type' feel to the shape and style of the font ing” (“remaining, since the WSW Wheel has a FRRE Key letters. Phrase Word wedge that may be won earlier in the game). The 0293 FIG. 39 through FIG.45 illustrate and explain, with host auctions off the said Key Phrase Words 76 in their correct embedded text within the graphics, the Scramble For Your “FINAL position designated ordinal (numerical) places LifeTM Game modules and round. “Scramble For Your Life within the “scrambled phrase of the said Scramble ForYour is introduced and the host, or an accomplished auctioneer, LifeTM round or puzzle, namely: FIRST LAST, SECOND, introduces a category (i.e., Victorian Novel), that would be in SECOND-TO-LAST, and MIDDLE (Note: if the word ends keeping with the said main theme 10, such as “Old Europe'. up in a non-dead middle, the MIDDLE word moves to the Then the host reveals the scrambled puzzle on the Big Board NEXT higher middle position. Note in FIG. 43 that Cindiwon so the contestants or competitors 18 see how many word the FIRST word “AND” 45 and the word is assigned in her blanks it has. All the words of the puzzle will be scrambled, said Key Phrase screen 3. John won “MY' 46 in the bid, the but two or more or more words will be scrambled letter by SECOND-TO-LAST word in the Key Phrase, and Kaitlin letter in a Remaining Hot Letter Line' 37 as in FIG. 41 and won “IF" the SECOND word. Continued bidding would con FIG. 42. Note: These blank-letter words 40, comprising a tinue until the MIDDLE word (“HE” see: Correct Phrase series of Hot Letter Block Blanks 41, are also called Hot word order “ANSWER in FIG. 45) would be bid and won. Words 40 and are in the CORRECT “word position” within Noting FIG. 45 and number hot letters needing placement 79. the said Key Phrase it is just that their letters are only partial placed at the bottom of each contestant screen. or missing until filled in by the contestant. 0297. The contestants or competitors 18 use their accumu 0294 Said “Remaining Hot LetterTM Line'37 are “NON lated winnings to bid on privately revealed (known only to the positioned Hot Letters—and the contestants or competitors highest/winning bidder) the words in the KEY Phrase round/ 18 are bidding for their CORRECT POSITION INSIDE the puzzle, then the host auctions off the said Hot Letters, the said said Hot Words 40 (Note: These Hot WordsTM MUST be Remaining Hot Letter Line positions 37, or this bidding order discovered to complete the “unscrambling of the Key may be reversed. Phrase, so they are highly important letters and words to 0298. When the auction is finished, the host announces secure in order to win the WSW Game thus the bidding that the contestants or competitors 18 have (up to) one minute process becomes highly intensified to bid for and secure to solve the puzzle. The contestants or competitors 18 use them). Early-in-game won said Hot Letters 7 are extracted out individual interactive electronic devices to solve the puzzles. of certain “hot words' are “won from the inception of play It is preferred that each contestant have their own private throughout which are embedded letters of correct words electronic “computer work pad' 29, or 31, located at their won during the early standard modules of the game—, until podium—computer pads, such as #29 in FIG. 7, or built right needed in final round(s) of game by a contestant. As well, into the podium, itself (not shown). The words and letters they word(s), and/or their correct word-in-phrase and “Hot Let have won in the auction are properly placed in sequence on tersTM-in-Hot-WordTM positions, in addition to points or their own individual devices, with much highly likelihood of money won, may also be won throughout play. These word giving a particular contestant 18 an advantage over the others, and/or letter “threads.” are strings or a series of letters (that depending upon how many and what positions letters/words will be used to create words, later used in a final round, they gain. The first contestant to correctly solve the puzzle is preferably called, “Scramble For Your LifeTM) described the winner. Once 15 seconds or so of the approximately one further below. NOTE: These said Hot Letters in line 37 are minute of Scramble time have elapsed, it is preferable that the those that remain AFTER the normal (earlier) gameplay said WSW stage computers begin to electronically “POP” in HOT Hot Letters 7 are PRIVATELY distributed, as shown in FIG. LETTERS into their correct place (simultaneously, AND into 41, for the Hot Letters. These said yet “un-assigned Hot ALL three contestants or competitors 18 private screens) Letters 37 are distributed into the private contestant screens into the said Hot Words AND “POP” Key Phrase words into FIG. 41-FIG. 42 and FIG. 45 (in all three private screens proper places, too. It is to be noted that all “WON’ letters and group—all three screens seen by the audience but not by the words in this bidding process are in a preferably BLUE color, contestants or competitors 18, as per said Non traditional representing a FINAL correct position within the scrambled stage floor 14 that has TWO said game module screens, 3, 25, phrase, and all non-final positioned letters are in a RED color. respectively) screens, referring to FIG. 42, and are respec 0299. This electronic “Popping In' of Hot Letters and Key tively Cindis Hot Letters 42 (won in Auction/Bid), John's Phrase words accelerates so that by the time fifty seconds of Hot Letters 43 (won in Auction/Bid), Kaitlin's Hot Letters 44 the sixty seconds is up they are moving in quickly (ie. They (won in Auction/Bid. are moved and TURN FROMA RED COLOR TO A BLUE 0295). Noting FIG. 45 and number hot letters needing COLOR, so that the contestants or competitors who has placement 79, placed at the bottom of each contestant screen. MORE of the actual scrambled Key Phrase words (and Hot 0296 Note: It is PRECISELY the “pursuit of this Letters) in correct position will INEVITABLY BEAT the “thread of said module earned Hot Letters 7 and said “bid other contests 18 to the “finish' when the computer gets near earned Hot Letters 37 (literally, a two-phase pursuit) in order the 50+ second duration with only seconds left. This creates a to fill in the said Hot Letters said Hot Words 40 of the said Key sort of “Fun Frenzy” that the audience will love to experience Phrase called Hot Words 40 (including blanks and partial with the players since the audience is participating on their filled Hot Letters) that creates such urgency and intensity of TV at home of even “interactively in real time with the show competition among the contestants or competitors 18, result through the internet. Note that “Post Bid auction scores 78 ing in the game WSW a major word-related learning tool for are LOWER by the end of what may be an exciting, but brutal US 2015/0290552 A1 Oct. 15, 2015 26 auction process, and may even go down to “0” after the fierce and elements may be reversed, expanded, modified and cer round of bidding for said Hot Letters and said Key Phrase tain features of the invention maybe used independently of Words. The two contestants or competitors 18 who do not win the use of other features, all without departing for the spirit lose half their winnings. (perhaps down to a predetermined and scope of the invention, as defined in the Subjoining level, such as S1,000, so no one leaves empty-handed). The claims. As well, it is contemplated that the use of the present results are tallied, the winner is announced. invention can involve components, methods, processes and 0300. The winner receives, for example, a sizeable award steps having different characteristics, different order or dura of S25,000 plus his/her remaining accumulated winnings tion, even steps absent, as long as the principle, the presenta Noting FIG. 46 to FIG. 48, it is preferred that the winner is tion of various optional processes, methods or steps are fol then given an OPTION to try to INCREASE his or her mon lowed, and thus fit within the spirit and scope of the claims. etary winnings or add to their monetary gain in The Win What is claimed is: SpinTM. However, there is a risk, since FIG. 47 and FIG. 48 1. A method for providing a novel game comprising: illustrate Win Spin Wedge Options 49 that can cause a loss of a. providing a game show stage whereupon at least two 25% or even 50% of winnings (See “Kaboom! Wedges'). In contestants or competitors may compete with each other the event the winner chooses to take the said Win SpinTM, the for rewards; and wherein at least one show host moder host then shows the winner to the wheel, which has been ates said game show and wherein said game show being prepared specially for the said Win Spin (aka. Bonus, or final, viewable by at least one audience; or Mystery Spin). In order to avoid having to provide another b. providing at least two independent game modules that wheel for a “One Spin' bonus round (like, for example, may be randomly selected by at least one show partici Wheel of Fortune(R) having their additional mini wheel), it is pant; preferable to have a mechanical overlay or Win Spin Bonus c. providing a chance selecting means whereby the at least Wheel Overlay 48 which, if the Win Spin is played, a stage one said show participant may randomly select by crew places over the original said chance wheel game board chance at least one of the at least two independent game 20. In addition, it is preferable to ALSO COVER the said Win modules to play; Spin Bonus Wheel Overlay 48 with the Surprise Win Spin d. further providing at least one first viewing screen Overlay 50, and then have the stage crew remove the said whereby the said at least two contestants or competitors Surprise Overlay 50 AFTER the Win Spin of the winning may view at least one of the said at least two independent contestant 18 to reveal the said prize or said loss possible. game modules in which said contestants or competitors Based upon the said Win Spin Wedge Options 49, the winner may compete with each other. simply spins the wheel one more time to determine whether 2. A method for providing a game show as provided in he or she will be able to multiply their total winnings by a claim #1 further providing within the at least two independent factor of 1, 2, or 3, possibly receive additional non-monetary games that may be randomly selected by at least one show prizes, such as vacation cruises, lose half or one-fourth of participant further comprises: their winnings, or possibly win the rare prize of one million a. providing points or money won by contestant throughout dollars (wedge position not shown). The host then closes out play, and wherein additional word and/or letter the show. “threads, being strings or a series of letters, may be won 0301 Finally, 30 through FIG.35 illustrate in a flow chart that can be used to create words or phrases, used in a later format the actual three sample embodiments of the how a said game round; typical 30 minute WSW Game Show episode would be seg b. providing recording means for recording the answers mented and arranged. The Summary above thoroughly dis provided by said contestants or competitors; cusses the same content in a simple text format that may be as e. providing a scoring system for the at least two contes or more preferable to the reader. Each flow “box’ is self explanatory simply by following the directional arrow tants or competitors, whereby correct answers are through the segments. All three embodiments have four show assigned a score value rewarded; segments, but the variation comes in as to how many said f. providing validating means for evaluating the correct modules 3, and for how long the modules are played within ness of Submitted answers; those segments that primarily makes the difference. The con g. providing timing means for determining time lapsed tent of the show is still the same challenging, exciting WSW allotted a contestant for Submitting a correct answer game content in all three said embodiments. It would be up to required in the said game show; the show producer to find the right “sweet spot as to how to h. providing reward means comprising valuable rewards to most skillfully place commercial breaks and internal spon said contestants or competitors who submit correct sorship ads within the industry standard of about 10 minutes answers; of commercial related breaks for every 30 minutes of actual 3. A method for providing a novel game including a board TV show or game show time events illustrated. game format further comprising: 0302. Other variations and modifications of the present a. aboardgame having aboard path, board token and board invention will be apparent to those of ordinary skill in the art, game path steps whereupon a token may move forward and it is the intent of the appended claims that Such variations upon scoring: and modifications be covered. The particular values, game b. chance selector means indicia thereon for selecting game modules, their order of play, duration and content and con modules to play; figurations discussed above can be varied, and are cited to c. a board game goal being entrance into a portion of the illustrate representative embodiments of the present inven board, which signifies winning the game; tion and are not intended to limit the scope of the invention. d. Said board game further comprising provision for at least Other equivalent elements, methods and steps can be substi two contestants or competitors to compete with each tuted for those described and illustrated herein; parts, steps other for rewards; US 2015/0290552 A1 Oct. 15, 2015 27

... providing at least two independent game modules that Such as over the internet, Such as other communications may be randomly selected by at least one board game networks, to play along during broadcasts. participant providing a chance selecting means whereby 7. A method for providing a game show as provided in the at least one show participant can randomly select by claim #1 wherein the at least two independent game modules chance at least one of the at least two independent game that may be randomly selected may further be selected by the modules to play; at least one said contestant or competitor. further providing recording means for recording the 8. A method for providing a game show as provided in answers provided by said contestants or competitors; claim #1 wherein the at least two independent game modules ... providing a scoring system for the at least two contes that may be randomly selected may further be selected by the tants or competitors, whereby correct answers are at least one said audience. assigned a score value rewarded; 9. A method for providing a game show as provided in h. providing reward means comprising valuable rewards to claim #1 wherein the said chance selecting means play is a said contestants or competitors who submit correct chance wheel game board that further comprises selectable aSWS. sectors having at least one selectable game module indiciaper 4. A method for providing a game show as provided in sector and a sector identification member, and whereby at claim #3 wherein said chance selector means is a deck of least one of the said game participants can randomly select by cards. chance at least one of the at least two independent game 4. A method for providing a game show as provided in modules to by periodically spinning said wheel. claim #1 wherein said game is further providing a second 10. A method for providing a game show as provided in game screen that is viewable primarily, preferably, by the said claim #7 wherein the said chance selecting means whereby contestants or competitors and wherein said contestants the at least two contestants or competitors can randomly backs are substantially facing the said first viewing screen select by chance at least one of the at least two independent during game play; wherein further said contestants faces are game modules to play is at least one die having at least four Substantially facing the said second game screen. sides including indicia on at least one of the said die piece 5. A method for providing a novel game comprising: sides. a. providing said game adapted to be playable on electronic 11. A method for providing a game show as provided in devices Such as desktop computer, laptop computer, claim #7 wherein the said chance selecting means whereby Small computer pad format and Smartphones formats; the at least two contestants or competitors can randomly ... providing at least two independent game modules that select by chance at least one of the at least two independent may be randomly selected by the at least one competi game modules to play is a Ball-Type Game Chance Selector tors with said possible electronic devices; comprising a cage and balls including game module indicia providing a computerized chance selecting means on at least part of the said ball. whereby the at least two contestants or competitors can 12. A method for providing a game show as provided in randomly select by chance at least one of the at least two claim #7 wherein the said chance selecting means whereby independent game modules to play; the at least two contestants or competitors can randomly select by chance at least one of the at least two independent d. further providing at least one electronic viewing screen game modules to play is a deck of cards including game whereby the said at least one contestants or competitors module indicia on at least one side of the cards within the said may view at least one of the said at least two independent card deck game modules in which said contestants or competitors 13. A method for providing a game show as provided in may compete with each other; claim #9 wherein the said wheel chance selector means com ... providing recording means for recording the answers prises at least four up to forty chance selectable wedges provided by said contestants or competitors; wherein at least some of the wedges comprise chance select f.providing a scoring system for the at least two contestants able indicia indicating a variety of game modules that my be or competitors, whereby correct answers are assigned a selected for play. score value rewarded; 14. A method for providing a game show as provided in g. providing validating means for evaluating the correct claim #1 wherein the said game show may include a game ness of Submitted answers; episode comprised of multiple game segments, each segment h. providing timing means for determining time lapsed including from one, up to ten said game modules, and wherein allotted a contestant for Submitting a correct answer said game modules comprise various word games for which required in the said game; the majority of answers said contestants or competitors must i. providing reward means comprising valuable rewards to Submit during game play further being Verbal answers. said contestants or competitors who submit correct 15. A method for providing a game show as provided in aSWS. claim #1 wherein each contestant has their own private elec 6. A method for providing a game show as provided in tronic computer work pad assigned to them, located at their claim #5 wherein said game being further adapted: podium. a. to enable the at least one competitors to interactively 16. A method for providing a game show as provided in participate in Some degree with the said game through claim #14 wherein said multiple segments are further com electronic formats that involve players watching or par prising four segments, and wherein each segment is compris ticipating in the said game through use of any of the ing three chance selected game modules, each said segment broadcast mediums in which persons watch or play also being approximately 2 up to approximately 7 minutes in games on said electronic devices, duration. b. To enable the at least one competitors to interactively 17. A method for providing a game show as provided in participate through communication media, Such as TV. claim #14 wherein said multiple segments being further com US 2015/0290552 A1 Oct. 15, 2015 28 prising three segments, and wherein each segment compris exact correct positions thereof of said Key Phrase words may ing three chance-selected game modules, each said segment be bid upon in an auction. also being approximately 2 up to approximately 7 minutes in 20. A method for providing a game show as provided in duration. claim #9 wherein said chance wheel game board further com prises an annular grasping member attached thereto in order 18. A method for providing a game show as provided in that said contestants may grasp said annular grasping member claim #2 wherein said additional word and/or letter"threads.” to spin said chance wheel; and wherein said chance wheel being strings or a series of letters which may be won that can game board may be a large rotatable screen that may have any be used to create words or phrases, used in a later said game electronic graphic configuration programmed thereon, round, being further called a Scramble ForYour LifeTM round, including a wedge sector pattern of game module indicia and wherein said letter threads being further Hot Letters that depicted thereon said wedges. may be won: a, by said contestants receiving Hot Letters that 21. A method for providing a game show as provided in have been embedded in earlier game modules and: b. being claim #20 wherein said chance wheel game board further Hot letters that may be won in a bidding process in an auction comprises a Win Spin overlay, further comprising wedge that is introduced in the later part of the said game. sector indicia thereon that depict optional additions or losses 19. A method for providing a game show as provided in related to a previous contestant game episode win; and claim #18 wherein said Scramble For Your LifeTM round wherein said overlay may comprise a second, either physical further comprises a Key Phrase that is a scrambled sentence, material cover, or an electronic screen change, called a Sur which may contain at least one Hot Word into which a con prise Overlay, whereupon by removing the said Surprise testant may place said Hot Letters to form at least one Hot Overlay, after a said contestant has spun the final Win Spin, Word, and thus increase odds of unscrambling the said the said optional addition or loss related to a previous contes scrambled Key Phrase; and wherein, additionally, said Key tant game episode win is revealed. Phrase further comprising Key Phrase words, some of the k k k k k