Ludopor – Platform for Creating Word Educational Games
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LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website. Keywords Word games, Game Creation Platform, Prototyping, User evaluation, Game World, Word games Mechanics 3 Resumo Esta dissertação apresenta uma abordagem para um modelo para criar Jogos de Palavras. Para a elaboração desta plataforma pesquisamos em jogos como o Trivial Pursuit, Scrabble e outros para sabermos as razões do seu sucesso. Depois desta pesquisa propusemos um modelo conceptual utilizando conceitos chaves presentes em muitos desses jogos. Este modelo define um Mundo de Jogo e os seus conceitos como por exemplo o Tabuleiro, o Jogador, os Desafios, os Objectivos e os Indicadores de Desempenho. De seguida criámos o LudoPor - uma plataforma utilizando alguns desses conceitos. Esta plataforma foi desenhada iterativamente começando em simples protótipos de papel até um protótipo de alta funcionalidade sempre utilizando testes com utilizadores como linha de orientação. Para ajudar nesta tarefa tivemos a ajuda de muitos utilizadores incluindo pessoas do Ciberdúvidas (uma comunidade de língua portuguesa). Este protótipo de alta funcionalidade tem também como objectivo criar jogos para o Ciberdúvidas de modo a que possam ser utilizados na sua página da Internet. Palavras-Chave Jogos de Palavras, Plataforma para criação Jogos, Prototipagem, Testes Utilizador, Mundo de Jogo, Mecânicas de palavras 4 Contents Introduction ............................................................................................................................. 11 1 Thesis ................................................................................................................................ 11 2 Motivation .......................................................................................................................... 11 3 Context .............................................................................................................................. 13 4 Document Overview .......................................................................................................... 14 Related Work ........................................................................................................................... 15 1 Introduction ........................................................................................................................ 15 2 Word Games ...................................................................................................................... 15 2.1 Crosswords (1913) .................................................................................................... 16 2.2 Hangman (1884) ........................................................................................................ 17 2.3 Scrabble (1931) ......................................................................................................... 17 2.4 Trivial Pursuit (1979) ................................................................................................. 19 2.5 Word Chain (1879) .................................................................................................... 21 2.6 Boggle (1972) ............................................................................................................ 21 2.7 Scattergories (1988) .................................................................................................. 23 2.8 Bookworm (2003) ...................................................................................................... 23 2.9 Chicktionary (2007) ................................................................................................... 24 2.10 True or False Quiz (unknown) ................................................................................... 25 2.11 Mad Libs (1953) ......................................................................................................... 26 2.12 Match Games (unknown) .......................................................................................... 27 3 Game Mechanics ............................................................................................................... 27 3.1 Questions and Answers ............................................................................................. 27 5 3.2 Multiple choice ........................................................................................................... 28 3.3 Matching .................................................................................................................... 29 3.4 Filling in the Gaps ...................................................................................................... 29 3.5 Word Forming ............................................................................................................ 30 3.6 Word Searching ......................................................................................................... 31 3.7 Combining Game Mechanics .................................................................................... 31 3.8 Comparative Table .................................................................................................... 32 4 Platforms ............................................................................................................................ 32 4.1 Eyeland Studio........................................................................................................... 32 4.2 Hot Potatos ................................................................................................................ 33 4.3 Linnaeus Séquane - Générateurs d'exercices pour le Web ...................................... 34 4.4 Inform7 ....................................................................................................................... 34 4.5 Moodle ....................................................................................................................... 35 4.6 Comparative Table .................................................................................................... 36 5 Conclusions ....................................................................................................................... 37 Conceptual Model ................................................................................................................... 39 1 Introduction ........................................................................................................................ 39 2 Board ................................................................................................................................. 39 2.1 Links .......................................................................................................................... 41 3 Performance Indicators ..................................................................................................... 42 4 Goals ................................................................................................................................. 42 5 Challenges ......................................................................................................................... 43 5.1 Challenges feedback to player .................................................................................. 44 5.2 Challenges feedback on the game world .................................................................. 44 6 Player ................................................................................................................................. 45 6 6.1 Player movement ....................................................................................................... 46 7 Conclusion ......................................................................................................................... 47 Implementation ....................................................................................................................... 48 1 Introduction .......................................................................................................................