Ludopor – Platform for Creating Word Educational Games

Total Page:16

File Type:pdf, Size:1020Kb

Ludopor – Platform for Creating Word Educational Games LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website. Keywords Word games, Game Creation Platform, Prototyping, User evaluation, Game World, Word games Mechanics 3 Resumo Esta dissertação apresenta uma abordagem para um modelo para criar Jogos de Palavras. Para a elaboração desta plataforma pesquisamos em jogos como o Trivial Pursuit, Scrabble e outros para sabermos as razões do seu sucesso. Depois desta pesquisa propusemos um modelo conceptual utilizando conceitos chaves presentes em muitos desses jogos. Este modelo define um Mundo de Jogo e os seus conceitos como por exemplo o Tabuleiro, o Jogador, os Desafios, os Objectivos e os Indicadores de Desempenho. De seguida criámos o LudoPor - uma plataforma utilizando alguns desses conceitos. Esta plataforma foi desenhada iterativamente começando em simples protótipos de papel até um protótipo de alta funcionalidade sempre utilizando testes com utilizadores como linha de orientação. Para ajudar nesta tarefa tivemos a ajuda de muitos utilizadores incluindo pessoas do Ciberdúvidas (uma comunidade de língua portuguesa). Este protótipo de alta funcionalidade tem também como objectivo criar jogos para o Ciberdúvidas de modo a que possam ser utilizados na sua página da Internet. Palavras-Chave Jogos de Palavras, Plataforma para criação Jogos, Prototipagem, Testes Utilizador, Mundo de Jogo, Mecânicas de palavras 4 Contents Introduction ............................................................................................................................. 11 1 Thesis ................................................................................................................................ 11 2 Motivation .......................................................................................................................... 11 3 Context .............................................................................................................................. 13 4 Document Overview .......................................................................................................... 14 Related Work ........................................................................................................................... 15 1 Introduction ........................................................................................................................ 15 2 Word Games ...................................................................................................................... 15 2.1 Crosswords (1913) .................................................................................................... 16 2.2 Hangman (1884) ........................................................................................................ 17 2.3 Scrabble (1931) ......................................................................................................... 17 2.4 Trivial Pursuit (1979) ................................................................................................. 19 2.5 Word Chain (1879) .................................................................................................... 21 2.6 Boggle (1972) ............................................................................................................ 21 2.7 Scattergories (1988) .................................................................................................. 23 2.8 Bookworm (2003) ...................................................................................................... 23 2.9 Chicktionary (2007) ................................................................................................... 24 2.10 True or False Quiz (unknown) ................................................................................... 25 2.11 Mad Libs (1953) ......................................................................................................... 26 2.12 Match Games (unknown) .......................................................................................... 27 3 Game Mechanics ............................................................................................................... 27 3.1 Questions and Answers ............................................................................................. 27 5 3.2 Multiple choice ........................................................................................................... 28 3.3 Matching .................................................................................................................... 29 3.4 Filling in the Gaps ...................................................................................................... 29 3.5 Word Forming ............................................................................................................ 30 3.6 Word Searching ......................................................................................................... 31 3.7 Combining Game Mechanics .................................................................................... 31 3.8 Comparative Table .................................................................................................... 32 4 Platforms ............................................................................................................................ 32 4.1 Eyeland Studio........................................................................................................... 32 4.2 Hot Potatos ................................................................................................................ 33 4.3 Linnaeus Séquane - Générateurs d'exercices pour le Web ...................................... 34 4.4 Inform7 ....................................................................................................................... 34 4.5 Moodle ....................................................................................................................... 35 4.6 Comparative Table .................................................................................................... 36 5 Conclusions ....................................................................................................................... 37 Conceptual Model ................................................................................................................... 39 1 Introduction ........................................................................................................................ 39 2 Board ................................................................................................................................. 39 2.1 Links .......................................................................................................................... 41 3 Performance Indicators ..................................................................................................... 42 4 Goals ................................................................................................................................. 42 5 Challenges ......................................................................................................................... 43 5.1 Challenges feedback to player .................................................................................. 44 5.2 Challenges feedback on the game world .................................................................. 44 6 Player ................................................................................................................................. 45 6 6.1 Player movement ....................................................................................................... 46 7 Conclusion ......................................................................................................................... 47 Implementation ....................................................................................................................... 48 1 Introduction .......................................................................................................................
Recommended publications
  • Memorial Day Weekend Off Right with Hasbro Games at Home Or Away - You Won't Be Sorry!
    May 27, 2010 Start Memorial Day Weekend off Right with Hasbro Games at Home or Away - You Won't Be Sorry! EAST LONGMEADOW, Mass., May 27, 2010 (BUSINESS WIRE) --According to AAA, more than 32 million travelers are expected to travel on vacation over Memorial Day weekend - a 5.4 percent increase from 2009. Whether traveling to beaches, camping grounds or U.S. attractions, Hasbro has your family fun covered! When packing, toss in some of Hasbro's newest games to keep everyone engaged and entertained on the open road, in the air, and once you've reached your final destination. "While the economy continues to be rocked by occasional waves of uncertainty, improved economic performance from one year ago should cause more Americans to take vacations this Memorial Day holiday," said Mary Yarber, Director, Program Management for AAA. "Whether traveling to see loved ones or exploring a new travel destination be sure to plan ahead for the most enjoyable vacation by taking advantage of AAA traveling planning tools and discounts on hotels, car rentals and attractions. Be sure to pack a vacation survival kit that includes activities for the whole family such as Hasbro games for enjoyable ways to pass time when traveling." A recent survey conducted by Hasbro found that American families plan to play games during time off this summer. Of those respondents planning a vacation, four in ten (41 percent) would rather have access to a closet full of board games than a big screen TV - talk about unplugged entertainment! If you don't have a game closet at your vacation destination, plan ahead and bring family games such as THE GAME OF LIFE, or CRANIUM.
    [Show full text]
  • Free Printable Scattergories Cards
    Free Printable Scattergories Cards Free Printable Scattergories Cards 1 / 4 2 / 4 Oct 11, 2019 — Unlike many of the popular board games, it does not rely on moving a game piece or collecting cards to progress. Scattergories is all about .... Mad Gab Rules: Learn How to Play Mad Gab Card Game How to play madgab. ... With this easy to use free editable PowerPoint template, you can add your …. Nov 16, 2017 — Thanksgiving Scattergories Free Printable. Thanksgiving Day Parade Bingo. I've also updated my Thanksgiving Day Parade Bingo cards to fit .... Apr 25, 2019 · The Printable Fun Activities For 10-Year-Olds can be downloaded only ... A free list of youth group and camp games in a searchable database. Scattergories Lists Printable Games Pinterest School. 8 Best Images Of Scattergories List 1 16 Printable. Meredith Plays Thanksgiving Printable Games. Free.. Oct 30, 2019 - Are you looking for some new Scattergories lists for your game? These FREE printable Scattergories category cards are a perfect addition to ... printable scattergories cards printable scattergories cards, free printable scattergories cards, scattergories game cards printable This free, printable Scattergories Creative Word Work Game does just that! There are all sorts of categories – inventions, classroom objects, girls names, .... Printable Scattergories Worksheet - Click this link for a printable version (opens in a new window). C $10.22. Movie titles 9. Free Card Games Math Card .... Some shower games are better than others. Scattergories is a winner! Grab the Bridal Shower Game and Free Scattergories Printable and host a great shower!. Free Printable Christmas Games for Kids-1 | Making Life Blissful.
    [Show full text]
  • Categories for Suggested Activity Periods Population Sizes
    Categories for suggested Activity Periods population sizes (Not all games are listed in alphabetical order) Small (2-6) Medium (7-12) Large (13-20) Any Alphabet Games Action Trivia Action Trivia Adverts Basketball Shoot Are you more like… Are you more like... Balloon V-ball Beat the Dice Around the World Adult Musical Chairs Basic Exercise Beetle Alphabet Games Balloon Batting Relay Bocce Ball Bunko Basketball Shoot Birthday Mime Win, lose or draw Bowl a Ball Birthday Mime Bucket Series Beanbag Bowling Bowl a Ball Ball and Bucket Add a Letter Baton Balloons Creative Categories Can You Identify Blackboard Relay Clapping Clues Card Knockout Calling Out Dice Baseball Clapping Clues(5/6) Circle Pass Face Up Card Toss Crossword Puzzle Can You Identify Find Someone Who… Concentration Charades (various) Goin’ for a Ride Create a Comic Strip Creative Categories Guesstures Dot’s Dot Clapping Clues Hot Potato Golf Toss Crossword Puzzle Hoola Hoop Dice Toss Graph-paper Drawing Describing the Object Magic Square Toss Hearts Dice Baseball Moon ball I am going on a trip… Dot’s Dot Musical Hat License Plate Nametag Egg Carton Bounce Name that Sport Map Scavenger Hunt Going Blank Name Six One Minute of Words Graph-paper Drawings Opinion Game Picture, Picture Guess the Guest Pin Guard Product Slogans Guess Who Paper Ball Toss Ping & Pong Hot Potato Relays (outside) Scribbles Last Letter Ring Toss Skunk License Plate Name Tag Spin the Bottle Exercises Spoons Map Scavenger Hunt Straddle Ball Team Hangman Moon ball Target Baseball Twenty Questions Name that
    [Show full text]
  • A Trivial Pursuit: Scrabbling for a Board Game Copyright Rationale
    HALES_TRIVIAL PURSUIT 3/7/2013 1:15 PM A TRIVIAL PURSUIT: SCRABBLING FOR A BOARD GAME COPYRIGHT RATIONALE Kevin P. Hales* INTRODUCTION ......................................................................... 242 I:HISTORICAL LACK OF PROTECTION FOR BOARD GAMES ......... 245 II.ARGUMENTS FAVORING COPYRIGHT PROTECTION FOR BOARD GAMES ................................................................. 248 A. Board Games as Creative Works Versus Practical Ones .......................................................... 248 B. Copyright Protection for Comparable Works ......... 250 1. Plays and Similar Dramatic Works ................... 250 2. Sheet Music ......................................................... 252 3. Video games ........................................................ 254 4. Computer software. ............................................. 255 5. Sui Generis Protection for Architectural Works. .................................................................. 256 C. Substantial Similarity and the “Heart” of a Work . 257 D. Benefits of Copyright ............................................... 259 1. Incentivizing Creation of Board Games ............. 259 III.LACK OF PRESSURE FOR COPYRIGHT IN BOARD GAMES ....... 262 A. Legal Hurdles........................................................... 263 B. Board Game Industry Dynamics ............................. 264 IV.ARGUMENTS AGAINST COPYRIGHT IN BOARD GAMES .......... 265 CONCLUSION ............................................................................ 268 * J.D., 2011, University
    [Show full text]
  • Ages 8+ 1+ Players
    AGES 8+ ® 1+ PLAYERS BRAND ® Contents: SCRABBLE BOGGLE Game with Electronic Timer Object Find as many words as you can in the 4 x 4 letter grid. To win, be the player with the highest score at the end of a 3-minute game; or be the first player to reach the designated point limit in a tournament game. Or practice by yourself to beat your personal best! How to Play Players sit around the table so that everyone can see the Boggle grid when it’s in play. Each player will need a pencil and paper (not included). To start the game, do the following: 1. Turn the lid clockwise as far as it will go, to lower the grid base. See Figure 1. Figure 1. 2. Shake the letter cubes to mix them up. If necessary, jiggle the cubes until they fall into place in the grid base. 1211A0420000 Aa SCRABBLE BOGGLE Instructions (US) 3. Now turn the lid counterclockwise as far as it will go, making sure the letter cubes are lying flat in the base. See Figure 2. The timer light in the Boggle “o” will flash on to begin the countdown! Figure 2. ® BRAND ® The timer light will flash green at first, then orange, and finally red when time is running out. 4. Now quickly place the game in the center of the play area, and all players start looking for words. Finding Words Search the assortment of letters for words of three or more letters. Words are formed from letters that adjoin in sequence horizontally, vertically or diagonally in any direction.
    [Show full text]
  • Hasbro and Discovery Communications Announce Joint
    Hasbro and Discovery Communications Announce Joint Venture to Create Television Network Dedicated to High-Quality Children's and Family Entertainment and Educational Content April 30, 2009 - Multi-Platform Initiative Planned to Premiere in Late 2010; TV Network to Reach Approximately 60 Million Nielsen Households in the U.S. Served by Discovery Kids Channel - - Joint Media Call with Hasbro CEO and Discovery CEO at 8:15 AM Eastern Today; Hasbro Investor Call with Hasbro CEO and Hasbro CFO & COO at 8:45 AM Eastern Today; See Dial-in and Webcast Details at End of Release - PAWTUCKET, R.I. and SILVER SPRING, Md., April 30 /PRNewswire-FirstCall/ -- Hasbro, Inc. (NYSE: HAS) and Discovery Communications (Nasdaq: DISCA, DISCB, DISCK) today announced an agreement to form a 50/50 joint venture, including a television network and website, dedicated to high-quality children's and family entertainment and educational programming built around some of the most well-known and beloved brands in the world. As part of the transaction, the joint venture also will receive a minority interest in the U.S. version of Hasbro.com. Both the network and the venture's online component will feature content from Hasbro's rich portfolio of entertainment and educational properties built over the past 90 years, including original programming for animation, game shows, and live-action series and specials. New programming will be based on brands such as ROMPER ROOM, TRIVIAL PURSUIT, SCRABBLE, CRANIUM, MY LITTLE PONY, G.I. JOE, GAME OF LIFE, TONKA and TRANSFORMERS, among many others. The TV network and online presence also will include content from Discovery's extensive library of award- winning children's educational programming, such as BINDI THE JUNGLE GIRL, ENDURANCE, TUTENSTEIN, HI-5, FLIGHT 29 DOWN and PEEP AND THE BIG WIDE WORLD, as well as programming from third-party producers.
    [Show full text]
  • Raising Readers: Tips for Parents
    Raising Readers: NIU Literacy Clinic Tips for Parents What is Reading Vocabulary? Adapted from: Elish-Piper L. (2010). Information and Ideas for parents about fluency and vocabulary. Illinois Reading Council Journal, 38(2), 50-51 Reading vocabulary refers to the words that a student can read and understand. When students know more words, they are more able to understand what they read. There is a strong connection between understanding the meaning of words and understanding a story, textbook, or other reading materials. Children learn new words in two main ways – indirectly and through instruction. Children learn words indirectly through reading, listening to others read to them, and having conversations with others. Most words that children learn are learned through indirect methods! This means that it is very important to have your child read, listen to others read to him or her, and participate in conversations since these indirect methods will help to build your child’s vocabulary. Children also learn words through instruction at school and in other educational settings. Through a combination of indirect vocabulary encounters and vocabulary instruction, children can learn the words they need to succeed as readers. What Can Parents Do to Promote Vocabulary Development at Home? Here are a collection of ideas to build children’s reading vocabulary at home using indirect and instructional strategies and activities. 1. Talk with your child and try to use new and interesting words. Exposing your child to new words is a great way to build your child’s interest in learning words. 2. Read to your child as often as possible.
    [Show full text]
  • Gamepuzzlecollection Sorted by Title Updated 2-21-17.Xlsx
    Game Puzzle Collection Sorted By Title Updated 2/21/17 Title Material Type Item Assigned Branch Aargh!: game Games New Bremen Public Library Albequerque: Americana Collection: puzzle Puzzles Cridersville Public Library Alphabet puzzle (uppercase): puzzle Puzzles New Knoxville Community Library Alphabet puzzle (uppercase): puzzle Puzzles New Knoxville Community Library America the beautiful: puzzle Puzzles ACPDL Wapakoneta The American girls: game Games New Bremen Public Library Animal upon animal game Games ACPDL Wapakoneta Apples to apples junior : game Games Cridersville Public Library Apples to apples junior : game Games White Memorial Library Apples to apples: party ed. : game Games ACPDL Wapakoneta Apples to apples: party ed. : game Games White Memorial Library Arthur's birthday: puzzle Puzzles ACPDL Wapakoneta Backgammon: game Games New Bremen Public Library Balance beans, seesaw logic game game Games Stallo Memorial Library Bananagrams game Games New Bremen Public Library Basic skill board: puzzle Puzzles New Knoxville Community Library Beacon's cove: puzzle Puzzles Stallo Memorial Library Beanbag game Games New Knoxville Community Library Beanbag scarves game Games New Knoxville Community Library Beat the parents: game Games ACPDL Wapakoneta Bellingrath gardens puzzle Puzzles New Bremen Public Library Bellz! game Games White Memorial Library Big blue sea: puzzle Puzzles White Memorial Library Biltmore puzzle Puzzles Cridersville Public Library Bird in hand quilts: puzzle Puzzles New Knoxville Community Library Birds in garden:
    [Show full text]
  • Trivial Pursuit Team Is Played in Four Rounds. During Each Round of Play, Six Question Cards Will Be Dealt Face Down Alongside the Board
    Adults & Teens Trivial Pursuit Team is played in four rounds. During each round of play, six question cards will be dealt face down alongside the board. Teams take turns choosing a question card, answering and trying to score as many points as possible. The team with the most points, once all question cards have been played, wins. Gameboard, 2 movers, card holder with stand, Contents: ), 30 customizable cards. 12 game packs (360 cards Object of the Game Round One Move the farthest along the path by earning 1. Draw the first card and read it aloud. It contains the rules for Round One. points for answering questions correctly. 2. Draw the next six cards and place them face down on the table. Get Ready 1. Set out the gameboard and place the two movers on the START space. 2. Choose a deck of cards and unwrap it. Be sure NOT to shuffle the cards – it’s important that they stay in order. Remove the rules card (the top one) and the scorecard (the bottom one) and place them on the table for reference. Place the cards face down in the card holder. NOTE: To open the card holder, locate the small bumps on the side and pop the lid up. Deck 1 3. The team going first selects a card from the table and the opposing team reads it to them. 4. If your team is successful, move ahead the number of points you earned. 5. Place the card in a discard pile. 6. Now it’s the next team’s turn.
    [Show full text]
  • LRMS Supplemental Activities
    LRMS Supplemental Activities The following provides examples of activities students can accomplish without the use of technology. Many of these activities provide opportunities for families to spend time together participating in engaging and enjoyable activities. READING and WRITING ● Read a story, and then retell or rewrite the story from a different character's perspective. ● Write a short play and perform it for siblings and/or parents. ● Listen to your favorite songs. See how many literary devices you can identify, or come up with your own lyrics put to the tune of the song. ● Read a children's book aloud to your siblings, pet, or parents. Remember to use different voices for different characters. ● Create your own book and/or graphic comic. ● Play short versions of word games like Scattergories, Boggle, Taboo, and Password. MATH ● Play any strategy or logic games with siblings and/or parents. (Life, Clue, Monopoly, Blockus, Sequence, Labyrinth, Settlers of Catan, Ticket to Ride, and so on) ● Create your own board game. Be prepared to teach your family how to play. ● Quiz your parents on their math skills. Ask multiplication facts, division facts, fractions, or create equations. Make sure you know the answers. ● Figure out the distance between two cities on a map using the scale. Start with short distances and increase the distance. ● Look up the monthly average rainfall and/or temperature in your city or state. Then use these figures to determine the average total rainfall for the year and average temperature during each season of the year. “Education is not the learning of facts, but the training of the mind to think.” -Albert Einstein Additional Learning Opportunities 9.
    [Show full text]
  • (12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 Owoc (43) Pub
    US 20150290552A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 OWOc (43) Pub. Date: Oct. 15, 2015 (54) INDIVIDUAL GAME MODULES indicia, balls that roll into indented platforms out of cages, COLLECTIVELY UNIFIED INTO A tubes or boards with indicia, as in Bingo game apparatuses, et COMPOSITE NOVEL WORD GAME WITH al. These modules are collectively arranged or sequenced into OPTIONAL GAIMVARATIONS AND WORD game segments before or during the game play with a prede THREADS AND INTERACTIVE PLAYER termined content and duration. The modules are thusly uni FORMATS fied into a unique, composite, single “Wordsmith WarsTM game, which further may have a common theme(s) associated (71) Applicant: Greg John Owoc, Greenville, SC (US) within the game content modules. As well, letter(s) or word (S), and/or their correct word or phrase positions, in addition (72) Inventor: Greg John Owoc, Greenville, SC (US) to points or money won, may also be won throughout play. (21) Appl. No.: 14/253,419 These word and/or letter “threads,” which are strings or a series of letters or words, may be collected by the contestants (22) Filed: Apr. 15, 2014 or competitors, then strategically used to advantage in a cli mactic final round or closing game module that may also Publication Classification include a strategic letter and/or word bidding process. The game may be adapted into a typical physical stage TV show or (51) Int. Cl. any electronic formats that involve players watching or par A63. I/00 (2006.01) ticipating in the game through use of any of the broadcast A63F 9/00 (2006.01) mediums in which persons watch or play games.
    [Show full text]
  • (X4) – Includes: Lawn Games
    Community Spirt Inventory List Block Party Kit (x4) – Includes: • 1 Large Parachute • 1 Small Soccer Ball • 1 Small Parachute • 2 Soccer Nets • 1 Large Football • 1 Small Basketball • 1 Small Football • 1 Whistle • 6 Bean Bags • 3 Skipping Ropes • 4 Frisbees • Scoop Ball Pair • 3 Timers – 1 Min., 3 Min., & 10 • Wooden Egg & Spoon Set Min. • County Me in Activity Book • 4 Cones • 2 Potato Sacks Lawn Games Spikeball. Commonly referred to as a combination of volleyball and four-square. It is played 2 v 2, with a Spikeball net placed between the teams. A player starts by serving the ball down on the net so it bounces up at the opponents. They have up to three hits between them (like volleyball) to control the ball and bounce it back off the net. When they miss, you score. Once a point starts, players can move or hit the ball anywhere. Giant Snakes and Ladders. Like the classic board game, except your bodies are the tokens! Each player takes a turn rolling the dice. They then move forward the number of spaces shown on the dice. If you end up at the bottom of the ladder, you climb up and if you end up on a snake, you move down. The first player to the “HOME” space wins! Dual Walkers. This is your opportunity to team up to win. Using the dual walkers, each team must walk from point A to point B by using hand ropes to lift boards and move forward. Similar to a three- legged race, the first team to make it to the finish line wins! To make the game more fun, have the teams navigate through obstacles.
    [Show full text]