Hasbro and Discovery Communications Announce Joint
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Ludopor – Platform for Creating Word Educational Games
LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website. -
Hasbro Closes Acquisition of Saban Properties' Power Rangers And
Hasbro Closes Acquisition of Saban Properties’ Power Rangers and other Entertainment Assets June 12, 2018 PAWTUCKET, R.I.--(BUSINESS WIRE)--Jun. 12, 2018-- Hasbro, Inc. (NASDAQ: HAS) today announced it has closed the previously announced acquisition of Saban Properties’ Power Rangers and other Entertainment Assets. The transaction was funded through a combination of cash and stock valued at $522 million. “Power Rangers will benefit from execution across Hasbro’s Brand Blueprint and distribution through our omni-channel retail relationships globally,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Informed by engaging, multi-screen entertainment, a robust and innovative product line and consumer products opportunities all built on the brand’s strong heritage of teamwork and inclusivity, we see a tremendous future for Power Rangers as part of Hasbro’s brand portfolio.” Hasbro previously paid Saban Brands$22.25 million pursuant to the Power Rangers master toy license agreement, announced by the parties in February of 2018, that was scheduled to begin in 2019. Those amounts were credited against the purchase price. Upon closing, Hasbro paid $131.23 million in cash (including a $1.48 million working capital purchase price adjustment) and $25 million was placed into an escrow account. An additional $75 million will be paid on January 3, 2019. These payments are being funded by cash on the Company’s balance sheet. In addition, the Company issued 3,074,190 shares of Hasbro common stock to Saban Properties, valued at $270 million. The transaction, including intangible amortization expense, is not expected to have a material impact on Hasbro’s 2018 results of operations. -
A Trivial Pursuit: Scrabbling for a Board Game Copyright Rationale
HALES_TRIVIAL PURSUIT 3/7/2013 1:15 PM A TRIVIAL PURSUIT: SCRABBLING FOR A BOARD GAME COPYRIGHT RATIONALE Kevin P. Hales* INTRODUCTION ......................................................................... 242 I:HISTORICAL LACK OF PROTECTION FOR BOARD GAMES ......... 245 II.ARGUMENTS FAVORING COPYRIGHT PROTECTION FOR BOARD GAMES ................................................................. 248 A. Board Games as Creative Works Versus Practical Ones .......................................................... 248 B. Copyright Protection for Comparable Works ......... 250 1. Plays and Similar Dramatic Works ................... 250 2. Sheet Music ......................................................... 252 3. Video games ........................................................ 254 4. Computer software. ............................................. 255 5. Sui Generis Protection for Architectural Works. .................................................................. 256 C. Substantial Similarity and the “Heart” of a Work . 257 D. Benefits of Copyright ............................................... 259 1. Incentivizing Creation of Board Games ............. 259 III.LACK OF PRESSURE FOR COPYRIGHT IN BOARD GAMES ....... 262 A. Legal Hurdles........................................................... 263 B. Board Game Industry Dynamics ............................. 264 IV.ARGUMENTS AGAINST COPYRIGHT IN BOARD GAMES .......... 265 CONCLUSION ............................................................................ 268 * J.D., 2011, University -
Hasbro's Iconic MR. POTATO HEAD Character Celebrates 60Th Birthday
February 14, 2012 Hasbro's Iconic MR. POTATO HEAD Character Celebrates 60th Birthday Everyone's Favorite Tater Commemorates 60 Spud-tastic Years as a Pop Culture Icon PAWTUCKET, R.I.--(BUSINESS WIRE)-- This year, Hasbro, Inc. (NASDAQ: HAS) will mark the 60th anniversary of the Company's official "spokes spud," the MR. POTATO HEAD character. A classic rite of passage for most preschoolers, the MR. POTATO HEAD toy is one of Hasbro's most cherished characters with more than 100 million toys sold in more than 30 markets around the world. Through the past 60 years, the timeless tater has evolved from a toy box classic into a pop culture icon and has kept himself relevant by tapping into trends and entertainment. "For the past 60 years, the MR. POTATO HEAD toy has inspired imaginative play in young children and charmed fans of all ages through his roles in movies and on television." said Jerry Perez, Senior Vice President and Global Brand Leader, Playskool. "We're thrilled to see that he has evolved from classic parts and pieces to a household name that is ‘rooted' in pop culture and entertainment." The MR. POTATO HEAD character will celebrate this milestone year on his Facebook page enjoying a year of adventures with the MRS. POTATO HEAD character, starting with a birthday bash at American International Toy Fair in New York City. New product introductions for 2012 include the MASHLY IN TH LOVE MR. AND MRS. 60 ANNIVERSARY EDITION set featuring the couple holding Mr. and Mrs. Potato Head admire a birthday cake as a group sings to celebrate Mr. -
The Magic of Friendship Comes to the Big Screen in a New My Little Pony Movie from Hasbro's Allspark Pictures and Lionsgate
The Magic of Friendship Comes to the Big Screen in a New My Little Pony Movie from Hasbro's Allspark Pictures and Lionsgate August 7, 2015 The Magic of Friendship Comes to the Big Screen in a New My Little POny Movie from Hasbro's Allspark Pictures and Lionsgate SANTA MONICA, Calif. and PAWTUCKET, R.I., Aug. 7, 2015 /PRNewswire/ -- Lionsgate (NYSE: LGF), a premier next generation global content leader, and Hasbro, Inc. (NASDAQ: HAS), a global company creating the world's best play experiences, are teaming up to prove that "friendship is magic" as the two companies bring Hasbro's world famous MY LITTLE PONY franchise to the big screen. Meghan McCarthy, fan-favorite writer and producer for the My Little Pony: Friendship is Magic animated series, is penning the screenplay, which will be produced by Hasbro's Allspark Pictures. Lionsgate will be distributing and marketing the film globally (except in China). Tony® and Emmy Award®-winning actress Kristin Chenoweth will voice a new character in the film, which is Hasbro's first animated feature. The MY LITTLE PONY brand has been enchanting fans of all ages worldwide for more than 30 years with its socially relevant messages of acceptance and friendship. What started in 1983 as a toy line of colorful ponies with unique symbols, called "cutie marks," has since exploded into international, multi-media, pop culture phenomena that grossed over $1 billion in retail sales in 2014. The entertainment continues to engage and inspire kids and families in over 180 countries across the globe. "We are pleased to partner with Hasbro to bring their brands to audiences in new and exciting ways," said Lionsgate Motion Picture Group Co-President Erik Feig. -
Season Eight of My Little Pony: Friendship Is Magic Premieres Saturday, March 24 on Discovery Family
FOR IMMEDIATE RELEASE February 8, 2018 CONTACT: Jared Albert, (786) 273-4476 [email protected] THE SCHOOL OF FRIENDSHIP IS OFFICIALLY OPEN! SEASON EIGHT OF MY LITTLE PONY: FRIENDSHIP IS MAGIC PREMIERES SATURDAY, MARCH 24 ON DISCOVERY FAMILY – Season Eight of “My Little Pony: Friendship is Magic” Picks Up Following the Events of “My Little Pony: The Movie” with New Characters and Songs Throughout 26 Magical Episodes Beginning Saturday, March 24 at 11:30a/10:30c – (Miami, FL) – Calling everypony (and creature) in Equestria -- Twilight Sparkle’s School of Friendship is in session! On Saturday, March 24 at 11:30a/10:30c, Discovery Family premieres the eighth season of MY LITTLE PONY: FRIENDSHIP IS MAGIC with 26 half hour episodes complete with seven original songs, new characters and tons of friendship! New episodes of the Hasbro Studios’ produced animated series will also stream live and on demand on Discovery Family GO, the network’s TV Everywhere app. Following the events of “My Little Pony: The Movie,” in the back-to-back season premiere episodes titled “School Daze Part 1” and “School Daze Part 2,” the Mane 6 discovers that the Friendship Map has expanded to show the world outside Equestria. Through two exciting original songs, Twilight Sparkle learns that friendship needs to spread beyond the limits of the kingdom and decides to open her very own School of Friendship. But things come to a head when the new non-pony students ditch class on Friends and Family day, putting the entire school in jeopardy! This season, viewers will witness major milestones featuring the introduction of Starlight Glimmer’s parents and Princess Celestia's big acting debut. -
Trivial Pursuit Team Is Played in Four Rounds. During Each Round of Play, Six Question Cards Will Be Dealt Face Down Alongside the Board
Adults & Teens Trivial Pursuit Team is played in four rounds. During each round of play, six question cards will be dealt face down alongside the board. Teams take turns choosing a question card, answering and trying to score as many points as possible. The team with the most points, once all question cards have been played, wins. Gameboard, 2 movers, card holder with stand, Contents: ), 30 customizable cards. 12 game packs (360 cards Object of the Game Round One Move the farthest along the path by earning 1. Draw the first card and read it aloud. It contains the rules for Round One. points for answering questions correctly. 2. Draw the next six cards and place them face down on the table. Get Ready 1. Set out the gameboard and place the two movers on the START space. 2. Choose a deck of cards and unwrap it. Be sure NOT to shuffle the cards – it’s important that they stay in order. Remove the rules card (the top one) and the scorecard (the bottom one) and place them on the table for reference. Place the cards face down in the card holder. NOTE: To open the card holder, locate the small bumps on the side and pop the lid up. Deck 1 3. The team going first selects a card from the table and the opposing team reads it to them. 4. If your team is successful, move ahead the number of points you earned. 5. Place the card in a discard pile. 6. Now it’s the next team’s turn. -
Discovery Family Channel Introduces the Next Magical Chapter in the My Little Pony Universe with Brand-New Series My Little Pony: Pony Life
FOR IMMEDIATE RELEASE October 12, 2020 CONTACT: Jared Albert, (347) 449-1085 [email protected] DISCOVERY FAMILY CHANNEL INTRODUCES THE NEXT MAGICAL CHAPTER IN THE MY LITTLE PONY UNIVERSE WITH BRAND-NEW SERIES MY LITTLE PONY: PONY LIFE – New 26-episode Animated Series Featuring Fresh Character Designs & Revamped Storylines Explores the Funny Side of Friendship Beginning Saturday, November 7 at 11:30/10:30c – (Miami, FL) – Good things come in small packages! The Mane 6 – Twilight Sparkle, Applejack, Rainbow Dash, Rarity, Fluttershy, and Pinkie Pie – are back with an all-new series featuring brand-new adorable character designs inspired by Japanese Chibi-style animation in MY LITTLE PONY: PONY LIFE, premiering Saturday, November 7 at 11:30/10:30c on Discovery Family. The eOne produced series will also stream live and on demand on Discovery Family GO, the network’s TV Everywhere app. Featuring the same iconic voice actors who made the Mane 6 famous in the mega-hit MY LITTLE PONY: FRIENDSHIP IS MAGIC, the new MY LITTLE PONY: PONY LIFE series is a departure from the Equestria that viewers were introduced to in 2010. Featuring a more playful tone combined with completely reimagined characters, MY LITTLE PONY: PONY LIFE explores the funny side of friendship set in Sugarcube Corner – the center of the world and home away from home for the ponies. Here, Pinkie Pie serves up frosted cupcakes to the best customers in the world – her friends! Together, the Mane 6 run into all sorts of cupcake conundrums, delicious disasters, and magical mishaps. And thanks to a mysterious source of magical potions, everyday adventures are about to get really ridiculous! Each 11-minute bite-sized episode of MY LITTLE PONY: PONY LIFE features playful stories grounded in modern-kid dilemmas with over-the-top humor and tons of magic. -
Discovery Communications - Hasbro Joint Venture Network Announces the Addtion of Four Senior Executives
November 17, 2009 Discovery Communications - Hasbro Joint Venture Network Announces the Addtion of Four Senior Executives (Los Angeles, Ca.) Discovery Communications-Hasbro Joint Venture President and CEO Margaret Loesch today announced the appointment of four senior executives to the children's television network, which is scheduled to launch in late 2010. Joining the yet-to-be named network are Amber Fredman-Tarshis as chief marketing officer, Dan Pimentel as chief financial officer, Brooke Goldstein as senior vice president of ad sales and Lorrie Copeland as senior vice president of consumer insights and research. “The additions of Amber, Dan, Brooke and Lorrie to our team solidify the foundation of this new children's network,”said Loesch. “Each of them is a leader in the industry and among the best and brightest in their fields. Their expertise and hard work will help build a world-class, family-friendly destination for children featuring compelling storytelling, strong characters and engaging brands.” Amber Fredman-Tarshis joins the Discovery Communications-Hasbro Joint Venture after serving as vice president of marketing for Victoria's Secret since 2006. As CMO, Fredman-Tarshis will work directly with Loesch and the Senior Joint Venture Team in developing all aspects of the network's brand identity including its name, logos and overall brand essence. Fredman-Tarshis also possesses a wealth of experience in the children's entertainment space from her time as vice president of global brand management for Warner Bros. Entertainment, Inc. While at Warner Bros., Fredman-Tarshis managed the "Harry Potter" brand worldwide, as well as Tim Burton's "Charlie and the Chocolate Factory" and "The Polar Express" starring Tom Hanks. -
Classification of Games for Computer Science Education
Classification of Games for Computer Science Education Peter Drake Lewis & Clark College Overview Major Categories Issues in the CS Classroom Resources Major Categories Classical Abstract Games Children’s Games Family Games Simulation Games Eurogames (”German Games”) Classical Abstract Games Simple rules Often deep strategy Backgammon, Bridge, Checkers, Chess, Go, Hex, Mancala, Nine Men’s Morris, Tic-Tac-Toe Children’s Games Simple rules Decisions are easy and rare Candyland, Cootie, Go Fish, Snakes and Ladders, War Family Games Moderately complex rules Often a high luck factor Battleship, Careers, Clue, Game of Life, Risk, Scrabble, Sorry, Monopoly, Trivial Pursuit, Yahtzee Simulation Games Extremely complex rules Theme is usually war or sports Blood Bowl, Panzer Blitz, Star Fleet Battles, Strat-o-Matic Baseball, Twilight Imperium, Wizard Kings Eurogames (”German Games”) Complexity comparable to family games Somewhat deeper strategy Carcassonne, El Grande, Puerto Rico, Ra, Samurai, Settlers of Catan, Ticket to Ride Issues in the CS Classroom Game mechanics Programming issues Cultural and thematic issues Games for particular topics Game Mechanics Time to play Number of players Number of piece types Board morphology Determinism Programming Issues Detecting or enumerating legal moves Hidden information Artificially intelligent opponent Testing Proprietary games Cultural and Thematic Issues Students may be engaged by games from their own culture Theme may attract or repel various students Religious objections A small number of students just don’t like games Games for Particular Topics Quantitative reasoning: play some games! Stacks and queues: solitaire card games Sets: word games Graphs: complicated boards OOP: dice, cards, simulations Networking: hidden information, multiplayer games AI: classical abstract games Resources http://www.boardgamegeek.com http://www.funagain.com International Computer Games Association, http://www.cs.unimaas.nl/ icga/. -
“'In a Checkers Game.'” Point Games 2. Ka-Boom!
Board Game Where It Is Found In Book Publisher 1. Checkers P.3 “’In a checkers game.’” Point Games 2. Ka-Boom! P.3 “…four letters. Ka- Blue Orange Games Boom!” 3. Anagrams P.4 “You think it’s some E.E. Fairchild Corporation kind of anagram?” 4. The Impossible Game P.6 “Impossible?” he said. United Nations Constructors 5. Dare! P.12 He’d take their dare. Parker Brothers 6-7. Hungry Hungry Hippo P.12 …like a hungry, hungry Hasbro, GeGe Co. (When and Spaghetti hippo slurping spaghetti. there’s multiple games, I wrote each publisher.) 8. Husker Dü? P.16 “Well, yippie-ki-yay Winning Moves and Husker Dü!” 9. Cranium P.17 Simon’s cranium felt Hasbro like it might explode. 10. Classified P.22 “That information is David Greene (I couldn’t classified.” find a publisher, so I wrote in the creator instead.) 11. Scramble P.24 “Scramble, scramble!” Hasbro 12. Freeze P.26 “Freeze!” shouted Ravensburger Jack’s father. 13. Mastermind P.29 “You’re like a Pressman mastermind!” 14. Dungeons and P.32 “And dungeons. And Wizards of the Coast Dragons dragons!” 15. Imagination Station P.35 His very own Playcare “imagination station.” 16. Clapper P.35 …a remote-controlled Ropoda Clapper… 17. Open Sesame P.35 He also said, “Open IDW Games Sesame,” but that was just for fun. 18. Osmosis P.41 “…through mental toytoytoy osmosis.” 19. Einstein P.43 “It’s like Einstein Artana supposedly said…” 20. Labyrinth P.45 …two sideways Ravensburger labyrinths. 21. Operation P.46 “It’s been quite an Hasbro operation.” 22. -
Donna Ebbs Named Senior Vice President, Programming for New Hasbro-Discovery Communications Joint Venture Children's Network
September 22, 2009 Donna Ebbs Named Senior Vice President, Programming for New Hasbro-Discovery Communications Joint Venture Children's Network (Los Angeles, Ca.) Hasbro-Discovery Communications Joint Venture President and CEO Margaret Loesch today announced the appointment of children's and family entertainment programming veteran Donna Ebbs as senior vice president, programming, for the joint venture television network expected to launch in late 2010. The yet-to-be-named network will reach approximately 60 million U.S. households on what is currently Discovery Kids channel. Reporting to Loesch, Ebbs will be responsible for planning, directing and executing the network's programming strategy, including scheduling, oversight and cost management, as well as working with Loesch and the network's senior management team on creative development and overall strategic planning and direction. “With a proven track record of developing and producing top-rated children's and family television series and movies, Donna is a perfect choice to head up the programming efforts for this new network,”said Loesch. “I am thrilled to have Donna join our team and I look forward to working with her to build a high-quality, family-friendly network based on compelling storytelling, strong characters and engaging brands.” A 16-year veteran in the development and production of children's and family entertainment series and movies, Ebbs most recently served as vice president of original programming at ABC Family network, where she oversaw movies and specials, including