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Ludopor – Platform for Creating Word Educational Games
LudoPor Word Games Creation Platform Samuel José Raposo Vieira Mira March of 2009 Acknowledgements While I have done a lot of work on this project, it would not have been possible without the help of many great people. I would like to thank my mother and my wonderful girlfriend who have encouraged me in everything I have ever done. I also owe a great amount to my thesis supervisor, Rui Prada whose advice and criticism has been critical in this project. Next I would like to thank the Ciberdúvidas community, especially Ana Martins, for having the time and will to try and experiment my prototypes. A special thanks is owed to my good friend António Leonardo and all the users that helped in this project especially the ones in the weekly meetings. 2 Abstract This thesis presents an approach for creating Word Games. We researched word games as Trivial Pursuit, Scrabble and more to establish reasons for their success. After this research we proposed a conceptual model using key concepts present in many of those games. The model defines the Game World with concepts such as the World Representation, Player, Challenges, Links, Goals and Performance Indicators. Then we created LudoPor - a prototype of a platform using some of the referred concepts. The prototype was made using an iterative design starting from paper prototypes to high fidelity prototypes using user evaluation tests to help define the right path. In this task we had the help of many users including persons of Ciberdúvidas (a Portuguese language community). Another objective of LudoPor was to create games for Ciberdúvidas that would be shown in their website. -
WO4 Ella Watts
Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 WOODEN OVERCOATS: FUNN FRAGMENTS “AUTUMN CLEANING” by GABRIELLE WATTS Antigone Funn ~ BETH EYRE Georgie Crusoe ~ CIARA BAXENDALE Rudyard Funn ~ FELIX TRENCH Dr. Bear ~ TOM CROWLEY FUNN FRAGMENTS THEME. ANNOUNCER: Funn Fragments... of Wooden Overcoats. Antigone struggles to let go in Autumn Cleaning by Gabrielle Watts. QUIET ROLL OF THUNDER, INTO: FUNN FUNERALS ATTIC. GEORGIE IS RIFLING THROUGH A MOUNTAIN OF JUNK. CRASHING AND CLUNKING AS SHE THROWS RANDOM OBJECTS OVER HER SHOULDER. GEORGIE: No… no… no… ANTIGONE IS DOWNSTAIRS. ANTIGONE: (OFF, MUFFLED) Georgie? GEORGIE: Don’t need that... don’t need that… ANTIGONE: (OFF, MUFFLED) Georgie! 1 Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 OFF, ANTIGONE HURRIEDLY RUNNING UP STEPS, UP TO THE ATTIC, AS GEORGIE KEEPS SORTING THROUGH JUNK. GEORGIE: They definitely don’t need that… THE TRAPDOOR BURSTS OPEN. ANTIGONE: (FROM OPEN TRAPDOOR) Georgie!! GEORGIE: Aaaargh! ANTIGONE: Aaaarghh! GEORGIE: (BEAT, RECOVERING) For… God’s sake, Antigone! You gave me a heart attack. Wait, why were you screaming? ANTIGONE: Because you were screaming! It’s frightening. Don’t do it again or you’re sacked. GEORGIE: You’re the one bursting through the trapdoor! ANTIGONE: Well you’re the one in the attic! Scuttling about and making a racket – I can hear it all the way from the mortuary! GEORGIE: Sorry about that. There isn’t a lot of space to move up here. ANTIGONE: You shouldn’t be up here at all! How many times have we told you that the attic is off-limits? GEORGIE: Yeah, I know that. -
The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1St Edition Pdf, Epub, Ebook
THE MONOPOLISTS OBSESSION, FURY, AND THE SCANDAL BEHIND THE WORLDS FAVORITE BOARD GAME 1ST EDITION PDF, EPUB, EBOOK Mary Pilon | 9781608199631 | | | | | The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1st edition PDF Book The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Expand the sub menu Film. Determined though her research may be, Pilon seems to make a point of protecting the reader from the grind of engaging these truths. More From Our Brands. We logged you out. This book allows a darker side of Monopoly. Cannot recommend it enough! Part journalist, part sleuth, Pilon exhausted five years researching the game's origin. Mary Pilon's page-turning narrative unravels the innocent beginnings, the corporate shenanigans, and the big lie at the center of this iconic boxed board game. For additional info see pbs. Courts slapped Parker Brothers down on those two games, ruling that the games were clearly in the public domain. Subscribe now Return to the free version of the site. Help Learn to edit Community portal Recent changes Upload file. After reading The Monopolists -part parable on the perils facing inventors, part legal odyssey, and part detective story-you'll never look at spry Mr. Open Preview See a Problem? The book is superlative journalism. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. -
A Trivial Pursuit: Scrabbling for a Board Game Copyright Rationale
HALES_TRIVIAL PURSUIT 3/7/2013 1:15 PM A TRIVIAL PURSUIT: SCRABBLING FOR A BOARD GAME COPYRIGHT RATIONALE Kevin P. Hales* INTRODUCTION ......................................................................... 242 I:HISTORICAL LACK OF PROTECTION FOR BOARD GAMES ......... 245 II.ARGUMENTS FAVORING COPYRIGHT PROTECTION FOR BOARD GAMES ................................................................. 248 A. Board Games as Creative Works Versus Practical Ones .......................................................... 248 B. Copyright Protection for Comparable Works ......... 250 1. Plays and Similar Dramatic Works ................... 250 2. Sheet Music ......................................................... 252 3. Video games ........................................................ 254 4. Computer software. ............................................. 255 5. Sui Generis Protection for Architectural Works. .................................................................. 256 C. Substantial Similarity and the “Heart” of a Work . 257 D. Benefits of Copyright ............................................... 259 1. Incentivizing Creation of Board Games ............. 259 III.LACK OF PRESSURE FOR COPYRIGHT IN BOARD GAMES ....... 262 A. Legal Hurdles........................................................... 263 B. Board Game Industry Dynamics ............................. 264 IV.ARGUMENTS AGAINST COPYRIGHT IN BOARD GAMES .......... 265 CONCLUSION ............................................................................ 268 * J.D., 2011, University -
Anti-Monopoly, Inc. V. General Mills Fun Group, Inc.: Ending the Monopoly on Monopoly
Loyola of Los Angeles Law Review Volume 17 Number 4 Article 6 9-1-1984 Anti-Monopoly, Inc. v. General Mills Fun Group, Inc.: Ending the Monopoly on Monopoly Thomas J. Daly Follow this and additional works at: https://digitalcommons.lmu.edu/llr Part of the Law Commons Recommended Citation Thomas J. Daly, Anti-Monopoly, Inc. v. General Mills Fun Group, Inc.: Ending the Monopoly on Monopoly, 17 Loy. L.A. L. Rev. 1021 (1984). Available at: https://digitalcommons.lmu.edu/llr/vol17/iss4/6 This Notes and Comments is brought to you for free and open access by the Law Reviews at Digital Commons @ Loyola Marymount University and Loyola Law School. It has been accepted for inclusion in Loyola of Los Angeles Law Review by an authorized administrator of Digital Commons@Loyola Marymount University and Loyola Law School. For more information, please contact [email protected]. ANTI-MONOPOL Y, INC. v. GENERAL MILLS FUN GROUP, INC.: ENDING THE MONOPOLY ON "MONOPOLY" I. INTRODUCTION In Anti-Monopoly, Inc. v. GeneralMills Fun Group, Inc. (4nti-Mo- nopoly I1),1 the Ninth Circuit Court of Appeals held that the trade- mark registration of MONOPOLY2 for Parker Brothers' popular real estate board game was invalid because the term had become "ge- neric."3 This followed an earlier decision by the Ninth Circuit in the same case Qinti-Monopoly J),4 which set out the basic test to be used to determine if MONOPOLY was "generic." These decisions have received criticism from commentators 5 and trademark lawyers,6 have provoked alarm among trademark owners,7 and have prompted political activity aimed at amending the Lanham Trademark Act.' This response is due to the court's departure from 1. -
Hasbro and Discovery Communications Announce Joint
Hasbro and Discovery Communications Announce Joint Venture to Create Television Network Dedicated to High-Quality Children's and Family Entertainment and Educational Content April 30, 2009 - Multi-Platform Initiative Planned to Premiere in Late 2010; TV Network to Reach Approximately 60 Million Nielsen Households in the U.S. Served by Discovery Kids Channel - - Joint Media Call with Hasbro CEO and Discovery CEO at 8:15 AM Eastern Today; Hasbro Investor Call with Hasbro CEO and Hasbro CFO & COO at 8:45 AM Eastern Today; See Dial-in and Webcast Details at End of Release - PAWTUCKET, R.I. and SILVER SPRING, Md., April 30 /PRNewswire-FirstCall/ -- Hasbro, Inc. (NYSE: HAS) and Discovery Communications (Nasdaq: DISCA, DISCB, DISCK) today announced an agreement to form a 50/50 joint venture, including a television network and website, dedicated to high-quality children's and family entertainment and educational programming built around some of the most well-known and beloved brands in the world. As part of the transaction, the joint venture also will receive a minority interest in the U.S. version of Hasbro.com. Both the network and the venture's online component will feature content from Hasbro's rich portfolio of entertainment and educational properties built over the past 90 years, including original programming for animation, game shows, and live-action series and specials. New programming will be based on brands such as ROMPER ROOM, TRIVIAL PURSUIT, SCRABBLE, CRANIUM, MY LITTLE PONY, G.I. JOE, GAME OF LIFE, TONKA and TRANSFORMERS, among many others. The TV network and online presence also will include content from Discovery's extensive library of award- winning children's educational programming, such as BINDI THE JUNGLE GIRL, ENDURANCE, TUTENSTEIN, HI-5, FLIGHT 29 DOWN and PEEP AND THE BIG WIDE WORLD, as well as programming from third-party producers. -
Toward a New Model for US Telecommunications Policy
Adjusting Regulation to Competition: Toward a New Model for U.S. Telecommunications Policy t Howard A. Shelanski This Article explains the monopoly rationalefor conventional approaches to telecommunications regulation, demonstrates how the U.S. telecommunications market has changed since the Telecommunications Act of 1996, and then examines whether, in the light of those changes, the conventional approach remains an appropriate paradigm for U.S. telecommunications policy. This Article finds that the general answer is no, and that ex ante regulation that depends for its rationale on monopoly market structure should give way to ex post intervention against specific, anti- competitive acts on the model of conventional antitrust and competition policy. The Article finds, however, that certain kinds of regulation-notably interconnection-still have a role to play in advancing telecommunications policy objectives. This study's conclusions thus challenge the argument that policymakers should wait until market conditions become more competitive to deregulate. But it also challenges claims that the market has developed to the point that Congress should eliminate all industry-specific regulation and regulatory authority in the U.S. telecommunications market. This Article insteadproposes eliminating ex ante regulation that depends on monopoly for its rationale in favor of ex post competition enforcement, but makes allowance for other regulation in those specific circumstances where experience proves such intervention necessary and effective for protectingconsumer -
Trivial Pursuit Team Is Played in Four Rounds. During Each Round of Play, Six Question Cards Will Be Dealt Face Down Alongside the Board
Adults & Teens Trivial Pursuit Team is played in four rounds. During each round of play, six question cards will be dealt face down alongside the board. Teams take turns choosing a question card, answering and trying to score as many points as possible. The team with the most points, once all question cards have been played, wins. Gameboard, 2 movers, card holder with stand, Contents: ), 30 customizable cards. 12 game packs (360 cards Object of the Game Round One Move the farthest along the path by earning 1. Draw the first card and read it aloud. It contains the rules for Round One. points for answering questions correctly. 2. Draw the next six cards and place them face down on the table. Get Ready 1. Set out the gameboard and place the two movers on the START space. 2. Choose a deck of cards and unwrap it. Be sure NOT to shuffle the cards – it’s important that they stay in order. Remove the rules card (the top one) and the scorecard (the bottom one) and place them on the table for reference. Place the cards face down in the card holder. NOTE: To open the card holder, locate the small bumps on the side and pop the lid up. Deck 1 3. The team going first selects a card from the table and the opposing team reads it to them. 4. If your team is successful, move ahead the number of points you earned. 5. Place the card in a discard pile. 6. Now it’s the next team’s turn. -
Devotions for Lent 2021 Heather Roth Johnson, Editor
Devotions for Lent 2021 Heather Roth Johnson, Editor February 17 Sorry! “And forgive us our sins, as we forgive those who sin against us.” (Matthew 6:12) No matter what age, I always have loved games. Online gaming, cards, and board games - I will play anything. But the best game is Sorry! That feeling of squashing someone else’s pawn, sending them home, and claiming their spot while saying in a snotty voice, “SORRY!” is exhilarating. As a kid, I would follow the “sorry” with “not!” These days “sorry not sorry” is a common phrase used to express a lack of regret or repentance. Sometimes people say it to be funny, but sometimes when people are forced to apologize, you may hear “sorry...not sorry.” Today marks the first day in lent. We ash our foreheads, hear the call to repentance, and relearn about the forgiveness of sins. Isn’t that what we get in Christ Jesus? True forgiveness? No “sorry not sorry” from him, but instead everlasting life, love, and forgiveness. Who do you need to forgive today? Jesus, in the game of life, help us to love and say we are “sorry” to others. Amen. February 18 Crazy 8’s Jesus said, “Don’t store up treasures on earth! Moths and rust can destroy them, and thieves can break in and steal them. Instead, store up your treasures in heaven….Your heart will always be where your treasure is.” (Matthew 6:19-21) It’s been said, “the one who dies with the most toys wins.” In other words, life is all about accumulating stuff. -
June 16, 2019 the Well Played Life: the Game of Life I Grew up in A
June 16, 2019 The Well Played Life: The Game of Life I grew up in a family that was, and still is, BIG on playing games! Every year we would get at least one new game for Christmas and add it to our overflowing game closet. In the summers and any school break, my sisters and I would gather around the table and play game after game… double solitaire, spit, war, pinochle, scrabble, monopoly, backgammon, encore, trivial pursuit, Jenga, just to name a few. While we played, we would talk and laugh, bicker and fight as siblings do so well, we’d win or lose, and then start again. Each game has its own set of rules and instructions, its own end goal and purpose – often to finish with the most points or the most money! Today we’re kicking off a new 5-week sermon series called “The Well Played Life,” where we’ll delve into one game a week to see what life lessons are taught through the game and then hold them up to the teachings of our faith to see how they line up. Today, we open our series with the Game of Life. The goal in the Milton Bradley Game of Life is to make it to the end with the highest accumulated value. Your wealth might be in cash on hand, invested in your real estate, or collected through the Life Tokens which represent the random acquisitions of money along the way. Different choices and stokes of luck determine how much you are able to accumulate – did you choose to go to college or start working right away, what kind of career did you end up with, and how much did you make? How many kids do you have and how many spaces along the board did you land on that added to or subtracted from your overall wealth? There’s paydays, insurance, stocks, investments, lawsuits, and even wagering on games of chance. -
DO NOT PASS GO: PATENTS, TRADEMARKS, and “MONOPOLY” Research Report for WR227 Sinnett, James Winter Term, 2018
Sinnett, James DO NOT PASS GO: PATENTS, TRADEMARKS, AND “MONOPOLY” Research Report for WR227 Sinnett, James Winter Term, 2018 1 Sinnett, James Table of Contents Table of Contents.............................................................................................................................2 Introduction......................................................................................................................................3 Developing the Property..................................................................................................................3 Elizabeth Magie..........................................................................................................................3 Charles Darrow...........................................................................................................................4 Developing a Monopoly..................................................................................................................5 Anti-Monopoly................................................................................................................................5 Genericide........................................................................................................................................6 -Opoly..............................................................................................................................................8 Summary..........................................................................................................................................9 -
E.XTENSIONS of REMARKS ISRAEL TODAY Dechai Gur, Has Also Said There Would Be Ber 113,378
9206 EXTENSIONS OF REMARKS April 15, 1969 E.XTENSIONS OF REMARKS ISRAEL TODAY dechai Gur, has also said there would be ber 113,378. There are 39,305 registered chil fewer acts of terrorism if the standard of dren not on the UNRWA ration list because llving was raised. Israel should invest more of lack of funds. Somehow, they get fed, HON. GEORGE E. BROWN, JR. in industry and vocational tra1n1ng, he said. though, Mr. Geaney told us. When a refu At the Gaza UNRWA Headquarters, Mr. gee becomes a wage earner of 1120 llras per OF CALIFORNIA Geaney the Director had gone to trouble month, his ration is cut. Were the rolls in IN THE HOUSE OF REPRESENTATIVES shoot at the vocational training center where fiated, we asked. That has been greatly ex Monday, April 14, 1969 the students were out of classes and "demon aggerated, he said. strating in sympathy to the political situa There is no vocational training for girls, Mr. BROWN of California. Mr. Speak tion," a phrase used by most Palestinians but there are two six-month sewing courses er, I have been calling the attention of we talked to about the strikes. Mr. Filfil, a a year that women can take, and embroidery my colleagues to a series of articles writ translator at UNRWA, drove us over to see ls encouraged. UNRWA provides for up to ten by Miss Carol Stevens Kovner, writ the center, which was what we had come for. the 9th grade in separate girls and boys ten in Israel and giving a vivid firsthand Mr.