Questions These Questions Are in a Specific Order. 1. What Is Scrabble
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Words Should Be Fun: Scrabble As a Tool for Language Preservation in Tuvan and Other Local Languages1
Vol. 4 (2010), pp. 213-230 http://nflrc.hawaii.edu/ldc/ http://hdl.handle.net/10125/4480 Words should be fun: Scrabble as a tool for language preservation in Tuvan and other local languages1 Vitaly Voinov The University of Texas at Arlington One small but practical way of empowering speakers of an endangered language to maintain their language’s vitality amidst a climate of rapid globalization is to introduce a mother-tongue version of the popular word game Scrabble into their society. This paper examines how versions of Scrabble have been developed and used for this purpose in various endangered or non-prestige languages, with a focus on the Tuvan language of south Siberia, for which the author designed a Tuvan version of the game. Playing Scrab- ble in their mother tongue offers several benefits to speakers of an endangered language: it presents a communal approach to group literacy, promotes the use of a standardized orthography, creates new opportunities for intergenerational transmission of the language, expands its domains of usage, and may heighten the language’s external and internal prestige. Besides demonstrating the benefits of Scrabble, the paper also offers practical suggestions concerning both linguistic factors (e.g., choice of letters to be included, cal- culation of letter frequencies, dictionary availability) and non-linguistic factors (board de- sign, manufacturing, legal issues, etc.) relevant to producing Scrabble in other languages for the purpose of revitalization. 1. INTRODUCTION.2 The past several decades have seen globalization penetrating even the most remote corners of the world, bringing with them popular American exports such as Coca-Cola and Hollywood movies. -
Apocrypha Discordiadiscordia Ðe Seconde Edityon
ApocryphaApocrypha DiscordiaDiscordia Ðe Seconde Edityon Compy’eled fromme Dyverƒ Sorƒeƒ by Hiƒ Wholineß ðe Rev DrJon Swabey Wið ILLUMINATIONS by Pope Phil Wlodarczyk III To the Prettiest One and to Blade, without whom. and in honour: Mal2 and Omar; Greg and Kerry; A couple of guys, A couple of saints. Dance with the Goddess (Jiggy-Jiggy) ILLUMINATIONS BY POPE PHIL WLODARCZYK III Content and Layout The Rev DrJon Swabey & a whole bunch of other Erisians, Discordians and Weirdos far too many to list here on this tiny page (sorry). Where identified, they’re all credited in the text. All effort has been made to verify the (K) status of individual items, however in the event of non - (K) items being accidentally included, please notify, and said items will be removed in subsequent editions. ( K ) 2001 ALL RITES REVERSED REPRINT WHAT YOU LIKE Second Edition 2002 3 5 7 9 8 6 4 2 Apocrypha Discordia with ILLUMINATIONS by Pope Phil Wlodarczyk III Assembled by His Wholiness the Rev DrJon on behalf of The Committee for Public Safety Approved for abuse in schools Give me your tired, your poor, Your huddled masses yearning to be free The wretched refuse of your teeming shore This country always needs more Soylent Green HAIL ERIS! — καλλιχτι — ALL HAIL DISCORDIA! Eristroduction You should have put that in there...”I found out I was dying, and used my last days to create a Discordian Manual...” Prince MuChao, Private correspodance, January 2002 Of course, I was wrong, Little Deluded Dupe that I am. Seven days before I was scheduled for Surgery, that quiet voice which I imagine also talks to Zen monks, Sufi mullahs and other Disreputable Persons at the End, rapped sharply on my skull and told me to get my shit in order within the week. -
Sacred Feminine Symbol Described in Dan Brown’S the Da Vinci Code
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Udinus Repo SACRED FEMININE SYMBOL DESCRIBED IN DAN BROWN’S THE DA VINCI CODE A THESIS Submitted in partial fulfillment of the requirements for the completion for the Degree of Sarjana Sastra (S.S) in English Language specialized in Literature By: Mathresti Hartono C11.2009.01017 FACULTY OF HUMANITIES DIAN NUSWANTORO UNIVERSITY SEMARANG 2013 STATEMENT OF ORIGINALITY I certify that this thesis is absolutely my own work. I am completely responsible for the content of this thesis. Opinions or findings of others are quoted and cited with respect to ethical standard. Semarang, August 2013 Mathresti Hartono MOTTO Good does never mean good and bad does never mean bad. Dare to choose and never look back. Everything can change depends on how you look and handle it, because every things in this world has many sides to be seen. DEDICATION This thesis is dedicated to: - My parents - My family - My University, Dian Nuswantoro University ACKNOWLEDGEMENT At this happiest moment, I would like to wish a prayer to my Lord, Jesus Christ who has blessed me during writing this thesis. Furthermore, I would like to express my sincere thanks to: 1. Mr. Achmad Basari, S.S., Dean of Faculty of Humanities of Dian Nuswantoro University, who gave me permission to conduct this thesis. 2. Mr. Sunardi, S.S., M.Pd., The head of English Department of Strata 1 Program, Faculty of Humanities, Dian Nuswantoro University, who gave me permission to conduct this thesis. 3. Ms. -
Table of Contents
Table of Contents Introduction.......................................................................................................................................................................5 Chapter 1: Entropy ............................................................................................................................. 13 Chapter 2: Endgame........................................................................................................................... 27 Chapter 3: Pre-endgame................................................................................................................... 51 Chapter 4: Bingo Defense................................................................................................................. 75 Chapter 5: Scoring Spots................................................................................................................... 87 Chapter 6: Board Dynamics...........................................................................................................101 Chapter 7: Closed Board Play........................................................................................................123 Chapter 8: Advanced Decision Making ......................................................................................141 Chapter 9: Inferring Leaves...........................................................................................................157 Chapter 10: Play Your Opponent.................................................................................................169 -
Prueba Específica De Certificación De Nivel Avanzado C1 De Inglés. Junio 2019
ESCUELAS OFICIALES DE IDIOMAS DEL PRINCIPADO DE ASTURIAS PRUEBA ESPECÍFICA DE CERTIFICACIÓN DE NIVEL AVANZADO C1 DE INGLÉS. JUNIO 2019 Comisión de Evaluación de la EOI de COMPRENSIÓN DE TEXTOS ESCRITOS Puntuación total /20 puntos Calificación /10 puntos Apellidos: Nombre: DNI/NIE: LEA LAS SIGUIENTES INSTRUCCIONES A continuación va a realizar una prueba que contiene tres ejercicios de comprensión de textos escritos. Los ejercicios tienen la siguiente estructura: se presentan unos textos y se especifican unas tareas que deberá realizar en relación a dichos textos. Las tareas o preguntas serán del siguiente tipo: Opción múltiple: preguntas o frases incompletas, seguidas de una serie de respuestas posibles o de frases que las completan. En este caso deberá elegir la respuesta correcta rodeando con un círculo la letra de su opción en la HOJA DE RESPUESTAS. Sólo una de las opciones es correcta. Ejemplo: 1 A B C Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. 1 A B C Pregunta de relacionar. Se presentan una serie de proposiciones que deberá relacionar con su respuesta correspondiente de entre las proporcionadas. En este caso deberá elegir la respuesta correcta y escribir la letra de su opción en la HOJA DE RESPUESTAS. Ejemplo: 1 A B C D E Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. 1 A B C D E Pregunta de Verdadero / Falso. Se presentan una serie de preguntas y se deberá decidir si la información facilitada es verdadera o falsa. Ejemplo: 1 True False Si se confunde, tache la respuesta equivocada y rodee la opción que crea verdadera. -
(12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 Owoc (43) Pub
US 20150290552A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2015/0290552 A1 OWOc (43) Pub. Date: Oct. 15, 2015 (54) INDIVIDUAL GAME MODULES indicia, balls that roll into indented platforms out of cages, COLLECTIVELY UNIFIED INTO A tubes or boards with indicia, as in Bingo game apparatuses, et COMPOSITE NOVEL WORD GAME WITH al. These modules are collectively arranged or sequenced into OPTIONAL GAIMVARATIONS AND WORD game segments before or during the game play with a prede THREADS AND INTERACTIVE PLAYER termined content and duration. The modules are thusly uni FORMATS fied into a unique, composite, single “Wordsmith WarsTM game, which further may have a common theme(s) associated (71) Applicant: Greg John Owoc, Greenville, SC (US) within the game content modules. As well, letter(s) or word (S), and/or their correct word or phrase positions, in addition (72) Inventor: Greg John Owoc, Greenville, SC (US) to points or money won, may also be won throughout play. (21) Appl. No.: 14/253,419 These word and/or letter “threads,” which are strings or a series of letters or words, may be collected by the contestants (22) Filed: Apr. 15, 2014 or competitors, then strategically used to advantage in a cli mactic final round or closing game module that may also Publication Classification include a strategic letter and/or word bidding process. The game may be adapted into a typical physical stage TV show or (51) Int. Cl. any electronic formats that involve players watching or par A63. I/00 (2006.01) ticipating in the game through use of any of the broadcast A63F 9/00 (2006.01) mediums in which persons watch or play games. -
Consonants, Vowels and Letter Frequency Stephen J
This article was downloaded by:[Canadian Research Knowledge Network] On: 8 January 2008 Access Details: [subscription number 789349985] Publisher: Psychology Press Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK Language and Cognitive Processes Publication details, including instructions for authors and subscription information: http://www.informaworld.com/smpp/title~content=t713683153 Transposed-letter effects: Consonants, vowels and letter frequency Stephen J. Lupker a; Manuel Perea b; Colin J. Davis c a University of Western Ontario, London, ON, Canada b Universitat de València, València, Spain c Royal Holloway University of London, Egham, UK Online Publication Date: 01 January 2008 To cite this Article: Lupker, Stephen J., Perea, Manuel and Davis, Colin J. (2008) 'Transposed-letter effects: Consonants, vowels and letter frequency', Language and Cognitive Processes, 23:1, 93 - 116 To link to this article: DOI: 10.1080/01690960701579714 URL: http://dx.doi.org/10.1080/01690960701579714 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.informaworld.com/terms-and-conditions-of-access.pdf This article maybe used for research, teaching and private study purposes. Any substantial or systematic reproduction, re-distribution, re-selling, loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material. -
Letter Frequency Analysis of Languages Using Latin Alphabet
International Linguistics Research; Vol. 1, No. 1; 2018 ISSN 2576-2974 E-ISSN 2576-2982 https://doi.org/10.30560/ilr.v1n1p18 Letter Frequency Analysis of Languages Using Latin Alphabet Gintautas Grigas1 & Anita Juškevičienė1 1 Institute of Data Science and Digital Technologies, Vilnius University, Lithuania Correspondence: Anita Juškevičienė, Institute of Data Science and Digital Technologies, Vilnius University, Akademijos str. 4, LT-08663, Vilnius, Lithuania. Tel: 370-5210-9314. E-mail: [email protected], [email protected] Received: February 23, 2018; Accepted: March 8, 2018; Published: March 26, 2018 Abstract The evaluation of the peculiarities of alphabets, particularly the frequency of letters is essential when designing keyboards, analysing texts, designing alphabet-based games, and doing some text mining. Thus, it is important to determine what might be useful for designers of text input tools, and of other technologies related to sets of letters. Knowledge of common features among different languages gives an opportunity to take advantage of the experience of other languages. Nowadays an increasing amount of texts is published on the Internet. In order to adequately compare the frequencies of letters in different languages used in the online space, Wikipedia texts have been selected as a source material for investigation. This paper presents the Method of the Adjacent Letter Frequency Differences in the frequency line, which helps to evaluate frequency breakpoints. This is a uniform evaluation criterion for 25 main languages using Latin script in order to highlight the similarities and differences among them. Research focuses on the letter frequency analysis in the area of rarely used native letters and frequently used foreign letters in a particular language. -
Shift Cipher Substitution Cipher Vigenère Cipher Hill Cipher
Lecture 2 Classical Cryptosystems Shift cipher Substitution cipher Vigenère cipher Hill cipher 1 Shift Cipher • A Substitution Cipher • The Key Space: – [0 … 25] • Encryption given a key K: – each letter in the plaintext P is replaced with the K’th letter following the corresponding number ( shift right ) • Decryption given K: – shift left • History: K = 3, Caesar’s cipher 2 Shift Cipher • Formally: • Let P=C= K=Z 26 For 0≤K≤25 ek(x) = x+K mod 26 and dk(y) = y-K mod 26 ʚͬ, ͭ ∈ ͔ͦͪ ʛ 3 Shift Cipher: An Example ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 • P = CRYPTOGRAPHYISFUN Note that punctuation is often • K = 11 eliminated • C = NCJAVZRCLASJTDQFY • C → 2; 2+11 mod 26 = 13 → N • R → 17; 17+11 mod 26 = 2 → C • … • N → 13; 13+11 mod 26 = 24 → Y 4 Shift Cipher: Cryptanalysis • Can an attacker find K? – YES: exhaustive search, key space is small (<= 26 possible keys). – Once K is found, very easy to decrypt Exercise 1: decrypt the following ciphertext hphtwwxppelextoytrse Exercise 2: decrypt the following ciphertext jbcrclqrwcrvnbjenbwrwn VERY useful MATLAB functions can be found here: http://www2.math.umd.edu/~lcw/MatlabCode/ 5 General Mono-alphabetical Substitution Cipher • The key space: all possible permutations of Σ = {A, B, C, …, Z} • Encryption, given a key (permutation) π: – each letter X in the plaintext P is replaced with π(X) • Decryption, given a key π: – each letter Y in the ciphertext C is replaced with π-1(Y) • Example ABCDEFGHIJKLMNOPQRSTUVWXYZ πBADCZHWYGOQXSVTRNMSKJI PEFU • BECAUSE AZDBJSZ 6 Strength of the General Substitution Cipher • Exhaustive search is now infeasible – key space size is 26! ≈ 4*10 26 • Dominates the art of secret writing throughout the first millennium A.D. -
Chicken Cacciatore by Richard Lipari Culinary Institute of America-Trained and Executive Chef at the Osborn in Rye, NY Theosborn.Org; 914-925-8000
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Juegos Con Letras Y Palabras, Y Matemáticas
http://www.sinewton.org/numeros ISSN: 1887-1984 Volumen 103, marzo de 2020, páginas 147-169 Juegos con letras y palabras, y matemáticas José Antonio Rupérez Padrón y Manuel García Déniz (Club Matemático1) Resumen Se presentan y analizan, proponiendo aplicaciones didácticas de los mismos, juegos y actividades donde intervienen letras palabras y matemáticas. Tal es el caso del Scrabble y otros juegos de tablero, el Boggle, Juegos de lápiz y papel como crucigramas y sus variantes, acrósticos, acertijos y adivinanzas, laberintos y cuadrados mágicos, palabras pentavocálicas, jeroglíficos, ludogematría, tests de legibilidad … Palabras clave Juegos con letras y palabras. Actividades para el aula relacionando palabras y matemáticas. Scrabble, Boggle, Words of wonders, legibilidad, ludogematría. J U E G O S Abstract They are presented and analyzed, proposing their educational applications, games and activities where words and mathematics are involved. Such is the case of Scrabble and other board games, the Boggle, Pencil and paper games such as crosswords and their variants, acrostics, riddles, mazes and magic squares, pentavocalic words, hieroglyphics, ludogematry, legibility tests ... Keywords Games with letters and words. Classroom activities relating words and mathematics. Scrabble, Boggle, Words of wonders, readability, ludogematry.. 1. Introducción La Sociedad Canaria Isaac Newton de Profesores de Matemáticas lleva celebradas unas cuantas sesiones de su Ciclo de Literatura y Matemáticas, en una apuesta por superar las concepciones compartimentadas de las artes y las ciencias. (http://www.sinewton.org/web/index.php/actividades -mainmenu-28/literatura-y-matematicas) La Biblia dice: “Y en el principio era el Verbo” En consonancia con esta actividad nos ha parecido adecuado el dedicar algún artículo al tema de Juegos con letras y palabras. -
Benzel Hexentexte Syllabus Revised Summer 2018
Hexentexte, The Menace of Unreality, and The Anarchist Crowned, Unfinished Systems of Nonknowledge Scott Benzel, Escuela Incierta, Summer 2018 “The past is not dead. It isn’t even past.” William Faulkner Course Description Hexentexte, The Menace of Unreality, and The Anarchist Crowned is a seminar course examining information asymmetry, secrecy, mimetic transmission, thought contagion, and related forms of 'capture' or 'possession'. The course will also explore the increasingly 'artlike' and 'unreal' effects of these phenomena within the realms of the social, the political, and the everyday. Please do not be alarmed by the volume of reading material. Suggested Readings are incorporated into the lectures and may be skimmed or read in advance, at a later date, or not at all. Additional Readings/Primary Sources are included for further research. Screenings are excerpts of longer videos, most of which are available on Youtube. Please note that this course includes some ideas, personages, texts, videos, images, etc. that are problematic. Some are of questionable veracity and are included as objects of the phenomena in question. 1. Hexentexte, Cosmology and Critique Your nearest Doppelganger is located approx.10 to the power of 10 to the power of 28 meters away, that is, a one followed by 10 billion billion billion zeroes meters; Four multiverses you might be living in Hexentexte Unica Zürn, Hans Bellmer, the anagram, and the recombinant text/body; Dion Fortune and the Magical Battle of Britain, William Seabrook's Hitler Hex; The Beatles, 'Number 9/Turn me on Deadman', phoneme reversal, Backmasking in Rock Music, Alyssa talking backwards, Rituals of Reversal as a Means of Rewiring Social Structure; W.S.